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	<id>https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SlimeyDonut</id>
	<title>OMORI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SlimeyDonut"/>
	<link rel="alternate" type="text/html" href="https://omori.wiki/Special:Contributions/SlimeyDonut"/>
	<updated>2026-04-17T03:42:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13512</id>
		<title>Something in the Water</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13512"/>
		<updated>2024-03-12T20:03:49Z</updated>

		<summary type="html">&lt;p&gt;SlimeyDonut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Spr somethingwater3.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9000 (Two Days Left) &amp;lt;br&amp;gt; 10300 (Lost Library)&lt;br /&gt;
| juice   = 4500 (Two Days Left) &amp;lt;br&amp;gt; 0 (Lost Library)&lt;br /&gt;
| attack  = 10 (Two Days Left) &amp;lt;br&amp;gt; 84 (Lost Library)&lt;br /&gt;
| defense = 10 (Two Days Left) &amp;lt;br&amp;gt; 84 (Lost Library)&lt;br /&gt;
| speed   = 900 (Two Days Left) &amp;lt;br&amp;gt; 70 (Lost Library)&lt;br /&gt;
| luck    = 10 &lt;br /&gt;
}}&lt;br /&gt;
'''Something in the Water''' is the third Something variant, representing [[Sunny]]'s fear of drowning. It is fought on Two Days left and can be optionally fought once more in Lost Library on One Day Left in the Hikkikomori route. It is fought either after Sunny falls into the lake in the True Route, after Sunny falls asleep in the bath on the Hikkikomori Route, or in Lost library on the same route alongside the other two Something variants &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The stats of the enemy are meaningless, as the fight is never meant to be won by conventional means. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Spr somethingwatersmall.gif&lt;br /&gt;
| descriptionone1 = For the first two turns, it will drag down the player, dealing 50% {{HP}} damage and forcing him deeper into the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then, till the fifth turn, it will always do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;from the sixth turn and forward, it will always attack, dealing 10% {{HP}} damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, as Sunny goes deeper, Something's appearance will change in the order of the images shown above. Sunny will learn &amp;quot;Persist&amp;quot; on turn four, and using said skill three times will end the battle.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Drag Down''': [.50 * b.mhp] (50% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.10 * b.mhp] (10% maximum {{HP}} of the target).&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Water pulls [target] in different directions.&lt;br /&gt;
 * Something listen to [target]'s struggle.&lt;br /&gt;
 * Something grab [target]'s leg and drags him down!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
==== Sunny Route ====&lt;br /&gt;
 * Something drags you down...&lt;br /&gt;
 * You feel Basil thrashing in the water... You can't move!&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * Basil stopped moving.&lt;br /&gt;
&lt;br /&gt;
==== Omori Route ====&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * You push through the darkness and swim higher...&lt;br /&gt;
 * You feel a chill run down your spine...&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * ???: ''... Sometimes it's okay to be afraid.''&amp;lt;ref name=&amp;quot;calm down&amp;quot;&amp;gt;Seems it was supposed to be used when the player &amp;quot;refuses&amp;quot; to calm down during the battle, but it lacks any trigger to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * ???: ''I'm right here with you. Take a deep breath and open your eyes.''&amp;lt;ref name=&amp;quot;calm down&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spr somethingwater3.gif| First phase in [[Faraway Town]] battle. Last phase in [[Headspace]] battle.&lt;br /&gt;
Spr somethingwater2.gif| Second phase.&lt;br /&gt;
Spr somethingwater1.gif| Last phase in [[Faraway Town]] battle. First phase in [[Headspace]] battle.&lt;br /&gt;
Something Drowning Shallow.png| This is unused version of last phase/first phase.&lt;br /&gt;
Something Drowning Deep.png| This is unused second phase.&lt;br /&gt;
Something Drowning Deeper.png| This is unused first phase/last phase.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This Something has a 999 magical attack, despite being an unused stat.&lt;br /&gt;
* The latter forms of the enemy resemble [[Mari|someone]] hanging from a tree by a noose.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>SlimeyDonut</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13511</id>
		<title>Something in the Water</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13511"/>
		<updated>2024-03-12T20:03:09Z</updated>

		<summary type="html">&lt;p&gt;SlimeyDonut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Spr somethingwater3.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9000 (Two Days Left) &amp;lt;br&amp;gt; 10500 (Lost Library)&lt;br /&gt;
| juice   = 4500 (Two Days Left) &amp;lt;br&amp;gt; 0 (Lost Library)&lt;br /&gt;
| attack  = 10 (Two Days Left) &amp;lt;br&amp;gt; 84 (Lost Library)&lt;br /&gt;
| defense = 10 (Two Days Left) &amp;lt;br&amp;gt; 84 (Lost Library)&lt;br /&gt;
| speed   = 900 (Two Days Left) &amp;lt;br&amp;gt; 70 (Lost Library)&lt;br /&gt;
| luck    = 10 &lt;br /&gt;
}}&lt;br /&gt;
'''Something in the Water''' is the third Something variant, representing [[Sunny]]'s fear of drowning. It is fought on Two Days left and can be optionally fought once more in Lost Library on One Day Left in the Hikkikomori route. It is fought either after Sunny falls into the lake in the True Route, after Sunny falls asleep in the bath on the Hikkikomori Route, or in Lost library on the same route alongside the other two Something variants &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The stats of the enemy are meaningless, as the fight is never meant to be won by conventional means. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Spr somethingwatersmall.gif&lt;br /&gt;
| descriptionone1 = For the first two turns, it will drag down the player, dealing 50% {{HP}} damage and forcing him deeper into the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then, till the fifth turn, it will always do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;from the sixth turn and forward, it will always attack, dealing 10% {{HP}} damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, as Sunny goes deeper, Something's appearance will change in the order of the images shown above. Sunny will learn &amp;quot;Persist&amp;quot; on turn four, and using said skill three times will end the battle.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Drag Down''': [.50 * b.mhp] (50% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.10 * b.mhp] (10% maximum {{HP}} of the target).&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Water pulls [target] in different directions.&lt;br /&gt;
 * Something listen to [target]'s struggle.&lt;br /&gt;
 * Something grab [target]'s leg and drags him down!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
==== Sunny Route ====&lt;br /&gt;
 * Something drags you down...&lt;br /&gt;
 * You feel Basil thrashing in the water... You can't move!&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * Basil stopped moving.&lt;br /&gt;
&lt;br /&gt;
==== Omori Route ====&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * You push through the darkness and swim higher...&lt;br /&gt;
 * You feel a chill run down your spine...&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * ???: ''... Sometimes it's okay to be afraid.''&amp;lt;ref name=&amp;quot;calm down&amp;quot;&amp;gt;Seems it was supposed to be used when the player &amp;quot;refuses&amp;quot; to calm down during the battle, but it lacks any trigger to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * ???: ''I'm right here with you. Take a deep breath and open your eyes.''&amp;lt;ref name=&amp;quot;calm down&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spr somethingwater3.gif| First phase in [[Faraway Town]] battle. Last phase in [[Headspace]] battle.&lt;br /&gt;
Spr somethingwater2.gif| Second phase.&lt;br /&gt;
Spr somethingwater1.gif| Last phase in [[Faraway Town]] battle. First phase in [[Headspace]] battle.&lt;br /&gt;
Something Drowning Shallow.png| This is unused version of last phase/first phase.&lt;br /&gt;
Something Drowning Deep.png| This is unused second phase.&lt;br /&gt;
Something Drowning Deeper.png| This is unused first phase/last phase.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This Something has a 999 magical attack, despite being an unused stat.&lt;br /&gt;
* The latter forms of the enemy resemble [[Mari|someone]] hanging from a tree by a noose.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>SlimeyDonut</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13510</id>
		<title>Something in the Water</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13510"/>
		<updated>2024-03-12T19:57:37Z</updated>

		<summary type="html">&lt;p&gt;SlimeyDonut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Spr somethingwater3.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9000(Two Days Left) &amp;lt;br&amp;gt; 10500 (Lost Library)&lt;br /&gt;
| juice   = 4500&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 10&lt;br /&gt;
| speed   = 900&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
'''Something in the Water''' is the third Something variant, representing [[Sunny]]'s fear of drowning. It is fought on Two Days left and can be optionally fought once more in Lost Library on One Day Left in the Hikkikomori route. It is fought either after Sunny falls into the lake in the True Route, after Sunny falls asleep in the bath on the Hikkikomori Route, or in Lost library on the same route alongside the other two Something variants &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The stats of the enemy are meaningless, as the fight is never meant to be won by conventional means. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Spr somethingwatersmall.gif&lt;br /&gt;
| descriptionone1 = For the first two turns, it will drag down the player, dealing 50% {{HP}} damage and forcing him deeper into the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then, till the fifth turn, it will always do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;from the sixth turn and forward, it will always attack, dealing 10% {{HP}} damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, as Sunny goes deeper, Something's appearance will change in the order of the images shown above. Sunny will learn &amp;quot;Persist&amp;quot; on turn four, and using said skill three times will end the battle.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Drag Down''': [.50 * b.mhp] (50% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.10 * b.mhp] (10% maximum {{HP}} of the target).&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Water pulls [target] in different directions.&lt;br /&gt;
 * Something listen to [target]'s struggle.&lt;br /&gt;
 * Something grab [target]'s leg and drags him down!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
==== Sunny Route ====&lt;br /&gt;
 * Something drags you down...&lt;br /&gt;
 * You feel Basil thrashing in the water... You can't move!&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * Basil stopped moving.&lt;br /&gt;
&lt;br /&gt;
==== Omori Route ====&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * You push through the darkness and swim higher...&lt;br /&gt;
 * You feel a chill run down your spine...&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * ???: ''... Sometimes it's okay to be afraid.''&amp;lt;ref name=&amp;quot;calm down&amp;quot;&amp;gt;Seems it was supposed to be used when the player &amp;quot;refuses&amp;quot; to calm down during the battle, but it lacks any trigger to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * ???: ''I'm right here with you. Take a deep breath and open your eyes.''&amp;lt;ref name=&amp;quot;calm down&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spr somethingwater3.gif| First phase in [[Faraway Town]] battle. Last phase in [[Headspace]] battle.&lt;br /&gt;
Spr somethingwater2.gif| Second phase.&lt;br /&gt;
Spr somethingwater1.gif| Last phase in [[Faraway Town]] battle. First phase in [[Headspace]] battle.&lt;br /&gt;
Something Drowning Shallow.png| This is unused version of last phase/first phase.&lt;br /&gt;
Something Drowning Deep.png| This is unused second phase.&lt;br /&gt;
Something Drowning Deeper.png| This is unused first phase/last phase.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This Something has a 999 magical attack, despite being an unused stat.&lt;br /&gt;
* The latter forms of the enemy resemble [[Mari|someone]] hanging from a tree by a noose.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>SlimeyDonut</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13509</id>
		<title>Something in the Water</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13509"/>
		<updated>2024-03-12T19:14:57Z</updated>

		<summary type="html">&lt;p&gt;SlimeyDonut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Spr somethingwater3.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9000&lt;br /&gt;
| juice   = 4500&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 10&lt;br /&gt;
| speed   = 900&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
'''Something in the Water''' is the third Something variant, representing [[Sunny]]'s fear of drowning. It is fought on Two Days left and can be optionally fought once more in Lost Library on One Day Left in the Hikkikomori route. It is fought either after Sunny falls into the lake in the True Route, after Sunny falls asleep in the bath on the Hikkikomori Route, or in Lost library on the same route alongside the other two Something variants &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
The stats of the enemy are meaningless, as the fight is never meant to be won by conventional means. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Spr somethingwatersmall.gif&lt;br /&gt;
| descriptionone1 = For the first two turns, it will drag down the player, dealing 50% {{HP}} damage and forcing him deeper into the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then, till the fifth turn, it will always do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;from the sixth turn and forward, it will always attack, dealing 10% {{HP}} damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, as Sunny goes deeper, Something's appearance will change in the order of the images shown above. Sunny will learn &amp;quot;Persist&amp;quot; on turn four, and using said skill three times will end the battle.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Drag Down''': [.50 * b.mhp] (50% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.10 * b.mhp] (10% maximum {{HP}} of the target).&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Water pulls [target] in different directions.&lt;br /&gt;
 * Something listen to [target]'s struggle.&lt;br /&gt;
 * Something grab [target]'s leg and drags him down!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
==== Sunny Route ====&lt;br /&gt;
 * Something drags you down...&lt;br /&gt;
 * You feel Basil thrashing in the water... You can't move!&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * Basil stopped moving.&lt;br /&gt;
&lt;br /&gt;
==== Omori Route ====&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * You push through the darkness and swim higher...&lt;br /&gt;
 * You feel a chill run down your spine...&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * ???: ''... Sometimes it's okay to be afraid.''&amp;lt;ref name=&amp;quot;calm down&amp;quot;&amp;gt;Seems it was supposed to be used when the player &amp;quot;refuses&amp;quot; to calm down during the battle, but it lacks any trigger to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * ???: ''I'm right here with you. Take a deep breath and open your eyes.''&amp;lt;ref name=&amp;quot;calm down&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spr somethingwater3.gif| First phase in [[Faraway Town]] battle. Last phase in [[Headspace]] battle.&lt;br /&gt;
Spr somethingwater2.gif| Second phase.&lt;br /&gt;
Spr somethingwater1.gif| Last phase in [[Faraway Town]] battle. First phase in [[Headspace]] battle.&lt;br /&gt;
Something Drowning Shallow.png| This is unused version of last phase/first phase.&lt;br /&gt;
Something Drowning Deep.png| This is unused second phase.&lt;br /&gt;
Something Drowning Deeper.png| This is unused first phase/last phase.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This Something has a 999 magical attack, despite being an unused stat.&lt;br /&gt;
* The latter forms of the enemy resemble [[Mari|someone]] hanging from a tree by a noose.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>SlimeyDonut</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=13463</id>
		<title>OMORI (game)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=13463"/>
		<updated>2024-03-11T16:20:52Z</updated>

		<summary type="html">&lt;p&gt;SlimeyDonut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler|section}}&lt;br /&gt;
OMORI (in all caps) is a 2020 role playing game developed by indie game studio [[OMOCAT]] and co-published by [[wikipedia:Playism|PLAYISM]]. The game revolves around Sunny, an introverted teenager who became a shut-in after a traumatic incident 4 years prior to the game's plot. The game takes place over 3 days in Headspace (a dream realm of unknown nature that Sunny accesses when sleeping) as well as Sunny's home town called Faraway Town&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
OMORI originally had many side projects that featured the titular character before the game was announced. This would include [http://web.archive.org/web/20181023092723/http://www.omoriboy.com/page/5 Omori's blog], [[Omori's story]], [[Omori's sketchbook]], and an unfinished manga. These projects would eventually evolve into a game that was first announced on OMOCAT's [https://www.omocat-blog.com Tumblr] on July 31st, 2013; along with announcing the discontinuing of the manga. The post showed off the first sprites in the game with the four protagonists and their walking animations. The following day, a Twitter page was made to follow the development of the game. While the Kickstarter was lightly teased about on October 20th, 2013 on Tumblr, it was not officially announced until April 21st, 2014 when the Kickstarter went live. This Kickstarter is also when the first glimpse of the game with its first trailer was released. Originally asking for  $22,000, the Kickstarter was met with overwhelming support and was able to finish their campaign with $203,300.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The development of OMORI posed a lot of leaps and hurdles the team had to overcome that resulted in many delays. The game was originally projected to come out in 2016 but a multitude of different factors pushed this date until its eventual release of December 25th, 2020.&lt;br /&gt;
&lt;br /&gt;
* '''Engine Change:''' The game originally was being made on RPGMaker VX Ace. In the public Kickstarter Updates, it explains the main reason for the shift to RPGMaker MV was due to the old engine being outdated and no longer being updated. They also explained this switch would make having OMORI on MAC OS much cheaper. As a result, however, many plugins had to be remade  \from scratch due to the updates breaking a lot of the plug-ins. &lt;br /&gt;
* '''Art Style Change:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
Albeit OMORI is a RPGMaker game and thus could be considered simple compared to games created in more renowned game engines, OMORI make use of several plugins that completely overhauls various mechanics as well as add others that are unique to OMORI.&lt;br /&gt;
&lt;br /&gt;
=== Battle features ===&lt;br /&gt;
In battle, OMORI makes use of a slightly different stats functions, a rock-paper-scissors style emotion system and a follow-up interaction between teammates, these are all explained in details in the [[Battle system]] page.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay features ===&lt;br /&gt;
Being a psychological horror game, OMORI uses various plugins to induce horror in the player, this includes causing glitching effects, crashes, the [[Hangman|Hangman game]], text plugins that changes how dialogue behaves, as well as a party [[Tagging|tagging]] system that, under some circumstances, doubles as a stab function that works as a way to escape some areas.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page is WIP.&lt;/div&gt;</summary>
		<author><name>SlimeyDonut</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=13462</id>
		<title>OMORI (game)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=13462"/>
		<updated>2024-03-11T16:20:11Z</updated>

		<summary type="html">&lt;p&gt;SlimeyDonut: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler|section}}&lt;br /&gt;
OMORI (in all caps) is a 2020 role playing game developed by indie game studio [[OMOCAT]] and co-published by [[wikipedia:Playism|PLAYISM]]. The game revolves around Sunny, an introverted teenager who became a shut-in after a traumatic incident 4 years prior to the game's plot. The game takes place over 3 days in Headspace (a realm he accesses when sleeping) as well as Sunny's home town called Faraway Town&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
OMORI originally had many side projects that featured the titular character before the game was announced. This would include [http://web.archive.org/web/20181023092723/http://www.omoriboy.com/page/5 Omori's blog], [[Omori's story]], [[Omori's sketchbook]], and an unfinished manga. These projects would eventually evolve into a game that was first announced on OMOCAT's [https://www.omocat-blog.com Tumblr] on July 31st, 2013; along with announcing the discontinuing of the manga. The post showed off the first sprites in the game with the four protagonists and their walking animations. The following day, a Twitter page was made to follow the development of the game. While the Kickstarter was lightly teased about on October 20th, 2013 on Tumblr, it was not officially announced until April 21st, 2014 when the Kickstarter went live. This Kickstarter is also when the first glimpse of the game with its first trailer was released. Originally asking for  $22,000, the Kickstarter was met with overwhelming support and was able to finish their campaign with $203,300.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The development of OMORI posed a lot of leaps and hurdles the team had to overcome that resulted in many delays. The game was originally projected to come out in 2016 but a multitude of different factors pushed this date until its eventual release of December 25th, 2020.&lt;br /&gt;
&lt;br /&gt;
* '''Engine Change:''' The game originally was being made on RPGMaker VX Ace. In the public Kickstarter Updates, it explains the main reason for the shift to RPGMaker MV was due to the old engine being outdated and no longer being updated. They also explained this switch would make having OMORI on MAC OS much cheaper. As a result, however, many plugins had to be remade  \from scratch due to the updates breaking a lot of the plug-ins. &lt;br /&gt;
* '''Art Style Change:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
Albeit OMORI is a RPGMaker game and thus could be considered simple compared to games created in more renowned game engines, OMORI make use of several plugins that completely overhauls various mechanics as well as add others that are unique to OMORI.&lt;br /&gt;
&lt;br /&gt;
=== Battle features ===&lt;br /&gt;
In battle, OMORI makes use of a slightly different stats functions, a rock-paper-scissors style emotion system and a follow-up interaction between teammates, these are all explained in details in the [[Battle system]] page.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay features ===&lt;br /&gt;
Being a psychological horror game, OMORI uses various plugins to induce horror in the player, this includes causing glitching effects, crashes, the [[Hangman|Hangman game]], text plugins that changes how dialogue behaves, as well as a party [[Tagging|tagging]] system that, under some circumstances, doubles as a stab function that works as a way to escape some areas.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page is WIP.&lt;/div&gt;</summary>
		<author><name>SlimeyDonut</name></author>
	</entry>
</feed>