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	<title>OMORI Wiki - User contributions [en]</title>
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	<updated>2026-04-17T03:47:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://omori.wiki/index.php?title=Mr._Jawsum_(enemy)&amp;diff=15808</id>
		<title>Mr. Jawsum (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mr._Jawsum_(enemy)&amp;diff=15808"/>
		<updated>2025-06-06T19:13:39Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Fixes broken link to the Gator Guy page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about Mr. Jawsum as an enemy. For the character, see: [[Mr. Jawsum]].}}&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Mr Jawsum (neutral).gif&lt;br /&gt;
| size    = 300px&lt;br /&gt;
| heart   = 500&amp;lt;br&amp;gt;3000 (Boss Rush)&lt;br /&gt;
| juice   = 250&amp;lt;br&amp;gt;1000 (Boss Rush)&lt;br /&gt;
| attack  = 999&lt;br /&gt;
| defense = 20&amp;lt;br&amp;gt;60 (Boss Rush)&lt;br /&gt;
| speed   = 1&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
At the end of the [[Last Resort]], [[Omori]] and his friends fight [[Mr. Jawsum]] to break free from their fraudulent contracts and resume their search for [[Basil]]. He will be joined by two [[Gator_Guy_(enemy)|Gator Guys]], and will spend his turns calling replacements in if any die, and buffing them, as he never attacks.&lt;br /&gt;
&lt;br /&gt;
He can also be fought in the [[Boss Rush]], although his stats will be significantly buffed.&lt;br /&gt;
&lt;br /&gt;
== Foe Facts ==&lt;br /&gt;
A venture capitalist /&amp;lt;br&amp;gt;entrepreneur / loan shark who&amp;lt;br&amp;gt;owns 51% of the Deep Well.&amp;lt;br&amp;gt;There is nothing he believes in&amp;lt;br&amp;gt;more than a signed contract.&amp;lt;br&amp;gt;- Omori&lt;br /&gt;
&lt;br /&gt;
Hey, it's the boss!&amp;lt;br&amp;gt;Love that guy!&amp;lt;br&amp;gt;- Kel&lt;br /&gt;
== Battle ==&lt;br /&gt;
Mr. Jawsum's behavior and rewards are not affected by emotions. When fought in the Boss Rush, he will offer no rewards.&lt;br /&gt;
&lt;br /&gt;
Mr. Jawsum can only be damaged if he is alone on the field. If he is targeted while at least one Gator Guy is alive, the Gator Guy will take the hit instead. If two Gator Guys are on the field, the damage will be split between them - this can be used to effectively turn powerful single-target attacks like Run N Gun or Power Hit into multi-target attacks.&lt;br /&gt;
&lt;br /&gt;
Mr. Jawsum is one of very few enemies to not be affected by Observe.&amp;lt;ref&amp;gt;This happens because Jawsum will always check for the multi-target state applied by Observe, while Observe will, in this fight, always apply a single-target state, rendering its effect useless.&amp;lt;/ref&amp;gt;''&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Mr Jawsum (neutral).gif&lt;br /&gt;
| size1           = 300px&lt;br /&gt;
| descriptionone1 = If he is alone, he will always call another Gator Guy to the battle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;20% chance of issuing an attack order, turning all Gator Guys and himself Angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If only one other Gator Guy is on the field, and he does not issue an attack order, he will call another Gator Guy to the battle.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will issue an attack order, turning all Gator Guys and himself Angry.&lt;br /&gt;
| descriptiontwo1 = Always drops a [[Contract]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;4000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 6000 {{Clams}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
'''Attack order''': Turn the gators and himself angry.&lt;br /&gt;
&lt;br /&gt;
'''Summon minion''': Summons a Gator Guy to the battle.&lt;br /&gt;
&lt;br /&gt;
'''Summon minion (boss rush)''': Summons a stronger Gator Guy to the battle.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Mr. Jawsum picks up the phone and calls a Gator Guy!&lt;br /&gt;
 * Mr. Jawsum gives order to attack!&lt;br /&gt;
=== Starting battle ===&lt;br /&gt;
 * Mr. Jawsum: ''Boys... would you be so kind as to show these kids the way out?''&lt;br /&gt;
=== During Battle ===&lt;br /&gt;
*99% {{HP}}:&lt;br /&gt;
 * Mr. Jawsum: ''I WANT THESE KIDS GONE YOU UNDERSTAND!?''&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Mr. Jawsum: ''The Gator Guy who runs them out gets free pizza... on me!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Mr. Jawsum: ''What do you mean we're running low on henchmen!? That's impossible!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Mr. Jawsum: ''You let yourselves be foiled by a bunch of children!?''&lt;br /&gt;
 * Mr. Jawsum: ''WHAT DID I EVEN HIRE YOU FOR!?''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Mr. Jawsum: ''JAWHAW HAW HAW!!!''&lt;br /&gt;
 * Mr. Jawsum: ''That's what happens when you mess with Mr. Jawsum!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Mr. Jawsum: ''WE NEED MORE MEN, YOU HEAR ME!?''&amp;lt;ref name=&amp;quot;summon&amp;quot;&amp;gt;The &amp;quot;summon minion&amp;quot; skill would use this battle text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Mr. Jawsum: ''AND I MEAN NOW!''&amp;lt;ref name=&amp;quot;summon&amp;quot; /&amp;gt;&lt;br /&gt;
 * Mr. Jawsum begins counting clams.&amp;lt;ref&amp;gt;The &amp;quot;do nothing&amp;quot; skill would use this action text, but such skill does not exist on the skill files.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Mr_Jawsum_(neutral).png&lt;br /&gt;
Mr_Jawsum_(happy).png&lt;br /&gt;
Mr_Jawsum_(sad).png&lt;br /&gt;
Mr_Jawsum_(angry).png&lt;br /&gt;
Mr_Jawsum_(damaged).png&lt;br /&gt;
Mr_Jawsum_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Mr. Jawsum possesses an extremely high Attack stat of 999, one of the highest in the game. This is particularly odd as he never attacks.&lt;br /&gt;
**Coincidentally, the [[Big Strong Tree]] also has 999 Attack, and also never attacks.&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Inescapable&amp;diff=14041</id>
		<title>User:Inescapable</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Inescapable&amp;diff=14041"/>
		<updated>2025-03-27T00:07:02Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: My very existent user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello, good friends.&lt;br /&gt;
I'm Inescapable. I exist on this wiki solely to fix any minor errors I spot because I'm too dumb to make full pages.&lt;br /&gt;
&lt;br /&gt;
Said minor errors I may fix include:&lt;br /&gt;
 - Grammar errors&lt;br /&gt;
 - Stats&lt;br /&gt;
&lt;br /&gt;
Other things I occasionally add includes extra info for encounters and appearances, although as of saying this I have only done this with one page.&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(enemy)&amp;diff=14040</id>
		<title>Humphrey (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(enemy)&amp;diff=14040"/>
		<updated>2025-03-27T00:03:21Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Fixes an error with Humphrey's stats.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Humphrey_Swarm_(neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9999/9999/3700/9000/6000/10000&lt;br /&gt;
| juice   = 5000/5000/425/4000/3000/3000&lt;br /&gt;
| attack  = 10/10/68/100/63/110&lt;br /&gt;
| defense = 60/150/30/25/5/50&lt;br /&gt;
| speed   = 60/65/1/1/35/115&lt;br /&gt;
| luck    = 20/10/10/10/10/10&lt;br /&gt;
}}{{hatnote|This article is about Humphrey as an enemy. For the character, see: [[Humphrey]]. For the location, see: [[Humphrey (location)]].}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
'''Humphrey''' is the last obligatory boss [[Enemies|enemy]] [[Omori]] and his friends encounter in the [[Headspace|Dreamworld]], being one of the hardest and longest battles of the game. This battle consists of several phases in which Humphrey changes his form, however, to keep it easier to understand, all &amp;quot;Humphreys&amp;quot; will be shown here, which includes:&lt;br /&gt;
*'''Humphrey (swarm)''': as a swarm of small &amp;quot;mini masses of Humphreys&amp;quot;.&lt;br /&gt;
*'''Humphrey Grande''': as a single bigger mass of Humphrey.&lt;br /&gt;
*'''Humphrey (face)''': as a giant face that constantly swallows the party, sending them deeper and deeper into his stomach.&lt;br /&gt;
Humphrey is also the last battle fought during the [[Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
== Foe Facts ==&lt;br /&gt;
Absolute, raw terror.&amp;lt;br&amp;gt;- Omori&lt;br /&gt;
&lt;br /&gt;
And squishy too! Nyak, nyak!&amp;lt;br&amp;gt;- Humphrey&lt;br /&gt;
== Battle ==&lt;br /&gt;
In both appearances his behaviour will be the same, only changing stats, which will be show above each behaviour table down below:&lt;br /&gt;
=== Humphrey (swarm) ===&lt;br /&gt;
*First encounter: 9999 {{HP}} heart, 5000 {{MP}} juice, 10 attack, 60 defense, 60 speed and 20 luck. &lt;br /&gt;
*Boss Rush: 9999 {{HP}} heart, 5000 {{MP}} juice, 10 attack, 150 defense, 65 speed and 10 luck. &lt;br /&gt;
He will have the following behaviour:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Swarm_(neutral).png&lt;br /&gt;
| descriptionone1 = 40% chance of doing an attack, dealing 40% {{HP}} damage to party member{{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing an attack x2, dealing 35% {{HP}} damage to two random targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will attack x3, dealing 30% {{HP}} damage to three random targets&lt;br /&gt;
| image2          = Humphrey_Swarm_(happy).png&lt;br /&gt;
| descriptionone2 = 40% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing an attack x2, dealing 35% {{HP}} damage to two random targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
| image3          = Humphrey_Swarm_(sad).png&lt;br /&gt;
| descriptionone3 = 40% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x2, dealing 35% {{HP}} damage to two random targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He can attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
| image4          = Humphrey_Swarm_(angry).png&lt;br /&gt;
| descriptionone4 = 30% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
20% chance of doing two attack x2, dealing 35% {{HP}} damage to two random targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Humphrey Will exists as a &amp;quot;swarm&amp;quot; for '''five''' turns, or till his {{HP}} drops below 10%, afterward he will be replaced with Humphrey Grande.&lt;br /&gt;
&lt;br /&gt;
=== Humphrey Grande ===&lt;br /&gt;
He has the following stats:&lt;br /&gt;
*First encounter: 3700 {{HP}} heart, 425 {{MP}} juice, 68 attack, 30 defense, 1 speed and 10 luck. &lt;br /&gt;
*Boss Rush: 9000 {{HP}} heart, 4000 {{MP}} juice, 100 attack, 25 defense, 1 speed and 10 luck. &amp;lt;br&amp;gt;&lt;br /&gt;
Humphrey Grande acts uniformly regardless of emotion&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Grande_(neutral).png&lt;br /&gt;
| descriptionone1 = 100% chance of doing a normal attack if above 10% {{HP}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else swallow party, starting the next phase of the fight&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Humphrey (Face) ===&lt;br /&gt;
He has the following stats:&lt;br /&gt;
*First encounter: 6000 {{HP}} heart, 3000 {{MP}} juice, 63 attack, 5 defense, 35 speed and 10 luck. &lt;br /&gt;
*Boss Rush: 10000 {{HP}} heart, 3000 {{MP}} juice, 110 attack, 50 defense, 115 speed and 10 luck. &lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Face_(neutral).png&lt;br /&gt;
| descriptionone1 = 55% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image2          = Humphrey_Face_(happy).png&lt;br /&gt;
| descriptionone2 = 50% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image3          = Humphrey_Face_(dying).png&lt;br /&gt;
| descriptionone3 = 40% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image4          = Humphrey_Face_(angry).png&lt;br /&gt;
| descriptionone4 = 75% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Humphrey will swallow the party every turn, doing percentage {{HP}} damage to all party members.&lt;br /&gt;
&lt;br /&gt;
=== Humphrey uvula ===&lt;br /&gt;
Unique to the first encounter, the player will be sent to a room to fight Humphrey's uvula after defeating the original battle, however, it will die in a single hit and will never attack, but will give the rewards intended for Humphrey, which is 10000 exp and 2000 {{Clams}} clams, his uvula's immune to emotions.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
==== Humphrey (swarm) ====&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.4 * b.mhp] (40% maximum {{HP}}), this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Attack x2''': [.35 * b.mhp] (35% maximum {{HP}}) twice to random targets, this damage will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Attack x3''': [.3 * b.mhp] (30% maximum {{HP}}) thrice to random targets, this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
==== Humphrey Grande ====&lt;br /&gt;
&lt;br /&gt;
'''Basic attack''': [2 * a.atk-b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
==== Humphrey (Face) ====&lt;br /&gt;
&lt;br /&gt;
'''Chomp''': [2 * a.atk-b.def], this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Swallow damage''': [.25 * b.mhp] (25% maximum {{HP}}) to all party, this damage cannot hit right in the heart and its damage variation can go up to 50%.&lt;br /&gt;
&lt;br /&gt;
'''Swallow damage''' (Boss Rush): [.35 * b.mhp] (35% maximum {{HP}}) to all party, this damage cannot hit right in the heart and its damage variation can go up to 50%.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Humphrey surrounds and attacks [target]!&lt;br /&gt;
 * Humphrey appears and attack!&lt;br /&gt;
 * Humphrey appears everywhere!&lt;br /&gt;
 * Humphrey slams into [target]!&lt;br /&gt;
 * Humphrey sinks his teeth into [target]!&lt;br /&gt;
 * Humphrey stares at [target]! Humphrey's mouth waters incessantly.&lt;br /&gt;
 * Humphrey swallows everyone!&lt;br /&gt;
 * Humphrey smirks at [target].&lt;br /&gt;
&lt;br /&gt;
=== Start of battle ===&lt;br /&gt;
 * Humphrey: ''Time to feast! Time to feast! Time for you to be deceased!''&lt;br /&gt;
=== During Battle ===&lt;br /&gt;
*Transition to the second phase:&lt;br /&gt;
 * Humphrey: ''The final fight has just begun! But can you win if we work as one?''&lt;br /&gt;
*Transition to the final phase:&lt;br /&gt;
 * Humphrey: ''Just a warning... it's about to get smelly! It's time for you all to get in my belly!''&lt;br /&gt;
*final phase:&lt;br /&gt;
 * Humphrey: ''It doesn't matter how quick or how slow... The more you struggle, the deeper we'll go!''&lt;br /&gt;
 * Humphrey: ''Just relax... There's nothing to fear. Hey, Omori... is it getting stuffy in here?''&lt;br /&gt;
 * Humphrey: ''Cooking meat is very fun! Should you be rare, medium-rare, medium, or well done?''&lt;br /&gt;
 * Humphrey: ''It's pointless to squirm. Give up, my friend. I'm afraid this cycle will never end.''&lt;br /&gt;
 * Humphrey: ''There's no need to squirm. Ignorance is bliss. How many times must we do this?''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Humphrey: ''Feel free to struggle, 'cuz no matter what... You'll never be able to escape my gut!''&lt;br /&gt;
=== Uvula ===&lt;br /&gt;
 * Humphrey: ''Heh! You'll never defeat me, loser!''&lt;br /&gt;
 * Humphrey: ''You are nothing but meat, so please let me eat you.''&lt;br /&gt;
 * Humphrey: ''Do not attack me, foodstuff. It is ineffectual!''&lt;br /&gt;
 * Humphrey: ''This is why I shouldn't play with my food.''&lt;br /&gt;
 * Humphrey: ''Yum, yum, yum...! It's time for grub!''&lt;br /&gt;
 * Humphrey: ''The stronger prey on the weaker.! Don't you know?! That's biology!''&lt;br /&gt;
 * Humphrey: ''Please wait to be digested.! There is a queue, so you'll have to wait.''&lt;br /&gt;
 * Humphrey: ''Do you see anyone else struggling?\! Behave yourselves, foodstuff!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Humphrey swallows a foe!&amp;lt;ref&amp;gt;The &amp;quot;heal&amp;quot; skill would use this action text, healing Humphrey by 500 hearts, it seems to be intended to be used on his last phase.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Stomach acid drips down...&amp;lt;ref name=&amp;quot;acid&amp;quot;&amp;gt;The unused acid mechanic that would be used on his last phase would use these action texts.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Stomach acid pours down!&amp;lt;ref name=&amp;quot;acid&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey salivates incessantly.&amp;lt;ref name=&amp;quot;poison&amp;quot;&amp;gt;The unused &amp;quot;poison large&amp;quot; and &amp;quot;poison small&amp;quot; would use these action texts respectively, dealing 30% and 10% heart damage to all party members.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey is digesting!&amp;lt;ref name=&amp;quot;poison&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey: ''Heh! I'm the best!''&amp;lt;ref&amp;gt;Uvula would also be able to say this phrase, but there are no triggers related to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey winks at [target]. &amp;lt;ref name=&amp;quot;Uvula&amp;quot;&amp;gt;Uvula would also be able to use &amp;quot;do nothing&amp;quot; skills with these action texts, but only one of the bunch is used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey spits on [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey stares at [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey blinks at [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Humphrey_Swarm_(neutral).png&lt;br /&gt;
Humphrey_Swarm_(happy).png&lt;br /&gt;
Humphrey_Swarm_(sad).png&lt;br /&gt;
Humphrey_Swarm_(angry).png&lt;br /&gt;
Humphrey_Swarm_(damaged).png&lt;br /&gt;
Humphrey_Grande_(neutral).png&lt;br /&gt;
Humphrey_Grande_(happy).png&lt;br /&gt;
Humphrey_Grande_(sad).png&lt;br /&gt;
Humphrey_Grande_(angry).png&lt;br /&gt;
Humphrey_Grande_(damaged).png&lt;br /&gt;
Humphrey_Face_(neutral).png&lt;br /&gt;
Humphrey_Face_(happy).png&lt;br /&gt;
Humphrey_Face_(dying).png&lt;br /&gt;
Humphrey_Face_(angry).png&lt;br /&gt;
Humphrey_Face_(damaged).png&lt;br /&gt;
Humphrey_Uvula.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As seen above, only Humphrey's Uvula award exp and clams, as the other forms are not meant to be defeated.&lt;br /&gt;
*In the game files, both Humphrey Swarm and Humphrey Face are named simply as &amp;quot;Humphrey&amp;quot;.&lt;br /&gt;
*This fight was supposed to be fairly different, as the mechanics we now have during phase 3 seem to be for phase 2, as in phase 3 he was supposed to poison the party every turn, doing variating damage according to emotion as well as pouring his stomach acid at the party.&lt;br /&gt;
*on the image files, Humphrey (swarm)'s name is written as &amp;quot;Humprhey_Swarm&amp;quot;, this does not seem to be an accident, as the unused Humphrey enemy (which is just a single one of its mass) also shares the name &amp;quot;Humprhey&amp;quot;.&lt;br /&gt;
*Humphrey (face)'s dying art is the very same used when sad, on a similar topic, both the swarm and Humphrey Grande have a dying art that consists of a blank area, so they quickly disappear between transitions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Ye_Old_Sprout_(enemy)&amp;diff=14039</id>
		<title>Ye Old Sprout (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Ye_Old_Sprout_(enemy)&amp;diff=14039"/>
		<updated>2025-03-26T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Fixes grammar errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Ye_Old_Sprout_(neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 300 ([[Vast Forest]]) &amp;lt;br&amp;gt;3000 (Boss rush)&lt;br /&gt;
| juice   = 150 ([[Vast Forest]]) &amp;lt;br&amp;gt;1500 (Boss rush)&lt;br /&gt;
| attack  = 8 ([[Vast Forest]]) &amp;lt;br&amp;gt;80 (Boss rush)&lt;br /&gt;
| defense = 8 ([[Vast Forest]]) &amp;lt;br&amp;gt;80 (Boss rush)&lt;br /&gt;
| speed   = 2 ([[Vast Forest]]) &amp;lt;br&amp;gt;20 (Boss rush)&lt;br /&gt;
| luck    = 10 ([[Vast Forest]]) &amp;lt;br&amp;gt;10 (Boss rush)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This article is about Ye Old Sprout as an enemy, for the character, go to [[Ye Old Sprout]].''&lt;br /&gt;
&lt;br /&gt;
'''Ye Old Sprout''' is an [[Enemies|enemy]] and the second boss the player encounters in the game. His appearance is that of a much older and bigger [[Sprout Mole]], with a mustache made of faded leaves. His fight serves as a tutorial for the player to learn about [[Battle system#Follow-ups|follow-ups]] and release energy. His battle music is Tussle Among Trees.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
{{Battle Infobox&lt;br /&gt;
|name=Ye_Old_Sprout&lt;br /&gt;
|size=250px&lt;br /&gt;
|neutralbehavior=Ye Old Sprout will always roll over, dealing 4 damage to all party members.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, during the first encounter [[Hero]] will interrupt the battle to explain some mechanics, and then restart it again.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Ye Old Sprout ignores the effect of Observe {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Roll over''': [4] to all party, with 50% damage variation, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Roll over (Boss Rush)''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Ye Old Sprout rolls over!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*After the first time you battle it:&lt;br /&gt;
 * Hero: ''Oh man, this fight is pretty tough... But don't worry! We can do this if we work together!''&lt;br /&gt;
 * Hero: ''It looks like I'm going to have to teach you all a little bit about teamwork! Let's try again, [[Omori]]! We will get him this time!''&lt;br /&gt;
*First turn:&lt;br /&gt;
 * Hero: ''You notice anything different, Omori?''&lt;br /&gt;
 * Hero: ''You should see a new bar at the bottom of the screen with a number on the side.'' &lt;br /&gt;
 * Hero: ''This is our collective energy!''&lt;br /&gt;
 * Hero: ''By using our energy, we can defeat this foe together! Just attack and you'll see!''&lt;br /&gt;
*Second turn:&lt;br /&gt;
 * Hero: ''Did you see the bubbles that popped up when we attacked? That's called a follow-up!''&lt;br /&gt;
 * Hero: ''After you attack, for a limited time you can use energy to perform a follow-up move.''&lt;br /&gt;
 * Hero: ''Just press any directional arrow and see what happens!''&lt;br /&gt;
 * Hero: ''Phew... Man... This guy is really tough.''&lt;br /&gt;
 * Hero: ''When he attacked us, did you notice that our energy went up?''&lt;br /&gt;
 * Hero: ''When we take damage, we also gain energy! Think of it as a chance to make a comeback!''&lt;br /&gt;
*After reaching 10 energy:&lt;br /&gt;
 * Hero: ''Nice... We're full of energy! This is the perfect time to use our special attack!'' &lt;br /&gt;
 * Hero: ''Omori... After you attack, press [Custom down button] to release energy!''&lt;br /&gt;
 * Hero: ''I hope you're all ready!''&lt;br /&gt;
 * Hero: ''Come on, everyone... Let's show this big guy what we're made of!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Ye Old Sprout rolls over everyone!&amp;lt;ref&amp;gt;His &amp;quot;rolls over&amp;quot; skill action text, but it was replaced by another one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Foe Facts! ==&lt;br /&gt;
The beloved grandfather of all SPROUT MOLES. It is said that he loves all life in the forest and that all life in the forest comes from him.&amp;lt;br&amp;gt;When he is not busy maintaining the balance of the forest, he enjoys sitting.&amp;lt;br&amp;gt;- OMORI&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ye_Old_Sprout_(neutral).png&lt;br /&gt;
Ye_Old_Sprout_(happy).png&lt;br /&gt;
Ye_Old_Sprout_(sad).png&lt;br /&gt;
Ye_Old_Sprout_(angry).png&lt;br /&gt;
Ye_Old_Sprout_(damaged).png&lt;br /&gt;
Ye_Old_Sprout_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mewo&amp;diff=13999</id>
		<title>Mewo</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mewo&amp;diff=13999"/>
		<updated>2025-03-08T18:42:46Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Adds minor details about Mewo's appearance in the Crossroads sequence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=Mewo sprite.gif&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=[[White Space]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mewo''' is a small black cat with bright white eyes owned by [[Sunny]]'s older sister, [[Mari]]. She primarily resides in [[White Space]], as the only living occupant there besides [[Omori]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mewo is a black kitten with white eyes and a short tail. While she is notably the first NPC encountered in the game, she only appears in three relatively minor areas: White Space, the [[Punishment Area]] in [[Black Space]], and the Crossroads area.&lt;br /&gt;
&lt;br /&gt;
=== Headspace ===&lt;br /&gt;
In Headspace, Mewo is curiously owned by Omori instead of Mari.&lt;br /&gt;
&lt;br /&gt;
==== White Space ====&lt;br /&gt;
Mewo is seen laying down next to the floor mat, opposite the door. Upon interacting with Mewo, she asks if you are waiting for something to happen.&lt;br /&gt;
&lt;br /&gt;
Immediately after [[Basil]]'s disappearance, she will instead note that there isn't much to do in White Space, before telling Omori that there's always one way to leave.&lt;br /&gt;
&lt;br /&gt;
==== Black Space ====&lt;br /&gt;
Mewo is prominently featured in the Punishment Area, the sixth room visited. Mewo will be strapped to an autopsy table, while a [[Butler]] claims that she needs punishment for &amp;quot;being very, very bad&amp;quot;. If you interact with Mewo, Omori will be prompted to 'cut her open.' If he agrees, he will be asked again as Mewo grows more terrified over his intent, until he cuts her open after the seventh prompt, killing her. &lt;br /&gt;
&lt;br /&gt;
Mewo does not have to be killed; Omori can leave the room by stabbing himself after collecting the key from the Butler, sparing her life.&lt;br /&gt;
&lt;br /&gt;
=== Real World ===&lt;br /&gt;
In the real world, Mewo was owned by Mari. She is not present in reality, having apparently vanished after Mari's death, and can only be seen in a few Photo Album images. It's implied that Mari got her around one of Sunny's birthdays, as Basil refers to her as &amp;quot;Mari's new kitten&amp;quot; in the description of a photo that was taken at one of his birthday parties.&lt;br /&gt;
&lt;br /&gt;
==== Crossroads ====&lt;br /&gt;
Mewo is briefly seen in the Crossroads sequence after Sunny's [[Basil (enemy)|attempt to save Basil's life.]] She guides him to his house. If Sunny enters the piano room, Mewo can be seen at the left top corner of the room, sleeping.&lt;br /&gt;
&lt;br /&gt;
==== Photo Album ====&lt;br /&gt;
Mewo is seen twice in the photo album, both images taken on Sunny's birthday.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FA ALBUM 33.png | (7/20 - SUNNY'S BIRTHDAY): You can't really tell from the photo, but Mari and Hero got Sunny a giant building block set. Sunny seems much more interested in the box though. He acts just like Mari's new kitten, Mewo!&lt;br /&gt;
FA ALBUM 34.png | (7/20 SUNNY'S BIRTHDAY): Sunny won't leave the box, so Kel put a food bowl inside. I guess this box will be Sunny and Mewo's new home.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
:''White Space''&lt;br /&gt;
&amp;quot;Meow? (Waiting for something to happen?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Not much to do around here, is there?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Or is there?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Are you looking for a way out?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (There always is one... but...)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Punishment Area''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She does not know what is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She tilts her head out of curiosity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. Her eyes widen. She wants to go now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She struggles to break free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. Her eyes are filled with desperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She tries to scream, but there is no sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It's unclear what happened to Mewo after Mari's death.&lt;br /&gt;
* It's never stated what Mewo's breed is in-game.&lt;br /&gt;
* If Mewo is cut open in the Punishment Area, she will no longer appear in White Space. This can only be seen on an [[Routes|Omori route]], as White Space is not revisited in any significant capacity on the Sunny route after Black Space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punishment.png| Mewo in the Punishment Room. The player can decide if they want to cut Mewo or themselves open.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Stranger&amp;diff=13998</id>
		<title>Stranger</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Stranger&amp;diff=13998"/>
		<updated>2025-03-08T01:01:56Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Fixes minor grammar errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
''This article is about Stranger as a character. For the enemy, see [[Stranger (enemy)]].''&lt;br /&gt;
''This is a WIP - TomatoRadio&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=Stranger Basil.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a shadowy figure that appears throughout [[Headspace]] and [[Black Space]] in OMORI. While it can take many forms it often looks like the real world version of [[Basil]]. In both routes Stranger tries to guide [[Sunny]] towards the truth and to leave Headspace behind.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Stranger appears as a shadowy human with white eyes. It can base it's appearance off of various people, but most often is based from the real world version of Basil. In battle it is also encompassed by Basil's [[Something]].&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Stranger is completely silent for the majority of the game, only walking around Headspace leaving bloody footprints behind. However, it can speak in Black Space, where it is usually rather calm, speaking in vague yet direct terms. Though in a few areas, such as the [[Fishbowl Area]] and its battle, it shows much more emotion, seemingly being voiced from the real world Basil. This is because Stranger describes itself as the other half of Basil, who was split in two during Headspace's creation to conceal the truth.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Prologue===&lt;br /&gt;
Stranger can first be seen on the Foggy Bridge of the [[Vast Forest]], directly after Basil's disappearance.&lt;br /&gt;
&lt;br /&gt;
He will face the party and fade away. He can then later be seen in the [[Cattail Fields]] after defeating [[Space Ex-Boyfriend]], where upon following him, Omori will be left alone, with the fields containing objects from the memories in Memory Lane. Stranger will proceed to walk further into the fields until reaching a barn and fading away. Omori can then enter the bar, obtaining the F Key, and be woken back up to start Three Days Left.&lt;br /&gt;
&lt;br /&gt;
===Three Days Left...===&lt;br /&gt;
Strangers can be found on the train to [[Orange Oasis]], where they will say various versions of the phrase &amp;quot;Home is not here.&amp;quot; After the fight with [[Dorothi]], they will all become toast, and the game proceeds as normal.&lt;br /&gt;
&lt;br /&gt;
Stranger can then be encountered after defeating [[Sweetheart (enemy)|Sweetheart]], where he will walk into the hole of the [[Lost Library]]. Upon entering the Lost Library, if Omori reads every book, a new room will be opened, where Stranger can be found next to [[Mari]]'s piano. He will be silent, but his portrait will be visible for the first time before disappearing.&lt;br /&gt;
&lt;br /&gt;
===Two Days Left...===&lt;br /&gt;
If the player is on the [[Routes|Sunny Route]], the player will travel through the North Lake with Mari, where various Strangers can be seen, some of which resembling the party doing various things, while others are seemingly generic. &lt;br /&gt;
&lt;br /&gt;
If the [[WTF Value]] is 6 or higher, a Stranger of Basil can be seen for a few frames in the abandoned house. If it is 8 or higher, a Stranger of Basil's Grandma can be seen outside the house, where she asks if you've seen her grandson.&lt;br /&gt;
&lt;br /&gt;
Within [[Humphrey (location)|Humphrey]], Stranger can be seen in front of a damaged [[Flower Crown]] before fading away.&lt;br /&gt;
&lt;br /&gt;
After completing the [[Hangman]], Stranger can be found at Basil's Garden, looking at the Tulips. On both routes, Basil can be heard reciting his meanings of each flower. On the Sunny Route, he recites a new message for the Tulip, describing it as not too flashy or elegant, comparing it to Sunny. On the Omori Route, there is no commentary on the Tulip, Stranger simply walks away.&lt;br /&gt;
&lt;br /&gt;
===Black Space===&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stranger Basil Sprite.png|Basil&lt;br /&gt;
Stranger Aubrey Sprite.png|Aubrey&lt;br /&gt;
Stranger Kel Sprite.png|Kel&lt;br /&gt;
Stranger Hero Sprite.png|Hero&lt;br /&gt;
Stranger Basil's Grandma.png|Basil's grandma&lt;br /&gt;
Stranger Sunny's Dad's Sprite.png|Sunny's dad&lt;br /&gt;
Stranger Polly's Sprite.png|Polly&lt;br /&gt;
Stranger ???.png.png|???&lt;br /&gt;
Stranger Unknown's Sprite.png|???&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Faces===&lt;br /&gt;
====Blackspace====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Stranger Basil.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Stranger_(Boss).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(enemy)&amp;diff=13993</id>
		<title>Humphrey (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(enemy)&amp;diff=13993"/>
		<updated>2025-02-09T23:50:31Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Adds a missing word to the note near the top of the page. That's it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Humphrey_Swarm_(neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9999/9999/3400/9000/6000/10000&lt;br /&gt;
| juice   = 5000/5000/425/4000/3000/3000&lt;br /&gt;
| attack  = 10/10/68/100/63/110&lt;br /&gt;
| defense = 60/150/30/25/5/50&lt;br /&gt;
| speed   = 60/65/1/1/35/115&lt;br /&gt;
| luck    = 20/10/10/10/10/10&lt;br /&gt;
}}{{hatnote|This article is about Humphrey as an enemy. For the character, see: [[Humphrey]]. For the location, see: [[Humphrey (location)]].}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
'''Humphrey''' is the last obligatory boss [[Enemies|enemy]] [[Omori]] and his friends encounter in the [[Headspace|Dreamworld]], being one of the hardest and longest battles of the game. This battle consists of several phases in which Humphrey changes his form, however, to keep it easier to understand, all &amp;quot;Humphreys&amp;quot; will be shown here, which includes:&lt;br /&gt;
*'''Humphrey (swarm)''': as a swarm of small &amp;quot;mini masses of Humphreys&amp;quot;.&lt;br /&gt;
*'''Humphrey Grande''': as a single bigger mass of Humphrey.&lt;br /&gt;
*'''Humphrey (face)''': as a giant face that constantly swallows the party, sending them deeper and deeper into his stomach.&lt;br /&gt;
Humphrey is also the last battle fought during the [[Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
== Foe Facts ==&lt;br /&gt;
Absolute, raw terror.&amp;lt;br&amp;gt;- Omori&lt;br /&gt;
&lt;br /&gt;
And squishy too! Nyak, nyak!&amp;lt;br&amp;gt;- Humphrey&lt;br /&gt;
== Battle ==&lt;br /&gt;
In both appearances his behaviour will be the same, only changing stats, which will be show above each behaviour table down below:&lt;br /&gt;
=== Humphrey (swarm) ===&lt;br /&gt;
*First encounter: 9999 {{HP}} heart, 5000 {{MP}} juice, 10 attack, 60 defense, 60 speed and 20 luck. &lt;br /&gt;
*Boss Rush: 9999 {{HP}} heart, 5000 {{MP}} juice, 10 attack, 150 defense, 65 speed and 10 luck. &lt;br /&gt;
He will have the following behaviour:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Swarm_(neutral).png&lt;br /&gt;
| descriptionone1 = 40% chance of doing an attack, dealing 40% {{HP}} damage to party member{{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing an attack x2, dealing 35% {{HP}} damage to two random targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will attack x3, dealing 30% {{HP}} damage to three random targets&lt;br /&gt;
| image2          = Humphrey_Swarm_(happy).png&lt;br /&gt;
| descriptionone2 = 40% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing an attack x2, dealing 35% {{HP}} damage to two random targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
| image3          = Humphrey_Swarm_(sad).png&lt;br /&gt;
| descriptionone3 = 40% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x2, dealing 35% {{HP}} damage to two random targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He can attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
| image4          = Humphrey_Swarm_(angry).png&lt;br /&gt;
| descriptionone4 = 30% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
20% chance of doing two attack x2, dealing 35% {{HP}} damage to two random targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Humphrey Will exists as a &amp;quot;swarm&amp;quot; for '''five''' turns, or till his {{HP}} drops below 10%, afterward he will be replaced with Humphrey Grande.&lt;br /&gt;
&lt;br /&gt;
=== Humphrey Grande ===&lt;br /&gt;
He has the following stats:&lt;br /&gt;
*First encounter: 3400 {{HP}} heart, 425 {{MP}} juice, 68 attack, 30 defense, 1 speed and 10 luck. &lt;br /&gt;
*Boss Rush: 9000 {{HP}} heart, 4000 {{MP}} juice, 100 attack, 25 defense, 1 speed and 10 luck. &amp;lt;br&amp;gt;&lt;br /&gt;
Humphrey Grande acts uniformly regardless of emotion&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Grande_(neutral).png&lt;br /&gt;
| descriptionone1 = 100% chance of doing a normal attack if above 10% {{HP}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else swallow party, starting the next phase of the fight&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Humphrey (Face) ===&lt;br /&gt;
He has the following stats:&lt;br /&gt;
*First encounter: 6000 {{HP}} heart, 3000 {{MP}} juice, 63 attack, 5 defense, 35 speed and 10 luck. &lt;br /&gt;
*Boss Rush: 10000 {{HP}} heart, 3000 {{MP}} juice, 110 attack, 50 defense, 115 speed and 10 luck. &lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Face_(neutral).png&lt;br /&gt;
| descriptionone1 = 55% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image2          = Humphrey_Face_(happy).png&lt;br /&gt;
| descriptionone2 = 50% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image3          = Humphrey_Face_(dying).png&lt;br /&gt;
| descriptionone3 = 40% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image4          = Humphrey_Face_(angry).png&lt;br /&gt;
| descriptionone4 = 75% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Humphrey will swallow the party every turn, doing percentage {{HP}} damage to all party members.&lt;br /&gt;
&lt;br /&gt;
=== Humphrey uvula ===&lt;br /&gt;
Unique to the first encounter, the player will be sent to a room to fight Humphrey's uvula after defeating the original battle, however, it will die in a single hit and will never attack, but will give the rewards intended for Humphrey, which is 10000 exp and 2000 {{Clams}} clams, his uvula's immune to emotions.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
==== Humphrey (swarm) ====&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.4 * b.mhp] (40% maximum {{HP}}), this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Attack x2''': [.35 * b.mhp] (35% maximum {{HP}}) twice to random targets, this damage will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Attack x3''': [.3 * b.mhp] (30% maximum {{HP}}) thrice to random targets, this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
==== Humphrey Grande ====&lt;br /&gt;
&lt;br /&gt;
'''Basic attack''': [2 * a.atk-b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
==== Humphrey (Face) ====&lt;br /&gt;
&lt;br /&gt;
'''Chomp''': [2 * a.atk-b.def], this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Swallow damage''': [.25 * b.mhp] (25% maximum {{HP}}) to all party, this damage cannot hit right in the heart and its damage variation can go up to 50%.&lt;br /&gt;
&lt;br /&gt;
'''Swallow damage''' (Boss Rush): [.35 * b.mhp] (35% maximum {{HP}}) to all party, this damage cannot hit right in the heart and its damage variation can go up to 50%.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Humphrey surrounds and attacks [target]!&lt;br /&gt;
 * Humphrey appears and attack!&lt;br /&gt;
 * Humphrey appears everywhere!&lt;br /&gt;
 * Humphrey slams into [target]!&lt;br /&gt;
 * Humphrey sinks his teeth into [target]!&lt;br /&gt;
 * Humphrey stares at [target]! Humphrey's mouth waters incessantly.&lt;br /&gt;
 * Humphrey swallows everyone!&lt;br /&gt;
 * Humphrey smirks at [target].&lt;br /&gt;
&lt;br /&gt;
=== Start of battle ===&lt;br /&gt;
 * Humphrey: ''Time to feast! Time to feast! Time for you to be deceased!''&lt;br /&gt;
=== During Battle ===&lt;br /&gt;
*Transition to the second phase:&lt;br /&gt;
 * Humphrey: ''The final fight has just begun! But can you win if we work as one?''&lt;br /&gt;
*Transition to the final phase:&lt;br /&gt;
 * Humphrey: ''Just a warning... it's about to get smelly! It's time for you all to get in my belly!''&lt;br /&gt;
*final phase:&lt;br /&gt;
 * Humphrey: ''It doesn't matter how quick or how slow... The more you struggle, the deeper we'll go!''&lt;br /&gt;
 * Humphrey: ''Just relax... There's nothing to fear. Hey, Omori... is it getting stuffy in here?''&lt;br /&gt;
 * Humphrey: ''Cooking meat is very fun! Should you be rare, medium-rare, medium, or well done?''&lt;br /&gt;
 * Humphrey: ''It's pointless to squirm. Give up, my friend. I'm afraid this cycle will never end.''&lt;br /&gt;
 * Humphrey: ''There's no need to squirm. Ignorance is bliss. How many times must we do this?''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Humphrey: ''Feel free to struggle, 'cuz no matter what... You'll never be able to escape my gut!''&lt;br /&gt;
=== Uvula ===&lt;br /&gt;
 * Humphrey: ''Heh! You'll never defeat me, loser!''&lt;br /&gt;
 * Humphrey: ''You are nothing but meat, so please let me eat you.''&lt;br /&gt;
 * Humphrey: ''Do not attack me, foodstuff. It is ineffectual!''&lt;br /&gt;
 * Humphrey: ''This is why I shouldn't play with my food.''&lt;br /&gt;
 * Humphrey: ''Yum, yum, yum...! It's time for grub!''&lt;br /&gt;
 * Humphrey: ''The stronger prey on the weaker.! Don't you know?! That's biology!''&lt;br /&gt;
 * Humphrey: ''Please wait to be digested.! There is a queue, so you'll have to wait.''&lt;br /&gt;
 * Humphrey: ''Do you see anyone else struggling?\! Behave yourselves, foodstuff!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Humphrey swallows a foe!&amp;lt;ref&amp;gt;The &amp;quot;heal&amp;quot; skill would use this action text, healing Humphrey by 500 hearts, it seems to be intended to be used on his last phase.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Stomach acid drips down...&amp;lt;ref name=&amp;quot;acid&amp;quot;&amp;gt;The unused acid mechanic that would be used on his last phase would use these action texts.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Stomach acid pours down!&amp;lt;ref name=&amp;quot;acid&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey salivates incessantly.&amp;lt;ref name=&amp;quot;poison&amp;quot;&amp;gt;The unused &amp;quot;poison large&amp;quot; and &amp;quot;poison small&amp;quot; would use these action texts respectively, dealing 30% and 10% heart damage to all party members.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey is digesting!&amp;lt;ref name=&amp;quot;poison&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey: ''Heh! I'm the best!''&amp;lt;ref&amp;gt;Uvula would also be able to say this phrase, but there are no triggers related to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey winks at [target]. &amp;lt;ref name=&amp;quot;Uvula&amp;quot;&amp;gt;Uvula would also be able to use &amp;quot;do nothing&amp;quot; skills with these action texts, but only one of the bunch is used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey spits on [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey stares at [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey blinks at [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Humphrey_Swarm_(neutral).png&lt;br /&gt;
Humphrey_Swarm_(happy).png&lt;br /&gt;
Humphrey_Swarm_(sad).png&lt;br /&gt;
Humphrey_Swarm_(angry).png&lt;br /&gt;
Humphrey_Swarm_(damaged).png&lt;br /&gt;
Humphrey_Grande_(neutral).png&lt;br /&gt;
Humphrey_Grande_(happy).png&lt;br /&gt;
Humphrey_Grande_(sad).png&lt;br /&gt;
Humphrey_Grande_(angry).png&lt;br /&gt;
Humphrey_Grande_(damaged).png&lt;br /&gt;
Humphrey_Face_(neutral).png&lt;br /&gt;
Humphrey_Face_(happy).png&lt;br /&gt;
Humphrey_Face_(dying).png&lt;br /&gt;
Humphrey_Face_(angry).png&lt;br /&gt;
Humphrey_Face_(damaged).png&lt;br /&gt;
Humphrey_Uvula.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As seen above, only Humphrey's Uvula award exp and clams, as the other forms are not meant to be defeated.&lt;br /&gt;
*In the game files, both Humphrey Swarm and Humphrey Face are named simply as &amp;quot;Humphrey&amp;quot;.&lt;br /&gt;
*This fight was supposed to be fairly different, as the mechanics we now have during phase 3 seem to be for phase 2, as in phase 3 he was supposed to poison the party every turn, doing variating damage according to emotion as well as pouring his stomach acid at the party.&lt;br /&gt;
*on the image files, Humphrey (swarm)'s name is written as &amp;quot;Humprhey_Swarm&amp;quot;, this does not seem to be an accident, as the unused Humphrey enemy (which is just a single one of its mass) also shares the name &amp;quot;Humprhey&amp;quot;.&lt;br /&gt;
*Humphrey (face)'s dying art is the very same used when sad, on a similar topic, both the swarm and Humphrey Grande have a dying art that consists of a blank area, so they quickly disappear between transitions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey&amp;diff=13992</id>
		<title>Humphrey</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey&amp;diff=13992"/>
		<updated>2025-02-08T00:24:02Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Fixes broken link to Watermimic page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about Humphrey as a character. For the enemy, see [[Humphrey (enemy)]]. For the location, see [[Humphrey (location)]].''&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
'''Humphrey''' is a character and location in ''[[OMORI (game)|OMORI]]''. He is the final mandatory boss that is fought in [[Headspace]].&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
From the outside, Humphrey appears as a cyan whale with small lumps growing on the right side of his face. From the inside, he instead appears to take on the form of sentient pink lumps. In both instances, Humphrey always is smiling a toothy grin.&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
While Humphrey appears to be goofy and fun-loving, as shown by the various antics the buds inside him get up to and his jovial attitude, in reality, he shows borderline sociopathic tendencies: He eats the [[Slime Girls]] without second thought the moment they are unable to feed him, and immediately turns on [[Omori]] and his friends, intending to eat and digest them when they fail to satisfy his hunger. Apart from showing sadism in his boss battle, as he mocks Omori and his team's efforts to survive against him, he also hints towards knowing the truth behind Headspace, noting how &amp;quot;ignorance is bliss&amp;quot; and that &amp;quot;this cycle will never end,&amp;quot; both referring to Omori's manipulation and repeated resets of Headspace in an effort to hide the truth from [[Sunny]].&lt;br /&gt;
&lt;br /&gt;
The [[Branch Coral]] notes that age has &amp;quot;removed his conscience,&amp;quot; and that he has &amp;quot;evolved into a parasite within himself,&amp;quot; explaining his erratic and impulsive behavior.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After Omori breaks his friends out of their fraudulent contracts and frees them from [[Mr. Jawsum]]'s employment, they find themselves increasingly listless as they slowly begin to forget about [[Basil]]'s existence and their quest to find him. After encountering [[Sweetheart]] during their exploration of [[Deep Well]], they follow her through [[Deeper Well]] and eventually come across Humphrey, who invites them inside his body to continue their pursuit after confirming that Sweetheart is also inside.&lt;br /&gt;
&lt;br /&gt;
As Omori and his team explore, they come across the [[Slime Girls]] working in their individual laboratories on Sweetheart's commissions for a perfect replica of herself to marry. They witness her dissatisfaction with all three end results, [[Roboheart]], [[Mutantheart]], and [[Perfectheart]], and her refusal to pay, before collecting a Slimy Key Card that grants them access to the deepest part of Humphrey - the Slime Girl's lair.&lt;br /&gt;
&lt;br /&gt;
There, they witness Sweetheart being cornered by the three outraged sisters, who demand payment for their work. Sweetheart instead tells them that Omori's party can cover her one million Clam fees, before attempting to leave. Humphrey intercepts and eats her, noting that she didn't have a single clam on her, before the Slime Girls turn their attention to Omori and his team, who either cannot afford to pay, or refuse to, depending on the amount of Clams Omori currently has. The Slime Girls attack Omori's party in response, intending to enslave them and sell their body parts.&lt;br /&gt;
&lt;br /&gt;
After Omori and his friends fight off the Slime Girls, they begin arguing about whose turn it is to feed Humphrey. He devours them as well, before turning his attention towards Omori's team, preparing to kill and eat them, prompting the boss battle against him.&lt;br /&gt;
&lt;br /&gt;
After his eventual defeat, Omori and his friends are shot out of his blowhole. Humphrey complains about them giving him indigestion, as he sinks into the water. He is not seen again on the [[Routes|Sunny route]].&lt;br /&gt;
=== Omori Route ===&lt;br /&gt;
If Deeper Well is revisited on One Day Left, Humphrey will have resurfaced, although he will still be hungry. If Omori feeds him the [[Giant Check]] that [[Hero]] receives from Mr. Jawsum, he will allow them to go back inside him to resume exploration. This grants access to the [[Boss Rush]], as well as three new side quests from the Slime Girls, who request Omori's help in rebuilding their bodies after Humphrey ate them. This also allows for Mutantheart and Perfectheart to be fought.&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
WATERMELONMIMICNORMAL.png|[[Watermimic]]&lt;br /&gt;
WORM-BOT.png|[[Worm-Bot]]&lt;br /&gt;
Slime Bunny (Normal).png|[[Slime Bunny]]&lt;br /&gt;
Snot_Bubble_(Normal).png|[[Snot Bubble]]&lt;br /&gt;
Lab Rat (Normal).png|[[Lab Rat]]&lt;br /&gt;
Sprout Mole ?? (Normal).png|[[Sprout Mole??]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Bosses ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
ROBOHEARTNORMAL.png|[[Roboheart]]&lt;br /&gt;
MUTANTHEARTNORMAL.png|[[Mutantheart]]&lt;br /&gt;
PERFECTHEARTNORMAL.png|[[Perfectheart]]&lt;br /&gt;
Slime Girls (Normal).png|[[Slime Girls]]&lt;br /&gt;
Humphrey (Boss) Normal.png|Humphrey (1st form)&lt;br /&gt;
Humphrey Grande (Normal).png|Humphrey (Grande form)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
See [[Humphrey (enemy)]].&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
Hot Dog, Homework&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=13991</id>
		<title>OMORI (game)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=13991"/>
		<updated>2025-02-07T23:38:21Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Makes minor edits to grammar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler|section}}&lt;br /&gt;
OMORI (in all caps) is a 2020 role playing game developed by indie game studio [[OMOCAT]] and co-published by [[wikipedia:Playism|PLAYISM]]. The game revolves around Sunny, an introverted teenager who became a shut-in after a traumatic incident 4 years prior to the game's plot. The game takes place over 3 days in Headspace (a dream realm of unknown nature that Sunny accesses when sleeping) as well as in Sunny's home town called Faraway Town.&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
OMORI originally had many side projects that featured the titular character before the game was announced. This would include [http://web.archive.org/web/20181023092723/http://www.omoriboy.com/page/5 Omori's blog], [[Omori's story]], [[Omori's sketchbook]], and an unfinished manga. These projects would eventually evolve into a game that was first announced on OMOCAT's [https://www.omocat-blog.com Tumblr] on July 31st, 2013; along with announcing the discontinuing of the manga. The post showed off the first sprites in the game with the four protagonists and their walking animations. The following day, a Twitter page was made to follow the development of the game. While the Kickstarter was lightly teased about on October 20th, 2013 on Tumblr, it was not officially announced until April 21st, 2014 when the Kickstarter went live. This Kickstarter is also when the first glimpse of the game with its first trailer was released. Originally asking for  $22,000, the Kickstarter was met with overwhelming support and the team was able to finish their campaign with $203,300.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The development of OMORI posed a lot of leaps and hurdles the team had to overcome that resulted in many delays. The game was originally projected to come out in 2016 but a multitude of different factors pushed this date until its eventual release of December 25th, 2020.&lt;br /&gt;
&lt;br /&gt;
* '''Engine Change:''' The game originally was being made on RPGMaker VX Ace. In the public Kickstarter Updates, it explains the main reason for the shift to RPGMaker MV was due to the old engine being outdated and no longer being updated. They also explained this switch would make having OMORI on MAC OS much cheaper. As a result, however, many plugins had to be remade  \from scratch due to the updates breaking a lot of the plug-ins. &lt;br /&gt;
* '''Art Style Change:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
Although OMORI is a RPGMaker game and thus could be considered simple compared to games created in more renowned game engines, OMORI makes use of several plugins that completely overhauls various mechanics as well as add others that are unique to OMORI.&lt;br /&gt;
&lt;br /&gt;
=== Battle features ===&lt;br /&gt;
In battle, OMORI makes use of slightly different stats functions, in the form of a rock-paper-scissors style emotion system and follow-up interactions between teammates. These are all explained in detail in the [[Battle system]] page.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay features ===&lt;br /&gt;
Being a psychological horror game, OMORI uses various plugins to induce horror in the player, including causing glitching effects, crashes, the [[Hangman|Hangman game]], text plugins that changes how dialogue behaves, as well as a party [[Tagging|tagging]] system that, under some circumstances, doubles as a stab function that works as a way to escape some areas, and more.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page is WIP.&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_(enemy)&amp;diff=13990</id>
		<title>Something (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_(enemy)&amp;diff=13990"/>
		<updated>2025-02-07T22:44:12Z</updated>

		<summary type="html">&lt;p&gt;Inescapable: Adds the &amp;quot;n&amp;quot; that was missing from representing. That's it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Something enemy.png&lt;br /&gt;
| size    = 100px&lt;br /&gt;
| heart   = 50&lt;br /&gt;
| juice   = 50&lt;br /&gt;
| attack  = 7&lt;br /&gt;
| defense = 2&lt;br /&gt;
| speed   = 10&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Something as an enemy entity. For the NPC, see [[Something]].}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
'''Something''' is an [[Enemies|enemy]] that can be fought during the end of the [[Story &amp;amp; Plot|true route]], representing the truth [[Sunny|Sunny]] has refused to face.&lt;br /&gt;
== Battle ==&lt;br /&gt;
The battle consists of several phases using different enemies representing the truth, the first being [[Something]] itself.&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Something enemy.png&lt;br /&gt;
| descriptionone1 = While on its original form, it will always drag Sunny into the shadows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On its second form, it will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;on its third form, it will either attack, with a 35% chance, do nothing with 30% or if all else fails, throw its web.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On its fourth form, it will do nothing&amp;lt;ref name=&amp;quot;Unused&amp;quot;&amp;gt;This is a mistake, as its skills are pointing to reserved skills with no actions instead of the Something in the Water skills, even using a &amp;quot;file organizer&amp;quot; skill named &amp;quot;// OMORI'S SOMETHING //&amp;quot; and an &amp;quot;attack&amp;quot; that does nothing&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On its fifth form, it will remain to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In its last form, it will always do heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Something will morph into various forms as Sunny endures its pressure, following this pattern:&lt;br /&gt;
*After two turns, it will turn into [[Something in the Dark]] (also turning Sunny afraid) until he can calm down.&lt;br /&gt;
*After two more turns, it will turn into [[Something in the Walls]] (again, turning Sunny afraid), who will move '''immediately''', existing until he focuses.&lt;br /&gt;
*After two more turns, it will turn into [[Something in the Water]] (same as before), disappearing after Sunny persists.&lt;br /&gt;
*After Sunny persists, a Blur will appear, shaking as Sunny focuses once more.&lt;br /&gt;
*Lastly, a familiar hanging body will appear, remain like this until the end of the battle, after this, Sunny will be unable to attack anymore.&lt;br /&gt;
After three turns, Sunny will finally learn to overcome, using it flashes the screen white and ends the battle, allowing Sunny to continue his journey.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Engulf (True)''': [.3 * b.hp (30% of maximum {{HP}}) + 5], never hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], never hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Spider webs''': Decrease target's speed by one tier.&lt;br /&gt;
&lt;br /&gt;
'''Nothing 1''': [143], allows the chain of nothing skills seen below.&lt;br /&gt;
&lt;br /&gt;
'''Nothing [2-12]''': [.8 * b.hp (80% of current {{HP}}], with no variation or hitting right in the heart. This is a collection of 12 skills named &amp;quot;nothing&amp;quot; on the files, each applying a unique state to bring up dialogue before the end of the battle.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Something drags [target] into the shadows.&lt;br /&gt;
 * Something taunts [target] as he falls.&lt;br /&gt;
 * Something bites [target].&lt;br /&gt;
 * Something is trying to talk to you...&lt;br /&gt;
 * Something entangles [target] in sticky webs.&lt;br /&gt;
 * Something sways in the wind.&lt;br /&gt;
&lt;br /&gt;
=== After focusing for the second time ===&lt;br /&gt;
 * You feel like your life is in danger.&lt;br /&gt;
 * Your lungs tighten up.&lt;br /&gt;
 * Your heart beats out of your chest.&lt;br /&gt;
 * Your fingers won't stop trembling.&lt;br /&gt;
 * You hear your breathing begin to steady.&lt;br /&gt;
 * You hear your heart being to steady.&lt;br /&gt;
 * You gather all your courage... and learn to overcome.&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Something reaches through [target].&amp;lt;ref name=&amp;quot;Unused&amp;quot;/&amp;gt;&lt;br /&gt;
 * Something sees through [target].&amp;lt;ref&amp;gt;Unused &amp;quot;do nothing&amp;quot; skill.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Something plays with [target]'s emotions.&amp;lt;ref&amp;gt;Would be used on an unexisting &amp;quot;something random emotion&amp;quot; skill.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel a chill run down your spine.&amp;lt;ref&amp;gt;The unused &amp;quot;nothing warning&amp;quot; skill, would do nothing and allow the battle to progress through states.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel dizzy.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 1&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel your lungs tighten up.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 2&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel a sinking sensation on your stomach.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 3&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel your heart beating out of your chest.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 4&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel yourself trembling.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 5&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel your knees weaken.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 6&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel sweat dripping down your forehead.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 7&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel your fist clenching on its own.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 8&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You hear your heart beating.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 9&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You focus on what is straight in front of you.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 12&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Something enemy.png|original form.&lt;br /&gt;
Battle somethingend.gif| Unused animation of Something being defeated in battle.&lt;br /&gt;
File:Something Heights.png|Second form.&lt;br /&gt;
File:Something Spiders.png|Third form.&lt;br /&gt;
File:Something Drowning Deeper.png|Fourth form.&lt;br /&gt;
Blur.png|Fifth form.&lt;br /&gt;
Hanging.png|Last form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The battle music continues for a second after a second or so of finishing the battle.&lt;br /&gt;
*There is an unused Something battle that would be used on the hikikomori route, but it was scrapped and replaced by the [[Stranger (enemy)|Stranger]] battle.&lt;br /&gt;
*The nothing skills all have descriptions, which is very uncommon, most of these just repeat the unused action text, with some highlights:&lt;br /&gt;
:*You feel yourself trembling uncontrollably.&lt;br /&gt;
:*You look at what is right in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Inescapable</name></author>
	</entry>
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