<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pailox111lol</id>
	<title>OMORI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pailox111lol"/>
	<link rel="alternate" type="text/html" href="https://omori.wiki/Special:Contributions/Pailox111lol"/>
	<updated>2026-04-17T09:00:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.13</generator>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16610</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16610"/>
		<updated>2025-10-29T01:42:21Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:67.png|thumb|center|67 🤑🔥]]&lt;br /&gt;
Here are all the pages I've created. I SWEAR I'VE GOTTEN BETTER-&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
Made the hyperlinks to the permanent emotion bosses in [[Battle System]]&lt;br /&gt;
&lt;br /&gt;
Working on [[Swirly 1000x]]&lt;br /&gt;
&lt;br /&gt;
[[File:BASILNEUTRAL.png|frame|center|i basl]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Achievements&amp;diff=16609</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Achievements&amp;diff=16609"/>
		<updated>2025-10-27T17:38:36Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: Some small corrections to hyperlinks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Spoiler|page|alt}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
In ''[[Omori (game)|OMORI]]'' there is a total of 84 '''achievements''' that can be earned as you play the game. Some of these achievements can only be done in a specific route and/or while on a specific day of the game. These are all covered below.&lt;br /&gt;
&lt;br /&gt;
=== Story Achievements ===&lt;br /&gt;
These are achievements that are earned alongside the main story and will always be earned by playing through the game. It is not possible to miss them nor they are related to any specific route.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_GoodMorning.png]] || Good Morning! || Wake up in the morning.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Oyasumi.png]] || Oyasumi. || Go to sleep after a long day.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_AltF4.png]] || Alt+F4 || Defeat [[Download Window]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_SXBF.png]] || See you, Space Boyfriend... || Defeat [[Space Ex-Boyfriend]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_SHeart.png]] || OHOHOHOHO!! || Defeat [[Sweetheart (enemy)|Sweetheart]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_JAW.png]] || Buy high, sell low. || Defeat [[Mr. Jawsum (enemy)|Mr. Jawsum]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_PlutoEX.png]] || When I flex, I feel my best! || Defeat [[Pluto (Expanded)|Pluto]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_SGirls.png]] || Slime Time is Over! || Defeat [[Slime Girls]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Humphrey.png]] || Whale done. || Defeat [[Humphrey (enemy)|Humphrey]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Achievements ===&lt;br /&gt;
These are achievements that can be earned in either main route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_OtherEnd.png]] || There's something behind you... || Reach the other ending. ||| Obtain any neutral ending that involves moving away. Stab variants will '''not''' trigger the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Water.png]] || Green Thumb || Water a plant back to life in [[Basil|Basil's]] garden. ||| All of Basil's flowers will permanently die after defeating Humphrey, making this unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Butt.png]] || So majestic... so beautiful... || Fly the [[Butt certificate|butt certificate]] in [[Otherworld#Cattail Field|Cattail Field]]. ||| Obtain Aubrey's Headbutt skill before climbing the ladder to Otherworld. Kel will automatically fly it without further input. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Recycle.png]] || Recycling is a concept. || Get all rewards from the recycling machine. ||| The last reward, the [[Universal Remote]], requires 50 total recycled items.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_LoneMole.png]] || WHAT'S THE BIG IDEA!?!? || Make your way and talk to [[Lone Mole]]. ||| In Otherworld, there is a location with multiple traffic cones. With Omori leading, cut through all of them and talk to the Sprout Mole at the end. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_LOL.png]] || xD || Get the [[LOL Sword|LOL sword]]. ||| In Pyrefly Forest, tell [[Weeping Willow]] the Construction Joke obtained in one of [[Deep Well]]'s toll detours. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Christmas.png]] || Christmas Crusher || Ruin Christmas. ||| In the Pyrefly Forest Sprout Mole Colony, cut the Christmas tree as [[Omori]]. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Spring.png]] || Spring Sympathizer || Choose the [[Spring Mole]]. ||| In Pyrefly Forest's Sprout Mole Colony, there are four Sprout Moles lined up, who each correlate to a specific season. Talk to and agree with the one whose favorite season is Spring. Save before doing this if you want all four achievements: Associating with a mole will result in the other three shunning you.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Summer.png]] || Summer Sympathizer || Choose the [[Summer Mole]]. ||| See above, but choose the Summer Mole.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Fall.png]] || Fall Sympathizer || Choose the [[Fall Mole]]. ||| See above, but choose the Fall Mole. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Winter.png]] || Winter Sympathizer || Choose the [[Winter Mole]]. ||| See above, but choose the Winter Mole.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Cook.png]] || AWEKJRLKJFLKASNFAWIJGAWEFJAWEKFJAKFAASJFKA! || Kill the first [[Sous Chef]]. ||| Incorrectly bake a cake in the kitchen of [[Sweetheart's Castle]]. The first Sous Chef will die when he tastes it. The quickest way to ruin it is to set the oven to an incorrect temperature. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Movie.png]] || Everyone's a critic. || Watch all movies in [[Sweetheart|Sweetheart's]] Throne Room. ||| There is no particular strategy apart from repeatedly interacting with the spot until you see every film. There are eleven in all.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Choir.png]] || As expected from professionals! || Perfectly train the [[Sprout Mole]] choir. ||| Save before Kel offers to train the Sprout Mole choir. The achievement will trigger if no Sprout Moles are asleep by the end. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Joe.png]] || Hope and Vigor! || Complete [[Orange Joe|Orange Joe's]] quest. ||| After receiving the quest from Orange Joe in [[Orange Oasis]], [[Oragne Joe]] can be found on the second floor of Dino's Dig, in the middle.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_RainTown.png]] || The Chosen One || Turn the valve to the right in [[Rain Town]]. ||| Rain Town can be accessed by staring into the spot on the small lake just above Mari's picnic in Orange Oasis. Choosing to turn the valve to the left instead will destroy Rain Town, making it inaccessible.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Chicken.png]] || Ain't nobody here but us chickens. || Defeat the [[Chicken?]] at the top of Dino's Dig. ||| This Chicken? never respawns if it runs away. It is recommended to be around level 35 so that [[Kel]] can outspeed it, or so that [[Omori]] is strong enough to kill it with Lucky Slice. More than 110 speed is required to outspeed it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Clems.png]] || The currency of the future... || Trade clams for [[Clems]]. ||| First, complete the [[B.E.D._(quest)|B.E.D.]] quest in the Sprout Mole Village. After that, the [[Shady Mole]] will suddenly appear outside of the Last Resort after defeating [[Mr. Jawsum]] and Pluto (Expanded.) When he offers you the option to exchange your clams to Clems, do so. Your clams can be recovered later.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Ghost.png]] || Ghost Party! || Have a ghost party. ||| Complete the [[Ghost Party]] quest by bringing every guest back to the Ghost Party. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Pet.png]] || Good Dog? || Pet all the creatures in [[Marina|Marina's]] sector in [[Humphrey (location)|Humphrey]]. ||| Don't poke them until you have pet all of them, as one of them will fly away and die if poked, rendering the achievement unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Tofu.png]] || Mmm... Sweetheart, I mean, [[Tofu|tofu]]. || Hold 99 tofu. ||| Tofu can be purchased from multiple sources or looted from [[Sprout Moles]]. The fastest way to get this achievement is to purchase it from the [[Jash]] in [[The Dungeon]]; it will cost 198 Clams to purchase 99 tofu at 2 clams apiece. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Bunny.png]] || Bunny Exterminator || Defeat 100 bunnies. ||| Self explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Squizzard.png]] || [[Squizzard]] Exterminator || Defeat 100 Squizzard. ||| Self explanatory, although this will take a while.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Rococo.png]] || THANK YOU! THANK YOU! THANK YOU! || Commission [[Rococo]]. ||| Roccoco's first commission costs 1,000 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Rococo2.png]] || Patron of the Arts || Commission all of Rococo's art. ||| Rococo can be commissioned starting on Two Days Left on both routes. His commissions will slowly grow more expensive; it takes 106,000 clams to commission all of them. Once commissioned, Rococo will finish his paintings as soon as you leave the Sprout Mole Colony. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Energy.png]] || Power of Friendship! || [[Battle system#Follow-ups|Release energy]] on your foes. ||| Obtain 10 energy from either taking damage, or by using Kel's Rally to build four energy, and then have Omori use his Unleash Energy follow-up. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Toast.png]] || One for the Road || Gain [[Bread|bread]] using bread slice. ||| Omori learns Bread Slice at level 5. If Bread Slice is the skill that defeats an enemy, Omori will obtain Bread, and this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_KiteKid.png]] || Perfect Weather Conditions || Defeat [[Kite Kid (enemy)|Kite Kid]]. ||| Kite Kid is a completely optional boss found in the [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]]. The Kid should be targeted first, as he will repair his kite and revive it if it is defeated first. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Pluto.png]] || GWAHAHAHA!! || Defeat [[Pluto (enemy)|???]]. ||| Pluto can be found on Otherworld's campgrounds, hidden behind a tree near Mari's picnic. He must be fought before [[Hero]] summons [[EMS]] to eat the cheese and the resulting chase with [[Rosa]], or this achievement becomes unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Earth.png]] || Goodbye, World! || Defeat the [[Earth]]. ||| The Earth is located on the walkway just behind Captain Spaceboy's house. Interact with it and choose to fight it. This fight must be done before the final day of the Hikikomori route or the achievement becomes missable. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_BreadTwins.png]] || Ohoooooooooo... || Defeat [[Unbread Twins]]. ||| The Unbread Twins can be challenged starting on Two Days Left after reuniting the team and defeating Mr. Jawsum, as Sunny needs to conquer his fear of drowning to reach them. Bear in mind that while the fight will still end and the story will progress if Omori's party is defeated, the achievement will not be obtained; the Unbread Twins must be defeated normally.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_RHeart.png]] || The First Law || Defeat [[Roboheart (enemy)]]. ||| After completing [[Molly]]'s sector in Humphrey, Roboheart will appear in the last room of her Hard puzzle. The battle is generally considered extremely easy.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Teeth.png]] || Minty Fresh || Brush your teeth every day. ||| Every morning, before you do anything else, go to the bathroom and check the sticky notes on the mirror written by Sunny's Mom. When prompted to brush your teeth, do so. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Dog.png]] || Good Dog || Pet a dog. ||| Can be done in either reality or Headspace. In reality, Hector and Lucas can both be pet, and in Headspace, one of the Vast Forest side rooms features a Ghost Dog that can be pet.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Trash.png]] || Littering is bad, recycling is better. || Throw away something. ||| Open your inventory and discard an item. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_DevRoom.png]] || R.I.P. || Read all the tombstones in the... dev room... ||| The dev room can be accessed from the [[Town Area]] of Black Space. There is a specific tombstone at the top of the room that links to it.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Omocat.png]] || You think you're clever, huh... || Enter code: haveadollariguess at www.omocat-shop.com for $1.00 off. ||| Name Sunny OMOCAT when you are prompted to name him. You will be given a chance to rename him afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Scarethrow.png]] || They call me Scarethrow. || Listen to [[Mr. Scarethrow|Mr. Scarethrow's]] rant. ||| Repeatedly throw rocks at Mr. Scarethrow as Kel until he begins to repeat himself. It will take a while.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_All.png]] || It's all a dream... || Unlock all achievements. Thank you for playing ''OMORI''.||| Automatically obtained after all other achievements are obtained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== True Route Achievements ===&lt;br /&gt;
These are achievements that can only be earned in the true route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_GoodEnd.png]] || One more day... || Reach the good ending. ||| After Sunny falls to [[Omori (enemy)|Omori]]'s onslaught, choose to continue. The prompt to continue will only show up if Sunny has been made Afraid at least once, else he will instead be prompted to retry the battle.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_BadEnd.png]] || Close your eyes... || Reach the bad ending. ||| Die at any point in the Omori battle, and choose not to continue. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_HighFive1.png]] || Up high... || High-five [[Kel]]. ||| There are three prompts to high-five Kel. Agree to any of them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_HighFive3.png]] || Down low... || High-five Kel three times. ||| Agree to high-five Kel all three times.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_HighFiveNo.png]] || Too slow! || Don't high-five Kel. ||| Decline one of Kel's high-fives. Doing this will make &amp;quot;Down low...&amp;quot; impossible to obtain on the same save file unless you reload your save. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Rob.png]] || I'll just take that... || Take $20.00 from Kel's wardrobe. ||| When Kel invites you into his room on Two Days Left, check his wardrobe on the left side of the room and take the twenty dollars.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Job.png]] || It's honest work. || Complete all part-time jobs once. ||| Sunny needs to work at Fix-It, complete Math and English tutoring, swat flies at Otherworld Market, and deliver pizza at Gino's. The pizza delivery score doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Pizza.png]] || Against all odds... || Get a perfect score delivering pizza. ||| Getting a perfect score of 10 requires making all three deliveries with no mistakes. There is no time limit; take as much time as you need to try and decipher the manager's handwriting. In the event that two houses meet the criteria for a proper delivery, the first house that meets the criteria left-to-right is the correct answer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Quit.png]] || That can't be good for business. || Quit in the middle of a part-time job. ||| You can quit either Pizza Delivery, working at Fix-It, or swatting flies.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Party.png]] || Good Company || Go to [[Sean]] and [[Karen|Karen's]] housewarming party. ||| Help the pair at [[Fix-It]] during Three Days Left, and then assist them in cooking during One Day Left.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Math.png]] || Math Whiz || Complete the math worksheet correctly. ||| On Three Days Left, the answers are, in order, 4 x 51 = 204, 5 x 3 + 15 – 1 + 6/2 = 32, X = -2. You only need to tutor on Three Days Left for the achievement and hospital flower.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_English.png]] || Grammar Whiz || Complete the grammar worksheet correctly. ||| On Three Days Left, the answers are, in order, &amp;quot;My pencil is on the table,&amp;quot; &amp;quot;Adverb,&amp;quot; and &amp;quot;I think eggplant is the better tasting soft vegetable.&amp;quot; You only need to tutor on Three Days Left for the achievement and hospital flower.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Cat.png]] || Tummy Full of Fish || Feed the [[Stray Cat]] every day and sunset. ||| The [[Stray Cat]]'s location changes every day and evening; refer to it's page for more information. The cat will only accept fish bought at Otherworld Market.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_KimVance.png]] || NEEERRRDDDDD!!! || Lose to [[Kim]] and [[Vance]]. ||| Purposefully throw the fight by either doing nothing but guarding, or by entering the fight with very low health. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_PepperSpray.png]] || The Art of Self-defense || Defeat the [[Hooligans]] with [[Pepper spray|pepper spray]]. ||| On Two Days Left, you can loot Kel's Mom's purse for pepper spray. Save it for the Hooligan battle and use it to instantly defeat them.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Wasp.png]] || Bees? || Battle the &amp;quot;[[Wasp|bees]]&amp;quot;. ||| After picking up Kel's orders on Two Days Left, head to Faraway Park and 'disturb' the nest at the very top. The achievement is gained as soon as the battle begins; victory or defeat doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Jukebox.png]] || Music Connoisseur Of Sorts || Insert every song into Gino's jukebox. ||| Insert all 13 music discs into the jukebox at [[Gino's Pizza]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Rocks.png]] || The Very Best || Defeat the [[Pet Rock]] champion. ||| Defeat the Pet Rock champion after beating the veterans.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Recycult.png]] || Reduce, reuse, and recycle! || Defeat the [[Recyclepath]]. ||| The Recycultist Lair will only appear on One Day Left if Sunny 'helped' [[Billy]] pick out a lamp for his mother.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Flowers.png]] || Universally Loved || Receive all flowers in the hospital. ||| Complete every relevant side-quest in Faraway Town. Refer to the [[Hospital]] page for more details.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Mari.png]] || When she was here... || Give [[Flowers|flowers]] to [[Mari]]. ||| On One Day Left, purchase flowers and lay them on Mari's grave, behind the church.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route Achievements ===&lt;br /&gt;
These are achievements that can only be earned in the hikikomori route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon !! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_GoodBoy.png]] || Good Boy || Complete your TO-DO list. ||| Automatically obtained after you finish the sorting chore on One Day Left.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_GatorGuy.png]] || A Bit Less Lonely || Commission all of [[Gator Guy|Gator Guy's]] statues. ||| After Hero takes ownership of the Last Resort, statues can be commissioned on the fourth floor in the in-construction room. Each statue takes 3,000 clams to commission. There are seven in all: All four members of Omori's party, Basil, Mari, and, once all of these are completed, a giant Gator Guy. Once a statue is commissioned, the Gator Guy will finish it as soon you leave the Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Fish.png]] || Take Me to The River! || Let the plastic fish finish its song. ||| Once you obtain the Batteries as a part of the &amp;quot;See You, Space Husband...&amp;quot; achievement and place them into the plastic fish at [[Frozen Lake]], allow it to finish its song before moving on. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Keeper.png]] || Welcome Home || Take the [[Keeper of the Castle|Keeper of the Castle's]] power. ||| The Keeper of the Castle lies waiting in a secret room of Sweetheart's Castle. Accepting its offer will permanently destroy Sweetheart's Castle and replaces it with [[Boring Room|a comfy room]]. '''Do not''' save after accepting this offer: it will make obtaining multiple achievements impossible, such as watching all of Sweetheart's films, or defeating all of the phobias in Lost Library.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_FlowerCrown.png]] || I'll cherish you all forever. || Get the [[Flower crown|flower crown]] from Basil. ||| Anytime on One Day Left, talk to Basil at any of Mari's picnics. He will give you the flower crown.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_SXH.png]] || See you, Space Husband... || Defeat [[Space Ex-Husband]]. ||| On One Day Left, return to [[Captain Spaceboy]]'s house. His father, [[Pinkbeard]], will be looking for him and will request your help. Take the batteries he gives you, and return to Frozen Lake. In the igloo, there is a plastic fish you can insert the batteries into to access [[Snowglobe Mountain]], a new area. Space Ex-Husband awaits at the top; his fight requires extensive use of emotion changing skills or items.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_PlutoEarth.png]] || The Brightest Stars || Defeat Pluto and the Earth. ||| On One Day Left, return to the place where you fought The Earth. Pluto will request a rematch, and you will fight him and a buffed The Earth at the same time. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_MHeart.png]] || Inhuman || Defeat [[Mutantheart (enemy)|Mutantheart]]. ||| After resurfacing Humphrey, Mutantheart is located in the area where you originally fought the Slime Girls, in Marina's room. This fight requires extensive use of the emotion system to complete; refer to her page for a strategy.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_PHeart.png]] || Minor Imperfection || Defeat [[Perfectheart (enemy)|Perfectheart]]. ||| After resurfacing Humphrey, she is located where you originally fought the Slime Girls. This is widely considered one of the most difficult fights in the game. While not strictly required, it is strongly recommended to obtain the team's ultimate weapons after sparing [[Abbi (enemy)|Abbi]], and to be very close, if not at, the level cap. Potent healing items like [[Whole Chicken]] and [[Whole Pizza]] are a must.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_BossRush.png]] || Seriously, you're the coolest! || Beat the [[Boss rush|boss rush]]. ||| The boss rush challenge can be undertaken anytime after Humphrey is resurfaced. Reenter the right sector (Molly's, with the bomb defusal puzzles), and take the tube on the left side of the room to reach it. The boss rush will make you refight buffed versions of every major, mandatory boss in the game in a row, starting with [[Ye Old Sprout]] and ending with [[Humphrey]].&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Repressed.png]] || Repressed || Defeat every [[Something]] at the bottom of the [[Lost Library]]. ||| On One Day Left, sheet music is spread throughout [[Deeper Well]]. After collecting all three sheets, return to Sweetheart's Castle; the hole you originally jumped into to enter Lost Library has now reopened. In the bottom left corner, you can now access a piano room. By inserting the sheet music, you can fight Sunny's fears again; each one will grant Omori a new, powerful skill. This achievement will become unobtainable if you accept the Keeper of the Castle's offer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_FoeFacts.png]] || Foes Filed! || Complete the [[Foe Facts!]] journal. ||| The only missable entries are Pluto at Otherworld Campsite (must be fought before you use EMS to eat the giant cheese), Ghost Bunny (must be fought before you complete the [[Lost Forest]]), King Carnivore (do '''not''' cut the anvil above it or you will miss its entry), and all enemies in Sweetheart's Castle, assuming you accept the Keeper of the Castle's offer.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Picnic.png]] || Anytime is a good time for a picnic! || Recover at all of Mari's picnics. ||| &amp;quot;Recover&amp;quot; is defined as using the refreshments to heal. The only missable picnic is the one in [[Breaven]]; make sure you heal there before fighting the Unbread Twins.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Mirror.png]] || We'll always be there for you, [[Omori]]. || Visit all mirrors. ||| There are eleven mirrors in all. This achievement only counts Headspace mirrors; the mirrors in Sunny's house and Basil's house in reality do not count.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ach_Telescope.png]] || The view is pretty nice... || Look through all telescopes. ||| There are four telescopes. One is in Otherworld, one is in Orange Oasis, another one in Deep Well, and the last is in Snowglobe Mountain.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mutantheart_(enemy)&amp;diff=16608</id>
		<title>Mutantheart (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mutantheart_(enemy)&amp;diff=16608"/>
		<updated>2025-10-27T17:34:27Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: removed a random u.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Mutantheart_(neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 7000&lt;br /&gt;
| juice   = 3500&lt;br /&gt;
| attack  = 75&lt;br /&gt;
| defense = 1&lt;br /&gt;
| speed   = 50&lt;br /&gt;
| luck    = 25&lt;br /&gt;
| drops   =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hatnote|This article is about Mutantheart as an enemy. For the character, see: [[Mutantheart]].}}&lt;br /&gt;
&lt;br /&gt;
'''Mutantheart''' is an optional mini-boss [[Enemies|enemy]] that can be fought inside [[Humphrey (location)|Humphrey]] in the hikikomori route. She can be found standing inside [[Marina|Marina's]] room with her creator. She bears the image of [[Sweetheart]], but made of a jelly substance.&lt;br /&gt;
== Battle ==&lt;br /&gt;
Like most enemies, she will act differently according to her [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Mutantheart_(neutral).gif&lt;br /&gt;
| descriptionone1 = 50% chance of winking, turning a party member happy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of crying, turning a party member sad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will insult someone, turning a party member angry {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 10000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 5000 {{Clams}} clams&lt;br /&gt;
| image2          = Mutantheart_(happy).gif&lt;br /&gt;
| descriptionone2 = She will always wink, turning a party member happy {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 10000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 7500 {{Clams}} clams&lt;br /&gt;
| image3          = Mutantheart_(sad).gif&lt;br /&gt;
| descriptionone3 = She will always cry, turning a party member sad {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 7500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3750 {{Clams}} clams&lt;br /&gt;
| image4          = Mutantheart_(angry).gif&lt;br /&gt;
| descriptionone4 = She will always insult someone, turning a party member angry {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 15000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 5000 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition, she will ask every turn for a specific emotion, if a party member is '''not''' affected by this emotion by the end of the next turn, she will &amp;quot;instakill&amp;quot; it, dealing 999 damage.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Wink''': turn a target happy. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Cry''': turn a target sad. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Insult''': turn a target angry. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Instakill''': [999] damage to the user, this damage can't hit right in the heart and has no variation.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Mutantheart winks at [target]! It was kind of cute...&lt;br /&gt;
 * Mutantheart accidentally says something mean.&lt;br /&gt;
 * Mutantheart slaps [target]!&lt;br /&gt;
 * Tears well up in Mutantheart's eyes.&lt;br /&gt;
&lt;br /&gt;
=== Start of battle ===&lt;br /&gt;
 * Mutantheart: ''H... Henno...''&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*asking for happy:&lt;br /&gt;
 * Mutantheart: ''Happy... please!''&lt;br /&gt;
*asking for sad:&lt;br /&gt;
 * Mutantheart: ''Sad... please!''&lt;br /&gt;
*asking for angry:&lt;br /&gt;
 * Mutantheart: ''Angry... please!''&lt;br /&gt;
*If someone's not on the right emotion:&lt;br /&gt;
 * Mutantheart: ''Bleh... Wrong!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Mutantheart: ''Bluh...?''&lt;br /&gt;
 * Mutantheart: ''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Mutantheart: ''Bloooohhhh...''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Mutantheart: ''Bleh!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Mutantheart sings a song for [target]! It was not the best...&amp;lt;ref&amp;gt;The unused &amp;quot;attack&amp;quot; skill would use this action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Mutantheart strikes a pose!&amp;lt;ref&amp;gt;Its unused &amp;quot;do nothing&amp;quot; action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Mutantheart fixes her dress!&amp;lt;ref name=&amp;quot;heal&amp;quot;&amp;gt;The unused &amp;quot;heal&amp;quot; skill would use this action text, it would heal the user by 250 heart.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Mutantheart fixes her hair.&amp;lt;ref name=&amp;quot;heal&amp;quot; /&amp;gt;&lt;br /&gt;
 * Mutantheart: ''Bleh...?''&amp;lt;ref&amp;gt;would be used before a &amp;quot;strong attack&amp;quot;, likely a scrapped text for the &amp;quot;instakill&amp;quot; move.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mutantheart_(neutral).png&lt;br /&gt;
Mutantheart_(happy).png&lt;br /&gt;
Mutantheart_(sad).png&lt;br /&gt;
Mutantheart_(angry).png&lt;br /&gt;
Mutantheart_(damaged).png&lt;br /&gt;
Mutantheart_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*While you can't fight her during the true route, she is seen being created in one of the cutscenes with [[Sweetheart]] and her creator.&lt;br /&gt;
*As seen on the formulas, the 'Instakill' action is not made by Mutantheart, instead the party member applies it to themself, killing themself.&lt;br /&gt;
*Her &amp;quot;cry&amp;quot; action uses the same text as [[Lili|Lili's]] 'cry' action.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sweetheart%27s_Castle&amp;diff=16607</id>
		<title>Sweetheart's Castle</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sweetheart%27s_Castle&amp;diff=16607"/>
		<updated>2025-10-27T17:03:33Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is not optional.&lt;br /&gt;
[[File:SWEETHEART'S CASTLE Logo.png|thumb|right| Sweetheart's Castle]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Sweetheart's castle is split into three segments; the dungeon, the proper castle and the garden.&amp;lt;br&amp;gt;&lt;br /&gt;
It starts out underground but ends up being tall above the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Four [[Hangman|Blackletter]] can be found in this area, 2 of them are correct.&lt;br /&gt;
==Story==&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
== Notable areas ==&lt;br /&gt;
=== Sweetheart's Castle Stage ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Sweetheart's Dungeon ===&lt;br /&gt;
&lt;br /&gt;
=== Sweetheart's Castle ===&lt;br /&gt;
&lt;br /&gt;
==== The Royal Chambers ====&lt;br /&gt;
cake that smells like rosemary, big bed (aubrey weapon), Cpt. paining, hidden fruite juice? in the corner, castella, Poetry book by sweetheart&lt;br /&gt;
===== Balcony =====&lt;br /&gt;
There is a watermelon and several pieces of furniture found on the balcony; a chair and a table. The chair is positioned in a way, so that Sweetheart can sit on it and look into the horizon. On the table there is a porcelain set. Smashing the watermelon will grant you the [[Tea Pot]].&lt;br /&gt;
==== The Royal Gallery ====&lt;br /&gt;
Hat ghost, Blackletter, toilet + ramen, &amp;quot; you have become art&amp;quot;, Tiffany darling&lt;br /&gt;
&lt;br /&gt;
==== The Royal Library ====&lt;br /&gt;
dress code, book charm, cake that smells like beets, conea island&lt;br /&gt;
==== The Royal Theatre ====&lt;br /&gt;
The Royal Theatre is a cinema of some sorts that lets you watch one of 11 movies. [[Popcorn Girl]] can be found selling popcorn for 60 clams a piece. Watching all the movies will grant the player the &amp;quot;Everyone's a critic.&amp;quot; [[achievements|achivement]].&lt;br /&gt;
&lt;br /&gt;
==== The Royal Kitchen ====&lt;br /&gt;
Roach, cooking, head chef dies, sous chef replaces him, baking pan.&lt;br /&gt;
===== Servant's Quarters =====&lt;br /&gt;
The servant's quarters can be found north of the Royal Kitchen. Several things can be found in here: a french speaking sprout mole that says: &amp;quot;Sors de ma chambre ou j'appellerai les flics&amp;quot;, a cake that smells like garbage, a pearl, the blackletter 'G', Mari and a Mirror.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are two moles that will ask Omori which one is the more handsome one, the chosen one will then run out of the room.&lt;br /&gt;
&lt;br /&gt;
==== The Royal Ballroom ====&lt;br /&gt;
Cake that smells like the ocean, a pearl, the choir, mole that wants to dance with you&lt;br /&gt;
&lt;br /&gt;
=== Sweetheart's Garden ===&lt;br /&gt;
==== Rare Bear Enclosure ====&lt;br /&gt;
==== Fainmail Graveyard ====&lt;br /&gt;
===== Rococo's Room =====&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Harold (neutral).gif|[[Harold]]&lt;br /&gt;
Therese (neutral).gif|[[Therese]]&lt;br /&gt;
Lucius (neutral).gif|[[Lucius]]&lt;br /&gt;
Marsha (neutral).gif|[[Marsha]]&lt;br /&gt;
Horse Butt (neutral).gif|[[Horse Butt]]&lt;br /&gt;
Horse Head (neutral).gif|[[Horse Head]]&lt;br /&gt;
Rare Bear (neutral).gif|[[Rare Bear]]&lt;br /&gt;
Sir Maximus (neutral).gif|[[Sir Maximus]]&lt;br /&gt;
Sir Maximus (neutral).png|[[Sir Maximus II]]&lt;br /&gt;
Sir Maximus (neutral).gif|[[Sir Maximus III]]&lt;br /&gt;
Sweetheart (neutral).gif|[[Sweetheart]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP (castle theme music name)&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Foe_Facts!&amp;diff=16606</id>
		<title>Foe Facts!</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Foe_Facts!&amp;diff=16606"/>
		<updated>2025-10-27T17:00:21Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: removed a random &amp;quot;pot&amp;quot; from Porcupie's descripton.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Foe facts.png|frame|right]]&lt;br /&gt;
'''Foe facts!''' is a journal made by [[Hero]] that is given to [[Omori]] during the tutorial section of the prologue. It can be opened by the player in the &amp;quot;important&amp;quot; section of the menu. Once opened, it will show a list of all enemies that have been encountered during the party's adventures in [[Headspace]]. Only enemies that were meant to be found during the party's journey will appear in the journal, thus the various &amp;quot;[[Enemies#Black_space_enemies|fear enemies]]&amp;quot; will not show up. &lt;br /&gt;
&lt;br /&gt;
Somewhat unintuitively, defeating an enemy is not required to add it's entry to ''Foe Facts!''; simply encountering it and running away (assuming the option is available) is enough. Filling the entire journal awards the player with the &amp;quot;Foes filled!&amp;quot; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
Below is a list of all enemies listed in the order of the journal.&lt;br /&gt;
== Enemy list ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #9EFD38&amp;quot;|[[File:Forest Bunny (neutral).png|300x200px|center]]&lt;br /&gt;
|＊'''[[Forest Bunny]]''' &lt;br /&gt;
 Cute and fluffy creatures&lt;br /&gt;
 that may or may not attack&lt;br /&gt;
 people without warning...&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 I think it would probably make&lt;br /&gt;
 for a cute pet!&lt;br /&gt;
 - Aubrey&lt;br /&gt;
[[File:Forest Bunny Sprite.gif|frameless|right]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #9EFD38&amp;quot;|[[File:Forest Bunny Question (neutral).png|300x200px|center]]&lt;br /&gt;
| ＊'''[[Forest Bunny?]]''' &lt;br /&gt;
 A regular Forest Bunny,&lt;br /&gt;
 but upside-down... Why does&lt;br /&gt;
 it do that? It seems&lt;br /&gt;
 inconvenient...&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Its ear muscles must be&lt;br /&gt;
 really strong!!&lt;br /&gt;
 - Kel&lt;br /&gt;
[[File:Forest Bunny Sprite.gif|frameless|right]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #9EFD38&amp;quot;|[[File:Lost Sprout Mole (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Lost Sprout Mole]]''' &lt;br /&gt;
 A dangerous and hostile ugly&lt;br /&gt;
 plant creature. It says it is&lt;br /&gt;
 smart, but do not believe it.&lt;br /&gt;
 It is not. It smells like&lt;br /&gt;
 dirty laundry.&lt;br /&gt;
 - Omori&lt;br /&gt;
[[File:Sprout Mole Sprite.gif|frameless|right]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #9EFD38&amp;quot;|[[File:Big Strong Tree.png|300x200px|center]]&lt;br /&gt;
| ＊'''[[Big Strong Tree]]''' &lt;br /&gt;
 Wow! It's so big and strong!&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Dust Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Dust Bunny]]''' &lt;br /&gt;
 The sneeziest of all bunnies.&lt;br /&gt;
 Likes to hide in bookshelves&lt;br /&gt;
 and under the bed. Seems&lt;br /&gt;
 a little shy...&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Space Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Space Bunny]]''' &lt;br /&gt;
 A regular Forest Bunny&lt;br /&gt;
 with a bubble on its head.&lt;br /&gt;
 This allows it to breathe&lt;br /&gt;
 in space.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 I'm guessing it likes to space&lt;br /&gt;
 out? Heh, heh. Get it?&lt;br /&gt;
 - Hero&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:UFO (neutral).png|300x200px|center]]&lt;br /&gt;
| ＊'''[[U.F.O.]]''' &lt;br /&gt;
 A.K.A.&lt;br /&gt;
 Unidentified Flying Orange&lt;br /&gt;
 A highly advanced orange,&lt;br /&gt;
 commonly seen aimlessly&lt;br /&gt;
 floating through the&lt;br /&gt;
 vastness of space.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 It still tastes like an orange!&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:VENUSFLYTRAPNORMAL.gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Venus Flytrap]]''' &lt;br /&gt;
 The features of the Venus&lt;br /&gt;
 Flytrap resemble that of&lt;br /&gt;
 a common watermelon. It is an&lt;br /&gt;
 evolutionary trait that is used&lt;br /&gt;
 to lure in unintelligent prey.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Man, I was so sure it&lt;br /&gt;
 was a watermelon&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Wormhole (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Wormhole]]''' &lt;br /&gt;
 It is said that Wormholes&lt;br /&gt;
 are capable of connecting&lt;br /&gt;
 widely separated regions of&lt;br /&gt;
 space and time... but this&lt;br /&gt;
 one's just a worm.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 I don't like how it wiggles...&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Mixtape (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Mixtape]]''' &lt;br /&gt;
 A relic of the past...&lt;br /&gt;
 It seems awfully cheerful&lt;br /&gt;
 despite its impending&lt;br /&gt;
 fall into obscurity.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 I used to collect these a while&lt;br /&gt;
 ago! So this is where they all&lt;br /&gt;
 went...&lt;br /&gt;
 - Hero&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Dial-up (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Dial-Up]]''' &lt;br /&gt;
 An ancient form of accessing&lt;br /&gt;
 communication networks.&lt;br /&gt;
 Makes a horrible ear-piercing&lt;br /&gt;
 noise when used.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Ah, this sound reminds me&lt;br /&gt;
 of the good old days...&lt;br /&gt;
 - Hero&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Doombox (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Doombox]]''' &lt;br /&gt;
 The revived spirit of a Boom&lt;br /&gt;
 Box, a portable method of&lt;br /&gt;
 transporting loud noises.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Shark Plane (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Shark Plane]]''' &lt;br /&gt;
 An aerial predator capable of&lt;br /&gt;
 swooping up unsuspecting&lt;br /&gt;
 passengers at mach-speed.&lt;br /&gt;
 You never know where you'll&lt;br /&gt;
 end up once you board a&lt;br /&gt;
 Shark Plane...&lt;br /&gt;
 - Omori&lt;br /&gt;
[[File:SharkPlaneSprite.png|frameless|right]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #32CD32&amp;quot;|[[File:Bug Bunny (neutral).png|300x200px|center]]&lt;br /&gt;
| ＊'''[[Bug Bunny]]''' &lt;br /&gt;
 Actually an arthropod.&lt;br /&gt;
 It likes cold temperatures&lt;br /&gt;
 and rolls down steep hills&lt;br /&gt;
 for amusement. The hobby has&lt;br /&gt;
 gained so much traction that&lt;br /&gt;
 they now hold a yearly&lt;br /&gt;
 hill-rolling competition.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #32CD32&amp;quot;|[[File:Rare Bear (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Rare Bear]]''' &lt;br /&gt;
 Warning: Do not provoke.&lt;br /&gt;
 Do not show weakness.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #32CD32&amp;quot;|[[File:Potted Plant (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Potted Plant]]''' &lt;br /&gt;
 Warning: Do not provoke.&lt;br /&gt;
 Explodes when cornered.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 But why do they explode?&lt;br /&gt;
 - Kel&lt;br /&gt;
&lt;br /&gt;
 Who planted this here&lt;br /&gt;
 anyway?&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #32CD32&amp;quot;|[[File:Sprout Mole Question (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Sprout Mole?]]''' &lt;br /&gt;
 Is this Sprout Mole upside&lt;br /&gt;
 down or are we the ones who&lt;br /&gt;
 are upside down?&lt;br /&gt;
 - Omori&lt;br /&gt;
[[File:Sprout Mole Sprite.gif|frameless|right]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #696969&amp;quot;|[[File:Ghost Bunny (neutral).png|300x200px|center]]&lt;br /&gt;
| ＊'''[[Ghost Bunny]]''' &lt;br /&gt;
 Hostile Bunny spirits&lt;br /&gt;
 yearning for revenge.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 They're still kinda cute,&lt;br /&gt;
 though...&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Harold (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Harold]]''' &lt;br /&gt;
 A master of the blade.&lt;br /&gt;
 A Sprout Mole who has&lt;br /&gt;
 studied the art of combat&lt;br /&gt;
 for many years in order to&lt;br /&gt;
 be granted the prestigious&lt;br /&gt;
 title of Harold.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Marsha (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Marsha]]''' &lt;br /&gt;
 A master of the axe.&lt;br /&gt;
 A Sprout Mole who has&lt;br /&gt;
 studied the art of combat&lt;br /&gt;
 for many years in order to&lt;br /&gt;
 be granted the prestigious&lt;br /&gt;
 title of Marsha.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Therese (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Therese]]''' &lt;br /&gt;
 A master of the bow.&lt;br /&gt;
 A Sprout Mole who has&lt;br /&gt;
 studied the art of combat&lt;br /&gt;
 for many years in order to&lt;br /&gt;
 be granted the prestigious&lt;br /&gt;
 title of Therese.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Lucius (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Lucius]]''' &lt;br /&gt;
 A master of the arcane.&lt;br /&gt;
 A Sprout Mole who has&lt;br /&gt;
 studied the art of combat&lt;br /&gt;
 for many years in order to&lt;br /&gt;
 be granted the prestigious&lt;br /&gt;
 title of Lucius.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Horse Head (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Horse Head]]''' &lt;br /&gt;
 One part of a futile attempt to&lt;br /&gt;
 look like a complete horse.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Well... At least they&lt;br /&gt;
 tried their best...&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Horse Butt (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Horse Butt]]''' &lt;br /&gt;
 This costume is the butts.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Oh, now you're just being mean!&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Bun Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Bun Bunny]]''' &lt;br /&gt;
 Kind of cute. Might be vegan.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Is this vegan?&lt;br /&gt;
 - Kel&lt;br /&gt;
&lt;br /&gt;
 Not sure if vegan.&lt;br /&gt;
 - Hero&lt;br /&gt;
&lt;br /&gt;
 Definitely not vegan...&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Cupcake Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Cupcake Bunny]]''' &lt;br /&gt;
 An evil cupcake parasite&lt;br /&gt;
 that has taken a poor&lt;br /&gt;
 Forest Bunny as its host.&lt;br /&gt;
 &lt;br /&gt;
 The Forest Bunny's eyes are&lt;br /&gt;
 filled with silent screams.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Milkshake Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Milkshake Bunny]]''' &lt;br /&gt;
 A Forest Bunny with a&lt;br /&gt;
 milkshake strapped on&lt;br /&gt;
 its back.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Pancake Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Pancake Bunny]]''' &lt;br /&gt;
 A cute Forest Bunny that&lt;br /&gt;
 sports its fallen brethren&lt;br /&gt;
 as a fashionable hat.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:SSSnake (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[S.S. Snake]]''' &lt;br /&gt;
 A.K.A.&lt;br /&gt;
 Strawberry Short Snake,&lt;br /&gt;
 A short snake with a long&lt;br /&gt;
 name.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Porcupie (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Porcupie]]''' &lt;br /&gt;
 A rejected dessert sentenced&lt;br /&gt;
 to wander the wasteland for an&lt;br /&gt;
 eternity.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Was its flavor too sharp?&lt;br /&gt;
 - Hero&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Sprout Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Sprout Bunny]]''' &lt;br /&gt;
 Kind of cute. Might be vegan.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 I am 100% sure this is vegan.&lt;br /&gt;
 - Kel&lt;br /&gt;
&lt;br /&gt;
 Pretty sure this is vegan.&lt;br /&gt;
 - Hero&lt;br /&gt;
&lt;br /&gt;
 Definitely not vegan...&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Cilantro(neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Cilantro]]''' &lt;br /&gt;
 Scientific name -&lt;br /&gt;
 Coriandrum sativum&lt;br /&gt;
 Stats, per 100 grams -&lt;br /&gt;
 Energy - 22.71 calories&lt;br /&gt;
 Vitamin K - 310 mcg&lt;br /&gt;
 Potassium - 521 mg&lt;br /&gt;
 Iron - 1.77 mg&lt;br /&gt;
 &lt;br /&gt;
 Are coriander and cilantro&lt;br /&gt;
 the same thing?&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Ginger (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Ginger]]''' &lt;br /&gt;
 Scientific name -&lt;br /&gt;
 Zingiber officinale&lt;br /&gt;
&lt;br /&gt;
 A flowering plant whose&lt;br /&gt;
 rhizome is widely used as a&lt;br /&gt;
 spice and a folk medicine.&lt;br /&gt;
 It is an herbaceous perennial&lt;br /&gt;
 which grows annual&lt;br /&gt;
 pseudostems about a meter&lt;br /&gt;
 tall, bearing narrow leaf&lt;br /&gt;
 blades.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Celery (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Celery]]''' &lt;br /&gt;
 Did you know that eating&lt;br /&gt;
 CELERY burns more calories&lt;br /&gt;
 than you get from it?&lt;br /&gt;
 It's because you gotta&lt;br /&gt;
 chew it!&lt;br /&gt;
 - Kel&lt;br /&gt;
&lt;br /&gt;
 Everyone knows that, Kel...&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Rabbit (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Rabbit?]]''' &lt;br /&gt;
 An abomination.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Truly appalling.&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Chicken (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Chicken?]]''' &lt;br /&gt;
 Poultry in motion.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Ain't nothing but a&lt;br /&gt;
 chicken wing!&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #00FFFF&amp;quot;|[[File:Fish Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Fish Bunny]]''' &lt;br /&gt;
 A Forest Bunny that has&lt;br /&gt;
 aptly adapted to its&lt;br /&gt;
 environment. They travel in&lt;br /&gt;
 groups as they do not&lt;br /&gt;
 like to be alone.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #00FFFF&amp;quot;|[[File:Mussel (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Mussel]]''' &lt;br /&gt;
 A very muscular mussel.&lt;br /&gt;
 It keeps an incredibly&lt;br /&gt;
 strenuous workout regimen&lt;br /&gt;
 in order to maintain its&lt;br /&gt;
 rock solid physique.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #00FFFF&amp;quot;|[[File:Reverse Mermaid (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Reverse Mermaid]]''' &lt;br /&gt;
 Fish a was I, wish I, wish I.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #00FFFF&amp;quot;|[[File:Shark Fin (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Shark Fin]]''' &lt;br /&gt;
 Exclusively the fin part of a&lt;br /&gt;
 shark.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #00FFFF&amp;quot;|[[File:Squizzard (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Squizzard]]''' &lt;br /&gt;
 The most despicable creature&lt;br /&gt;
 on the planet. Has no friends,&lt;br /&gt;
 is never invited to parties,&lt;br /&gt;
 and is terrible at jokes.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Slime Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Slime Bunny]]''' &lt;br /&gt;
 Too sticky to hug,&lt;br /&gt;
 too sticky to love.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Made of slime...&lt;br /&gt;
 Tastes like lime!&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Watermimic (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Watermimic]]''' &lt;br /&gt;
 An obviously fake trap that&lt;br /&gt;
 would only be able to fool the&lt;br /&gt;
 most feeble-minded of&lt;br /&gt;
 individuals.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Aw, nuts! I thought this was&lt;br /&gt;
 a watermelon for sure!!&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Snot Bubble (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Snot Bubble]]''' &lt;br /&gt;
 A fragile being with a short&lt;br /&gt;
 lifespan. It leads a life of&lt;br /&gt;
 impermanence and smells&lt;br /&gt;
 like a wet dog.&lt;br /&gt;
 - Omori&lt;br /&gt;
[[File:SnotBubbleSprite.png|frameless|right]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Worm Bot (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Worm-Bot]]''' &lt;br /&gt;
 A robotic worm with razor&lt;br /&gt;
 sharp teeth. Its favorite&lt;br /&gt;
 food is carrots.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Lab Rat (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Lab Rat]]''' &lt;br /&gt;
 A self-proclaimed scientific&lt;br /&gt;
 genius. Specializes in&lt;br /&gt;
 theoretical chemistry, but its&lt;br /&gt;
 true passion lies on the&lt;br /&gt;
 silver screen.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 I hope it gets its big break&lt;br /&gt;
 one day!&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Sprout Mole Questions (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Sprout Mole??]]''' &lt;br /&gt;
 A monster made up orabf all the&lt;br /&gt;
 strongest parts from all the&lt;br /&gt;
 strongest Sprout Moles.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Slice (neutral).gif|80px]][[File:Sesame (neutral).gif|80px]][[File:Sourdough (neutral).gif|80px]]&lt;br /&gt;
| ＊'''[[Slice]], [[Sesame]], &amp;amp; [[Sourdough]]''' &lt;br /&gt;
 The souls of bread children&lt;br /&gt;
 brought back to life by&lt;br /&gt;
 a mysterious power. They only&lt;br /&gt;
 come as a group because&lt;br /&gt;
 they are all good friends.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #696969&amp;quot;|[[File:Creepypasta (neutral).png|300x200px|center]]&lt;br /&gt;
| ＊'''[[Creepypasta]]''' &lt;br /&gt;
 Let me start off by saying&lt;br /&gt;
 that everything you're about&lt;br /&gt;
 to hear is 100% true. There&lt;br /&gt;
 was a garage sale last&lt;br /&gt;
 summer. I spotted a dusty&lt;br /&gt;
 cartridge of a game I never&lt;br /&gt;
 heard of before. I bought it,&lt;br /&gt;
 but when I got home, it didn't&lt;br /&gt;
 work. When I went back to&lt;br /&gt;
 the garage sale, the house&lt;br /&gt;
 was burnt down. :O&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Copypasta (neutral).png|300x200px|center]]&lt;br /&gt;
| ＊'''[[Copypasta]]''' &lt;br /&gt;
 A Copypasta is a pasta&lt;br /&gt;
 that copies itself.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 A Copypasta is a pasta&lt;br /&gt;
 that copies itself.&lt;br /&gt;
 - Kel&lt;br /&gt;
&lt;br /&gt;
 A Copypasta is a pasta&lt;br /&gt;
 that copies itself.&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Living Bread (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Living Bread]]''' &lt;br /&gt;
 A demon bread, baked to&lt;br /&gt;
 perfection. Its only purpose&lt;br /&gt;
 is to consume Life Jam&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Bleh!!&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Gingerdead Man (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Gingerdead Man]]''' &lt;br /&gt;
 Maybe a little sad...&lt;br /&gt;
 But definitely not dead.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 That doesn't even rhyme...&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Toast Ghost (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Toast Ghost]]''' &lt;br /&gt;
 An unamused apparition&lt;br /&gt;
 that spouts ominous phrases like&lt;br /&gt;
 &amp;quot;When there is no more room&lt;br /&gt;
 in Hell, the bread shall walk&lt;br /&gt;
 the Earth.&amp;quot;&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 This one looks kind of like&lt;br /&gt;
 you, OMORI!&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #696969&amp;quot;|[[File:Hushpuppy (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Hushpuppy]]''' &lt;br /&gt;
 An erratic entity that was&lt;br /&gt;
 born from the cries of lost&lt;br /&gt;
 souls. It slowly screams&lt;br /&gt;
 itself to death.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #A7D8DE&amp;quot;|[[File:Snow Bunny (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Snow Bunny]]''' &lt;br /&gt;
 Kicks snow at you when it's&lt;br /&gt;
 angry. Capable of creating&lt;br /&gt;
 the world's smallest&lt;br /&gt;
 snowstorm...&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Do you think it will melt if&lt;br /&gt;
 we put it in the sun?&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #A7D8DE&amp;quot;|[[File:Snow Pile (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Snow Pile]]''' &lt;br /&gt;
 An unintentionally cursed&lt;br /&gt;
 patch of snow. It wonders&lt;br /&gt;
 why it is alive.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 '''''*Hikikomori Route only.'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #A7D8DE&amp;quot;|[[File:Snow Angel (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Snow Angel]]''' &lt;br /&gt;
 Guardians of Snowglobe&lt;br /&gt;
 Mountains... Its eyes are&lt;br /&gt;
 filled with stories.&lt;br /&gt;
&lt;br /&gt;
 Snow angels are known to&lt;br /&gt;
 appear to lost travelers&lt;br /&gt;
 and disappear with them&lt;br /&gt;
 into the snowfall.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 '''''*Hikikomori Route only.'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #9EFD38&amp;quot;|[[File:Boss (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Boss (enemy)|Boss]]''' &lt;br /&gt;
 A little rough around the edges.&lt;br /&gt;
 Can be a foe... or a friend.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #9EFD38&amp;quot;|[[File:Ye Old Sprout (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Ye Old Sprout (enemy)|Ye Old Sprout]]''' &lt;br /&gt;
 The beloved grandfather&lt;br /&gt;
 of all Sprout Moles. It is said&lt;br /&gt;
 that he loves all life in the&lt;br /&gt;
 forest and that all life in&lt;br /&gt;
 the forest comes from him.&lt;br /&gt;
&lt;br /&gt;
 When he is not busy&lt;br /&gt;
 maintaining the balance of&lt;br /&gt;
 the forest, he enjoys sitting.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #9EFD38&amp;quot;|[[File:KITEKIDNORMAL.gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Kite Kid (enemy)|Kite Kid]]''' &lt;br /&gt;
 A mysterious boy obsessed&lt;br /&gt;
 with wind conditions. He is&lt;br /&gt;
 usually seen in the Floating&lt;br /&gt;
 Forest flying his kite and&lt;br /&gt;
 mumbling something about the&lt;br /&gt;
 weather&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #9EFD38&amp;quot;|[[File:Kid's Kite (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Kid's Kite]]''' &lt;br /&gt;
 A strange kite. It seems to&lt;br /&gt;
 possess a life of its own.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Pluto (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Pluto (enemy)|Pluto]]''' &lt;br /&gt;
 A mysterious flexing rock.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 I like his muscles!&lt;br /&gt;
 - Kel&lt;br /&gt;
&lt;br /&gt;
 '''''*Accompanied by his'''''&lt;br /&gt;
 '''''[[Left Arm|Left]] and [[Right Arm|right]] arms'''''.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Earth (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Earth]]''' &lt;br /&gt;
 The third planet from the&lt;br /&gt;
 Sun. Its surface is mostly&lt;br /&gt;
 covered in water and people.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Download Window (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Download Window]]''' &lt;br /&gt;
 [ERROR]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Space Ex-Boyfriend (Neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Space Ex-Boyfriend]]''' &lt;br /&gt;
 The fierce alter-ego of&lt;br /&gt;
 Capt. Spaceboy, captain of&lt;br /&gt;
 the Space Pirates. He comes&lt;br /&gt;
 out when Capt. Spaceboy is&lt;br /&gt;
 angry. Commands the planets&lt;br /&gt;
 of the solar system, but&lt;br /&gt;
 the heart of no one...&lt;br /&gt;
 - Omori&lt;br /&gt;
[[File:Space_Ex-Boyfriend_Walk.png|frameless|right]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #32CD32&amp;quot;|[[File:King Crawler (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[King Crawler]]'''&lt;br /&gt;
 A mindless parasite that kills&lt;br /&gt;
 Sprout Moles and harvests&lt;br /&gt;
 their empty husks in order to&lt;br /&gt;
 extend its own body.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #32CD32&amp;quot;|[[File:King Carnivore (neutral).gif|316x300px|center]]&lt;br /&gt;
| ＊'''[[King Carnivore]]''' &lt;br /&gt;
 One of the Sprout Mole's&lt;br /&gt;
 many predators. King&lt;br /&gt;
 Carnivore invades Sprout&lt;br /&gt;
 Mole habitats by burrowing&lt;br /&gt;
 underground. They prefer&lt;br /&gt;
 their Sprout Moles warm&lt;br /&gt;
 and chewy.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 '''''*Possible to be'''''&lt;br /&gt;
 '''''permanently missed!'''''&lt;br /&gt;
&lt;br /&gt;
 '''''*Accompanied by its [[Root|roots]]'''''&lt;br /&gt;
 '''''in battle.'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #32CD32&amp;quot;|[[File:Shady Mole (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Shady Mole (enemy)|Shady Mole]]''' &lt;br /&gt;
 The most untrustworthy of&lt;br /&gt;
 Sprout Moles. Do not&lt;br /&gt;
 believe anything that he says.&lt;br /&gt;
 - Aubrey&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Sir Maximus (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Sir Maximus]]''' &lt;br /&gt;
 A true master of the blade.&lt;br /&gt;
 A Sprout Mole who has&lt;br /&gt;
 studied the art of combat&lt;br /&gt;
 for hundreds of years in&lt;br /&gt;
 order to surpass the title of&lt;br /&gt;
 Harold and be granted the&lt;br /&gt;
 ultimate title of Maximus.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Sir Maximus (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Sir Maximus II]]''' &lt;br /&gt;
 A true master of the blade.&lt;br /&gt;
 The son of a Sprout Mole&lt;br /&gt;
 who has studied the art of&lt;br /&gt;
 combat for hundreds of&lt;br /&gt;
 years in order to surpass the&lt;br /&gt;
 title of Harold and be&lt;br /&gt;
 granted the ultimate title of&lt;br /&gt;
 Maximus.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Sir Maximus (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Sir Maximus III]]''' &lt;br /&gt;
 A true master of the blade.&lt;br /&gt;
 The grandson of a Sprout&lt;br /&gt;
 Mole who has studied the&lt;br /&gt;
 art of combat for hundreds&lt;br /&gt;
 of years in order to surpass&lt;br /&gt;
 the title of Harold and be&lt;br /&gt;
 granted the ultimate title of&lt;br /&gt;
 Maximus.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #DA1884&amp;quot;|[[File:Sweetheart (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Sweetheart (enemy)|Sweetheart]]''' &lt;br /&gt;
 The impulsive and beautiful&lt;br /&gt;
 mad duchess who lives in a big&lt;br /&gt;
 pink castle in Pyrefly Forest.&lt;br /&gt;
 Loved by Sprout moles&lt;br /&gt;
 everywhere. Has a soft spot&lt;br /&gt;
 for Hero.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Hey... Let's not bring this up&lt;br /&gt;
 again, okay?&lt;br /&gt;
 - Hero&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Nefarious Chip (neutral).gif|320x220px|center]]&lt;br /&gt;
| ＊'''[[Nefarious Chip]]''' &lt;br /&gt;
 A creature from another realm,&lt;br /&gt;
 summoned by a plate of&lt;br /&gt;
 oatmeal cookies.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Truly evil!&lt;br /&gt;
 - Aubrey&lt;br /&gt;
&lt;br /&gt;
 Dastardly!&lt;br /&gt;
 - Kel&lt;br /&gt;
&lt;br /&gt;
 Nefarious, even!&lt;br /&gt;
 - Hero&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Unbread Twins (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Unbread Twins]]''' &lt;br /&gt;
 [[Biscuit]] and [[Doughie]], the&lt;br /&gt;
 unbread twins from another&lt;br /&gt;
 realm who are forced to&lt;br /&gt;
 bake and transport bread&lt;br /&gt;
 eternally via summoning&lt;br /&gt;
 circle. Ohoooooo...&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #A7D8DE&amp;quot;|[[File:Space Ex-Husband (neutral).gif|315x250px|center]]&lt;br /&gt;
| ＊'''[[Space Ex-Husband]]''' &lt;br /&gt;
 A recently-divorced Capt.&lt;br /&gt;
 Spaceboy. His soul has&lt;br /&gt;
 transcended beyond space&lt;br /&gt;
 and time and has evolved&lt;br /&gt;
 past useless human emotions.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Poor, Capt. Spaceboy...&lt;br /&gt;
 Nobody deserves this...&lt;br /&gt;
 - Aubrey&lt;br /&gt;
[[File:Space Ex-Husband (Snowman).png|frameless|right]]&lt;br /&gt;
 '''''*Hikikomori Route only.'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #00FFFF&amp;quot;|[[File:Gator Guy (neutral).gif|314x250px|center]]&lt;br /&gt;
| ＊'''[[Gator Guy (enemy)|Gator Guy]]'''&lt;br /&gt;
 The trusted and loyal&lt;br /&gt;
 henchman of Mr. Jawsum.&lt;br /&gt;
 It is highly likely that they&lt;br /&gt;
 have all signed questionable&lt;br /&gt;
 contracts with him.&lt;br /&gt;
&lt;br /&gt;
 They prefer to talk through&lt;br /&gt;
 their walkie-talkies even&lt;br /&gt;
 if they are all in the&lt;br /&gt;
 same room.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #00FFFF&amp;quot;|[[File:Mr Jawsum (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Mr. Jawsum (enemy)|Mr. Jawsum]]''' &lt;br /&gt;
 A venture capitalist /&lt;br /&gt;
 entrepreneur / loan shark who&lt;br /&gt;
 owns 51% of the Deep Well.&lt;br /&gt;
 There is nothing he believes in&lt;br /&gt;
 more than a signed contract.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 Hey, it's the boss!&lt;br /&gt;
 Love that guy!&lt;br /&gt;
 - Kel&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #8A2BE2&amp;quot;|[[File:Pluto Expanded (normal).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Pluto (Expanded)]]''' &lt;br /&gt;
 The astonishingly glorious&lt;br /&gt;
 expanded version of Pluto,&lt;br /&gt;
 the strongest planet in all the&lt;br /&gt;
 cosmos and the universe.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Roboheart (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Roboheart (enemy)|Roboheart]]''' &lt;br /&gt;
 A dangerous killer robot bent&lt;br /&gt;
 on destroying life as we know&lt;br /&gt;
 it. We are lucky to have seen it&lt;br /&gt;
 and still be alive.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Mutantheart (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Mutantheart (enemy)|Mutantheart]]''' &lt;br /&gt;
 The failed? experiment of the&lt;br /&gt;
 Slime Sister, Marina.&lt;br /&gt;
 Makes strange noises in an&lt;br /&gt;
 attempt to communicate.&lt;br /&gt;
 Smells like strawberries.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 '''''*Hikikomori Route only.'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Perfectheart (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Perfectheart (enemy)|Perfectheart]]''' &lt;br /&gt;
 A goddess of immeasurable&lt;br /&gt;
 power and poise. The light&lt;br /&gt;
 that she emits is capable of&lt;br /&gt;
 acute blindness, and&lt;br /&gt;
 in some cases, death.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 '''''*Hikikomori Route only.'''''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Marina.gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Marina]]&amp;lt;ref name=Sisters&amp;gt; For enemy, refer to [[Slime Girls]]&amp;lt;/ref&amp;gt;''' &lt;br /&gt;
 The reckless and rash&lt;br /&gt;
 middle-child of the Slime&lt;br /&gt;
 Sisters. Has a short temper.&lt;br /&gt;
 Enjoys taking living things&lt;br /&gt;
 apart and putting them back&lt;br /&gt;
 together, usually without&lt;br /&gt;
 their permission...&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Molly.gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Molly]]&amp;lt;ref name=&amp;quot;Sisters&amp;quot; /&amp;gt;''' &lt;br /&gt;
 The devious and cunning&lt;br /&gt;
 oldest Slime Sister. Knows&lt;br /&gt;
 how to find enjoyment in&lt;br /&gt;
 everything. She has mastered&lt;br /&gt;
 all the sciences, but sticks&lt;br /&gt;
 with programming as it&lt;br /&gt;
 requires the least amount of&lt;br /&gt;
 movement.&lt;br /&gt;
&lt;br /&gt;
 Is quite fond of&lt;br /&gt;
 cheesy potato chips.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Medusa.gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Medusa]]&amp;lt;ref name=&amp;quot;Sisters&amp;quot; /&amp;gt;''' &lt;br /&gt;
 The calm and practical youngest&lt;br /&gt;
 Slime Sister. Mainly deals with&lt;br /&gt;
 liquid elements in vials because&lt;br /&gt;
 they are pretty.&lt;br /&gt;
&lt;br /&gt;
 She is an expert at diffusing&lt;br /&gt;
 difficult situations since her&lt;br /&gt;
 sisters like to argue quite&lt;br /&gt;
 frequently.&lt;br /&gt;
 - Omori&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #F19CBB&amp;quot;|[[File:Humphrey_Swarm_(neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Humphrey (enemy)|Humphrey]]''' &lt;br /&gt;
 Absolute, raw terror.&lt;br /&gt;
 - Omori&lt;br /&gt;
&lt;br /&gt;
 And squishy too! Nyak, nyak!&lt;br /&gt;
 - Humphrey&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Important items]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16605</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16605"/>
		<updated>2025-10-27T15:34:53Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:67.png|thumb|center|67 :money emoji:]]&lt;br /&gt;
Here are all the pages I've created. I SWEAR I'VE GOTTEN BETTER-&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
Made the hyperlinks to the permanent emotion bosses in [[Battle System]]&lt;br /&gt;
&lt;br /&gt;
Working on [[Swirly 1000x]]&lt;br /&gt;
&lt;br /&gt;
[[File:BASILNEUTRAL.png|frame|center|i basl]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:67.png&amp;diff=16604</id>
		<title>File:67.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:67.png&amp;diff=16604"/>
		<updated>2025-10-27T15:34:35Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;random screenshot (IGNORE)&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16603</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16603"/>
		<updated>2025-10-27T13:17:53Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Captura de pantalla 2025-10-24 a las 14.27.55.png|thumb|center|I BEG YOUR PARDON???]]&lt;br /&gt;
Here are all the pages I've created. I SWEAR I'VE GOTTEN BETTER-&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
Made the hyperlinks to the permanent emotion bosses in [[Battle System]]&lt;br /&gt;
&lt;br /&gt;
Working on [[Swirly 1000x]]&lt;br /&gt;
&lt;br /&gt;
[[File:BASILNEUTRAL.png|frame|center|i basl]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Swirly_1000x&amp;diff=16602</id>
		<title>Swirly 1000x</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Swirly_1000x&amp;diff=16602"/>
		<updated>2025-10-27T13:16:43Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: Created page with &amp;quot;{{Stub}}  {{Music infobox | image = Hooligans.webp | size = 270px | track-no = 91 | length = 02:05 | author = Pedro Silva (Slime Girls) | bpm = 166 | key = A minor | time-signature = 4/4 | file-name = WIP }}  '''Swirly 1000x''' is the ninety first song in the official soundtrack of ''OMORI''.&amp;lt;br&amp;gt; The track features drums at the start, before breaking into a mayhem of instruments the author can not identify.   The author cannot yet identify how to put an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Music infobox&lt;br /&gt;
| image = Hooligans.webp&lt;br /&gt;
| size = 270px&lt;br /&gt;
| track-no = 91&lt;br /&gt;
| length = 02:05&lt;br /&gt;
| author = Pedro Silva (Slime Girls)&lt;br /&gt;
| bpm = 166&lt;br /&gt;
| key = A minor&lt;br /&gt;
| time-signature = 4/4&lt;br /&gt;
| file-name = WIP&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Swirly 1000x''' is the ninety first song in the official soundtrack of ''[[OMORI (Game)|OMORI]]''.&amp;lt;br&amp;gt;&lt;br /&gt;
The track features drums at the start, before breaking into a mayhem of instruments the author can not identify. &lt;br /&gt;
&lt;br /&gt;
The author cannot yet identify how to put an image in the infobox correctly, so while he experiments, this is a WIP.&lt;br /&gt;
The author would also be grateful if anyone helped in the creation of songs.&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Soundtrack&amp;diff=16601</id>
		<title>Soundtrack</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Soundtrack&amp;diff=16601"/>
		<updated>2025-10-27T12:36:41Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''soundtrack''' of ''[[OMORI]]'' contains 179 tracks and was composed by Pedro Silva, Jami Lynne and bo en. It was released on December 25, 2020.&amp;lt;ref&amp;gt;https://omori.bandcamp.com/album/omori-ost&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Track listing ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|-&lt;br /&gt;
! No. !! Title !! Length&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Title]] || 00:37&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[WHITE SPACE (track)|WHITE SPACE]] || 00:41&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Lost At A Sleepover]] || 00:56&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Spaces In-between]] || 00:58&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[By Your Side.]] || 01:36&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Let's Get Together Now! || 01:38&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[100 Sunny]] || 01:17&lt;br /&gt;
|-&lt;br /&gt;
| 8 || [[Trouble Brewing]] || 00:20&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Push &amp;amp; Shove || 00:39&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[So, How'd We Do?]] || 00:19&lt;br /&gt;
|-&lt;br /&gt;
| 11 || [[It's Okay To Try Again...]] || 00:09&lt;br /&gt;
|-&lt;br /&gt;
| 12 || [[Trees...]] || 01:58&lt;br /&gt;
|-&lt;br /&gt;
| 13 || [[A Home For Flowers (Tulip)]] || 01:32&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Acrophobia || 02:22&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Tussle Among Trees || 01:10&lt;br /&gt;
|-&lt;br /&gt;
| 16 || A Place By A Lake || 01:35&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Forest Chillin' || 01:22&lt;br /&gt;
|-&lt;br /&gt;
| 18 || [[Poems In The Fog]] || 01:49&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Space Road 1979 || 01:33&lt;br /&gt;
|-&lt;br /&gt;
| 20 || See In Your Fantasy || 01:13&lt;br /&gt;
|-&lt;br /&gt;
| 21 || [[Sugar Star Planetarium]] || 02:14&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Lost, Then Found! || 01:17&lt;br /&gt;
|-&lt;br /&gt;
| 23 || THE VENGEANCE OF THOSE FORGOTTEN IN DARKNESS || 01:12&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Recycling Is A Concept! || 00:15&lt;br /&gt;
|-&lt;br /&gt;
| 25 || Lovesick - 80,000 Lightyears || 01:15&lt;br /&gt;
|-&lt;br /&gt;
| 26 || I Will Catch Up! || 01:42&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Three Bar Logos || 01:13&lt;br /&gt;
|-&lt;br /&gt;
| 28 || YO DJ PUMP THIS PARTY || 00:20&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Good For Health, Bad For Imagination || 01:29&lt;br /&gt;
|-&lt;br /&gt;
| 30 || Snow Forest - A Single Flower Blooms || 02:21&lt;br /&gt;
|-&lt;br /&gt;
| 31 || White Surf Style 6 || 01:32&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Stardust Diving || 01:35&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Oh My God. || 00:26&lt;br /&gt;
|-&lt;br /&gt;
| 34 || A Rose By Any Other Name... || 00:45&lt;br /&gt;
|-&lt;br /&gt;
| 35 || Stardust Dusting || 00:38&lt;br /&gt;
|-&lt;br /&gt;
| 36 || CHAOS ASSEMBLY || 01:05&lt;br /&gt;
|-&lt;br /&gt;
| 37 || The Elegance of the Mysterious and Distant || 00:36&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Space Boyfriend's Tape - I Want Nothing More || 00:29&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Trouble - NEVER/ALWAYS || 01:25&lt;br /&gt;
|-&lt;br /&gt;
| 40 || You Were Wrong. Go Back. || 01:24&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Such A Time We Had Together || 00:50&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Photograph || 00:53&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Finding Shapes in the Clouds || 01:31&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Where We Used To Play || 01:44&lt;br /&gt;
|-&lt;br /&gt;
| 45 || Bargain Bin Boys || 01:01&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Woof || 00:31&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Realistic Space Simulation || 01:27&lt;br /&gt;
|-&lt;br /&gt;
| 48 || Jash Bash || 00:21&lt;br /&gt;
|-&lt;br /&gt;
| 49 || Jash Bash 2: New Age of Heroes || 00:12&lt;br /&gt;
|-&lt;br /&gt;
| 50 || Jash Bash 3: Jashpocalypse Infinity || 00:28&lt;br /&gt;
|-&lt;br /&gt;
| 51 || Clash of Jash || 00:17&lt;br /&gt;
|-&lt;br /&gt;
| 52 || Take A Load Off || 01:27&lt;br /&gt;
|-&lt;br /&gt;
| 53 || I Prefer My Pizza 90% Grease || 00:44&lt;br /&gt;
|-&lt;br /&gt;
| 54 || Fresh...ish... || 01:41&lt;br /&gt;
|-&lt;br /&gt;
| 55 || High Fructose Headache || 01:07&lt;br /&gt;
|-&lt;br /&gt;
| 56 || I Think My Dad Shops Here... || 01:35&lt;br /&gt;
|-&lt;br /&gt;
| 57 || Just Leave Me Alone || 00:41&lt;br /&gt;
|-&lt;br /&gt;
| 58 || Cram It Wad || 00:22&lt;br /&gt;
|-&lt;br /&gt;
| 59 || Respite || 01:14&lt;br /&gt;
|-&lt;br /&gt;
| 60 || It Means Everything. || 01:13&lt;br /&gt;
|-&lt;br /&gt;
| 61 || See You Tomorrow || 02:18&lt;br /&gt;
|-&lt;br /&gt;
| 62 || A Home For Flowers (Empty) || 01:16&lt;br /&gt;
|-&lt;br /&gt;
| 63 || Help Me || 00:39&lt;br /&gt;
|-&lt;br /&gt;
| 64 || Arachnophobia || 02:31&lt;br /&gt;
|-&lt;br /&gt;
| 65 || Something, Alone || 00:36&lt;br /&gt;
|-&lt;br /&gt;
| 66 || Fade || 00:42&lt;br /&gt;
|-&lt;br /&gt;
| 67 || The Heart of the Desert || 01:49&lt;br /&gt;
|-&lt;br /&gt;
| 68 || Puddles || 01:54&lt;br /&gt;
|-&lt;br /&gt;
| 69 || PRANKED. || 01:03&lt;br /&gt;
|-&lt;br /&gt;
| 70 || An Archaeic Resonance || 00:58&lt;br /&gt;
|-&lt;br /&gt;
| 71 || 'X' Marks The Spot! || 00:55&lt;br /&gt;
|-&lt;br /&gt;
| 72 || Those Who Forget History || 00:46&lt;br /&gt;
|-&lt;br /&gt;
| 73 || Tumbleweeds || 01:44&lt;br /&gt;
|-&lt;br /&gt;
| 74 || Pyrefly Forest - Cat's Cradle || 04:27&lt;br /&gt;
|-&lt;br /&gt;
| 75 || Forest Frenzy || 02:09&lt;br /&gt;
|-&lt;br /&gt;
| 76 || Sweet Paralysis || 01:11&lt;br /&gt;
|-&lt;br /&gt;
| 77 || Sweetheart's Quest For Hearts || 01:24&lt;br /&gt;
|-&lt;br /&gt;
| 78 || How...sad! || 01:10&lt;br /&gt;
|-&lt;br /&gt;
| 79 || How...tragic! || 01:04&lt;br /&gt;
|-&lt;br /&gt;
| 80 || Eternal Dungeon || 01:24&lt;br /&gt;
|-&lt;br /&gt;
| 81 || Splintered Sweets In The Castle || 01:24&lt;br /&gt;
|-&lt;br /&gt;
| 82 || Wandering Rose || 01:53&lt;br /&gt;
|-&lt;br /&gt;
| 83 || Stationary Rose || 01:37&lt;br /&gt;
|-&lt;br /&gt;
| 84 || Valour Against All Odds || 00:54&lt;br /&gt;
|-&lt;br /&gt;
| 85 || I Definitely Promised You A Rose Garden || 01:57&lt;br /&gt;
|-&lt;br /&gt;
| 86 || World's End Valentine || 02:27&lt;br /&gt;
|-&lt;br /&gt;
| 87 || I Just Love The 50s!!! || 01:17&lt;br /&gt;
|-&lt;br /&gt;
| 88 || Lost Library || 01:15&lt;br /&gt;
|-&lt;br /&gt;
| 89 || Bookcase || 00:19&lt;br /&gt;
|-&lt;br /&gt;
| 90 || Thrifted Tchotchkes || 01:29&lt;br /&gt;
|-&lt;br /&gt;
| 91 || [[Swirly 1000x]] || 02:05&lt;br /&gt;
|-&lt;br /&gt;
| 92 || [[Dear Little Brother...]] || 01:13&lt;br /&gt;
|-&lt;br /&gt;
| 93 || Thalassophobia || 02:22&lt;br /&gt;
|-&lt;br /&gt;
| 94 || Water || 00:19&lt;br /&gt;
|-&lt;br /&gt;
| 95 || Hanging With The Boys || 02:19&lt;br /&gt;
|-&lt;br /&gt;
| 96 || [[WHITE SPACE (096)|WHITE SPACE]] || 01:01&lt;br /&gt;
|-&lt;br /&gt;
| 97 || Origin || 00:48&lt;br /&gt;
|-&lt;br /&gt;
| 98 || Long Way Down... || 01:25&lt;br /&gt;
|-&lt;br /&gt;
| 99 || The Last Resort || 01:40&lt;br /&gt;
|-&lt;br /&gt;
| 100 || Not-So-Empty-House || 00:54&lt;br /&gt;
|-&lt;br /&gt;
| 101 || It's A Ghost Dance || 00:42&lt;br /&gt;
|-&lt;br /&gt;
| 102 || Room For 4 || 01:35&lt;br /&gt;
|-&lt;br /&gt;
| 103 || Gator Gambol || 01:29&lt;br /&gt;
|-&lt;br /&gt;
| 104 || Clams Clams Clams || 01:08&lt;br /&gt;
|-&lt;br /&gt;
| 105 || Jawbreaker || 01:25&lt;br /&gt;
|-&lt;br /&gt;
| 106 || GOLDENVENGEANCE || 02:29&lt;br /&gt;
|-&lt;br /&gt;
| 107 || Underwater Highway || 01:34&lt;br /&gt;
|-&lt;br /&gt;
| 108 || Squall || 01:23&lt;br /&gt;
|-&lt;br /&gt;
| 109 || Aquifer || 03:45&lt;br /&gt;
|-&lt;br /&gt;
| 110 || Numbers || 02:56&lt;br /&gt;
|-&lt;br /&gt;
| 111 || Sinking || 03:25&lt;br /&gt;
|-&lt;br /&gt;
| 112 || H20:HCL || 01:58&lt;br /&gt;
|-&lt;br /&gt;
| 113 || Chemistry On And On || 01:21&lt;br /&gt;
|-&lt;br /&gt;
| 114 || But I Wanna See It All With You! || 00:57&lt;br /&gt;
|-&lt;br /&gt;
| 115 || Grimey || 01:15&lt;br /&gt;
|-&lt;br /&gt;
| 116 || Underwater Prom Queens || 02:07&lt;br /&gt;
|-&lt;br /&gt;
| 117 || Whale Whale Whale || 01:13&lt;br /&gt;
|-&lt;br /&gt;
| 118 || Swallow Hollow || 00:56&lt;br /&gt;
|-&lt;br /&gt;
| 119 || Gross... || 00:25&lt;br /&gt;
|-&lt;br /&gt;
| 120 || That One Song But It's Some Mermaids || 00:20&lt;br /&gt;
|-&lt;br /&gt;
| 121 || Undertow || 03:22&lt;br /&gt;
|-&lt;br /&gt;
| 122 || [[WHITE SPACE (122)|WHITE SPACE]] || 00:59&lt;br /&gt;
|-&lt;br /&gt;
| 123 || Fermentation Disorientation || 01:18&lt;br /&gt;
|-&lt;br /&gt;
| 124 || Flouring With You || 01:17&lt;br /&gt;
|-&lt;br /&gt;
| 125 || BREADY STEADY GO || 02:05&lt;br /&gt;
|-&lt;br /&gt;
| 126 || Recyling Really Is A Concept || 01:23&lt;br /&gt;
|-&lt;br /&gt;
| 127 || Remember To Be Patient || 01:39&lt;br /&gt;
|-&lt;br /&gt;
| 128 || Cold! || 01:06&lt;br /&gt;
|-&lt;br /&gt;
| 129 || You Cannot Go Back || 02:43&lt;br /&gt;
|-&lt;br /&gt;
| 130 || Tee-hee Time || 01:44&lt;br /&gt;
|-&lt;br /&gt;
| 131 || Welcome Again. || 00:44&lt;br /&gt;
|-&lt;br /&gt;
| 132 || Fleur || 01:07&lt;br /&gt;
|-&lt;br /&gt;
| 133 || Distance || 00:37&lt;br /&gt;
|-&lt;br /&gt;
| 134 || Drone || 00:31&lt;br /&gt;
|-&lt;br /&gt;
| 135 || Calm || 00:41&lt;br /&gt;
|-&lt;br /&gt;
| 136 || Glade || 00:59&lt;br /&gt;
|-&lt;br /&gt;
| 137 || 56-12-2 || 01:21&lt;br /&gt;
|-&lt;br /&gt;
| 138 || Bloom || 00:57&lt;br /&gt;
|-&lt;br /&gt;
| 139 || August/Water || 01:43&lt;br /&gt;
|-&lt;br /&gt;
| 140 || 5ths || 01:31&lt;br /&gt;
|-&lt;br /&gt;
| 141 || Waiting For... || 00:40&lt;br /&gt;
|-&lt;br /&gt;
| 142 || Nawa || 01:35&lt;br /&gt;
|-&lt;br /&gt;
| 143 || White Pillars || 03:02&lt;br /&gt;
|-&lt;br /&gt;
| 144 || Come and See || 02:22&lt;br /&gt;
|-&lt;br /&gt;
| 145 || Friends. || 00:58&lt;br /&gt;
|-&lt;br /&gt;
| 146 || Friendsssssss. || 00:14&lt;br /&gt;
|-&lt;br /&gt;
| 147 || Orchard || 01:02&lt;br /&gt;
|-&lt;br /&gt;
| 148 || Temple || 02:15&lt;br /&gt;
|-&lt;br /&gt;
| 149 || Look || 00:47&lt;br /&gt;
|-&lt;br /&gt;
| 150 || [[Bad Morning]] || 00:37&lt;br /&gt;
|-&lt;br /&gt;
| 151 || Listening || 01:10&lt;br /&gt;
|-&lt;br /&gt;
| 152 || A Red Shape || 00:26&lt;br /&gt;
|-&lt;br /&gt;
| 153 || Do You Remember? || 00:36&lt;br /&gt;
|-&lt;br /&gt;
| 154 || [[Playing Forever]] || 01:43&lt;br /&gt;
|-&lt;br /&gt;
| 155 || Treehouse - Here We Are, Together Again || 01:18&lt;br /&gt;
|-&lt;br /&gt;
| 156 || Save || 00:41&lt;br /&gt;
|-&lt;br /&gt;
| 157 || Something || 01:30&lt;br /&gt;
|-&lt;br /&gt;
| 158 || A Home For Flowers (Daisy) || 01:19&lt;br /&gt;
|-&lt;br /&gt;
| 159 || Remina || 01:12&lt;br /&gt;
|-&lt;br /&gt;
| 160 || Normal. || 00:35&lt;br /&gt;
|-&lt;br /&gt;
| 161 || Your Catastrophes || 00:45&lt;br /&gt;
|-&lt;br /&gt;
| 162 || Your Catastrophes - Procession || 01:32&lt;br /&gt;
|-&lt;br /&gt;
| 163 || Crossroads || 02:09&lt;br /&gt;
|-&lt;br /&gt;
| 164 || The Violin || 00:21&lt;br /&gt;
|-&lt;br /&gt;
| 165 || A Home For Flowers (Sunflower) || 01:24&lt;br /&gt;
|-&lt;br /&gt;
| 166 || You Must Carry On. || 01:44&lt;br /&gt;
|-&lt;br /&gt;
| 167 || Remembrance. || 00:27&lt;br /&gt;
|-&lt;br /&gt;
| 168 || OMORI || 04:13&lt;br /&gt;
|-&lt;br /&gt;
| 169 || OMORI - ALTER || 01:26&lt;br /&gt;
|-&lt;br /&gt;
| 170 || Try Again Little Brother || 00:17&lt;br /&gt;
|-&lt;br /&gt;
| 171 || Persevere || 00:27&lt;br /&gt;
|-&lt;br /&gt;
| 172 || DUET || 02:12&lt;br /&gt;
|-&lt;br /&gt;
| 173 || Gone || 00:27&lt;br /&gt;
|-&lt;br /&gt;
| 174 || Wake Up || 00:36&lt;br /&gt;
|-&lt;br /&gt;
| 175 || Clean Slate || 00:59&lt;br /&gt;
|-&lt;br /&gt;
| 176 || [[The Truth]] || 00:11&lt;br /&gt;
|-&lt;br /&gt;
| 177 || [[Good Morning]] || 01:48&lt;br /&gt;
|-&lt;br /&gt;
| 178 || My Time || 03:33&lt;br /&gt;
|-&lt;br /&gt;
| 179 || [[Fin]]  ||00:21 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Music]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16600</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16600"/>
		<updated>2025-10-24T19:32:11Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Captura de pantalla 2025-10-24 a las 14.27.55.png|thumb|center|I BEG YOUR PARDON???]]&lt;br /&gt;
Here are all the pages I've created. I SWEAR I'VE GOTTEN BETTER-&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
Made the hyperlinks to the permanent emotion bosses in [[Battle System]]&lt;br /&gt;
&lt;br /&gt;
[[File:BASILNEUTRAL.png|frame|center|i basl]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Captura_de_pantalla_2025-10-24_a_las_14.27.55.png&amp;diff=16599</id>
		<title>File:Captura de pantalla 2025-10-24 a las 14.27.55.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Captura_de_pantalla_2025-10-24_a_las_14.27.55.png&amp;diff=16599"/>
		<updated>2025-10-24T19:31:35Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;random screenshot. IGNORE!!!&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16598</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16598"/>
		<updated>2025-10-24T19:25:22Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are all the pages I've created. I SWEAR I'VE GOTTEN BETTER-&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
Made the hyperlinks to the permanent emotion bosses in [[Battle System]]&lt;br /&gt;
&lt;br /&gt;
[[File:BASILNEUTRAL.png|frame|center|i basl]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMOCAT&amp;diff=16597</id>
		<title>OMOCAT</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMOCAT&amp;diff=16597"/>
		<updated>2025-10-24T19:23:10Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OMOCAT is an illustrator and Vtuber known for a variety of works ranging from very personal art and comics, to partnerships with famous companies like Crypton Future media and Hololive production. In addition to being an artist, they run their own website/online store with a very successful clothing line featuring their original artwork as well as collaborations with other independent artists. Their most recent projects are [[OMORI_(game)|OMORI]], a project that has been on their mind since the start of their career, and a collaboration with a Vtuber group, Hololive Gamers, producing a line of clothing and accessories.&lt;br /&gt;
[[File:Omocat-vtuber.png|frame|OMOCAT's Vtuber Model|300x200px|right]]&lt;br /&gt;
[[File:OMOCAT Logo.webp|thumb|OMOCAT's Logo when booting up OMORI.|300x200px|left]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMOCAT&amp;diff=16596</id>
		<title>OMOCAT</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMOCAT&amp;diff=16596"/>
		<updated>2025-10-24T19:20:47Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OMOCAT is an illustrator and Vtuber known for a variety of works ranging from very personal art and comics, to partnerships with famous companies like Crypton Future media and Hololive production. In addition to being an artist, they run their own website/online store with a very successful clothing line featuring their original artwork as well as collaborations with other independent artists. Their most recent projects are [[OMORI_(game)]], a project that has been on their mind since the start of their career, and a collaboration with a Vtuber group, Hololive Gamers, producing a line of clothing and accessories.&lt;br /&gt;
[[File:Omocat-vtuber.png|frame|OMOCAT's Vtuber Model|300x200px|right]]&lt;br /&gt;
[[File:OMOCAT Logo.webp|thumb|OMOCAT's Logo when booting up OMORI.|300x200px|left]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16595</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16595"/>
		<updated>2025-10-24T19:19:11Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, yes. A page about me. Ima just throw a random Unbread Twins Image because i made the efortless biscuit and doughie pages.&lt;br /&gt;
[[File:Bread-twins.png|thumb]]&lt;br /&gt;
Edit: I now made the OMOCAT's page. Interesting.&lt;br /&gt;
Also the Burning Man one.&lt;br /&gt;
Why do I like making unexsistent pages??&lt;br /&gt;
&lt;br /&gt;
Edit: Life Jam Guy page now exists. I'll leave the links to all pages ive created.&lt;br /&gt;
[[File:Oumori.jpg|thumb|Uh, idk. A cool image of OMORI like the burning house girl? man idk and idc i just have it like my pfp on my classroom acc]]&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
Made the hyperlinks to the permanent emotion bosses in [[Battle System]]&lt;br /&gt;
&lt;br /&gt;
(If you're an admin seeing this because I suggested making the song pages, I SWEAR I GOT BETTER. And I will base myself off the other song pages, so I'll try to make them similar.)&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16594</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=16594"/>
		<updated>2025-10-24T19:19:01Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, yes. A page about me. Ima just throw a random Unbread Twins Image because i made the efortless biscuit and doughie pages.&lt;br /&gt;
[[File:Bread-twins.png|thumb]]&lt;br /&gt;
Edit: I now made the OMOCAT's page. Interesting.&lt;br /&gt;
Also the Burning Man one.&lt;br /&gt;
Why do I like making unexsistent pages??&lt;br /&gt;
&lt;br /&gt;
Edit: Life Jam Guy page now exists. I'll leave the links to all pages ive created.&lt;br /&gt;
[[File:Oumori.jpg|thumb|Uh, idk. A cool image of OMORI like the burning house girl? man idk and idc i just have it like my pfp on my classroom acc]]&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
Made the hyperlinks to the permanent emotion bosses in [[Battle System]]&lt;br /&gt;
&lt;br /&gt;
(If you're an admin seeing this because I suggested making the song pages, I SWEAR I GOT BETTER. And I will bade myself off the other song pages, so I'll try to make them similar.)&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMORI_Wiki:Discussion&amp;diff=16593</id>
		<title>OMORI Wiki:Discussion</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMORI_Wiki:Discussion&amp;diff=16593"/>
		<updated>2025-10-24T19:17:45Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NEWSECTIONLINK__&lt;br /&gt;
&amp;lt;div class=&amp;quot;theme-generic-light theme-generic-border plainlinks&amp;quot; style=&amp;quot;margin:20px 0; padding:15px 20px; font-size:175%; text-align:center;&amp;quot;&amp;gt;[{{fullurl:OMORI_Wiki:Discussion|action=edit&amp;amp;section=new}} '''Create a new section''']&amp;lt;/div&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Welcome to the OMORI Wiki Discussion page ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
This is the new OMORI Wiki Discussion page. You can use this page to contact staff, ask questions, chat &amp;amp; coordinate with other members, and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Feel free to respond to this section with any questions or concerns.&lt;br /&gt;
&lt;br /&gt;
Thanks. - [[User:Boba|&amp;lt;font color=&amp;quot;FF7AD7&amp;quot;&amp;gt;'''Boba'''&amp;lt;/font&amp;gt;]] 01:17, 30 January 2022 (CET)&lt;br /&gt;
&lt;br /&gt;
:hello, does anyone here know how to delete a file? i cant figure out how to do so and i have a couple duplicates i would like to get rid of. thank you [[User:BirdWithABat|BirdWithABat]] ([[User talk:BirdWithABat|talk]]) 17:42, 22 August 2023 (CEST)BirdWithABat&lt;br /&gt;
&lt;br /&gt;
== Article formatting ==&lt;br /&gt;
&lt;br /&gt;
I am new to this wiki, does it follow the same rules of formatting as wikipedia? (i.e Neutral Point of View, Reliable Sources and No Original Research) I found the style guide, which was very helpful, but I can't seem to find a formatting guide. [[User:Azsrs|Azsrs]] ([[User talk:Azsrs|talk]]) 21:10, 2 March 2024 (CET)&lt;br /&gt;
&lt;br /&gt;
== Message to wiki moderators ==&lt;br /&gt;
&lt;br /&gt;
Do you have a contact of some sort? Anything to help potentially replace the crappy fandom wiki?&lt;br /&gt;
[[User:Softcustomer]] ([[User talk:Softcustomer|talk]]) 17:48, 8 August 2024 (EST)&lt;br /&gt;
&lt;br /&gt;
:Wiki mods can be contacted through the OMORI Discord. - [[User:Boba|&amp;lt;font color=&amp;quot;FF7AD7&amp;quot;&amp;gt;'''Boba'''&amp;lt;/font&amp;gt;]] 20:23, 25 August 2025 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Bosses Strategies  ==&lt;br /&gt;
&lt;br /&gt;
hi, can i also explain some boss strategies in their wiki page or something? like adding a strategies section on their wiki page for help players defeat bosses easier.&lt;br /&gt;
[[User:Prhamidzadeh]] ([[Usertalk:PrHamidzadeh|talk]]) 14:18, 8 September 2024 (+3:30)&lt;br /&gt;
&lt;br /&gt;
Go for it. - [[User:Boba|&amp;lt;font color=&amp;quot;FF7AD7&amp;quot;&amp;gt;'''Boba'''&amp;lt;/font&amp;gt;]] 20:23, 25 August 2025 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Uploading files ==&lt;br /&gt;
&lt;br /&gt;
Hello, whenever I try to upload a file I get the error message &amp;quot;Could not open lock file for &amp;quot;mwstore://local-backend/local-public/a/a6/(file name)&amp;quot;. Make sure your upload directory is configured correctly and your web server has permission to write to that directory. See https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:$wgUploadDirectory for more information.&amp;quot; Is this an issue with a website, or with my account?&lt;br /&gt;
[[User:Hexagondolier|Hexagondolier]] ([[User talk:Hexagondolier|talk]]) 08:37, 25 August 2025 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Looking into it. - [[User:Boba|&amp;lt;font color=&amp;quot;FF7AD7&amp;quot;&amp;gt;'''Boba'''&amp;lt;/font&amp;gt;]] 20:22, 25 August 2025 (CEST)&lt;br /&gt;
&lt;br /&gt;
::This should be fixed now, from what I just tested. It looks like our images folder had permissions reset when upgrading MediaWiki. It's recursively fixing permissions, so it might take a while to fully work. - [[User:Boba|&amp;lt;font color=&amp;quot;FF7AD7&amp;quot;&amp;gt;'''Boba'''&amp;lt;/font&amp;gt;]] 20:38, 25 August 2025 (CEST)&lt;br /&gt;
&lt;br /&gt;
:::Awesome, thank you! [[User:Hexagondolier|Hexagondolier]] ([[User talk:Hexagondolier|talk]]) 04:59, 26 August 2025 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Unexistent Pages ==&lt;br /&gt;
&lt;br /&gt;
Hello! Just wondering if you have a plan to make all the pages that don't exist. The ones that are missing a lot are the [[Characters]] and [[Soundtrack]] pages. Some don't even have the hyperlink set. And there are mayor songs that aren't made yet; like Sweet Paralysis, World's End Valentine, OMORI, not even DUET is done!&lt;br /&gt;
I will try to make some based on the profiles of the ones that are made. But some more hands won't hurt. (hands of time will wring my neck haha yes) &lt;br /&gt;
&lt;br /&gt;
[[User:Pailox111lol|Pailox111lol]] ([[User talk:Pailox111lol|talk]]) 21:17, 24 October 2025 (CEST)&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Man_on_fire&amp;diff=16592</id>
		<title>Man on fire</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Man_on_fire&amp;diff=16592"/>
		<updated>2025-10-24T16:29:29Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This.&lt;br /&gt;
Is a man on fire.&lt;br /&gt;
Man on fire is an NPC. He can be found running back and forth frantically within a path that leads to the TOAST GRAVEYARD in ORANGE OASIS.&lt;br /&gt;
&lt;br /&gt;
It is possible to interact with him, but it requires timing due to the speed that this character has.&lt;br /&gt;
&lt;br /&gt;
Upon interaction, he will (WIP) and, if answered Yes, the character will give Hero the &amp;quot;Spicy Food&amp;quot; ability before running away once again. After this interaction, it is impossible to talk with him again.&lt;br /&gt;
[[File:Manonfire.webp|thumb]]&lt;br /&gt;
To see ORANGE OASIS, click: https://omori.wiki/Orange_Oasis&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Talk:Experiment_667&amp;diff=16591</id>
		<title>Talk:Experiment 667</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Talk:Experiment_667&amp;diff=16591"/>
		<updated>2025-10-23T16:42:49Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: Created page with &amp;quot;67 ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;67 [[User:Pailox111lol|Pailox111lol]] ([[User talk:Pailox111lol|talk]]) 18:42, 23 October 2025 (CEST)&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Experiment_667&amp;diff=15803</id>
		<title>Experiment 667</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Experiment_667&amp;diff=15803"/>
		<updated>2025-05-08T15:39:27Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Experiment 667''' is an NPC in ''[[OMORI (game) | OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Experiment_667.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Experiment 667 is one of Marinas many experiments found inside [[Humphrey_(location)|Humphrey]], and it's kept in a glass chamber that can be interacted with. The bird next to Experiment 667 warns you to avoid touching the glass, and if the player does this anyways the player will be instantly attacked, taking exactly half of your partys health. Any further interaction will simply lower your partys health to 1 HP each.&lt;br /&gt;
&lt;br /&gt;
Upon leaving the area, Experiment 667 will break free from its containment and chase [[Omori]] and his friends. The player must tag [[Aubrey]] to whack several Humphreys blocking the path. At the end of the path, a giant hotdog will fall on experiment 667, killing it. Or, if the party saved [[Big Molio]]  on Medusa's Sector, he will squish Experiment 667, saying that &amp;quot;His duty has been fullfilled&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Experiment 667 appears to be based off of an item that can be found in [[HOBBEEZ]], the [[Chimera_Keychain|Chimera Keychain]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hangman&amp;diff=15802</id>
		<title>Hangman</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hangman&amp;diff=15802"/>
		<updated>2025-05-08T15:37:03Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: /* Day 3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{spoiler|page|alt}}&lt;br /&gt;
The '''Hangman''' game is one of the major plot points in [[OMORI (game)|Omori]]. The hangman game features a [[Mari|girl]] being hanged and keyboard keys, that serve as the letters.&lt;br /&gt;
== Story ==&lt;br /&gt;
=== All Routes ===&lt;br /&gt;
Upon returning to White Space after [[Something in the Dark|conquering Sunny's fear of heights]], [[Omori]] will begin the Hangman game when he checks his laptop. Keys scattered throughout Headspace must be collected to spell out the solution: &amp;quot;Welcome to [[Black Space]].&amp;quot; Incorrect letters will slowly cause a figure to be drawn, although it is impossible to run out of guesses on the True Route.&lt;br /&gt;
&lt;br /&gt;
Completing the phrase is a requirement to progress; the entrance to Black Space under [[Basil]]'s house will not open until it is completed.&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route ===&lt;br /&gt;
If Sunny chooses to stay indoors for all three days, or alternatively goes outside on the first day and ignores [[Kel]] on the second day, three previously inaccessible letters can be collected, allowing Omori to &amp;quot;lose&amp;quot; Hangman by collecting every single letter. Doing so is a requirement to access [[The Abyss]].&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, losing Hangman is '''not''' a requirement to enter [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]]. This is instead linked to defeating the three Phobia bosses in the [[Lost Library]].&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterA.png&lt;br /&gt;
| description1 = In the grass near a stump.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;South of the [[Vast_Forest#Stump_entrance|Stump]] that leads into Neighbor's room.&lt;br /&gt;
| required1    = Yes&lt;br /&gt;
| image2       = LetterC.png&lt;br /&gt;
| description2 = Between giant pinwheels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On a bench in [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]].&lt;br /&gt;
| required2    = Yes&lt;br /&gt;
| image3       = LetterD.png&lt;br /&gt;
| description3 = Near a castoff cartridge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On top of a container in the [[Junkyard]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
| image4       = LetterE.png&lt;br /&gt;
| description4 = Underneath a wet pillow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found underneath a pillow after deafeating [[Space Ex-Boyfriend]].&lt;br /&gt;
| required4    = Yes&lt;br /&gt;
| image5       = LetterF.png&lt;br /&gt;
| description5 = Within a large frame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inside the dark area in the barn in the [[Otherworld]].&lt;br /&gt;
| required5    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterH.png&lt;br /&gt;
| description1 = In a lost pyre's flame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found at the end of the Lost Forest.&lt;br /&gt;
| required1    = No&lt;br /&gt;
| image2       = LetterI.png&lt;br /&gt;
| description2 = Lying in a dark cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in a cell inside of the [[Sweetheart's_Castle#Dungeon|Dungeon]].&lt;br /&gt;
| required2    = No&lt;br /&gt;
| image3       = LetterJ.png&lt;br /&gt;
| description3 = Trapped in a pink cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found north of the kitchen inside of [[Sweetheart's Castle]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
| image4       = LetterK.png&lt;br /&gt;
| description4 = In a hall of framed faces.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the art room in Sweetheart's Castle.&lt;br /&gt;
| required4    = Yes&lt;br /&gt;
| image5       = LetterL.png&lt;br /&gt;
| description5 = Far below a big stage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the Lost Library.&lt;br /&gt;
| required5    = Yes&lt;br /&gt;
| image6       = LetterX.png&lt;br /&gt;
| description6 = At the end of a map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found buried under a pile on the third floor of [[Orange_Oasis#Dino's Dig|Dino's Dig]]. Use the [[Treasure Map]] as a guide.&lt;br /&gt;
| required6    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1        = LetterM.png&lt;br /&gt;
| description1  = Spending time with a frog.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found at the bottom of the [[Deep Well]] entrance.&lt;br /&gt;
| required1     = Yes&lt;br /&gt;
| image2        = LetterN.png&lt;br /&gt;
| description2  = Near a game of roulette&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the [[Last Resort]].&lt;br /&gt;
| required2     = No&lt;br /&gt;
| image3        = LetterO.png&lt;br /&gt;
| description3  = Amongst other O's&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in [[Ghost Party]].&lt;br /&gt;
| required3     = Yes&lt;br /&gt;
| image4        = LetterP.png&lt;br /&gt;
| description4  = In a water closet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the men's restroom in the Last Resort.&lt;br /&gt;
| required4     = Yes&lt;br /&gt;
| image5        = LetterQ.png&lt;br /&gt;
| description5  = In a small moving room.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in an elevator in the Last Resort.&lt;br /&gt;
| required5     = No&lt;br /&gt;
| image6        = LetterR.png&lt;br /&gt;
| description6  = At the end of a plank&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found on a platform in the Vast Forest bridge. Accessible from the construction site in the Last Resort.&lt;br /&gt;
| required6     = No&lt;br /&gt;
| image7        = LetterS.png&lt;br /&gt;
| description7  = Within a live shell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in a shell in the [[Endless Highway]].&lt;br /&gt;
| required7     = Yes&lt;br /&gt;
| image8        = LetterT.png&lt;br /&gt;
| description8  = In a large bubbly tank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the same room as Experiment 667 in [[Humphrey (location)|Humphrey]]. Otherwise, gets regurgitated by Humphrey after he has been defeated.&lt;br /&gt;
| required8     = Yes&lt;br /&gt;
| image9        = LetterU.png&lt;br /&gt;
| description9  = Surrounded by goo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the water current section in Humphrey.&lt;br /&gt;
| required9     = No&lt;br /&gt;
| image10       = LetterV.png&lt;br /&gt;
| description10 = Captured in a steel trap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found caged in Humphrey.&lt;br /&gt;
| required10    = No&lt;br /&gt;
| image11       = LetterW.png&lt;br /&gt;
| description11 = In the gut of a whale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regurgitated by Humphrey after he's been defeated.&lt;br /&gt;
| required11    = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterG.png&lt;br /&gt;
| description1 = Beneath a trap door.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the igloo leading to [[Snowglobe Mountain]].&lt;br /&gt;
| required1    = No&lt;br /&gt;
| image2       = LetterY.png&lt;br /&gt;
| description2 = In a field of white snow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the field between the igloo and Snowglobe Mountain.&lt;br /&gt;
| required2    = No&lt;br /&gt;
| image3       = LetterZ.png&lt;br /&gt;
| description3 = Past the end of the road.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the [[Abyss]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Holes ==&lt;br /&gt;
If Omori collects a correct key, the key will leave a hole that can be interacted with. These events will happen in this order.&lt;br /&gt;
=== You feel a cold breeze ===&lt;br /&gt;
Omori is prompted to reach into the hole. Doing so will make him feel a cold breeze.&lt;br /&gt;
=== You felt someone hold your hand ===&lt;br /&gt;
Omori is prompted again to reach into the hole. Doing so will make a hand reach out for him and hold his for a few seconds.&lt;br /&gt;
&lt;br /&gt;
=== Scribbled Photos ===&lt;br /&gt;
Omori falls into Basil's real life room. There's several photos strewn around from the real life [[Photo Album]] on the ground. All of them were scribbled with a black pen.&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
Omori is prompted to look into the hole. Doing so will show many [[Something]]s in a dark void.&lt;br /&gt;
=== Video Tapes ===&lt;br /&gt;
Omori falls into a dark void with a television and two tapes. Omori can now choose one of the two tapes. The left one is labelled &amp;quot;Omori&amp;quot; and the right one &amp;quot;Basil&amp;quot;.&lt;br /&gt;
==== Video Tape: Omori ====&lt;br /&gt;
The tape labelled &amp;quot;Omori&amp;quot; shows [[Sunny]] trying to play on a piano accompanied with static noise.&lt;br /&gt;
==== Video Tape: Basil ====&lt;br /&gt;
The tape labelled &amp;quot;Basil&amp;quot; shows [[Basil]] looking afraid down and then at the camera.&lt;br /&gt;
=== Hellmari ===&lt;br /&gt;
Omori falls under water. He passes Hellmari while doing so.&lt;br /&gt;
=== Mirror ===&lt;br /&gt;
Omori is prompted to look into the hole. Doing so will show a dark reflection that depicts Sunny with red eyes.&lt;br /&gt;
=== Something ===&lt;br /&gt;
[[Something]] hovers out of the hole.&lt;br /&gt;
=== You are not my son ===&lt;br /&gt;
Omori falls into a clearing in the [[Lost Forest]]. North of where he fell is a man that is trying to cut down a tree. If interacted, the man will say: &amp;quot;Stay away... You are not my son...&amp;quot; and &amp;quot;Why won't you fall?&amp;quot;.&lt;br /&gt;
== Screenshots of the Locations ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LocationA.PNG&lt;br /&gt;
LocationB.PNG&lt;br /&gt;
LetterLocationC.PNG&lt;br /&gt;
LocationD.PNG&lt;br /&gt;
LocationE.PNG&lt;br /&gt;
LocationF.png&lt;br /&gt;
LocationG.png&lt;br /&gt;
LocationH.PNG&lt;br /&gt;
LocationI.png&lt;br /&gt;
LocationJ.PNG&lt;br /&gt;
LocationK.PNG&lt;br /&gt;
LocationL.PNG&lt;br /&gt;
LocationM.PNG&lt;br /&gt;
LocationN.PNG&lt;br /&gt;
LocationO.PNG&lt;br /&gt;
LocationP.PNG&lt;br /&gt;
LocationQ.png&lt;br /&gt;
LocationR.PNG&lt;br /&gt;
LocationS.PNG&lt;br /&gt;
LocationT.PNG&lt;br /&gt;
LocationU.png&lt;br /&gt;
LocationV.png&lt;br /&gt;
LocationTandW.PNG&lt;br /&gt;
LocationX.png&lt;br /&gt;
LocationY.png&lt;br /&gt;
LocationZ.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Losing Hangman in the alternate route will result in the game crashing after a minor jumpscare. However, the game will make an autosave before this happens, and reopening the game will immediately load the data, resulting in no progress loss.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Early in development, the Keys were called &amp;quot;Blackletter(s).&amp;quot;&lt;br /&gt;
* Basil's tape originally had a few frames before it. These frames depicted Basil staring at Mari, who fell down the stairs.&lt;br /&gt;
** This was likely cut due to revealing the nature of Mari's death - a major plot point - too early in the story.&lt;br /&gt;
* The &amp;quot;You are not my son&amp;quot; room can be accessed normally through Black Space 2.&lt;br /&gt;
* No other character beyond Omori will acknowledge the Hangman game, nor its letters.&lt;br /&gt;
:* Notably, Omori is also the only character capable of picking up letters. If anyone else is tagged, the letters will be blurry and impossible to collect.&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Stranger&amp;diff=15796</id>
		<title>Stranger</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Stranger&amp;diff=15796"/>
		<updated>2025-05-04T02:58:08Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: Removed TomatoRadio's &amp;quot;This is a WIP&amp;quot; with a stub.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Stub}}&lt;br /&gt;
''This article is about Stranger as a character. For the enemy, see [[Stranger (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=Stranger Basil.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a shadowy figure that appears throughout [[Headspace]] and [[Black Space]] in OMORI. While it can take many forms it often looks like the real world version of [[Basil]]. In both routes Stranger tries to guide [[Sunny]] towards the truth and to leave Headspace behind.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Stranger appears as a shadowy human with white eyes. It can base it's appearance off of various people, but most often is based from the real world version of Basil. In battle it is also encompassed by Basil's [[Something]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Stranger is completely silent for the majority of the game, only walking around Headspace leaving bloody footprints behind. However, it can speak in Black Space, where it is usually rather calm, speaking in vague yet direct terms. Though in a few areas, such as the [[Fishbowl Area]] and its battle, it shows much more emotion, seemingly being voiced from the real world Basil. This is because Stranger describes itself as the other half of Basil, who was split in two during Headspace's creation to conceal the truth.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Prologue===&lt;br /&gt;
Stranger can first be seen on the Foggy Bridge of the [[Vast Forest]], directly after Basil's disappearance.&lt;br /&gt;
&lt;br /&gt;
He will face the party and fade away. He can then later be seen in the [[Cattail Fields]] after defeating [[Space Ex-Boyfriend]], where upon following him, Omori will be left alone, with the fields containing objects from the memories in Memory Lane. Stranger will proceed to walk further into the fields until reaching a barn and fading away. Omori can then enter the bar, obtaining the F Key, and be woken back up to start Three Days Left.&lt;br /&gt;
&lt;br /&gt;
===Three Days Left...===&lt;br /&gt;
Strangers can be found on the train to [[Orange Oasis]], where they will say various versions of the phrase &amp;quot;Home is not here.&amp;quot; After the fight with [[Dorothi]], they will all become toast, and the game proceeds as normal.&lt;br /&gt;
&lt;br /&gt;
Stranger can then be encountered after defeating [[Sweetheart (enemy)|Sweetheart]], where he will walk into the hole of the [[Lost Library]]. Upon entering the Lost Library, if Omori reads every book, a new room will be opened, where Stranger can be found next to [[Mari]]'s piano. He will be silent, but his portrait will be visible for the first time before disappearing.&lt;br /&gt;
&lt;br /&gt;
===Two Days Left...===&lt;br /&gt;
If the player is on the [[Routes|Sunny Route]], the player will travel through the North Lake with Mari, where various Strangers can be seen, some of which resembling the party doing various things, while others are seemingly generic. &lt;br /&gt;
&lt;br /&gt;
If the [[WTF Value]] is 6 or higher, a Stranger of Basil can be seen for a few frames in the abandoned house. If it is 8 or higher, a Stranger of Basil's Grandma can be seen outside the house, where she asks if you've seen her grandson.&lt;br /&gt;
&lt;br /&gt;
Within [[Humphrey (location)|Humphrey]], Stranger can be seen in front of a damaged [[Flower Crown]] before fading away.&lt;br /&gt;
&lt;br /&gt;
After completing the [[Hangman]], Stranger can be found at Basil's Garden, looking at the Tulips. On both routes, Basil can be heard reciting his meanings of each flower. On the Sunny Route, he recites a new message for the Tulip, describing it as not too flashy or elegant, comparing it to Sunny. On the Omori Route, there is no commentary on the Tulip, Stranger simply walks away.&lt;br /&gt;
&lt;br /&gt;
===Black Space===&lt;br /&gt;
Stranger can be found in every single room in [[Black Space]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stranger Basil Sprite.png|Basil&lt;br /&gt;
Stranger Aubrey Sprite.png|Aubrey&lt;br /&gt;
Stranger Kel Sprite.png|Kel&lt;br /&gt;
Stranger Hero Sprite.png|Hero&lt;br /&gt;
Stranger Basil's Grandma.png|Basil's grandma&lt;br /&gt;
Stranger Sunny's Dad's Sprite.png|Sunny's dad&lt;br /&gt;
Stranger Polly's Sprite.png|Polly&lt;br /&gt;
Stranger ???.png.png|???&lt;br /&gt;
Stranger Unknown's Sprite.png|???&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Faces===&lt;br /&gt;
====Blackspace====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stranger Basil.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stranger_(Boss).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Stranger&amp;diff=15795</id>
		<title>Stranger</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Stranger&amp;diff=15795"/>
		<updated>2025-05-04T02:55:57Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: Made the black space section a bit decent instead of only the text &amp;quot;TODO&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
''This article is about Stranger as a character. For the enemy, see [[Stranger (enemy)]].''&lt;br /&gt;
''This is a WIP - TomatoRadio&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=Stranger Basil.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a shadowy figure that appears throughout [[Headspace]] and [[Black Space]] in OMORI. While it can take many forms it often looks like the real world version of [[Basil]]. In both routes Stranger tries to guide [[Sunny]] towards the truth and to leave Headspace behind.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Stranger appears as a shadowy human with white eyes. It can base it's appearance off of various people, but most often is based from the real world version of Basil. In battle it is also encompassed by Basil's [[Something]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Stranger is completely silent for the majority of the game, only walking around Headspace leaving bloody footprints behind. However, it can speak in Black Space, where it is usually rather calm, speaking in vague yet direct terms. Though in a few areas, such as the [[Fishbowl Area]] and its battle, it shows much more emotion, seemingly being voiced from the real world Basil. This is because Stranger describes itself as the other half of Basil, who was split in two during Headspace's creation to conceal the truth.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Prologue===&lt;br /&gt;
Stranger can first be seen on the Foggy Bridge of the [[Vast Forest]], directly after Basil's disappearance.&lt;br /&gt;
&lt;br /&gt;
He will face the party and fade away. He can then later be seen in the [[Cattail Fields]] after defeating [[Space Ex-Boyfriend]], where upon following him, Omori will be left alone, with the fields containing objects from the memories in Memory Lane. Stranger will proceed to walk further into the fields until reaching a barn and fading away. Omori can then enter the bar, obtaining the F Key, and be woken back up to start Three Days Left.&lt;br /&gt;
&lt;br /&gt;
===Three Days Left...===&lt;br /&gt;
Strangers can be found on the train to [[Orange Oasis]], where they will say various versions of the phrase &amp;quot;Home is not here.&amp;quot; After the fight with [[Dorothi]], they will all become toast, and the game proceeds as normal.&lt;br /&gt;
&lt;br /&gt;
Stranger can then be encountered after defeating [[Sweetheart (enemy)|Sweetheart]], where he will walk into the hole of the [[Lost Library]]. Upon entering the Lost Library, if Omori reads every book, a new room will be opened, where Stranger can be found next to [[Mari]]'s piano. He will be silent, but his portrait will be visible for the first time before disappearing.&lt;br /&gt;
&lt;br /&gt;
===Two Days Left...===&lt;br /&gt;
If the player is on the [[Routes|Sunny Route]], the player will travel through the North Lake with Mari, where various Strangers can be seen, some of which resembling the party doing various things, while others are seemingly generic. &lt;br /&gt;
&lt;br /&gt;
If the [[WTF Value]] is 6 or higher, a Stranger of Basil can be seen for a few frames in the abandoned house. If it is 8 or higher, a Stranger of Basil's Grandma can be seen outside the house, where she asks if you've seen her grandson.&lt;br /&gt;
&lt;br /&gt;
Within [[Humphrey (location)|Humphrey]], Stranger can be seen in front of a damaged [[Flower Crown]] before fading away.&lt;br /&gt;
&lt;br /&gt;
After completing the [[Hangman]], Stranger can be found at Basil's Garden, looking at the Tulips. On both routes, Basil can be heard reciting his meanings of each flower. On the Sunny Route, he recites a new message for the Tulip, describing it as not too flashy or elegant, comparing it to Sunny. On the Omori Route, there is no commentary on the Tulip, Stranger simply walks away.&lt;br /&gt;
&lt;br /&gt;
===Black Space===&lt;br /&gt;
Stranger can be found in every single room in [[Black Space]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stranger Basil Sprite.png|Basil&lt;br /&gt;
Stranger Aubrey Sprite.png|Aubrey&lt;br /&gt;
Stranger Kel Sprite.png|Kel&lt;br /&gt;
Stranger Hero Sprite.png|Hero&lt;br /&gt;
Stranger Basil's Grandma.png|Basil's grandma&lt;br /&gt;
Stranger Sunny's Dad's Sprite.png|Sunny's dad&lt;br /&gt;
Stranger Polly's Sprite.png|Polly&lt;br /&gt;
Stranger ???.png.png|???&lt;br /&gt;
Stranger Unknown's Sprite.png|???&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Faces===&lt;br /&gt;
====Blackspace====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stranger Basil.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stranger_(Boss).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=14051</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=14051"/>
		<updated>2025-04-02T16:53:16Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (On the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Hangman|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. (After completing Berly's Bottled Water objective, she can be found here.) In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second floor (2F)===&lt;br /&gt;
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a &amp;quot;familiar doll&amp;quot;, and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and a [[Big Rubber Band]] in the trash can.&lt;br /&gt;
&lt;br /&gt;
===Third floor (3F)===&lt;br /&gt;
The resort's third floor has the same layout as the previous floor; outside of the rooms are [[Bun]] and [[Barbaracoa]]. The room on the left holds the [[Life Jam Guy]], as well as a trash can with a Big Rubber Band and a watermelon with a [[Clam Coin]]. The room on the right holds [[Lamb]] and [[Wolf]], another trash can with another Big Rubber Band, and a watermelon with a [[Fedora]].&lt;br /&gt;
&lt;br /&gt;
===Fourth floor (4F)===&lt;br /&gt;
The fourth floor of the Last Resort once again has a similar layout to the previous floors, but there are construction materials scattered around the floor. There are also three Gator Guys wearing hard hats. Interacting with them will prompt dialogue about their mom (presumably Barbaracoa) visiting. The room to their left has a large ball pit and several rubber balls scattered around it; interacting with it with the full party causes a [[Break Time]] event. Next to the ball pit is a table holding a cigarette and glass of &amp;quot;fruit juice.&amp;quot; The room to the right, on the other hand, is actually two separate areas. The first is an almost empty room populated by several wooden crates, one of which has a toilet on top with [[Ramen]] inside. In the middle of the room is [[Mustache Ghost]], and behind it is a hole in the wall. This hole leads to the Construction Area.&lt;br /&gt;
&lt;br /&gt;
===Construction area===&lt;br /&gt;
The construction area is made up of several levels connected by ladders and steel beams. On the first level, directly in front of the entrance, there is a ladder and several barrels. Going up the ladder, Mari is waiting at her picnic, with [[Neb]] to her left and a sculptor Gator Guy surrounded by sculpting materials to her right. (On the Hikikomori Route, the Gator Guy can be commissioned to make seven sculptures for 300 Clams each; this grants an achievement when done for the first time.) To the right of the entrance, there is a scripted encounter with a Gator Guy, meaning that walking within range will automatically trigger a fight. This happens several more times after following the ladders up and down, with the party also being able to encounter [[Van]] and [[Crusher Blast]] within the area. Additionally, after reaching the very top of the construction area's levels, there is a ladder leading to a previously unreachable part of a pier in [[Vast Forest]] where the R key can be collected.&lt;br /&gt;
&lt;br /&gt;
===Fifth floor/Concierge (5F)===&lt;br /&gt;
The fifth floor is located at the top of the resort and contains two major locations as well as an elevator connecting to Mr. Jawsum's office. (It can be reached once the Cool Key Card is obtained.) The first location is a hallway connecting the hotel elevator to the concierge entrance, which contains several portraits of Mr. Jawsum's ancestors labeled with their names and lifespans. Temporarily, Berly is obscuring the door with two Gator Guys, but she will disappear from the location once she receives Bottled Water. Once inside the door, the party enters a large room populated with multiple NPCs waiting to meet with Mr. Jawsum. At the end of this room is the concierge desk, where Aubrey works (later [[Mira]]); it is surrounded by various tables, chairs, and shelves and several phones cover its surface. To the left of the desk is the elevator up to Mr. Jawsum's office.&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's office===&lt;br /&gt;
In the center of this polished, square-shaped office is a large rectangular desk, housing Mr. Jawsum behind it the first time the party enters the room. To its left and right are two elevators with porthole-shaped windows above them, and between them is a picture of the city skyline as well as a portrait of Mr. Jawsum himself above it. (The elevator on the left later becomes a Pluto-shaped hole in the wall leading to a small construction platform where the party can trigger an encounter with him, and the elevator on the right connects to [[Treehouse Area]] on the Hikikomori route.) The office also contains several other structures, including a pool table, two shelves, and two floor lamps. This office is where the [[Mr. Jawsum (enemy)]] fight takes place, as well as the fight against [[Pluto (Expanded)]]. It is also the location in which Hero rejoins the party, and is where the [[Feed Humphrey]] quest begins.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Pinkbeard.png|[[Pinkbeard]]&lt;br /&gt;
Hot Dog Guy.png|[[Hot Dog Guy]]&lt;br /&gt;
Lamb.png|[[Lamb]]&lt;br /&gt;
Wolf.png|[[Wolf]]&lt;br /&gt;
Julia.png|[[Julia]]&lt;br /&gt;
Lucy.png|[[Lucy]]&lt;br /&gt;
Pam.png|[[Pam]]&lt;br /&gt;
Rita.png|[[Rita]]&lt;br /&gt;
Shark Pickle.png|[[Shark Pickle]]&lt;br /&gt;
Gator Guy.png|[[Gator Guy]]&lt;br /&gt;
Mari.png|[[Mari]]&lt;br /&gt;
Mr Jawsum.png|[[Mr. Jawsum]]&lt;br /&gt;
Pluto.png|[[Pluto]]&lt;br /&gt;
Mira.png|[[Mira]]&lt;br /&gt;
Life Jam Guy.gif|[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Gator_Guy_(neutral).gif|[[Gator Guy (enemy)]]&lt;br /&gt;
Mr_Jawsum_(neutral).gif|[[Mr. Jawsum (enemy)]]&lt;br /&gt;
Pluto_Expanded_(normal).gif|[[Pluto (Expanded)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If not completed earlier in the game, Daisy's [[Daisy's Dilemma]] quest is still available to accept and complete at this point.&lt;br /&gt;
*After completing this portion of the game, Hero receives the password to get into Club Sandwich, and the club's four locations are now accessible across the game.&lt;br /&gt;
*Hero also receives a special key to make the elevator wait time notably faster, most likely a perk of his praiseworthy performance as an employee.&lt;br /&gt;
*The Last Resort undergoes significant changes after Hero accepts ownership of the company: many NPCs leave, dialogue changes for most of those who stay, and the NPCs of Vast Forest return to their original places.&lt;br /&gt;
*Once the party beats Mr. Jawsum and Pluto (Expanded), the Gator Guy enemies can no longer be fought.&lt;br /&gt;
*Omocat revealed that the Last Resort and the Underwater Highway were inspired by their road trip to Las Vegas&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14050</id>
		<title>Life Jam Guy</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14050"/>
		<updated>2025-04-01T16:54:35Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life Jam Guy is an NPC found first in the [[Junkyard]], and other areas, such as in a room at [[Last Resort]]. At his battle in the junkyard,  He will approach the party after the treadmils part and will offer free samples of [[Life Jam]]. When entering the fight, he will deal 9999 damage to every single party member, leaving [[Omori]] alive and giving him 4 [[Life Jam]]. After reviving all the party members, the battle will end. Interacting with him again will heal all party member's health.&lt;br /&gt;
&lt;br /&gt;
[[File:Life jam trash.jpg|thumb|Life Jam Guy in the [[Junkyard]]. Screenshot by Nazotime on Youtube. [https://www.youtube.com/watch?v=Kii8XMBGwtU Video Here.]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Life_Jam&amp;diff=14049</id>
		<title>Life Jam</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Life_Jam&amp;diff=14049"/>
		<updated>2025-04-01T16:53:07Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image = Life jam.png&lt;br /&gt;
|cost = 300 {{Clams}}&lt;br /&gt;
|heart = 50% {{HP}}&lt;br /&gt;
|juice = 0 {{MP}}&lt;br /&gt;
|id = 0089&lt;br /&gt;
}}&lt;br /&gt;
'''Life jam''' is a [[Snacks|snack]] in ''[[Omori (game)|OMORI]]''. Can only be used in toasted friends, and will bring them back to fight.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
Infused with the spirit of life. Revives a friend that is toast.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Life jam can be acquired in different ways:&lt;br /&gt;
*Buying one from [[Life Jam Guy]] for 500 clams.&lt;br /&gt;
*As a possible reward for defeating a [[Sprout Mole??]] and [[Snow Angel|Snow Angels]].&lt;br /&gt;
*While fishing in the Frozen Lake.&lt;br /&gt;
*As a possible reward for petting the [[Shadow Dog]].&lt;br /&gt;
*When finishing the quest &amp;quot;[[Care Package]]&amp;quot;.&lt;br /&gt;
*Being bought from [[Cheers|mailboxes]] in the [[Otherworld#Otherworld Campsite|Otherworld Campsite]] and [[Orange Oasis]].&lt;br /&gt;
*When opening watermelons scattered all over [[Headspace]]:&lt;br /&gt;
:*Being found in the [[Vast Forest]].&lt;br /&gt;
:*Scattered around Orange Oasis.&lt;br /&gt;
:*In the [[Junkyard]].&lt;br /&gt;
:*Behind the igloo in the [[Otherworld#Frozen Lake|Frozen Lake]] as well as other locations within [[Otherworld]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The chance of fishing a life jam in the Frozen Lake is 1.25%.&lt;br /&gt;
*Despite not having his dialogue suggesting this, the [[Actual Mole]] found in Orange Oasis will take one Life Jam from the player's inventory when leading the party back up after being sacrificed, it's not required to have one, but he will take it.&lt;br /&gt;
[[Category:Snacks]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMOCAT&amp;diff=14048</id>
		<title>OMOCAT</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMOCAT&amp;diff=14048"/>
		<updated>2025-03-31T19:28:59Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OMOCAT is an illustrator and Vtuber known for a variety of works ranging from very personal art and comics, to partnerships with famous companies like Crypton Future media and Hololive production. In addition to being an artist, they run their own website/online store with a very successful clothing line featuring their original artwork as well as collaborations with other independent artists. Their most recent projects are [[OMORI_(game)]], a project that has been on their mind since the start of their career, and a collaboration with a Vtuber group, Hololive Gamers, producing a line of clothing and accessories.&lt;br /&gt;
[[File:Omocat-vtuber.png|frame|OMOCAT's Vtuber Model|300x200px|center]]&lt;br /&gt;
[[File:OMOCAT Logo.webp|thumb|OMOCAT's Logo when booting up OMORI.|300x200px|center]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Leaking_Pipe&amp;diff=14047</id>
		<title>Leaking Pipe</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Leaking_Pipe&amp;diff=14047"/>
		<updated>2025-03-27T16:36:54Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: Changed the day 1,2,3 messages for THREE,TWO AND ONE days left.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Leaking Pipe&amp;quot; is one of the [[Quests]] found in [[OMORI (game)|''OMORI'']].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It is a quest found in [[Faraway Town]] and is completely optional. It has to be done between first getting out of Hobbeez and ending THREE DAYS LEFT.  It has to be started on the first day or else it is&lt;br /&gt;
uncompletable. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Gruff Guy has been meaning to fix his leaking pipe but never had the time to do so. Now it is the time.&lt;br /&gt;
&lt;br /&gt;
=== Solution ===&lt;br /&gt;
To solve this quest, one must talk to him at separate times and locations:&lt;br /&gt;
==== THREE DAYS LEFT ====&lt;br /&gt;
The Gruff Guy can be found in [[Fix-It]].&lt;br /&gt;
&lt;br /&gt;
After being talked to, he will move to his house. He must be interacted with there.&lt;br /&gt;
==== TWO DAYS LEFT ====&lt;br /&gt;
The Gruff Guy can be found in Fix-It again. He must be interacted with there.&lt;br /&gt;
&lt;br /&gt;
After being talked to, he will move to his house.&lt;br /&gt;
==== ONE DAY LEFT ====&lt;br /&gt;
The Gruff Guy can be found yet again in Fix-It.&lt;br /&gt;
&lt;br /&gt;
After being talked to, he will move one last time to his house and fix his leak after being talked to.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
The reward is a flower in the [[Hospital]]. He also rewards the player with 1$ after his first attempt, one of the five sea shells after his second attempt and the [[Ghoulish CD|ghoulish CD]] after the third attempt.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Doughie&amp;diff=14046</id>
		<title>Doughie</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Doughie&amp;diff=14046"/>
		<updated>2025-03-27T16:02:20Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Doughie is a character, part of the Unbread Twins. She's the Female Twin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the Unbread Twins, visit: https://omori.wiki/Unbread_Twins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Unbread Twins (neutral).gif|300x200px|center]]&lt;br /&gt;
Here is Doughie in-battle&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Biscuit&amp;diff=14045</id>
		<title>Biscuit</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Biscuit&amp;diff=14045"/>
		<updated>2025-03-27T16:00:05Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: The past edition was a mistake. It was a reference I took from the Foe Facts page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Biscuit is a character, part of the Unbread Twins.&lt;br /&gt;
He is the Male twin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the Unbread Twins page, visit: https://omori.wiki/Unbread_Twins&lt;br /&gt;
&lt;br /&gt;
[[File:Unbread Twins (neutral).gif|300x200px|center]]&lt;br /&gt;
Here is Biscuit in-battle.&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Biscuit&amp;diff=14044</id>
		<title>Biscuit</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Biscuit&amp;diff=14044"/>
		<updated>2025-03-27T15:58:33Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Biscuit is a character, part of the Unbread Twins.&lt;br /&gt;
He is the Male twin.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see the Unbread Twins page, visit: https://omori.wiki/Unbread_Twins&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #ED872D&amp;quot;|[[File:Unbread Twins (neutral).gif|300x200px|center]]&lt;br /&gt;
| ＊'''[[Unbread Twins]]''' &lt;br /&gt;
 [[Biscuit]] and [[Doughie]], the&lt;br /&gt;
 unbread twins from another&lt;br /&gt;
 realm who are forced to&lt;br /&gt;
 bake and transport bread&lt;br /&gt;
 eternally via summoning&lt;br /&gt;
 circle. Ohoooooo...&lt;br /&gt;
 - Omori&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:UNBREAD_TWINS_Sad.webp&amp;diff=14043</id>
		<title>File:UNBREAD TWINS Sad.webp</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:UNBREAD_TWINS_Sad.webp&amp;diff=14043"/>
		<updated>2025-03-27T15:47:57Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Battle_system&amp;diff=14042</id>
		<title>Battle system</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Battle_system&amp;diff=14042"/>
		<updated>2025-03-27T15:42:36Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: Made the Sweetheart hyperlink at the permanent emotion bosses part redirect to the ENEMY page, not the character one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to combat in the traditional turn-based JRPGs the game takes inspiration from, with additional mechanics that change the flow of combat, such as emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:&lt;br /&gt;
* {{HP}} '''Heart''': Heart is the amount of &amp;quot;HP&amp;quot; party members and enemies have. If fully depleted, the character becomes &amp;quot;Toast&amp;quot; and will be unable to fight.&lt;br /&gt;
* {{MP}} '''Juice''': Juice is the amount of &amp;quot;MP&amp;quot; party members and enemies have. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness.&lt;br /&gt;
* '''Attack''': Attack decides the amount of damage most attacks do, with a few exceptions.&lt;br /&gt;
* '''Defense''': Defense works as predicted, decreasing damage taken by attacks. Note that there are Skills that can bypass defense.&lt;br /&gt;
* '''Speed''': Speed works like an &amp;quot;agility&amp;quot; value, affecting the turn order and the chance to run from a battle. During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes.&lt;br /&gt;
* '''Luck''': Luck controls the critical hit rate. Each Luck point equals +1% critical hit rate. Luck does not increase when leveling up.&lt;br /&gt;
* '''Hit rate''': Hit rate determines whether an attack hits or misses. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. This can be changed with status effects.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The player is only able to change the weapon of the dream world cast, except Omori. Each character uses different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway Town|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
*'''Basil''' uses [[Garden Shears (headspace)|Garden Shears]] to attack.&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. Below is an abstract for each character's skills, a more complete list can be seen at the character page. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below. Unless specified, all enemy skills cost 0 {{MP}}.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
===== [[Omori]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. Its always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x ATK -DEF(steam JP,KR version)&amp;lt;ref name=vertigo&amp;gt;Probably a configuration error. The skill's description describes it as a speed based attack.&amp;lt;/ref&amp;gt; or 3 x AGI - DEF(all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to all enemies and decreases their speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
| name19   = Hide&lt;br /&gt;
| desc19    = Enemies cannot target OMORI for 1 turn. Costs 7 {{MP}}.&lt;br /&gt;
| source19  = Unused&lt;br /&gt;
| name20   = Deep Breath&lt;br /&gt;
| desc20    = Returns OMORI to neutral. If a 2nd or 3rd tier of emotion was removed, OMORI recovers 50% {{HP}}. Costs 15 {{MP}}.&lt;br /&gt;
| source20  = Unused&lt;br /&gt;
| name21   = Pickpocket&lt;br /&gt;
| desc21    = Non-Functional. Seemingly supposed to steal an item from an enemy. Cost 7 {{MP}}.&lt;br /&gt;
| source21  = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Aubrey]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Pep Talk&lt;br /&gt;
| desc1    = Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Counter&lt;br /&gt;
| desc3    = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 6&lt;br /&gt;
| name4    = Twirl&lt;br /&gt;
| desc4    = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 10&lt;br /&gt;
| name5    = Team Spirit&lt;br /&gt;
| desc5    = Makes Aubrey and her target Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source5  = Level 11&lt;br /&gt;
| name6    = Power Hit&lt;br /&gt;
| desc6    = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
| source6  = Level 14&lt;br /&gt;
| name7    = Mood Wrecker&lt;br /&gt;
| desc7    = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
| source7  = Level 17&lt;br /&gt;
| name8    = Wind-up Throw&lt;br /&gt;
| desc8    = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Mash&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 23&lt;br /&gt;
| name10   = Beatdown&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.&lt;br /&gt;
| source10 = Level 27&lt;br /&gt;
| name11   = Last Resort&lt;br /&gt;
| desc11   = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Headbutt&lt;br /&gt;
| desc12   = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
| source12 = [[Berly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Kel]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWKELNEUTRAL.png&lt;br /&gt;
| name1    = Annoy&lt;br /&gt;
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Rebound&lt;br /&gt;
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
| source3  = Level 4&lt;br /&gt;
| name4    = Run 'n Gun&lt;br /&gt;
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.&lt;br /&gt;
| source4  = Level 9&lt;br /&gt;
| name5    = Curveball&lt;br /&gt;
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Ricochet&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 16&lt;br /&gt;
| name7    = Megaphone&lt;br /&gt;
| desc7    = Makes all party members angry. Costs 45 {{MP}}.&lt;br /&gt;
| source7  = Level 20&lt;br /&gt;
| name8    = Can't Catch Me&lt;br /&gt;
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = Level 21&lt;br /&gt;
| name9    = Rally&lt;br /&gt;
| desc9    = Restore 4 energy to the party and 30% Juice to each party member (even if they are dead)&amp;lt;ref&amp;gt;The skill was directly coded to give other party members juice without checking for if they are dead or not&amp;lt;/ref&amp;gt; besides himself, also turns himself Happy. Costs 50 {{MP}}.&lt;br /&gt;
| source9  = Level 26&lt;br /&gt;
| name10   = Comeback&lt;br /&gt;
| desc10   = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
| source10 = Level 29&lt;br /&gt;
| name11   = Tickle&lt;br /&gt;
| desc11   = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Flex&lt;br /&gt;
| desc12   = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging hit by 2.5 times. State removed only when a successful hit was performed. Costs 10 {{MP}}.&lt;br /&gt;
| source12 = [[Pluto]]&lt;br /&gt;
| name13   = Juice Me&lt;br /&gt;
| desc13   = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex state and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
| source13 = [[Coconut]]&lt;br /&gt;
| name14   = Snowball&lt;br /&gt;
| desc14   = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
| source14 = [[Snowball]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Hero]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Acts first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Acts first, makes all foes happier, and decreases their attack by one tier. (firstly targets the first foe in the troop, then apply its states to the rest of the troop)&amp;lt;ref&amp;gt;The check of what state of happy and attack debuff to give depending on the target's states is set to check for the first foe's and not independently checking and applying the states to each foe. - i.e. if the first foe in the troop is already happy, the skill will fail to make all other foes happy, since most foes resist ecstatic.&amp;lt;/ref&amp;gt; Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = First increases the tagged party member's defense by one tier, then afflicts that party member's defense buff to the rest of the party.&amp;lt;ref&amp;gt;The check of what tier of defense buff to give depending on the target's buff tier is set to check for the first member of the party instead of independently checking and applying the states to each party member&amp;lt;/ref&amp;gt; Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
| name19  = Massage (alt.)&lt;br /&gt;
| desc19   = Reduces a foe's defense by 1 tier. Costs 10 {{MP}}&lt;br /&gt;
| source19 = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Basil]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = BasilNeutral.png&lt;br /&gt;
| name1    = Cheer&lt;br /&gt;
| desc1    = Heals Omori and Basil for 20% of their juice and increases one of their stats by 3 tiers based on their emotions. Costs 80 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Herbal Remedy&lt;br /&gt;
| desc2    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Also restores 1 energy. Costs 35 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Photograph&lt;br /&gt;
| desc3    = Taunts all enemies and reduces their hit rate by 25% for the turn. Costs 50 {{MP}}.&lt;br /&gt;
| source3  = Default&lt;br /&gt;
| name4    = Body Slam&lt;br /&gt;
| desc4    = Deals 2 * ATK + (current energy * Basil's level) - DEF to an enemy. Costs 40 {{MP}}.&lt;br /&gt;
| source4  = Default&lt;br /&gt;
| name5    = Tulip&lt;br /&gt;
| desc5    = Deals [Omori's ATK + Omori's DEF + Omori's AGI + (Omori's LCK * 5)] - DEF to all enemies. Costs 50 {{MP}}.&lt;br /&gt;
| source5  = [[Tulip Hairstick]]&lt;br /&gt;
| name6    = Gladiolus&lt;br /&gt;
| desc6    = Deals ATK * 4 to a target with 10% variance. Always hits right in the heart. Costs 40 {{MP}}.&lt;br /&gt;
| source6  = [[Gladiolus Hairband]]&lt;br /&gt;
| name7    = Cactus&lt;br /&gt;
| desc7    = Deals Basil's DEF + Basil's current HP - DEF to a target with 10% variance. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = [[Cactus Hairclip]]&lt;br /&gt;
| name8    = Rose&lt;br /&gt;
| desc8    = Acts first, healing Omori and Basil for 40% of their heart and reducing all foes' attack by 1 tier (firstly targets the first foe in the troop, then apply its attack debuff to the rest of the troop). Healing is not affected by emotions. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = [[Rose Hairclip]]&lt;br /&gt;
| name9    = Flower Crown&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF four times to a target and has a different animation when used against Mari. Costs 75 {{MP}}.&lt;br /&gt;
| source9  = [[Flower Crown]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
===== Sunny =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = Sunny Neutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Calm Down&lt;br /&gt;
| desc2    = Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
| source2  = Encountering [[Something in the Dark]]&lt;br /&gt;
| name3    = Focus&lt;br /&gt;
| desc3    = Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
| source3  = Encountering [[Something in the Walls]]&lt;br /&gt;
| name4    = Persist&lt;br /&gt;
| desc4    = Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
| source4  = Encountering [[Something in the Water]]&lt;br /&gt;
| name5    = Overcome&lt;br /&gt;
| desc5    = Gather all your courage. No {{MP}} cost.&lt;br /&gt;
| source5  = Encountering [[Something]]&lt;br /&gt;
| name6    = Allegro&lt;br /&gt;
| desc6    = [0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
| source6  = Encountering [[Omori (enemy)|Omori]]&lt;br /&gt;
| name7    = Encore&lt;br /&gt;
| desc7    = Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
| source7  = Encountering Omori&lt;br /&gt;
| name8    = Cherish&lt;br /&gt;
| desc8    = Heal all {{HP}} and {{MP}}, then increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
| source8  = Encountering Omori&lt;br /&gt;
| name9    = Overcome (alt.)&lt;br /&gt;
| desc9     = Acts first. Deals 143 damage to a single target. No {{MP}} cost.&lt;br /&gt;
| source9   = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Aubrey =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Homerun&lt;br /&gt;
| desc2    = [4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Damages Aubrey up to 20% of her heart. Costs 25 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Kel =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWKELNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Encourage&lt;br /&gt;
| desc2    = Increase Sunny's attack by three tiers. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Hero =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWHeroNeutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = First aid&lt;br /&gt;
| desc2    = Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&amp;lt;br&amp;gt;&lt;br /&gt;
Something important to note is that this value is static. One can not speed their team up or slow their enemies down to increase the odds of escape.&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
==== Omori ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_attack_twice.png&lt;br /&gt;
| desc1      = Omori walks forward, readying his blade to strike the enemy again.&lt;br /&gt;
| tierone1   = [2 * a.atk - b.def].&lt;br /&gt;
| tiertwo1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
| image2     = Bubble_trip.png&lt;br /&gt;
| desc2      = Omori walks forward and trips the target.&lt;br /&gt;
| tierone2   = [a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
| tiertwo2   = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
| image3     = Bubble_release_energy.png&lt;br /&gt;
| desc3      = Omori and his friends launch their ultimate attack, which needs the entire party alive.&lt;br /&gt;
| tierone3   = [300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tiertwo3   = [600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Aubrey ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_look_Omori.png&lt;br /&gt;
| desc1      = Aubrey looks at Omori to grab his attention...&lt;br /&gt;
| tierone1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tiertwo1   = [(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [3 * a.atk + a.luck].&lt;br /&gt;
| image2     = Bubble_look_Kel.png&lt;br /&gt;
| desc2      = Aubrey looks at Kel, who eggs her back.&lt;br /&gt;
| tierone2   = Turn Aubrey angry.&lt;br /&gt;
| tiertwo2   = Turn Aubrey and Kel Angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by three tiers.&lt;br /&gt;
| image3     = Bubble_look_Hero.png&lt;br /&gt;
| desc3      = Aubrey looks at Hero, who tells her to focus and cheer up!&lt;br /&gt;
| tierone3   = Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
| tiertwo3   = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by two tiers.&amp;lt;ref name=lookhero&amp;gt;If Aubrey's defense has already been buffed by one tier, her defense is increased by one tier instead of two.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_pass_Omori.png&lt;br /&gt;
| desc1      = Kel passes his ball for Omori to catch...&lt;br /&gt;
| tierone1   = [1] damage to Omori... also turns him sad.&lt;br /&gt;
| tiertwo1   = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic, but cannot turn him manic.&amp;lt;ref name=ecstatic&amp;gt;Due to a coding oversight, a happy Omori will only become ecstatic and an ecstatic Omori will stay ecstatic.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| image2     = Bubble_pass_Aubrey.png&lt;br /&gt;
| desc2      = Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
| tierone2   = [Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
| tiertwo2   = [(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
| image3     = Bubble_pass_Hero.png&lt;br /&gt;
| desc3      = Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
| tierone3   = [Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tiertwo3   = [Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tierthree3 = [(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Hero ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_call_Omori.png&lt;br /&gt;
| desc1      = Hero signal Omori to do an attack!&lt;br /&gt;
| tierone1   = Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
| tiertwo1   = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| image2     = Bubble_call_Aubrey.png&lt;br /&gt;
| desc2      = Hero encourages Aubrey to do an attack!&lt;br /&gt;
| tierone2   = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
| tiertwo2   = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| image3     = Bubble_call_Kel.png&lt;br /&gt;
| desc3      = Hero psyches up Kel!&lt;br /&gt;
| tierone3   = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call&amp;gt;The code to remove sadness during the attack is most likely legacy code leftover from testing.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo3   = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Basil ====&lt;br /&gt;
{{Basil Follow-up infobox&lt;br /&gt;
| image1     = Bubble_vent.png&lt;br /&gt;
| desc1      = Omori and Basil vent their anger by attacking an enemy.&lt;br /&gt;
| tierone1   = Makes everyone angrier, then deals [(1.5 * Omori.atk) + (1.5 * Basil.atk) - b.def] to a target with 10% variance.&lt;br /&gt;
| image2     = Bubble_mull.png&lt;br /&gt;
| desc2      = Omori and Basil mull over sad thoughts.&lt;br /&gt;
| tierone2   = Increases the tagged party member's tier of sadness, then adds that tier to everyone. Heals 25% of everyone's juice with 20% variance, effectively healing anywhere between 20-30% of their juice.&lt;br /&gt;
| image3     = Bubble_comfort.png&lt;br /&gt;
| desc3      = Omori and Basil comfort each other.&lt;br /&gt;
| tierone3   = Increases the tagged party member's tier of happiness, then adds that tier to everyone. Heals 25% of everyone's heart with 20% variance, effectively healing anywhere between 20-30% of their heart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs work similar to what is expected in other JRPG, the conventional buffs/debuffs, speed, attack, and defense stack up to three times and last for six turn, or till the end of battle or till the user becomes toast on console versions. Non-conventional buffs and debuffs, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till the user becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.&amp;lt;br&amp;gt;Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''&lt;br /&gt;
&lt;br /&gt;
==== Buffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = BUFF&lt;br /&gt;
| name1      = Attack up&lt;br /&gt;
| tierone1   = Multiply attack by 1.1.&lt;br /&gt;
| tiertwo1   = Multiply attack by 1.25.&lt;br /&gt;
| tierthree1 = Multiply attack by 1.5.&lt;br /&gt;
| name2      = Defense up&lt;br /&gt;
| tierone2   = Multiply defense by 1.15.&lt;br /&gt;
| tiertwo2   = Multiply defense by 1.3.&lt;br /&gt;
| tierthree2 = Multiply defense by 1.5.&lt;br /&gt;
| name3      = Speed up&lt;br /&gt;
| tierone3   = Multiply Speed by 1.5.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 2.&lt;br /&gt;
| tierthree3 = Multiply Speed by 5, or 3 on console versions.&lt;br /&gt;
| name4      = Sno-cone&lt;br /&gt;
| tierone4   = Multiply speed, attack, luck, and defense by 1.2.&lt;br /&gt;
| tiertwo4   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree4 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name5      = Release energy&lt;br /&gt;
| tierone5   = Multiply speed, attack, luck, and defense by 1.25.&amp;lt;ref&amp;gt;Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo5   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree5 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name6      = Basil Release energy&lt;br /&gt;
| tierone6   = Multiply speed, attack, and defense by 1.25 and multiply luck by 1.5. User also regenerates 10% heart and 5% juice at the end of each turn.&lt;br /&gt;
| tiertwo6   = &amp;lt;center&amp;gt;Multiply speed, attack, and defense by 1.5 and multiply luck by 1.8 in addition to tier 1's regen. Reverts to tier 1 after 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree6 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Debuffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = DEBUFF&lt;br /&gt;
| name1      = Attack down&lt;br /&gt;
| tierone1   = Multiply attack by 0.9.&lt;br /&gt;
| tiertwo1   = Multiply attack by 0.8.&lt;br /&gt;
| tierthree1 = Multiply attack by 0.7.&lt;br /&gt;
| name2      = Defense down&lt;br /&gt;
| tierone2   = Multiply defense by 0.75.&lt;br /&gt;
| tiertwo2   = Multiply defense by 0.5.&lt;br /&gt;
| tierthree2 = Multiply defense by 0.25.&lt;br /&gt;
| name3      = Speed down&lt;br /&gt;
| tierone3   = Multiply Speed by 0.8.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 0.5.&lt;br /&gt;
| tierthree3 = Multiply Speed by 0.25.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dream world counterparts.&lt;br /&gt;
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follows:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.&lt;br /&gt;
&amp;lt;b&amp;gt; This value varies depending only on the defender's emotion tier. &amp;lt;/b&amp;gt; So, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage. &lt;br /&gt;
&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
===== Happy =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = OmoriHappy.png&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = OmoriEcstatic.png&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%. &lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = OmoriManic.png&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Angry =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = OmoriAngry.png&lt;br /&gt;
| effect1 = Multiply attack by 1.3, multiply defense by 0.5.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = OmoriEnraged.png&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.3.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = OMORIFurious.png&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.15%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Sad =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = OmoriSad.png&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = OmoriDepressed.png&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = OmoriMiserable.png&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Afraid =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = AFRAID&lt;br /&gt;
| image1  = SunnyStressed.png&lt;br /&gt;
| effect1 = Multiply damage taken from all emotions by 1.5, including afraid, does not apply emotional damage like other emotions, blocks the use of skills (except guard) and follow-ups.&lt;br /&gt;
| name2   = STRESSED OUT&lt;br /&gt;
| image2  = SunnyStressedRed.png&lt;br /&gt;
| effect2 = Blocks the use of skills (except guard), does not apply emotional damage like other emotions, multiply attack by 1.2, multiply defense by 0.9.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
===== [[Sweetheart (enemy)|Sweetheart]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = Sweetheart (happy).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = Sweetheart (ecstatic).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = Sweetheart (manic).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Space Ex-Boyfriend]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = Space Ex-Boyfriend (Angry).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply attack by 1.25, multiply defense by 0.9.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = Space Ex-Boyfriend (Enraged).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.5, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = Space Ex-Boyfriend (Furious).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.3, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Unbread Twins]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = Unbread Twins (sad).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = Unbread Twins (depressed).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = Unbread Twins (miserable).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plot Armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering Plot Armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot Armor is the internal name of the mechanism that prevents Omori from taking mortal damage once per battle. When triggered, Omori's color scheme will temporarily invert, and the game will announce that Omori &amp;quot;did not succumb.&amp;quot; Once triggered, plot armor's invulnerability will not be removed until the end of the turn: Even if Omori sustains more damage after not succumbing, he will stay at one {{HP}}. After the next turn begins, however, any attack that reduces Omori's {{HP}} to zero will kill him normally, resulting in a Game Over.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor. This meant that, if Omori's plot armor was triggered, '''and''' he ended the turn with more than 5% {{HP}} (possible by either having a healing item used on him before the end of the turn, or reducing his max {{HP}}  through accessories to the point where he effectively always has more than 5% of his {{HP}}), he would retain his plot armor hit, and would be able to survive another killing blow. It was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stat Calculation ==&lt;br /&gt;
Simply put, the buffs and debuffs affecting a stat all interact multiplicatively, excluding hit rate which is additive.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Stat = base stat * (emotion effect) * (in-battle buff) * (in-battle debuff) * (release energy bonus) * (sno-cone bonus). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Hit Rate = base stat + (emotion effect) + (in-battle buff) + (in-battle debuff). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excluding hit rate, the calculated stat is then rounded to the nearest whole number and will not exceed 999. &lt;br /&gt;
&lt;br /&gt;
The bonus from release energy and sno-cone are only applicable to players.&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
In calculating damage, keep in mind that the game uses the calculated stats that has been rounded to the nearest whole number, and a single attack cannot deal more than 9999 damage. The calculated damage formula is then multiplied by damage multipliers, if any.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Damage = {[(damage formula) * (emotion multiplier) * (critical multiplier) * (damage variance)] + additional critical damage} * (flex multiplier). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical damage has a multiplier of 1.5 and an additional damage of +2 which is added after all multipliers have been calculated except for flex.&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the majority of attacks have a randomness factor of 20%, this means it will have its final damage deal anywhere between 80% and 120% of its calculated value (a damage variance of 0.8 to 1.2). Some attacks have no randomness factor (such as Release Energy), while some others have a different randomness factor (such as 30% for Ricochet).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When introducing the party to a Sad Lost Sprout Mole, Hero will incorrectly claim that Sad enemies &amp;quot;won't do as much damage as normal.&amp;quot; While Sad enemies generally are more likely to waste their turn, Sad does not affect Attack power whatsoever.&lt;br /&gt;
* From version 1.0.7 and onward, most of Hero's heart-healing skills are affected by emotion: Hero will heal characters weak to his current emotion more, and he will likewise heal characters strong against his current emotion less. The only exceptions are Tea Time, Share Food, and Fast Food, which are unaffected by emotional advantages. This is likely an oversight.&lt;br /&gt;
* Hero's cook skill is the only healing skill that has any variance to the % of max HP healed. This is also likely an oversight.&lt;br /&gt;
* Omori and Hero's sprites while Angry only have two frames of animation, as opposed to three. This also applies to Omori's 'injured' graphic as it is based off of his Angry sprite. This is likely an oversight.&lt;br /&gt;
* An unused emotion called &amp;quot;panic&amp;quot; exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=14038</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=14038"/>
		<updated>2025-03-24T23:41:37Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, yes. A page about me. Ima just throw a random Unbread Twins Image because i made the efortless biscuit and doughie pages.&lt;br /&gt;
[[File:Bread-twins.png|thumb]]&lt;br /&gt;
Edit: I now made the OMOCAT's page. Interesting.&lt;br /&gt;
Also the Burning Man one.&lt;br /&gt;
Why do I like making unexsistent pages??&lt;br /&gt;
&lt;br /&gt;
Edit: Life Jam Guy page now exists. I'll leave the links to all pages ive created.&lt;br /&gt;
[[File:Oumori.jpg|thumb|Uh, idk. A cool image of OMORI like the burning house girl? man idk and idc i just have it like my pfp on my classroom acc]]&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;br /&gt;
&lt;br /&gt;
Made the hyperlinks to the permanent emotion bosses in [[Battle System]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sweetheart&amp;diff=14037</id>
		<title>Sweetheart</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sweetheart&amp;diff=14037"/>
		<updated>2025-03-24T16:53:55Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sweetheart_(neutral).gif&lt;br /&gt;
| size    = 500 px&lt;br /&gt;
}}&lt;br /&gt;
''This article is about the character Sweetheart. For the enemy see [[Sweetheart (enemy)]]''  &lt;br /&gt;
&lt;br /&gt;
'''Sweetheart''' is a character in [[OMORI (game)|''OMORI'']]. She serves as one of the major antagonists featured in the [[Headspace]] segments.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Otherworld===&lt;br /&gt;
Sweetheart is first mentioned as part of the main quest to help cheer [[Captain Spaceboy]] up from his love sickness. There, [[Rosa]], a fan of Sweetheart, is met for the first time. Sweetheart is also the one whom Captain Spaceboy is lovesick about.&lt;br /&gt;
&lt;br /&gt;
===Before the castle===&lt;br /&gt;
After overcoming his fear of spiders, [[Omori]] and his party can access [[Pyrefly Forest]]. There, the friends meet [[Mari]], who reassures them by saying that everything will be fine, and not to be afraid of the spiders, primarily to [[Hero]]. Just a second after, the protagonists encounter [[King Crawler]], an enemy made up of multiple undead [[Sprout Mole|Sprout Moles]]. After defeating him, they can enter the [[Sprout Mole Village]]. Omori and his friends find a colorful door, which leads to Sweetheart's show. &lt;br /&gt;
&lt;br /&gt;
In the Sprout Mole Village, there are several doors or stairs that lead to the various residences for the Sprout Moles. In addition to the houses, there is also a large pink door which leads to a theatre. &lt;br /&gt;
&lt;br /&gt;
In the theatre, the friends watch Sweetheart live on stage, looking for a new boyfriend despite her very recent breakup with Captain Spaceboy. Unfortunately, however, one of the three competitors is hit by an electric discharge, which turns out to come from the gym at the bottom of the Sprout Mole Village. After repairing the damage that caused the discharge, the [[Rosa|Mustache Mole]], whom was looking for a replacement for the third candidate set their eyes on HERO and his charm. The Mustache Mole has Hero follow him to the backstage where he ends up being a replacement for the third contestant. Sweetheart immediately sets her eyes on him and decides that she wants to marry him. Hero, however, reluctantly tells Sweetheart that he is not interested in being her husband. While at first, she couldn't possibly believe what he was saying was true, she then realizes that she is being rejected and angrily throws Omori and his friends into the castle's dungeons.&lt;br /&gt;
&lt;br /&gt;
===Inside the castle===&lt;br /&gt;
In the dungeons, the protagonists face numerous enemies and puzzles, and eventually find themselves in Sweetheart's castle, pretending to be normal [[Sprout Mole]]s. In this castle they must help the Sprout Moles perform Sweetheart's wedding tasks, such as conducting a choir or baking a cake.&lt;br /&gt;
After leaving the castle and solving a puzzle, Omori's party finally returns to the theater, where they find Sweetheart, about to marry herself. Before performing this act she is stopped by [[Aubrey]], who shows pity for her. Sweetheart becomes angry once again at Hero's rejection and begins to fight with Omori's party.&lt;br /&gt;
&lt;br /&gt;
===Underwater Highway===&lt;br /&gt;
After unlocking the Underwater Highway, Sweetheart can be seen at the first toll station. Dialogue is exchanged between the characters and Sweetheart, where she tells of how she has divorced her husband, now titled Space Ex-Husband. She claims finding a suitor was never going to work and that, with her rich status, she plans to have sea witches make a partner for her. After she is gone, Kel and Aubrey joke on how wherever Sweetheart is, there's some sort of disaster.&lt;br /&gt;
&lt;br /&gt;
===Humphrey===&lt;br /&gt;
Sweetheart is seen in each of the [[Slime_Girls|Slime Girls]] labs, with the order of appearance varying depending on which direction the player takes. In each lab, she is shown one of her suitors, who she exclaims disgust towards and then leaves.&lt;br /&gt;
&lt;br /&gt;
After being confronted by the Slime Girls, they demand their payment, to which Sweetheart insists that Omori and his friends can pay for the costs before attempting to flee. She attempts to flee, and is eaten by Humphrey.&lt;br /&gt;
&lt;br /&gt;
====Hikikomori Route====&lt;br /&gt;
She is seen during One Day Left inside Humphreys lab, sweeping the floors. Perfectheart will explain that Sweetheart now works for her, and has been renamed to &amp;quot;Sweepheart&amp;quot;. Additionally, she can be fought in the Boss Rush (Albeit a simulation of her).&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Boss===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Sweetheart (Neutral).png&lt;br /&gt;
Sweetheart (Injured).png&lt;br /&gt;
Sweetheart (Defeated).png &lt;br /&gt;
Sweetheart (Sad).png&lt;br /&gt;
Sweetheart (Angry).png&lt;br /&gt;
Sweetheart (Happy).png&lt;br /&gt;
Sweetheart (Ecstatic).png&lt;br /&gt;
Sweetheart (Manic).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sweetheart&amp;diff=14036</id>
		<title>Sweetheart</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sweetheart&amp;diff=14036"/>
		<updated>2025-03-24T16:53:17Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sweetheart_(neutral).gif&lt;br /&gt;
}}&lt;br /&gt;
''This article is about the character Sweetheart. For the enemy see [[Sweetheart (enemy)]]''  &lt;br /&gt;
&lt;br /&gt;
'''Sweetheart''' is a character in [[OMORI (game)|''OMORI'']]. She serves as one of the major antagonists featured in the [[Headspace]] segments.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Otherworld===&lt;br /&gt;
Sweetheart is first mentioned as part of the main quest to help cheer [[Captain Spaceboy]] up from his love sickness. There, [[Rosa]], a fan of Sweetheart, is met for the first time. Sweetheart is also the one whom Captain Spaceboy is lovesick about.&lt;br /&gt;
&lt;br /&gt;
===Before the castle===&lt;br /&gt;
After overcoming his fear of spiders, [[Omori]] and his party can access [[Pyrefly Forest]]. There, the friends meet [[Mari]], who reassures them by saying that everything will be fine, and not to be afraid of the spiders, primarily to [[Hero]]. Just a second after, the protagonists encounter [[King Crawler]], an enemy made up of multiple undead [[Sprout Mole|Sprout Moles]]. After defeating him, they can enter the [[Sprout Mole Village]]. Omori and his friends find a colorful door, which leads to Sweetheart's show. &lt;br /&gt;
&lt;br /&gt;
In the Sprout Mole Village, there are several doors or stairs that lead to the various residences for the Sprout Moles. In addition to the houses, there is also a large pink door which leads to a theatre. &lt;br /&gt;
&lt;br /&gt;
In the theatre, the friends watch Sweetheart live on stage, looking for a new boyfriend despite her very recent breakup with Captain Spaceboy. Unfortunately, however, one of the three competitors is hit by an electric discharge, which turns out to come from the gym at the bottom of the Sprout Mole Village. After repairing the damage that caused the discharge, the [[Rosa|Mustache Mole]], whom was looking for a replacement for the third candidate set their eyes on HERO and his charm. The Mustache Mole has Hero follow him to the backstage where he ends up being a replacement for the third contestant. Sweetheart immediately sets her eyes on him and decides that she wants to marry him. Hero, however, reluctantly tells Sweetheart that he is not interested in being her husband. While at first, she couldn't possibly believe what he was saying was true, she then realizes that she is being rejected and angrily throws Omori and his friends into the castle's dungeons.&lt;br /&gt;
&lt;br /&gt;
===Inside the castle===&lt;br /&gt;
In the dungeons, the protagonists face numerous enemies and puzzles, and eventually find themselves in Sweetheart's castle, pretending to be normal [[Sprout Mole]]s. In this castle they must help the Sprout Moles perform Sweetheart's wedding tasks, such as conducting a choir or baking a cake.&lt;br /&gt;
After leaving the castle and solving a puzzle, Omori's party finally returns to the theater, where they find Sweetheart, about to marry herself. Before performing this act she is stopped by [[Aubrey]], who shows pity for her. Sweetheart becomes angry once again at Hero's rejection and begins to fight with Omori's party.&lt;br /&gt;
&lt;br /&gt;
===Underwater Highway===&lt;br /&gt;
After unlocking the Underwater Highway, Sweetheart can be seen at the first toll station. Dialogue is exchanged between the characters and Sweetheart, where she tells of how she has divorced her husband, now titled Space Ex-Husband. She claims finding a suitor was never going to work and that, with her rich status, she plans to have sea witches make a partner for her. After she is gone, Kel and Aubrey joke on how wherever Sweetheart is, there's some sort of disaster.&lt;br /&gt;
&lt;br /&gt;
===Humphrey===&lt;br /&gt;
Sweetheart is seen in each of the [[Slime_Girls|Slime Girls]] labs, with the order of appearance varying depending on which direction the player takes. In each lab, she is shown one of her suitors, who she exclaims disgust towards and then leaves.&lt;br /&gt;
&lt;br /&gt;
After being confronted by the Slime Girls, they demand their payment, to which Sweetheart insists that Omori and his friends can pay for the costs before attempting to flee. She attempts to flee, and is eaten by Humphrey.&lt;br /&gt;
&lt;br /&gt;
====Hikikomori Route====&lt;br /&gt;
She is seen during One Day Left inside Humphreys lab, sweeping the floors. Perfectheart will explain that Sweetheart now works for her, and has been renamed to &amp;quot;Sweepheart&amp;quot;. Additionally, she can be fought in the Boss Rush (Albeit a simulation of her).&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Boss===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Sweetheart (Neutral).png&lt;br /&gt;
Sweetheart (Injured).png&lt;br /&gt;
Sweetheart (Defeated).png &lt;br /&gt;
Sweetheart (Sad).png&lt;br /&gt;
Sweetheart (Angry).png&lt;br /&gt;
Sweetheart (Happy).png&lt;br /&gt;
Sweetheart (Ecstatic).png&lt;br /&gt;
Sweetheart (Manic).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Battle_system&amp;diff=14035</id>
		<title>Battle system</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Battle_system&amp;diff=14035"/>
		<updated>2025-03-20T15:40:55Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to combat in the traditional turn-based JRPGs the game takes inspiration from, with additional mechanics that change the flow of combat, such as emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:&lt;br /&gt;
* {{HP}} '''Heart''': Heart is the amount of &amp;quot;HP&amp;quot; party members and enemies have. If fully depleted, the character becomes &amp;quot;Toast&amp;quot; and will be unable to fight.&lt;br /&gt;
* {{MP}} '''Juice''': Juice is the amount of &amp;quot;MP&amp;quot; party members and enemies have. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness.&lt;br /&gt;
* '''Attack''': Attack decides the amount of damage most attacks do, with a few exceptions.&lt;br /&gt;
* '''Defense''': Defense works as predicted, decreasing damage taken by attacks. Note that there are Skills that can bypass defense.&lt;br /&gt;
* '''Speed''': Speed works like an &amp;quot;agility&amp;quot; value, affecting the turn order and the chance to run from a battle. During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes.&lt;br /&gt;
* '''Luck''': Luck controls the critical hit rate. Each Luck point equals +1% critical hit rate. Luck does not increase when leveling up.&lt;br /&gt;
* '''Hit rate''': Hit rate determines whether an attack hits or misses. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. This can be changed with status effects.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The player is only able to change the weapon of the dream world cast, except Omori. Each character uses different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway Town|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
*'''Basil''' uses [[Garden Shears (headspace)|Garden Shears]] to attack.&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. Below is an abstract for each character's skills, a more complete list can be seen at the character page. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below. Unless specified, all enemy skills cost 0 {{MP}}.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
===== [[Omori]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. Its always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x ATK -DEF(steam JP,KR version)&amp;lt;ref name=vertigo&amp;gt;Probably a configuration error. The skill's description describes it as a speed based attack.&amp;lt;/ref&amp;gt; or 3 x AGI - DEF(all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to all enemies and decreases their speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
| name19   = Hide&lt;br /&gt;
| desc19    = Enemies cannot target OMORI for 1 turn. Costs 7 {{MP}}.&lt;br /&gt;
| source19  = Unused&lt;br /&gt;
| name20   = Deep Breath&lt;br /&gt;
| desc20    = Returns OMORI to neutral. If a 2nd or 3rd tier of emotion was removed, OMORI recovers 50% {{HP}}. Costs 15 {{MP}}.&lt;br /&gt;
| source20  = Unused&lt;br /&gt;
| name21   = Pickpocket&lt;br /&gt;
| desc21    = Non-Functional. Seemingly supposed to steal an item from an enemy. Cost 7 {{MP}}.&lt;br /&gt;
| source21  = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Aubrey]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Pep Talk&lt;br /&gt;
| desc1    = Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Counter&lt;br /&gt;
| desc3    = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 6&lt;br /&gt;
| name4    = Twirl&lt;br /&gt;
| desc4    = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 10&lt;br /&gt;
| name5    = Team Spirit&lt;br /&gt;
| desc5    = Makes Aubrey and her target Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source5  = Level 11&lt;br /&gt;
| name6    = Power Hit&lt;br /&gt;
| desc6    = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
| source6  = Level 14&lt;br /&gt;
| name7    = Mood Wrecker&lt;br /&gt;
| desc7    = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
| source7  = Level 17&lt;br /&gt;
| name8    = Wind-up Throw&lt;br /&gt;
| desc8    = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Mash&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 23&lt;br /&gt;
| name10   = Beatdown&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.&lt;br /&gt;
| source10 = Level 27&lt;br /&gt;
| name11   = Last Resort&lt;br /&gt;
| desc11   = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Headbutt&lt;br /&gt;
| desc12   = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
| source12 = [[Berly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Kel]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWKELNEUTRAL.png&lt;br /&gt;
| name1    = Annoy&lt;br /&gt;
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Rebound&lt;br /&gt;
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
| source3  = Level 4&lt;br /&gt;
| name4    = Run 'n Gun&lt;br /&gt;
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.&lt;br /&gt;
| source4  = Level 9&lt;br /&gt;
| name5    = Curveball&lt;br /&gt;
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Ricochet&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 16&lt;br /&gt;
| name7    = Megaphone&lt;br /&gt;
| desc7    = Makes all party members angry. Costs 45 {{MP}}.&lt;br /&gt;
| source7  = Level 20&lt;br /&gt;
| name8    = Can't Catch Me&lt;br /&gt;
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = Level 21&lt;br /&gt;
| name9    = Rally&lt;br /&gt;
| desc9    = Restore 4 energy to the party and 30% Juice to each party member (even if they are dead)&amp;lt;ref&amp;gt;The skill was directly coded to give other party members juice without checking for if they are dead or not&amp;lt;/ref&amp;gt; besides himself, also turns himself Happy. Costs 50 {{MP}}.&lt;br /&gt;
| source9  = Level 26&lt;br /&gt;
| name10   = Comeback&lt;br /&gt;
| desc10   = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
| source10 = Level 29&lt;br /&gt;
| name11   = Tickle&lt;br /&gt;
| desc11   = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Flex&lt;br /&gt;
| desc12   = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging hit by 2.5 times. State removed only when a successful hit was performed. Costs 10 {{MP}}.&lt;br /&gt;
| source12 = [[Pluto]]&lt;br /&gt;
| name13   = Juice Me&lt;br /&gt;
| desc13   = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex state and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
| source13 = [[Coconut]]&lt;br /&gt;
| name14   = Snowball&lt;br /&gt;
| desc14   = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
| source14 = [[Snowball]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Hero]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Acts first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Acts first, makes all foes happier, and decreases their attack by one tier. (firstly targets the first foe in the troop, then apply its states to the rest of the troop)&amp;lt;ref&amp;gt;The check of what state of happy and attack debuff to give depending on the target's states is set to check for the first foe's and not independently checking and applying the states to each foe. - i.e. if the first foe in the troop is already happy, the skill will fail to make all other foes happy, since most foes resist ecstatic.&amp;lt;/ref&amp;gt; Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = First increases the tagged party member's defense by one tier, then afflicts that party member's defense buff to the rest of the party.&amp;lt;ref&amp;gt;The check of what tier of defense buff to give depending on the target's buff tier is set to check for the first member of the party instead of independently checking and applying the states to each party member&amp;lt;/ref&amp;gt; Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
| name19  = Massage (alt.)&lt;br /&gt;
| desc19   = Reduces a foe's defense by 1 tier. Costs 10 {{MP}}&lt;br /&gt;
| source19 = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Basil]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = BasilNeutral.png&lt;br /&gt;
| name1    = Cheer&lt;br /&gt;
| desc1    = Heals Omori and Basil for 20% of their juice and increases one of their stats by 3 tiers based on their emotions. Costs 80 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Herbal Remedy&lt;br /&gt;
| desc2    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Also restores 1 energy. Costs 35 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Photograph&lt;br /&gt;
| desc3    = Taunts all enemies and reduces their hit rate by 25% for the turn. Costs 50 {{MP}}.&lt;br /&gt;
| source3  = Default&lt;br /&gt;
| name4    = Body Slam&lt;br /&gt;
| desc4    = Deals 2 * ATK + (current energy * Basil's level) - DEF to an enemy. Costs 40 {{MP}}.&lt;br /&gt;
| source4  = Default&lt;br /&gt;
| name5    = Tulip&lt;br /&gt;
| desc5    = Deals [Omori's ATK + Omori's DEF + Omori's AGI + (Omori's LCK * 5)] - DEF to all enemies. Costs 50 {{MP}}.&lt;br /&gt;
| source5  = [[Tulip Hairstick]]&lt;br /&gt;
| name6    = Gladiolus&lt;br /&gt;
| desc6    = Deals ATK * 4 to a target with 10% variance. Always hits right in the heart. Costs 40 {{MP}}.&lt;br /&gt;
| source6  = [[Gladiolus Hairband]]&lt;br /&gt;
| name7    = Cactus&lt;br /&gt;
| desc7    = Deals Basil's DEF + Basil's current HP - DEF to a target with 10% variance. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = [[Cactus Hairclip]]&lt;br /&gt;
| name8    = Rose&lt;br /&gt;
| desc8    = Acts first, healing Omori and Basil for 40% of their heart and reducing all foes' attack by 1 tier (firstly targets the first foe in the troop, then apply its attack debuff to the rest of the troop). Healing is not affected by emotions. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = [[Rose Hairclip]]&lt;br /&gt;
| name9    = Flower Crown&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF four times to a target and has a different animation when used against Mari. Costs 75 {{MP}}.&lt;br /&gt;
| source9  = [[Flower Crown]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
===== Sunny =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = Sunny Neutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Calm Down&lt;br /&gt;
| desc2    = Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
| source2  = Encountering [[Something in the Dark]]&lt;br /&gt;
| name3    = Focus&lt;br /&gt;
| desc3    = Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
| source3  = Encountering [[Something in the Walls]]&lt;br /&gt;
| name4    = Persist&lt;br /&gt;
| desc4    = Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
| source4  = Encountering [[Something in the Water]]&lt;br /&gt;
| name5    = Overcome&lt;br /&gt;
| desc5    = Gather all your courage. No {{MP}} cost.&lt;br /&gt;
| source5  = Encountering [[Something]]&lt;br /&gt;
| name6    = Allegro&lt;br /&gt;
| desc6    = [0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
| source6  = Encountering [[Omori (enemy)|Omori]]&lt;br /&gt;
| name7    = Encore&lt;br /&gt;
| desc7    = Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
| source7  = Encountering Omori&lt;br /&gt;
| name8    = Cherish&lt;br /&gt;
| desc8    = Heal all {{HP}} and {{MP}}, then increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
| source8  = Encountering Omori&lt;br /&gt;
| name9    = Overcome (alt.)&lt;br /&gt;
| desc9     = Acts first. Deals 143 damage to a single target. No {{MP}} cost.&lt;br /&gt;
| source9   = Unused&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Aubrey =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Homerun&lt;br /&gt;
| desc2    = [4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Damages Aubrey up to 20% of her heart. Costs 25 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Kel =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWKELNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Encourage&lt;br /&gt;
| desc2    = Increase Sunny's attack by three tiers. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Hero =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWHeroNeutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = First aid&lt;br /&gt;
| desc2    = Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&amp;lt;br&amp;gt;&lt;br /&gt;
Something important to note is that this value is static. One can not speed their team up or slow their enemies down to increase the odds of escape.&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
==== Omori ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_attack_twice.png&lt;br /&gt;
| desc1      = Omori walks forward, readying his blade to strike the enemy again.&lt;br /&gt;
| tierone1   = [2 * a.atk - b.def].&lt;br /&gt;
| tiertwo1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
| image2     = Bubble_trip.png&lt;br /&gt;
| desc2      = Omori walks forward and trips the target.&lt;br /&gt;
| tierone2   = [a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
| tiertwo2   = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
| image3     = Bubble_release_energy.png&lt;br /&gt;
| desc3      = Omori and his friends launch their ultimate attack, which needs the entire party alive.&lt;br /&gt;
| tierone3   = [300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tiertwo3   = [600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Aubrey ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_look_Omori.png&lt;br /&gt;
| desc1      = Aubrey looks at Omori to grab his attention...&lt;br /&gt;
| tierone1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tiertwo1   = [(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [3 * a.atk + a.luck].&lt;br /&gt;
| image2     = Bubble_look_Kel.png&lt;br /&gt;
| desc2      = Aubrey looks at Kel, who eggs her back.&lt;br /&gt;
| tierone2   = Turn Aubrey angry.&lt;br /&gt;
| tiertwo2   = Turn Aubrey and Kel Angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by three tiers.&lt;br /&gt;
| image3     = Bubble_look_Hero.png&lt;br /&gt;
| desc3      = Aubrey looks at Hero, who tells her to focus and cheer up!&lt;br /&gt;
| tierone3   = Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
| tiertwo3   = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by two tiers.&amp;lt;ref name=lookhero&amp;gt;If Aubrey's defense has already been buffed by one tier, her defense is increased by one tier instead of two.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_pass_Omori.png&lt;br /&gt;
| desc1      = Kel passes his ball for Omori to catch...&lt;br /&gt;
| tierone1   = [1] damage to Omori... also turns him sad.&lt;br /&gt;
| tiertwo1   = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic, but cannot turn him manic.&amp;lt;ref name=ecstatic&amp;gt;Due to a coding oversight, a happy Omori will only become ecstatic and an ecstatic Omori will stay ecstatic.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| image2     = Bubble_pass_Aubrey.png&lt;br /&gt;
| desc2      = Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
| tierone2   = [Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
| tiertwo2   = [(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
| image3     = Bubble_pass_Hero.png&lt;br /&gt;
| desc3      = Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
| tierone3   = [Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tiertwo3   = [Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tierthree3 = [(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Hero ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_call_Omori.png&lt;br /&gt;
| desc1      = Hero signal Omori to do an attack!&lt;br /&gt;
| tierone1   = Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
| tiertwo1   = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| image2     = Bubble_call_Aubrey.png&lt;br /&gt;
| desc2      = Hero encourages Aubrey to do an attack!&lt;br /&gt;
| tierone2   = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
| tiertwo2   = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| image3     = Bubble_call_Kel.png&lt;br /&gt;
| desc3      = Hero psyches up Kel!&lt;br /&gt;
| tierone3   = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call&amp;gt;The code to remove sadness during the attack is most likely legacy code leftover from testing.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo3   = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Basil ====&lt;br /&gt;
{{Basil Follow-up infobox&lt;br /&gt;
| image1     = Bubble_vent.png&lt;br /&gt;
| desc1      = Omori and Basil vent their anger by attacking an enemy.&lt;br /&gt;
| tierone1   = Makes everyone angrier, then deals [(1.5 * Omori.atk) + (1.5 * Basil.atk) - b.def] to a target with 10% variance.&lt;br /&gt;
| image2     = Bubble_mull.png&lt;br /&gt;
| desc2      = Omori and Basil mull over sad thoughts.&lt;br /&gt;
| tierone2   = Increases the tagged party member's tier of sadness, then adds that tier to everyone. Heals 25% of everyone's juice with 20% variance, effectively healing anywhere between 20-30% of their juice.&lt;br /&gt;
| image3     = Bubble_comfort.png&lt;br /&gt;
| desc3      = Omori and Basil comfort each other.&lt;br /&gt;
| tierone3   = Increases the tagged party member's tier of happiness, then adds that tier to everyone. Heals 25% of everyone's heart with 20% variance, effectively healing anywhere between 20-30% of their heart.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs work similar to what is expected in other JRPG, the conventional buffs/debuffs, speed, attack, and defense stack up to three times and last for six turn, or till the end of battle or till the user becomes toast on console versions. Non-conventional buffs and debuffs, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till the user becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.&amp;lt;br&amp;gt;Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''&lt;br /&gt;
&lt;br /&gt;
==== Buffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = BUFF&lt;br /&gt;
| name1      = Attack up&lt;br /&gt;
| tierone1   = Multiply attack by 1.1.&lt;br /&gt;
| tiertwo1   = Multiply attack by 1.25.&lt;br /&gt;
| tierthree1 = Multiply attack by 1.5.&lt;br /&gt;
| name2      = Defense up&lt;br /&gt;
| tierone2   = Multiply defense by 1.15.&lt;br /&gt;
| tiertwo2   = Multiply defense by 1.3.&lt;br /&gt;
| tierthree2 = Multiply defense by 1.5.&lt;br /&gt;
| name3      = Speed up&lt;br /&gt;
| tierone3   = Multiply Speed by 1.5.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 2.&lt;br /&gt;
| tierthree3 = Multiply Speed by 5, or 3 on console versions.&lt;br /&gt;
| name4      = Sno-cone&lt;br /&gt;
| tierone4   = Multiply speed, attack, luck, and defense by 1.2.&lt;br /&gt;
| tiertwo4   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree4 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name5      = Release energy&lt;br /&gt;
| tierone5   = Multiply speed, attack, luck, and defense by 1.25.&amp;lt;ref&amp;gt;Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo5   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree5 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name6      = Basil Release energy&lt;br /&gt;
| tierone6   = Multiply speed, attack, and defense by 1.25 and multiply luck by 1.5. User also regenerates 10% heart and 5% juice at the end of each turn.&lt;br /&gt;
| tiertwo6   = &amp;lt;center&amp;gt;Multiply speed, attack, and defense by 1.5 and multiply luck by 1.8 in addition to tier 1's regen. Reverts to tier 1 after 4 turns.&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree6 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Debuffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = DEBUFF&lt;br /&gt;
| name1      = Attack down&lt;br /&gt;
| tierone1   = Multiply attack by 0.9.&lt;br /&gt;
| tiertwo1   = Multiply attack by 0.8.&lt;br /&gt;
| tierthree1 = Multiply attack by 0.7.&lt;br /&gt;
| name2      = Defense down&lt;br /&gt;
| tierone2   = Multiply defense by 0.75.&lt;br /&gt;
| tiertwo2   = Multiply defense by 0.5.&lt;br /&gt;
| tierthree2 = Multiply defense by 0.25.&lt;br /&gt;
| name3      = Speed down&lt;br /&gt;
| tierone3   = Multiply Speed by 0.8.&lt;br /&gt;
| tiertwo3   = Multiply Speed by 0.5.&lt;br /&gt;
| tierthree3 = Multiply Speed by 0.25.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dream world counterparts.&lt;br /&gt;
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follows:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.&lt;br /&gt;
&amp;lt;b&amp;gt; This value varies depending only on the defender's emotion tier. &amp;lt;/b&amp;gt; So, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage. &lt;br /&gt;
&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
===== Happy =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = OmoriHappy.png&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = OmoriEcstatic.png&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%. &lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = OmoriManic.png&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Angry =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = OmoriAngry.png&lt;br /&gt;
| effect1 = Multiply attack by 1.3, multiply defense by 0.5.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = OmoriEnraged.png&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.3.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = OMORIFurious.png&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.15%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Sad =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = OmoriSad.png&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = OmoriDepressed.png&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = OmoriMiserable.png&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Afraid =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = AFRAID&lt;br /&gt;
| image1  = SunnyStressed.png&lt;br /&gt;
| effect1 = Multiply damage taken from all emotions by 1.5, including afraid, does not apply emotional damage like other emotions, blocks the use of skills (except guard) and follow-ups.&lt;br /&gt;
| name2   = STRESSED OUT&lt;br /&gt;
| image2  = SunnyStressedRed.png&lt;br /&gt;
| effect2 = Blocks the use of skills (except guard), does not apply emotional damage like other emotions, multiply attack by 1.2, multiply defense by 0.9.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
===== [[Sweetheart]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = Sweetheart (happy).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply luck by 2, multiply speed by 1.25, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = Sweetheart (ecstatic).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply luck by 3, multiply speed by 1.5, decrease hit rate by 20%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = Sweetheart (manic).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply luck by 4, multiply speed by 2, decrease hit rate by 30%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Space Ex-Boyfriend]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = Space Ex-Boyfriend (Angry).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply attack by 1.25, multiply defense by 0.9.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = Space Ex-Boyfriend (Enraged).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply attack by 1.5, multiply defense by 0.5, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = Space Ex-Boyfriend (Furious).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply attack by 2, multiply defense by 0.3, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Unbread Twins]] =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = Unbread Twins (sad).gif{{!}}125px&lt;br /&gt;
| effect1 = Multiply defense by 1.25, multiply speed by 0.8, 30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = Unbread Twins (depressed).gif{{!}}125px&lt;br /&gt;
| effect2 = Multiply defense by 1.35, multiply speed by 0.65, 50% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = Unbread Twins (miserable).gif{{!}}125px&lt;br /&gt;
| effect3 = Multiply defense by 1.5, multiply speed by 0.5, 100% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plot Armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering Plot Armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot Armor is the internal name of the mechanism that prevents Omori from taking mortal damage once per battle. When triggered, Omori's color scheme will temporarily invert, and the game will announce that Omori &amp;quot;did not succumb.&amp;quot; Once triggered, plot armor's invulnerability will not be removed until the end of the turn: Even if Omori sustains more damage after not succumbing, he will stay at one {{HP}}. After the next turn begins, however, any attack that reduces Omori's {{HP}} to zero will kill him normally, resulting in a Game Over.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor. This meant that, if Omori's plot armor was triggered, '''and''' he ended the turn with more than 5% {{HP}} (possible by either having a healing item used on him before the end of the turn, or reducing his max {{HP}}  through accessories to the point where he effectively always has more than 5% of his {{HP}}), he would retain his plot armor hit, and would be able to survive another killing blow. It was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stat Calculation ==&lt;br /&gt;
Simply put, the buffs and debuffs affecting a stat all interact multiplicatively, excluding hit rate which is additive.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Stat = base stat * (emotion effect) * (in-battle buff) * (in-battle debuff) * (release energy bonus) * (sno-cone bonus). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Hit Rate = base stat + (emotion effect) + (in-battle buff) + (in-battle debuff). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Excluding hit rate, the calculated stat is then rounded to the nearest whole number and will not exceed 999. &lt;br /&gt;
&lt;br /&gt;
The bonus from release energy and sno-cone are only applicable to players.&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
In calculating damage, keep in mind that the game uses the calculated stats that has been rounded to the nearest whole number, and a single attack cannot deal more than 9999 damage. The calculated damage formula is then multiplied by damage multipliers, if any.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Damage = {[(damage formula) * (emotion multiplier) * (critical multiplier) * (damage variance)] + additional critical damage} * (flex multiplier). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical damage has a multiplier of 1.5 and an additional damage of +2 which is added after all multipliers have been calculated except for flex.&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the majority of attacks have a randomness factor of 20%, this means it will have its final damage deal anywhere between 80% and 120% of its calculated value (a damage variance of 0.8 to 1.2). Some attacks have no randomness factor (such as Release Energy), while some others have a different randomness factor (such as 30% for Ricochet).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When introducing the party to a Sad Lost Sprout Mole, Hero will incorrectly claim that Sad enemies &amp;quot;won't do as much damage as normal.&amp;quot; While Sad enemies generally are more likely to waste their turn, Sad does not affect Attack power whatsoever.&lt;br /&gt;
* From version 1.0.7 and onward, most of Hero's heart-healing skills are affected by emotion: Hero will heal characters weak to his current emotion more, and he will likewise heal characters strong against his current emotion less. The only exceptions are Tea Time, Share Food, and Fast Food, which are unaffected by emotional advantages. This is likely an oversight.&lt;br /&gt;
* Hero's cook skill is the only healing skill that has any variance to the % of max HP healed. This is also likely an oversight.&lt;br /&gt;
* Omori and Hero's sprites while Angry only have two frames of animation, as opposed to three. This also applies to Omori's 'injured' graphic as it is based off of his Angry sprite. This is likely an oversight.&lt;br /&gt;
* An unused emotion called &amp;quot;panic&amp;quot; exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14034</id>
		<title>Life Jam Guy</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14034"/>
		<updated>2025-03-19T16:23:00Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life Jam Guy is an NPC found in the [[Junkyard]]. He will approach the party after the treadmils part and will offer free samples of [[Life Jam]]. When entering the fight, he will deal 9999 damage to every single party member, leaving [[Omori]] alive and giving him 4 [[Life Jam]]. After reviving all the party members, the battle will end. Interacting with him again will heal all party member's health.&lt;br /&gt;
&lt;br /&gt;
[[File:Life jam trash.jpg|thumb|Life Jam Guy in the [[Junkyard]]. Screenshot by Nazotime on Youtube. [https://www.youtube.com/watch?v=Kii8XMBGwtU Video Here.]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14033</id>
		<title>Life Jam Guy</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14033"/>
		<updated>2025-03-18T00:10:44Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life Jam Guy is an NPC found in the [[Junkyard]]. He will approach the party after the treadmils part and will offer free samples of [[Life Jam]]. When entering the fight, he will deal 9999 damage to every single party member, leaving [[Omori]] alive and giving him 4 [[Life Jam]]. After reviving all the party members, the battle will end. Interacting with him again will heal all party member's health.&lt;br /&gt;
&lt;br /&gt;
[[File:Life jam trash.jpg|thumb|Life Jam Guy in the [[Junkyard]]. Screenshot by Nazotime on Youtube. [https://www.youtube.com/watch?v=Kii8XMBGwtU Video Here.]]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14032</id>
		<title>Life Jam Guy</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14032"/>
		<updated>2025-03-14T14:36:16Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life Jam Guy is an NPC found in the [[Junkyard]]. He will approach the party after the treadmils part and will offer free samples of [[Life Jam]]. When entering the fight, he will insta-kill every single party member, leaving [[Omori]] alive and giving him 4 [[Life Jam]]. After reviving all the party members, the battle will end. Interacting with him again will heal all party member's health.&lt;br /&gt;
&lt;br /&gt;
[[File:Life jam trash.jpg|thumb|Life Jam Guy in the [[Junkyard]]. Screenshot by Nazotime on Youtube. [https://www.youtube.com/watch?v=Kii8XMBGwtU Video Here.]]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=14031</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=14031"/>
		<updated>2025-03-14T14:30:47Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, yes. A page about me. Ima just throw a random Unbread Twins Image because i made the efortless biscuit and doughie pages.&lt;br /&gt;
[[File:Bread-twins.png|thumb]]&lt;br /&gt;
Edit: I now made the OMOCAT's page. Interesting.&lt;br /&gt;
Also the Burning Man one.&lt;br /&gt;
Why do I like making unexsistent pages??&lt;br /&gt;
&lt;br /&gt;
Edit: Life Jam Guy page now exists. I'll leave the links to all pages ive created.&lt;br /&gt;
[[File:Oumori.jpg|thumb|Uh, idk. A cool image of OMORI like the burning house girl? man idk and idc i just have it like my pfp on my classroom acc]]&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]] &lt;br /&gt;
    &lt;br /&gt;
[[Doughie]]   &lt;br /&gt;
 &lt;br /&gt;
[[Man on fire]] &lt;br /&gt;
   &lt;br /&gt;
[[OMOCAT]]&lt;br /&gt;
    &lt;br /&gt;
[[Life Jam Guy]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=14030</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=14030"/>
		<updated>2025-03-14T14:30:18Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, yes. A page about me. Ima just throw a random Unbread Twins Image because i made the efortless biscuit and doughie pages.&lt;br /&gt;
[[File:Bread-twins.png|thumb]]&lt;br /&gt;
Edit: I now made the OMOCAT's page. Interesting.&lt;br /&gt;
Also the Burning Man one.&lt;br /&gt;
Why do I like making unexsistent pages??&lt;br /&gt;
&lt;br /&gt;
Edit: Life Jam Guy page now exists. I'll leave the links to all pages ive created.&lt;br /&gt;
[[File:Oumori.jpg|thumb|Uh, idk. A cool image of OMORI like the burning house girl? man idk and idc i just have it like my pfp on my classroom acc]]&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]]     &lt;br /&gt;
[[Doughie]]    &lt;br /&gt;
[[Man on fire]]    &lt;br /&gt;
[[OMOCAT]]    &lt;br /&gt;
[[Life Jam Guy]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=14029</id>
		<title>User:Pailox111lol</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Pailox111lol&amp;diff=14029"/>
		<updated>2025-03-14T14:29:25Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ah, yes. A page about me. Ima just throw a random Unbread Twins Image because i made the efortless biscuit and doughie pages.&lt;br /&gt;
[[File:Bread-twins.png|thumb]]&lt;br /&gt;
Edit: I now made the OMOCAT's page. Interesting.&lt;br /&gt;
Also the Burning Man one.&lt;br /&gt;
Why do I like making unexsistent pages??&lt;br /&gt;
Edit: Life Jam Guy page now exists. I'll leave the links to all pages ive created.&lt;br /&gt;
[[File:Oumori.jpg|thumb|Uh, idk. A cool image of OMORI like the burning house girl? man idk and idc i just have it like my pfp on my classroom acc]]&lt;br /&gt;
&lt;br /&gt;
[[Biscuit]]     &lt;br /&gt;
[[Doughie]]    &lt;br /&gt;
[[Man on fire]]    &lt;br /&gt;
[[OMOCAT]]    &lt;br /&gt;
[[Life Jam Guy]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14028</id>
		<title>Life Jam Guy</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14028"/>
		<updated>2025-03-14T14:26:35Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life Jam Guy is an NPC found in the [[Junkyard]]. He will approach the party after the treadmils part and will offer free samples of [[Life Jam]]. When entering the fight, he will insta-kill every single party member, leaving [[Omori]] alive and giving him 4 [[Life Jam]]. After reviving all the party members, the battle will end. Interacting with him again will heal all party member's health.&lt;br /&gt;
&lt;br /&gt;
[[File:Life jam trash.jpg|thumb|Life Jam Guy in the [[Junkyard]]. Screenshot by Nazotime on Youtube. https://www.youtube.com/watch?v=Kii8XMBGwtU]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14027</id>
		<title>Life Jam Guy</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Life_Jam_Guy&amp;diff=14027"/>
		<updated>2025-03-14T14:21:31Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: Created page with &amp;quot;Life Jam Guy is an NPC found in the Junkyard. He will approach the party after the treadmils part and will offer free samples of Life Jam. When entering the fight, he will insta-kill every single party member, leaving Omori alive and giving him 4 Life Jam. After reviving all the party members, the battle will end. Interacting with him again will heal all full health.  Life Jam Guy in the [[Junkyard. Screenshot by Nazotime...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Life Jam Guy is an NPC found in the [[Junkyard]]. He will approach the party after the treadmils part and will offer free samples of [[Life Jam]]. When entering the fight, he will insta-kill every single party member, leaving [[Omori]] alive and giving him 4 [[Life Jam]]. After reviving all the party members, the battle will end. Interacting with him again will heal all full health.&lt;br /&gt;
&lt;br /&gt;
[[File:Life jam trash.jpg|thumb|Life Jam Guy in the [[Junkyard]]. Screenshot by Nazotime on Youtube. https://www.youtube.com/watch?v=Kii8XMBGwtU]]&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Life_jam_trash.jpg&amp;diff=14026</id>
		<title>File:Life jam trash.jpg</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Life_jam_trash.jpg&amp;diff=14026"/>
		<updated>2025-03-14T14:16:27Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Uh, yes.&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Man_on_fire&amp;diff=14025</id>
		<title>Man on fire</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Man_on_fire&amp;diff=14025"/>
		<updated>2025-03-14T14:11:46Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This.&lt;br /&gt;
Is a man on fire.&lt;br /&gt;
Man on fire is an NPC. He can be found running back and forth frantically within a path that leads to the TOAST GRAVEYARD in ORANGE OASIS.&lt;br /&gt;
[[File:Manonfire.webp|thumb]]&lt;br /&gt;
To see ORANGE OASIS, click: https://omori.wiki/Orange_Oasis&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Doughie&amp;diff=14024</id>
		<title>Doughie</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Doughie&amp;diff=14024"/>
		<updated>2025-03-14T14:03:52Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Doughie is a character, part of the Unbread Twins.&lt;br /&gt;
To see the Unbread Twins, visit: https://omori.wiki/Unbread_Twins&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Biscuit&amp;diff=14023</id>
		<title>Biscuit</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Biscuit&amp;diff=14023"/>
		<updated>2025-03-14T14:03:17Z</updated>

		<summary type="html">&lt;p&gt;Pailox111lol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Biscuit is a character, part of the Unbread Twins.&lt;br /&gt;
To see the Unbread Twins page, visit: https://omori.wiki/Unbread_Twins&lt;/div&gt;</summary>
		<author><name>Pailox111lol</name></author>
	</entry>
</feed>