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	<updated>2026-04-17T03:47:58Z</updated>
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		<id>https://omori.wiki/index.php?title=Hero&amp;diff=15814</id>
		<title>Hero</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hero&amp;diff=15814"/>
		<updated>2025-07-16T15:47:34Z</updated>

		<summary type="html">&lt;p&gt;Triploon: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Bossman Hero}}&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=DWHeroNeutral.png&lt;br /&gt;
|image2=RWHeroNeutral.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|sprites=[[File:Dream Hero Walk.gif]][[File:RealHeroWalk.gif]]&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=15 (Headspace)&amp;lt;br&amp;gt;Approx. 19 (Real world)&lt;br /&gt;
|birthday=January 1st&lt;br /&gt;
|location=[[Neighbor's Room]]&lt;br /&gt;
|role=Playable character&lt;br /&gt;
}}&lt;br /&gt;
{{quote|''&amp;quot;It might be easier to ignore your problems, but it's okay to cry about them too. There's more good times to come. Life gets better... and you can be the one to make that happen.&amp;quot;''|Hero}}&lt;br /&gt;
&lt;br /&gt;
'''Hero''' is one of the three main deuteragonists in ''[[OMORI (game)|OMORI]]'' who make up [[Omori]]'s party.&lt;br /&gt;
&lt;br /&gt;
When [[Tagging|Tagged]], Hero can use his charm to convince others to assist the party, or attain discounts and free items.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
&lt;br /&gt;
 {{HP}} ****&lt;br /&gt;
 {{MP}} ****&lt;br /&gt;
 Attack *&lt;br /&gt;
 Defense *****&lt;br /&gt;
 Speed *&lt;br /&gt;
 Luck ***&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
Hero is the oldest and tallest of the party. According to [[Sprout Mole Mike]], he is 5'7&amp;quot; in Headspace.&lt;br /&gt;
&lt;br /&gt;
In Headspace, Hero wears a set of blue-striped pajamas. His hair is unkempt and messy from sleep. Like [[Kel]] and [[Aubrey]], he is barefoot, and his hairs and eyes are the same bluish-purple tint as theirs.&lt;br /&gt;
&lt;br /&gt;
In the real world, Hero has neatly styled brown hair and black eyes. He wears a navy v-neck sweater, grey pants, and white shoes.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Hero is the peacemaker of the group, who tries to restrain his friends whenever they get too worked up. He is described as having a mild personality and being passionate about baking, cooking, and cleaning.&amp;lt;ref&amp;gt;Sprout Mole Mike: His passions include baking, cooking and cleaning... And if that doesn't sound like the perfect man, check out his killer smile and mild personality!&amp;lt;/ref&amp;gt;He is also noted to be an extremely hard and talented worker. Kel describes him as being &amp;quot;naturally good at everything,&amp;quot;&amp;lt;ref&amp;gt;Kel: He's naturally good at everything but he still works really hard, so I'm proud of him!&amp;lt;/ref&amp;gt; and he becomes the [[Last Resort]]'s best employee less than a day after his employment via contract. [[Mr. Jawsum]] explicitly cites this as a reason for why he refuses to let Hero resign without a fight, and the Last Resort notably completely flops within a day of his absence, as seen during the [[Routes|Omori route]].&amp;lt;ref&amp;gt;Mr. Jawsum: His very presence increases my work output by 700%! I'd be a fool to let go of a worker like him.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hero is extremely charismatic, and his charisma allows him to convince others to go along with his requests, get discounts from the [[Mailbox (Character)|Mailbox]] (who cites him as his &amp;quot;best customer&amp;quot;) and befriend animals, like [[Ems]].  However, he is a pushover, and often has difficulty telling others &amp;quot;no,&amp;quot; such as when Aubrey successfully talks him into attending [[Sweetheart]]'s Quest for Hearts, and his initial reluctance to turn down Sweetheart's marriage proposal until his friends motivate him.&lt;br /&gt;
&lt;br /&gt;
He also has crippling arachnophobia; in Headspace, encountering enemies that are even vaguely spider-like will cause him to begin the battle Afraid, while in the real world, his fear seems to have gotten even worse to the point where he completely shuts down when he catches even a glimpse of a spider in his room.&lt;br /&gt;
&lt;br /&gt;
In the real world, he is significantly more reserved than his depiction in Headspace, which Kel notes is due to Mari's death, and theorizes that he still blames himself for her apparent suicide.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the game, if Sunny examines him as he sleeps at Basil's house, he will describe him as &amp;quot;wise, capable, loving&amp;quot; and as someone &amp;quot;that will always make himself available to help you, even to a fault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Hero was born on January 1st&amp;lt;ref&amp;gt;[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Hero's birthday is on January 1st.]&amp;lt;/ref&amp;gt; to an [[Kel's dad|unnamed father]] and [[Kel's mom|mother]] approximately 19 years before the start of the game.&amp;lt;ref&amp;gt;In Headspace, he states that he is fifteen years old in the Omori route when Mr. Jawsum hands him ownership of the Last Resort, and it has been four years since Mari's death at the time of the game's events.&amp;lt;/ref&amp;gt; Three years later, his younger brother Kel was born. Hero obtained the nickname &amp;quot;Hero&amp;quot; because of his love for [[Hero Sandwich|hero sandwiches]].&amp;lt;ref&amp;gt;Kel: You know... I don't know if I ever told you this, but that's why my brother's nickname is Hero... You'd think it's because of some really cool reason like he saved a puppy when he was a kid or something... but no... He just really likes sandwiches!&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
At some point, Hero became friends with his next-door neighbors [[Mari]] and [[Sunny]], then later [[Aubrey]] and [[Basil]]. They, along with Kel, would spend much of their time together. It is implied that Hero and Mari were either dating or simply had mutual feelings for each other, as depicted through many of their interactions both in Headspace and in memories in reality.&lt;br /&gt;
&lt;br /&gt;
When Mari died, Hero became severely depressed and secluded himself from his friends, family, school, and hobbies for about a year, becoming an hikikomori not unlike Sunny. At one point, Kel tried to help Hero out of his depressive episode, but this resulted in Hero taking out his grief and anger on Kel.&amp;lt;ref&amp;gt;Kel: One night... I went over to him while he was all huddled in his blankets and started saying stuff. Stuff like how we all miss him and how we want him to get better... How everyone is really worried... How Mari wouldn't want to see him like this... [...] But Hero... Hero got angry. He suddenly got up and started screaming and yelling at me about a bunch of stuff. Some of it was pretty hurtful, too... but I think I blocked out a lot of it. &amp;lt;/ref&amp;gt; His parents immediately rushed to comfort him, ignoring Kel who was also in tears. Noticing this, Hero immediately embraced Kel and apologized. It is after this instance that Hero's depression began to subside, although according to Kel, he is still somewhat closed off.&lt;br /&gt;
&lt;br /&gt;
He once considered becoming a chef partly due to Mari's (and potentially Sunny's) encouragement. However, after her death, he decided to follow his parents' wishes to become a doctor.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
===Normal Route===&lt;br /&gt;
====Day 1====&lt;br /&gt;
Hero is not physically seen on the first day, as he is at college and preparing to return to Faraway for the summer. Nonetheless, he indirectly kicks off the events that take up much of the plot in the real world: Kel invites Sunny to help him pick out a gift to celebrate his return from college, which directly leads them into encountering Aubrey and Basil, an encounter that prompts much of the conflict in the real world.&lt;br /&gt;
&lt;br /&gt;
====Day 2====&lt;br /&gt;
Hero is not seen until the evening, although a part of Kel's errands involves picking up a order for a [[&amp;quot;Pizza&amp;quot; Order|hero sandwich]] for him from Gino's Pizza.&lt;br /&gt;
&lt;br /&gt;
{{quote|''&amp;quot;Hmm... It looks like Basil's breathing is steady... but we need to get him somewhere warm, quickly.&amp;quot;''|Hero's first words, immediately after saving Sunny and Basil}}&lt;br /&gt;
When Aubrey accidentally pushes Basil into the lake at their old hideout spot in a fit of rage, Sunny jumps in to save him, although he begins drowning. Hero makes his real-world debut by diving into the lake, saving both Sunny and Basil's lives (although Sunny hallucinates the event as Mari saving him). After the trio carry the waterlogged and unconscious Basil back to his house, Hero properly greets Sunny and Kel, and is surprised at Aubrey's outburst of violence towards Basil, suggesting it to be a misunderstanding.&lt;br /&gt;
&lt;br /&gt;
The trio eventually return to Kel's house, although their mother is upset over their tardiness to dinner. While eating in the living room, they look through Basil's [[Photo Album]], where Hero notices that all photographs of Mari have been removed from the album. Reminiscing over the memories, Hero gets the idea of spending the night at Sunny's house, which Kel escalates into a sleepover, remembering that Sunny hates sleeping alone.&lt;br /&gt;
&lt;br /&gt;
Later that night, after Omori finishes his exploration of [[Black Space]], Sunny awakes to music coming from the piano room. When he comes to investigate, Hero arrives, also having heard it, before confiding in Sunny about Mari's death. He admits that he still misses her every day, and that he doesn't understand why she &amp;quot;chose to leave us the way she did,&amp;quot; before prompting Sunny to return to bed, stating that he will join him shortly. If Sunny reenters the piano room, he will see Hero sobbing over the piano, still grieving Mari.&lt;br /&gt;
&lt;br /&gt;
====Day 3====&lt;br /&gt;
Hero awakes Sunny early, having cooked him and Kel breakfast and having finished all of Sunny's chores for him as a parting gift of sorts. When [[Kim]] knocks on the door, angry at Kel for &amp;quot;doing something&amp;quot; to Aubrey to make her completely unresponsive and demanding his help, Kel initially brushes her off. Hero is the one who suggests attempting to reach out to her, reasoning that, while Aubrey has changed, he still cares about her, and she likely still cares about them too, deep down.&lt;br /&gt;
&lt;br /&gt;
Meeting up with the Hooligans at Aubrey's house, he finds the door unlocked and enters with Sunny and Kel. They find the place to be in complete disrepair, with Aubrey's mother completely nonresponsive. Heading upstairs to the attic, the friends confront Aubrey, who is initially outraged at their intrusion, screaming at them to get out. After hearing both sides of the conflict, Hero identifies the tension as a &amp;quot;normal Kel and Aubrey fight,&amp;quot; and asks them to make-up, before confronting Aubrey about the stolen Photo Album pictures. While he chides Aubrey for the thievery, he nonetheless forgives her for it and helps the group place the photos back, completing the album with the exception of one photo.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the reunited friends attempt to visit Basil's house; when he turns out to be at the hospital, visiting his grandma, Hero suggests heading to the treehouse they had built in Sunny's backyard years prior. When they leave the treehouse, Aubrey breaks down into tears as she admits to her misplaced anger at everyone &amp;quot;moving on&amp;quot; from Mari's death, and her theft of Basil's Photo Album after his alleged vandalism of it. Hero is the one to comfort her, noting that she was the one who restored the photos to pristine condition, and prompts his friends into a group hug, before they return to Basil's house under Aubrey's urging. When they arrive, and discover Basil to be completely unresponsive, Hero suggests a sleepover, both to celebrate Sunny's last day in Faraway and so they'd be there for Basil. Spending the evening hanging out together watching television, the friends eventually fall asleep.&lt;br /&gt;
&lt;br /&gt;
===Abandon Ending===&lt;br /&gt;
After remembering the truth, if Sunny chooses to go back to sleep instead of confronting and &amp;quot;saving&amp;quot; Basil, Basil will succeed in killing himself, leaving the entire friend group in despair. Hero, in tears, will beg Sunny not to look at Basil's body and instruct him to go home, saying that they'll &amp;quot;take care&amp;quot; of the situation. He also, unconvincingly, adds that they'll &amp;quot;be okay. I think...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notably, the first time he is spoken to, the line &amp;quot;We'll be okay. I think...&amp;quot; is written in the game's alternate, messy font typically associated with [[Something]]. If he is spoken to again, the line will be rendered in the game's normal font.&lt;br /&gt;
&lt;br /&gt;
===Good Ending===&lt;br /&gt;
The friend's sleepover is interrupted after they hear [[Basil_(enemy)|Sunny's disastrous attempt to &amp;quot;save&amp;quot; Basil]], ending in Basil grievously injuring Sunny's eye with gardening shears. The three friends presumably call an ambulance for the badly injured boys, going by the sirens heard after Sunny blacks out.&lt;br /&gt;
&lt;br /&gt;
If Sunny refuses to give up when he falls to [[Omori_(enemy)|Omori]]'s assault, he will wake up in the [[Hospital]] and will seek out Basil. Hero will be found in Basil's hospital room along with Kel and Aubrey, checking on him. Sunny proceeds to tell him - and the rest of his friends - the truth behind Mari's death and alleged suicide.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills have a basic 20% variation in damage (With the exception of those with a fixed amount and release Energy).&amp;lt;br&amp;gt;&lt;br /&gt;
DEF refers to Enemy's DEF unless stated otherwise.&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart, affected by emotion advantage. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decreases the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Acts first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend who is Toast with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that makes the target Happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunt that also applies the Guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Makes all foes Happy and decreases their attack by one tier. Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart, affected by emotion advantage. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of a friend's heart and 20% of their juice. Hero cannot use this skill on himself. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and makes them Angry. Cannot deal critical hits. Costs 15 {{MP}}.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice, affected by emotion advantage. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = Increases all party members' defense by one tier. Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_call_Omori.png&lt;br /&gt;
| desc1      = Hero signal Omori to do an attack!&lt;br /&gt;
| tierone1   = Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
| tiertwo1   = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| image2     = Bubble_call_Aubrey.png&lt;br /&gt;
| desc2      = Hero encourages Aubrey to do an attack!&lt;br /&gt;
| tierone2   = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
| tiertwo2   = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| image3     = Bubble_call_Kel.png&lt;br /&gt;
| desc3      = Hero psyches up Kel!&lt;br /&gt;
| tierone3   = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call&amp;gt;The code to remove sadness during the attack is most likely legacy code leftover from testing.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo3   = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Omori Origin Group.png&lt;br /&gt;
DW Group Hug.png&lt;br /&gt;
MIRROR PLAYGROUND.png&lt;br /&gt;
Release energy.png&lt;br /&gt;
HeroMariSunnyKel.png&lt;br /&gt;
ComfortingAubrey.png&lt;br /&gt;
MEMORY3.png&lt;br /&gt;
EveryonePiano.png&lt;br /&gt;
MEMORY4.PNG&lt;br /&gt;
EveryoneKitchen.png&lt;br /&gt;
SunsetPicnic.png&lt;br /&gt;
Hero introl.png&lt;br /&gt;
Group_hug_fw.png&lt;br /&gt;
Hero_Sleeping.png&lt;br /&gt;
KEL'S FAMILY PHOTO.png&lt;br /&gt;
Dream Hero Walk.gif&lt;br /&gt;
DW Hero Sprite (Idle).png&lt;br /&gt;
RealHeroWalk.gif&lt;br /&gt;
HERO.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW_Hero_face_36.png&lt;br /&gt;
DW_Hero_face_37.png&lt;br /&gt;
DW_Hero_face_38.png&lt;br /&gt;
DW_Hero_face_39.png&lt;br /&gt;
DW_Hero_face_40.png&lt;br /&gt;
DW_Hero_face_41.png&lt;br /&gt;
DW_Hero_face_42.png&lt;br /&gt;
DW_Hero_face_43.png&lt;br /&gt;
DW_Hero_face_44.png&lt;br /&gt;
DW_Hero_face_45.png&lt;br /&gt;
DW_Hero_face_46.png&lt;br /&gt;
DW_Hero_face_47.png&lt;br /&gt;
DW_Hero_face_48.png&lt;br /&gt;
DW_Hero_face_49.png&lt;br /&gt;
DW_Hero_face_50.png&lt;br /&gt;
DW Hero (Faceless).png&lt;br /&gt;
DWHero16.png&lt;br /&gt;
DWHERO17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RW_Hero_face_28.png&lt;br /&gt;
RW_Hero_face_29.png&lt;br /&gt;
RW_Hero_face_30.png&lt;br /&gt;
RW_Hero_face_31.png&lt;br /&gt;
RW_Hero_face_32.png&lt;br /&gt;
RW_Hero_face_33.png&lt;br /&gt;
RW_Hero_face_34.png&lt;br /&gt;
RW_Hero_face_35.png&lt;br /&gt;
RW_Hero_face_36.png&lt;br /&gt;
RW_Hero_face_37.png&lt;br /&gt;
RW_Hero_face_38.png&lt;br /&gt;
RW_Hero_face_39.png&lt;br /&gt;
RW_Hero_face_40.png&lt;br /&gt;
RW_Hero_face_41.png&lt;br /&gt;
RW_Hero_face_42.png&lt;br /&gt;
RW_Hero_face_C08.png&lt;br /&gt;
RW_Hero_face_C09.png&lt;br /&gt;
RW_Hero_face_C10.png&lt;br /&gt;
RW_Hero_face_C11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DWHeroNeutral.png|Neutral&lt;br /&gt;
DWHeroScared.png|Afraid&lt;br /&gt;
DWHeroToast.png|Toast&lt;br /&gt;
DWHeroHappy.png|Happy&lt;br /&gt;
DWHeroEcstatic.png|Ecstatic&lt;br /&gt;
DWHeroSad.png|Sad&lt;br /&gt;
DWHeroDepressed.png|Depressed&lt;br /&gt;
DWHeroAngry.png|Angry&lt;br /&gt;
DWHeroEnraged.png|Enraged&lt;br /&gt;
DWHeroInjured.png|Injured&lt;br /&gt;
DWHeroVictory.png|Victory&lt;br /&gt;
HERO_SMILE.png|When using Smile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RWHeroNeutral.png|Neutral&lt;br /&gt;
RWHeroScared.png|Afraid (Unused)&lt;br /&gt;
RWHeroDefeated.png|Defeated&lt;br /&gt;
RWHeroHappy.png|Happy&lt;br /&gt;
RWHeroEcstatic.png|Ecstatic (Unused)&lt;br /&gt;
RWHeroSad.png|Sad (Unused)&lt;br /&gt;
RWHeroDepressed.png|Depressed (Unused)&lt;br /&gt;
RWHeroAngry.png|Angry (Unused)&lt;br /&gt;
RWHeroEnraged.png|Enraged (Unused)&lt;br /&gt;
RWHeroInjured.png|Injured&lt;br /&gt;
RWHeroVictory.png|Victory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW TAG HERO AUBREY.png&lt;br /&gt;
DW TAG HERO KEL.png&lt;br /&gt;
DW TAG HERO OMORI.png&lt;br /&gt;
DW TAG AUBREY HERO.png&lt;br /&gt;
DW TAG KEL HERO.png&lt;br /&gt;
DW TAG OMORI HERO.png&lt;br /&gt;
DW_Hero_tag_masked.png&lt;br /&gt;
DW_Hero_tag_normal.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA TAG HERO AUBREY.png&lt;br /&gt;
FA TAG HERO KEL.png&lt;br /&gt;
FA TAG HERO SUNNY.png&lt;br /&gt;
FA TAG AUBREY HERO.png&lt;br /&gt;
FA TAG KEL HERO.png&lt;br /&gt;
FA TAG SUNNY HERO.png&lt;br /&gt;
FA_hero_charm.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Photo Album===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW ALBUM 03.png&lt;br /&gt;
DW ALBUM 05.png&lt;br /&gt;
DW ALBUM 08.png&lt;br /&gt;
DW ALBUM 09.png&lt;br /&gt;
DW ALBUM 10.png&lt;br /&gt;
DW ALBUM 12.png&lt;br /&gt;
DW ALBUM 13.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA ALBUM 03.png&lt;br /&gt;
FA ALBUM 06.png&lt;br /&gt;
FA ALBUM 07.png&lt;br /&gt;
FA ALBUM 08.png&lt;br /&gt;
FA ALBUM 09.png&lt;br /&gt;
FA ALBUM 10.png&lt;br /&gt;
FA ALBUM 13.png&lt;br /&gt;
FA ALBUM 14.png&lt;br /&gt;
FA ALBUM 18.png&lt;br /&gt;
FA ALBUM 24.png&lt;br /&gt;
FA ALBUM 29.png&lt;br /&gt;
FA ALBUM 30.png&lt;br /&gt;
FA ALBUM 36.png&lt;br /&gt;
FA ALBUM 37.png&lt;br /&gt;
FA ALBUM 39.png&lt;br /&gt;
FA ALBUM 41.png&lt;br /&gt;
FA ALBUM 42.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMORI_FRIENDS2.gif&lt;br /&gt;
OMORI_GROUPARTWORKCOLOR.png&lt;br /&gt;
OMORI_GROUPARTWORKCOLOR2.png&lt;br /&gt;
OMORI_FRIENDS.gif&lt;br /&gt;
OMOCAT OMORI AU ARTWORK.png&lt;br /&gt;
OMORI_Fight_Sketch.png&lt;br /&gt;
OMORI GROUPSKETCH2.png&lt;br /&gt;
Faraway Town Citizens Concept.png&lt;br /&gt;
Good Times Sketch (2019).png&lt;br /&gt;
OMORI DW Group Concept.png&lt;br /&gt;
OMORI GROUPREALWORLDSKETCH.png&lt;br /&gt;
Omori Countdown (24 Days Left).png&lt;br /&gt;
Happy New Year (2021) Sketch.png&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
OMORI 1 MONTH ARTWORK.png&lt;br /&gt;
Omori Birthdays.png&lt;br /&gt;
Omori Main Faraway Cast (Merch Teaser).png&lt;br /&gt;
Omori Release Energy (Merch).png&lt;br /&gt;
Omori Chibi Stickers.png&lt;br /&gt;
Omori First Award.png&lt;br /&gt;
Omori Headspace Main.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Kel notes that Hero's name is actually a nickname. His real name is never mentioned in-game, although the game files occasionally refer to him as Henry.&lt;br /&gt;
* Hero will refuse to visit Mari's grave on Two Days Left, stopping Sunny from entering the cemetery and admitting that he's &amp;quot;not ready&amp;quot; for it yet.&lt;br /&gt;
* Hero's status as the Last Resort's best employee allows him to enter the toll roads of Deep Well much more cheaply than all other characters, who the Gator Guys attempt to scam.&lt;br /&gt;
* Hero's charm does not work on shopkeepers other than the Mailbox. For instance, Smuggler [[Jash]] in the Dungeon will not offer discounts if Hero is leading.&lt;br /&gt;
* Hero's favorite foods are chocolate chip cookies and hero sandwiches.&amp;lt;ref&amp;gt;Kel: Look Hero, we got your favorites... some chocolate chip cookies and a big ol' hero sandwich!&amp;lt;/ref&amp;gt;&lt;br /&gt;
* From version 1.0.7 on, almost all of Hero's healing skills are affected by emotional advantages: He will heal characters who are weak to his current emotion more, and will heal characters who are strong to his current emotion less. The only exception is Tea Time, which is not affected by emotions. It is unclear if this intended behavior, or a glitch.&lt;br /&gt;
* Omocat reveals that if they had to relate Hero to anyone in their life, it had to be their brother. They describe him as smart, responsible and always at the top of the class.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=aUmMu7yioO0?t=1903&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* He's also deathly afraid of spiders. &lt;br /&gt;
:* Like Hero, he also diligently pursues a medical degree, despite being passionate in other interests&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Omori&amp;diff=15813</id>
		<title>Omori</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Omori&amp;diff=15813"/>
		<updated>2025-07-13T22:08:15Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Made several fixes to the Skills table, and added information on unused skills from the Battle System page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the playable character Omori. For the enemy, see: [[Omori (enemy)]]. For the game, see: [[OMORI (game)]].}}&lt;br /&gt;
{{See also|Sunny}}&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=OmoriNeutral.png&lt;br /&gt;
|sprites=[[File:OMORI Sprite run.png]]&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=12 (Approx.)&lt;br /&gt;
|location=[[White Space]]&lt;br /&gt;
|role=playable character&lt;br /&gt;
}}&lt;br /&gt;
{{quote|&amp;quot;...&amp;quot;|Omori}}&lt;br /&gt;
'''Omori''' is the titular deuteragonist in ''[[OMORI (game)|OMORI]]''. Omori is controlled by the player at night, while exploring [[Headspace]].&lt;br /&gt;
&lt;br /&gt;
When Tagged, Omori can use his knife to cut obstacles such as traffic cones down to clear paths.&lt;br /&gt;
== Profile ==&lt;br /&gt;
 {{HP}} ***&lt;br /&gt;
 {{MP}} ****&lt;br /&gt;
 Attack ****&lt;br /&gt;
 Defense ***&lt;br /&gt;
 Speed ****&lt;br /&gt;
 Luck ***&lt;br /&gt;
&lt;br /&gt;
Birthday: ???&amp;lt;br&amp;gt;&lt;br /&gt;
Likes: [[Aubrey]], [[Kel]], [[Hero]], [[Mari]], [[Basil]], [[Grape Soda]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dislikes: Heights, Spiders, Deep Water, [[Cherry Soda]], [[Tofu]]&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;This is Omori. He's been living in [[White Space]] for as long as he can remember, but it seems like he can't remember much else. His trusty Knife can cut through anything.&amp;quot;&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Omori is a young boy who wears a black tank top, long black socks, and shorts that are striped black and white, vaguely resembling the keys of a piano. While his friends - and the rest of Headspace - are vibrantly colored, Omori is always rendered in complete monochrome.&lt;br /&gt;
&lt;br /&gt;
His hair style is practically identical to [[Sunny]]'s.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As a silent protagonist, Omori's personality is widely up to player interpretation. However, his commentary throughout Headspace, and his writings in the [[Foe Facts!]] journal all suggest that his personality is, compared to his friends, very grounded and snarky. It's also noted that he has a rather solemn, stoic demeanor, with characters like Mari implying that he almost never smiles.&lt;br /&gt;
&lt;br /&gt;
He is notably never seen emoting outside of battle.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|section}}&lt;br /&gt;
At some point following [[Mari]]'s death, Sunny presumably began visiting [[Headspace]] as Omori. The origins of Omori are not fully clarified, although it is heavily implied through both the cutscene that plays at the beginning of the Two Days Left dream&amp;lt;ref&amp;gt;The cutscene is called omori_origin.webm within the game files.&amp;lt;/ref&amp;gt; and the Truth album's comments&amp;lt;ref&amp;gt;Photo of Hopelessness - [...] Your head starts to feel fuzzy... You sink into a crevice in your mind... an empty white room.&amp;lt;/ref&amp;gt; that White Space's creation predates Omori's 'birth'; Sunny originally visited White Space as himself, but eventually, either no longer able to, or willing, to enter White Space as himself, created Omori. The door to Headspace appears after this happens, suggesting that its creation was a direct consequence of Omori's 'birth.'&lt;br /&gt;
&lt;br /&gt;
Inside Headspace, Omori can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entirety of Headspace seems to exist solely for the purpose of escapism, a distraction from the reality and consequences of Mari's death: Mari is still alive and well, and his friends still hang out together, exactly the same as they were four years ago, before Mari's death. Sunny's repeated escape into Headspace is strongly implied to be the reason behind his refusal to leave his house for four years.&lt;br /&gt;
&lt;br /&gt;
Omori's true purpose is to repress everything related to Mari's death to 'protect' Sunny from his own guilt using his control over Headspace. Dialogue from the residents of [[Black Space]] and [[Deeper Well]] suggest that, whenever Sunny's subconscious begins to remind him of the truth, Omori 'resets' Headspace in order to lock all reminders of it, such as [[Something]], back into Black Space, until it inevitably leaks out again. This cycle appears to have gone on for the four years since Mari's death, with the loop only potentially breaking during the events of the [[Routes|Sunny route]].&lt;br /&gt;
&lt;br /&gt;
=== Normal route ===&lt;br /&gt;
As the story progresses, Omori appears to change from a persona adopted by Sunny within Headspace to a full alternate personality, serving as an unhealthy coping mechanism of sorts, who reflects Sunny's depression and guilt as he closes in on the truth behind Mari's death. This culminates in the final battle of the game, where he fights Omori in White Space to decide his ultimate fate, as the latter [[Omori (enemy)|attempts to take over his mind and body,]] with the goal of ending Sunny's life in a final effort to 'save' him from the truth.&lt;br /&gt;
&lt;br /&gt;
As the two battle, Omori eventually begins talking to Sunny, cruelly tearing into his flaws and mistakes, deeming him unforgivable and suggesting he atone for his sins by killing himself. Omori is an insurmountable opponent, and he eventually triumphs over Sunny, regardless of his strategy in battle.&lt;br /&gt;
=== Good Ending ===&lt;br /&gt;
If Sunny chooses not to give up once he inevitably falls against Omori, he will get back up. Refusing to succumb to Omori's onslaught, Sunny instead plays the Duet he had intended to play with Mari before her accidental death, finally coming to terms with the truth and the role he played that day. Omori is placated by this, and embraces Sunny, who absorbs Omori into himself, no longer needing his 'help' in suppressing the truth. He is not seen again after this.&lt;br /&gt;
&lt;br /&gt;
=== Bad Ending ===&lt;br /&gt;
On the other hand, if Sunny gives up, Omori will prove victorious in the battle for Sunny's psyche, and will instead absorb him, hijacking his mind and body completely. Afterwards, Omori will suddenly return to White Space, and will eventually leave to visit Headspace as always with his friends.&lt;br /&gt;
&lt;br /&gt;
In reality, Sunny will step out onto the balcony of the [[Hospital]], and ultimately decides to, like Omori suggested, kill himself by jumping to his death.&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori route ===&lt;br /&gt;
{{Spoiler|section|alt}}&lt;br /&gt;
The plot is notably changed as Sunny represses more memories of Mari's death as he chooses to shut himself away even more than before. By the time Omori arrives in Black Space, he slowly is given more control over Sunny's mind and body. However, Stranger and Something attempt to stop Sunny from submerging himself further into his dream world of escapism, and outright forces Sunny out of Omori in order to make him face the devastation his actions caused the day Mari fell. Sunny tries to fight off Stranger but fails as the shadowy figure overwhelms him, leading him to be transported into Red Space, where Omori awaits him on his throne of hands.&lt;br /&gt;
&lt;br /&gt;
From there, Omori descends from his throne and helps Sunny withstand Stranger's wrath. The battle ultimately ends with Stranger fading away, allowing Omori to rescue Basil in the [[Church Of Something]]. Omori and Basil leave Black Space and return to [[Neighbor's Bedroom]], where their friends are sleeping in their beds. Once Omori and Basil fall asleep, as instructed by the [[Big Yellow Cat]], Headspace is reset. &lt;br /&gt;
&lt;br /&gt;
Sunny wakes up following this, only to find Something following him at every step of his house. Notably, at this point, if he checks the mirror in the bathroom, he will only see Omori reflected back, confirming the almost complete control he has already given him. Sunny is stalked as he completes the last of his to-do list, before succumbing to his self-hatred and guilt as he falls asleep, completely unable to repress Something's existence. As he attempts to sleep, Omori decides to 'save' him from his trauma by fusing with him. This hijacking of both his mind and body sends Sunny into an endless loop of repression and discovery as he embraces a world where he dreams forever, unable to discover the truth. &lt;br /&gt;
&lt;br /&gt;
When Sunny falls asleep and becomes Omori again, he finds that the reset has changed Headspace in a variety of ways: For instance, Basil appears to have never discovered the truth, more areas are accessible, and more optional sidequests are available for Omori and friends to pursue.&lt;br /&gt;
&lt;br /&gt;
Notably, as soon as Sunny wakes up following the confrontation with Stranger in Black Space, the Stab option will appear in the menu, allowing him, already heavily affected by Omori, to commit suicide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Skills have a basic 20% variation in damage (except for those with a fixed amount and Release Energy).&amp;lt;br&amp;gt;&lt;br /&gt;
DEF refers to Enemy's Defense unless stated otherwise.&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts Sad on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori has any tier of Sad, deals 2 x ATK instead. Always deals a critical hit. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[Bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. If the skill doesn't miss and the target has any tier of Angry, decreases its attack by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times, hitting random targets. If Omori has any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack next turn. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori has any tier of Happy, deals (ATK + LCK) x 2 - DEF instead. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF. If the target is Happy, decreases its speed by 3 tiers. Cannot miss.&amp;lt;ref name=trick&amp;gt;Trick uses the &amp;quot;Certain Hit&amp;quot; damage type, which causes it to never miss, while almost all other skills use the &amp;quot;Physical&amp;quot; damage type. Notably, this also means it can deal damage to Space Ex-Husband while he's neutral, because he only sets &amp;quot;Physical&amp;quot; attacks (and Release Energy) to 0.&amp;lt;/ref&amp;gt; Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF. Makes Omori and his target Sad. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF. If the target is Sad, decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs 45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, deals 3.5 x ATK - DEF instead. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, deals 3 x ATK - DEF. If Omori is on the first emotion tier, deals 4 x ATK - DEF. If on the second emotion tier, deals 5 x ATK - DEF. If on the last emotion tier, deals 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to one target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x ATK - DEF (steam JP/KR version)&amp;lt;ref name=vertigo&amp;gt;Probably a configuration error. The skill's description describes it as a speed based attack.&amp;lt;/ref&amp;gt; or 3 x AGI - DEF (all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to all enemies and decreases their speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
| name19   = Hide&lt;br /&gt;
| desc19    = Enemies cannot target OMORI for 1 turn. Costs 7 {{MP}}.&lt;br /&gt;
| source19  = Unused&lt;br /&gt;
| name20   = Deep Breath&lt;br /&gt;
| desc20    = Returns OMORI to neutral. If a 2nd or 3rd tier of emotion was removed, OMORI recovers 50% {{HP}}. Costs 15 {{MP}}.&lt;br /&gt;
| source20  = Unused&lt;br /&gt;
| name21   = Pickpocket&lt;br /&gt;
| desc21    = Non-functional. Seemingly supposed to steal an item from an enemy. Cost 7 {{MP}}.&lt;br /&gt;
| source21  = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = ACS_AttackAgain.png&lt;br /&gt;
| desc1      = Omori attacks the enemy again.&lt;br /&gt;
| tierone1   = Deals [2 * a.atk - b.def] damage to a foe.&lt;br /&gt;
| tiertwo1   = Deals [(2 * a.atk + a.luck) - b.def] damage to a foe.&lt;br /&gt;
| tierthree1 = Deals [(2 * a.atk + a.luck) - b.def] damage twice to a foe.&lt;br /&gt;
| image2     = ACS_Trip.png&lt;br /&gt;
| desc2      = Omori trips the foe.&lt;br /&gt;
| tierone2   = Deals [(a.atk + a.luck) - b.def] damage to a foe and lower their speed by one tier.&lt;br /&gt;
| tiertwo2   = Deals [(a.atk + a.luck) - b.def] damage to a foe and lower their speed by two tiers and makes them sad.&lt;br /&gt;
| tierthree2 = Deals [(a.atk + a.luck) - b.def] damage to a foe and lower their speed by two tiers and makes them sad.&lt;br /&gt;
| image3     = ACS_ReleaseEnergy.png&lt;br /&gt;
| desc3      = Omori teams up with his friends to release their energy!&lt;br /&gt;
| tierone3   = Deals 300* damage to all foes, buffs all stats by 25%, doubles gold dropped, and increases experience dropped by 50%.&lt;br /&gt;
| tiertwo3   = Deals 600* damage to all foes, buffs all stats by 25%, doubles gold dropped, and increases experience dropped by 50%.&lt;br /&gt;
| tierthree3 = Deals 1000* damage to all foes, buffs all stats by 25%, doubles gold dropped, and increases experience dropped by 50%.&lt;br /&gt;
}}&lt;br /&gt;
''*Release Energy damage is subject to emotion. In addition, [[Space Ex-Husband]] is immune to Release Energy damage while neutral in the English version of the game only.''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DW Group Hug.png&lt;br /&gt;
Dw alone.gif&lt;br /&gt;
MIRROR PLAYGROUND.png&lt;br /&gt;
Release energy.png&lt;br /&gt;
OmoriWhiteSpace.png&lt;br /&gt;
Blackspace.png&lt;br /&gt;
Omori Mirror (RW).png&lt;br /&gt;
Omori Mirror Dark (RW).png&lt;br /&gt;
Omori_saves_Sunny.png&lt;br /&gt;
Omori_Title_Screen_(Normal).png&lt;br /&gt;
OMORI Sprite run.png&lt;br /&gt;
Omori Sprite (Idle).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OmoriNeutral.png|Neutral&lt;br /&gt;
Omori Afraid.png|Afraid&lt;br /&gt;
Omori Afraid (Unused).png|Afraid (Unused)&lt;br /&gt;
OmoriEyesClosed.png|Defeated&lt;br /&gt;
OmoriHappy.png|Happy&lt;br /&gt;
OmoriEcstatic.png|Ecstatic&lt;br /&gt;
OmoriManic.png|Manic&lt;br /&gt;
OmoriSad.png|Sad&lt;br /&gt;
OmoriDepressed.png|Depressed&lt;br /&gt;
OmoriMiserable.png|Miserable&lt;br /&gt;
OmoriAngry.png|Angry&lt;br /&gt;
OmoriEnraged.png|Enraged&lt;br /&gt;
OMORIFurious.png|Furious&lt;br /&gt;
OmoriInjured.png|Injured&lt;br /&gt;
OmoriVictory.png|Victory&lt;br /&gt;
OmoriSuccumb.png|Omori did not succumb.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tags ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW TAG AUBREY OMORI.png&lt;br /&gt;
DW TAG HERO OMORI.png&lt;br /&gt;
DW TAG KEL OMORI.png&lt;br /&gt;
TAG BASIL OMORI.png&lt;br /&gt;
DW TAG OMORI AUBREY.png&lt;br /&gt;
DW TAG OMORI HERO.png&lt;br /&gt;
DW TAG OMORI KEL.png&lt;br /&gt;
TAG OMORI BASIL.png&lt;br /&gt;
DW_Omori_tag_normal.png&lt;br /&gt;
DW_Omori_tag_masked.png&lt;br /&gt;
DW_Omori_tag_pigtails.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Photo Album ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
DW ALBUM 01.png&lt;br /&gt;
DW ALBUM 05.png&lt;br /&gt;
DW ALBUM 07.png&lt;br /&gt;
DW ALBUM 09.png&lt;br /&gt;
DW ALBUM 10.png&lt;br /&gt;
DW ALBUM 12.png&lt;br /&gt;
DW ALBUM 13.png&lt;br /&gt;
DW ALBUM 15.png&lt;br /&gt;
DW ALBUM 18.png&lt;br /&gt;
DW ALBUM 19.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Omori Boss Intro.png&lt;br /&gt;
OMORIENEMY.png&lt;br /&gt;
OMORIENEMY2.png&lt;br /&gt;
OMORIENEMY3.png&lt;br /&gt;
OMORIENEMY4.png&lt;br /&gt;
OMORIENEMY5.png&lt;br /&gt;
OMORIENEMY6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMOCAT OMORI PROMO.png&lt;br /&gt;
OMOCAT OMORI DOODLE.png&lt;br /&gt;
OMOCAT_OMORI_SLEEPING.png&lt;br /&gt;
OMORI LOOK.jpg&lt;br /&gt;
OMORI BLEGH.jpg&lt;br /&gt;
OMORI TRAILER.gif&lt;br /&gt;
OMORI SKETCH SLEEPING.gif&lt;br /&gt;
OMORI_FRIENDS2.gif&lt;br /&gt;
OMORI_FRIENDS.gif&lt;br /&gt;
OMORI SKETCH HOLDHIMSELF.png&lt;br /&gt;
OMOCAT SKETCH OMORIHIKIKOMORI.png&lt;br /&gt;
OMOCAT SKETCH OMORIANDWHITEHANDS.png&lt;br /&gt;
Omori Ness Madotsuki Sketch.png&lt;br /&gt;
Omori &amp;amp; Mewo background.png&lt;br /&gt;
Omori Old Concept.png&lt;br /&gt;
OMORI_DW Group Concept.png&lt;br /&gt;
OMORI CONCEPT OMORIGENDERS.png&lt;br /&gt;
Omori &amp;amp; Sunny Concepts.png&lt;br /&gt;
OMORI NEWFACES.png&lt;br /&gt;
Omori Countdown (24 Days Left).png&lt;br /&gt;
Happy New Year (2021) Sketch.png&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
OMORI 1 MONTH ARTWORK.png&lt;br /&gt;
Omori Birthdays.png&lt;br /&gt;
Omori_3_Month_Artwork.png&lt;br /&gt;
Omori Release Energy (Merch).png&lt;br /&gt;
Omori Chibi Stickers.png&lt;br /&gt;
Omori First Award.png&lt;br /&gt;
Omori Headspace Main.png&lt;br /&gt;
OmoBDay23.png&lt;br /&gt;
Omanga.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Omoriboy ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMORI COMIC P01.jpg&lt;br /&gt;
Abbi blog.png&lt;br /&gt;
OMOCAT OLDBLOG 01.gif&lt;br /&gt;
OMOCAT OLDBLOG 02.gif&lt;br /&gt;
OMOCAT OLDBLOG 03.gif&lt;br /&gt;
OMOCAT OLDBLOG 04.gif&lt;br /&gt;
OMOCAT OLDBLOG 05.gif&lt;br /&gt;
OMOCAT OLDBLOG 06.gif&lt;br /&gt;
OMOCAT OLDBLOG 07.gif&lt;br /&gt;
OMOCAT OLDBLOG 08.gif&lt;br /&gt;
OMOCAT OLDBLOG 09.gif&lt;br /&gt;
OMOCAT OLDBLOG 10.gif&lt;br /&gt;
OMOCAT OLDBLOG 11.gif&lt;br /&gt;
OMOCAT OLDBLOG 12.gif&lt;br /&gt;
OMOCAT OLDBLOG 13.gif&lt;br /&gt;
OMOCAT OLDBLOG 14.gif&lt;br /&gt;
OMOCAT OLDBLOG 15.gif&lt;br /&gt;
OMOCAT OLDBLOG 16.gif&lt;br /&gt;
OMOCAT OLDBLOG 17.gif&lt;br /&gt;
OMOCAT OLDBLOG 18.gif&lt;br /&gt;
OMOCAT OLDBLOG 19.gif&lt;br /&gt;
OMOCAT OLDBLOG 20.gif&lt;br /&gt;
OMOCAT OLDBLOG 21.gif&lt;br /&gt;
OMOCAT OLDBLOG 22.gif&lt;br /&gt;
OMOCAT OLDBLOG 23.gif&lt;br /&gt;
OMOCAT OLDBLOG 24.gif&lt;br /&gt;
OMOCAT OLDBLOG 25.gif&lt;br /&gt;
OMOCAT OLDBLOG 26.gif&lt;br /&gt;
OMOCAT OLDBLOG 27.gif&lt;br /&gt;
OMOCAT OLDBLOG 28.gif&lt;br /&gt;
OMOCAT OLDBLOG 29.png&lt;br /&gt;
OMOCAT OLDBLOG 30.gif&lt;br /&gt;
OMOCAT OLDBLOG 31.gif&lt;br /&gt;
OMOCAT OLDBLOG 32.gif&lt;br /&gt;
OMOCAT OLDBLOG 33.gif&lt;br /&gt;
OMOCAT OLDBLOG 34.gif&lt;br /&gt;
OMOCAT OLDBLOG 35.gif&lt;br /&gt;
OMOCAT OLDBLOG 36.gif&lt;br /&gt;
OMOCAT OLDBLOG NEIGHBORS.gif&lt;br /&gt;
OMOCAT OLDBLOG 37.gif&lt;br /&gt;
OMOCAT OLDBLOG 38.gif&lt;br /&gt;
OMOCAT OLDBLOG 39.gif&lt;br /&gt;
OMOCAT OLDBLOG 40.gif&lt;br /&gt;
OMOCAT OLDBLOG OMORI'S WORLD.jpg&lt;br /&gt;
OMOCAT OLDBLOG 41.gif&lt;br /&gt;
OMOCAT OLDBLOG 42.gif&lt;br /&gt;
OMOCAT OLDBLOG 43.gif&lt;br /&gt;
OMOCAT OLDBLOG 44 PART 1.gif&lt;br /&gt;
OMOCAT OLDBLOG 44 PART 2.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{todo|Verify where the Afraid Omori portrait comes from.}}&lt;br /&gt;
*Omori's Angry and Injured portraits, unlike all other animated portraits in the game, only have two animated frames as opposed to three.&lt;br /&gt;
**His Happy portrait also notably lacks blush on one frame.&lt;br /&gt;
*A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the [[Mystery Potion]].&lt;br /&gt;
*Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.&lt;br /&gt;
**This was not the case in the Kickstarter demo, however; while similarly unused there, Omori '''did''' have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the [[Red Maze#Faces of Omori|Faces of Omori]] part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.&lt;br /&gt;
**On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a [https://omori.wiki/File:Sunny_Afraid_Alt.gif completely different portrait] that instead depicts Sunny.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Battle_system&amp;diff=15812</id>
		<title>Battle system</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Battle_system&amp;diff=15812"/>
		<updated>2025-07-13T22:07:33Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Made several fixes to the Skills table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to combat in the traditional turn-based JRPGs the game takes inspiration from, with additional mechanics that change the flow of combat, such as emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:&lt;br /&gt;
* {{HP}} '''Heart''': Heart is the amount of &amp;quot;HP&amp;quot; party members and enemies have. If fully depleted, the character becomes &amp;quot;Toast&amp;quot; and will be unable to fight.&lt;br /&gt;
* {{MP}} '''Juice''': Juice is the amount of &amp;quot;MP&amp;quot; party members and enemies have. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness.&lt;br /&gt;
* '''Attack''': Attack decides the amount of damage most attacks do, with a few exceptions.&lt;br /&gt;
* '''Defense''': Defense works as predicted, decreasing damage taken by attacks. Note that there are Skills that can bypass defense.&lt;br /&gt;
* '''Speed''': Speed works like an &amp;quot;agility&amp;quot; value, affecting the turn order and the chance to run from a battle. During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes.&lt;br /&gt;
* '''Luck''': Luck controls the critical hit rate. Each Luck point equals +1% critical hit rate. Luck does not increase when leveling up.&lt;br /&gt;
* '''Hit rate''': Hit rate determines whether an attack hits or misses. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. This can be changed with status effects.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The player is only able to change the weapon of the dream world cast, except Omori. Each character uses different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway Town|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
*'''Basil''' uses [[Garden Shears (headspace)|Garden Shears]] to attack.&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. Below is an abstract for each character's skills, a more complete list can be seen at the character page. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below. Unless specified, all enemy skills cost 0 {{MP}}.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
===== [[Omori]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts Sad on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori has any tier of Sad, deals 2 x ATK instead. Always deals a critical hit. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[Bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. If the skill doesn't miss and the target has any tier of Angry, decreases its attack by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times, hitting random targets. If Omori has any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack next turn. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori has any tier of Happy, deals (ATK + LCK) x 2 - DEF instead. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF. If the target is Happy, decreases its speed by 3 tiers. Cannot miss.&amp;lt;ref name=trick&amp;gt;Trick uses the &amp;quot;Certain Hit&amp;quot; damage type, which causes it to never miss, while almost all other skills use the &amp;quot;Physical&amp;quot; damage type. Notably, this also means it can deal damage to Space Ex-Husband while he's neutral, because he only sets &amp;quot;Physical&amp;quot; attacks (and Release Energy) to 0.&amp;lt;/ref&amp;gt; Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF. Makes Omori and his target Sad. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF. If the target is Sad, decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs 45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, deals 3.5 x ATK - DEF instead. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, deals 3 x ATK - DEF. If Omori is on the first emotion tier, deals 4 x ATK - DEF. If on the second emotion tier, deals 5 x ATK - DEF. If on the last emotion tier, deals 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to one target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x ATK - DEF (steam JP/KR version)&amp;lt;ref name=vertigo&amp;gt;Probably a configuration error. The skill's description describes it as a speed based attack.&amp;lt;/ref&amp;gt; or 3 x AGI - DEF (all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to all enemies and decreases their speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
| name19   = Hide&lt;br /&gt;
| desc19    = Enemies cannot target OMORI for 1 turn. Costs 7 {{MP}}.&lt;br /&gt;
| source19  = Unused&lt;br /&gt;
| name20   = Deep Breath&lt;br /&gt;
| desc20    = Returns OMORI to neutral. If a 2nd or 3rd tier of emotion was removed, OMORI recovers 50% {{HP}}. Costs 15 {{MP}}.&lt;br /&gt;
| source20  = Unused&lt;br /&gt;
| name21   = Pickpocket&lt;br /&gt;
| desc21    = Non-functional. Seemingly supposed to steal an item from an enemy. Cost 7 {{MP}}.&lt;br /&gt;
| source21  = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Aubrey]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Pep Talk&lt;br /&gt;
| desc1    = Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Counter&lt;br /&gt;
| desc3    = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 6&lt;br /&gt;
| name4    = Twirl&lt;br /&gt;
| desc4    = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 10&lt;br /&gt;
| name5    = Team Spirit&lt;br /&gt;
| desc5    = Makes Aubrey and her target Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source5  = Level 11&lt;br /&gt;
| name6    = Power Hit&lt;br /&gt;
| desc6    = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
| source6  = Level 14&lt;br /&gt;
| name7    = Mood Wrecker&lt;br /&gt;
| desc7    = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
| source7  = Level 17&lt;br /&gt;
| name8    = Wind-up Throw&lt;br /&gt;
| desc8    = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Mash&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 23&lt;br /&gt;
| name10   = Beatdown&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.&lt;br /&gt;
| source10 = Level 27&lt;br /&gt;
| name11   = Last Resort&lt;br /&gt;
| desc11   = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Headbutt&lt;br /&gt;
| desc12   = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
| source12 = [[Berly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Kel]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWKELNEUTRAL.png&lt;br /&gt;
| name1    = Annoy&lt;br /&gt;
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Rebound&lt;br /&gt;
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
| source3  = Level 4&lt;br /&gt;
| name4    = Run 'n Gun&lt;br /&gt;
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.&lt;br /&gt;
| source4  = Level 9&lt;br /&gt;
| name5    = Curveball&lt;br /&gt;
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Ricochet&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 16&lt;br /&gt;
| name7    = Megaphone&lt;br /&gt;
| desc7    = Makes all party members angry. Costs 45 {{MP}}.&lt;br /&gt;
| source7  = Level 20&lt;br /&gt;
| name8    = Can't Catch Me&lt;br /&gt;
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = Level 21&lt;br /&gt;
| name9    = Rally&lt;br /&gt;
| desc9    = Restore 4 energy to the party and 30% Juice to each party member (even if they are dead)&amp;lt;ref&amp;gt;The skill was directly coded to give other party members juice without checking for if they are dead or not&amp;lt;/ref&amp;gt; besides himself, also turns himself Happy. Costs 50 {{MP}}.&lt;br /&gt;
| source9  = Level 26&lt;br /&gt;
| name10   = Comeback&lt;br /&gt;
| desc10   = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
| source10 = Level 29&lt;br /&gt;
| name11   = Tickle&lt;br /&gt;
| desc11   = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Flex&lt;br /&gt;
| desc12   = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging hit by 2.5 times. State removed only when a successful hit was performed. Costs 10 {{MP}}.&lt;br /&gt;
| source12 = [[Pluto]]&lt;br /&gt;
| name13   = Juice Me&lt;br /&gt;
| desc13   = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex state and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
| source13 = [[Coconut]]&lt;br /&gt;
| name14   = Snowball&lt;br /&gt;
| desc14   = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
| source14 = [[Snowball]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Hero]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Acts first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Acts first, makes all foes happier, and decreases their attack by one tier. (firstly targets the first foe in the troop, then apply its states to the rest of the troop)&amp;lt;ref&amp;gt;The check of what state of happy and attack debuff to give depending on the target's states is set to check for the first foe's and not independently checking and applying the states to each foe. - i.e. if the first foe in the troop is already happy, the skill will fail to make all other foes happy, since most foes resist ecstatic.&amp;lt;/ref&amp;gt; Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = First increases the tagged party member's defense by one tier, then afflicts that party member's defense buff to the rest of the party.&amp;lt;ref&amp;gt;The check of what tier of defense buff to give depending on the target's buff tier is set to check for the first member of the party instead of independently checking and applying the states to each party member&amp;lt;/ref&amp;gt; Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
| name19  = Massage (alt.)&lt;br /&gt;
| desc19   = Reduces a foe's defense by 1 tier. Costs 10 {{MP}}&lt;br /&gt;
| source19 = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Basil]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = BasilNeutral.png&lt;br /&gt;
| name1    = Cheer&lt;br /&gt;
| desc1    = Heals Omori and Basil for 20% of their juice and increases one of their stats by 3 tiers based on their emotions. Costs 80 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Herbal Remedy&lt;br /&gt;
| desc2    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Also restores 1 energy. Costs 35 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Photograph&lt;br /&gt;
| desc3    = Taunts all enemies and reduces their hit rate by 25% for the turn. Costs 50 {{MP}}.&lt;br /&gt;
| source3  = Default&lt;br /&gt;
| name4    = Body Slam&lt;br /&gt;
| desc4    = Deals 2 * ATK + (current energy * Basil's level) - DEF to an enemy. Costs 40 {{MP}}.&lt;br /&gt;
| source4  = Default&lt;br /&gt;
| name5    = Tulip&lt;br /&gt;
| desc5    = Deals [Omori's ATK + Omori's DEF + Omori's AGI + (Omori's LCK * 5)] - DEF to all enemies. Costs 50 {{MP}}.&lt;br /&gt;
| source5  = [[Tulip Hairstick]]&lt;br /&gt;
| name6    = Gladiolus&lt;br /&gt;
| desc6    = Deals ATK * 4 to a target with 10% variance. Always hits right in the heart. Costs 40 {{MP}}.&lt;br /&gt;
| source6  = [[Gladiolus Hairband]]&lt;br /&gt;
| name7    = Cactus&lt;br /&gt;
| desc7    = Deals Basil's DEF + Basil's current HP - DEF to a target with 10% variance. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = [[Cactus Hairclip]]&lt;br /&gt;
| name8    = Rose&lt;br /&gt;
| desc8    = Acts first, healing Omori and Basil for 40% of their heart and reducing all foes' attack by 1 tier (firstly targets the first foe in the troop, then apply its attack debuff to the rest of the troop). Healing is not affected by emotions. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = [[Rose Hairclip]]&lt;br /&gt;
| name9    = Flower Crown&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF four times to a target and has a different animation when used against Mari. Costs 75 {{MP}}.&lt;br /&gt;
| source9  = [[Flower Crown]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
===== Sunny =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = Sunny Neutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Calm Down&lt;br /&gt;
| desc2    = Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
| source2  = Encountering [[Something in the Dark]]&lt;br /&gt;
| name3    = Focus&lt;br /&gt;
| desc3    = Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
| source3  = Encountering [[Something in the Walls]]&lt;br /&gt;
| name4    = Persist&lt;br /&gt;
| desc4    = Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
| source4  = Encountering [[Something in the Water]]&lt;br /&gt;
| name5    = Overcome&lt;br /&gt;
| desc5    = Gather all your courage. No {{MP}} cost.&lt;br /&gt;
| source5  = Encountering [[Something]]&lt;br /&gt;
| name6    = Allegro&lt;br /&gt;
| desc6    = [0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
| source6  = Encountering [[Omori (enemy)|Omori]]&lt;br /&gt;
| name7    = Encore&lt;br /&gt;
| desc7    = Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
| source7  = Encountering Omori&lt;br /&gt;
| name8    = Cherish&lt;br /&gt;
| desc8    = Heal all {{HP}} and {{MP}}, then increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
| source8  = Encountering Omori&lt;br /&gt;
| name9    = Overcome (alt.)&lt;br /&gt;
| desc9     = Acts first. Deals 143 damage to a single target. No {{MP}} cost.&lt;br /&gt;
| source9   = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Aubrey =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Homerun&lt;br /&gt;
| desc2    = [4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Damages Aubrey up to 20% of her heart. Costs 25 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Kel =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWKELNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Encourage&lt;br /&gt;
| desc2    = Increase Sunny's attack by three tiers. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Hero =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWHeroNeutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = First aid&lt;br /&gt;
| desc2    = Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&amp;lt;br&amp;gt;&lt;br /&gt;
Something important to note is that this value is static. One can not speed their team up or slow their enemies down to increase the odds of escape.&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
==== Omori ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_attack_twice.png&lt;br /&gt;
| desc1      = Omori walks forward, readying his blade to strike the enemy again.&lt;br /&gt;
| tierone1   = [2 * a.atk - b.def].&lt;br /&gt;
| tiertwo1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
| image2     = Bubble_trip.png&lt;br /&gt;
| desc2      = Omori walks forward and trips the target.&lt;br /&gt;
| tierone2   = [a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
| tiertwo2   = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
| image3     = Bubble_release_energy.png&lt;br /&gt;
| desc3      = Omori and his friends launch their ultimate attack, which needs the entire party alive.&lt;br /&gt;
| tierone3   = [300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tiertwo3   = [600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Aubrey ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_look_Omori.png&lt;br /&gt;
| desc1      = Aubrey looks at Omori to grab his attention...&lt;br /&gt;
| tierone1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tiertwo1   = [(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [3 * a.atk + a.luck].&lt;br /&gt;
| image2     = Bubble_look_Kel.png&lt;br /&gt;
| desc2      = Aubrey looks at Kel, who eggs her back.&lt;br /&gt;
| tierone2   = Turn Aubrey angry.&lt;br /&gt;
| tiertwo2   = Turn Aubrey and Kel Angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by three tiers.&lt;br /&gt;
| image3     = Bubble_look_Hero.png&lt;br /&gt;
| desc3      = Aubrey looks at Hero, who tells her to focus and cheer up!&lt;br /&gt;
| tierone3   = Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
| tiertwo3   = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by two tiers.&amp;lt;ref name=lookhero&amp;gt;If Aubrey's defense has already been buffed by one tier, her defense is increased by one tier instead of two.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_pass_Omori.png&lt;br /&gt;
| desc1      = Kel passes his ball for Omori to catch...&lt;br /&gt;
| tierone1   = [1] damage to Omori... also turns him sad.&lt;br /&gt;
| tiertwo1   = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic, but cannot turn him manic.&amp;lt;ref name=ecstatic&amp;gt;Due to a coding oversight, a happy Omori will only become ecstatic and an ecstatic Omori will stay ecstatic.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| image2     = Bubble_pass_Aubrey.png&lt;br /&gt;
| desc2      = Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
| tierone2   = [Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
| tiertwo2   = [(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
| image3     = Bubble_pass_Hero.png&lt;br /&gt;
| desc3      = Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
| tierone3   = [Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tiertwo3   = [Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tierthree3 = [(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Hero ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_call_Omori.png&lt;br /&gt;
| desc1      = Hero signal Omori to do an attack!&lt;br /&gt;
| tierone1   = Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
| tiertwo1   = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| image2     = Bubble_call_Aubrey.png&lt;br /&gt;
| desc2      = Hero encourages Aubrey to do an attack!&lt;br /&gt;
| tierone2   = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
| tiertwo2   = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| image3     = Bubble_call_Kel.png&lt;br /&gt;
| desc3      = Hero psyches up Kel!&lt;br /&gt;
| tierone3   = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call&amp;gt;The code to remove sadness during the attack is most likely legacy code leftover from testing.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo3   = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Basil ====&lt;br /&gt;
{{Basil Follow-up infobox&lt;br /&gt;
| image1     = Bubble_vent.png&lt;br /&gt;
| desc1      = Omori and Basil vent their anger by attacking an enemy.&lt;br /&gt;
| tierone1   = Makes everyone angrier, then deals [(1.5 * Omori.atk) + (1.5 * Basil.atk) - b.def] to a target with 10% variance.&lt;br /&gt;
| image2     = Bubble_mull.png&lt;br /&gt;
| desc2      = Omori and Basil mull over sad thoughts.&lt;br /&gt;
| tierone2   = Increases the tagged party member's tier of sadness, then adds that tier to everyone. Heals 25% of everyone's juice with 20% variance, effectively healing anywhere between 20-30% of their juice.&lt;br /&gt;
| image3     = Bubble_comfort.png&lt;br /&gt;
| desc3      = Omori and Basil comfort each other.&lt;br /&gt;
| tierone3   = Increases the tagged party member's tier of happiness, then adds that tier to everyone. Heals 25% of everyone's heart with 20% variance, effectively healing anywhere between 20-30% of their heart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs work similar to what is expected in other JRPG, the conventional buffs/debuffs, speed, attack, and defense stack up to three times and last for six turn, or till the end of battle or till the user becomes toast on console versions. Non-conventional buffs and debuffs, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till the user becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.&amp;lt;br&amp;gt;Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''&lt;br /&gt;
&lt;br /&gt;
==== Buffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = BUFF&lt;br /&gt;
| name1      = Attack up&lt;br /&gt;
| tierone1   = Multiply attack by 1.1.&lt;br /&gt;
| tiertwo1   = Multiply attack by 1.25.&lt;br /&gt;
| tierthree1 = Multiply attack by 1.5.&lt;br /&gt;
| name2      = Defense up&lt;br /&gt;
| tierone2   = Multiply defense by 1.15, or 1.1 on console versions.&lt;br /&gt;
| tiertwo2   = Multiply defense by 1.3, or 1.2 on console versions.&lt;br /&gt;
| tierthree2 = Multiply defense by 1.5, or 1.3 on console versions.&lt;br /&gt;
| name3      = Speed up&lt;br /&gt;
| tierone3   = Multiply Speed by 1.5.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 2.&lt;br /&gt;
| tierthree3 = Multiply Speed by 5, or 3 on console versions.&lt;br /&gt;
| name4      = Sno-cone&lt;br /&gt;
| tierone4   = Multiply speed, attack, luck, and defense by 1.2.&lt;br /&gt;
| tiertwo4   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree4 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name5      = Release energy&lt;br /&gt;
| tierone5   = Multiply speed, attack, luck, and defense by 1.25.&amp;lt;ref&amp;gt;Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo5   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree5 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name6      = Basil Release energy&lt;br /&gt;
| tierone6   = Multiply speed, attack, and defense by 1.25 and multiply luck by 1.5. User also regenerates 10% heart and 5% juice at the end of each turn.&lt;br /&gt;
| tiertwo6   = &amp;lt;center&amp;gt;Multiply speed, attack, and defense by 1.5 and multiply luck by 1.8 in addition to tier 1's regen. Reverts to tier 1 after 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree6 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Debuffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = DEBUFF&lt;br /&gt;
| name1      = Attack down&lt;br /&gt;
| tierone1   = Multiply attack by 0.9.&lt;br /&gt;
| tiertwo1   = Multiply attack by 0.8.&lt;br /&gt;
| tierthree1 = Multiply attack by 0.7.&lt;br /&gt;
| name2      = Defense down&lt;br /&gt;
| tierone2   = Multiply defense by 0.75.&lt;br /&gt;
| tiertwo2   = Multiply defense by 0.5.&lt;br /&gt;
| tierthree2 = Multiply defense by 0.25.&lt;br /&gt;
| name3      = Speed down&lt;br /&gt;
| tierone3   = Multiply Speed by 0.8.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 0.5.&lt;br /&gt;
| tierthree3 = Multiply Speed by 0.25.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dream world counterparts.&lt;br /&gt;
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follows:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.&lt;br /&gt;
&amp;lt;b&amp;gt; This value varies depending only on the defender's emotion tier. &amp;lt;/b&amp;gt; So, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage. &lt;br /&gt;
&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
===== Happy =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = OmoriHappy.png&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = OmoriEcstatic.png&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%. &lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = OmoriManic.png&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Angry =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = OmoriAngry.png&lt;br /&gt;
| effect1 = Multiply attack by 1.3, multiply defense by 0.5.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = OmoriEnraged.png&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.3.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = OMORIFurious.png&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.15%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Sad =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = OmoriSad.png&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = OmoriDepressed.png&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = OmoriMiserable.png&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Afraid =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = AFRAID&lt;br /&gt;
| image1  = SunnyStressed.png&lt;br /&gt;
| effect1 = Multiply damage taken from all emotions by 1.5, including afraid, does not apply emotional damage like other emotions, blocks the use of skills (except guard) and follow-ups.&lt;br /&gt;
| name2   = STRESSED OUT&lt;br /&gt;
| image2  = SunnyStressedRed.png&lt;br /&gt;
| effect2 = Blocks the use of skills (except guard), does not apply emotional damage like other emotions, multiply attack by 1.2, multiply defense by 0.9.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
===== [[Sweetheart (enemy)|Sweetheart]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = Sweetheart (happy).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = Sweetheart (ecstatic).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = Sweetheart (manic).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Space Ex-Boyfriend]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = Space Ex-Boyfriend (Angry).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply attack by 1.25, multiply defense by 0.9.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = Space Ex-Boyfriend (Enraged).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.5, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = Space Ex-Boyfriend (Furious).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.3, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Unbread Twins]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = Unbread Twins (sad).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = Unbread Twins (depressed).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = Unbread Twins (miserable).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plot Armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering Plot Armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot Armor is the internal name of the mechanism that prevents Omori from taking mortal damage once per battle. When triggered, Omori's color scheme will temporarily invert, and the game will announce that Omori &amp;quot;did not succumb.&amp;quot; Once triggered, plot armor's invulnerability will not be removed until the end of the turn: Even if Omori sustains more damage after not succumbing, he will stay at one {{HP}}. After the next turn begins, however, any attack that reduces Omori's {{HP}} to zero will kill him normally, resulting in a Game Over.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor. This meant that, if Omori's plot armor was triggered, '''and''' he ended the turn with more than 5% {{HP}} (possible by either having a healing item used on him before the end of the turn, or reducing his max {{HP}}  through accessories to the point where he effectively always has more than 5% of his {{HP}}), he would retain his plot armor hit, and would be able to survive another killing blow. It was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stat Calculation ==&lt;br /&gt;
Simply put, the buffs and debuffs affecting a stat all interact multiplicatively, excluding hit rate which is additive.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Stat = base stat * (emotion effect) * (in-battle buff) * (in-battle debuff) * (release energy bonus) * (sno-cone bonus). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Hit Rate = base stat + (emotion effect) + (in-battle buff) + (in-battle debuff). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excluding hit rate, the calculated stat is then rounded to the nearest whole number and will not exceed 999. &lt;br /&gt;
&lt;br /&gt;
The bonus from release energy and sno-cone are only applicable to players.&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
In calculating damage, keep in mind that the game uses the calculated stats that has been rounded to the nearest whole number, and a single attack cannot deal more than 9999 damage. The calculated damage formula is then multiplied by damage multipliers, if any.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Damage = {[(damage formula) * (emotion multiplier) * (critical multiplier) * (damage variance)] + additional critical damage} * (flex multiplier). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical damage has a multiplier of 1.5 and an additional damage of +2 which is added after all multipliers have been calculated except for flex.&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the majority of attacks have a randomness factor of 20%, this means it will have its final damage deal anywhere between 80% and 120% of its calculated value (a damage variance of 0.8 to 1.2). Some attacks have no randomness factor (such as Release Energy), while some others have a different randomness factor (such as 30% for Ricochet).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When introducing the party to a Sad Lost Sprout Mole, Hero will incorrectly claim that Sad enemies &amp;quot;won't do as much damage as normal.&amp;quot; While Sad enemies generally are more likely to waste their turn, Sad does not affect Attack power whatsoever.&lt;br /&gt;
* From version 1.0.7 and onward, most of Hero's heart-healing skills are affected by emotion: Hero will heal characters weak to his current emotion more, and he will likewise heal characters strong against his current emotion less. The only exceptions are Tea Time, Share Food, and Fast Food, which are unaffected by emotional advantages. This is likely an oversight.&lt;br /&gt;
* Hero's cook skill is the only healing skill that has any variance to the % of max HP healed. This is also likely an oversight.&lt;br /&gt;
* Omori and Hero's sprites while Angry only have two frames of animation, as opposed to three. This also applies to Omori's 'injured' graphic as it is based off of his Angry sprite. This is likely an oversight.&lt;br /&gt;
* An unused emotion called &amp;quot;panic&amp;quot; exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hero_Sandwich&amp;diff=15810</id>
		<title>Hero Sandwich</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hero_Sandwich&amp;diff=15810"/>
		<updated>2025-06-27T13:39:34Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Capitalized Hero Sandwich throughout the page because it is the name of an item. Added extra information regarding making Hero Happy with Hero Sandwich&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image = Sandwich.png&lt;br /&gt;
|cost = 5 $&lt;br /&gt;
|heart = 5 {{HP}}&lt;br /&gt;
|juice = 0 {{MP}}&lt;br /&gt;
|id = 0107&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Snacks|snack]] in ''[[Omori (game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Hero|Hero's]] favorite food.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Hero Sandwiches can be acquired in various ways:&lt;br /&gt;
*Purchase from Gino's Pizza in the [[Faraway Town#Town Center|Faraway Town Center]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Like most snacks in Faraway Town, eating a Hero Sandwich will trigger small dialogue.&lt;br /&gt;
:*&amp;quot;The Hero Sandwich boasted the perfect mix of meats and veggies. Wow...&amp;quot;&lt;br /&gt;
*If Hero eats a Hero Sandwich during battle, he will become Happy.&lt;br /&gt;
:*Notably, this can only happen in the [[Recycultist HQ]], as Hero does not participate in any battles in the real world otherwise.&lt;br /&gt;
:*Using Hero Sandwich on Hero while he is already Happy will not make him Ecstatic.&lt;br /&gt;
[[Category:Snacks]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Orange_Joe_(real_world)&amp;diff=15809</id>
		<title>Orange Joe (real world)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Orange_Joe_(real_world)&amp;diff=15809"/>
		<updated>2025-06-27T13:33:29Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Corrected price to match the actual in-game price, Added extra information on its effect when given to Kel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image = Orange joe.png&lt;br /&gt;
|cost =  1 $&lt;br /&gt;
|heart = 0 {{HP}}&lt;br /&gt;
|juice = 3 {{MP}}&lt;br /&gt;
|id = 0121&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Snacks|snack]] in ''[[Omori (game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
[[Kel|Kel's]] favorite soda. Orange-flavored&lt;br /&gt;
coffee.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Orange Joe can be acquired in various ways:&lt;br /&gt;
*Being bought at the Gino's Pizza in the [[Faraway Town#Town Center|Faraway Town Center]].&lt;br /&gt;
*All-American Dad will give you a can every time Sunny finds his remote, once per day.&lt;br /&gt;
WIP&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Like many snacks in Faraway Town, drinking an Orange Joe will trigger a small text related to it.&lt;br /&gt;
:*&amp;quot;The [[Orange Juice]] and [[Coffee]] combination created a questionable flavor.&amp;quot;&lt;br /&gt;
* If given to Kel in battle, he will become Happy.&lt;br /&gt;
:* The only exception is while fighting [[Aubrey]] in the Church; ge is locked onto the Angry emotion in that battle and it cannot be changed.&lt;br /&gt;
:* Using Orange Joe on Kel while he is already Happy will not make him Ecstatic.&lt;br /&gt;
* Despite having an internal price value of $2, Orange Joe is bought from Gino's Pizza for $1.&lt;br /&gt;
&lt;br /&gt;
[[Category:Snacks]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Slime_Girls&amp;diff=14052</id>
		<title>Slime Girls</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Slime_Girls&amp;diff=14052"/>
		<updated>2025-04-27T12:36:12Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Corrected Slime Ultimate Attack: it does not change emotions, and it depletes everyone's juice. Sting Ray does not debuff speed if it misses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Slime Girls (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 5700/8000&lt;br /&gt;
| juice   = 1750/4000&lt;br /&gt;
| attack  = 57/100&lt;br /&gt;
| defense = 32/70&lt;br /&gt;
| speed   = 52/90&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about the Slime girls as enemies. For the characters, see: [[Marina]], [[Medusa]] &amp;amp; [[Molly]].}}&lt;br /&gt;
&lt;br /&gt;
The '''Slime Girls''' are a boss [[Enemies|enemy]] fought inside [[Humphrey (location)|Humphrey]], before fighting [[Humphrey (enemy)|Humphrey]] himself. The Slime Girls in question, Marina, Medusa, and Molly, work together to defeat [[Omori]] and his friends. They can also be fought during the [[Boss Rush]].&lt;br /&gt;
 &lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, they can be fought twice in the game, however the only difference is stats and rewards.&lt;br /&gt;
*First encounter: 5700 {{HP}} heart, 1750 {{MP}} juice, 57 attack, 32 defense, 52 speed and 10 luck (reward with 9000 exp and 999 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 8000 {{HP}} heart, 4000 {{MP}} juice, 100 attack, 70 defense, 90 speed and 10 luck (no rewards).&lt;br /&gt;
&lt;br /&gt;
Like most enemies, they will act differently according to their [[Battle system|emotions]]:&lt;br /&gt;
{{Battle Infobox&lt;br /&gt;
|name=Slime_Girls&lt;br /&gt;
|size=250px&lt;br /&gt;
|neutralbehavior=15% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
15% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member. &lt;br /&gt;
|happybehavior=15% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
20% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
15% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
20% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
|sadbehavior=15% chance of doing a combo attack, dealing damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
20% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
|angrybehavior=20% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
20% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, they will do the following actions as their heart gets lower:&lt;br /&gt;
*75% {{HP}} left: They will turn themselves angry.&lt;br /&gt;
*50% {{HP}} left: They will swap the party's {{HP}} with their {{MP}}.&lt;br /&gt;
*25% {{HP}} left: They will do their slime ultimate attack, throwing all they have, dealing 40% {{HP}} damage, depleting 100% {{MP}} from all party members, and decreasing the speed, attack, and defense of all party members.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Combo attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Strange gas''': Randomizes the party's emotions.&lt;br /&gt;
&lt;br /&gt;
'''Dynamite''': [75] to all party members, cannot hit right in the heart and does not have damage variation. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Sting ray''': [2 * a.atk], cannot hit right in the heart and decreases the target's speed by three tiers if it doesn't miss.&lt;br /&gt;
&lt;br /&gt;
'''Swap''': Swap all party members' {{HP}} with {{MP}}.&lt;br /&gt;
&lt;br /&gt;
'''Chain saw''': [40] three times to one target, cannot hit right in the heart and has a 75% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Chain saw''' (boss rush): [100] three times to one target target, cannot hit right in the heart and has a 75% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Slime ultimate attack''': [.4 * b.mhp] (40% maximum {{HP}}), cannot hit right in the heart, does not have damage variation, depletes 100% {{MP}} from all party members, and decreases speed, attack, and defense of all party members by one tier.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * The Slime Girls attack all at once!&lt;br /&gt;
 * Medusa threw a bottle... And it explodes!&lt;br /&gt;
 * Molly fires her stingers! [target] gets struck!&lt;br /&gt;
 * Slime Girls did their thing! Heart and juice were swapped!&lt;br /&gt;
 * Slime Girls pulls out a chainsaw!&lt;br /&gt;
 * Medusa threw a bottle... A strange gas fills the room.&lt;br /&gt;
 * Slime Girls throw everything they have!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Medusa: ''Hmph... You kids are more resilient than expected.''&lt;br /&gt;
 * Marina: ''You know what that means. It's time to get serious!''&lt;br /&gt;
 * Molly: ''Oh... I'm having so much fun~!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Marina: ''Hey, Medusa! Are you thinkin' what I'm thinkin'?''&lt;br /&gt;
 * Medusa: ''Yes, sister... I think it's about time we switched things up.''&lt;br /&gt;
 * Molly: ''Just relax, children... This won't hurt a bit~''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Marina: ''You kids... are a lot tougher than you look.''&lt;br /&gt;
 * Molly: ''Hmph... This is much more trouble than it's worth.''&lt;br /&gt;
 * Medusa: ''Sigh... What a predicament... How will we feed Humphrey now?''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Marina: ''Now you belong to us!''&lt;br /&gt;
 * Molly: ''Hush, hush, darlings... Don't cry... You'll get used to your new life soon~''&lt;br /&gt;
 * Medusa: ''It's time to take apart the small one. Let's get started, dolls.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Medusa throws a bottle... But nothing happened...&amp;lt;ref&amp;gt;Their unused &amp;quot;do nothing&amp;quot; skill would use this action text, another variation with the very same text exist, but with the user name (Slime Girls) being used instead of &amp;quot;Medusa&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slime_Girls_(damaged).png&lt;br /&gt;
Slime_Girls_(dying).gif&lt;br /&gt;
Marina.png&lt;br /&gt;
Medusa.png&lt;br /&gt;
Molly.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Slime_Girls&amp;diff=14006</id>
		<title>Slime Girls</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Slime_Girls&amp;diff=14006"/>
		<updated>2025-03-13T02:38:22Z</updated>

		<summary type="html">&lt;p&gt;Triploon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Slime Girls (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 5700/8000&lt;br /&gt;
| juice   = 1750/4000&lt;br /&gt;
| attack  = 57/100&lt;br /&gt;
| defense = 32/70&lt;br /&gt;
| speed   = 52/90&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about the Slime girls as enemies. For the characters, see: [[Marina]], [[Medusa]] &amp;amp; [[Molly]].}}&lt;br /&gt;
&lt;br /&gt;
The '''Slime Girls''' are a boss [[Enemies|enemy]] fought inside [[Humphrey (location)|Humphrey]], before fighting [[Humphrey (enemy)|Humphrey]] himself. The Slime Girls in question, Marina, Medusa, and Molly, work together to defeat [[Omori]] and his friends. They can also be fought during the [[Boss Rush]].&lt;br /&gt;
 &lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, they can be fought twice in the game, however the only difference is stats and rewards.&lt;br /&gt;
*First encounter: 5700 {{HP}} heart, 1750 {{MP}} juice, 57 attack, 32 defense, 52 speed and 10 luck (reward with 9000 exp and 999 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 8000 {{HP}} heart, 4000 {{MP}} juice, 100 attack, 70 defense, 90 speed and 10 luck (no rewards).&lt;br /&gt;
&lt;br /&gt;
Like most enemies, they will act differently according to their [[Battle system|emotions]]:&lt;br /&gt;
{{Battle Infobox&lt;br /&gt;
|name=Slime_Girls&lt;br /&gt;
|size=250px&lt;br /&gt;
|neutralbehavior=15% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
15% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member. &lt;br /&gt;
|happybehavior=15% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
20% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
15% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
20% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
|sadbehavior=15% chance of doing a combo attack, dealing damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
20% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
|angrybehavior=20% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
20% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, they will do the following actions as their heart gets lower:&lt;br /&gt;
*75% {{HP}} left: They will turn themselves angry.&lt;br /&gt;
*50% {{HP}} left: They will swap the party's {{HP}} with their {{MP}}.&lt;br /&gt;
*25% {{HP}} left: They will do their slime ultimate attack, throwing all they have, dealing 40% {{HP}} damage, decreasing the speed, attack, and defense, and giving a random emotion to all party members.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Combo attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Strange gas''': randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
'''Dynamite''': [75] to all party members, cannot hit right in the heart and does not have damage variation. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Sting ray''': [2 * a.atk], cannot hit right in the heart and decreases the target's speed by three tiers.&lt;br /&gt;
&lt;br /&gt;
'''Swap''': Swap all party members' {{HP}} with {{MP}}.&lt;br /&gt;
&lt;br /&gt;
'''Chain saw''': [40] three times, cannot hit right in the heart and has a 75% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Chain saw''' (boss rush): [100] three times on the same target, cannot hit right in the heart and has a 75% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Slime ultimate attack''': [.4 * b.mhp] (40% maximum {{HP}}), cannot hit right in the heart and does not have damage variation, also decreases speed, attack, and defense by one tier, and randomizing the emotions of all party members.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * The Slime Girls attack all at once!&lt;br /&gt;
 * Medusa threw a bottle... And it explodes!&lt;br /&gt;
 * Molly fires her stingers! [target] gets struck!&lt;br /&gt;
 * Slime Girls did their thing! Heart and juice were swapped!&lt;br /&gt;
 * Slime Girls pulls out a chainsaw!&lt;br /&gt;
 * Medusa threw a bottle... A strange gas fills the room.&lt;br /&gt;
 * Slime Girls throw everything they have!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Medusa: ''Hmph... You kids are more resilient than expected.''&lt;br /&gt;
 * Marina: ''You know what that means. It's time to get serious!''&lt;br /&gt;
 * Molly: ''Oh... I'm having so much fun~!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Marina: ''Hey, Medusa! Are you thinkin' what I'm thinkin'?''&lt;br /&gt;
 * Medusa: ''Yes, sister... I think it's about time we switched things up.''&lt;br /&gt;
 * Molly: ''Just relax, children... This won't hurt a bit~''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Marina: ''You kids... are a lot tougher than you look.''&lt;br /&gt;
 * Molly: ''Hmph... This is much more trouble than it's worth.''&lt;br /&gt;
 * Medusa: ''Sigh... What a predicament... How will we feed Humphrey now?''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Marina: ''Now you belong to us!''&lt;br /&gt;
 * Molly: ''Hush, hush, darlings... Don't cry... You'll get used to your new life soon~''&lt;br /&gt;
 * Medusa: ''It's time to take apart the small one. Let's get started, dolls.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Medusa throws a bottle... But nothing happened...&amp;lt;ref&amp;gt;Their unused &amp;quot;do nothing&amp;quot; skill would use this action text, another variation with the very same text exist, but with the user name (Slime Girls) being used instead of &amp;quot;Medusa&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slime_Girls_(damaged).png&lt;br /&gt;
Slime_Girls_(dying).gif&lt;br /&gt;
Marina.png&lt;br /&gt;
Medusa.png&lt;br /&gt;
Molly.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Slime_Girls&amp;diff=14005</id>
		<title>Slime Girls</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Slime_Girls&amp;diff=14005"/>
		<updated>2025-03-13T02:35:08Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Corrected Happy AI's skill chances, fixed some incorrect battlelog quotes, and made various small grammar and consistency fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Slime Girls (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 5700/8000&lt;br /&gt;
| juice   = 1750/4000&lt;br /&gt;
| attack  = 57/100&lt;br /&gt;
| defense = 32/70&lt;br /&gt;
| speed   = 52/90&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about the Slime girls as enemies. For the characters, see: [[Marina]], [[Medusa]] &amp;amp; [[Molly]].}}&lt;br /&gt;
&lt;br /&gt;
The '''Slime Girls''' are a boss [[Enemies|enemy]] fought inside [[Humphrey (location)|Humphrey]], before fighting [[Humphrey (enemy)|Humphrey]] himself. The Slime Girls in question, Marina, Medusa, and Molly, work together to defeat [[Omori]] and his friends. They can also be fought during the [[Boss Rush]].&lt;br /&gt;
 &lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, they can be fought twice in the game, however the only difference is stats and rewards.&lt;br /&gt;
*First encounter: 5700 {{HP}} heart, 1750 {{MP}} juice, 57 attack, 32 defense, 52 speed and 10 luck (reward with 9000 exp and 999 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 8000 {{HP}} heart, 4000 {{MP}} juice, 100 attack, 70 defense, 90 speed and 10 luck (no rewards).&lt;br /&gt;
&lt;br /&gt;
Like most enemies, they will act differently according to their [[Battle system|emotions]]:&lt;br /&gt;
{{Battle Infobox&lt;br /&gt;
|name=Slime_Girls&lt;br /&gt;
|size=250px&lt;br /&gt;
|neutralbehavior=15% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
15% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member. &lt;br /&gt;
|happybehavior=15% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
20% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
15% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
20% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
|sadbehavior=15% chance of doing a combo attack, dealing damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
20% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
|angrybehavior=20% chance of doing a combo attack, dealing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
20% chance to throw an exploding bottle, dealing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance to fire a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will pull out their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, they will do the following actions as their heart gets lower:&lt;br /&gt;
*75% {{HP}} left: They will turn themselves angry.&lt;br /&gt;
*50% {{HP}} left: They will swap the party's {{HP}} with their {{MP}}.&lt;br /&gt;
*25% {{HP}} left: They will do their slime ultimate attack, throwing all they have, dealing 40% {{HP}} damage, decreasing the speed, attack, and defense, and giving a random emotion to all party members.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Combo attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Strange gas''': randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
'''Dynamite''': [75] to all party members, cannot hit right in the heart and does not have damage variation. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Sting ray''': [2 * a.atk], cannot hit right in the heart and decreases the target's speed by three tiers.&lt;br /&gt;
&lt;br /&gt;
'''Swap''': Swap all party members' {{HP}} with {{MP}}.&lt;br /&gt;
&lt;br /&gt;
'''Chain saw''': [40] three times, cannot hit right in the heart and has a 75% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Chain saw''' (boss rush): [100] three times on the same target, cannot hit right in the heart and has a 75% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Slime ultimate attack''': [.4 * b.mhp] (40% maximum {{HP}}), cannot hit right in the heart and does not have damage variation, also decreases speed, attack, and defense by one tier, and randomizing the emotions of all party members.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * The Slime Girls attack all at once!&lt;br /&gt;
 * Medusa threw a bottle... And it explodes!&lt;br /&gt;
 * Molly fires her stingers! [target] gets struck!&lt;br /&gt;
 * Slime Girls did their thing! Heart and juice were swapped!&lt;br /&gt;
 * Slime Girls pulls out a chainsaw!&lt;br /&gt;
 * Medusa threw a bottle... A strange gas fills the room.&lt;br /&gt;
 * Slime Girls throw everything they have!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Medusa: ''Hmph... You kids are more resilient than expected.''&lt;br /&gt;
 * Marina: ''You know what that means. It's time to get serious!''&lt;br /&gt;
 * Molly: ''Oh... I'm having so much fun~!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Marina: ''Hey, Medusa! Are you thinkin' what I'm thinkin'?''&lt;br /&gt;
 * Medusa: ''Yes, sister... I think it's about time we switched things up.''&lt;br /&gt;
 * Molly: ''Just relax, children... This won't hurt a bit~''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Marina: ''You kids... are a lot tougher than you look.''&lt;br /&gt;
 * Molly: ''Hmph... This is much more trouble than it's worth.''&lt;br /&gt;
 * Medusa: ''Sigh... What a predicament... How will we feed Humphrey now?''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Marina: ''Now you belong to us!''&lt;br /&gt;
 * Molly: ''Hush, hush, darlings... Don't cry... You'll get used to your new life soon~''&lt;br /&gt;
 * Medusa: ''It's time to take apart the small one. Let's get started, dolls.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Medusa throws a bottle... but nothing happened.&amp;lt;ref&amp;gt;Their unused &amp;quot;do nothing&amp;quot; skill would use this action text, another variation with the very same text exist, but with the user name (Slime Girls) being used instead of &amp;quot;Medusa&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slime_Girls_(damaged).png&lt;br /&gt;
Slime_Girls_(dying).gif&lt;br /&gt;
Marina.png&lt;br /&gt;
Medusa.png&lt;br /&gt;
Molly.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mr._Jawsum_(enemy)&amp;diff=13997</id>
		<title>Mr. Jawsum (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mr._Jawsum_(enemy)&amp;diff=13997"/>
		<updated>2025-02-26T18:18:31Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Fixed incorrect clams drop rate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about Mr. Jawsum as an enemy. For the character, see: [[Mr. Jawsum]].}}&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Mr Jawsum (neutral).gif&lt;br /&gt;
| size    = 300px&lt;br /&gt;
| heart   = 500&amp;lt;br&amp;gt;3000 (Boss Rush)&lt;br /&gt;
| juice   = 250&amp;lt;br&amp;gt;1000 (Boss Rush)&lt;br /&gt;
| attack  = 999&lt;br /&gt;
| defense = 20&amp;lt;br&amp;gt;60 (Boss Rush)&lt;br /&gt;
| speed   = 1&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
At the end of the [[Last Resort]], [[Omori]] and his friends fight [[Mr. Jawsum]] to break free from their fraudulent contracts and resume their search for [[Basil]]. He will be joined by two [[Gator Guy]]s, and will spend his turns calling replacements in if any die, and buffing them, as he never attacks.&lt;br /&gt;
&lt;br /&gt;
He can also be fought in the [[Boss Rush]], although his stats will be significantly buffed.&lt;br /&gt;
&lt;br /&gt;
== Foe Facts ==&lt;br /&gt;
A venture capitalist /&amp;lt;br&amp;gt;entrepreneur / loan shark who&amp;lt;br&amp;gt;owns 51% of the Deep Well.&amp;lt;br&amp;gt;There is nothing he believes in&amp;lt;br&amp;gt;more than a signed contract.&amp;lt;br&amp;gt;- Omori&lt;br /&gt;
&lt;br /&gt;
Hey, it's the boss!&amp;lt;br&amp;gt;Love that guy!&amp;lt;br&amp;gt;- Kel&lt;br /&gt;
== Battle ==&lt;br /&gt;
Mr. Jawsum's behavior and rewards are not affected by emotions. When fought in the Boss Rush, he will offer no rewards.&lt;br /&gt;
&lt;br /&gt;
Mr. Jawsum can only be damaged if he is alone on the field. If he is targeted while at least one Gator Guy is alive, the Gator Guy will take the hit instead. If two Gator Guys are on the field, the damage will be split between them - this can be used to effectively turn powerful single-target attacks like Run N Gun or Power Hit into multi-target attacks.&lt;br /&gt;
&lt;br /&gt;
Mr. Jawsum is one of very few enemies to not be affected by Observe.&amp;lt;ref&amp;gt;This happens because Jawsum will always check for the multi-target state applied by Observe, while Observe will, in this fight, always apply a single-target state, rendering its effect useless.&amp;lt;/ref&amp;gt;''&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Mr Jawsum (neutral).gif&lt;br /&gt;
| size1           = 300px&lt;br /&gt;
| descriptionone1 = If he is alone, he will always call another Gator Guy to the battle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20% chance of issuing an attack order, turning all Gator Guys and himself Angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If only one other Gator Guy is on the field, and he does not issue an attack order, he will call another Gator Guy to the battle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will issue an attack order, turning all Gator Guys and himself Angry.&lt;br /&gt;
| descriptiontwo1 = Always drops a [[Contract]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 6000 {{Clams}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
'''Attack order''': Turn the gators and himself angry.&lt;br /&gt;
&lt;br /&gt;
'''Summon minion''': Summons a Gator Guy to the battle.&lt;br /&gt;
&lt;br /&gt;
'''Summon minion (boss rush)''': Summons a stronger Gator Guy to the battle.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Mr. Jawsum picks up the phone and calls a Gator Guy!&lt;br /&gt;
 * Mr. Jawsum gives order to attack!&lt;br /&gt;
=== Starting battle ===&lt;br /&gt;
 * Mr. Jawsum: ''Boys... would you be so kind as to show these kids the way out?''&lt;br /&gt;
=== During Battle ===&lt;br /&gt;
*99% {{HP}}:&lt;br /&gt;
 * Mr. Jawsum: ''I WANT THESE KIDS GONE YOU UNDERSTAND!?''&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Mr. Jawsum: ''The Gator Guy who runs them out gets free pizza... on me!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Mr. Jawsum: ''What do you mean we're running low on henchmen!? That's impossible!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Mr. Jawsum: ''You let yourselves be foiled by a bunch of children!?''&lt;br /&gt;
 * Mr. Jawsum: ''WHAT DID I EVEN HIRE YOU FOR!?''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Mr. Jawsum: ''JAWHAW HAW HAW!!!''&lt;br /&gt;
 * Mr. Jawsum: ''That's what happens when you mess with Mr. Jawsum!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Mr. Jawsum: ''WE NEED MORE MEN, YOU HEAR ME!?''&amp;lt;ref name=&amp;quot;summon&amp;quot;&amp;gt;The &amp;quot;summon minion&amp;quot; skill would use this battle text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Mr. Jawsum: ''AND I MEAN NOW!''&amp;lt;ref name=&amp;quot;summon&amp;quot; /&amp;gt;&lt;br /&gt;
 * Mr. Jawsum begins counting clams.&amp;lt;ref&amp;gt;The &amp;quot;do nothing&amp;quot; skill would use this action text, but such skill does not exist on the skill files.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mr_Jawsum_(neutral).png&lt;br /&gt;
Mr_Jawsum_(happy).png&lt;br /&gt;
Mr_Jawsum_(sad).png&lt;br /&gt;
Mr_Jawsum_(angry).png&lt;br /&gt;
Mr_Jawsum_(damaged).png&lt;br /&gt;
Mr_Jawsum_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Mr. Jawsum possesses an extremely high Attack stat of 999, one of the highest in the game. This is particularly odd as he never attacks.&lt;br /&gt;
**Coincidentally, the [[Big Strong Tree]] also has 999 Attack, and also never attacks.&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Lili&amp;diff=13996</id>
		<title>Lili</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Lili&amp;diff=13996"/>
		<updated>2025-02-25T20:19:51Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Minor grammar corrections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
|image=Battle_Lili.gif&lt;br /&gt;
|size=150px&lt;br /&gt;
|heart=540&lt;br /&gt;
|juice=270&lt;br /&gt;
|attack=70&lt;br /&gt;
|defense=70&lt;br /&gt;
|speed=70&lt;br /&gt;
|luck=15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is an [[Enemies|enemy]] that can be fought in [[The Abyss|the Abyss]], [[Lost Library]] and in [[Rain Town]], and it's known as one of the minor [[Something|Somethings]] that can be found on the more obscure places of the dream world. Lili can also be found but not fought in [[Black Space]] and Lost Library's inner corridors.&lt;br /&gt;
== Battle ==&lt;br /&gt;
It is immune to emotions, and will behave as follows:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
|imagetitle=EMOTION&lt;br /&gt;
|title1=BEHAVIOR&lt;br /&gt;
|image1=Battle_Lili.gif&lt;br /&gt;
| descriptionone1=40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will show its sad eyes, decreasing the target's attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, everyone but [[Omori]] will start the battle afraid.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Sad eyes''': Decrease the target's attack by one tier.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * ??? stares into [target]'s soul!&lt;br /&gt;
 * Liar.&lt;br /&gt;
 * [target] saw sadness in ???'s eyes. [target] became reluctant to attack.&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * ???: ''[player name]... I'm sorry''.&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * ??? winks. &amp;lt;ref&amp;gt;For its &amp;quot;do nothing&amp;quot; skill, which is replaced by &amp;quot;liar&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * ???'s eye falls off! The eye grow into another ???! &amp;lt;ref&amp;gt;The unused &amp;quot;multiply&amp;quot; skill would call another Lili to the battle.&amp;lt;/ref&amp;gt; &lt;br /&gt;
 * Tears well up in ???'s eyes. &amp;lt;ref&amp;gt;The unused &amp;quot;cry&amp;quot; skill would turn a target sad.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Battle Lili.gif&lt;br /&gt;
Spr lili.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Like other Something battles, the fight with {{PAGENAME}} will not finish with the traditional &amp;quot;reward&amp;quot; ending, the screen will also be darker than normal.&lt;br /&gt;
*Like all minor somethings, {{PAGENAME}}'s name is hidden from sight, being simply called &amp;quot;???&amp;quot;, interestingly, all of these names ends with an &amp;quot;i&amp;quot;.&lt;br /&gt;
*Its do nothing skill, named as &amp;quot;liar&amp;quot; is &amp;quot;described&amp;quot; as:&lt;br /&gt;
:&amp;quot;Just for the little basil in black space Not for Abyss&amp;quot;.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=13995</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=13995"/>
		<updated>2025-02-19T00:39:55Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Added info in the Appearances table about the Mari enemy from the console exclusive Boss Rush having exactly 143 defense.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
'''143''' is a recurring number in ''[[OMORI (game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If Sunny fails to use Calm Down after learning it, then Something in the Dark will attack Sunny on the tenth turn for 143 {{HP}} of damage, instantly killing him.&amp;lt;ref&amp;gt;''143'' - [https://www.youtube.com/watch?v=fVBNVjqp7Tc YouTube]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || After Something is revealed to be a hanging [[Mari]], it will deal 143 {{HP}} of damage on the first turn.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill. The normal one obtained in the Something fight does exactly 143 {{HP}} of damage, although this cannot be seen under normal circumstances as the battle ends immediately after Sunny opens his eyes in the attack animation. The unused variant that &amp;quot;does big damage to an enemy&amp;quot; also deals exactly 143 {{HP}} of damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || An NPC located in the [[Last Resort]], if [[Hero]] is tagged, will thank him for saving his marriage before giving the team 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || After Something begins following Omori, collect the key and wait. After 143 seconds, he will be able to jump off the right ledge into the [[Water Walkway]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || If a Doombox is defeated while it is Neutral, Omori's party will gain exactly 143 EXP. Notably, Doomboxes will instead give 142 EXP if defeated while Happy, making it the only enemy in the game that rewards a different amount of EXP when Happy compared to Neutral.&lt;br /&gt;
|-&lt;br /&gt;
| [https://www.youtube.com/watch?v=daT8cW5Nv7A White Pillars] || The 143rd song on the soundtrack is White Pillars, which plays in the [[Fishbowl Area]]. This is notably an area that heavily features Mari.&lt;br /&gt;
|-&lt;br /&gt;
| [[Mari (enemy)]] || In the console exclusive Boss Rush, the simulation of Mari has a defense stat of 143.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[File:ILOVEYOU.png|thumb|right| The frame where &amp;quot;I love you&amp;quot; and 143 can be seen. Click to see full resolution.]]&lt;br /&gt;
* It was confirmed by Omocat that 143 means &amp;quot;I Love You&amp;quot; in the [https://www.youtube.com/watch?v=4n6mZyZ2J34 Console Preorder Promo,] as seen about 28 seconds in.&lt;br /&gt;
** In the last two frames before the segment with Mari ends, the words &amp;quot;I Love You&amp;quot; along with the number &amp;quot;143&amp;quot; can be spotted near the picnic bench on the left. This further ties &amp;quot;143&amp;quot; to Mari.&lt;br /&gt;
* Omocat's YouTube channel URL is [https://youtube.com/c/OMOCAT143 OMOCAT143.]&lt;br /&gt;
* Omocat donated 14,300$ during the Omori speedrun performed at Summer GDQ 2022.&lt;br /&gt;
:* Minced, another Omori developer, donated 143$ later on during the same run.&lt;br /&gt;
* The number is strongly associated with Something, or Something-related sightings.&lt;br /&gt;
* Omocat sold a postcard for $1.43 and a giclée for $143 on their online store.&lt;br /&gt;
** Omocat's ''Sakura-Con Booth #925, Seattle, April 15 - April 17'' shop item, intended for listing items Omocat is bringing to SAKURA-CON 2022, shows an out-of-stock item with the price of $1,430,000.00.&lt;br /&gt;
* Omocat sold [[Something]] plush keychains for $14,3.&lt;br /&gt;
* On the fifth promotional image of the Mewo plush, '143' written in dust can be spotted.&lt;br /&gt;
* Aubrey's birthday, May 23rd, falls on the 143rd day of the year.&lt;br /&gt;
* OMORI OST 154 - Playing Forever has a duration of 1:43.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Snacks&amp;diff=13994</id>
		<title>Snacks</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Snacks&amp;diff=13994"/>
		<updated>2025-02-15T17:38:09Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Fixed Dino Melon Soda having Watermelon Juice's description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Snacks''' are consumable items, serving for applying buffs to the party or healing {{HP}} or {{MP}}. Snacks can be used outside of combat, with a small number only being usable outside of combat.&amp;lt;br&amp;gt;Below is a list containing all snacks in the game, a more concise list can be found in [[:Category:Snacks]].&lt;br /&gt;
&lt;br /&gt;
== Dream World Snacks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Heart&lt;br /&gt;
! Juice&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tofu.png]]&lt;br /&gt;
|[[Tofu]]&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|Soft cardboard, basically.&amp;lt;br&amp;gt;Heals 5 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy17.png]]&lt;br /&gt;
|[[Candy]]&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|A child's favorite food. Sweet!&amp;lt;br&amp;gt;Heals 30 heart. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Smores.png]]&lt;br /&gt;
|[[Smores]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|S'more smores, please!&amp;lt;br&amp;gt;Heals 50 heart. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Granola_bar.png]]&lt;br /&gt;
|[[Granola Bar]]&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|A healthy stick of grain.&amp;lt;br&amp;gt;Heals 60 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bread.png]]&lt;br /&gt;
|[[Bread]]&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|A slice of life.&amp;lt;br&amp;gt;Heals 60 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nachos.png]]&lt;br /&gt;
|[[Nachos]]&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|Suggested serving size: 6-8 nachos.&amp;lt;br&amp;gt;Heals 75 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chicken_wing.png]]&lt;br /&gt;
|[[Chicken Wing]]&lt;br /&gt;
|80&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|Wing of chicken.&amp;lt;br&amp;gt;Heals 80 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hot_dog.png]]&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|Better than a cold dog.&amp;lt;br&amp;gt;Heals 100 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Waffle.png]]&lt;br /&gt;
|[[Waffle]]&lt;br /&gt;
|150&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|Designed to hold syrup!&amp;lt;br&amp;gt;Heals 150 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pancake.png]]&lt;br /&gt;
|[[Pancake]]&lt;br /&gt;
|150&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|Not designed to hold syrup...&amp;lt;br&amp;gt;Heals 150 heart. &lt;br /&gt;
|-&lt;br /&gt;
|[[File: Pizza_slice.png]]&lt;br /&gt;
|[[Pizza Slice]]&lt;br /&gt;
|175&lt;br /&gt;
|0&lt;br /&gt;
|250&lt;br /&gt;
|1/8th of a Whole pizza.&amp;lt;br&amp;gt;Heals 175 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fish_taco.png]]&lt;br /&gt;
|[[Fish Taco]]&lt;br /&gt;
|200&lt;br /&gt;
|0&lt;br /&gt;
|250&lt;br /&gt;
|Aquatic taco.&amp;lt;br&amp;gt;Heals 200 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheeseburger.png]]&lt;br /&gt;
|[[Cheeseburger]]&lt;br /&gt;
|250&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|Contains all food groups, so it's healthy!&amp;lt;br&amp;gt;Heals 250 heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocolate.png]]&lt;br /&gt;
|[[Chocolate]]&lt;br /&gt;
|40%&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|Chocolate!? Oh, it's baking chocolate...&amp;lt;br&amp;gt;Heals 40% of heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Donut.png]]&lt;br /&gt;
|[[Donut]]&lt;br /&gt;
|60%&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|Circular bread with a hole in it.&amp;lt;br&amp;gt;Heals 60% of heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ramen.png]]&lt;br /&gt;
|[[Ramen]]&lt;br /&gt;
|80%&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|Now that is a lot of sodium! &amp;lt;br&amp;gt;Heals 80% of heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spaghetti.png]]&lt;br /&gt;
|[[Spaghetti]]&lt;br /&gt;
|100%&lt;br /&gt;
|0&lt;br /&gt;
|500&lt;br /&gt;
|Wet noodles slathered with chunky&amp;lt;br&amp;gt;sauce.&amp;lt;br&amp;gt;Fully heals a friend's heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Popcorn.png]]&lt;br /&gt;
|[[Popcorn]]&lt;br /&gt;
|35&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|9/10 dentists hate it.&amp;lt;br&amp;gt;Heals 35 heart to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fries.png]]&lt;br /&gt;
|[[Fries]]&lt;br /&gt;
|60&lt;br /&gt;
|0&lt;br /&gt;
|200&lt;br /&gt;
|From France, wherever that is...&amp;lt;br&amp;gt;Heals 60 heart to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheese_wheel.png]]&lt;br /&gt;
|[[Cheese Wheel]]&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|250&lt;br /&gt;
|Delicious, yet functional.&amp;lt;br&amp;gt;Heals 100 heart to all friends. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whole_chicken.png]]&lt;br /&gt;
|[[Whole Chicken]]&lt;br /&gt;
|175&lt;br /&gt;
|0&lt;br /&gt;
|500&lt;br /&gt;
|An entire chicken, wings and all.&amp;lt;br&amp;gt;Heals 175 heart to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whole_pizza.png]]&lt;br /&gt;
|[[Whole Pizza]]&lt;br /&gt;
|250&lt;br /&gt;
|0&lt;br /&gt;
|500&lt;br /&gt;
|8/8ths of a whole pizza.&amp;lt;br&amp;gt;Heals 250 heart to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sno_cone.png]]&lt;br /&gt;
|[[Sno-Cone]]&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|5000&lt;br /&gt;
|Heals a friend's heart and juice, and&amp;lt;br&amp;gt;raises all stats for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tomato.png]]&lt;br /&gt;
|[[Tomato]]&lt;br /&gt;
|100&lt;br /&gt;
|50&lt;br /&gt;
|250&lt;br /&gt;
|You say tomato, I say tomato.&amp;lt;br&amp;gt;Heals 100 heart and 50 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Combo_meal.png]]&lt;br /&gt;
|[[Combo Meal]]&lt;br /&gt;
|250&lt;br /&gt;
|100&lt;br /&gt;
|600&lt;br /&gt;
|What more could you ask for?&amp;lt;br&amp;gt;Heals 250 heart and 100 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dino_clumps.png]]&lt;br /&gt;
|[[Dino Clumps]]&lt;br /&gt;
|250&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Chicken nuggets shaped like dinosaurs.&amp;lt;br&amp;gt;Heals 250 heart to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dino_pasta.png]]&lt;br /&gt;
|[[Dino Pasta]]&lt;br /&gt;
|100%&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Pasta shaped like dinosaurs.&amp;lt;br&amp;gt;Fully restores a friend's heart.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plum_juice.png]]&lt;br /&gt;
|[[Plum Juice]]&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|5&lt;br /&gt;
|For seniors. Wait, that's prune juice.&amp;lt;br&amp;gt;Heals 15 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apple_juice.png]]&lt;br /&gt;
|[[Apple Juice]]&lt;br /&gt;
|0&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|Apparently better than orange juice.&amp;lt;br&amp;gt;Heals 25 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cherry_soda.png]]&lt;br /&gt;
|[[Cherry Soda]]&lt;br /&gt;
|0&lt;br /&gt;
|25%&lt;br /&gt;
|70&lt;br /&gt;
|Carbonated hell sludge.&amp;lt;br&amp;gt;Heals 25% of juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star_fruit_soda.png]]&lt;br /&gt;
|[[Star Fruit Soda]]&lt;br /&gt;
|0&lt;br /&gt;
|35%&lt;br /&gt;
|70&lt;br /&gt;
|To be shared with a friend.&amp;lt;br&amp;gt;Heals 35% of juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breadfruit_juice.png]]&lt;br /&gt;
|[[Breadfruit Juice]]&lt;br /&gt;
|0&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|Does not taste like bread.&amp;lt;br&amp;gt;Heals 50 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tasty_soda.png]]&lt;br /&gt;
|[[Tasty Soda]]&lt;br /&gt;
|0&lt;br /&gt;
|50%&lt;br /&gt;
|150&lt;br /&gt;
|Tasty soda for thirsty people.&amp;lt;br&amp;gt;Heals 50% of juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lemonade.png]]&lt;br /&gt;
|[[Lemonade]]&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
|150&lt;br /&gt;
|When life gives you lemons, make this!&amp;lt;br&amp;gt;Heals 75 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Peach_soda.png]]&lt;br /&gt;
|[[Peach Soda]]&lt;br /&gt;
|0&lt;br /&gt;
|60%&lt;br /&gt;
|180&lt;br /&gt;
|A regular peach soda.&amp;lt;br&amp;gt;Heals 60% of juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Butt peach_soda.png]]&lt;br /&gt;
|[[Butt Peach Soda]]&lt;br /&gt;
|0&lt;br /&gt;
|61%&lt;br /&gt;
|360&lt;br /&gt;
|An irregular peach soda.&amp;lt;br&amp;gt;Heals 61% of juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orange_juice.png]]&lt;br /&gt;
|[[Orange Juice]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|200&lt;br /&gt;
|Apparently better than apple juice.&amp;lt;br&amp;gt;Heals 100 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pineapple_juice.png]]&lt;br /&gt;
|[[Pineapple Juice]]&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|450&lt;br /&gt;
|Painful... Why do you drink it?&amp;lt;br&amp;gt;Heals 150 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Grape_soda.png]]&lt;br /&gt;
|[[Grape Soda]]&lt;br /&gt;
|0&lt;br /&gt;
|80%&lt;br /&gt;
|500&lt;br /&gt;
|Objectively the best soda.&amp;lt;br&amp;gt;Heals 80% of juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana_smoothie.png]]&lt;br /&gt;
|[[Banana Smoothie]]&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|70&lt;br /&gt;
|A little bland, but it does the job.&amp;lt;br&amp;gt;Heals 20 juice to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mango_smoothie.png]]&lt;br /&gt;
|[[Mango Smoothie]]&lt;br /&gt;
|0&lt;br /&gt;
|40&lt;br /&gt;
|200&lt;br /&gt;
|Makes you tango!&amp;lt;br&amp;gt;Heals 40 juice to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Berry_smoothie.png]]&lt;br /&gt;
|[[Berry Smoothie]]&lt;br /&gt;
|0&lt;br /&gt;
|60&lt;br /&gt;
|250&lt;br /&gt;
|A healthy smoothie that tastes like dirt.&amp;lt;br&amp;gt; Heals 60 juice to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Melon_smoothie.png]]&lt;br /&gt;
|[[Melon Smoothie]]&lt;br /&gt;
|0&lt;br /&gt;
|80&lt;br /&gt;
|350&lt;br /&gt;
|Chunky green melon goodness.&amp;lt;br&amp;gt;Heals 80 juice to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:S.berry_smoothie.png]]&lt;br /&gt;
|[[S.berry Smoothie]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|500&lt;br /&gt;
|The default smoothie.&amp;lt;br&amp;gt;Heals 100 juice to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Watermelon_juice.png]]&lt;br /&gt;
|[[Watermelon Juice]]&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|1000&lt;br /&gt;
|Heavenly nectar.&amp;lt;br&amp;gt;Fully heals a friend's juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dino_melon_soda.png]]&lt;br /&gt;
|[[Dino Melon Soda]]&lt;br /&gt;
|0&lt;br /&gt;
|100%&lt;br /&gt;
|0&lt;br /&gt;
|Melon soda in a dino-shaped bottle.&amp;lt;br&amp;gt;Fully heals a friend's juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dino_smoothie.png]]&lt;br /&gt;
|[[Dino Smoothie]]&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|0&lt;br /&gt;
|Berry smoothie in a dino-shaped cup.&amp;lt;br&amp;gt;Heals 150 juice to all friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bottled_water.png]]&lt;br /&gt;
|[[Bottled Water]]&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|Water in a bottle.&amp;lt;br&amp;gt;Heals 100 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fruit_juice.png]]&lt;br /&gt;
|[[Fruit Juice?]]&lt;br /&gt;
|0&lt;br /&gt;
|75&lt;br /&gt;
|0&lt;br /&gt;
|You are not sure what fruit it is.&amp;lt;br&amp;gt;Heals 75 juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prune_juice.png]]&lt;br /&gt;
|[[Prune Juice]]&lt;br /&gt;
| -30&lt;br /&gt;
|30&lt;br /&gt;
|0&lt;br /&gt;
|This tastes horrible. Don't drink it.&amp;lt;br&amp;gt;Heals 30 juice... probably.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rotten_milk.png]]&lt;br /&gt;
|[[Rotten Milk]]&lt;br /&gt;
| -50%&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
| This is bad. Don't drink it.&amp;lt;br&amp;gt;Heals 10 juice + ???&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Milk.png]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|200&lt;br /&gt;
|Good for your bones. Heals 10 juice&amp;lt;br&amp;gt;and increases defense for the battle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Life_jam.png]]&lt;br /&gt;
|[[Life Jam]]&lt;br /&gt;
|50%&lt;br /&gt;
|0&lt;br /&gt;
|300&lt;br /&gt;
|Infused with the spirit of life.&amp;lt;br&amp;gt;Revives a friend that is toast.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffee.png]]&lt;br /&gt;
|[[Coffee]]&lt;br /&gt;
|10% (of max juice)&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Bitter bean juice.&amp;lt;br&amp;gt;Increases a friend's speed.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dino_jam.png]]&lt;br /&gt;
|[[Dino Jam]]&lt;br /&gt;
|100%&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Infused with the spirit of dino life.&amp;lt;br&amp;gt;Fully revives a friend that is toast.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jam_packets.png]]&lt;br /&gt;
|[[Jam Packets]]&lt;br /&gt;
|25%&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Infused with the spirit of life.&amp;lt;br&amp;gt;Revives all friends that are toast.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mush.png]]&lt;br /&gt;
|[[Mush]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Can't wait to be eaten!&amp;lt;br&amp;gt;Makes a friend slightly stronger.&amp;lt;br&amp;gt;Can't be eaten in combat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cookie.png]]&lt;br /&gt;
|[[Mari’s Cookie]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|Everyone's favorite cookie.&amp;lt;br&amp;gt;Made with Mari's love.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Food.png]]&lt;br /&gt;
|[[☐☐☐]]&lt;br /&gt;
|50&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|☐☐☐☐☐☐☐☐☐ ☐☐☐ ☐☐☐&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Food.png]]&lt;br /&gt;
|[[☐☐ ☐☐]]&lt;br /&gt;
|100&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|☐☐ ☐☐☐☐ ☐☐ ☐☐☐☐ ☐☐&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Food.png]]&lt;br /&gt;
|[['Key' Ingredient]]&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Real World snacks ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Heart&lt;br /&gt;
! Juice&lt;br /&gt;
! Cost&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Donut.png]]&lt;br /&gt;
|[[Donut (real world)]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|Circular bread with a hole in it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy.png]]&lt;br /&gt;
|[[Candy (real world)]]&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|A child's favorite food. Sweet!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salad.png]]&lt;br /&gt;
|[[Salad]]&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|Grass in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bread.png]]&lt;br /&gt;
|[[Bread (real world)]]&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|A slice of bread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chocolate.png]]&lt;br /&gt;
|[[Chocolate (real world)]]&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|Chocolate!? Yes. Chocolate.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pizza_slice.png]]&lt;br /&gt;
|[[Pizza Slice (real world)]]&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|1/8th of a whole pizza.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sandwich.png]]&lt;br /&gt;
|[[Hero Sandwich]]&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|Hero's favorite food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Caramel_apple.png]]&lt;br /&gt;
|[[Caramel Apple]]&lt;br /&gt;
|5&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|Apples dipped in caramel. Half healthy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whole_pizza.png]]&lt;br /&gt;
|[[Whole Pizza (real world)]]&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|20&lt;br /&gt;
|8/8ths of a whole pizza.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pie.png]]&lt;br /&gt;
|[[Pie]]&lt;br /&gt;
|10&lt;br /&gt;
|0&lt;br /&gt;
|15&lt;br /&gt;
|Crust with stuffing.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cake_Slice.png]]&lt;br /&gt;
|[[Slice of Cake (real world)]]&lt;br /&gt;
|15&lt;br /&gt;
|0&lt;br /&gt;
|30&lt;br /&gt;
|A slice of celebratory frosted bread.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cheeseburger.png]]&lt;br /&gt;
|[[Hamburger]]&lt;br /&gt;
|4&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|A cheeseburger without the cheese.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tasty_soda.png]]&lt;br /&gt;
|[[Tasty Soda (real world)]]&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Tasty soda for thirsty people.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orange_joe.png]]&lt;br /&gt;
|[[Orange Joe (real world)]]&lt;br /&gt;
|0&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|Kel's favorite soda.&amp;lt;br&amp;gt;Orange-flavored coffee.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apple_juice.png]]&lt;br /&gt;
|[[Apple Juice (real world)]]&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|Apparently better than orange juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orange_juice.png]]&lt;br /&gt;
|[[Orange Juice (real world)]]&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|Apparently better than apple juice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coffee.png]]&lt;br /&gt;
|[[Coffee (real world)]]&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|Bitter bean juice.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* A second Mari's Cookie exists within the files, supposedly it would be obtained in the treehouse memory, but [[Sunny]] immediately eats it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Battle_system&amp;diff=13989</id>
		<title>Battle system</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Battle_system&amp;diff=13989"/>
		<updated>2025-01-11T15:14:17Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Removed incorrect apostrophe in Fast Food's skill description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to combat in the traditional turn-based JRPGs the game takes inspiration from, with additional mechanics that change the flow of combat, such as emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:&lt;br /&gt;
* {{HP}} '''Heart''': Heart is the amount of &amp;quot;HP&amp;quot; party members and enemies have. If fully depleted, the character becomes &amp;quot;Toast&amp;quot; and will be unable to fight.&lt;br /&gt;
* {{MP}} '''Juice''': Juice is the amount of &amp;quot;MP&amp;quot; party members and enemies have. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness.&lt;br /&gt;
* '''Attack''': Attack decides the amount of damage most attacks do, with a few exceptions.&lt;br /&gt;
* '''Defense''': Defense works as predicted, decreasing damage taken by attacks. Note that there are Skills that can bypass defense.&lt;br /&gt;
* '''Speed''': Speed works like an &amp;quot;agility&amp;quot; value, affecting the turn order and the chance to run from a battle. During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes.&lt;br /&gt;
* '''Luck''': Luck controls the critical hit rate. Each Luck point equals +1% critical hit rate. Luck does not increase when leveling up.&lt;br /&gt;
* '''Hit rate''': Hit rate determines whether an attack hits or misses. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. This can be changed with status effects.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The player is only able to change the weapon of the dream world cast, except Omori. Each character uses different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway Town|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
*'''Basil''' uses [[Garden Shears (headspace)|Garden Shears]] to attack.&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. Below is an abstract for each character's skills, a more complete list can be seen at the character page. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below. Unless specified, all enemy skills cost 0 {{MP}}.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
===== [[Omori]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. Its always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x ATK -DEF(steam JP,KR version)&amp;lt;ref name=vertigo&amp;gt;Probably a configuration error. The skill's description describes it as a speed based attack.&amp;lt;/ref&amp;gt; or 3 x AGI - DEF(all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to all enemies and decreases their speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
| name19   = Hide&lt;br /&gt;
| desc19    = Enemies cannot target OMORI for 1 turn. Costs 7 {{MP}}.&lt;br /&gt;
| source19  = Unused&lt;br /&gt;
| name20   = Deep Breath&lt;br /&gt;
| desc20    = Returns OMORI to neutral. If a 2nd or 3rd tier of emotion was removed, OMORI recovers 50% {{HP}}. Costs 15 {{MP}}.&lt;br /&gt;
| source20  = Unused&lt;br /&gt;
| name21   = Pickpocket&lt;br /&gt;
| desc21    = Non-Functional. Seemingly supposed to steal an item from an enemy. Cost 7 {{MP}}.&lt;br /&gt;
| source21  = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Aubrey]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Pep Talk&lt;br /&gt;
| desc1    = Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Counter&lt;br /&gt;
| desc3    = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 6&lt;br /&gt;
| name4    = Twirl&lt;br /&gt;
| desc4    = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 10&lt;br /&gt;
| name5    = Team Spirit&lt;br /&gt;
| desc5    = Makes Aubrey and her target Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source5  = Level 11&lt;br /&gt;
| name6    = Power Hit&lt;br /&gt;
| desc6    = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
| source6  = Level 14&lt;br /&gt;
| name7    = Mood Wrecker&lt;br /&gt;
| desc7    = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
| source7  = Level 17&lt;br /&gt;
| name8    = Wind-up Throw&lt;br /&gt;
| desc8    = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Mash&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 23&lt;br /&gt;
| name10   = Beatdown&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.&lt;br /&gt;
| source10 = Level 27&lt;br /&gt;
| name11   = Last Resort&lt;br /&gt;
| desc11   = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Headbutt&lt;br /&gt;
| desc12   = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
| source12 = [[Berly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Kel]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWKELNEUTRAL.png&lt;br /&gt;
| name1    = Annoy&lt;br /&gt;
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Rebound&lt;br /&gt;
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
| source3  = Level 4&lt;br /&gt;
| name4    = Run 'n Gun&lt;br /&gt;
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.&lt;br /&gt;
| source4  = Level 9&lt;br /&gt;
| name5    = Curveball&lt;br /&gt;
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Ricochet&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 16&lt;br /&gt;
| name7    = Megaphone&lt;br /&gt;
| desc7    = Makes all party members angry. Costs 45 {{MP}}.&lt;br /&gt;
| source7  = Level 20&lt;br /&gt;
| name8    = Can't Catch Me&lt;br /&gt;
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = Level 21&lt;br /&gt;
| name9    = Rally&lt;br /&gt;
| desc9    = Restore 4 energy to the party and 30% Juice to each party member (even if they are dead)&amp;lt;ref&amp;gt;The skill was directly coded to give other party members juice without checking for if they are dead or not&amp;lt;/ref&amp;gt; besides himself, also turns himself Happy. Costs 50 {{MP}}.&lt;br /&gt;
| source9  = Level 26&lt;br /&gt;
| name10   = Comeback&lt;br /&gt;
| desc10   = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
| source10 = Level 29&lt;br /&gt;
| name11   = Tickle&lt;br /&gt;
| desc11   = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Flex&lt;br /&gt;
| desc12   = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging hit by 2.5 times. State removed only when a successful hit was performed. Costs 10 {{MP}}.&lt;br /&gt;
| source12 = [[Pluto]]&lt;br /&gt;
| name13   = Juice Me&lt;br /&gt;
| desc13   = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex state and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
| source13 = [[Coconut]]&lt;br /&gt;
| name14   = Snowball&lt;br /&gt;
| desc14   = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
| source14 = [[Snowball]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Hero]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Acts first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Acts first, makes all foes happier, and decreases their attack by one tier. (firstly targets the first foe in the troop, then apply its states to the rest of the troop)&amp;lt;ref&amp;gt;The check of what state of happy and attack debuff to give depending on the target's states is set to check for the first foe's and not independently checking and applying the states to each foe. - i.e. if the first foe in the troop is already happy, the skill will fail to make all other foes happy, since most foes resist ecstatic.&amp;lt;/ref&amp;gt; Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = First increases the tagged party member's defense by one tier, then afflicts that party member's defense buff to the rest of the party.&amp;lt;ref&amp;gt;The check of what tier of defense buff to give depending on the target's buff tier is set to check for the first member of the party instead of independently checking and applying the states to each party member&amp;lt;/ref&amp;gt; Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
| name19  = Massage (alt.)&lt;br /&gt;
| desc19   = Reduces a foe's defense by 1 tier. Costs 10 {{MP}}&lt;br /&gt;
| source19 = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Basil]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = BasilNeutral.png&lt;br /&gt;
| name1    = Cheer&lt;br /&gt;
| desc1    = Heals Omori and Basil for 20% of their juice and increases one of their stats by 3 tiers based on their emotions. Costs 80 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Herbal Remedy&lt;br /&gt;
| desc2    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Also restores 1 energy. Costs 35 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Photograph&lt;br /&gt;
| desc3    = Taunts all enemies and reduces their hit rate by 25% for the turn. Costs 50 {{MP}}.&lt;br /&gt;
| source3  = Default&lt;br /&gt;
| name4    = Body Slam&lt;br /&gt;
| desc4    = Deals 2 * ATK + (current energy * Basil's level) - DEF to an enemy. Costs 40 {{MP}}.&lt;br /&gt;
| source4  = Default&lt;br /&gt;
| name5    = Tulip&lt;br /&gt;
| desc5    = Deals [Omori's ATK + Omori's DEF + Omori's AGI + (Omori's LCK * 5)] - DEF to all enemies. Costs 50 {{MP}}.&lt;br /&gt;
| source5  = [[Tulip Hairstick]]&lt;br /&gt;
| name6    = Gladiolus&lt;br /&gt;
| desc6    = Deals ATK * 4 to a target with 10% variance. Always hits right in the heart. Costs 40 {{MP}}.&lt;br /&gt;
| source6  = [[Gladiolus Hairband]]&lt;br /&gt;
| name7    = Cactus&lt;br /&gt;
| desc7    = Deals Basil's DEF + Basil's current HP - DEF to a target with 10% variance. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = [[Cactus Hairclip]]&lt;br /&gt;
| name8    = Rose&lt;br /&gt;
| desc8    = Acts first, healing Omori and Basil for 40% of their heart and reducing all foes' attack by 1 tier (firstly targets the first foe in the troop, then apply its attack debuff to the rest of the troop). Healing is not affected by emotions. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = [[Rose Hairclip]]&lt;br /&gt;
| name9    = Flower Crown&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF four times to a target and has a different animation when used against Mari. Costs 75 {{MP}}.&lt;br /&gt;
| source9  = [[Flower Crown]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
===== Sunny =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = Sunny Neutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Calm Down&lt;br /&gt;
| desc2    = Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
| source2  = Encountering [[Something in the Dark]]&lt;br /&gt;
| name3    = Focus&lt;br /&gt;
| desc3    = Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
| source3  = Encountering [[Something in the Walls]]&lt;br /&gt;
| name4    = Persist&lt;br /&gt;
| desc4    = Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
| source4  = Encountering [[Something in the Water]]&lt;br /&gt;
| name5    = Overcome&lt;br /&gt;
| desc5    = Gather all your courage. No {{MP}} cost.&lt;br /&gt;
| source5  = Encountering [[Something]]&lt;br /&gt;
| name6    = Allegro&lt;br /&gt;
| desc6    = [0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
| source6  = Encountering [[Omori (enemy)|Omori]]&lt;br /&gt;
| name7    = Encore&lt;br /&gt;
| desc7    = Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
| source7  = Encountering Omori&lt;br /&gt;
| name8    = Cherish&lt;br /&gt;
| desc8    = Heal all {{HP}} and {{MP}}, then increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
| source8  = Encountering Omori&lt;br /&gt;
| name9    = Overcome (alt.)&lt;br /&gt;
| desc9     = Acts first. Deals 143 damage to a single target. No {{MP}} cost.&lt;br /&gt;
| source9   = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Aubrey =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Homerun&lt;br /&gt;
| desc2    = [4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Damages Aubrey up to 20% of her heart. Costs 25 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Kel =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWKELNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Encourage&lt;br /&gt;
| desc2    = Increase Sunny's attack by three tiers. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Hero =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWHeroNeutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = First aid&lt;br /&gt;
| desc2    = Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&amp;lt;br&amp;gt;&lt;br /&gt;
Something important to note is that this value is static. One can not speed their team up or slow their enemies down to increase the odds of escape.&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
==== Omori ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_attack_twice.png&lt;br /&gt;
| desc1      = Omori walks forward, readying his blade to strike the enemy again.&lt;br /&gt;
| tierone1   = [2 * a.atk - b.def].&lt;br /&gt;
| tiertwo1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
| image2     = Bubble_trip.png&lt;br /&gt;
| desc2      = Omori walks forward and trips the target.&lt;br /&gt;
| tierone2   = [a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
| tiertwo2   = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
| image3     = Bubble_release_energy.png&lt;br /&gt;
| desc3      = Omori and his friends launch their ultimate attack, which needs the entire party alive.&lt;br /&gt;
| tierone3   = [300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tiertwo3   = [600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Aubrey ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_look_Omori.png&lt;br /&gt;
| desc1      = Aubrey looks at Omori to grab his attention...&lt;br /&gt;
| tierone1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tiertwo1   = [(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [3 * a.atk + a.luck].&lt;br /&gt;
| image2     = Bubble_look_Kel.png&lt;br /&gt;
| desc2      = Aubrey looks at Kel, who eggs her back.&lt;br /&gt;
| tierone2   = Turn Aubrey angry.&lt;br /&gt;
| tiertwo2   = Turn Aubrey and Kel Angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by three tiers.&lt;br /&gt;
| image3     = Bubble_look_Hero.png&lt;br /&gt;
| desc3      = Aubrey looks at Hero, who tells her to focus and cheer up!&lt;br /&gt;
| tierone3   = Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
| tiertwo3   = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by two tiers.&amp;lt;ref name=lookhero&amp;gt;If Aubrey's defense has already been buffed by one tier, her defense is increased by one tier instead of two.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_pass_Omori.png&lt;br /&gt;
| desc1      = Kel passes his ball for Omori to catch...&lt;br /&gt;
| tierone1   = [1] damage to Omori... also turns him sad.&lt;br /&gt;
| tiertwo1   = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic, but cannot turn him manic.&amp;lt;ref name=ecstatic&amp;gt;Due to a coding oversight, a happy Omori will only become ecstatic and an ecstatic Omori will stay ecstatic.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| image2     = Bubble_pass_Aubrey.png&lt;br /&gt;
| desc2      = Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
| tierone2   = [Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
| tiertwo2   = [(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
| image3     = Bubble_pass_Hero.png&lt;br /&gt;
| desc3      = Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
| tierone3   = [Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tiertwo3   = [Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tierthree3 = [(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Hero ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_call_Omori.png&lt;br /&gt;
| desc1      = Hero signal Omori to do an attack!&lt;br /&gt;
| tierone1   = Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
| tiertwo1   = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| image2     = Bubble_call_Aubrey.png&lt;br /&gt;
| desc2      = Hero encourages Aubrey to do an attack!&lt;br /&gt;
| tierone2   = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
| tiertwo2   = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| image3     = Bubble_call_Kel.png&lt;br /&gt;
| desc3      = Hero psyches up Kel!&lt;br /&gt;
| tierone3   = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call&amp;gt;The code to remove sadness during the attack is most likely legacy code leftover from testing.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo3   = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Basil ====&lt;br /&gt;
{{Basil Follow-up infobox&lt;br /&gt;
| image1     = Bubble_vent.png&lt;br /&gt;
| desc1      = Omori and Basil vent their anger by attacking an enemy.&lt;br /&gt;
| tierone1   = Makes everyone angrier, then deals [(1.5 * Omori.atk) + (1.5 * Basil.atk) - b.def] to a target with 10% variance.&lt;br /&gt;
| image2     = Bubble_mull.png&lt;br /&gt;
| desc2      = Omori and Basil mull over sad thoughts.&lt;br /&gt;
| tierone2   = Increases the tagged party member's tier of sadness, then adds that tier to everyone. Heals 25% of everyone's juice with 20% variance, effectively healing anywhere between 20-30% of their juice.&lt;br /&gt;
| image3     = Bubble_comfort.png&lt;br /&gt;
| desc3      = Omori and Basil comfort each other.&lt;br /&gt;
| tierone3   = Increases the tagged party member's tier of happiness, then adds that tier to everyone. Heals 25% of everyone's heart with 20% variance, effectively healing anywhere between 20-30% of their heart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs work similar to what is expected in other JRPG, the conventional buffs/debuffs, speed, attack, and defense stack up to three times and last for six turn, or till the end of battle or till the user becomes toast on console versions. Non-conventional buffs and debuffs, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till the user becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.&amp;lt;br&amp;gt;Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''&lt;br /&gt;
&lt;br /&gt;
==== Buffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = BUFF&lt;br /&gt;
| name1      = Attack up&lt;br /&gt;
| tierone1   = Multiply attack by 1.1.&lt;br /&gt;
| tiertwo1   = Multiply attack by 1.25.&lt;br /&gt;
| tierthree1 = Multiply attack by 1.5.&lt;br /&gt;
| name2      = Defense up&lt;br /&gt;
| tierone2   = Multiply defense by 1.15.&lt;br /&gt;
| tiertwo2   = Multiply defense by 1.3.&lt;br /&gt;
| tierthree2 = Multiply defense by 1.5.&lt;br /&gt;
| name3      = Speed up&lt;br /&gt;
| tierone3   = Multiply Speed by 1.5.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 2.&lt;br /&gt;
| tierthree3 = Multiply Speed by 5, or 3 on console versions.&lt;br /&gt;
| name4      = Sno-cone&lt;br /&gt;
| tierone4   = Multiply speed, attack, luck, and defense by 1.2.&lt;br /&gt;
| tiertwo4   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree4 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name5      = Release energy&lt;br /&gt;
| tierone5   = Multiply speed, attack, luck, and defense by 1.25.&amp;lt;ref&amp;gt;Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo5   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree5 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name6      = Basil Release energy&lt;br /&gt;
| tierone6   = Multiply speed, attack, and defense by 1.25 and multiply luck by 1.5. User also regenerates 10% heart and 5% juice at the end of each turn.&lt;br /&gt;
| tiertwo6   = &amp;lt;center&amp;gt;Multiply speed, attack, and defense by 1.5 and multiply luck by 1.8 in addition to tier 1's regen. Reverts to tier 1 after 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree6 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Debuffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = DEBUFF&lt;br /&gt;
| name1      = Attack down&lt;br /&gt;
| tierone1   = Multiply attack by 0.9.&lt;br /&gt;
| tiertwo1   = Multiply attack by 0.8.&lt;br /&gt;
| tierthree1 = Multiply attack by 0.7.&lt;br /&gt;
| name2      = Defense down&lt;br /&gt;
| tierone2   = Multiply defense by 0.75.&lt;br /&gt;
| tiertwo2   = Multiply defense by 0.5.&lt;br /&gt;
| tierthree2 = Multiply defense by 0.25.&lt;br /&gt;
| name3      = Speed down&lt;br /&gt;
| tierone3   = Multiply Speed by 0.8.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 0.5.&lt;br /&gt;
| tierthree3 = Multiply Speed by 0.25.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dream world counterparts.&lt;br /&gt;
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follows:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.&lt;br /&gt;
&amp;lt;b&amp;gt; This value varies depending only on the defender's emotion tier. &amp;lt;/b&amp;gt; So, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage. &lt;br /&gt;
&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
===== Happy =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = OmoriHappy.png&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = OmoriEcstatic.png&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%. &lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = OmoriManic.png&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Angry =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = OmoriAngry.png&lt;br /&gt;
| effect1 = Multiply attack by 1.3, multiply defense by 0.5.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = OmoriEnraged.png&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.3.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = OMORIFurious.png&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.15%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Sad =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = OmoriSad.png&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = OmoriDepressed.png&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = OmoriMiserable.png&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Afraid =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = AFRAID&lt;br /&gt;
| image1  = SunnyStressed.png&lt;br /&gt;
| effect1 = Multiply damage taken from all emotions by 1.5, including afraid, does not apply emotional damage like other emotions, blocks the use of skills (except guard) and follow-ups.&lt;br /&gt;
| name2   = STRESSED OUT&lt;br /&gt;
| image2  = SunnyStressedRed.png&lt;br /&gt;
| effect2 = Blocks the use of skills (except guard), does not apply emotional damage like other emotions, multiply attack by 1.2, multiply defense by 0.9.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
===== Sweetheart =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = Sweetheart (happy).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = Sweetheart (ecstatic).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = Sweetheart (manic).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Space Ex-Boyfriend =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = Space Ex-Boyfriend (Angry).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply attack by 1.25, multiply defense by 0.9.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = Space Ex-Boyfriend (Enraged).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.5, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = Space Ex-Boyfriend (Furious).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.3, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Unbread Twins =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = Unbread Twins (sad).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = Unbread Twins (depressed).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = Unbread Twins (miserable).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plot Armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering Plot Armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot Armor is the internal name of the mechanism that prevents Omori from taking mortal damage once per battle. When triggered, Omori's color scheme will temporarily invert, and the game will announce that Omori &amp;quot;did not succumb.&amp;quot; Once triggered, plot armor's invulnerability will not be removed until the end of the turn: Even if Omori sustains more damage after not succumbing, he will stay at one {{HP}}. After the next turn begins, however, any attack that reduces Omori's {{HP}} to zero will kill him normally, resulting in a Game Over.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor. This meant that, if Omori's plot armor was triggered, '''and''' he ended the turn with more than 5% {{HP}} (possible by either having a healing item used on him before the end of the turn, or reducing his max {{HP}}  through accessories to the point where he effectively always has more than 5% of his {{HP}}), he would retain his plot armor hit, and would be able to survive another killing blow. It was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stat Calculation ==&lt;br /&gt;
Simply put, the buffs and debuffs affecting a stat all interact multiplicatively, excluding hit rate which is additive.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Stat = base stat * (emotion effect) * (in-battle buff) * (in-battle debuff) * (release energy bonus) * (sno-cone bonus). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Hit Rate = base stat + (emotion effect) + (in-battle buff) + (in-battle debuff). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excluding hit rate, the calculated stat is then rounded to the nearest whole number and will not exceed 999. &lt;br /&gt;
&lt;br /&gt;
The bonus from release energy and sno-cone are only applicable to players.&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
In calculating damage, keep in mind that the game uses the calculated stats that has been rounded to the nearest whole number, and a single attack cannot deal more than 9999 damage. The calculated damage formula is then multiplied by damage multipliers, if any.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Damage = {[(damage formula) * (emotion multiplier) * (critical multiplier) * (damage variance)] + additional critical damage} * (flex multiplier). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical damage has a multiplier of 1.5 and an additional damage of +2 which is added after all multipliers have been calculated except for flex.&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the majority of attacks have a randomness factor of 20%, this means it will have its final damage deal anywhere between 80% and 120% of its calculated value (a damage variance of 0.8 to 1.2). Some attacks have no randomness factor (such as Release Energy), while some others have a different randomness factor (such as 30% for Ricochet).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When introducing the party to a Sad Lost Sprout Mole, Hero will incorrectly claim that Sad enemies &amp;quot;won't do as much damage as normal.&amp;quot; While Sad enemies generally are more likely to waste their turn, Sad does not affect Attack power whatsoever.&lt;br /&gt;
* From version 1.0.7 and onward, most of Hero's heart-healing skills are affected by emotion: Hero will heal characters weak to his current emotion more, and he will likewise heal characters strong against his current emotion less. The only exceptions are Tea Time, Share Food, and Fast Food, which are unaffected by emotional advantages. This is likely an oversight.&lt;br /&gt;
* Hero's cook skill is the only healing skill that has any variance to the % of max HP healed. This is also likely an oversight.&lt;br /&gt;
* Omori and Hero's sprites while Angry only have two frames of animation, as opposed to three. This also applies to Omori's 'injured' graphic as it is based off of his Angry sprite. This is likely an oversight.&lt;br /&gt;
* An unused emotion called &amp;quot;panic&amp;quot; exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Battle_system&amp;diff=13846</id>
		<title>Battle system</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Battle_system&amp;diff=13846"/>
		<updated>2024-08-26T18:42:56Z</updated>

		<summary type="html">&lt;p&gt;Triploon: Corrected a section which incorrectly stated that Miserable &amp;quot;multiplies defense by 50%&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to combat in the traditional turn-based JRPGs the game takes inspiration from, with additional mechanics that change the flow of combat, such as emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:&lt;br /&gt;
* {{HP}} '''Heart''': Heart is the amount of &amp;quot;HP&amp;quot; party members and enemies have. If fully depleted, the character becomes &amp;quot;Toast&amp;quot; and will be unable to fight.&lt;br /&gt;
* {{MP}} '''Juice''': Juice is the amount of &amp;quot;MP&amp;quot; party members and enemies have. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness.&lt;br /&gt;
* '''Attack''': Attack decides the amount of damage most attacks do, with a few exceptions.&lt;br /&gt;
* '''Defense''': Defense works as predicted, decreasing damage taken by attacks. Note that there are Skills that can bypass defense.&lt;br /&gt;
* '''Speed''': Speed works like an &amp;quot;agility&amp;quot; value, affecting the turn order and the chance to run from a battle. During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes.&lt;br /&gt;
* '''Luck''': Luck controls the critical hit rate. Each Luck point equals +1% critical hit rate. Luck does not increase when leveling up.&lt;br /&gt;
* '''Hit rate''': Hit rate determines whether an attack hits or misses. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. This can be changed with status effects.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The player is only able to change the weapon of the dream world cast, except Omori. Each character uses different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway Town|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
*'''Basil''' uses [[Garden Shears (headspace)|Garden Shears]] to attack.&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. Below is an abstract for each character's skills, a more complete list can be seen at the character page. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below. Unless specified, all enemy skills cost 0 {{MP}}.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
===== [[Omori]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. Its always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x ATK -DEF(steam JP,KR version)&amp;lt;ref name=vertigo&amp;gt;Probably a configuration error. The skill's description describes it as a speed based attack.&amp;lt;/ref&amp;gt; or 3 x AGI - DEF(all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to all enemies and decreases their speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
| name19   = Hide&lt;br /&gt;
| desc19    = Enemies cannot target OMORI for 1 turn. Costs 7 {{MP}}.&lt;br /&gt;
| source19  = Unused&lt;br /&gt;
| name20   = Deep Breath&lt;br /&gt;
| desc20    = Returns OMORI to neutral. If a 2nd or 3rd tier of emotion was removed, OMORI recovers 50% {{HP}}. Costs 15 {{MP}}.&lt;br /&gt;
| source20  = Unused&lt;br /&gt;
| name21   = Pickpocket&lt;br /&gt;
| desc21    = Non-Functional. Seemingly supposed to steal an item from an enemy. Cost 7 {{MP}}.&lt;br /&gt;
| source21  = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Aubrey]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Pep Talk&lt;br /&gt;
| desc1    = Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Counter&lt;br /&gt;
| desc3    = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 6&lt;br /&gt;
| name4    = Twirl&lt;br /&gt;
| desc4    = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 10&lt;br /&gt;
| name5    = Team Spirit&lt;br /&gt;
| desc5    = Makes Aubrey and her target Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source5  = Level 11&lt;br /&gt;
| name6    = Power Hit&lt;br /&gt;
| desc6    = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
| source6  = Level 14&lt;br /&gt;
| name7    = Mood Wrecker&lt;br /&gt;
| desc7    = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
| source7  = Level 17&lt;br /&gt;
| name8    = Wind-up Throw&lt;br /&gt;
| desc8    = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Mash&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 23&lt;br /&gt;
| name10   = Beatdown&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.&lt;br /&gt;
| source10 = Level 27&lt;br /&gt;
| name11   = Last Resort&lt;br /&gt;
| desc11   = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Headbutt&lt;br /&gt;
| desc12   = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
| source12 = [[Berly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Kel]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWKELNEUTRAL.png&lt;br /&gt;
| name1    = Annoy&lt;br /&gt;
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Rebound&lt;br /&gt;
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
| source3  = Level 4&lt;br /&gt;
| name4    = Run 'n Gun&lt;br /&gt;
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.&lt;br /&gt;
| source4  = Level 9&lt;br /&gt;
| name5    = Curveball&lt;br /&gt;
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Ricochet&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 16&lt;br /&gt;
| name7    = Megaphone&lt;br /&gt;
| desc7    = Makes all party members angry. Costs 45 {{MP}}.&lt;br /&gt;
| source7  = Level 20&lt;br /&gt;
| name8    = Can't Catch Me&lt;br /&gt;
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = Level 21&lt;br /&gt;
| name9    = Rally&lt;br /&gt;
| desc9    = Restore 4 energy to the party and 30% Juice to each party member (even if they are dead)&amp;lt;ref&amp;gt;The skill was directly coded to give other party members juice without checking for if they are dead or not&amp;lt;/ref&amp;gt; besides himself, also turns himself Happy. Costs 50 {{MP}}.&lt;br /&gt;
| source9  = Level 26&lt;br /&gt;
| name10   = Comeback&lt;br /&gt;
| desc10   = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
| source10 = Level 29&lt;br /&gt;
| name11   = Tickle&lt;br /&gt;
| desc11   = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Flex&lt;br /&gt;
| desc12   = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging hit by 2.5 times. State removed only when a successful hit was performed. Costs 10 {{MP}}.&lt;br /&gt;
| source12 = [[Pluto]]&lt;br /&gt;
| name13   = Juice Me&lt;br /&gt;
| desc13   = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex state and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
| source13 = [[Coconut]]&lt;br /&gt;
| name14   = Snowball&lt;br /&gt;
| desc14   = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
| source14 = [[Snowball]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Hero]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Act's first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Acts first, makes all foes happier, and decreases their attack by one tier. (firstly targets the first foe in the troop, then apply its states to the rest of the troop)&amp;lt;ref&amp;gt;The check of what state of happy and attack debuff to give depending on the target's states is set to check for the first foe's and not independently checking and applying the states to each foe. - i.e. if the first foe in the troop is already happy, the skill will fail to make all other foes happy, since most foes resist ecstatic.&amp;lt;/ref&amp;gt; Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = First increases the tagged party member's defense by one tier, then afflicts that party member's defense buff to the rest of the party.&amp;lt;ref&amp;gt;The check of what tier of defense buff to give depending on the target's buff tier is set to check for the first member of the party instead of independently checking and applying the states to each party member&amp;lt;/ref&amp;gt; Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
| name19  = Massage (alt.)&lt;br /&gt;
| desc19   = Reduces a foe's defense by 1 tier. Costs 10 {{MP}}&lt;br /&gt;
| source19 = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Basil]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = BasilNeutral.png&lt;br /&gt;
| name1    = Cheer&lt;br /&gt;
| desc1    = Heals Omori and Basil for 20% of their juice and increases one of their stats by 3 tiers based on their emotions. Costs 80 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Herbal Remedy&lt;br /&gt;
| desc2    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Also restores 1 energy. Costs 35 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Photograph&lt;br /&gt;
| desc3    = Taunts all enemies and reduces their hit rate by 25% for the turn. Costs 50 {{MP}}.&lt;br /&gt;
| source3  = Default&lt;br /&gt;
| name4    = Body Slam&lt;br /&gt;
| desc4    = Deals 2 * ATK + (current energy * Basil's level) - DEF to an enemy. Costs 40 {{MP}}.&lt;br /&gt;
| source4  = Default&lt;br /&gt;
| name5    = Tulip&lt;br /&gt;
| desc5    = Deals [Omori's ATK + Omori's DEF + Omori's AGI + (Omori's LCK * 5)] - DEF to all enemies. Costs 50 {{MP}}.&lt;br /&gt;
| source5  = [[Tulip Hairstick]]&lt;br /&gt;
| name6    = Gladiolus&lt;br /&gt;
| desc6    = Deals ATK * 4 to a target with 10% variance. Always hits right in the heart. Costs 40 {{MP}}.&lt;br /&gt;
| source6  = [[Gladiolus Hairband]]&lt;br /&gt;
| name7    = Cactus&lt;br /&gt;
| desc7    = Deals Basil's DEF + Basil's current HP - DEF to a target with 10% variance. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = [[Cactus Hairclip]]&lt;br /&gt;
| name8    = Rose&lt;br /&gt;
| desc8    = Acts first, healing Omori and Basil for 40% of their heart and reducing all foes' attack by 1 tier (firstly targets the first foe in the troop, then apply its attack debuff to the rest of the troop). Healing is not affected by emotions. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = [[Rose Hairclip]]&lt;br /&gt;
| name9    = Flower Crown&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF four times to a target and has a different animation when used against Mari. Costs 75 {{MP}}.&lt;br /&gt;
| source9  = [[Flower Crown]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
===== Sunny =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = Sunny Neutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Calm Down&lt;br /&gt;
| desc2    = Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
| source2  = Encountering [[Something in the Dark]]&lt;br /&gt;
| name3    = Focus&lt;br /&gt;
| desc3    = Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
| source3  = Encountering [[Something in the Walls]]&lt;br /&gt;
| name4    = Persist&lt;br /&gt;
| desc4    = Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
| source4  = Encountering [[Something in the Water]]&lt;br /&gt;
| name5    = Overcome&lt;br /&gt;
| desc5    = Gather all your courage. No {{MP}} cost.&lt;br /&gt;
| source5  = Encountering [[Something]]&lt;br /&gt;
| name6    = Allegro&lt;br /&gt;
| desc6    = [0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
| source6  = Encountering [[Omori (enemy)|Omori]]&lt;br /&gt;
| name7    = Encore&lt;br /&gt;
| desc7    = Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
| source7  = Encountering Omori&lt;br /&gt;
| name8    = Cherish&lt;br /&gt;
| desc8    = Heal all {{HP}} and {{MP}}, then increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
| source8  = Encountering Omori&lt;br /&gt;
| name9    = Overcome (alt.)&lt;br /&gt;
| desc9     = Acts first. Deals 143 damage to a single target. No {{MP}} cost.&lt;br /&gt;
| source9   = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Aubrey =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Homerun&lt;br /&gt;
| desc2    = [4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Damages Aubrey up to 20% of her heart. Costs 25 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Kel =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWKELNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Encourage&lt;br /&gt;
| desc2    = Increase Sunny's attack by three tiers. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Hero =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWHeroNeutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = First aid&lt;br /&gt;
| desc2    = Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&amp;lt;br&amp;gt;&lt;br /&gt;
Something important to note is that this value is static. One can not speed their team up or slow their enemies down to increase the odds of escape.&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
==== Omori ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_attack_twice.png&lt;br /&gt;
| desc1      = Omori walks forward, readying his blade to strike the enemy again.&lt;br /&gt;
| tierone1   = [2 * a.atk - b.def].&lt;br /&gt;
| tiertwo1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
| image2     = Bubble_trip.png&lt;br /&gt;
| desc2      = Omori walks forward and trips the target.&lt;br /&gt;
| tierone2   = [a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
| tiertwo2   = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
| image3     = Bubble_release_energy.png&lt;br /&gt;
| desc3      = Omori and his friends launch their ultimate attack, which needs the entire party alive.&lt;br /&gt;
| tierone3   = [300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tiertwo3   = [600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Aubrey ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_look_Omori.png&lt;br /&gt;
| desc1      = Aubrey looks at Omori to grab his attention...&lt;br /&gt;
| tierone1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tiertwo1   = [(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [3 * a.atk + a.luck].&lt;br /&gt;
| image2     = Bubble_look_Kel.png&lt;br /&gt;
| desc2      = Aubrey looks at Kel, who eggs her back.&lt;br /&gt;
| tierone2   = Turn Aubrey angry.&lt;br /&gt;
| tiertwo2   = Turn Aubrey and Kel Angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by three tiers.&lt;br /&gt;
| image3     = Bubble_look_Hero.png&lt;br /&gt;
| desc3      = Aubrey looks at Hero, who tells her to focus and cheer up!&lt;br /&gt;
| tierone3   = Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
| tiertwo3   = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by two tiers.&amp;lt;ref name=lookhero&amp;gt;If Aubrey's defense has already been buffed by one tier, her defense is increased by one tier instead of two.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_pass_Omori.png&lt;br /&gt;
| desc1      = Kel passes his ball for Omori to catch...&lt;br /&gt;
| tierone1   = [1] damage to Omori... also turns him sad.&lt;br /&gt;
| tiertwo1   = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic, but cannot turn him manic.&amp;lt;ref name=ecstatic&amp;gt;Due to a coding oversight, a happy Omori will only become ecstatic and an ecstatic Omori will stay ecstatic.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| image2     = Bubble_pass_Aubrey.png&lt;br /&gt;
| desc2      = Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
| tierone2   = [Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
| tiertwo2   = [(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
| image3     = Bubble_pass_Hero.png&lt;br /&gt;
| desc3      = Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
| tierone3   = [Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tiertwo3   = [Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tierthree3 = [(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Hero ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_call_Omori.png&lt;br /&gt;
| desc1      = Hero signal Omori to do an attack!&lt;br /&gt;
| tierone1   = Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
| tiertwo1   = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| image2     = Bubble_call_Aubrey.png&lt;br /&gt;
| desc2      = Hero encourages Aubrey to do an attack!&lt;br /&gt;
| tierone2   = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
| tiertwo2   = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| image3     = Bubble_call_Kel.png&lt;br /&gt;
| desc3      = Hero psyches up Kel!&lt;br /&gt;
| tierone3   = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call&amp;gt;The code to remove sadness during the attack is most likely legacy code leftover from testing.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo3   = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Basil ====&lt;br /&gt;
{{Basil Follow-up infobox&lt;br /&gt;
| image1     = Bubble_vent.png&lt;br /&gt;
| desc1      = Omori and Basil vent their anger by attacking an enemy.&lt;br /&gt;
| tierone1   = Increases the tagged party member's tier of anger, then adds that tier to everyone, then deals [(1.5 * Omori.atk) + (1.5 * Basil.atk) - b.def] to a target with 10% variance.&lt;br /&gt;
| image2     = Bubble_mull.png&lt;br /&gt;
| desc2      = Omori and Basil mull over sad thoughts.&lt;br /&gt;
| tierone2   = Increases the tagged party member's tier of sadness, then adds that tier to everyone. Heals 25% of everyone's juice with 20% variance, effectively healing anywhere between 20-30% of their juice.&lt;br /&gt;
| image3     = Bubble_comfort.png&lt;br /&gt;
| desc3      = Omori and Basil comfort each other.&lt;br /&gt;
| tierone3   = Increases the tagged party member's tier of happiness, then adds that tier to everyone. Heals 25% of everyone's heart with 20% variance, effectively healing anywhere between 20-30% of their heart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs work similar to what is expected in other JRPG, the conventional buffs/debuffs, speed, attack, and defense stack up to three times and last for six turn, or till the end of battle or till the user becomes toast on console versions. Non-conventional buffs and debuffs, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till the user becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.&amp;lt;br&amp;gt;Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''&lt;br /&gt;
&lt;br /&gt;
==== Buffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = BUFF&lt;br /&gt;
| name1      = Attack up&lt;br /&gt;
| tierone1   = Multiply attack by 1.1.&lt;br /&gt;
| tiertwo1   = Multiply attack by 1.25.&lt;br /&gt;
| tierthree1 = Multiply attack by 1.5.&lt;br /&gt;
| name2      = Defense up&lt;br /&gt;
| tierone2   = Multiply defense by 1.15.&lt;br /&gt;
| tiertwo2   = Multiply defense by 1.3.&lt;br /&gt;
| tierthree2 = Multiply defense by 1.5.&lt;br /&gt;
| name3      = Speed up&lt;br /&gt;
| tierone3   = Multiply Speed by 1.5.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 2.&lt;br /&gt;
| tierthree3 = Multiply Speed by 5, or 3 on console versions.&lt;br /&gt;
| name4      = Sno-cone&lt;br /&gt;
| tierone4   = Multiply speed, attack, luck, and defense by 1.2.&lt;br /&gt;
| tiertwo4   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree4 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name5      = Release energy&lt;br /&gt;
| tierone5   = Multiply speed, attack, luck, and defense by 1.25.&amp;lt;ref&amp;gt;Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo5   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree5 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name6      = Basil Release energy&lt;br /&gt;
| tierone6   = Multiply speed, attack, and defense by 1.25 and multiply luck by 1.5. User also regenerates 10% heart and 5% juice at the end of each turn.&lt;br /&gt;
| tiertwo6   = &amp;lt;center&amp;gt;Multiply speed, attack, and defense by 1.5 and multiply luck by 1.8 in addition to tier 1's regen. Reverts to tier 1 after 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree6 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Debuffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = DEBUFF&lt;br /&gt;
| name1      = Attack down&lt;br /&gt;
| tierone1   = Multiply attack by 0.9.&lt;br /&gt;
| tiertwo1   = Multiply attack by 0.8.&lt;br /&gt;
| tierthree1 = Multiply attack by 0.7.&lt;br /&gt;
| name2      = Defense down&lt;br /&gt;
| tierone2   = Multiply defense by 0.75.&lt;br /&gt;
| tiertwo2   = Multiply defense by 0.5.&lt;br /&gt;
| tierthree2 = Multiply defense by 0.25.&lt;br /&gt;
| name3      = Speed down&lt;br /&gt;
| tierone3   = Multiply Speed by 0.8.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 0.5.&lt;br /&gt;
| tierthree3 = Multiply Speed by 0.25.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dream world counterparts.&lt;br /&gt;
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follows:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.&lt;br /&gt;
&amp;lt;b&amp;gt; This value varies depending only on the defender's emotion tier. &amp;lt;/b&amp;gt; So, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage. &lt;br /&gt;
&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
===== Happy =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = OmoriHappy.png&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = OmoriEcstatic.png&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%. &lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = OmoriManic.png&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Angry =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = OmoriAngry.png&lt;br /&gt;
| effect1 = Multiply attack by 1.3, multiply defense by 0.5.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = OmoriEnraged.png&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.3.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = OMORIFurious.png&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.15%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Sad =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = OmoriSad.png&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = OmoriDepressed.png&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = OmoriMiserable.png&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Afraid =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = AFRAID&lt;br /&gt;
| image1  = SunnyStressed.png&lt;br /&gt;
| effect1 = Multiply damage taken from all emotions by 1.5, including afraid, does not apply emotional damage like other emotions, blocks the use of skills (except guard) and follow-ups.&lt;br /&gt;
| name2   = STRESSED OUT&lt;br /&gt;
| image2  = SunnyStressedRed.png&lt;br /&gt;
| effect2 = Blocks the use of skills (except guard), does not apply emotional damage like other emotions, multiply attack by 1.2, multiply defense by 0.9.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
===== Sweetheart =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = Sweetheart (happy).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = Sweetheart (ecstatic).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = Sweetheart (manic).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Space Ex-Boyfriend =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = Space Ex-Boyfriend (Angry).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply attack by 1.25, multiply defense by 0.9.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = Space Ex-Boyfriend (Enraged).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.5, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = Space Ex-Boyfriend (Furious).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.3, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Unbread Twins =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = Unbread Twins (sad).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = Unbread Twins (depressed).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = Unbread Twins (miserable).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plot Armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering Plot Armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot Armor is the internal name of the mechanism that prevents Omori from taking mortal damage once per battle. When triggered, Omori's color scheme will temporarily invert, and the game will announce that Omori &amp;quot;did not succumb.&amp;quot; Once triggered, plot armor's invulnerability will not be removed until the end of the turn: Even if Omori sustains more damage after not succumbing, he will stay at one {{HP}}. After the next turn begins, however, any attack that reduces Omori's {{HP}} to zero will kill him normally, resulting in a Game Over.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor. This meant that, if Omori's plot armor was triggered, '''and''' he ended the turn with more than 5% {{HP}} (possible by either having a healing item used on him before the end of the turn, or reducing his max {{HP}}  through accessories to the point where he effectively always has more than 5% of his {{HP}}), he would retain his plot armor hit, and would be able to survive another killing blow. It was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stat Calculation ==&lt;br /&gt;
Simply put, the buffs and debuffs affecting a stat all interact multiplicatively, excluding hit rate which is additive.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Stat = base stat * (emotion effect) * (in-battle buff) * (in-battle debuff) * (release energy bonus) * (sno-cone bonus). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Hit Rate = base stat + (emotion effect) + (in-battle buff) + (in-battle debuff). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excluding hit rate, the calculated stat is then rounded to the nearest whole number and will not exceed 999. &lt;br /&gt;
&lt;br /&gt;
The bonus from release energy and sno-cone are only applicable to players.&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
In calculating damage, keep in mind that the game uses the calculated stats that has been rounded to the nearest whole number, and a single attack cannot deal more than 9999 damage. The calculated damage formula is then multiplied by damage multipliers, if any.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Damage = {[(damage formula) * (emotion multiplier) * (critical multiplier) * (damage variance)] + additional critical damage} * (flex multiplier). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical damage has a multiplier of 1.5 and an additional damage of +2 which is added after all multipliers have been calculated except for flex.&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the majority of attacks have a randomness factor of 20%, this means it will have its final damage deal anywhere between 80% and 120% of its calculated value (a damage variance of 0.8 to 1.2). Some attacks have no randomness factor (such as Release Energy), while some others have a different randomness factor (such as 30% for Ricochet).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When introducing the party to a Sad Lost Sprout Mole, Hero will incorrectly claim that Sad enemies &amp;quot;won't do as much damage as normal.&amp;quot; While Sad enemies generally are more likely to waste their turn, Sad does not affect Attack power whatsoever.&lt;br /&gt;
* From version 1.0.7 and onward, most of Hero's heart-healing skills are affected by emotion: Hero will heal characters weak to his current emotion more, and he will likewise heal characters strong against his current emotion less. The only exceptions are Tea Time, Share Food, and Fast Food, which are unaffected by emotional advantages. This is likely an oversight.&lt;br /&gt;
* Hero's cook skill is the only healing skill that has any variance to the % of max HP healed. This is also likely an oversight.&lt;br /&gt;
* Omori and Hero's sprites while Angry only have two frames of animation, as opposed to three. This also applies to Omori's 'injured' graphic as it is based off of his Angry sprite. This is likely an oversight.&lt;br /&gt;
* An unused emotion called &amp;quot;panic&amp;quot; exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Triploon</name></author>
	</entry>
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