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	<title>OMORI Wiki - User contributions [en]</title>
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	<updated>2026-04-17T03:41:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=7714</id>
		<title>OMORI (game)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=7714"/>
		<updated>2021-07-25T14:14:13Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: /* Gameplay Mechanics */ Cleaned up a lot of the page and simplified a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OMORI is a psychological horror [[wikipedia:RPG_Maker|RPGMaker]] game developed by [[OMOCAT]] and co-published by [[wikipedia:Playism|PLAYISM]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
OMORI originally had many side projects that featured the titular character before the game was announced. This would include [http://web.archive.org/web/20181023092723/http://www.omoriboy.com/page/5 OMORI'S BLOG], [[OMORI'S STORY]], [[OMORI'S SKETCHBOOK]], and an unfinished manga. These projects would eventually evolve into a game that was first announced on OMOCAT's [https://www.omocat-blog.com Tumblr] on July 31st, 2013; along with announcing the discontinuing of the manga. The post showed off the first sprites in the game with the four protagonists and their walking animations. The following day, a Twitter page was made to follow the development of the game. While the Kickstarter was lightly teased about on October 20th, 2013 on Tumblr, it was not officially announced until April 21st, 2014 when the Kickstarter went live. This Kickstarter is also when the first glimpse of the game with its first trailer was released. Originally asking for  $22,000, the Kickstarter was met with overwhelming support and was able to finish their campaign with $203,300.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The development of OMORI posed a lot of leaps and hurdles the team had to overcome that resulted in many delays. The game was originally projected to come out in 2016 but a multitude of different factors pushed this date until its eventual release of December 25th, 2020.&lt;br /&gt;
&lt;br /&gt;
* '''Engine Change:''' The game originally was being made on RPGMaker VX Ace. In the public Kickstarter Updates, it explains the main reason for the shift to RPGMaker MV was due to the old engine being outdated and no longer being updated. They also explained this switch would make having OMORI on MAC OS much cheaper. As a result, however, many plugins had to be remade  \from scratch due to the updates breaking a lot of the plug-ins. &lt;br /&gt;
* '''Art Style Change:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
'''Emotions''' are... well, it's self-explanatory. Working like a system of Rock-Paper-Scissors, Angry beats Sad, Sad beats Happy and Happy beats Angry. '''EMOTIONS''' can be inflicted on friends or foes, Such as sadness, which Increases your '''Defense''', lowers your '''Speed''' and some damage dealt to {{HP}} '''Heart''' will be transferred to {{MP}} '''Juice''' instead. Anger which raises your '''Attack''', but lowers your '''Defense'''. And Happiness, which increases the '''chance of dealing a critical hit''' (known as Hitting right in the Heart in-game) but lowers your '''accuracy''' on attacks.&lt;br /&gt;
=== Follow-Ups ===&lt;br /&gt;
When attacking, three balloons will pop-up, with directional keys doing something for each character, each of these follow-ups act differently depending on what level they are.&lt;br /&gt;
&lt;br /&gt;
Normal Follow-Ups cost 3 ENERGY to do, which is gained by being damaged or damaging a foe. You can save up to 10 ENERGY, and you start every battle in Headspace with 3 ENERGY. Omori is the only character that can release the maxed-up energy bar at once with his DOWN Follow-Up.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page is WIP.&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Town_Area&amp;diff=7713</id>
		<title>Town Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Town_Area&amp;diff=7713"/>
		<updated>2021-07-25T14:07:41Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: /* Mari's House */ Detailed the broken ROOM WITH SELF map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''', otherwise known as &amp;quot;Neighborhood&amp;quot;, is a room in [[Black Space]]. This room is the fourth room the player will enter in Black Space.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This area resembles a town. There's many houses, neatly aligned. Interacting with the doors of these house will play a bell sound. There is an unknown chance to trigger a jumpscare for every bell that was rung .&amp;lt;br&amp;gt;&lt;br /&gt;
There's a bathtub and a fridge in the middle of the street and crudely drawn deer that are running in place.&lt;br /&gt;
Going to the bottom of this area will lead you to a small puddle. Above the puddle is [[Stranger]], he can be talked to for some dialogue but that's not strictly required.&amp;lt;br&amp;gt;&lt;br /&gt;
Right below the puddle is the key.&amp;lt;br&amp;gt;&lt;br /&gt;
Like in the other rooms, collecting the key will spawn red hands that will teleport you back to the Black Space hub. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
=== Mari's House ===&lt;br /&gt;
Interacting with the door with the clock on it's head, on the fourth house in the fifth row from the top will bring you to mari's house.&amp;lt;br&amp;gt;&lt;br /&gt;
In it there's two bookcases, a potted plant, a box, a fridge, a bed, a drawer, a bathtub, a window, a cake, and a painting on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
There is only two things that one can interact in here: The cake and the painting.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player interacts with the cake, the game will asks them if they want to eat it. If they say yes, Omori will begin eating the cake.&amp;lt;br&amp;gt;&lt;br /&gt;
He will realize that it feels like chewing on bones and that his molars have suddenly gone missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the player interacts with the painting, they will see a girl, whose body was largely covered with her own hair.&amp;lt;br&amp;gt;&lt;br /&gt;
After looking away, the girl will exit the painting and follow you around, leaving her painting empty.&lt;br /&gt;
&lt;br /&gt;
However, there is also a mirror that was supposed to teleport you to ROOM WITH SELF, but due to the code not working, it's impossible to enter without modifying the game. Room is detailed right below this.&lt;br /&gt;
&lt;br /&gt;
==== ROOM WITH SELF ====&lt;br /&gt;
* ''Note: The code that teleports you to this room is broken in vanilla OMORI.''&lt;br /&gt;
&lt;br /&gt;
When entering this room, the player will no longer control Omori, but instead a pair of eyes. You must align the eyes correctly into Hellmori's sockets to get out of the room. A way to tell you aligned them correctly if the eyes no longer move when hitting any directional key. Normally, it's impossible to actually align the pair in the vanilla game, due to there being a invisible hitbox around the nose area, preventing you from actually completing the room.[https://www.youtube.com/watch?v=20sNn4wkZgw]&lt;br /&gt;
&lt;br /&gt;
Hellmori's face is the same as that of Headspace's Floating Mirror jumpscare[https://www.youtube.com/watch?v=XjyIP5g7Qlc], but higher quality.&lt;br /&gt;
&lt;br /&gt;
===Developer Room===&lt;br /&gt;
If the player interacts with one specific tombstone at the top of the area, they will be teleported to the tombstone room.&amp;lt;br&amp;gt;&lt;br /&gt;
This room contains many tombstone with witty text written on them by the developers of [[OMORI (game)|Omori]].&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
Stranger: &amp;quot;When you hid the truth, you sealed a part of me away with it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;He's been waiting for someone to save him all this time.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;On that day... When you became nothing... I was split in half. Which one do you think was more painful?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tombstone room, from the top left to right:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here lies Andrew Vance A.K.A Sleepykuya. The town drunk. Died fighting actual mole. 1873-1901.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Ocean's dream. Died as he lived... covered in cheese.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Melonkid. Accidentally walked into a rake.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Omocat. It is only when we die that we truly begin to live.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Whitney White A.K.A Yin. The demon got it's revenge :(.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Minced. Wilted from a lack of water.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Rai. Died in a fight... but you should see the other guy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Ems. Food offerings required.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Aivi. Poignant, yet ever so fleeting. Truly was the effervesence of life.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Rochelle. Death by Caffeine at age 23.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Pedro. Destroyed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Batino. No buried treasure here, nope.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Archeia. Died swimming with the fishes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Kim Vance A.K.A La Aguacate. Death by involvement in an illegal avocado smuggling accident.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies TDS. You have to be realistic about these things.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Bluemoon. Everyone's favorite senpai. (So long, Fiuto...).&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Cachi. Do not open until 20XX.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Moogiri. It's dark in here... but I kind of like it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Kairu. Life Jam had no effect!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Pride-kun. Still hasn't found her pen.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is another tombstone, far off from the rest. It says:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies other guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Alternate Entrances==&lt;br /&gt;
* The player can also enter this room by taking a monochrome taxi in the [[Endless Highway]]. The taxi has a 10% chance to spawn after booting up the game.&lt;br /&gt;
* One can enter the developer room by interacting with the left most head in [[Looping_Forest#Heads_Looking_Up|heads looking up]], and walking out of the developer room.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The cut character &amp;quot;[[Meido]]&amp;quot; can be found here if accessed through the [[Looping Forest]] in the Hikkiomori route.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
TownArea.png| The room as seen ingame.&lt;br /&gt;
Map505.png| This area's full layout&lt;br /&gt;
Map278.png| Mari's house&lt;br /&gt;
Map297.png| The tombstone room. Please note the tombstone in the top right corner.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:SuperPiterOfficialWiki&amp;diff=7702</id>
		<title>User:SuperPiterOfficialWiki</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:SuperPiterOfficialWiki&amp;diff=7702"/>
		<updated>2021-07-25T03:44:47Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: Created page with &amp;quot;Hello. I'm Super Piter, a dude who likes retro FPS games and Omori... but i also like other games too.  Helping this wiki to be as complete as possible.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello. I'm Super Piter, a dude who likes retro FPS games and Omori... but i also like other games too.&lt;br /&gt;
&lt;br /&gt;
Helping this wiki to be as complete as possible.&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=7701</id>
		<title>OMORI (game)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=7701"/>
		<updated>2021-07-25T03:42:51Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: /* Gameplay Mechanics */  Yikes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OMORI is a psychological horror [[wikipedia:RPG_Maker|RPGMaker]] game developed by [[OMOCAT]] and co-published by [[wikipedia:Playism|PLAYISM]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
OMORI originally had many side projects that featured the titular character before the game was announced. This would include [http://web.archive.org/web/20181023092723/http://www.omoriboy.com/page/5 OMORI'S BLOG], [[OMORI'S STORY]], [[OMORI'S SKETCHBOOK]], and an unfinished manga. These projects would eventually evolve into a game that was first announced on OMOCAT's [https://www.omocat-blog.com Tumblr] on July 31st, 2013; along with announcing the discontinuing of the manga. The post showed off the first sprites in the game with the four protagonists and their walking animations. The following day, a Twitter page was made to follow the development of the game. While the Kickstarter was lightly teased about on October 20th, 2013 on Tumblr, it was not officially announced until April 21st, 2014 when the Kickstarter went live. This Kickstarter is also when the first glimpse of the game with its first trailer was released. Originally asking for  $22,000, the Kickstarter was met with overwhelming support and was able to finish their campaign with $203,300.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The development of OMORI posed a lot of leaps and hurdles the team had to overcome that resulted in many delays. The game was originally projected to come out in 2016 but a multitude of different factors pushed this date until its eventual release of December 25th, 2020.&lt;br /&gt;
&lt;br /&gt;
* '''Engine Change:''' The game originally was being made on RPGMaker VX Ace. In the public Kickstarter Updates, it explains the main reason for the shift to RPGMaker MV was due to the old engine being outdated and no longer being updated. They also explained this switch would make having OMORI on MAC OS much cheaper. As a result, however, many plugins had to be remade  \from scratch due to the updates breaking a lot of the plug-ins. &lt;br /&gt;
* '''Art Style Change:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay Mechanics==&lt;br /&gt;
Editor's Note: We need to finish this darn section. Signed: [[User:SuperPiterOfficialWiki|SuperPiterOfficialWiki]] ([[User talk:SuperPiterOfficialWiki|talk]])&lt;br /&gt;
===Emotions===&lt;br /&gt;
'''EMOTIONS''' are... well, it's self-explanatory. Working like a system of Rock-Paper-Scissors, Angry beats Sad, Sad beats Happy and Happy beats Angry. '''EMOTIONS''' can be inflicted on friends or foes, Such as sadness, which Increases your '''DEFENSE''', lowers your '''SPEED''' and some damage dealt to {{HP}} '''HEART''' will be transferred to {{MP}} '''JUICE''' instead. Anger which raises your '''ATTACK''', but lowers your '''DEFENSE'''. And '''Happiness''', which increases the '''chance of dealing a critical hit''' (known as Hitting right in the Heart in-game) but lowers your '''accuracy''' on attacks.&lt;br /&gt;
===Follow-Ups===&lt;br /&gt;
When attacking, three balloons will pop-up, with directional keys doing something for each character, each of these follow-ups act differently depending on what level they are.&lt;br /&gt;
&lt;br /&gt;
Normal Follow-Ups cost 3 ENERGY to do, which is gained by being damaged or damaging a foe. You can save up to 10 ENERGY, and you start every battle in Headspace with 3 ENERGY.&lt;br /&gt;
====Omori's Follow-Ups====&lt;br /&gt;
* Hitting UP will make Omori attack again.&lt;br /&gt;
* Hitting RIGHT will make Omori trip the enemy, dealing damage and reducing their speed.&lt;br /&gt;
* Hitting DOWN will make Omori and friends unleash their ultimate attack. You need to have reached max Energy + All members of your party to be alive before you get to actually release energy.&lt;br /&gt;
=====Level 1=====&lt;br /&gt;
Will deal 300 damage to all foes.&lt;br /&gt;
&lt;br /&gt;
====Aubrey's Follow-Ups====&lt;br /&gt;
* Hitting UP will make Aubrey look at Hero.&lt;br /&gt;
=====Level 1=====&lt;br /&gt;
Hero will tell Aubrey to not let her guard down, with her saying she'll do her best later. This raises her defense and makes her feel happy.&lt;br /&gt;
* Hitting RIGHT will make Aubrey look at Kel.&lt;br /&gt;
=====Level 1=====&lt;br /&gt;
Kel annoys Aubrey that she needs to be better, with Aubrey yelling &amp;quot;I'LL SHOW YOU!&amp;quot; after that. Making Aubrey get angry.&lt;br /&gt;
* Hitting DOWN will make Aubrey look at Omori.&lt;br /&gt;
=====Level 1=====&lt;br /&gt;
...Omori didn't notice Aubrey. So she attacks again.&lt;br /&gt;
====Kel's Follow-Ups====&lt;br /&gt;
* Hitting UP will make Kel pass his ball to Hero.&lt;br /&gt;
=====Level 1=====&lt;br /&gt;
Kel dunks on all foes after Hero passes it back to him.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page is WIP.&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Dial-Up&amp;diff=7635</id>
		<title>Dial-Up</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Dial-Up&amp;diff=7635"/>
		<updated>2021-07-20T01:46:03Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Dial-Up''' is a creature that can be found in [[Otherworld]], specifically at the [[Junkyard]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Dial-Up has 65 {{HP}} heart, 130 {{MP}} juice, 14 attack, 22 defense, 1 speed and 10 luck. Like most enemies, it will behave differently according to its [[Battle System|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Emotion&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Dial-up_(neutral).gif|90x120px|frameless|center|Neutral Dial-Up]]&lt;br /&gt;
|60% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
40% chance of doing nothing. &lt;br /&gt;
&lt;br /&gt;
Else, it will slow down, decreasing everyone’s speed. {{Observe}}&lt;br /&gt;
|1/15 chance of dropping a [[Granola bar|granola bar]] and 1/30 chances of dropping a [[Computer part|computer part]].&lt;br /&gt;
&lt;br /&gt;
124 exp.&lt;br /&gt;
&lt;br /&gt;
18 {{Clams}} clams.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dial-up_(happy).gif|90x120px|frameless|center|Happy Dial-Up]]&lt;br /&gt;
|45% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
20% chance of doing nothing.&lt;br /&gt;
&lt;br /&gt;
Else, it will slow down, decreasing everyone’s speed. {{Observe}}&lt;br /&gt;
|1/5 chance of dropping a granola bar and 1/15 chances of dropping a computer part.&lt;br /&gt;
&lt;br /&gt;
124 exp.&lt;br /&gt;
&lt;br /&gt;
27 {{Clams}} clams.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dial-up_(sad).gif|90x120px|frameless|center|Sad Dial-Up]]&lt;br /&gt;
|30% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
60% chance of doing nothing.&lt;br /&gt;
&lt;br /&gt;
Else, it will slow down, decreasing everyone’s speed. {{Observe}}&lt;br /&gt;
|1/15 chance of dropping a granola bar and 1/30 chances of dropping a computer part.&lt;br /&gt;
&lt;br /&gt;
93 exp.&lt;br /&gt;
&lt;br /&gt;
14 {{Clams}} clams.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Dial-up_(angry).gif|90x120px|frameless|center|Angry Dial-Up]]&lt;br /&gt;
|80% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
30% chance of doing nothing.&lt;br /&gt;
&lt;br /&gt;
Else, it will slow down, decreasing everyone’s speed. {{Observe}}&lt;br /&gt;
|1/15 chance of dropping a granola bar and 1/30 chances of dropping a computer part.&lt;br /&gt;
&lt;br /&gt;
186 exp.&lt;br /&gt;
&lt;br /&gt;
18 {{Clams}} clams.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Slow down''': Decrease everyone's speed by one tier. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Dial-up is slow. [target] hurts himself/herself in frustration!&lt;br /&gt;
 * Dial-up is buffering...&lt;br /&gt;
 * Dial-up sloooooooooows down.&lt;br /&gt;
 * Dial-up slows down.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dial-up_(neutral).png&lt;br /&gt;
Dial-up_(happy).png&lt;br /&gt;
Dial-up_(sad).png&lt;br /&gt;
Dial-up_(angry).png&lt;br /&gt;
Dial-up_(damaged).png&lt;br /&gt;
Dial-up_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Like with all the enemies found in the Junkyard, at the beginning of the battle [[Kel]] will look for items in the trash, obtaining one of various possible items, like [[Can|cans]], [[Tofu|tofus]], [[Rubber band|rubber bands]], [[Chocolate|chocolates]] and [[Cherry soda|cherry sodas]].&lt;br /&gt;
*This enemy is possibly based around the &amp;quot;AOL Dial-Up&amp;quot; online service, due to how it's name is &amp;quot;Dial-Up&amp;quot; and one of it's skills slowing down everyone in the battle.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something&amp;diff=7634</id>
		<title>Something</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something&amp;diff=7634"/>
		<updated>2021-07-20T01:08:20Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: Added a Spoiler tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
''This article is about Something as a character. For the enemy, see [[Something (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a [[:Category:Characters|character]] and the main antagonistic force in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Something is a manifestation of [[Sunny]]'s guilt over [[Mari]]'s death, representing all of his fears and phobias.&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
After Sunny accidentally pushes Mari down the stairs, [[Basil]] speaks words of comfort to him and makes the decision to frame the accidental murder as a suicide. After looking back into the garden through the glass sliding door, the sight of the corpse's eye staring back at them traumatizes them.&lt;br /&gt;
&lt;br /&gt;
===Nights 1-3===&lt;br /&gt;
It can be first seen if you go north from the stump, it appears briefly over the Water, a few metres from the ladder. It appears again in Basil's house after he disappears and in the mirror in [[Cattail Field]].&lt;br /&gt;
&lt;br /&gt;
Something has influenced and amplified Sunny's fears for heights, spiders, and deep bodies of water to the point of being irrational phobias. These specific fears were affected because of a near-death experience Sunny had falling off a statue into a deep body of water due to a spider.&lt;br /&gt;
&lt;br /&gt;
===Night 4===&lt;br /&gt;
On the final night, Sunny confronts Something head-on. During their battle, flashbacks of the three old phobias appear as Sunny overcomes them again. After using his skills Calm Down, Focus, and Persist, Sunny learns the skill Overcome, as Something's simplistic appearance fades into Mari's hanging body, swinging in the wind.&lt;br /&gt;
&lt;br /&gt;
Sunny wakes up in the middle of the night. At this point, the story diverges based on what Sunny chooses to do.&lt;br /&gt;
&lt;br /&gt;
====Saving Basil====&lt;br /&gt;
If Sunny enters Basil's room, he finds a Basil trapped by Basil's own Something. Basil promises to save Sunny from Something and attacks him. Sunny's eye is injured but he successfully manages to survive Basil's attack and both of them are rushed to the hospital. After waking up, Sunny walks to Basil's hospital room and confesses the truth about Mari's death to everyone there. If the player has regularly watered Basil's plants in the [[Headspace]], Basil wakes up to see both his and Sunny's Somethings disappear.&lt;br /&gt;
&lt;br /&gt;
====Leaving Basil====&lt;br /&gt;
If Sunny goes back to sleep without entering Basil's room, Basil will commit suicide and can be seen in his room with Something surrounding him. Sunny then goes home and sleeps, and when he leaves [[Faraway]] the next day Something follows him.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Something comes in many forms, but its original form represents Mari's eye looking through her hair after Sunny and Basil staged her suicide in Sunny's backyard. Other forms of Something look like tall looming figures, various animals, spiders, stairs, water plants, etc...&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
SOMETHING SPRITE.png| Something as seen ingame.&lt;br /&gt;
Somethingportrait.png| Something seen in a textbox while speaking to it, usually in [[Black Space]].&lt;br /&gt;
Something enemy.png| In the [[Something_(enemy)|Something fight]] at the end of the [[Endings|Sunny Route]].&lt;br /&gt;
SOMETHINGCINDI.gif| A variant of Something called [[Cindi]].&lt;br /&gt;
SOMETHING DOROTHI.gif| A variant of Something called [[Dorothi]].&lt;br /&gt;
Battle Lili.gif| A variant of Something called [[Lili]].&lt;br /&gt;
Battle Merci.gif| A variant of Something called [[Merci]].&lt;br /&gt;
Battle Nanci.gif| A variant of Something called [[Nanci]].&lt;br /&gt;
Battle Salli.gif| A variant of Something called [[Salli]].&lt;br /&gt;
Something_Heights.png| Something manifested as Sunny's [[Something_in_the_Dark|fear of heights]].&lt;br /&gt;
Something_Spiders.png| Something manifested as Sunny's [[Something_in_the_Walls|fear of spiders]].&lt;br /&gt;
Something_Drowning_Shallow.png| The first stage of Something manifested as Sunny's [[Something_in_the_Water|fear of the water]].&lt;br /&gt;
Something_Drowning_Deep.png| The second stage.&lt;br /&gt;
Something_Drowning_Deeper.png| The third stage.&lt;br /&gt;
Basil Enemy (Neutral).gif| Something as seen in the Basil fight at the end of the Sunny route.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Some of the different variations of the Somethings have their own names in the game files. Interestingly, the names all end in &amp;quot;i&amp;quot;. The names are Nanci, Dorothi, Salli, Merci, Cindi, and Lilli.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Pain_Area&amp;diff=7582</id>
		<title>Pain Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Pain_Area&amp;diff=7582"/>
		<updated>2021-07-18T16:15:23Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: Spelling.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''', otherwise known as &amp;quot;Suspense&amp;quot;, is a room in [[Black Space]]. This room is the first room the player will enter in Black Space.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Upon entering, [[Basil|Stranger]] will talk with you. He'll tell Omori that there's a lot of broken things in this room. He also asks if [[Headspace]] was made to protect Black Space or to hide it. &amp;lt;br&amp;gt;&lt;br /&gt;
There's several notable things found in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
Namely: A dead whale, a copy of Omori, whose face is melting off, several human limbs that were cut in pieces, a giant [[something]] with a realistic face, and a crudely drawn window, with a key below it.&amp;lt;br&amp;gt;&lt;br /&gt;
After the key is collected, several red hands will spawn. If Omori comes in contact with them they will teleport him back into the Black Space hub.&lt;br /&gt;
==Quotes==&lt;br /&gt;
Stranger: &amp;quot;These rooms... are full of broken things... but at least in here, I can see who you really are.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;The world that you created above this one... Did you make it to protect this place or to hide it away?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Either way... it's become more powerful than you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Cut Warp==&lt;br /&gt;
Originally, if you positioned Omori between the black hands, near the window, he would've been warped to [[Looping Forest]]. This has been cut because the developers didn't have enough time to test it extensively.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=h94XVa2YwS4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alternative Entrance ==&lt;br /&gt;
Interacting with the broken television in the room where [[Download Window]] is fought while the [[Universal Remote]] is equipped on Omori will bring you here. There are no changes.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png| The room as seen ingame.&lt;br /&gt;
Map448.png| The full layout of this room.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=7581</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=7581"/>
		<updated>2021-07-18T16:13:37Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Humphrey]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Sunny]]&lt;br /&gt;
* [[Sweetheart]]&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sunny&amp;diff=7579</id>
		<title>Sunny</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sunny&amp;diff=7579"/>
		<updated>2021-07-18T16:03:55Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: Added a Spoiler tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See also: [[Omori]]&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
'''Sunny''' is the player character and silent main protagonist in ''[[OMORI (game)|OMORI]]''. Sunny can be controlled and named by the player during the real-world segments of the game.  &lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Sunny wears a white-collared shirt with a blue vest over it. He wears beige shorts, white socks, and black shoes.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Sunny has been described as a shy but kind boy. [[Basil]] has described Sunny as a &amp;quot;really good listener&amp;quot; and although he is timid, Sunny cares about his friends, and they got along well before Mari's death.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Sunny was born to unnamed parents on July 20th, being approximately 16 years old by the beginning of the game. He has an older sister named [[Mari]]. He lived in [[Faraway]] since he was a child, sharing a room with his older sister. &lt;br /&gt;
&lt;br /&gt;
Growing up, Sunny always loved listening to Mari play piano, prompting him to receive a violin on his 12th birthday so that he could play with her. He enjoyed playing it at first but became resentful of it due to his sister's tendency to be a perfectionist, as well as his violin lessons interfering with the time he spent with his friends. He frequently played with his neighbors [[Kel]], [[Hero]], [[Aubrey]], and Basil, the latter of which was described as being his best friend. Basil's photo album shows the group being close friends; going to school together, celebrating birthdays, and building a treehouse.&lt;br /&gt;
&lt;br /&gt;
Sunny's frustration causes him to have an argument with Mari which leads to him throwing his violin down the stairs and breaking it, which then escalates to him accidentally pushing Mari down the stairs, killing her. Initially, he believes that she is still alive and has Basil help him carry her up to her bed. However, it becomes clear that she has died, and Basil convinces Sunny to stage her death as a suicide in order to avoid potential repercussions. After Mari's death, Sunny becomes reclusive, and he eventually stops leaving his house altogether. People who do this are known in Japan as &amp;quot;Hikikomori&amp;quot;&amp;lt;ref&amp;gt;https://en.wikipedia.org/wiki/Hikikomori&amp;lt;/ref&amp;gt;, which may be where the name of Sunny's Headspace persona &amp;quot;Omori&amp;quot; comes from.&amp;lt;ref&amp;gt;https://omori.wiki/File:OMOCAT_OLDBLOG_6.gif&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
The beginning of the game takes place four years after Mari's death and over the course of three days, after which Sunny will be moving to a new town. Through the player's choices, the game has multiple endings and two specific routes that can be taken.&lt;br /&gt;
&lt;br /&gt;
====Night 1====&lt;br /&gt;
Night 1 occurs regardless of what route the player chooses. Sunny wakes up after being forced to leave [[White Space]]. While attempting to get food from the kitchen, he has to conquer his fear of heights to go down the stairs; which is where he remembers how to use the skill CALM DOWN. Sunny then heats up the steak his [[Sunny's mom|mother]]  left him and eats it, however it causes him to get sick and vomit. Afterward, the sound of knocking prompts Sunny to check the front door, where MARI can be heard asking Sunny to let her in. Sunny is given a choice to either answer the door, or leave it closed. After choosing either option, the night ends with Sunny going back to bed and re-entering White Space.&lt;br /&gt;
&lt;br /&gt;
===Normal Route===&lt;br /&gt;
The normal route allows for the True or Bad endings to be reached, but the neutral endings can also occur depending on the player's choices. &lt;br /&gt;
&lt;br /&gt;
====Day 1====&lt;br /&gt;
Sunny wakes up in the morning to someone knocking on the front door. When he opens the door, Kel is on the other side. Going outside then gives Sunny the opportunity to see his old friends and overall be more active within his waking life. The day goes on as Sunny and Kel learn that Basil's [[Photo Album|photo album]] was stolen by Aubrey. They confront her, where she reveals that she felt betrayed by all of them after Mari's death and believes she is keeping the photo album safe. After this, Sunny and Kel see her throw away the photo album and are able to retrieve it. They take it back to Basil and eat dinner at [[Basil's House]]. Basil's behavior becomes increasingly strange, leading to him running to the bathroom. When Sunny checks on him, he is terrified and mentions also being able to see [[Something]]. The player is then forced to make Sunny leave, despite Basil's pleas for him to stay. Sunny goes home and fights Something, overcoming his fear of spiders and learning the skill Focus.&lt;br /&gt;
&lt;br /&gt;
====Day 2====&lt;br /&gt;
&lt;br /&gt;
====Day 3====&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
The days in the Hikikomori route are considerably shorter, as they only consist of Sunny doing his chores and then facing the [[Something]] that corresponds with a fear blocking out sections of Headspace. This route prevents the completion of the Good or Bad endings, and only allows for the Neutral endings.&lt;br /&gt;
&lt;br /&gt;
====Day 1====&lt;br /&gt;
During the first day, Sunny must choose not to answer the door in order to start the Hikikomori route. From there he will sweep the house, afterward taking a nap and waking up at night. He will come across Something again, this time taking the form of a mutated spider. Fighting Something allows Sunny to gain the skill Focus, and gets rid of his fear of spiders.&lt;br /&gt;
&lt;br /&gt;
====Day 2====&lt;br /&gt;
On Day 2, Sunny is tasked with doing the dishes. Afterward, he takes a bath and slowly sinks down. Upon resurfacing, his house will be completely flooded. Following Mari's ghost down the stairs prompts him to fight Something, this time looking like underwater plants/tentacles. This fight allows Sunny to learn Persist.&lt;br /&gt;
&lt;br /&gt;
====Day 3====&lt;br /&gt;
On the last day, waking up and moving around the house results in Sunny being followed by Something wherever he goes. The last chore involves sorting through Sunny's old belongings into different boxes. From there, the player can choose either to go back to [[Headspace]] or have Sunny sleep. If Sunny goes to sleep, his body is taken over by Omori. After waking up, there are two possible endings that can be achieved. If Sunny goes to sleep, he will wake up and leave the house, ending with the credits rolling and the sound of sirens, possibly implying Basil's suicide having still happened in this route. Another option is for the player to go into the menu and use the stab function, causing Omori to stab Sunny and commit suicide.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|SKILL&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|DESCRIPTION&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|SOURCE&lt;br /&gt;
|-&lt;br /&gt;
|GUARD&lt;br /&gt;
|Acts first, reducing damage taken for 1 turn.&amp;lt;br&amp;gt;Costs {{MP}} 0 JUICE.&lt;br /&gt;
|BASIC&lt;br /&gt;
|-&lt;br /&gt;
|CALM DOWN&lt;br /&gt;
|Acts first, removing all emotions and recovering HEART equal to half of Sunny's max HEART.&amp;lt;br&amp;gt;Costs {{MP}} 0 JUICE.&lt;br /&gt;
|Encountering [[SOMETHING IN THE DARK|SOMETHING]]&lt;br /&gt;
|-&lt;br /&gt;
|FOCUS&lt;br /&gt;
|Next attack deals more damage.&lt;br /&gt;
Costs {{MP}} 0 JUICE.&lt;br /&gt;
|Encountering &lt;br /&gt;
[[SOMETHING]]&lt;br /&gt;
|-&lt;br /&gt;
|PERSIST&lt;br /&gt;
|HEART cannot reach 0 &lt;br /&gt;
Costs {{MP}} 0 JUICE.&lt;br /&gt;
|Encountering &lt;br /&gt;
[[SOMETHING]]&lt;br /&gt;
|-&lt;br /&gt;
|OVERCOME&lt;br /&gt;
|Gather all your courage.&lt;br /&gt;
Costs {{MP}} 0 JUICE.&lt;br /&gt;
|Encountering &lt;br /&gt;
[[SOMETHING]]&lt;br /&gt;
|-&lt;br /&gt;
|ALLEGRO &lt;br /&gt;
|Attack 3 times.&lt;br /&gt;
Costs {{MP}} 19 JUICE.&lt;br /&gt;
|Encountering&lt;br /&gt;
[[OMORI]]&lt;br /&gt;
|-&lt;br /&gt;
|ENCORE&lt;br /&gt;
|Your {{MP}} JUICE. will not fall for 3 turns.&lt;br /&gt;
Costs {{MP}} 0 JUICE.&lt;br /&gt;
|Encountering&lt;br /&gt;
[[OMORI]]&lt;br /&gt;
|-&lt;br /&gt;
|CHERISH&lt;br /&gt;
|Heal your wounds and come back stronger.&lt;br /&gt;
Costs {{MP}} 0 JUICE.&lt;br /&gt;
|Encountering&lt;br /&gt;
[[OMORI]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionsize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Omori wakeup day.gif | Sunny waking up during the day.&lt;br /&gt;
Omori wakeup night.gif| Sunny waking up during the night.&lt;br /&gt;
Fa_mirror_alone_1.png | Sunny starting at a mirror (day).&lt;br /&gt;
Mirror_Alone_Fw.png | Sunny staring at a mirror (night).&lt;br /&gt;
Mirror_basil_dinner.gif | Sunny checking the mirror during his first visit to Basil's house.&lt;br /&gt;
Omori_Piano_1.gif | Sunny playing Mari's piano.&lt;br /&gt;
OMORI_playing_piano.gif | Sunny visions himself playing Mari's piano.&lt;br /&gt;
Group_hug_fw.png | Hero, Kel, and Sunny comfort Aubrey.&lt;br /&gt;
Brand_new_violin.gif | Flashback of Sunny getting a new violin from his friends.&lt;br /&gt;
Sunny_refuses_to_give_up.png | Sunny refusing to give up against Omori during their final battle.&lt;br /&gt;
ChildMariandBabySunny.gif|Child Mari and Baby Sunny.&lt;br /&gt;
SunnyMariChildren.gif|Sunny and Mari as children.&lt;br /&gt;
HeroMariSunnyKel.png|Sunny and Mari become friends with Kel and Hero.&lt;br /&gt;
ComfortingAubrey.png|The group comforting Aubrey.&lt;br /&gt;
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.&lt;br /&gt;
MEMORY4.PNG|Sunny and his friends watch the starry sky.&lt;br /&gt;
EveryoneKitchen.png|The group in the kitchen.&lt;br /&gt;
SwingsetAubreySunny.png|Sunny and Aubrey sitting on the swingset.&lt;br /&gt;
SunsetPicnic.png|The group having a picnic at sunset.&lt;br /&gt;
MarisavingSunny.gif | Sunny remembers a flashback of Mari saving him.&lt;br /&gt;
MariandSunnyrecital2.png | Sunny and Mari perform their final duet together.&lt;br /&gt;
SunnyFinalRecital.png|Sunny looks at Mari one last time.&lt;br /&gt;
Sunny_Cries.gif | Sunny awakens in the hospital crying after his fight with OMORI.&lt;br /&gt;
Hospital_mirror.png | Sunny looking at a mirror in the hospital.&lt;br /&gt;
The_truth_2.png | Sunny greets his friends upon recovering.&lt;br /&gt;
The_truth.png | Sunny ready to tell his friends the truth behind Mari's death.&lt;br /&gt;
Sunny_Smile.png | Sunny finally overcomes his guilt over Mari's death.&lt;br /&gt;
Sunny_Good_Ending_Title_Screen.png |Sunny from the title screen.&lt;br /&gt;
Sunny Sprite (Idle).png&lt;br /&gt;
Sunny Sprite Run.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faces===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot; columns=&amp;quot;4&amp;quot; captionalign=&amp;quot;center&amp;quot; captionsize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Sunny_Neutral (Battle).png&lt;br /&gt;
Sunny_Calm_(Battle).png&lt;br /&gt;
Sunny_Sad_(Battle).png&lt;br /&gt;
Sunny_Angry_(Battle).png&lt;br /&gt;
Sunny_Scared_(Battle).png&lt;br /&gt;
Sunny_Stressed_(Battle).png&lt;br /&gt;
Sunny_Eye_Injured_(Battle).png&lt;br /&gt;
Sunny (Unused).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle faces===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;105&amp;quot; columns=&amp;quot;5&amp;quot; captionalign=&amp;quot;center&amp;quot; captionsize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Sunny Neutral.png&lt;br /&gt;
SunnyNeutral2.png&lt;br /&gt;
SunnyInjured.png&lt;br /&gt;
SunnySad.png&lt;br /&gt;
SunnyAngry.png&lt;br /&gt;
SunnyStressed.png&lt;br /&gt;
SunnyStressedRed.png&lt;br /&gt;
SunnyEyeStabbed.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA TAG AUBREY SUNNY.png&lt;br /&gt;
FA TAG HERO SUNNY.png&lt;br /&gt;
FA TAG KEL SUNNY.png&lt;br /&gt;
FA TAG SUNNY AUBREY.png&lt;br /&gt;
FA TAG SUNNY HERO.png&lt;br /&gt;
FA TAG SUNNY KEL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Photo Album===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionsize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA ALBUM 01.png&lt;br /&gt;
FA ALBUM 02.png&lt;br /&gt;
FA ALBUM 05.png&lt;br /&gt;
FA ALBUM 11.png&lt;br /&gt;
FA ALBUM 12.png&lt;br /&gt;
FA ALBUM 13.png&lt;br /&gt;
FA ALBUM 14.png&lt;br /&gt;
FA ALBUM 15.png&lt;br /&gt;
FA ALBUM 16.png&lt;br /&gt;
FA ALBUM 20.png&lt;br /&gt;
FA ALBUM 23.png&lt;br /&gt;
FA ALBUM 24.png&lt;br /&gt;
FA ALBUM 26.png&lt;br /&gt;
FA ALBUM 27.png&lt;br /&gt;
FA ALBUM 31.png&lt;br /&gt;
FA ALBUM 32.png&lt;br /&gt;
FA ALBUM 33.png&lt;br /&gt;
FA ALBUM 34.png&lt;br /&gt;
FA ALBUM 37.png&lt;br /&gt;
FA ALBUM 39.png&lt;br /&gt;
FA ALBUM 44.png&lt;br /&gt;
FA ALBUM 45.png&lt;br /&gt;
FA ALBUM 48.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMORI GROUPARTWORKCOLOR.png&lt;br /&gt;
OMORI GROUPARTWORKCOLOR2.png&lt;br /&gt;
OMORI GROUPREALWORLDSKETCH.png&lt;br /&gt;
OMORI GROUPSKETCH2.png&lt;br /&gt;
OMOCAT OMORI AUBREY.png&lt;br /&gt;
Sunny 2013 Sketch Omocat.png&lt;br /&gt;
OMORI_Fight_Sketch.png&lt;br /&gt;
OMOCAT OMORI AU ARTWORK.png&lt;br /&gt;
Good Times Sketch (2019).png&lt;br /&gt;
OMORI CONCEPT OMORIGENDERS.png&lt;br /&gt;
Faraway Town Citizens Concept.png&lt;br /&gt;
OMORI GLITCH.png&lt;br /&gt;
KEL_OMORISKETCH.png&lt;br /&gt;
OMORI SKETCH HOLDHIMSELF.png&lt;br /&gt;
OMORI_HANDS_BLACK.png&lt;br /&gt;
Omori &amp;amp; Sunny Concepts.png&lt;br /&gt;
Sunny Job Outfits Concept.png&lt;br /&gt;
OMOCAT OMORI BASIL.png&lt;br /&gt;
OMOCAT SKETCH OMORIANDKELS.png&lt;br /&gt;
OMOCAT SKETCH OMORIKELS.png&lt;br /&gt;
Omori Countdown (4 Days Left).png&lt;br /&gt;
Marisunny.png&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
Omori Main Faraway Cast (Merch Teaser).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Battle_system&amp;diff=7576</id>
		<title>Battle system</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Battle_system&amp;diff=7576"/>
		<updated>2021-07-18T15:57:51Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: Fixed some grammatical errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to the combat of the traditional turn-based JRPGs which the game takes inspiration from, with the use of plugins to create additional mechanics to control the flow of the battle, like emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats remains unchanged compared to the expected behaviour, save from some renames and small differences, as seen below:&lt;br /&gt;
*{{HP}} '''Heart''': It's the normal &amp;quot;HP&amp;quot; or &amp;quot;health points&amp;quot; value we see in other JRPGs, it's the amount of health party members and enemies have, if fully depleted, the character becomes &amp;quot;toast&amp;quot; (the game equivalent of a &amp;quot;KO&amp;quot; state) , except [[Omori]], who if ever reaches 0 heart it will bring up the &amp;quot;game over&amp;quot; screen.&lt;br /&gt;
*{{MP}} '''Juice''': It's the normal &amp;quot;MP&amp;quot; or &amp;quot;mana points&amp;quot; value we see in other JRPGs, it's the amount of mana party members and enemies have, most skills costs juice to use, party members are unable to use skills that use more mana than what they currently have. Only the members of the player's party use juice for their skills, enemies uses their juice solely as shields when they are inflicted with Sadness.&lt;br /&gt;
*'''Attack''': Attack works as predicted, as it decides the amount of damage most attacks does, with very few exceptions, like [[Kel|Kel's]] &amp;quot;run'n gun&amp;quot; or [[Aubrey|Aubrey's]] &amp;quot;last resort&amp;quot;.&lt;br /&gt;
*'''Defense''': Defense works as predicted, decreasing damage taken by attacks and skills, note that there are skills that bypass defense.&lt;br /&gt;
*'''Speed''': Speed works like a &amp;quot;agility&amp;quot; value we have in other JRPG games, however in ''OMORI'' it only affects three things: who will act first, some skills formulas and the chances of running away from battle. With very few exceptions, like [[Sunny|Sunny's]] Calm Down, Focus, Persist, Encore and Cherish skills.&lt;br /&gt;
*'''Luck''': Luck controls the critical hit rate, each point in luck is 1% critical rate, however, luck does not increase when leveling up.&lt;br /&gt;
*'''Hit rate''': Hit rate dictates how often a attack hits or miss, with the exception of [[Sunny]] with 75% hit rate, the default hit rate for the party members is 0%, enemies mostly have a 95% hit rate.&lt;br /&gt;
*'''Critical hit''': The chance to &amp;quot;hit right in the heart&amp;quot; as the game puts, as stated before, it's a % chance based on flat luck, each point in luck increase critical hit rate by 1%. Hitting right in the heart increase the damage dealt by the attack by 50% + 2, if the base damage's lower than 0, hitting right in the heart will always deal two damage instead.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters is main form of attacking, granting the hit rate needed so the characters can hit something, the player is only able to change the weapon of the dream world cast, excluding Omori. Each characters use different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equippable itens shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During battle, there is a set of actions the player can take at the beggining of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option shared with all party members, doing an attack allow the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always have the same formula of doing double the character's attack minus the target's defense. All basic attack have the default 20% damage variation and can hit right in the heart, basic attacks from real world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character have access to a variety of skills that they can use, however only four skills can be used at the same time, including the ability to guard attacks, below is an abstract for each character's skills, a more complete list can be seen at the character page, keep in mind that every skill that apply emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|[[File:OmoriNeutral.png|frameless|center]]&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Source&lt;br /&gt;
|-&lt;br /&gt;
| Sad Poem &lt;br /&gt;
| Inflicts sad on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Basic&lt;br /&gt;
|-&lt;br /&gt;
| Guard&lt;br /&gt;
| Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
&lt;br /&gt;
| Basic&lt;br /&gt;
|-&lt;br /&gt;
| Stab&lt;br /&gt;
| If Omori is sad, depressed or miserable it will use this formula: 2 * ATK. Else, it will use 1.5 * ATK - DEF. It always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Bread Slice&lt;br /&gt;
| Deals 2.5 * ATK - DEF, if it's a killing blow, gain bread. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Mock&lt;br /&gt;
| Deals 3 * ATK - DEF, if the target is on any tier of angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 7&lt;br /&gt;
|-&lt;br /&gt;
| Hack Away&lt;br /&gt;
| Deals, three times, 2 * ATK - DEF, whatever, if Omori is in any tier of angry, it will do 2.25 * ATK - DEF instead. Costs 30 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 10&lt;br /&gt;
|-&lt;br /&gt;
| Observe&lt;br /&gt;
| At the end of the turn, apply either a &amp;quot;single target&amp;quot; or a &amp;quot;multi target&amp;quot; state to the target, forcing it to use either a single target attack or a multi target attack for two turns, this can vary from enemy to enemy, and can be seen better at the enemy articles. No {{MP}} cost.&lt;br /&gt;
&lt;br /&gt;
| [[Shawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Slice&lt;br /&gt;
| If Omori is in any tier of happy, it will do (ATK + LCK) * 2 - DEF, else it will do (ATK + LCK) * 1.5 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 12&lt;br /&gt;
|-&lt;br /&gt;
| Trick&lt;br /&gt;
| Deals 3 * ATK - DEF damage, if target is on any tier of happy, it decrease its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 15&lt;br /&gt;
|-&lt;br /&gt;
| Painful Truth&lt;br /&gt;
| Deals 2 * ATK - DEF damage, and inflicts sad to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 19&lt;br /&gt;
|-&lt;br /&gt;
| Shun&lt;br /&gt;
| Deals 3 * ATK - DEF to the target, if the target is sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 20&lt;br /&gt;
|-&lt;br /&gt;
| Stare&lt;br /&gt;
| Reduce the target is speed, attack and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 25&lt;br /&gt;
|-&lt;br /&gt;
| Exploit&lt;br /&gt;
| Deals 3.5 * ATK - DEF if the target is affected by any emotion, else it will do 2.5 * ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 30&lt;br /&gt;
|-&lt;br /&gt;
| Final Strike&lt;br /&gt;
| If Omori is on the first emotion tier, it will do 4 * ATK - DEF, if on the second emotion tier, it will do 5 * ATK -DEF, if on the last, 6 * ATK - DEF, if he is neutral, it will do 3 * ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 35&lt;br /&gt;
|-&lt;br /&gt;
| Red Hands&lt;br /&gt;
| Deals 3 * ATK - DEF 4 times to a target. Costs 75 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Hikikomori Route&lt;br /&gt;
|-&lt;br /&gt;
| Vertigo&lt;br /&gt;
| Deals 3 * AGI - DEF to the all enemies, and decrease their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Defeating [[Heights]] in the Hikikomori Route.&lt;br /&gt;
|-&lt;br /&gt;
| Cripple&lt;br /&gt;
| Deals 3.5 * ATK - DEF to a target and decrease its speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Defeating [[Spiders]] in the Hikikomori Route.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocate&lt;br /&gt;
| Deals 400 damage to all enemies, and decrease their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Defeating [[Drowning]] in the Hikikomori Route.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:DWAUBREYNEUTRAL.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Pep Talk&lt;br /&gt;
|Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Act first, decrease damage taken by 50%. No {{MP}} cost.&lt;br /&gt;
&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Counter&lt;br /&gt;
|Taunts all target, if hit by a single target skill, she will retaliate with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 6&lt;br /&gt;
|-&lt;br /&gt;
|Twirl&lt;br /&gt;
|Deals 2 * ATK + LCK - DEF to a target and turns Aubrey happy. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 10&lt;br /&gt;
|-&lt;br /&gt;
|Team Spirit&lt;br /&gt;
|Turns Aubrey and her target happy. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 11&lt;br /&gt;
|-&lt;br /&gt;
|Power Hit&lt;br /&gt;
|Deals 2 * ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 14&lt;br /&gt;
|-&lt;br /&gt;
|Mood Wrecker&lt;br /&gt;
|Deals 3 * ATK - DEF if the target is happy, ecstasic or manic. Does 2.25 * ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 17&lt;br /&gt;
|-&lt;br /&gt;
|Wind-up Throw&lt;br /&gt;
|Deals 3 * ATK - DEF if there is one enemy, 2.5 * ATK - DEF if there are two enemies alive, other will do 2 * ATK - DEF damage. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 20&lt;br /&gt;
|-&lt;br /&gt;
|Mash&lt;br /&gt;
|Deals 2.5 * ATK - DEF damage, if it's a killing blow, restore 100% of Aubrey's juice. Costs 15 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 23&lt;br /&gt;
|-&lt;br /&gt;
|Beatdown&lt;br /&gt;
|Deals 2 * ATK - DEF as damage to a single target 3 times. Costs 30 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 27&lt;br /&gt;
|-&lt;br /&gt;
|Last Resort&lt;br /&gt;
|Deals 4 * HP (Current HP, not max HP) as damage to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 30&lt;br /&gt;
|-&lt;br /&gt;
|Headbutt&lt;br /&gt;
|Deals 3 * ATK - DEF if Aubrey is angry or enraged, otherwise does 2.5 * ATK - DEF, damaging at up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|[[Berly]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|[[File:DWKELNEUTRAL.png]]&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Source&lt;br /&gt;
|-&lt;br /&gt;
|Annoy&lt;br /&gt;
|Turns a friend or foe angry. Costs 5 {{MP}}.&lt;br /&gt;
|basic&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|basic&lt;br /&gt;
|-&lt;br /&gt;
|Rebound&lt;br /&gt;
|Deals 2.5 * ATK - DEF damage to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
|Level 4&lt;br /&gt;
|-&lt;br /&gt;
|Run 'n Gun&lt;br /&gt;
|Deals 1.5 * AGI - DEF damage to a single target. Costs 15 {{MP}}.&lt;br /&gt;
|level 9&lt;br /&gt;
|-&lt;br /&gt;
|Curveball&lt;br /&gt;
|If the target currently have an emotion, it will do 3 * ATK - DEF as damage, else 2 * ATK - DEF. Regardless of emotion, it will randomly apply another or the same emotion. Costs juice 20 {{MP}}.&lt;br /&gt;
|Level 10&lt;br /&gt;
|-&lt;br /&gt;
|Ricochet&lt;br /&gt;
|Deals 3 * ATK - DEF, 3 times, to a foe. Costs 30 {{MP}}. This skill has 30% damage variation.&lt;br /&gt;
|Level 16&lt;br /&gt;
|-&lt;br /&gt;
|Megaphone&lt;br /&gt;
|Makes all friends angry. Costs 45 {{MP}}.&lt;br /&gt;
|Level 20&lt;br /&gt;
|-&lt;br /&gt;
|Can't Catch Me&lt;br /&gt;
|Multi target taunt for one turn, Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
|Level 21&lt;br /&gt;
|-&lt;br /&gt;
|Rally&lt;br /&gt;
|Restore 4 energy to the party and 30% juice to each party member besides himself, also turns himself happy. Costs 50 {{MP}}.&lt;br /&gt;
|Level 26&lt;br /&gt;
|-&lt;br /&gt;
|Comeback&lt;br /&gt;
|Makes Kel happy. If sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
|Level 29&lt;br /&gt;
|-&lt;br /&gt;
|Tickle&lt;br /&gt;
|Till the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
|Level 30&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Increase Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack by 2.5 times. Costs 10 {{MP}}.&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|-&lt;br /&gt;
|Juice Me&lt;br /&gt;
|Deals 25% of the friend is current heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
|[[Coconut]]&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|If target is sad, it will do 3 * ATK - DEF damage, else it will do 2.5 * ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
|[[Snowball]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:DWHeroNeutral.png]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
|Cook&lt;br /&gt;
|Heals a friend for 75% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Massage&lt;br /&gt;
|Removes a friend or foe's emotion.&amp;lt;br&amp;gt;Costs 5 {{MP}}.&lt;br /&gt;
|Level 2&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
|Level 8&lt;br /&gt;
|-&lt;br /&gt;
|Smile&lt;br /&gt;
|Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
|Level 10&lt;br /&gt;
|-&lt;br /&gt;
|Fast Food&lt;br /&gt;
|Act's first, healing a friend for 40% of their heart.&amp;lt;br&amp;gt;Costs 15 {{MP}}.&lt;br /&gt;
|Level 13&lt;br /&gt;
|-&lt;br /&gt;
|Homemade Jam&lt;br /&gt;
|Brings back a friend with 70% its heart. Costs 40 {{MP}}.&lt;br /&gt;
|Level 16&lt;br /&gt;
|-&lt;br /&gt;
|Captivate&lt;br /&gt;
|Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
|Level 20&lt;br /&gt;
|-&lt;br /&gt;
| Enchant&lt;br /&gt;
|A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
|Level 22&lt;br /&gt;
|-&lt;br /&gt;
|Share Food&lt;br /&gt;
|Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
|Level 24&lt;br /&gt;
|-&lt;br /&gt;
|Mesmerize&lt;br /&gt;
|A multi target taunts that also makes Hero Guard, decreasing damage taken by 50%. Costs} 30 {{MP}.&lt;br /&gt;
|Level 28&lt;br /&gt;
|-&lt;br /&gt;
|Dazzle&lt;br /&gt;
|Turns all foes happy and decrease their attack by one tier. Costs 35 {{MP}}.&lt;br /&gt;
|Level 30&lt;br /&gt;
|-&lt;br /&gt;
|Snack Time&lt;br /&gt;
|Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
|[[Baking Pan]]&lt;br /&gt;
|-&lt;br /&gt;
|Tea Time&lt;br /&gt;
|Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
|[[Teapot]]&lt;br /&gt;
|-&lt;br /&gt;
|Spicy Food&lt;br /&gt;
|Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
|[[Man on Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Refresh&lt;br /&gt;
|Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
|[[Blender]]&lt;br /&gt;
|-&lt;br /&gt;
|Tenderize&lt;br /&gt;
|Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
|[[Tenderizer]]&lt;br /&gt;
|-&lt;br /&gt;
|Gator Aid&lt;br /&gt;
&lt;br /&gt;
|Increase all the party members' defense by one tier. Costs 15 {{MP}}.&lt;br /&gt;
|[[Gator Guy]]&lt;br /&gt;
(Artist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:Sunny Neutral.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Calm Down&lt;br /&gt;
|Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
|Encountering [[Something in the Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Focus&lt;br /&gt;
|Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
|Encountering [[Something in the Walls]]&lt;br /&gt;
|-&lt;br /&gt;
|Persist&lt;br /&gt;
|Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
|Encountering [[Something in the Water]]&lt;br /&gt;
|-&lt;br /&gt;
|Overcome&lt;br /&gt;
|Gather all your courage. No {{MP}} cost.&lt;br /&gt;
|Encountering [[Something]]&lt;br /&gt;
|-&lt;br /&gt;
|Allegro&lt;br /&gt;
|[0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
|Encountering[[Omori]]&lt;br /&gt;
|-&lt;br /&gt;
|Encore&lt;br /&gt;
|Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
|Encountering[[Omori]]&lt;br /&gt;
|-&lt;br /&gt;
|Cherish&lt;br /&gt;
|Increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
|Encountering[[Omori]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:RWAUBREYNEUTRAL.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Homerun&lt;br /&gt;
|[4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Aubrey also takes 20% of the damage.&lt;br /&gt;
|Basic&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:RWKELNEUTRAL.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Encourage&lt;br /&gt;
|Increase Sunny's attack by three tiers.&lt;br /&gt;
|Basic&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:RWHeroNeutral.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|First aid&lt;br /&gt;
|Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
|Basic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are Toast, or applying some buffs.&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&lt;br /&gt;
&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members are hit by any attack, the party starts with 4 energy with an maximum of 10 energy, and consume 3 energy to use follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member have a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Omori&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level three&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_attack_twice.png]]&lt;br /&gt;
|Omori walks forward reading his blade to strike the enemy again.&lt;br /&gt;
|[2 * a.atk - b.def].&lt;br /&gt;
|[(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
|[(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_trip.png]]&lt;br /&gt;
|Omori walks forward and trips the target.&lt;br /&gt;
|[a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
|[a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
|[a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_release_energy.png]]&lt;br /&gt;
|Omori and his friends launch their ultimate attack, needs the entire party alive.&lt;br /&gt;
|[300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
|[600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
|[1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Aubrey&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level three&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_look_Omori.png]]&lt;br /&gt;
|Aubrey look at Omori to grab his attention...&lt;br /&gt;
|[(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
|[(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
|[3 * a.atk + a.luck].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_look_Kel.png]]&lt;br /&gt;
|Aubrey look at Kel, who eggs her back.&lt;br /&gt;
|Turn Aubrey angry.&lt;br /&gt;
|Turn Aubrey and Kel angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation showing on both.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
|Turn Aubrey and Kel furious, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by one tier.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_look_Hero.png]]&lt;br /&gt;
|Aubrey looks at hero, who tells her to focus and cheer up!&lt;br /&gt;
|Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
|Heals 25% {{HP}}, turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
|Heals 75% {{HP}} and 50 {{MP}}, turn Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Kel&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level three&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_pass_Omori.png]]&lt;br /&gt;
|Kel passes his ball for Omori to catch...&lt;br /&gt;
|[1] damage to Omori... also turns him sad.&lt;br /&gt;
|[(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
|[(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_pass_Aubrey.png]]&lt;br /&gt;
|Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
|[Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
|[(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
|[(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_pass_Hero.png]]&lt;br /&gt;
|Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
|[Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
|[Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
|[(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Hero&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level three&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_call_Omori.png]]&lt;br /&gt;
|Hero signal Omori to do an attack!&lt;br /&gt;
|Heals Omori by 15% {{HP}} and force him to do a normal attack.&lt;br /&gt;
|Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
|Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_call_Aubrey.png]]&lt;br /&gt;
|Hero encourages Aubrey to do an attack!&lt;br /&gt;
|Heals Aubrey by 15% {{HP}} and force her to do a normal attack.&lt;br /&gt;
|Heals Aubrey by 25% {{HP}} and 10% {{MP}} and force her to do a normal attack.&lt;br /&gt;
|Heals Aubrey by 40% {{HP}} and 20% {{MP}} and force her to do a normal attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_call_Kel.png]]&lt;br /&gt;
|Hero psyches up Kel!&lt;br /&gt;
|Heals Kel by 15% {{HP}} and force him to do a normal attack.&lt;br /&gt;
|Heals Kel by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
|Heals Kel by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs works similar to what is expected in other JRPG, the most common buffs/debuffs, speed, attack and defense lasts for six turns and stacks up to three times, while the uncommon ones, like sno-cone and the release energy buff, does not stack and last till the end of the battle. In order to keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff is already at max tier it will instead just reapply itself.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
&lt;br /&gt;
''There are more buffs used by bosses, these are a lot and may be added later on.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Buff&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier three&lt;br /&gt;
|-&lt;br /&gt;
|Attack up &lt;br /&gt;
|Increase attack by 10%.&lt;br /&gt;
|Increase attack by 25%.&lt;br /&gt;
|Increase attack by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Defense up&lt;br /&gt;
|Increase defense by 15%.&lt;br /&gt;
|Increase defense by 30%.&lt;br /&gt;
|Increase defense by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Speed up&lt;br /&gt;
|Increase Speed by 50%.&lt;br /&gt;
|Increase Speed by 100%.&lt;br /&gt;
|Increase Speed by 400%.&lt;br /&gt;
|-&lt;br /&gt;
|Sno-cone&lt;br /&gt;
|Increase speed, attack, luck and defense by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Release energy&lt;br /&gt;
|Increase speed, attack, luck and defense by 25%.&amp;lt;ref&amp;gt;Release energy also increase experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have such effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Debuff&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier three&lt;br /&gt;
|-&lt;br /&gt;
|Attack down&lt;br /&gt;
|Decrease attack by 10%.&lt;br /&gt;
|Decrease attack by 20%.&lt;br /&gt;
|Decrease attack by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|Defense down&lt;br /&gt;
|Decrease defense by 25%.&lt;br /&gt;
|Decrease defense by 50%.&lt;br /&gt;
|Decrease defense by 75%.&lt;br /&gt;
|-&lt;br /&gt;
|Speed down&lt;br /&gt;
|Decrease speed by 20%.&lt;br /&gt;
|Decrease speed by 50%.&lt;br /&gt;
|Decrease speed by 75%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotions states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real world friends follows the same rules as their dream world counterpart.&lt;br /&gt;
While under the effect of an emotion, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follow:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage.&lt;br /&gt;
As an example, an attack done to a ecstatic party member from an angry source will deal 65% damage, while an attack done to the angry foe from an ecstatic source will deal 200% damage instead of 100%.&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Happy&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Ecstatic&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Manic &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriHappy.png|frameless|center|happy]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 100%.&lt;br /&gt;
*Increase speed by 25%.&lt;br /&gt;
*Decrease hit rate by 10%. &lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriEcstatic.png|frameless|center|Ecstatic]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 200%.&lt;br /&gt;
*Increase speed by 50%.&lt;br /&gt;
*Decrease hit rate by 20%. &lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriManic.png|frameless|center|Manic]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 300%.&lt;br /&gt;
*Increase speed by 100%.&lt;br /&gt;
*Decrease hit rate by 30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Angry&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;| &lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Enraged&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Furious&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriAngry.png|frameless|center|Angry]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 30%.&lt;br /&gt;
*Decrease defense by 50%.&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriEnraged.png|frameless|center|Enraged]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 50%.&lt;br /&gt;
*Decrease defense by 70%.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[File:OMORIFurious.png|frameless|center|Furious]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 100%.&lt;br /&gt;
*Decrease defense by 85%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Sad&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Depressed&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Miserable&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriSad.png|frameless|center|Sad]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 25%.&lt;br /&gt;
*Decrease speed by 20%&lt;br /&gt;
*30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriDepressed.png|frameless|center|Depressed]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 35%.&lt;br /&gt;
*Decrease speed by 35%.&lt;br /&gt;
*50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriMiserable.png|frameless|center|Miserable]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 50%.&lt;br /&gt;
*Decrease speed by 50%.&lt;br /&gt;
*100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Afraid&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;| &lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Stressed out&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SunnyStressed.png|frameless|center|Afraid]]&lt;br /&gt;
|&lt;br /&gt;
*Increase damage taken from all emotions by 50%, including afraid.&lt;br /&gt;
*Does not apply emotion damage like other emotions.&lt;br /&gt;
*Blocks the use of skills and follow-ups.&lt;br /&gt;
|&lt;br /&gt;
[[File:SunnyStressedRed.png|frameless|center|Stressed out]]&lt;br /&gt;
|&lt;br /&gt;
*Blocks the use of skills.&lt;br /&gt;
*Does not apply emotion damage like other emotions.&lt;br /&gt;
*Increase attack by 20%.&lt;br /&gt;
*decrease defense by 10%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Happy&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Ecstatic&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Manic&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sweetheart (happy).gif|200px|frameless|center|happy]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 100%.&lt;br /&gt;
*Increase speed by 25%.&lt;br /&gt;
*Decrease hit rate by 10%&lt;br /&gt;
|[[File:Sweetheart (ecstatic).gif|200px|frameless|center|Ecstatic]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 200%.&lt;br /&gt;
*Increase speed by 50%.&lt;br /&gt;
*Decrease hit rate by 20%.&lt;br /&gt;
*Emotion resistance/weakness remain the same as happy.&lt;br /&gt;
|[[File:Sweetheart (manic).gif|200px|frameless|center|Manic]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 300%.&lt;br /&gt;
*Increase speed by 100%&lt;br /&gt;
*Decrease hit rate by 30%.&lt;br /&gt;
*Emotion resistance/weakness remain the same as happy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Angry&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Enraged&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Furious&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Ex-Boyfriend (Angry).gif|200px|frameless|center|Angry]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 20%.&lt;br /&gt;
*Decrease defense by 10%.&lt;br /&gt;
|[[File:Space Ex-Boyfriend (Enraged).gif|200px|frameless|center|Enraged]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 50%.&lt;br /&gt;
*Decrease defense by 50%.&lt;br /&gt;
*Emotion resistance/weakness remain the same as angry.&lt;br /&gt;
|[[File:Space Ex-Boyfriend (Furious).gif|200px|frameless|center|Furious]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 100%.&lt;br /&gt;
*Decrease defense by 70%.&lt;br /&gt;
*Emotion resistance/weakness remain the same as angry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Sad&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Depressed&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Miserable&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unbread_Twins_(sad).gif|200px|frameless|center|Sad]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 25%.&lt;br /&gt;
*Decrease speed by 20%.&lt;br /&gt;
*30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
|[[File:Unbread_Twins_(depressed).gif|200px|frameless|center|Depressed]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 35%.&lt;br /&gt;
*Decrease speed by 35%.&lt;br /&gt;
*50% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
*Emotion resistance/weakness remain the same as sad.&lt;br /&gt;
|[[File:Unbread_Twins_(miserable).gif|200px|frameless|center|Miserable]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 50%.&lt;br /&gt;
*Decrease speed by 50%.&lt;br /&gt;
*100% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
*Emotion resistance/weakness remain the same as sad.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plot armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering plot armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot armor is the mechanism that forbids Omori from dying when being victim of a killing blow once per battle, which gives the message “Omori did not succumb” instead, it’s a simple “immortal” state that’s given to Omori, once a damage that would take him below 1 {{HP}} is done, the immortal state’s set to be removed in the end of the turn, meaning that all damage taken till the end of the turn will still not kill him. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor, if Omori had more than 5% {{HP}} by the end of the turn (for example, by the use of a healing item after the “killing blow” was taken), it was possible to keep the immortal state indefinitively, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Stats calculation ==&lt;br /&gt;
As seen above, there are several items and abilities that can increase a character's stats mid battle, either by applying emotions or buffs, these extra stats are increased additively, meaning that they will always base themselves at the character is base + gear stats and will add to one another, like seen below:&lt;br /&gt;
&lt;br /&gt;
[(Character stats) + (stateº¹ + stateº² ... stateºn)] = current status. &lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
[(lv 50 Kel speed + [[Chicken Ball]] + [[Fox tail]]) + (Ecstatic) + (speed up 3) + (Sno-cone) + (Release energy buff)) &amp;lt;br&amp;gt;&lt;br /&gt;
[(130 + 200 + 35) + (50%) + (400%) + (20%) + (25%)] &amp;lt;br&amp;gt;&lt;br /&gt;
[365 + (495%)] &amp;lt;br&amp;gt;&lt;br /&gt;
[2171,75] =&amp;gt; [2172] (rounded) &amp;lt;br&amp;gt;&lt;br /&gt;
Kel is current speed in this situation is 2172. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For the sake of continuing the example, here is a situation where his speed would apply in a damage formula, in his run 'n gun, with the enemy defense and damage variation being neglected for the sake of simplicity:&lt;br /&gt;
&lt;br /&gt;
[1.5 * a.spd - b.def] &lt;br /&gt;
&lt;br /&gt;
[1.5 * 2172 - 0] = 3258&amp;lt;br&amp;gt;&lt;br /&gt;
If right in the heart, 4889.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that RPG Maker MV calculates the values by transforming them, so instead of &amp;quot;increasing speed by 50%&amp;quot; it &amp;quot;set speed to 150%&amp;quot;, which is the very same thing, just written differently.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Tentacle&amp;diff=7535</id>
		<title>Tentacle</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Tentacle&amp;diff=7535"/>
		<updated>2021-07-10T11:15:48Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: Fixed poor grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about [[Abbi|Abbi's]] summoned tentacles, for the better understanding of the battle, go to [[Abbi (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''Tentacle''' is a living santient part of Abbi's body, and will fight alongside her during her battle, they are capable of emotions of their own, whatever it tends to remain angry due to Abbi's command.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It has 1200 {{HP}} heart, 600 {{MP}} juice, 72 attack, 50 defense, 110 speed and 25 luck. Being a summoned creature, it bears no reward, but still behaves differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Emotion&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Abbi_Tentacle_(neutral).gif|90x120px|frameless|center|Neutral Tentacle]]&lt;br /&gt;
|40% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
30% chance of weakening a party member, making it drop its guard. &lt;br /&gt;
&lt;br /&gt;
30% chance of grabbing a party member, dealing 100 damage and inflicting the &amp;quot;afraid&amp;quot; emotion to said party member.&lt;br /&gt;
&lt;br /&gt;
Else, it will goop in a party member, decreasing their attack, defense and speed. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Abbi_Tentacle_(happy).gif|90x120px|frameless|center|Happy Tentacle]]&lt;br /&gt;
|25% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
35% chance of weakening a party member, making it drop its guard. &lt;br /&gt;
&lt;br /&gt;
35% chance of grabbing a party member, dealing 100 damage and inflicting the &amp;quot;afraid&amp;quot; emotion to said party member.&lt;br /&gt;
&lt;br /&gt;
Else, it will goop in a party member, decreasing their attack, defense and speed. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Abbi_Tentacle_(sad).gif|90x120px|frameless|center|Sad Tentacle]]&lt;br /&gt;
|30% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
25% chance of weakening a party member, making it drop its guard. &lt;br /&gt;
&lt;br /&gt;
45% chance of grabbing a party member, dealing 100 damage and inflicting the &amp;quot;afraid&amp;quot; emotion to said party member.&lt;br /&gt;
&lt;br /&gt;
Else, it will goop in a party member, decreasing its attack, defense and speed. &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Abbi_Tentacle_(angry).gif|90x120px|frameless|center|Angry Tentacle]]&lt;br /&gt;
|45% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
20% chance of weakening a party member, making it drop its guard. &lt;br /&gt;
&lt;br /&gt;
35% chance of grabbing a party member, dealing 100 damage and inflicting the &amp;quot;afraid&amp;quot; emotion to said party member.&lt;br /&gt;
&lt;br /&gt;
Else, it will goop in a party member, decreasing its attack, defense and speed. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Weaken''': Apply the Tickle state to the target for a turn, all attacks capable of hitting right in the heart will hit right in the heart when under this effect.&lt;br /&gt;
&lt;br /&gt;
'''Grab''': [100], this attack will never hit right in the heart and only have 10% damage variation, additionally, it will turn the target afraid.&lt;br /&gt;
&lt;br /&gt;
'''Goop''': Decrease attack, defense and speed by one tier of one party member.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Tentacle slams [target]!&lt;br /&gt;
 * Tentacle weakens [target]! [target] let her/his guard down!&lt;br /&gt;
 * Tentacle wraps around [target]!&lt;br /&gt;
 * [target] is drenched in dark liquid!&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Abbi_Tentacle_(neutral).png&lt;br /&gt;
Abbi_Tentacle_(happy).png&lt;br /&gt;
Abbi_Tentacle_(sad).png&lt;br /&gt;
Abbi_Tentacle_(angry).png&lt;br /&gt;
Abbi_Tentacle_(damaged).png&lt;br /&gt;
Abbi_Tentacle_(dying).png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As with all &amp;quot;fear&amp;quot; beings, including [[Something]] itself, Abbi's tentacles seems to be made of a dark clay-like material, this can be a reference of the use of clay in psychology, a fairly common practice used with children to help them express their fears and other delicate informations, as well as for other treatments with both children and adults.&lt;br /&gt;
&lt;br /&gt;
*Its 'Weaken' skill have the very same effect of [[Kel|Kel's]] 'Tickle'.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Baby_Spider&amp;diff=7448</id>
		<title>Baby Spider</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Baby_Spider&amp;diff=7448"/>
		<updated>2021-06-29T19:46:00Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Baby Spider''' is an unused enemy that was originally meant to be used for [[Sunny]]'s encounter with [[Something in the Walls]], In earlier versions of the game, mainly the 1.0.0 prototype, this enemy does appear.&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
It has 1 {{HP}} heart, 1 {{MP}} juice, 1 attack, 1 defense, 90 speed and 10 luck, However this enemy has two other versions. One being meant for the [[Something in the Walls]] rematch in the [[Lost Library]], Difference in the stats are that it now has No {{MP}} Juice at all, 40 attack, and it also gives 500 EXP and 100 Clams. The other version is... A placeholder. All stats (excluding EXP and Clams) are set to 1.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|???&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Skills&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BabySpider.png|frameless|center|???]]&lt;br /&gt;
|'''ATTACK''': Does a very basic attack.&lt;br /&gt;
&lt;br /&gt;
'''DO NOTHING''': Wastes a turn.&lt;br /&gt;
|}&lt;br /&gt;
And that's about it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BabySpider.png|Normal Sprite of the Baby Spider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;br /&gt;
[[Category:Unused Content]]&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Baby_Spider&amp;diff=7447</id>
		<title>Baby Spider</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Baby_Spider&amp;diff=7447"/>
		<updated>2021-06-29T19:44:11Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: /* Battle Stats */ Forgot to document the other version of the enemy.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Baby Spider''' is an unused enemy that was originally meant to be used for [[Sunny]]'s encounter with [[Something in the Walls]], In earlier versions of the game, mainly the 1.0.0 prototype, this enemy does appear.&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
It has 1 {{HP}} heart, 1 {{MP}} juice, 1 attack, 1 defense, 90 speed and 10 luck, However this enemy has two other versions. One being meant for the [[Something in the Walls]] rematch in the [[Lost Library]], Difference in the stats are that it now has No {{MP}} Juice at all, 40 attack, and it also gives 500 EXP and 100 Clams. The other version is... A placeholder. All stats (excluding EXP and Clams) are set to 1.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|???&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Skills&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BabySpider.png|frameless|center|???]]&lt;br /&gt;
|'''ATTACK''': Does a very basic attack.&lt;br /&gt;
&lt;br /&gt;
'''DO NOTHING''': Wastes a turn.&lt;br /&gt;
|}&lt;br /&gt;
And that's about it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BabySpider.png|Normal Sprite of the Baby Spider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Talk:Main_Page&amp;diff=7446</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Talk:Main_Page&amp;diff=7446"/>
		<updated>2021-06-29T19:36:21Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: /* Hi gilbert */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hi gilbert ==&lt;br /&gt;
it’s me inh! &amp;lt;small&amp;gt;— ''The preceding unsigned comment was added by'' '''[[User:Inhpog|Inhpog]]''' ([[User talk:Inhpog|talk]]) • ([[Special:Contributions/Inhpog|contribs]]) 17:25, February 2, 2021‎‎&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:hey it's me pat! &amp;lt;small&amp;gt;— ''The preceding unsigned comment was added by'' '''[[User:Pat|Pat]]''' ([[User talk:Pat|talk]]) • ([[Special:Contributions/Pat|contribs]]) 18:20, February 2, 2021‎&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::hi &amp;lt;small&amp;gt;— ''The preceding unsigned comment was added by'' '''[[User:Abubrey|Abubrey]]''' ([[User talk:Abubrey|talk]]) • ([[Special:Contributions/Abubrey|contribs]]) 10:39, February 11, 2021‎&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:::hi &amp;lt;small&amp;gt;— ''The preceding unsigned comment was added by'' '''[[User:Rubenlee123|Rubenlee123]]''' ([[User talk:Rubenlee123|talk]]) • ([[Special:Contributions/Rubenlee123|contribs]]) 15:36, February 11, 2021‎&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::Hi--[[User:Benjacxmín|Benjacxmín]] ([[User talk:Benjacxmín|talk]]) 01:55, 12 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::hi:) --[[User:Spaceboysupremacy|Spaceboysupremacy]] ([[User talk:Spaceboysupremacy|talk]]) 21:15, 18 February 2021 (CET)&lt;br /&gt;
&lt;br /&gt;
:::::: hey it's claus!!''The preceding unsigned comment was added by'' '''[[User:Claus|Claus]]''' ([[User talk:Claus|talk]]) • ([[Special:Contributions/Claus|contribs]]) 13:05 April 07, 2021‎&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::: Hi there! --[[User:Huultah|Huultah]] ([[User talk:Huultah|talk]]) 20:19, 7 April 2021 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::::::: psaiappinadnsagpinipasgnoamsl --[[User:SuperPiterOfficialWiki|SuperPiterOfficialWiki]] ([[User talk:SuperPiterOfficialWiki|talk]]) 21:35, 29 June 2021 (CEST)&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Baby_Spider&amp;diff=7445</id>
		<title>Baby Spider</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Baby_Spider&amp;diff=7445"/>
		<updated>2021-06-29T19:18:05Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: Made just to not leave that UGLY red Page does not exist link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A '''Baby Spider''' is an unused enemy that was originally meant to be used for [[Sunny]]'s encounter with [[Something in the Walls]], In earlier versions of the game, mainly the 1.0.0 prototype, this enemy does appear.&lt;br /&gt;
&lt;br /&gt;
== Battle Stats ==&lt;br /&gt;
It has 1 {{HP}} heart, 1 {{MP}} juice, 1 attack, 1 defense, 90 speed and 10 luck, However this enemy has two other versions. One being meant for the [[Something in the Walls]] rematch in the [[Lost Library]], Difference in the stats are that it now has No {{MP}} Juice at all, 40 attack, and it also gives 500 EXP and 100 Clams.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|???&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Skills&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:BabySpider.png|frameless|center|???]]&lt;br /&gt;
|'''ATTACK''': Does a very basic attack.&lt;br /&gt;
&lt;br /&gt;
'''DO NOTHING''': Wastes a turn.&lt;br /&gt;
|}&lt;br /&gt;
And that's about it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BabySpider.png|Normal Sprite of the Baby Spider.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:BabySpider.png&amp;diff=7444</id>
		<title>File:BabySpider.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:BabySpider.png&amp;diff=7444"/>
		<updated>2021-06-29T18:48:26Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: Meant for use in Baby Spider page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Meant for use in Baby Spider page.&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Unused_Content&amp;diff=7443</id>
		<title>Unused Content</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Unused_Content&amp;diff=7443"/>
		<updated>2021-06-29T17:07:27Z</updated>

		<summary type="html">&lt;p&gt;SuperPiterOfficialWiki: A lot of stuff from the TCRF page (such as unused text and unused rooms) were added here, along with making all unused images into a single category.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This section is to show any unused content from the game. The content itself, as well as the context surrounding it, is extremely spoiler-heavy.&lt;br /&gt;
&lt;br /&gt;
==Unused Skills==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |SKILL&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |DESCRIPTION&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |SOURCE&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |TEXT&lt;br /&gt;
|-&lt;br /&gt;
|Hide (Omori)&lt;br /&gt;
|Foes cannot target Omori for 1 turn.&amp;lt;br&amp;gt;Costs {{MP}} 7 Juice.&lt;br /&gt;
|(Not specified)&lt;br /&gt;
|(Blank)&lt;br /&gt;
|-&lt;br /&gt;
|Pickpocket (Unknown)&lt;br /&gt;
|Delete.&amp;lt;br&amp;gt;Costs {{MP}} 7 Juice.&lt;br /&gt;
|(Not specified)&lt;br /&gt;
|tries to steal an item...&lt;br /&gt;
|-&lt;br /&gt;
|Deep Breath (Omori)&lt;br /&gt;
|Removes Emotions. If a 2nd or 3rd stage Emotion is removed, Omori recovers 50% Heart&amp;lt;br&amp;gt;Costs {{MP}} 7 Juice.&lt;br /&gt;
|(Not specified)&lt;br /&gt;
|(Blank)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Unused Songs==&lt;br /&gt;
01 Sugar Star Planetarium (2014)&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Nk87b2BhEdM&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
02 Stardust Diving (2014)&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=ajftFYJoPV4&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
03 INKO's Theme&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=PnpGEpb0BK0&amp;amp;t=22s&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
04 Early Swirly 1000x&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=aIEPrIPrkIA&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
05 Battle Brewin&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=XnU9EpFRc0g&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
06 Game Over Calm&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=pgqp8YrsS-o&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
07 Game Over Chiptune&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bHBtbOzbVKw&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
08 EVIL&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Mk6Ix-MJy-M&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unused Images==&lt;br /&gt;
===Misc. Images===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
00 BLANK .png&lt;br /&gt;
nowyouknow.png&lt;br /&gt;
Mari mannequin day.png&lt;br /&gt;
facecluster.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Spider Cat===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SPIDERCATNORMAL.png&lt;br /&gt;
SPIDERCATINJURED.png&lt;br /&gt;
SPIDERCATDEFEATED.png&lt;br /&gt;
SPIDERCATHAPPY.png&lt;br /&gt;
SPIDERCATSAD.png&lt;br /&gt;
SPIDERCATANGRY.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stray Dog===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
STRAYDOGNORMAL.png&lt;br /&gt;
STRAYDOGSAD.png&lt;br /&gt;
STRAYDOGDEFEATED.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Crow===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CROWNORMAL.png&lt;br /&gt;
CROWINJURED.png&lt;br /&gt;
CROWDEFEATED.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Early Tag Images===&lt;br /&gt;
====Dream World====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DW T AUBREYHERO.png&lt;br /&gt;
DW T AUBREYKEL.png &lt;br /&gt;
DW T AUBREYOMORI.png&lt;br /&gt;
DW T HEROAUBREY.png&lt;br /&gt;
DW T HEROKEL.png&lt;br /&gt;
DW T HEROOMORI.png&lt;br /&gt;
DW T KELAUBREY.png&lt;br /&gt;
DW T KELHERO.png&lt;br /&gt;
DW T KELOMORI.png&lt;br /&gt;
DW T OMORIAUBREY.png&lt;br /&gt;
DW T OMORIHERO.png&lt;br /&gt;
DW T OMORIKEL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Dream World w/skin Color====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DW T2 AUBREYHERO.png&lt;br /&gt;
DW T2 AUBREYKEL.png&lt;br /&gt;
DW T2 AUBREYOMORI.png&lt;br /&gt;
DW T2 HEROAUBREY.png&lt;br /&gt;
DW T2 HEROKEL.png&lt;br /&gt;
DW T2 HEROOMORI.png&lt;br /&gt;
DW T2 KELAUBREY.png&lt;br /&gt;
DW T2 KELHERO.png&lt;br /&gt;
DW T2 KELOMORI.png&lt;br /&gt;
DW T2 OMORIAUBREY.png&lt;br /&gt;
DW T2 OMORIHERO.png&lt;br /&gt;
DW T2 OMORIKEL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Real World====&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FA T AUBREYHERO.png&lt;br /&gt;
FA T AUBREYKEL.png&lt;br /&gt;
FA T AUBREYOMORI.png&lt;br /&gt;
FA T HEROAUBREY.png&lt;br /&gt;
FA T HEROKEL.png&lt;br /&gt;
FA T HEROOMORI.png&lt;br /&gt;
FA T KELAUBREY.png&lt;br /&gt;
FA T KELHERO.png&lt;br /&gt;
FA T KELOMORI.png&lt;br /&gt;
FA T OMORIAUBREY.png&lt;br /&gt;
FA T OMORIHERO.png&lt;br /&gt;
FA T OMORIKEL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unused Text==&lt;br /&gt;
===&amp;quot;The Truth&amp;quot; Photo Album Text===&lt;br /&gt;
The text for the &amp;quot;The Truth&amp;quot; iteration of BASIL's PHOTO ALBUM is scratched out normally, leaving the Player to guess the story of MARI's fate on their own. However, the text for each photograph exists in the game files through an unused image for the album pages. &lt;br /&gt;
====Photo of a Wall==== &lt;br /&gt;
You heard some scoffing from behind the wall, but paid it no notice. You were in no mood to focus. You were overcame. You were sick of everything. You know it wasn't a big deal, but you couldn't control yourself.&lt;br /&gt;
====Photo of a Broken Violin==== &lt;br /&gt;
Your precious violin lay shattered at the bottom of the staircase. You threw it in a rage. Your fingers were shaking in pain... practicing over and over... but you still make mistakes after mistakes. This was all a bad idea.&lt;br /&gt;
====Photo of an Argument==== &lt;br /&gt;
MARI was yelling at you. You couldn't understand what she was saying. She didn't understand you at all... She didn't understand that you just weren't good enough. The only thing you hold onto was your anger. This pain... was it her fault?&lt;br /&gt;
====Photo of a Fight==== &lt;br /&gt;
MARI blocked your path. She says that she isn't finished talking. She tells you not to run away... but why not? You did this all for her! Why was she yelling at you? You didn't understand...&lt;br /&gt;
====Photo of a Murder==== &lt;br /&gt;
You lose all sense and push her down the staircase.&lt;br /&gt;
====Photo of Silence====&lt;br /&gt;
You watched MARI crush on top of your broken violin. The sound wakes you up to nothing but silence. You called out to her, but she doesn't answer. Your heart sinks into your stomach.&lt;br /&gt;
====Photo of Panic==== &lt;br /&gt;
It happened in an instant. You didn't mean to do that. Well, you did mean to push her, didn't you? It was an accident, right? You're not sure. You tremble your way down the staircase.&lt;br /&gt;
====Photo of Desperation==== &lt;br /&gt;
You call her name, but she doesn't answer. You sweep the bits of wood from her body. Nothing but scratches. You turn her around and see her face. She looks asleep... but then, why isn't she answering?&lt;br /&gt;
====Photo of an Accomplice==== &lt;br /&gt;
You pick up Mari and drag her up the stairs. She feels lighter than you think. She just needs to lie down in a bed... She just needs some rest...&lt;br /&gt;
====Photo of Disbelief====&lt;br /&gt;
Your heart beats out of your chest. Your head feels fuzzy. You lose vision. You push the door to the bedroom open, and make your way to her bed. She's going to be okay, right? This is just a dream, right?&lt;br /&gt;
====Photo of Anguish====&lt;br /&gt;
You call her name over and over, but she doesn't answer. You watch the light from the window cast a shadow over her face. She's expressionless. You sink your fingers into her arm, and break down into tears.&lt;br /&gt;
====Photo of Guilt====&lt;br /&gt;
You want to scream for help, but you're afraid... you mumble to yourself... what if they ask what happened? There's no way you can tell them the truth. Who would be able to forgive him? Who would believe... that it was... an accident?&lt;br /&gt;
====Photo of an Idea==== &lt;br /&gt;
A whisper comes from behind you, but you ignore it. A cry comes from behind you, but you ignore it. You cover your face with your arms. This isn't real. None of this real. Why won't you wake up?&lt;br /&gt;
====Photo of Hopelessness====&lt;br /&gt;
Everything appears dark. The shadows slither around you. You don't understand what is happening... Your head starts to feel fuzzy... You sink into a crevice in your mind... an empty white room.&lt;br /&gt;
====Photo of Support====&lt;br /&gt;
Your shoulders feel heavy. A familiar voice whispers something unspeakable. Your eyes widen. It tells you to follow its lead. It says... it's the only way out... It says... that everything will be okay.&lt;br /&gt;
====Photo of Betrayal====&lt;br /&gt;
You pick up MARI's body and lift it down the staircase. She feels lighter than you think. You feel multiple eyes shift their gaze to you. You keep your eyes toward the ground.&lt;br /&gt;
====Photo of Hope==== &lt;br /&gt;
You hear the sliding of a familiar door. A voice tells you to walk. A gist of wind enters the room as the light outside engulfs you. You keep your eyes toward the ground.&lt;br /&gt;
====Photo of a Tree==== &lt;br /&gt;
As you face forward, you listen to the crunching of the grass and feel the coolness of the wind. You hear the leaves in the trees riffle as the sun begins to set... but you try to ignore it. It's all just a dream...&lt;br /&gt;
====Photo of a Branch==== &lt;br /&gt;
You lay down MARI’s body and look up for the first time. Small rays of light shine through the cracks in the leaves. You relish in its beauty and savor the moment. You think... even if this is all real, if you keep looking at the leaves, that... everything will be okay.&lt;br /&gt;
====Photo of a Rope====&lt;br /&gt;
You hear pacing, the crunching of the grass sifting back and forth. You think you see a figure pick something off the ground, but you’re not sure. You keep staring at the leaves overhead. Everything will be okay... You think... Everything will be okay.&lt;br /&gt;
====Photo of Hands====&lt;br /&gt;
You hear shuffling. You hear dragging... and creaking... and pulling. Something is happening, but you refuse to look away from the leaves. Your head feels fuzzy again. You bite your tongue and attempt to wake up one last time, but it’s no use... You’re still here.&lt;br /&gt;
====Photo of a Lie====&lt;br /&gt;
As you and BASIL step into the house, you look back towards the trees and see it. The light engulfs it as it sways in the wind... For a moment, you feel at peace. You hate yourself for feeling this way. Is that all, then? Is everything going to be okay now?&lt;br /&gt;
====Photo of Legs==== &lt;br /&gt;
You feel a cold hand clutch yours. You try to jerk away, but it squeezes back; unwilling to let you go. The hand drags you backward. You look up and see your best friend for the first time... BASIL. You see the tears falling from his tired eyes as he looks ahead. You suddenly realize that none of this is a dream. All of this is real.&lt;br /&gt;
====Photo of Something==== &lt;br /&gt;
Suddenly, BASIL stops. You look up at his eyes... but this time, they’re wide awake, staring at Something. You turn your eyes toward it as well, though you wish you didn’t. An eye meets yours. Your heart sinks into your stomach. You shouldn’t have looked back... You just... shouldn’t... have looked...&lt;br /&gt;
===Map 300 Dialogue===&lt;br /&gt;
It's just not good enough.&lt;br /&gt;
&lt;br /&gt;
She just needs some rest.&lt;br /&gt;
&lt;br /&gt;
You shouldn't have looked.&lt;br /&gt;
&lt;br /&gt;
She just needs some rest.&lt;br /&gt;
&lt;br /&gt;
This isn't real.&lt;br /&gt;
&lt;br /&gt;
Can you tell us the truth?&lt;br /&gt;
&lt;br /&gt;
This is the only way.&lt;br /&gt;
&lt;br /&gt;
==Unused Rooms==&lt;br /&gt;
&lt;br /&gt;
===99 Letter Sequence===&lt;br /&gt;
These are 7 unused rooms in Black Space (One of which was meant for Red Space) that theoretically should be accessed from the holes the keys leave when collected, however: The sequence requires 99 Letters, which is impossible to do since there is only 26 keys. However, in the game's 2019 prototype these rooms reveal that these were originally meant to be most of the rooms you would go to in Black Space, albeit in a much different and more nonlinear order.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=zHcwcf1_srk&amp;lt;/ref&amp;gt;&lt;br /&gt;
====Map 305 (Friends Stump)====&lt;br /&gt;
Appears to be an early version of the room in Black Space where Basil is attacked by Kel and Aubrey, which uses the Black Forest tileset instead of the Neighbor's Room tileset. Basil's dialogue is also a bit different, in which he talks about Mari instead of his Photo Album, and you get immediately warped to Map 269 after he gets attacked by Aubrey.&lt;br /&gt;
====Map 269 (Basil's Respite)====&lt;br /&gt;
A room filled with white egret orchids and weird Something creatures. Interacting with the tree stump on top takes you to Map 300, and walking into the beam of light on the bottom takes you to Map 268.&lt;br /&gt;
====Map 300 (Stump Area)====&lt;br /&gt;
A room filled with tree stumps (and trees.), Something creatures and &amp;quot;puddles&amp;quot; on the ground. Interacting with the bottom-middle stump results in the game getting softlocked since the game attempts to take you to a map that doesn't exist. Checking the teleport script internally reveals that the game tried to take you back from a Black Space pocket, however due to being on a earlier version of the game it's always active instead of taking you back to Map 269. Interacting with the other stumps gives empty dialogue from the other characters, albeit using their faceless portraits. (Refer back to the Unused Text section of this page to find the dialogue meant for this map.)&lt;br /&gt;
====Map 373 (Red Space Unused)====&lt;br /&gt;
This room has some fingers lying around and a swarm of Red Hands in the top of the map that take you back to the starting area of Black Space.&lt;br /&gt;
====Map 268 (Treehouse in the Lake)====&lt;br /&gt;
A larger room that has the treehouse smack-dab in the middle surrounded by puddles and white egret orchids. Going inside the treehouse takes you to Map 269, while in the top-left and bottom-right corners of the room are a 3x3 cluster of doors that all take you to Map 293 and a Red Hand near a stump that takes you to the alternate version of Black Space.&lt;br /&gt;
====Map 293 (Dark Path)====&lt;br /&gt;
A looping vertical path surrounded by streetlights, reminiscent of Memory Lane, an area explored near the end of the True Route. Walking north and looping twice will warp you to Map 294, while walking south will warp you back to Map 268.&lt;br /&gt;
====Map 294 (Basil's Something)====&lt;br /&gt;
An completely empty area with an scrolling image of Basil's Something as the background. Going to the borders of this room take you back to Map 268.&lt;br /&gt;
==References==&lt;/div&gt;</summary>
		<author><name>SuperPiterOfficialWiki</name></author>
	</entry>
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