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	<id>https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Quilla</id>
	<title>OMORI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Quilla"/>
	<link rel="alternate" type="text/html" href="https://omori.wiki/Special:Contributions/Quilla"/>
	<updated>2026-04-17T07:32:49Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.13</generator>
	<entry>
		<id>https://omori.wiki/index.php?title=LOL_Sword&amp;diff=3649</id>
		<title>LOL Sword</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOL_Sword&amp;diff=3649"/>
		<updated>2021-03-01T22:59:14Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = [[File:LOL_SWORD.png]]&lt;br /&gt;
|user      = [[HERO]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 0&lt;br /&gt;
|juice     = 10&lt;br /&gt;
|attack    = 14&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 100&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''LOL SWORD''' is a [[:Category:Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
xD&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
The LOL SWORD is obtained after completing [[WEEPING WILLOW]]'s quest, it can only be wielded by [[HERO]] in [[HEADSPACE]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Headspace&amp;diff=3648</id>
		<title>Headspace</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Headspace&amp;diff=3648"/>
		<updated>2021-03-01T22:58:46Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''HEADSPACE''', also known as DREAM WORLD, is the imaginary world that [[OMORI]] and his friends reside in.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
HEADSPACE is largely assumed to be an imaginary world that [[SUNNY]] created after being traumatized by [[MARI]]'s death. However, there are some clues throughout the game that imply HEADSPACE could be more than SUNNY's imagination. [[MR. OUTBACK]] states, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, this place has been around since the beginning of time, I reckon. It looks different to everyone… but this time around, it’s pretty colorful and cutesy for the most part… Not to mention pretty dang big! That’s a powerful imagination you’ve got there, kiddo.&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=4FjBVrQ-yAs&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[BLACKSPACE]] is potentially a part of Headspace, as there are many entrances into sections of Blackspace throughout Headspace.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
NEIGHBOR'S ROOM Logo.png|[[NEIGHBOR'S ROOM]]&lt;br /&gt;
VAST FOREST Logo.png|[[VAST FOREST]]&lt;br /&gt;
OTHERWORLD Logo.png|[[OTHERWORLD]]&lt;br /&gt;
JUNKYARD Logo.png|[[JUNKYARD]]&lt;br /&gt;
PYREFLY FOREST Logo.png|[[PYREFLY FOREST]]&lt;br /&gt;
SPROUT MOLE VILLAGE Logo.png|[[SPROUT MOLE VILLAGE]]&lt;br /&gt;
SWEETHEART'S CASTLE Logo.png|[[SWEETHEART'S CASTLE]]&lt;br /&gt;
LAST RESORT Logo.png|[[LAST RESORT]]&lt;br /&gt;
GHOST PARTY Logo.png|[[GHOST PARTY]]&lt;br /&gt;
UNDERWATER HIGHWAY Logo.png|[[UNDERWATER HIGHWAY]]&lt;br /&gt;
HUMPHREY Logo.png|[[HUMPHREY]]&lt;br /&gt;
ORANGE OASIS Logo.png|[[ORANGE OASIS]]&lt;br /&gt;
RAIN TOWN Logo.png|[[RAIN TOWN]]&lt;br /&gt;
SNOWGLOBE MOUNTAIN Logo.png|[[SNOWGLOBE MOUNTAIN]]&lt;br /&gt;
THE ABYSS Logo.png|[[THE ABYSS]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
Headspace Full Map.png&lt;br /&gt;
Headspace Concept Art.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Steak_Knife&amp;diff=3647</id>
		<title>Steak Knife</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Steak_Knife&amp;diff=3647"/>
		<updated>2021-03-01T22:57:58Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = [[File:KNIFE_WEAPON.png]]&lt;br /&gt;
|user      = [[OMORI]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 0&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 30&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 25&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''STEAK KNIFE''' is a [[:Category:Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Good for cutting meat.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Ol%27_Reliable&amp;diff=3646</id>
		<title>Ol' Reliable</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Ol%27_Reliable&amp;diff=3646"/>
		<updated>2021-03-01T22:57:23Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = [[File:OL'_RELIABLE.png]]&lt;br /&gt;
|user      = [[HERO]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 20&lt;br /&gt;
|juice     = 20&lt;br /&gt;
|attack    = 20&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 100&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''OL' RELIABLE''' is a [[:Category:Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
HERO's ultimate weapon. SNACKS will&lt;br /&gt;
restore more HEART and JUICE in battle.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mailbox&amp;diff=3645</id>
		<title>Mailbox</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mailbox&amp;diff=3645"/>
		<updated>2021-03-01T22:56:12Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = [[File:MAILBOX.png]]&lt;br /&gt;
|user      = [[AUBREY]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 0&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 12&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 100&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''MAILBOX''' is a [[:Category:Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
You got mail... box.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Rolling_Pin&amp;diff=3644</id>
		<title>Rolling Pin</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Rolling_Pin&amp;diff=3644"/>
		<updated>2021-03-01T22:55:33Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = [[File:ROLLING_PIN.png]]&lt;br /&gt;
|user      = [[HERO]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 10&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 12&lt;br /&gt;
|defense   = 12&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 100&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''ROLLING PIN''' is a [[:Category:Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
The most efficient way to roll dough.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Pluto&amp;diff=3643</id>
		<title>Pluto</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Pluto&amp;diff=3643"/>
		<updated>2021-03-01T22:54:51Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This article is about the character PLUTO. For the enemy, see [[PLUTO (Enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''PLUTO''' is a character that serves as both the main transportation system for the game, and as a boss. &lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===OTHERWORLD===&lt;br /&gt;
PLUTO was once a part of [[CAPTAIN SPACEBOY]]'s planetary collection along with the other eight planets of the Solar System. PLUTO can be fought prior to officially meeting him when you first walk into the [[OTHERWORLD]] town. He can be seen hiding behind a sign and interacting with him initiates the fight. &lt;br /&gt;
PLUTO officially introduces himself to the crew after they help him hide from CAPTAIN SPACEBOY's pirates so that he doesn't have to go back to the Solar System. Afterward, PLUTO decides to be a transportation system to travel around the world.&lt;br /&gt;
&lt;br /&gt;
===LAST RESORT===&lt;br /&gt;
In the [[LAST RESORT]], after getting to the top of the hotel and defeating [[MR.JAWSUM]], he calls upon PLUTO to fight the kids so that he doesn't &lt;br /&gt;
have to give up [[HERO]]. PLUTO transforms himself into [[EXPANDED PLUTO]] with the fight only ending because [[MR.JAWSUM]] called off the fight &lt;br /&gt;
before it got out of hand. &lt;br /&gt;
&lt;br /&gt;
==Battle==&lt;br /&gt;
The battle begins when omori finds him, he will have two options whether to disturb him or not. If you disturb him the battle will begin, pluto is not just an enemy as his left arm and right arm are considered enemies and each has separate stats, emotions, turns, and life, although to win it is only required to defeat pluto and not his arms, After the battle pluto flies away.&lt;br /&gt;
&lt;br /&gt;
==PLUTO'S SPACELINE Locations==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* PLUTO is in reference to the former planet of the same name.&lt;br /&gt;
* PLUTO removing himself from the planetary system is in reference to the fact that Pluto was removed of its planet status in 2006.&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Frying_Pan&amp;diff=3642</id>
		<title>Frying Pan</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Frying_Pan&amp;diff=3642"/>
		<updated>2021-03-01T22:44:02Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = [[File:FRYING_PAN.png]]&lt;br /&gt;
|user      = [[HERO]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 30&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 7&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 100&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''FRYING PAN''' is a [[:Category:Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Less effective than a microwave.&amp;lt;br&amp;gt;&lt;br /&gt;
SNACKS will restore more HEART in battle.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
&lt;br /&gt;
n/a&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Black_Space&amp;diff=3641</id>
		<title>Black Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Black_Space&amp;diff=3641"/>
		<updated>2021-03-01T22:43:07Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (Game)|OMORI]]. It serves as a parallel to [[WHITE SPACE]], and harbors [[SUNNY]]'s repressed fears and memories. The appearance and function of BLACK SPACE differ depending on the [[ENDINGS|ROUTE]] taken by the player, following either a confined, linear story trajectory to an expansive, non-linear hub that can be accessed after meeting certain criteria.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
It is implied that BLACK SPACE lies at the outer bounds of [[OMORI]]'s [[HEADSPACE]] and is slowly trickling further inwards. [[KITE KID]] describes BLACK SPACE as a &amp;quot;DARK VOID&amp;quot; in the sky. HEADSPACE inhabitants who stay too long in BLACK SPACE transform into disfigured [[SOMETHING]]s.&amp;lt;ref&amp;gt;&amp;quot;Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.&amp;quot; - Developer commentary in `dreamworld_extras_blackspace.HERO`&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRUE ROUTE===&lt;br /&gt;
In the TRUE ROUTE, OMORI enters BLACK SPACE through a hole in [[BASIL|BASIL]]'s house after solving the [[HANGMAN]] sentence. While WHITE SPACE was used by OMORI to repress SOMETHING from SUNNY's mind, BLACK SPACE does the opposite; OMORI is haunted by SOMETHING and the STRANGER throughout his exploration of the many doors and areas that occupy BLACK SPACE.&lt;br /&gt;
&lt;br /&gt;
===HIKIKOMORI ROUTE===&lt;br /&gt;
The final day of the HIKIKOMORI ROUTE is the only opportunity to freely roam the alternate version of BLACK SPACE. Three pieces of SHEET MUSIC are spread around the DEEPER WELL and must be collected. Once obtained, return to the piano room at the bottom of the LOST LIBRARY and place the sheet music. OMORI and the party can now fight the SOMETHING fear bosses. After defeating all three, BLACKER SPACE can be accessed at any time using the laptop in WHITE SPACE. This second variation acts as a hub connecting to several different areas, which in turn branch into several deeper sub-areas. &lt;br /&gt;
&lt;br /&gt;
==[[:Category:Characters|Characters]] ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
STRANGER.png|[[BASIL|STRANGER]]&lt;br /&gt;
SCRIBBLE.png|[[SCRIBBLE]]&lt;br /&gt;
SOMETHING SPRITE.png|[[SOMETHING]]&lt;br /&gt;
BUTLER.png|[[BUTLER]]&lt;br /&gt;
MEWO.png|[[MEWO]]&lt;br /&gt;
Basilbig2.png|[[BASIL]]&lt;br /&gt;
MARI?.png|[[MARI?]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE==&lt;br /&gt;
In regular BLACK SPACE, the areas you go through are entirely linear. Once you find a world's key, [[RED HAND|RED HANDS]] will spawn that will take you back to BLACK SPACE. You cannot revisit the area once this happens. It does not matter what doors you choose, as you will always visit these exact rooms in succession:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png|[[PAIN AREA]]&lt;br /&gt;
DiscoArea.png|[[DISCO AREA]]&lt;br /&gt;
ScribbleArea.png|[[SCRIBBLE AREA]]&lt;br /&gt;
TownArea.png|[[TOWN AREA]]&lt;br /&gt;
BackyardArea.png|[[BACKYARD AREA]]&lt;br /&gt;
PunishmentArea.png|[[PUNISHMENT AREA]]&lt;br /&gt;
WatermelonArea.png|[[WATERMELON AREA]]&lt;br /&gt;
BeachArea.png|[[BEACH AREA]]&lt;br /&gt;
SpiderArea.png|[[SPIDER AREA]]&lt;br /&gt;
RainArea.png|[[RAIN AREA]]&lt;br /&gt;
FacelessArea.png|[[FACELESS AREA]]&lt;br /&gt;
TreehouseArea.png|[[TREEHOUSE AREA]]&lt;br /&gt;
FishbowlArea.png|[[FISHBOWL AREA]]&lt;br /&gt;
RaftArea.png|[[RAFT AREA]]&lt;br /&gt;
MirrorArea.png|[[MIRROR AREA]]&lt;br /&gt;
NeighborArea.png|[[NEIGHBOR AREA]]&lt;br /&gt;
ReefArea.png|[[REEF AREA]]&lt;br /&gt;
BedArea.png|[[BED AREA]]&lt;br /&gt;
ChurchOfSomethingArea.png|[[CHURCH OF SOMETHING]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACKER SPACE/BLACK SPACE 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|[[LOST FOREST]]&lt;br /&gt;
Docks.png|[[WATER WALKWAY]]&lt;br /&gt;
Map270.png|[[LOOPING FOREST]]&lt;br /&gt;
Map267.png|[[LOST FOREST 2 (WATER)]]&lt;br /&gt;
CloudWalkway.png|[[CLOUD WALKWAY]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE Pockets==&lt;br /&gt;
There are certain areas in the game that allow you to revisit areas in BLACK SPACE, or go further into BLACKER SPACE. These pockets have varying conditions to enter, some require a specific number of interactions, a certain item, or are activated by random chance. Most pockets are exclusive to the HIKIKOMORI ROUTE, but some can be accessed in the TRUE ROUTE as well. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:Center;&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| '''Area'''||'''Entry Conditions'''||'''Notes'''&lt;br /&gt;
|- &lt;br /&gt;
|[[WATER WALKWAY]] || Accessible from the [[BACKYARD AREA]] on either ROUTE. &amp;lt;br&amp;gt; After SOMETHING begins following you, keep moving and wait for SOMETHING to say &amp;quot;I love you&amp;quot; 15 times. &amp;lt;br&amp;gt; Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the WATER WALKWAY. || There is a unique sub-area and several sprites exclusive to the TRUE ROUTE that can be found in this area. &lt;br /&gt;
|-&lt;br /&gt;
|[[WEATHERVANE AREA]] || Accessible from the [[RAFT AREA]] on either ROUTE. &amp;lt;br&amp;gt; After obtaining the key in this area, go back on the raft with BASIL 4 more times. &amp;lt;br&amp;gt; Upon the 4th trip, the raft will enter the WEATHERVANE AREA from the top of the ladder in the room. || The area can be visited once more without entering BLACKER SPACE on the HIKIKOMORI ROUTE after defeating [[ABBI]] by going to the end of her room on the right. &lt;br /&gt;
|-&lt;br /&gt;
|[[BEACH AREA]] || Accessible from the DEEP WELL ENTRANCE on the last day of HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. &amp;lt;br&amp;gt; OMORI will be teleported to the BEACH AREA. || NPCs that disappeared from the DEEPER WELL can be found in this area. Interacting with them will reveal they are all dead. &amp;lt;br&amp;gt; TAKO can be found near a beach ball in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|RED MAZE SUB-AREA || Accessible from the LAST RESORT (2F) on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime through entering the RED MAZE in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[TOWN AREA]] || Accessible from the ENDLESS HIGHWAY on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; There is a 10% chance upon opening the game the taxi at the end of the highway will be replaced by a black car. &amp;lt;br&amp;gt; Entering the car will send OMORI to the TOWN AREA. || MEIDO can found at the bottom of the map in this pocket. &amp;lt;br&amp;gt; This area can be revisited at anytime through entering another sub-area from LOOPING FOREST in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[CLOUD WALKWAY]] || Accessible from SWEETHEART'S DUNGEON on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the telescope in the upper-rightmost cell of the dungeon. &amp;lt;br&amp;gt; There is a 1 in 99 chance OMORI will actually view the telescope and be sent to CLOUD WALKWAY. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[TREEHOUSE AREA]] || Accessible from the [[LAST RESORT]] on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the right elevator in MR. JAWSUM's office to enter the TREEHOUSE AREA. || UNI/EMPTY FRIEND can be found inside the glitched treehouse in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[LOOPING FOREST]] || Accessible from SWEETHEART'S GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the vines that give a view outside of SWEETHEART'S CASTLE. &amp;lt;br&amp;gt; There is a 10% chance OMORI will be sent to LOOPING FOREST instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.&lt;br /&gt;
|-&lt;br /&gt;
|LOOPING FOREST SUB-AREA || Accessible from the secret dungeon full of RARE BEARS in SWEETHEART's GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the RARE BEARS will respawn upon return! &lt;br /&gt;
|-&lt;br /&gt;
|LOOPING FOREST  SUB-AREA || Accessible from the [[OTHERWORLD]] on either ROUTE. &amp;lt;br&amp;gt; Requires the [[UNIVERSAL REMOTE]] to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with TVGIRL's house to be sent to the AUBREY SCHOOL sub-area. || Area can only be visited once, if accessed through the UNIVERSAL REMOTE method, it will not be available in the LOOPING FOREST. &lt;br /&gt;
|-&lt;br /&gt;
|[[PAIN AREA]] || Accessible from the JUNKYARD on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the glitchy television in the room [[DOWNLOAD WINDOW]] was fought in. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|STATIC VOID || Accessible from the SPROUT MOLE COLONY in the OTHERWORLD. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the large television to be sent to the STATIC VOID. || Conditions for this area to be accessed normally through WATER WALKWAY require verification. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
===Central Area===&lt;br /&gt;
STRANGER: Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Without KEYS of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Has the flower boy lost his way? Here to save him again? How fortunate for him...&lt;br /&gt;
&lt;br /&gt;
STRANGER: With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?&lt;br /&gt;
&lt;br /&gt;
STRANGER: You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?&lt;br /&gt;
&lt;br /&gt;
STRANGER: I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.&lt;br /&gt;
&lt;br /&gt;
STRANGER: You may not be in control now... but do not lose hope, DREAMER. There are some who still believe in you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Please have mercy, DREAMER. The souls born here may never materialize, but their screams still echo through the ground.&lt;br /&gt;
&lt;br /&gt;
STRANGER: This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?&lt;br /&gt;
&lt;br /&gt;
STRANGER: Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.&lt;br /&gt;
&lt;br /&gt;
===The Truth===&lt;br /&gt;
{{TB|STRANGER|STRANGER|These rooms... are full of broken things... but at least in here, I can see who you really are.&amp;lt;br&amp;gt;The world that you created above this one... Did you make it to protect this place or to hide it away?&amp;lt;br&amp;gt;Either way... it's become more powerful than you.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Lost in this confusion lies the root of everything.&amp;lt;br&amp;gt;The truth that you've locked away... You must find it no matter what.&amp;lt;br&amp;gt;You have to... for the both of us.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|When you hid the truth, you sealed a part of me away with it. He's been waiting for someone to save him all this time. On that day... When you became nothing... I was split in half. Which one do you think was more painful?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Our friends who have suffered because of us. Can we still call them friends?&amp;lt;br&amp;gt;No matter how much I want it, things can't go back to the way they were before.&amp;lt;br&amp;gt;But why does part of me still cling on?&amp;lt;br&amp;gt;Is there still hope left for us, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|I miss you, SUNNY. You were always someone I could depend on to listen.&amp;lt;br&amp;gt;My problems... my hopes... my dreams... You knew them all.&amp;lt;br&amp;gt;So if you're still there... please let my words reach you one more time.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Back then... I wanted to save what was left. But even after everything... you left me, SUNNY... I waited so long for you to come back. Even seeing you now... It's hard to think straight. I can feel my heart hurting and I want to cover my face and hide. There are so many things I want to say to you... but the words won't come out. I just... I waited so long for you to come back, SUNNY... but... you never did.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|For so long, you kept the truth shut out. But something made it slip. And the hole that was made... It won't stop spreading until you find the root of it all. The one that has seen the truth... Will you guide me to him, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|SUNNY... The truth is here.&amp;lt;br&amp;gt;You've been running from this for so long.&amp;lt;br&amp;gt;But this time, we can face it together.}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot;&amp;gt;&lt;br /&gt;
BLACK SPACE LAB.png&lt;br /&gt;
BS Blackspace.png&lt;br /&gt;
BS Blackspace 2.png&lt;br /&gt;
BS Blackspace 3.png&lt;br /&gt;
Bs static.png&lt;br /&gt;
Bs spill.png&lt;br /&gt;
BS Beach.png&lt;br /&gt;
BS FA Objects.png&lt;br /&gt;
BS FA Objects Hallucination.png&lt;br /&gt;
BS Faraway Exterior.png&lt;br /&gt;
BS Hallucination Interior.png&lt;br /&gt;
BS Hallucination VastForest.png&lt;br /&gt;
BS Hospital Hallucination.png&lt;br /&gt;
BS Light.png&lt;br /&gt;
BS RedSpace01.png&lt;br /&gt;
BS RedSpace02.png&lt;br /&gt;
BS RedSpace03.png&lt;br /&gt;
BS Stage.png&lt;br /&gt;
BS Sway.png&lt;br /&gt;
BS Treehouse.png&lt;br /&gt;
BS Treehouse Hallucination.png&lt;br /&gt;
BS_UpperHouses.png&lt;br /&gt;
BS_VastForest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* BLACK SPACE seems to heavily represent/take inspiration from Yume Nikki, both in layout and how randomly generated some areas seem to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3606</id>
		<title>LOST FOREST 2 (WATER)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3606"/>
		<updated>2021-02-28T23:14:41Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map267.png|thumb|right|LOST FOREST 2]]'''LOST FOREST 2''' also known as the WEATHERVANE ROOM is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area, as well as through the [[RAFT_AREA|RAFT AREA]] in [[BLACK_SPACE#BLACK_SPACE|BLACK SPACE]]. There is a weathervane found near the center of the room which can be interacted with to change its direction to either north, east, or west, and allow access to different parts of the map. &lt;br /&gt;
== Locations ==&lt;br /&gt;
=== SHALLOW SEA ===&lt;br /&gt;
The SHALLOW SEA can be accessed by walking into one of the scribbled figures at the top of the map while the weathervane is facing north. Walking left from here will simply bring you back to LOST FOREST 2. Walking to the bottom of the map yields the same result. Continuously walking right will eventually take you to another room which contains a purple ladder, but is otherwise identical. Climbing to the top of the ladder will also return you to LOST FOREST 2.&lt;br /&gt;
=== SMALL REPEATING ROOM ===&lt;br /&gt;
The door to the SMALL REPEATING ROOM can be accessed while the weathervane is pointing east. Walking north through the rooms will eventually cause a statue of [[SUNNY|SUNNY]]'s MOM to spawn in the center of the room that turns to face the player at all times. If the player continues walking through the rooms the floor will disappear, and then the room will become darker.&lt;br /&gt;
===== HIDEOUS CREATURE ROOM =====&lt;br /&gt;
At the end of the SMALL REPEATING ROOM sequence is a dark room with a large, blob like creature in the back of it. Interacting with the blob will bring up the text &amp;quot;Brother... I'm so glad you're here...&amp;quot; Exiting the room will return the player back to LOST FOREST 2. &lt;br /&gt;
== Other ==&lt;br /&gt;
* [[KEL|KEL]], [[AUBREY|AUBREY]], and [[HERO|HERO]] can all be found on different corners of the map. It is impossible to get too close to them, as the game will always teleport the player a few steps back upon walking within a certain distance of them. Each of their sprites can be changed to scribbled drawing versions of themselves by triggering certain events. &lt;br /&gt;
** AUBREY is on the west side, and can have her sprite changed by triggering the AUBREY SCHOOL event in either [[LOOPING_FOREST|LOOPING FOREST]] or [[TV_GIRL|TV GIRL]]'s television. &lt;br /&gt;
** HERO can be seen on the east side of the map, and has his sprite changed by obtaining the 'KEY' INGREDIENT item from HERO in the KITCHEN within [[WATER_WALKWAY|WATER WALKWAY]]. &lt;br /&gt;
** KEL is located on the south side of map, although the weathervane needs to be facing east to see him. His sprite can be changed by having accessed the KEL POOL room in [[CLOUD_WALKWAY|CLOUD WALKWAY]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map295.png|SHALLOW SEA&lt;br /&gt;
Map287.png|SMALL REPEATING ROOM&lt;br /&gt;
Map267_Aubrey.png|AUBREY alternative sprite&lt;br /&gt;
Map267_Hero.png|HERO alternative sprite&lt;br /&gt;
Map267_Kel.png|KEL alternative sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3605</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3605"/>
		<updated>2021-02-28T23:13:51Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BlackForest.png|thumb|right|LOST FOREST]]'''LOST FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from LOST FOREST.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in LOST FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the [[OMORI|OMORI]] head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of [[SUNNY|SUNNY]]'s bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with [[AUBREY|AUBREY]], [[KEL|KEL]], and [[HERO|HERO]] all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;br /&gt;
=== RIB CAGE ROOM ===&lt;br /&gt;
There is a large carcass near the center of LOST FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.&lt;br /&gt;
=== BEHIND THE DOOR ===&lt;br /&gt;
The entrance to this room can be found through a clearing between trees, in the upper right portion of LOST FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles [[MARI|MARI]]. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the LOST FOREST. Attempting to re-enter the room will bring up a text box that says &amp;quot;You are afraid.&amp;quot; and you will be unable to enter the room again. &lt;br /&gt;
=== FOREST CLEARING ===&lt;br /&gt;
This room can be found by walking through another clearing between trees in the top left of LOST FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them. &lt;br /&gt;
=== ENDLESS MINECART ===&lt;br /&gt;
Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room. &lt;br /&gt;
== Quotes ==&lt;br /&gt;
==== ENDLESS MINECART Pond ====&lt;br /&gt;
&amp;quot;You see a boy dropping something shiny into a chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man desperately hacking down a tree in the backyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy flipping over his bedsheets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy sitting in a dark room. The boy lies and lies, over and over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy scratching his knuckles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy looking out his window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy locking a door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy staring at his fingers. He whimpers in pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man shutting his car door and driving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy crying in the corner of his room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see two boys and their dog playing outside.&amp;quot;&lt;br /&gt;
==== Boxes ====&lt;br /&gt;
&amp;quot;You look into the box, but there is nothing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You scream into the box, but no one hears you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident.&amp;quot;&lt;br /&gt;
==== DEER HEAD ====&lt;br /&gt;
&amp;quot;Do you still recognize your home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Playground.png|PLAYGROUND&lt;br /&gt;
Map296.png|PLAYER ROOM WITH HELL MARI&lt;br /&gt;
Map398.png|WALKING ROOM&lt;br /&gt;
Map280.png|RIB CAGE ROOM&lt;br /&gt;
Map286.png|BEHIND THE DOOR&lt;br /&gt;
Map281.png|FOREST CLEARING&lt;br /&gt;
Map282.png|ENDLESS MINECART ROOM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* RED HANDS can be found in LOST FOREST. Attempting to get close to them will cause them to flee from the player and disappear. &lt;br /&gt;
* A lone white egret orchid can be found in the upper right corner of the map. &lt;br /&gt;
* There is a small body of water with a waterfall behind that allows the player to swim on land upon choosing to swim in it, however this has no known additional effect. &lt;br /&gt;
* A skinless snake that has been cut and neatly placed in a straight line can be found near the center of the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3562</id>
		<title>LOST FOREST 2 (WATER)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3562"/>
		<updated>2021-02-28T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map267.png|thumb|right|LOST FOREST 2]]'''LOST FOREST 2''' also known as the WEATHERVANE ROOM is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area, as well as through the [[RAFT_AREA|RAFT AREA]] in [[BLACK_SPACE#BLACK_SPACE|BLACK SPACE]]. There is a weathervane found near the center of the room which can be interacted with to change its direction to either north, east, or west, and allow access to different parts of the map. &lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== SHALLOW SEA ===&lt;br /&gt;
The SHALLOW SEA can be accessed by walking into one of the scribbled figures at the top of the map while the weathervane is facing north. Walking left from here will simply bring you back to LOST FOREST 2. Walking to the bottom of the map yields the same result. Continuously walking right will eventually take you to another room which contains a purple ladder, but is otherwise identical. Climbing to the top of the ladder will also return you to LOST FOREST 2.&lt;br /&gt;
=== SMALL REPEATING ROOM ===&lt;br /&gt;
The door to the SMALL REPEATING ROOM can be accessed while the weathervane is pointing east. Walking north through the rooms will eventually cause a statue of [[SUNNY|SUNNY]]'s MOM to spawn in the center of the room that turns to face the player at all times. If the player continues walking through the rooms the floor will disappear, and then the room will become darker.&lt;br /&gt;
===== HIDEOUS CREATURE ROOM =====&lt;br /&gt;
At the end of the SMALL REPEATING ROOM sequence is a dark room with a large, blob like creature in the back of it. Interacting with the blob will bring up the text &amp;quot;Brother... I'm so glad you're here...&amp;quot; Exiting the room will return the player back to LOST FOREST 2. &lt;br /&gt;
== OTHER ==&lt;br /&gt;
* [[KEL|KEL]], [[AUBREY|AUBREY]], and [[HERO|HERO]] can all be found on different corners of the map. It is impossible to get too close to them, as the game will always teleport the player a few steps back upon walking within a certain distance of them. Each of their sprites can be changed to scribbled drawing versions of themselves by triggering certain events. &lt;br /&gt;
** AUBREY is on the west side, and can have her sprite changed by triggering the AUBREY SCHOOL event in either [[LOOPING_FOREST|LOOPING FOREST]] or [[TV_GIRL|TV GIRL]]'s television. &lt;br /&gt;
** HERO can be seen on the east side of the map, and has his sprite changed by obtaining the 'KEY' INGREDIENT item from HERO in the KITCHEN within [[WATER_WALKWAY|WATER WALKWAY]]. &lt;br /&gt;
** KEL is located on the south side of map, although the weathervane needs to be facing east to see him. His sprite can be changed by having accessed the KEL POOL room in [[CLOUD_WALKWAY|CLOUD WALKWAY]].&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map295.png|SHALLOW SEA&lt;br /&gt;
Map287.png|SMALL REPEATING ROOM&lt;br /&gt;
Map267_Aubrey.png|AUBREY alternative sprite&lt;br /&gt;
Map267_Hero.png|HERO alternative sprite&lt;br /&gt;
Map267_Kel.png|KEL alternative sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3561</id>
		<title>LOST FOREST 2 (WATER)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3561"/>
		<updated>2021-02-28T00:49:50Z</updated>

		<summary type="html">&lt;p&gt;Quilla: /* OTHER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map267.png|thumb|right|LOST FOREST 2]]'''LOST FOREST 2''' also known as the WEATHERVANE ROOM is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. There is a weathervane found near the center of the room which can be interacted with to change its direction to either north, east, or west, and allow access to different parts of the map. &lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== SHALLOW SEA ===&lt;br /&gt;
The SHALLOW SEA can be accessed by walking into one of the scribbled figures at the top of the map while the weathervane is facing north. Walking left from here will simply bring you back to LOST FOREST 2. Walking to the bottom of the map yields the same result. Continuously walking right will eventually take you to another room which contains a purple ladder, but is otherwise identical. Climbing to the top of the ladder will also return you to LOST FOREST 2.&lt;br /&gt;
=== SMALL REPEATING ROOM ===&lt;br /&gt;
The door to the SMALL REPEATING ROOM can be accessed while the weathervane is pointing east. Walking north through the rooms will eventually cause a statue of [[SUNNY|SUNNY]]'s MOM to spawn in the center of the room that turns to face the player at all times. If the player continues walking through the rooms the floor will disappear, and then the room will become darker.&lt;br /&gt;
===== HIDEOUS CREATURE ROOM =====&lt;br /&gt;
At the end of the SMALL REPEATING ROOM sequence is a dark room with a large, blob like creature in the back of it. Interacting with the blob will bring up the text &amp;quot;Brother... I'm so glad you're here...&amp;quot; Exiting the room will return the player back to LOST FOREST 2. &lt;br /&gt;
== OTHER ==&lt;br /&gt;
* [[KEL|KEL]], [[AUBREY|AUBREY]], and [[HERO|HERO]] can all be found on different corners of the map. It is impossible to get too close to them, as the game will always teleport the player a few steps back upon walking within a certain distance of them. Each of their sprites can be changed to scribbled drawing versions of themselves by triggering certain events. &lt;br /&gt;
** AUBREY is on the west side, and can have her sprite changed by triggering the AUBREY SCHOOL event in either [[LOOPING_FOREST|LOOPING FOREST]] or [[TV_GIRL|TV GIRL]]'s television. &lt;br /&gt;
** HERO can be seen on the east side of the map, and has his sprite changed by obtaining the 'KEY' INGREDIENT item from HERO in the KITCHEN within [[WATER_WALKWAY|WATER WALKWAY]]. &lt;br /&gt;
** KEL is located on the south side of map, although the weathervane needs to be facing east to see him. His sprite can be changed by having accessed the KEL POOL room in [[CLOUD_WALKWAY|CLOUD WALKWAY]].&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map295.png|SHALLOW SEA&lt;br /&gt;
Map287.png|SMALL REPEATING ROOM&lt;br /&gt;
Map267_Aubrey.png|AUBREY alternative sprite&lt;br /&gt;
Map267_Hero.png|HERO alternative sprite&lt;br /&gt;
Map267_Kel.png|KEL alternative sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3555</id>
		<title>LOST FOREST 2 (WATER)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3555"/>
		<updated>2021-02-27T22:18:51Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Map267.png|thumb|right|LOST FOREST 2]]'''LOST FOREST 2''' also known as the WEATHERVANE ROOM is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. There is a weathervane found near the center of the room which can be interacted with to change its direction to either north, east, or west, and allow access to different parts of the map. &lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== SHALLOW SEA ===&lt;br /&gt;
The SHALLOW SEA can be accessed by walking into one of the scribbled figures at the top of the map while the weathervane is facing north. Walking left from here will simply bring you back to LOST FOREST 2. Walking to the bottom of the map yields the same result. Continuously walking right will eventually take you to another room which contains a purple ladder, but is otherwise identical. Climbing to the top of the ladder will also return you to LOST FOREST 2.&lt;br /&gt;
=== SMALL REPEATING ROOM ===&lt;br /&gt;
The door to the SMALL REPEATING ROOM can be accessed while the weathervane is pointing east. Walking north through the rooms will eventually cause a statue of [[SUNNY|SUNNY]]'s MOM to spawn in the center of the room that turns to face the player at all times. If the player continues walking through the rooms the floor will disappear, and then the room will become darker.&lt;br /&gt;
===== HIDEOUS CREATURE ROOM =====&lt;br /&gt;
At the end of the SMALL REPEATING ROOM sequence is a dark room with a large, blob like creature in the back of it. Interacting with the blob will bring up the text &amp;quot;Brother... I'm so glad you're here...&amp;quot; Exiting the room will return the player back to LOST FOREST 2. &lt;br /&gt;
== OTHER ==&lt;br /&gt;
* [[KEL|KEL]], [[AUBREY|AUBREY]], and [[HERO|HERO]] can all be found on different corners of the map. It is impossible to get too close to them, as the game will always teleport the player a few steps back upon walking within a certain distance of them. Each of their sprites can be changed to scribbled drawing versions of themselves by triggering certain events. &lt;br /&gt;
# AUBREY is on the west side, and can have her sprite changed by triggering the AUBREY SCHOOL event in either [[LOOPING_FOREST|LOOPING FOREST]] or [[TV_GIRL|TV GIRL]]'s television. &lt;br /&gt;
# HERO can be seen on the east side of the map, and has his sprite changed by obtaining the 'KEY' INGREDIENT item from HERO in the KITCHEN within [[WATER_WALKWAY|WATER WALKWAY]]. &lt;br /&gt;
# KEL is located on the south side of map, although the weathervane needs to be facing east to see him. His sprite can be changed by having accessed the KEL POOL room in [[CLOUD_WALKWAY|CLOUD WALKWAY]].&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map295.png|SHALLOW SEA&lt;br /&gt;
Map287.png|SMALL REPEATING ROOM&lt;br /&gt;
Map267_Aubrey.png|AUBREY alternative sprite&lt;br /&gt;
Map267_Hero.png|HERO alternative sprite&lt;br /&gt;
Map267_Kel.png|KEL alternative sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3538</id>
		<title>LOST FOREST 2 (WATER)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3538"/>
		<updated>2021-02-26T09:31:44Z</updated>

		<summary type="html">&lt;p&gt;Quilla: /* OTHER */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''LOST FOREST 2''' also known as the WEATHERVANE ROOM is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. There is a weathervane found near the center of the room which can be interacted with to change its direction to either north, east, or west, and allow access to different parts of the map. &lt;br /&gt;
[[File:Map267.png|thumb|right|LOST FOREST 2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== SHALLOW SEA ===&lt;br /&gt;
The SHALLOW SEA can be accessed by walking into one of the scribbled figures at the top of the map while the weathervane is facing north. Walking left from here will simply bring you back to LOST FOREST 2. Walking to the bottom of the map yields the same result. Continuously walking right will eventually take you to another room which contains a purple ladder, but is otherwise identical. Climbing to the top of the ladder will also return you to LOST FOREST 2.&lt;br /&gt;
=== SMALL REPEATING ROOM ===&lt;br /&gt;
The door to the SMALL REPEATING ROOM can be accessed while the weathervane is pointing east. Walking north through the rooms will eventually cause a statue of [[SUNNY|SUNNY]]'s MOM to spawn in the center of the room that turns to face the player at all times. If the player continues walking through the rooms the floor will disappear, and then the room will become darker.&lt;br /&gt;
===== HIDEOUS CREATURE ROOM =====&lt;br /&gt;
At the end of the SMALL REPEATING ROOM sequence is a dark room with a large, blob like creature in the back of it. Interacting with the blob will bring up the text &amp;quot;Brother... I'm so glad you're here...&amp;quot; Exiting the room will return the player back to LOST FOREST 2. &lt;br /&gt;
== OTHER ==&lt;br /&gt;
* [[KEL|KEL]], [[AUBREY|AUBREY]], and [[HERO|HERO]] can all be found on different corners of the map. It is impossible to get too close to them, as the game will always teleport the player a few steps back upon walking within a certain distance of them. Each of their sprites can be changed to scribbled drawing versions of themselves by triggering certain events. &lt;br /&gt;
# AUBREY is on the west side, and can have her sprite changed by triggering the AUBREY SCHOOL event in either [[LOOPING_FOREST|LOOPING FOREST]] or [[TV_GIRL|TV GIRL]]'s television. &lt;br /&gt;
# HERO can be seen on the east side of the map, and has his sprite changed by obtaining the 'KEY' INGREDIENT item from HERO in the KITCHEN within [[WATER_WALKWAY|WATER WALKWAY]]. &lt;br /&gt;
# KEL is located on the south side of map, although the weathervane needs to be facing east to see him. His sprite can be changed by having accessed the KEL POOL room in [[CLOUD_WALKWAY|CLOUD WALKWAY]].&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map295.png|SHALLOW SEA&lt;br /&gt;
Map287.png|SMALL REPEATING ROOM&lt;br /&gt;
Map267_Aubrey.png|AUBREY alternative sprite&lt;br /&gt;
Map267_Hero.png|HERO alternative sprite&lt;br /&gt;
Map267_Kel.png|KEL alternative sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3537</id>
		<title>LOST FOREST 2 (WATER)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3537"/>
		<updated>2021-02-26T09:29:04Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''LOST FOREST 2''' also known as the WEATHERVANE ROOM is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. There is a weathervane found near the center of the room which can be interacted with to change its direction to either north, east, or west, and allow access to different parts of the map. &lt;br /&gt;
[[File:Map267.png|thumb|right|LOST FOREST 2]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== SHALLOW SEA ===&lt;br /&gt;
The SHALLOW SEA can be accessed by walking into one of the scribbled figures at the top of the map while the weathervane is facing north. Walking left from here will simply bring you back to LOST FOREST 2. Walking to the bottom of the map yields the same result. Continuously walking right will eventually take you to another room which contains a purple ladder, but is otherwise identical. Climbing to the top of the ladder will also return you to LOST FOREST 2.&lt;br /&gt;
=== SMALL REPEATING ROOM ===&lt;br /&gt;
The door to the SMALL REPEATING ROOM can be accessed while the weathervane is pointing east. Walking north through the rooms will eventually cause a statue of [[SUNNY|SUNNY]]'s MOM to spawn in the center of the room that turns to face the player at all times. If the player continues walking through the rooms the floor will disappear, and then the room will become darker.&lt;br /&gt;
===== HIDEOUS CREATURE ROOM =====&lt;br /&gt;
At the end of the SMALL REPEATING ROOM sequence is a dark room with a large, blob like creature in the back of it. Interacting with the blob will bring up the text &amp;quot;Brother... I'm so glad you're here...&amp;quot; Exiting the room will return the player back to LOST FOREST 2. &lt;br /&gt;
== OTHER ==&lt;br /&gt;
* [[KEL|KEL]], [[AUBREY|AUBREY]], and [[HERO|HERO]] can all be found on different corners of the map. It is impossible to get too close to them, as the game will always teleport the player a few steps back upon walking within a certain distance of them. Each of their sprites can be changed to scribbled drawing versions of themselves by triggering certain events. &lt;br /&gt;
# AUBREY is on the west side, and can have her sprite changed by triggering the AUBREY SCHOOL event in either LOOPING FOREST or TV GIRL's television. &lt;br /&gt;
# HERO can be seen on the east side of the map, and has his sprite changed by obtaining the 'KEY' INGREDIENT item from HERO in the KITCHEN within WATER WALKWAY. &lt;br /&gt;
# KEL is located on the south side of map, although the weathervane needs to be facing east to see him. His sprite can be changed by having accessed the KEL POOL room in CLOUD WALKWAY. &lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map295.png|SHALLOW SEA&lt;br /&gt;
Map287.png|SMALL REPEATING ROOM&lt;br /&gt;
Map267_Aubrey.png|AUBREY alternative sprite&lt;br /&gt;
Map267_Hero.png|HERO alternative sprite&lt;br /&gt;
Map267_Kel.png|KEL alternative sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3536</id>
		<title>LOST FOREST 2 (WATER)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST_2_(WATER)&amp;diff=3536"/>
		<updated>2021-02-26T09:24:36Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Created page with &amp;quot;'''LOST FOREST 2''' also known as the WEATHERVANE ROOM is an area found in BLACK SPACE 2. It can be accessed through one of the d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''LOST FOREST 2''' also known as the WEATHERVANE ROOM is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. There is a weathervane found near the center of the room which can be interacted with to change its direction to either north, east, or west, and allow access to different parts of the map. &lt;br /&gt;
[[File:Map267.png|thumb|right|LOST FOREST 2]]&lt;br /&gt;
&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== SHALLOW SEA ===&lt;br /&gt;
The SHALLOW SEA can be accessed by walking into one of the scribbled figures at the top of the map while the weathervane is facing north. Walking left from here will simply bring you back to LOST FOREST 2. Walking to the bottom of the map yields the same result. Continuously walking right will eventually take you to another room which contains a purple ladder, but is otherwise identical. Climbing to the top of the ladder will also return you to LOST FOREST 2.&lt;br /&gt;
=== SMALL REPEATING ROOM ===&lt;br /&gt;
The door to the SMALL REPEATING ROOM can be accessed while the weathervane is pointing east. Walking north through the rooms will eventually cause a statue of SUNNY's MOM to spawn in the center of the room that turns to face the player at all times. If the player continues walking through the rooms the floor will disappear, and then the room will become darker.&lt;br /&gt;
===== HIDEOUS CREATURE ROOM =====&lt;br /&gt;
At the end of the SMALL REPEATING ROOM sequence is a dark room with a large, blob like creature in the back of it. Interacting with the blob will bring up the text &amp;quot;Brother... I'm so glad you're here...&amp;quot; Exiting the room will return the player back to LOST FOREST 2. &lt;br /&gt;
== OTHER ==&lt;br /&gt;
* KEL, AUBREY, and HERO can all be found on different corners of the map. It is impossible to get too close to them, as the game will always teleport the player a few steps back upon walking within a certain distance of them. Each of their sprites can be changed to scribbled drawing versions of themselves by triggering certain events. &lt;br /&gt;
# AUBREY is on the west side, and can have her sprite changed by triggering the AUBREY SCHOOL event in either LOOPING FOREST or TV GIRL's television. &lt;br /&gt;
# HERO can be seen on the east side of the map, and has his sprite changed by obtaining the 'KEY' INGREDIENT item from HERO in the KITCHEN within WATER WALKWAY. &lt;br /&gt;
# KEL is located on the south side of map, although the weathervane needs to be facing east to see him. His sprite can be changed by having accessed the KEL POOL room in CLOUD WALKWAY. &lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map295.png|SHALLOW SEA&lt;br /&gt;
Map287.png|SMALL REPEATING ROOM&lt;br /&gt;
Map267_Aubrey.png|AUBREY alternative sprite&lt;br /&gt;
Map267_Hero.png|HERO alternative sprite&lt;br /&gt;
Map267_Kel.png|KEL alternative sprite&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map287.png&amp;diff=3535</id>
		<title>File:Map287.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map287.png&amp;diff=3535"/>
		<updated>2021-02-26T09:22:12Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map295.png&amp;diff=3534</id>
		<title>File:Map295.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map295.png&amp;diff=3534"/>
		<updated>2021-02-26T09:21:45Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map267_Kel.png&amp;diff=3533</id>
		<title>File:Map267 Kel.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map267_Kel.png&amp;diff=3533"/>
		<updated>2021-02-26T09:21:22Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map267_Hero.png&amp;diff=3532</id>
		<title>File:Map267 Hero.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map267_Hero.png&amp;diff=3532"/>
		<updated>2021-02-26T09:21:05Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map267_Aubrey.png&amp;diff=3531</id>
		<title>File:Map267 Aubrey.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map267_Aubrey.png&amp;diff=3531"/>
		<updated>2021-02-26T09:20:41Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map267.png&amp;diff=3530</id>
		<title>File:Map267.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map267.png&amp;diff=3530"/>
		<updated>2021-02-26T08:36:39Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Black_Space&amp;diff=3529</id>
		<title>Black Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Black_Space&amp;diff=3529"/>
		<updated>2021-02-26T08:36:13Z</updated>

		<summary type="html">&lt;p&gt;Quilla: /* BLACKER SPACE/BLACK SPACE 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (Game)|OMORI]]. It serves as a parallel to [[WHITE SPACE]], and harbors [[SUNNY]]'s repressed fears and memories. The appearance and function of BLACK SPACE differ depending on the [[ENDINGS|ROUTE]] taken by the player, following either a confined, linear story trajectory to an expansive, non-linear hub that can be accessed after meeting certain criteria.&lt;br /&gt;
&lt;br /&gt;
==STORY==&lt;br /&gt;
It is implied that BLACK SPACE lies at the outer bounds of [[OMORI]]'s [[HEADSPACE]] and is slowly trickling further inwards. [[KITE KID]] describes BLACK SPACE as a &amp;quot;DARK VOID&amp;quot; in the sky. HEADSPACE inhabitants who stay too long in BLACK SPACE transform into disfigured [[SOMETHING]]s.&amp;lt;ref&amp;gt;&amp;quot;Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.&amp;quot; - Developer commentary in `dreamworld_extras_blackspace.HERO`&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRUE ROUTE===&lt;br /&gt;
In the TRUE ROUTE, OMORI enters BLACK SPACE through a hole in BASIL's house after solving the [[HANGMAN]] sentence. While WHITE SPACE was used by OMORI to repress SOMETHING from SUNNY's mind, BLACK SPACE does the opposite; OMORI is haunted by SOMETHING and the STRANGER throughout his exploration of the many doors and areas that occupy BLACK SPACE.&lt;br /&gt;
&lt;br /&gt;
===HIKIKOMORI ROUTE===&lt;br /&gt;
The final day of the HIKIKOMORI ROUTE is the only opportunity to freely roam the alternate version of BLACK SPACE. Three pieces of SHEET MUSIC are spread around the DEEPER WELL and must be collected. Once obtained, return to the piano room at the bottom of the LOST LIBRARY and place the sheet music. OMORI and the party can now fight the SOMETHING fear bosses. After defeating all three, BLACKER SPACE can be accessed at any time using the laptop in WHITE SPACE. This second variation acts as a hub connecting to several different areas, which in turn branch into several deeper sub-areas. &lt;br /&gt;
&lt;br /&gt;
==[[:Category:Characters|CHARACTERS]] ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
STRANGER.png|[[BASIL|STRANGER]]&lt;br /&gt;
SCRIBBLE.png|[[SCRIBBLE]]&lt;br /&gt;
SOMETHING SPRITE.png|[[SOMETHING]]&lt;br /&gt;
BUTLER.png|[[BUTLER]]&lt;br /&gt;
MEWO.png|[[MEWO]]&lt;br /&gt;
Basilbig2.png|[[BASIL]]&lt;br /&gt;
MARI?.png|[[MARI?]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE==&lt;br /&gt;
In regular BLACK SPACE, the areas you go through are entirely linear. Once you find a world's key, [[RED HAND|RED HANDS]] will spawn that will take you back to BLACK SPACE. You cannot revisit the area once this happens. It does not matter what doors you choose, as you will always visit these exact rooms in succession:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png|[[PAIN AREA]]&lt;br /&gt;
DiscoArea.png|[[DISCO AREA]]&lt;br /&gt;
ScribbleArea.png|[[SCRIBBLE AREA]]&lt;br /&gt;
TownArea.png|[[TOWN AREA]]&lt;br /&gt;
BackyardArea.png|[[BACKYARD AREA]]&lt;br /&gt;
PunishmentArea.png|[[PUNISHMENT AREA]]&lt;br /&gt;
WatermelonArea.png|[[WATERMELON AREA]]&lt;br /&gt;
BeachArea.png|[[BEACH AREA]]&lt;br /&gt;
SpiderArea.png|[[SPIDER AREA]]&lt;br /&gt;
RainArea.png|[[RAIN AREA]]&lt;br /&gt;
FacelessArea.png|[[FACELESS AREA]]&lt;br /&gt;
TreehouseArea.png|[[TREEHOUSE AREA]]&lt;br /&gt;
FishbowlArea.png|[[FISHBOWL AREA]]&lt;br /&gt;
RaftArea.png|[[RAFT AREA]]&lt;br /&gt;
MirrorArea.png|[[MIRROR AREA]]&lt;br /&gt;
NeighborArea.png|[[NEIGHBOR AREA]]&lt;br /&gt;
ReefArea.png|[[REEF AREA]]&lt;br /&gt;
BedArea.png|[[BED AREA]]&lt;br /&gt;
ChurchOfSomethingArea.png|[[CHURCH OF SOMETHING]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACKER SPACE/BLACK SPACE 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|[[LOST FOREST]]&lt;br /&gt;
Docks.png|[[WATER WALKWAY]]&lt;br /&gt;
Map270.png|[[LOOPING FOREST]]&lt;br /&gt;
Map267.png|[[LOST FOREST 2 (WATER)]]&lt;br /&gt;
CloudWalkway.png|[[CLOUD WALKWAY]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE POCKETS==&lt;br /&gt;
There are certain areas in the game that allow you to revisit areas in BLACK SPACE, or go further into BLACKER SPACE. These pockets have varying conditions to enter, some require a specific number of interactions, a certain item, or are activated by random chance. Most pockets are exclusive to the HIKIKOMORI ROUTE, but some can be accessed in the TRUE ROUTE as well. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:Center;&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| '''Area'''||'''Entry Conditions'''||'''Notes'''&lt;br /&gt;
|- &lt;br /&gt;
|[[WATER WALKWAY]] || Accessible from the [[BACKYARD AREA]] on either ROUTE. &amp;lt;br&amp;gt; After SOMETHING begins following you, keep moving and wait for SOMETHING to say &amp;quot;I love you&amp;quot; 15 times. &amp;lt;br&amp;gt; Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the WATER WALKWAY. || There is a unique sub-area and several sprites exclusive to the TRUE ROUTE that can be found in this area. &lt;br /&gt;
|-&lt;br /&gt;
|[[WEATHERVANE AREA]] || Accessible from the [[RAFT AREA]] on either ROUTE. &amp;lt;br&amp;gt; After obtaining the key in this area, go back on the raft with BASIL 4 more times. &amp;lt;br&amp;gt; Upon the 4th trip, the raft will enter the WEATHERVANE AREA from the top of the ladder in the room. || The area can be visited once more without entering BLACKER SPACE on the HIKIKOMORI ROUTE after defeating [[ABBI]] by going to the end of her room on the right. &lt;br /&gt;
|-&lt;br /&gt;
|[[BEACH AREA]] || Accessible from the DEEP WELL ENTRANCE on the last day of HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. &amp;lt;br&amp;gt; OMORI will be teleported to the BEACH AREA. || NPCs that disappeared from the DEEPER WELL can be found in this area. Interacting with them will reveal they are all dead. &amp;lt;br&amp;gt; TAKO can be found near a beach ball in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|RED MAZE SUB-AREA || Accessible from the LAST RESORT (2F) on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime through entering the RED MAZE in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[TOWN AREA]] || Accessible from the ENDLESS HIGHWAY on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; There is a 10% chance upon opening the game the taxi at the end of the highway will be replaced by a black car. &amp;lt;br&amp;gt; Entering the car will send OMORI to the TOWN AREA. || MEIDO can found at the bottom of the map in this pocket. &amp;lt;br&amp;gt; This area can be revisited at anytime through entering another sub-area from LOOPING FOREST in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[CLOUD WALKWAY]] || Accessible from SWEETHEART'S DUNGEON on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the telescope in the upper-rightmost cell of the dungeon. &amp;lt;br&amp;gt; There is a 1 in 99 chance OMORI will actually view the telescope and be sent to CLOUD WALKWAY. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[TREEHOUSE AREA]] || Accessible from the [[LAST RESORT]] on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the right elevator in MR. JAWSUM's office to enter the TREEHOUSE AREA. || UNI/EMPTY FRIEND can be found inside the glitched treehouse in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[LOOPING FOREST]] || Accessible from SWEETHEART'S GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the vines that give a view outside of SWEETHEART'S CASTLE. &amp;lt;br&amp;gt; There is a 10% chance OMORI will be sent to LOOPING FOREST instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.&lt;br /&gt;
|-&lt;br /&gt;
|LOOPING FOREST SUB-AREA || Accessible from the secret dungeon full of RARE BEARS in SWEETHEART's GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the RARE BEARS will respawn upon return! &lt;br /&gt;
|-&lt;br /&gt;
|LOOPING FOREST  SUB-AREA || Accessible from the [[OTHERWORLD]] on either ROUTE. &amp;lt;br&amp;gt; Requires the [[UNIVERSAL REMOTE]] to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with TVGIRL's house to be sent to the AUBREY SCHOOL sub-area. || Area can only be visited once, if accessed through the UNIVERSAL REMOTE method, it will not be available in the LOOPING FOREST. &lt;br /&gt;
|-&lt;br /&gt;
|[[PAIN AREA]] || Accessible from the JUNKYARD on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the glitchy television in the room [[DOWNLOAD WINDOW]] was fought in. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|STATIC VOID || Accessible from the SPROUT MOLE COLONY in the OTHERWORLD. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the large television to be sent to the STATIC VOID. || Conditions for this area to be accessed normally through WATER WALKWAY require verification. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==QUOTES==&lt;br /&gt;
===CENTRAL AREA===&lt;br /&gt;
STRANGER: Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Without KEYS of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Has the flower boy lost his way? Here to save him again? How fortunate for him...&lt;br /&gt;
&lt;br /&gt;
STRANGER: With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?&lt;br /&gt;
&lt;br /&gt;
STRANGER: You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?&lt;br /&gt;
&lt;br /&gt;
STRANGER: I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.&lt;br /&gt;
&lt;br /&gt;
STRANGER: You may not be in control now... but do not lose hope, DREAMER. There are some who still believe in you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Please have mercy, DREAMER. The souls born here may never materialize, but their screams still echo through the ground.&lt;br /&gt;
&lt;br /&gt;
STRANGER: This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?&lt;br /&gt;
&lt;br /&gt;
STRANGER: Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.&lt;br /&gt;
&lt;br /&gt;
===THE TRUTH===&lt;br /&gt;
{{TB|STRANGER|STRANGER|These rooms... are full of broken things... but at least in here, I can see who you really are.&amp;lt;br&amp;gt;The world that you created above this one... Did you make it to protect this place or to hide it away?&amp;lt;br&amp;gt;Either way... it's become more powerful than you.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Lost in this confusion lies the root of everything.&amp;lt;br&amp;gt;The truth that you've locked away... You must find it no matter what.&amp;lt;br&amp;gt;You have to... for the both of us.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|When you hid the truth, you sealed a part of me away with it. He's been waiting for someone to save him all this time. On that day... When you became nothing... I was split in half. Which one do you think was more painful?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Our friends who have suffered because of us. Can we still call them friends?&amp;lt;br&amp;gt;No matter how much I want it, things can't go back to the way they were before.&amp;lt;br&amp;gt;But why does part of me still cling on?&amp;lt;br&amp;gt;Is there still hope left for us, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|I miss you, SUNNY. You were always someone I could depend on to listen.&amp;lt;br&amp;gt;My problems... my hopes... my dreams... You knew them all.&amp;lt;br&amp;gt;So if you're still there... please let my words reach you one more time.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Back then... I wanted to save what was left. But even after everything... you left me, SUNNY... I waited so long for you to come back. Even seeing you now... It's hard to think straight. I can feel my heart hurting and I want to cover my face and hide. There are so many things I want to say to you... but the words won't come out. I just... I waited so long for you to come back, SUNNY... but... you never did.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|For so long, you kept the truth shut out. But something made it slip. And the hole that was made... It won't stop spreading until you find the root of it all. The one that has seen the truth... Will you guide me to him, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|SUNNY... The truth is here.&amp;lt;br&amp;gt;You've been running from this for so long.&amp;lt;br&amp;gt;But this time, we can face it together.}}&lt;br /&gt;
&lt;br /&gt;
==GALLERY==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot;&amp;gt;&lt;br /&gt;
BLACK SPACE LAB.png&lt;br /&gt;
BS Blackspace.png&lt;br /&gt;
BS Blackspace 2.png&lt;br /&gt;
BS Blackspace 3.png&lt;br /&gt;
Bs static.png&lt;br /&gt;
Bs spill.png&lt;br /&gt;
BS Beach.png&lt;br /&gt;
BS FA Objects.png&lt;br /&gt;
BS FA Objects Hallucination.png&lt;br /&gt;
BS Faraway Exterior.png&lt;br /&gt;
BS Hallucination Interior.png&lt;br /&gt;
BS Hallucination VastForest.png&lt;br /&gt;
BS Hospital Hallucination.png&lt;br /&gt;
BS Light.png&lt;br /&gt;
BS RedSpace01.png&lt;br /&gt;
BS RedSpace02.png&lt;br /&gt;
BS RedSpace03.png&lt;br /&gt;
BS Stage.png&lt;br /&gt;
BS Sway.png&lt;br /&gt;
BS Treehouse.png&lt;br /&gt;
BS Treehouse Hallucination.png&lt;br /&gt;
BS_UpperHouses.png&lt;br /&gt;
BS_VastForest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* BLACK SPACE seems to heavily represent/take inspiration from Yume Nikki, both in layout and how randomly generated some areas seem to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Black_Space&amp;diff=3528</id>
		<title>Black Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Black_Space&amp;diff=3528"/>
		<updated>2021-02-26T08:35:38Z</updated>

		<summary type="html">&lt;p&gt;Quilla: /* BLACKER SPACE/BLACK SPACE 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (Game)|OMORI]]. It serves as a parallel to [[WHITE SPACE]], and harbors [[SUNNY]]'s repressed fears and memories. The appearance and function of BLACK SPACE differ depending on the [[ENDINGS|ROUTE]] taken by the player, following either a confined, linear story trajectory to an expansive, non-linear hub that can be accessed after meeting certain criteria.&lt;br /&gt;
&lt;br /&gt;
==STORY==&lt;br /&gt;
It is implied that BLACK SPACE lies at the outer bounds of [[OMORI]]'s [[HEADSPACE]] and is slowly trickling further inwards. [[KITE KID]] describes BLACK SPACE as a &amp;quot;DARK VOID&amp;quot; in the sky. HEADSPACE inhabitants who stay too long in BLACK SPACE transform into disfigured [[SOMETHING]]s.&amp;lt;ref&amp;gt;&amp;quot;Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.&amp;quot; - Developer commentary in `dreamworld_extras_blackspace.HERO`&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRUE ROUTE===&lt;br /&gt;
In the TRUE ROUTE, OMORI enters BLACK SPACE through a hole in BASIL's house after solving the [[HANGMAN]] sentence. While WHITE SPACE was used by OMORI to repress SOMETHING from SUNNY's mind, BLACK SPACE does the opposite; OMORI is haunted by SOMETHING and the STRANGER throughout his exploration of the many doors and areas that occupy BLACK SPACE.&lt;br /&gt;
&lt;br /&gt;
===HIKIKOMORI ROUTE===&lt;br /&gt;
The final day of the HIKIKOMORI ROUTE is the only opportunity to freely roam the alternate version of BLACK SPACE. Three pieces of SHEET MUSIC are spread around the DEEPER WELL and must be collected. Once obtained, return to the piano room at the bottom of the LOST LIBRARY and place the sheet music. OMORI and the party can now fight the SOMETHING fear bosses. After defeating all three, BLACKER SPACE can be accessed at any time using the laptop in WHITE SPACE. This second variation acts as a hub connecting to several different areas, which in turn branch into several deeper sub-areas. &lt;br /&gt;
&lt;br /&gt;
==[[:Category:Characters|CHARACTERS]] ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
STRANGER.png|[[BASIL|STRANGER]]&lt;br /&gt;
SCRIBBLE.png|[[SCRIBBLE]]&lt;br /&gt;
SOMETHING SPRITE.png|[[SOMETHING]]&lt;br /&gt;
BUTLER.png|[[BUTLER]]&lt;br /&gt;
MEWO.png|[[MEWO]]&lt;br /&gt;
Basilbig2.png|[[BASIL]]&lt;br /&gt;
MARI?.png|[[MARI?]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE==&lt;br /&gt;
In regular BLACK SPACE, the areas you go through are entirely linear. Once you find a world's key, [[RED HAND|RED HANDS]] will spawn that will take you back to BLACK SPACE. You cannot revisit the area once this happens. It does not matter what doors you choose, as you will always visit these exact rooms in succession:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png|[[PAIN AREA]]&lt;br /&gt;
DiscoArea.png|[[DISCO AREA]]&lt;br /&gt;
ScribbleArea.png|[[SCRIBBLE AREA]]&lt;br /&gt;
TownArea.png|[[TOWN AREA]]&lt;br /&gt;
BackyardArea.png|[[BACKYARD AREA]]&lt;br /&gt;
PunishmentArea.png|[[PUNISHMENT AREA]]&lt;br /&gt;
WatermelonArea.png|[[WATERMELON AREA]]&lt;br /&gt;
BeachArea.png|[[BEACH AREA]]&lt;br /&gt;
SpiderArea.png|[[SPIDER AREA]]&lt;br /&gt;
RainArea.png|[[RAIN AREA]]&lt;br /&gt;
FacelessArea.png|[[FACELESS AREA]]&lt;br /&gt;
TreehouseArea.png|[[TREEHOUSE AREA]]&lt;br /&gt;
FishbowlArea.png|[[FISHBOWL AREA]]&lt;br /&gt;
RaftArea.png|[[RAFT AREA]]&lt;br /&gt;
MirrorArea.png|[[MIRROR AREA]]&lt;br /&gt;
NeighborArea.png|[[NEIGHBOR AREA]]&lt;br /&gt;
ReefArea.png|[[REEF AREA]]&lt;br /&gt;
BedArea.png|[[BED AREA]]&lt;br /&gt;
ChurchOfSomethingArea.png|[[CHURCH OF SOMETHING]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACKER SPACE/BLACK SPACE 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|[[LOST FOREST]]&lt;br /&gt;
Docks.png|[[WATER WALKWAY]]&lt;br /&gt;
Map270.png|[[LOOPING FOREST]]&lt;br /&gt;
Map267.png|[[LOST FOREST 2]]&lt;br /&gt;
CloudWalkway.png|[[CLOUD WALKWAY]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE POCKETS==&lt;br /&gt;
There are certain areas in the game that allow you to revisit areas in BLACK SPACE, or go further into BLACKER SPACE. These pockets have varying conditions to enter, some require a specific number of interactions, a certain item, or are activated by random chance. Most pockets are exclusive to the HIKIKOMORI ROUTE, but some can be accessed in the TRUE ROUTE as well. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:Center;&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| '''Area'''||'''Entry Conditions'''||'''Notes'''&lt;br /&gt;
|- &lt;br /&gt;
|[[WATER WALKWAY]] || Accessible from the [[BACKYARD AREA]] on either ROUTE. &amp;lt;br&amp;gt; After SOMETHING begins following you, keep moving and wait for SOMETHING to say &amp;quot;I love you&amp;quot; 15 times. &amp;lt;br&amp;gt; Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the WATER WALKWAY. || There is a unique sub-area and several sprites exclusive to the TRUE ROUTE that can be found in this area. &lt;br /&gt;
|-&lt;br /&gt;
|[[WEATHERVANE AREA]] || Accessible from the [[RAFT AREA]] on either ROUTE. &amp;lt;br&amp;gt; After obtaining the key in this area, go back on the raft with BASIL 4 more times. &amp;lt;br&amp;gt; Upon the 4th trip, the raft will enter the WEATHERVANE AREA from the top of the ladder in the room. || The area can be visited once more without entering BLACKER SPACE on the HIKIKOMORI ROUTE after defeating [[ABBI]] by going to the end of her room on the right. &lt;br /&gt;
|-&lt;br /&gt;
|[[BEACH AREA]] || Accessible from the DEEP WELL ENTRANCE on the last day of HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. &amp;lt;br&amp;gt; OMORI will be teleported to the BEACH AREA. || NPCs that disappeared from the DEEPER WELL can be found in this area. Interacting with them will reveal they are all dead. &amp;lt;br&amp;gt; TAKO can be found near a beach ball in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|RED MAZE SUB-AREA || Accessible from the LAST RESORT (2F) on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime through entering the RED MAZE in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[TOWN AREA]] || Accessible from the ENDLESS HIGHWAY on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; There is a 10% chance upon opening the game the taxi at the end of the highway will be replaced by a black car. &amp;lt;br&amp;gt; Entering the car will send OMORI to the TOWN AREA. || MEIDO can found at the bottom of the map in this pocket. &amp;lt;br&amp;gt; This area can be revisited at anytime through entering another sub-area from LOOPING FOREST in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[CLOUD WALKWAY]] || Accessible from SWEETHEART'S DUNGEON on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the telescope in the upper-rightmost cell of the dungeon. &amp;lt;br&amp;gt; There is a 1 in 99 chance OMORI will actually view the telescope and be sent to CLOUD WALKWAY. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[TREEHOUSE AREA]] || Accessible from the [[LAST RESORT]] on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the right elevator in MR. JAWSUM's office to enter the TREEHOUSE AREA. || UNI/EMPTY FRIEND can be found inside the glitched treehouse in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[LOOPING FOREST]] || Accessible from SWEETHEART'S GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the vines that give a view outside of SWEETHEART'S CASTLE. &amp;lt;br&amp;gt; There is a 10% chance OMORI will be sent to LOOPING FOREST instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.&lt;br /&gt;
|-&lt;br /&gt;
|LOOPING FOREST SUB-AREA || Accessible from the secret dungeon full of RARE BEARS in SWEETHEART's GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the RARE BEARS will respawn upon return! &lt;br /&gt;
|-&lt;br /&gt;
|LOOPING FOREST  SUB-AREA || Accessible from the [[OTHERWORLD]] on either ROUTE. &amp;lt;br&amp;gt; Requires the [[UNIVERSAL REMOTE]] to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with TVGIRL's house to be sent to the AUBREY SCHOOL sub-area. || Area can only be visited once, if accessed through the UNIVERSAL REMOTE method, it will not be available in the LOOPING FOREST. &lt;br /&gt;
|-&lt;br /&gt;
|[[PAIN AREA]] || Accessible from the JUNKYARD on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the glitchy television in the room [[DOWNLOAD WINDOW]] was fought in. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|STATIC VOID || Accessible from the SPROUT MOLE COLONY in the OTHERWORLD. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the large television to be sent to the STATIC VOID. || Conditions for this area to be accessed normally through WATER WALKWAY require verification. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==QUOTES==&lt;br /&gt;
===CENTRAL AREA===&lt;br /&gt;
STRANGER: Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Without KEYS of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Has the flower boy lost his way? Here to save him again? How fortunate for him...&lt;br /&gt;
&lt;br /&gt;
STRANGER: With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?&lt;br /&gt;
&lt;br /&gt;
STRANGER: You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?&lt;br /&gt;
&lt;br /&gt;
STRANGER: I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.&lt;br /&gt;
&lt;br /&gt;
STRANGER: You may not be in control now... but do not lose hope, DREAMER. There are some who still believe in you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Please have mercy, DREAMER. The souls born here may never materialize, but their screams still echo through the ground.&lt;br /&gt;
&lt;br /&gt;
STRANGER: This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?&lt;br /&gt;
&lt;br /&gt;
STRANGER: Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.&lt;br /&gt;
&lt;br /&gt;
===THE TRUTH===&lt;br /&gt;
{{TB|STRANGER|STRANGER|These rooms... are full of broken things... but at least in here, I can see who you really are.&amp;lt;br&amp;gt;The world that you created above this one... Did you make it to protect this place or to hide it away?&amp;lt;br&amp;gt;Either way... it's become more powerful than you.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Lost in this confusion lies the root of everything.&amp;lt;br&amp;gt;The truth that you've locked away... You must find it no matter what.&amp;lt;br&amp;gt;You have to... for the both of us.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|When you hid the truth, you sealed a part of me away with it. He's been waiting for someone to save him all this time. On that day... When you became nothing... I was split in half. Which one do you think was more painful?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Our friends who have suffered because of us. Can we still call them friends?&amp;lt;br&amp;gt;No matter how much I want it, things can't go back to the way they were before.&amp;lt;br&amp;gt;But why does part of me still cling on?&amp;lt;br&amp;gt;Is there still hope left for us, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|I miss you, SUNNY. You were always someone I could depend on to listen.&amp;lt;br&amp;gt;My problems... my hopes... my dreams... You knew them all.&amp;lt;br&amp;gt;So if you're still there... please let my words reach you one more time.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Back then... I wanted to save what was left. But even after everything... you left me, SUNNY... I waited so long for you to come back. Even seeing you now... It's hard to think straight. I can feel my heart hurting and I want to cover my face and hide. There are so many things I want to say to you... but the words won't come out. I just... I waited so long for you to come back, SUNNY... but... you never did.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|For so long, you kept the truth shut out. But something made it slip. And the hole that was made... It won't stop spreading until you find the root of it all. The one that has seen the truth... Will you guide me to him, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|SUNNY... The truth is here.&amp;lt;br&amp;gt;You've been running from this for so long.&amp;lt;br&amp;gt;But this time, we can face it together.}}&lt;br /&gt;
&lt;br /&gt;
==GALLERY==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot;&amp;gt;&lt;br /&gt;
BLACK SPACE LAB.png&lt;br /&gt;
BS Blackspace.png&lt;br /&gt;
BS Blackspace 2.png&lt;br /&gt;
BS Blackspace 3.png&lt;br /&gt;
Bs static.png&lt;br /&gt;
Bs spill.png&lt;br /&gt;
BS Beach.png&lt;br /&gt;
BS FA Objects.png&lt;br /&gt;
BS FA Objects Hallucination.png&lt;br /&gt;
BS Faraway Exterior.png&lt;br /&gt;
BS Hallucination Interior.png&lt;br /&gt;
BS Hallucination VastForest.png&lt;br /&gt;
BS Hospital Hallucination.png&lt;br /&gt;
BS Light.png&lt;br /&gt;
BS RedSpace01.png&lt;br /&gt;
BS RedSpace02.png&lt;br /&gt;
BS RedSpace03.png&lt;br /&gt;
BS Stage.png&lt;br /&gt;
BS Sway.png&lt;br /&gt;
BS Treehouse.png&lt;br /&gt;
BS Treehouse Hallucination.png&lt;br /&gt;
BS_UpperHouses.png&lt;br /&gt;
BS_VastForest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* BLACK SPACE seems to heavily represent/take inspiration from Yume Nikki, both in layout and how randomly generated some areas seem to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3527</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3527"/>
		<updated>2021-02-26T06:55:47Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''LOST FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from LOST FOREST.&lt;br /&gt;
[[File:BlackForest.png|thumb|right|LOST FOREST]]&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in LOST FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the [[OMORI|OMORI]] head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of [[SUNNY|SUNNY]]'s bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with [[AUBREY|AUBREY]], [[KEL|KEL]], and [[HERO|HERO]] all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;br /&gt;
=== RIB CAGE ROOM ===&lt;br /&gt;
There is a large carcass near the center of LOST FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.&lt;br /&gt;
=== BEHIND THE DOOR ===&lt;br /&gt;
The entrance to this room can be found through a clearing between trees, in the upper right portion of LOST FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles [[MARI|MARI]]. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the LOST FOREST. Attempting to re-enter the room will bring up a text box that says &amp;quot;You are afraid.&amp;quot; and you will be unable to enter the room again. &lt;br /&gt;
=== FOREST CLEARING ===&lt;br /&gt;
This room can be found by walking through another clearing between trees in the top left of LOST FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them. &lt;br /&gt;
=== ENDLESS MINECART ===&lt;br /&gt;
Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room. &lt;br /&gt;
== QUOTES ==&lt;br /&gt;
==== ENDLESS MINECART POND ====&lt;br /&gt;
&amp;quot;You see a boy dropping something shiny into a chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man desperately hacking down a tree in the backyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy flipping over his bedsheets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy sitting in a dark room. The boy lies and lies, over and over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy scratching his knuckles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy looking out his window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy locking a door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy staring at his fingers. He whimpers in pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man shutting his car door and driving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy crying in the corner of his room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see two boys and their dog playing outside.&amp;quot;&lt;br /&gt;
==== BOXES ====&lt;br /&gt;
&amp;quot;You look into the box, but there is nothing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You scream into the box, but no one hears you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident.&amp;quot;&lt;br /&gt;
==== DEER HEAD ====&lt;br /&gt;
&amp;quot;Do you still recognize your home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Playground.png|PLAYGROUND&lt;br /&gt;
Map296.png|PLAYER ROOM WITH HELL MARI&lt;br /&gt;
Map398.png|WALKING ROOM&lt;br /&gt;
Map280.png|RIB CAGE ROOM&lt;br /&gt;
Map286.png|BEHIND THE DOOR&lt;br /&gt;
Map281.png|FOREST CLEARING&lt;br /&gt;
Map282.png|ENDLESS MINECART ROOM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OTHER ==&lt;br /&gt;
* RED HANDS can occasionally be found in LOST FOREST. Attempting to get close to them will cause them to flee from the player and disappear. &lt;br /&gt;
* A lone white egret orchid can be found in the upper right corner of the map. &lt;br /&gt;
* There is a small body of water with a waterfall behind that allows the player to swim on land upon choosing to swim in it, however this has no known additional effect. &lt;br /&gt;
* A skinless snake that has been cut and neatly placed in a straight line can be found near the center of the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3525</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3525"/>
		<updated>2021-02-26T06:54:33Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Quilla moved page BLACK FOREST to LOST FOREST&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BLACK FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from BLACK FOREST.&lt;br /&gt;
[[File:BlackForest.png|thumb|right|BLACK FOREST]]&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the [[OMORI|OMORI]] head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of [[SUNNY|SUNNY]]'s bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with [[AUBREY|AUBREY]], [[KEL|KEL]], and [[HERO|HERO]] all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;br /&gt;
=== RIB CAGE ROOM ===&lt;br /&gt;
There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.&lt;br /&gt;
=== BEHIND THE DOOR ===&lt;br /&gt;
The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles [[MARI|MARI]]. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says &amp;quot;You are afraid.&amp;quot; and you will be unable to enter the room again. &lt;br /&gt;
=== FOREST CLEARING ===&lt;br /&gt;
This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them. &lt;br /&gt;
=== ENDLESS MINECART ===&lt;br /&gt;
Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room. &lt;br /&gt;
== QUOTES ==&lt;br /&gt;
==== ENDLESS MINECART POND ====&lt;br /&gt;
&amp;quot;You see a boy dropping something shiny into a chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man desperately hacking down a tree in the backyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy flipping over his bedsheets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy sitting in a dark room. The boy lies and lies, over and over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy scratching his knuckles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy looking out his window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy locking a door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy staring at his fingers. He whimpers in pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man shutting his car door and driving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy crying in the corner of his room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see two boys and their dog playing outside.&amp;quot;&lt;br /&gt;
==== BOXES ====&lt;br /&gt;
&amp;quot;You look into the box, but there is nothing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You scream into the box, but no one hears you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident.&amp;quot;&lt;br /&gt;
==== DEER HEAD ====&lt;br /&gt;
&amp;quot;Do you still recognize your home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Playground.png|PLAYGROUND&lt;br /&gt;
Map296.png|PLAYER ROOM WITH HELL MARI&lt;br /&gt;
Map398.png|WALKING ROOM&lt;br /&gt;
Map280.png|RIB CAGE ROOM&lt;br /&gt;
Map286.png|BEHIND THE DOOR&lt;br /&gt;
Map281.png|FOREST CLEARING&lt;br /&gt;
Map282.png|ENDLESS MINECART ROOM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OTHER ==&lt;br /&gt;
* Red Hands can occasionally be found in BLACK FOREST. Attempting to get close to them will cause them to flee from the player and disappear. &lt;br /&gt;
* A lone white egret orchid can be found in the upper right corner of the map. &lt;br /&gt;
* There is a small body of water with a waterfall behind that allows the player to swim on land upon choosing to swim in it, however this has no known additional effect. &lt;br /&gt;
* A skinless snake that has been cut and neatly placed in a straight line can be found near the center of the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Black_Space&amp;diff=3524</id>
		<title>Black Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Black_Space&amp;diff=3524"/>
		<updated>2021-02-26T06:51:32Z</updated>

		<summary type="html">&lt;p&gt;Quilla: /* BLACK SPACE POCKETS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (Game)|OMORI]]. It serves as a parallel to [[WHITE SPACE]], and harbors [[SUNNY]]'s repressed fears and memories. The appearance and function of BLACK SPACE differ depending on the [[ENDINGS|ROUTE]] taken by the player, following either a confined, linear story trajectory to an expansive, non-linear hub that can be accessed after meeting certain criteria.&lt;br /&gt;
&lt;br /&gt;
==STORY==&lt;br /&gt;
It is implied that BLACK SPACE lies at the outer bounds of [[OMORI]]'s [[HEADSPACE]] and is slowly trickling further inwards. [[KITE KID]] describes BLACK SPACE as a &amp;quot;DARK VOID&amp;quot; in the sky. HEADSPACE inhabitants who stay too long in BLACK SPACE transform into disfigured [[SOMETHING]]s.&amp;lt;ref&amp;gt;&amp;quot;Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.&amp;quot; - Developer commentary in `dreamworld_extras_blackspace.HERO`&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRUE ROUTE===&lt;br /&gt;
In the TRUE ROUTE, OMORI enters BLACK SPACE through a hole in BASIL's house after solving the [[HANGMAN]] sentence. While WHITE SPACE was used by OMORI to repress SOMETHING from SUNNY's mind, BLACK SPACE does the opposite; OMORI is haunted by SOMETHING and the STRANGER throughout his exploration of the many doors and areas that occupy BLACK SPACE.&lt;br /&gt;
&lt;br /&gt;
===HIKIKOMORI ROUTE===&lt;br /&gt;
The final day of the HIKIKOMORI ROUTE is the only opportunity to freely roam the alternate version of BLACK SPACE. Three pieces of SHEET MUSIC are spread around the DEEPER WELL and must be collected. Once obtained, return to the piano room at the bottom of the LOST LIBRARY and place the sheet music. OMORI and the party can now fight the SOMETHING fear bosses. After defeating all three, BLACKER SPACE can be accessed at any time using the laptop in WHITE SPACE. This second variation acts as a hub connecting to several different areas, which in turn branch into several deeper sub-areas. &lt;br /&gt;
&lt;br /&gt;
==[[:Category:Characters|CHARACTERS]] ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
STRANGER.png|[[BASIL|STRANGER]]&lt;br /&gt;
SCRIBBLE.png|[[SCRIBBLE]]&lt;br /&gt;
SOMETHING SPRITE.png|[[SOMETHING]]&lt;br /&gt;
BUTLER.png|[[BUTLER]]&lt;br /&gt;
MEWO.png|[[MEWO]]&lt;br /&gt;
Basilbig2.png|[[BASIL]]&lt;br /&gt;
MARI?.png|[[MARI?]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE==&lt;br /&gt;
In regular BLACK SPACE, the areas you go through are entirely linear. Once you find a world's key, [[RED HAND|RED HANDS]] will spawn that will take you back to BLACK SPACE. You cannot revisit the area once this happens. It does not matter what doors you choose, as you will always visit these exact rooms in succession:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png|[[PAIN AREA]]&lt;br /&gt;
DiscoArea.png|[[DISCO AREA]]&lt;br /&gt;
ScribbleArea.png|[[SCRIBBLE AREA]]&lt;br /&gt;
TownArea.png|[[TOWN AREA]]&lt;br /&gt;
BackyardArea.png|[[BACKYARD AREA]]&lt;br /&gt;
PunishmentArea.png|[[PUNISHMENT AREA]]&lt;br /&gt;
WatermelonArea.png|[[WATERMELON AREA]]&lt;br /&gt;
BeachArea.png|[[BEACH AREA]]&lt;br /&gt;
SpiderArea.png|[[SPIDER AREA]]&lt;br /&gt;
RainArea.png|[[RAIN AREA]]&lt;br /&gt;
FacelessArea.png|[[FACELESS AREA]]&lt;br /&gt;
TreehouseArea.png|[[TREEHOUSE AREA]]&lt;br /&gt;
FishbowlArea.png|[[FISHBOWL AREA]]&lt;br /&gt;
RaftArea.png|[[RAFT AREA]]&lt;br /&gt;
MirrorArea.png|[[MIRROR AREA]]&lt;br /&gt;
NeighborArea.png|[[NEIGHBOR AREA]]&lt;br /&gt;
ReefArea.png|[[REEF AREA]]&lt;br /&gt;
BedArea.png|[[BED AREA]]&lt;br /&gt;
ChurchOfSomethingArea.png|[[CHURCH OF SOMETHING]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACKER SPACE/BLACK SPACE 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|[[LOST FOREST]]&lt;br /&gt;
Docks.png|[[WATER WALKWAY]]&lt;br /&gt;
Map270.png|[[LOOPING FOREST]]&lt;br /&gt;
WeathervaneArea.png|[[WEATHERVANE AREA]]&lt;br /&gt;
CloudWalkway.png|[[CLOUD WALKWAY]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE POCKETS==&lt;br /&gt;
There are certain areas in the game that allow you to revisit areas in BLACK SPACE, or go further into BLACKER SPACE. These pockets have varying conditions to enter, some require a specific number of interactions, a certain item, or are activated by random chance. Most pockets are exclusive to the HIKIKOMORI ROUTE, but some can be accessed in the TRUE ROUTE as well. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:Center;&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| '''Area'''||'''Entry Conditions'''||'''Notes'''&lt;br /&gt;
|- &lt;br /&gt;
|[[WATER WALKWAY]] || Accessible from the [[BACKYARD AREA]] on either ROUTE. &amp;lt;br&amp;gt; After SOMETHING begins following you, keep moving and wait for SOMETHING to say &amp;quot;I love you&amp;quot; 15 times. &amp;lt;br&amp;gt; Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the WATER WALKWAY. || There is a unique sub-area and several sprites exclusive to the TRUE ROUTE that can be found in this area. &lt;br /&gt;
|-&lt;br /&gt;
|[[WEATHERVANE AREA]] || Accessible from the [[RAFT AREA]] on either ROUTE. &amp;lt;br&amp;gt; After obtaining the key in this area, go back on the raft with BASIL 4 more times. &amp;lt;br&amp;gt; Upon the 4th trip, the raft will enter the WEATHERVANE AREA from the top of the ladder in the room. || The area can be visited once more without entering BLACKER SPACE on the HIKIKOMORI ROUTE after defeating [[ABBI]] by going to the end of her room on the right. &lt;br /&gt;
|-&lt;br /&gt;
|[[BEACH AREA]] || Accessible from the DEEP WELL ENTRANCE on the last day of HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. &amp;lt;br&amp;gt; OMORI will be teleported to the BEACH AREA. || NPCs that disappeared from the DEEPER WELL can be found in this area. Interacting with them will reveal they are all dead. &amp;lt;br&amp;gt; TAKO can be found near a beach ball in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|RED MAZE SUB-AREA || Accessible from the LAST RESORT (2F) on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime through entering the RED MAZE in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[TOWN AREA]] || Accessible from the ENDLESS HIGHWAY on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; There is a 10% chance upon opening the game the taxi at the end of the highway will be replaced by a black car. &amp;lt;br&amp;gt; Entering the car will send OMORI to the TOWN AREA. || MEIDO can found at the bottom of the map in this pocket. &amp;lt;br&amp;gt; This area can be revisited at anytime through entering another sub-area from LOOPING FOREST in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[CLOUD WALKWAY]] || Accessible from SWEETHEART'S DUNGEON on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the telescope in the upper-rightmost cell of the dungeon. &amp;lt;br&amp;gt; There is a 1 in 99 chance OMORI will actually view the telescope and be sent to CLOUD WALKWAY. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[TREEHOUSE AREA]] || Accessible from the [[LAST RESORT]] on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the right elevator in MR. JAWSUM's office to enter the TREEHOUSE AREA. || UNI/EMPTY FRIEND can be found inside the glitched treehouse in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[LOOPING FOREST]] || Accessible from SWEETHEART'S GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the vines that give a view outside of SWEETHEART'S CASTLE. &amp;lt;br&amp;gt; There is a 10% chance OMORI will be sent to LOOPING FOREST instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.&lt;br /&gt;
|-&lt;br /&gt;
|LOOPING FOREST SUB-AREA || Accessible from the secret dungeon full of RARE BEARS in SWEETHEART's GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the RARE BEARS will respawn upon return! &lt;br /&gt;
|-&lt;br /&gt;
|LOOPING FOREST  SUB-AREA || Accessible from the [[OTHERWORLD]] on either ROUTE. &amp;lt;br&amp;gt; Requires the [[UNIVERSAL REMOTE]] to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with TVGIRL's house to be sent to the AUBREY SCHOOL sub-area. || Area can only be visited once, if accessed through the UNIVERSAL REMOTE method, it will not be available in the LOOPING FOREST. &lt;br /&gt;
|-&lt;br /&gt;
|[[PAIN AREA]] || Accessible from the JUNKYARD on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the glitchy television in the room [[DOWNLOAD WINDOW]] was fought in. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|STATIC VOID || Accessible from the SPROUT MOLE COLONY in the OTHERWORLD. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the large television to be sent to the STATIC VOID. || Conditions for this area to be accessed normally through WATER WALKWAY require verification. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==QUOTES==&lt;br /&gt;
===CENTRAL AREA===&lt;br /&gt;
STRANGER: Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Without KEYS of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Has the flower boy lost his way? Here to save him again? How fortunate for him...&lt;br /&gt;
&lt;br /&gt;
STRANGER: With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?&lt;br /&gt;
&lt;br /&gt;
STRANGER: You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?&lt;br /&gt;
&lt;br /&gt;
STRANGER: I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.&lt;br /&gt;
&lt;br /&gt;
STRANGER: You may not be in control now... but do not lose hope, DREAMER. There are some who still believe in you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Please have mercy, DREAMER. The souls born here may never materialize, but their screams still echo through the ground.&lt;br /&gt;
&lt;br /&gt;
STRANGER: This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?&lt;br /&gt;
&lt;br /&gt;
STRANGER: Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.&lt;br /&gt;
&lt;br /&gt;
===THE TRUTH===&lt;br /&gt;
{{TB|STRANGER|STRANGER|These rooms... are full of broken things... but at least in here, I can see who you really are.&amp;lt;br&amp;gt;The world that you created above this one... Did you make it to protect this place or to hide it away?&amp;lt;br&amp;gt;Either way... it's become more powerful than you.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Lost in this confusion lies the root of everything.&amp;lt;br&amp;gt;The truth that you've locked away... You must find it no matter what.&amp;lt;br&amp;gt;You have to... for the both of us.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|When you hid the truth, you sealed a part of me away with it. He's been waiting for someone to save him all this time. On that day... When you became nothing... I was split in half. Which one do you think was more painful?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Our friends who have suffered because of us. Can we still call them friends?&amp;lt;br&amp;gt;No matter how much I want it, things can't go back to the way they were before.&amp;lt;br&amp;gt;But why does part of me still cling on?&amp;lt;br&amp;gt;Is there still hope left for us, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|I miss you, SUNNY. You were always someone I could depend on to listen.&amp;lt;br&amp;gt;My problems... my hopes... my dreams... You knew them all.&amp;lt;br&amp;gt;So if you're still there... please let my words reach you one more time.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Back then... I wanted to save what was left. But even after everything... you left me, SUNNY... I waited so long for you to come back. Even seeing you now... It's hard to think straight. I can feel my heart hurting and I want to cover my face and hide. There are so many things I want to say to you... but the words won't come out. I just... I waited so long for you to come back, SUNNY... but... you never did.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|For so long, you kept the truth shut out. But something made it slip. And the hole that was made... It won't stop spreading until you find the root of it all. The one that has seen the truth... Will you guide me to him, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|SUNNY... The truth is here.&amp;lt;br&amp;gt;You've been running from this for so long.&amp;lt;br&amp;gt;But this time, we can face it together.}}&lt;br /&gt;
&lt;br /&gt;
==GALLERY==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot;&amp;gt;&lt;br /&gt;
BLACK SPACE LAB.png&lt;br /&gt;
BS Blackspace.png&lt;br /&gt;
BS Blackspace 2.png&lt;br /&gt;
BS Blackspace 3.png&lt;br /&gt;
Bs static.png&lt;br /&gt;
Bs spill.png&lt;br /&gt;
BS Beach.png&lt;br /&gt;
BS FA Objects.png&lt;br /&gt;
BS FA Objects Hallucination.png&lt;br /&gt;
BS Faraway Exterior.png&lt;br /&gt;
BS Hallucination Interior.png&lt;br /&gt;
BS Hallucination VastForest.png&lt;br /&gt;
BS Hospital Hallucination.png&lt;br /&gt;
BS Light.png&lt;br /&gt;
BS RedSpace01.png&lt;br /&gt;
BS RedSpace02.png&lt;br /&gt;
BS RedSpace03.png&lt;br /&gt;
BS Stage.png&lt;br /&gt;
BS Sway.png&lt;br /&gt;
BS Treehouse.png&lt;br /&gt;
BS Treehouse Hallucination.png&lt;br /&gt;
BS_UpperHouses.png&lt;br /&gt;
BS_VastForest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* BLACK SPACE seems to heavily represent/take inspiration from Yume Nikki, both in layout and how randomly generated some areas seem to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Black_Space&amp;diff=3523</id>
		<title>Black Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Black_Space&amp;diff=3523"/>
		<updated>2021-02-26T06:49:48Z</updated>

		<summary type="html">&lt;p&gt;Quilla: /* BLACKER SPACE/BLACK SPACE 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (Game)|OMORI]]. It serves as a parallel to [[WHITE SPACE]], and harbors [[SUNNY]]'s repressed fears and memories. The appearance and function of BLACK SPACE differ depending on the [[ENDINGS|ROUTE]] taken by the player, following either a confined, linear story trajectory to an expansive, non-linear hub that can be accessed after meeting certain criteria.&lt;br /&gt;
&lt;br /&gt;
==STORY==&lt;br /&gt;
It is implied that BLACK SPACE lies at the outer bounds of [[OMORI]]'s [[HEADSPACE]] and is slowly trickling further inwards. [[KITE KID]] describes BLACK SPACE as a &amp;quot;DARK VOID&amp;quot; in the sky. HEADSPACE inhabitants who stay too long in BLACK SPACE transform into disfigured [[SOMETHING]]s.&amp;lt;ref&amp;gt;&amp;quot;Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.&amp;quot; - Developer commentary in `dreamworld_extras_blackspace.HERO`&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===TRUE ROUTE===&lt;br /&gt;
In the TRUE ROUTE, OMORI enters BLACK SPACE through a hole in BASIL's house after solving the [[HANGMAN]] sentence. While WHITE SPACE was used by OMORI to repress SOMETHING from SUNNY's mind, BLACK SPACE does the opposite; OMORI is haunted by SOMETHING and the STRANGER throughout his exploration of the many doors and areas that occupy BLACK SPACE.&lt;br /&gt;
&lt;br /&gt;
===HIKIKOMORI ROUTE===&lt;br /&gt;
The final day of the HIKIKOMORI ROUTE is the only opportunity to freely roam the alternate version of BLACK SPACE. Three pieces of SHEET MUSIC are spread around the DEEPER WELL and must be collected. Once obtained, return to the piano room at the bottom of the LOST LIBRARY and place the sheet music. OMORI and the party can now fight the SOMETHING fear bosses. After defeating all three, BLACKER SPACE can be accessed at any time using the laptop in WHITE SPACE. This second variation acts as a hub connecting to several different areas, which in turn branch into several deeper sub-areas. &lt;br /&gt;
&lt;br /&gt;
==[[:Category:Characters|CHARACTERS]] ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
STRANGER.png|[[BASIL|STRANGER]]&lt;br /&gt;
SCRIBBLE.png|[[SCRIBBLE]]&lt;br /&gt;
SOMETHING SPRITE.png|[[SOMETHING]]&lt;br /&gt;
BUTLER.png|[[BUTLER]]&lt;br /&gt;
MEWO.png|[[MEWO]]&lt;br /&gt;
Basilbig2.png|[[BASIL]]&lt;br /&gt;
MARI?.png|[[MARI?]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE==&lt;br /&gt;
In regular BLACK SPACE, the areas you go through are entirely linear. Once you find a world's key, [[RED HAND|RED HANDS]] will spawn that will take you back to BLACK SPACE. You cannot revisit the area once this happens. It does not matter what doors you choose, as you will always visit these exact rooms in succession:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png|[[PAIN AREA]]&lt;br /&gt;
DiscoArea.png|[[DISCO AREA]]&lt;br /&gt;
ScribbleArea.png|[[SCRIBBLE AREA]]&lt;br /&gt;
TownArea.png|[[TOWN AREA]]&lt;br /&gt;
BackyardArea.png|[[BACKYARD AREA]]&lt;br /&gt;
PunishmentArea.png|[[PUNISHMENT AREA]]&lt;br /&gt;
WatermelonArea.png|[[WATERMELON AREA]]&lt;br /&gt;
BeachArea.png|[[BEACH AREA]]&lt;br /&gt;
SpiderArea.png|[[SPIDER AREA]]&lt;br /&gt;
RainArea.png|[[RAIN AREA]]&lt;br /&gt;
FacelessArea.png|[[FACELESS AREA]]&lt;br /&gt;
TreehouseArea.png|[[TREEHOUSE AREA]]&lt;br /&gt;
FishbowlArea.png|[[FISHBOWL AREA]]&lt;br /&gt;
RaftArea.png|[[RAFT AREA]]&lt;br /&gt;
MirrorArea.png|[[MIRROR AREA]]&lt;br /&gt;
NeighborArea.png|[[NEIGHBOR AREA]]&lt;br /&gt;
ReefArea.png|[[REEF AREA]]&lt;br /&gt;
BedArea.png|[[BED AREA]]&lt;br /&gt;
ChurchOfSomethingArea.png|[[CHURCH OF SOMETHING]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACKER SPACE/BLACK SPACE 2==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|[[LOST FOREST]]&lt;br /&gt;
Docks.png|[[WATER WALKWAY]]&lt;br /&gt;
Map270.png|[[LOOPING FOREST]]&lt;br /&gt;
WeathervaneArea.png|[[WEATHERVANE AREA]]&lt;br /&gt;
CloudWalkway.png|[[CLOUD WALKWAY]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==BLACK SPACE POCKETS==&lt;br /&gt;
There are certain areas in the game that allow you to revisit areas in BLACK SPACE, or go further into BLACKER SPACE. These pockets have varying conditions to enter, some require a specific number of interactions, a certain item, or are activated by random chance. Most pockets are exclusive to the HIKIKOMORI ROUTE, but some can be accessed in the TRUE ROUTE as well. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:Center;&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| '''Area'''||'''Entry Conditions'''||'''Notes'''&lt;br /&gt;
|- &lt;br /&gt;
|[[WATER WALKWAY]] || Accessible from the [[BACKYARD AREA]] on either ROUTE. &amp;lt;br&amp;gt; After SOMETHING begins following you, keep moving and wait for SOMETHING to say &amp;quot;I love you&amp;quot; 15 times. &amp;lt;br&amp;gt; Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the WATER WALKWAY. || There is a unique sub-area and several sprites exclusive to the TRUE ROUTE that can be found in this area. &lt;br /&gt;
|-&lt;br /&gt;
|[[WEATHERVANE AREA]] || Accessible from the [[RAFT AREA]] on either ROUTE. &amp;lt;br&amp;gt; After obtaining the key in this area, go back on the raft with BASIL 4 more times. &amp;lt;br&amp;gt; Upon the 4th trip, the raft will enter the WEATHERVANE AREA from the top of the ladder in the room. || The area can be visited once more without entering BLACKER SPACE on the HIKIKOMORI ROUTE after defeating [[ABBI]] by going to the end of her room on the right. &lt;br /&gt;
|-&lt;br /&gt;
|[[BEACH AREA]] || Accessible from the DEEP WELL ENTRANCE on the last day of HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. &amp;lt;br&amp;gt; OMORI will be teleported to the BEACH AREA. || NPCs that disappeared from the DEEPER WELL can be found in this area. Interacting with them will reveal they are all dead. &amp;lt;br&amp;gt; TAKO can be found near a beach ball in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|RED MAZE SUB-AREA || Accessible from the LAST RESORT (2F) on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime through entering the RED MAZE in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[TOWN AREA]] || Accessible from the ENDLESS HIGHWAY on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; There is a 10% chance upon opening the game the taxi at the end of the highway will be replaced by a black car. &amp;lt;br&amp;gt; Entering the car will send OMORI to the TOWN AREA. || MEIDO can found at the bottom of the map in this pocket. &amp;lt;br&amp;gt; This area can be revisited at anytime through entering another sub-area from BLACK FOREST 2 in BLACKER SPACE. &lt;br /&gt;
|-&lt;br /&gt;
|[[CLOUD WALKWAY]] || Accessible from SWEETHEART'S DUNGEON on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the telescope in the upper-rightmost cell of the dungeon. &amp;lt;br&amp;gt; There is a 1 in 99 chance OMORI will actually view the telescope and be sent to CLOUD WALKWAY. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[TREEHOUSE AREA]] || Accessible from the [[LAST RESORT]] on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the right elevator in MR. JAWSUM's office to enter the TREEHOUSE AREA. || UNI/EMPTY FRIEND can be found inside the glitched treehouse in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[BLACK FOREST 2]] || Accessible from SWEETHEART'S GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with the vines that give a view outside of SWEETHEART'S CASTLE. &amp;lt;br&amp;gt; There is a 10% chance OMORI will be sent to BLACK FOREST 2 instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.&lt;br /&gt;
|-&lt;br /&gt;
|BLACK FOREST 2 SUB-AREA || Accessible from the secret dungeon full of RARE BEARS in SWEETHEART's GARDEN on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the RARE BEARS will respawn upon return! &lt;br /&gt;
|-&lt;br /&gt;
|BLACK FOREST 2 SUB-AREA || Accessible from the [[OTHERWORLD]] on either ROUTE. &amp;lt;br&amp;gt; Requires the [[UNIVERSAL REMOTE]] to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with TVGIRL's house to be sent to the AUBREY SCHOOL sub-area. || Area can only be visited once, if accessed through the UNIVERSAL REMOTE method, it will not be available in the BLACK FOREST. &lt;br /&gt;
|-&lt;br /&gt;
|[[PAIN AREA]] || Accessible from the JUNKYARD on the last day of the HIKIKOMORI ROUTE. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the glitchy television in the room [[DOWNLOAD WINDOW]] was fought in. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|STATIC VOID || Accessible from the SPROUT MOLE COLONY in the OTHERWORLD. &amp;lt;br&amp;gt; Requires the UNIVERSAL REMOTE to be equipped on OMORI. &amp;lt;br&amp;gt; Interact with the large television to be sent to the STATIC VOID. || Conditions for this area to be accessed normally through WATER WALKWAY require verification. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==QUOTES==&lt;br /&gt;
===CENTRAL AREA===&lt;br /&gt;
STRANGER: Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Without KEYS of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Has the flower boy lost his way? Here to save him again? How fortunate for him...&lt;br /&gt;
&lt;br /&gt;
STRANGER: With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?&lt;br /&gt;
&lt;br /&gt;
STRANGER: You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?&lt;br /&gt;
&lt;br /&gt;
STRANGER: I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.&lt;br /&gt;
&lt;br /&gt;
STRANGER: You may not be in control now... but do not lose hope, DREAMER. There are some who still believe in you.&lt;br /&gt;
&lt;br /&gt;
STRANGER: Please have mercy, DREAMER. The souls born here may never materialize, but their screams still echo through the ground.&lt;br /&gt;
&lt;br /&gt;
STRANGER: This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?&lt;br /&gt;
&lt;br /&gt;
STRANGER: Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.&lt;br /&gt;
&lt;br /&gt;
STRANGER: The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.&lt;br /&gt;
&lt;br /&gt;
===THE TRUTH===&lt;br /&gt;
{{TB|STRANGER|STRANGER|These rooms... are full of broken things... but at least in here, I can see who you really are.&amp;lt;br&amp;gt;The world that you created above this one... Did you make it to protect this place or to hide it away?&amp;lt;br&amp;gt;Either way... it's become more powerful than you.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Lost in this confusion lies the root of everything.&amp;lt;br&amp;gt;The truth that you've locked away... You must find it no matter what.&amp;lt;br&amp;gt;You have to... for the both of us.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|When you hid the truth, you sealed a part of me away with it. He's been waiting for someone to save him all this time. On that day... When you became nothing... I was split in half. Which one do you think was more painful?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Our friends who have suffered because of us. Can we still call them friends?&amp;lt;br&amp;gt;No matter how much I want it, things can't go back to the way they were before.&amp;lt;br&amp;gt;But why does part of me still cling on?&amp;lt;br&amp;gt;Is there still hope left for us, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|I miss you, SUNNY. You were always someone I could depend on to listen.&amp;lt;br&amp;gt;My problems... my hopes... my dreams... You knew them all.&amp;lt;br&amp;gt;So if you're still there... please let my words reach you one more time.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|Back then... I wanted to save what was left. But even after everything... you left me, SUNNY... I waited so long for you to come back. Even seeing you now... It's hard to think straight. I can feel my heart hurting and I want to cover my face and hide. There are so many things I want to say to you... but the words won't come out. I just... I waited so long for you to come back, SUNNY... but... you never did.}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|For so long, you kept the truth shut out. But something made it slip. And the hole that was made... It won't stop spreading until you find the root of it all. The one that has seen the truth... Will you guide me to him, SUNNY?}}&lt;br /&gt;
{{TB|STRANGER|STRANGER|SUNNY... The truth is here.&amp;lt;br&amp;gt;You've been running from this for so long.&amp;lt;br&amp;gt;But this time, we can face it together.}}&lt;br /&gt;
&lt;br /&gt;
==GALLERY==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot;&amp;gt;&lt;br /&gt;
BLACK SPACE LAB.png&lt;br /&gt;
BS Blackspace.png&lt;br /&gt;
BS Blackspace 2.png&lt;br /&gt;
BS Blackspace 3.png&lt;br /&gt;
Bs static.png&lt;br /&gt;
Bs spill.png&lt;br /&gt;
BS Beach.png&lt;br /&gt;
BS FA Objects.png&lt;br /&gt;
BS FA Objects Hallucination.png&lt;br /&gt;
BS Faraway Exterior.png&lt;br /&gt;
BS Hallucination Interior.png&lt;br /&gt;
BS Hallucination VastForest.png&lt;br /&gt;
BS Hospital Hallucination.png&lt;br /&gt;
BS Light.png&lt;br /&gt;
BS RedSpace01.png&lt;br /&gt;
BS RedSpace02.png&lt;br /&gt;
BS RedSpace03.png&lt;br /&gt;
BS Stage.png&lt;br /&gt;
BS Sway.png&lt;br /&gt;
BS Treehouse.png&lt;br /&gt;
BS Treehouse Hallucination.png&lt;br /&gt;
BS_UpperHouses.png&lt;br /&gt;
BS_VastForest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* BLACK SPACE seems to heavily represent/take inspiration from Yume Nikki, both in layout and how randomly generated some areas seem to be.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Quilla&amp;diff=3522</id>
		<title>User:Quilla</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Quilla&amp;diff=3522"/>
		<updated>2021-02-25T07:31:22Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Created page with &amp;quot;hi i'm quilla! i'm a big fan of secret hunting in omori so i'm just trying to contribute where i can. i'm active on discord a lot so if you want to contact me you can find my...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi i'm quilla! i'm a big fan of secret hunting in omori so i'm just trying to contribute where i can. i'm active on discord a lot so if you want to contact me you can find my username riiiight here → quilla#8348&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3521</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3521"/>
		<updated>2021-02-25T07:18:55Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BLACK FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from BLACK FOREST.&lt;br /&gt;
[[File:BlackForest.png|thumb|right|BLACK FOREST]]&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the [[OMORI|OMORI]] head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of [[SUNNY|SUNNY]]'s bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with [[AUBREY|AUBREY]], [[KEL|KEL]], and [[HERO|HERO]] all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;br /&gt;
=== RIB CAGE ROOM ===&lt;br /&gt;
There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.&lt;br /&gt;
=== BEHIND THE DOOR ===&lt;br /&gt;
The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles [[MARI|MARI]]. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says &amp;quot;You are afraid.&amp;quot; and you will be unable to enter the room again. &lt;br /&gt;
=== FOREST CLEARING ===&lt;br /&gt;
This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them. &lt;br /&gt;
=== ENDLESS MINECART ===&lt;br /&gt;
Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room. &lt;br /&gt;
== QUOTES ==&lt;br /&gt;
==== ENDLESS MINECART POND ====&lt;br /&gt;
&amp;quot;You see a boy dropping something shiny into a chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man desperately hacking down a tree in the backyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy flipping over his bedsheets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy sitting in a dark room. The boy lies and lies, over and over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy scratching his knuckles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy looking out his window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy locking a door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy staring at his fingers. He whimpers in pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man shutting his car door and driving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy crying in the corner of his room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see two boys and their dog playing outside.&amp;quot;&lt;br /&gt;
==== BOXES ====&lt;br /&gt;
&amp;quot;You look into the box, but there is nothing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You scream into the box, but no one hears you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident.&amp;quot;&lt;br /&gt;
==== DEER HEAD ====&lt;br /&gt;
&amp;quot;Do you still recognize your home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Playground.png|PLAYGROUND&lt;br /&gt;
Map296.png|PLAYER ROOM WITH HELL MARI&lt;br /&gt;
Map398.png|WALKING ROOM&lt;br /&gt;
Map280.png|RIB CAGE ROOM&lt;br /&gt;
Map286.png|BEHIND THE DOOR&lt;br /&gt;
Map281.png|FOREST CLEARING&lt;br /&gt;
Map282.png|ENDLESS MINECART ROOM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OTHER ==&lt;br /&gt;
* Red Hands can occasionally be found in BLACK FOREST. Attempting to get close to them will cause them to flee from the player and disappear. &lt;br /&gt;
* A lone white egret orchid can be found in the upper right corner of the map. &lt;br /&gt;
* There is a small body of water with a waterfall behind that allows the player to swim on land upon choosing to swim in it, however this has no known additional effect. &lt;br /&gt;
* A skinless snake that has been cut and neatly placed in a straight line can be found near the center of the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3520</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3520"/>
		<updated>2021-02-25T07:14:43Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BLACK FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from BLACK FOREST.&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the [[OMORI|OMORI]] head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of [[SUNNY|SUNNY]]'s bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with [[AUBREY|AUBREY]], [[KEL|KEL]], and [[HERO|HERO]] all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;br /&gt;
=== RIB CAGE ROOM ===&lt;br /&gt;
There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.&lt;br /&gt;
=== BEHIND THE DOOR ===&lt;br /&gt;
The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles [[MARI|MARI]]. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says &amp;quot;You are afraid.&amp;quot; and you will be unable to enter the room again. &lt;br /&gt;
=== FOREST CLEARING ===&lt;br /&gt;
This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them. &lt;br /&gt;
=== ENDLESS MINECART ===&lt;br /&gt;
Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room. &lt;br /&gt;
== QUOTES ==&lt;br /&gt;
==== ENDLESS MINECART POND ====&lt;br /&gt;
&amp;quot;You see a boy dropping something shiny into a chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man desperately hacking down a tree in the backyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy flipping over his bedsheets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy sitting in a dark room. The boy lies and lies, over and over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy scratching his knuckles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy looking out his window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy locking a door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy staring at his fingers. He whimpers in pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man shutting his car door and driving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy crying in the corner of his room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see two boys and their dog playing outside.&amp;quot;&lt;br /&gt;
==== BOXES ====&lt;br /&gt;
&amp;quot;You look into the box, but there is nothing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You scream into the box, but no one hears you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident.&amp;quot;&lt;br /&gt;
==== DEER HEAD ====&lt;br /&gt;
&amp;quot;Do you still recognize your home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|BLACK FOREST&lt;br /&gt;
Playground.png|PLAYGROUND&lt;br /&gt;
Map296.png|PLAYER ROOM WITH HELL MARI&lt;br /&gt;
Map398.png|WALKING ROOM&lt;br /&gt;
Map280.png|RIB CAGE ROOM&lt;br /&gt;
Map286.png|BEHIND THE DOOR&lt;br /&gt;
Map281.png|FOREST CLEARING&lt;br /&gt;
Map282.png|ENDLESS MINECART ROOM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OTHER ==&lt;br /&gt;
* Red Hands can occasionally be found in BLACK FOREST. Attempting to get close to them will cause them to flee from the player and disappear. &lt;br /&gt;
* A lone white egret orchid can be found in the upper right corner of the map. &lt;br /&gt;
* There is a small body of water with a waterfall behind that allows the player to swim on land upon choosing to swim in it, however this has no known additional effect. &lt;br /&gt;
* A skinless snake that has been cut and neatly placed in a straight line can be found near the center of the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3519</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3519"/>
		<updated>2021-02-25T07:02:58Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BLACK FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from BLACK FOREST.&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the OMORI head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of SUNNY's bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with AUBREY, KEL, and HERO all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;br /&gt;
=== RIB CAGE ROOM ===&lt;br /&gt;
There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.&lt;br /&gt;
=== BEHIND THE DOOR ===&lt;br /&gt;
The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles MARI. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says &amp;quot;You are afraid.&amp;quot; and you will be unable to enter the room again. &lt;br /&gt;
=== FOREST CLEARING ===&lt;br /&gt;
This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them. &lt;br /&gt;
=== ENDLESS MINECART ===&lt;br /&gt;
Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room. &lt;br /&gt;
== QUOTES ==&lt;br /&gt;
==== ENDLESS MINECART POND ====&lt;br /&gt;
&amp;quot;You see a boy dropping something shiny into a chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man desperately hacking down a tree in the backyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy flipping over his bedsheets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy sitting in a dark room. The boy lies and lies, over and over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy scratching his knuckles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy looking out his window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy locking a door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy staring at his fingers. He whimpers in pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man shutting his car door and driving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy crying in the corner of his room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see two boys and their dog playing outside.&amp;quot;&lt;br /&gt;
==== BOXES ====&lt;br /&gt;
&amp;quot;You look into the box, but there is nothing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You scream into the box, but no one hears you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident.&amp;quot;&lt;br /&gt;
==== DEER HEAD ====&lt;br /&gt;
&amp;quot;Do you still recognize your home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== GALLERY ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|BLACK FOREST&lt;br /&gt;
Playground.png|PLAYGROUND&lt;br /&gt;
Map296.png|PLAYER ROOM WITH HELL MARI&lt;br /&gt;
Map398.png|WALKING ROOM&lt;br /&gt;
Map280.png|RIB CAGE ROOM&lt;br /&gt;
Map286.png|BEHIND THE DOOR&lt;br /&gt;
Map281.png|FOREST CLEARING&lt;br /&gt;
Map282.png|ENDLESS MINECART ROOM&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== OTHER ==&lt;br /&gt;
* Red Hands can occasionally be found in BLACK FOREST. Attempting to get close to them will cause them to flee from the player and disappear. &lt;br /&gt;
* A lone white egret orchid can be found in the upper right corner of the map. &lt;br /&gt;
* There is a small body of water with a waterfall behind that allows the player to swim on land upon choosing to swim in it, however this has no known additional effect. &lt;br /&gt;
* A skinless snake that has been cut and neatly placed in a straight line can be found near the center of the map.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map281.png&amp;diff=3518</id>
		<title>File:Map281.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map281.png&amp;diff=3518"/>
		<updated>2021-02-25T06:44:24Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map282.png&amp;diff=3517</id>
		<title>File:Map282.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map282.png&amp;diff=3517"/>
		<updated>2021-02-25T06:43:54Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map286.png&amp;diff=3516</id>
		<title>File:Map286.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map286.png&amp;diff=3516"/>
		<updated>2021-02-25T06:43:15Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map280.png&amp;diff=3515</id>
		<title>File:Map280.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map280.png&amp;diff=3515"/>
		<updated>2021-02-25T06:42:44Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map398.png&amp;diff=3514</id>
		<title>File:Map398.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map398.png&amp;diff=3514"/>
		<updated>2021-02-25T06:42:23Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Playground.png&amp;diff=3513</id>
		<title>File:Playground.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Playground.png&amp;diff=3513"/>
		<updated>2021-02-25T05:51:57Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Map296.png&amp;diff=3512</id>
		<title>File:Map296.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Map296.png&amp;diff=3512"/>
		<updated>2021-02-25T05:51:07Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3511</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3511"/>
		<updated>2021-02-25T05:40:25Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BLACK FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from BLACK FOREST.&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the OMORI head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of SUNNY's bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with AUBREY, KEL, and HERO all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;br /&gt;
=== RIB CAGE ===&lt;br /&gt;
There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.&lt;br /&gt;
=== BEHIND THE DOOR ===&lt;br /&gt;
The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles MARI. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says &amp;quot;You are afraid.&amp;quot; and you will be unable to enter the room again. &lt;br /&gt;
=== FOREST CLEARING ===&lt;br /&gt;
This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them. &lt;br /&gt;
=== ENDLESS MINECART ===&lt;br /&gt;
Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room. &lt;br /&gt;
== QUOTES ==&lt;br /&gt;
==== ENDLESS MINECART POND ====&lt;br /&gt;
&amp;quot;You see a boy dropping something shiny into a chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man desperately hacking down a tree in the backyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy flipping over his bedsheets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy sitting in a dark room. The boy lies and lies, over and over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy scratching his knuckles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy looking out his window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy locking a door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy staring at his fingers. He whimpers in pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man shutting his car door and driving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy crying in the corner of his room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see two boys and their dog playing outside.&amp;quot;&lt;br /&gt;
==== BOXES ====&lt;br /&gt;
&amp;quot;You look into the box, but there is nothing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You scream into the box, but no one hears you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident.&amp;quot;&lt;br /&gt;
==== DEER HEAD ====&lt;br /&gt;
&amp;quot;Do you still recognize your home?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3510</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3510"/>
		<updated>2021-02-25T05:37:39Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BLACK FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area. A number of other rooms can be accessed from BLACK FOREST.&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the OMORI head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of SUNNY's bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with AUBREY, KEL, and HERO all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;br /&gt;
=== RIB CAGE ===&lt;br /&gt;
There is a large carcass near the center of BLACK FOREST. Walking into the opening in the ribcage brings you to this room. It is a looping, black room full of small, humanlike figures. There doesn't appear to be anything to do here.&lt;br /&gt;
=== BEHIND THE DOOR ===&lt;br /&gt;
The entrance to this room can be found through a clearing between trees, in the upper right portion of BLACK FOREST. Walking to the far right of the room shows closed, white doors and a figure behind it that vaguely resembles MARI. Interacting with the door will produce a knocking sound effect. Walking a certain distance away from the door will cause the sound of a door creaking open to play, and OMORI to become extremely slow. Returning to the door will show that it is now open, although nothing else can be interacted with. Exiting the room through either openings will bring the player back to the BLACK FOREST. Attempting to re-enter the room will bring up a text box that says &amp;quot;You are afraid.&amp;quot; and you will be unable to enter the room again. &lt;br /&gt;
=== FOREST CLEARING ===&lt;br /&gt;
This room can be found by walking through another clearing between trees in the top left of BLACK FOREST. In the back of the clearing is a tree with a noose tied to it, and SUNNY's DAD repeatedly trying to chop it down. This is the same room that can be found by entering the hole in the ground that appears when the player acquires the final KEY required to complete HANGMAN. If the player chooses to walk past this room to the left before entering it, BASIL and OMORI can be see walking out of the room. They will both disappear if the player gets too close to them. &lt;br /&gt;
=== ENDLESS MINECART ===&lt;br /&gt;
Walking through the waterfall near the FOREST CLEARING room will bring you here. In this room is a minecart that constantly rides a loop of track, running over any LIL BASILs in its path. Between the tracks are a number of FACELESS and other figures. Interacting with the pond at the bottom of the room will prompt one of eleven quotes. A different quote can be triggered by leaving and re-entering the room. &lt;br /&gt;
== QUOTES ==&lt;br /&gt;
==== ENDLESS MINECART POND ====&lt;br /&gt;
&amp;quot;You see a boy dropping something shiny into a chest.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man desperately hacking down a tree in the backyard.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy flipping over his bedsheets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy sitting in a dark room. The boy lies and lies, over and over again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy scratching his knuckles.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy looking out his window.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy locking a door.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy staring at his fingers. He whimpers in pain.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a man shutting his car door and driving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see a boy crying in the corner of his room.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You see two boys and their dog playing outside.&amp;quot;&lt;br /&gt;
==== BOXES ====&lt;br /&gt;
&amp;quot;You look into the box, but there is nothing inside.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You scream into the box, but no one hears you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You hear a voice mumbling from inside the box. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident. It was an accident.&amp;quot;&lt;br /&gt;
==== DEER HEAD ====&lt;br /&gt;
&amp;quot;Do you still recognize your home?&amp;quot;&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3508</id>
		<title>LOST FOREST</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=LOST_FOREST&amp;diff=3508"/>
		<updated>2021-02-25T04:20:36Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Created page with &amp;quot;'''BLACK FOREST''' is an area found in BLACK SPACE 2. It can be accessed through one of the doors in the BLACK SPACE 2 hub area....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''BLACK FOREST''' is an area found in [[BLACK_SPACE#BLACKER_SPACE.2FBLACK_SPACE_2|BLACK SPACE 2]]. It can be accessed through one of the doors in the BLACK SPACE 2 hub area.&lt;br /&gt;
== LOCATIONS ==&lt;br /&gt;
=== PLAYGROUND ===&lt;br /&gt;
The PLAYGROUND can be entered through the only white door in BLACK FOREST. A distorted version of the FOREST PLAYGROUND's theme can be heard playing. Both the swing set and the slide can be interacted with to either sit on or slide down, respectively. PIÑATA GUY can be found swinging from the tetherball pole in the center. &lt;br /&gt;
===== PLAYER ROOM WITH HELL MARI =====&lt;br /&gt;
Interacting with the mouth of the OMORI head on the far left will take you to PLAYER ROOM WITH HELL MARI, which is a dark, black and white version of SUNNY's bedroom. SUNNY can be found sleeping in his bed, with HELL MARI hovering over his head. The player can exit this area by simply walking out of the room.&lt;br /&gt;
===== WALKING ROOM =====&lt;br /&gt;
This room can be found in the OMORI head in the very back of the PLAYGROUND. Inside this room is an endless hallway with AUBREY, KEL, and HERO all lined up and facing the player. If the player tries to approach any of them, they will all walk backwards, keeping the same distance between themselves and the player. Walking down will bring the player back to the PLAYGROUND.&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Playground.png&amp;diff=3507</id>
		<title>File:Playground.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Playground.png&amp;diff=3507"/>
		<updated>2021-02-25T03:54:40Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:BlackForest.png&amp;diff=3506</id>
		<title>File:BlackForest.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:BlackForest.png&amp;diff=3506"/>
		<updated>2021-02-25T03:33:36Z</updated>

		<summary type="html">&lt;p&gt;Quilla: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Pain_Area.png&amp;diff=3505</id>
		<title>File:Pain Area.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Pain_Area.png&amp;diff=3505"/>
		<updated>2021-02-24T23:09:05Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Quilla uploaded a new version of File:Pain Area.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:DiscoArea.png&amp;diff=3504</id>
		<title>File:DiscoArea.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:DiscoArea.png&amp;diff=3504"/>
		<updated>2021-02-24T23:08:48Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Quilla uploaded a new version of File:DiscoArea.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:BackyardArea.png&amp;diff=3503</id>
		<title>File:BackyardArea.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:BackyardArea.png&amp;diff=3503"/>
		<updated>2021-02-24T23:08:34Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Quilla uploaded a new version of File:BackyardArea.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:BeachArea.png&amp;diff=3502</id>
		<title>File:BeachArea.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:BeachArea.png&amp;diff=3502"/>
		<updated>2021-02-24T23:08:11Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Quilla uploaded a new version of File:BeachArea.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:BedArea.png&amp;diff=3501</id>
		<title>File:BedArea.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:BedArea.png&amp;diff=3501"/>
		<updated>2021-02-24T23:07:56Z</updated>

		<summary type="html">&lt;p&gt;Quilla: Quilla uploaded a new version of File:BedArea.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{ScreenshotOMORI}}&lt;/div&gt;</summary>
		<author><name>Quilla</name></author>
	</entry>
</feed>