<?xml version="1.0"?>
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	<id>https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hyperwave</id>
	<title>OMORI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hyperwave"/>
	<link rel="alternate" type="text/html" href="https://omori.wiki/Special:Contributions/Hyperwave"/>
	<updated>2026-04-17T03:47:59Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.13</generator>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10538</id>
		<title>User:Hyperwave</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10538"/>
		<updated>2022-01-26T00:20:23Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;td style=&amp;quot;vertical-align: top&amp;quot;&amp;gt;'''Hyperwave''' is a casual wiki writer for the ''[[Main_Page|Omori wiki]]''.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:DW_Mari_(Faceless).png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;horizontal-align: middle&amp;quot;&amp;gt;&amp;quot;Make the best of what you have, while you can. &amp;lt;br&amp;gt;&lt;br /&gt;
'''⯑⯑⯑⯑ ⯑⯑⯑⯑⯑⯑''' &amp;lt;br&amp;gt;&lt;br /&gt;
Try leave the room at least better than when you left it, whether it be online or offline.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{observe}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10537</id>
		<title>User:Hyperwave</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10537"/>
		<updated>2022-01-26T00:17:40Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:DW_Mari_(Faceless).png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top&amp;quot;&amp;gt;'''Hyperwave''' is a casual wiki writer for the ''[[Main_Page|Omori wiki]]''.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;horizontal-align: middle&amp;quot;&amp;gt;&amp;quot;Make the best of what you have, while you can. &amp;lt;br&amp;gt;&lt;br /&gt;
'''⯑⯑⯑⯑ ⯑⯑⯑⯑⯑⯑''' &amp;lt;br&amp;gt;&lt;br /&gt;
Try leave the room at least better than when you left it, whether it be online or offline.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{observe}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10536</id>
		<title>User:Hyperwave</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10536"/>
		<updated>2022-01-26T00:16:53Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:DW_Mari_(Faceless).png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top&amp;quot;&amp;gt;'''Hyperwave''' is a casual wiki writer for the ''[[Main_Page|Omori wiki]]''.&amp;lt;/td&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;horizontal-align: middle&amp;quot;&amp;gt;&amp;quot;Make the best of what you have, while you can. &amp;lt;br&amp;gt;&lt;br /&gt;
'''⯑⯑⯑⯑ ⯑⯑⯑⯑⯑⯑''' &amp;lt;br&amp;gt;&lt;br /&gt;
Try leave the room at least better than when you left it, whether it be online or offline.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{observe}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10535</id>
		<title>User:Hyperwave</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10535"/>
		<updated>2022-01-26T00:14:25Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:DW_Mari_(Faceless).png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top&amp;quot;&amp;gt;'''Hyperwave''' is a casual wiki writer for the ''[[Main_Page|Omori wiki]]''.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;horizontal-align: middle&amp;quot;&amp;gt;&amp;quot;Make the best of what you have, while you can. &amp;lt;br&amp;gt;&lt;br /&gt;
'''⯑⯑⯑⯑ ⯑⯑⯑⯑⯑⯑''' &amp;lt;br&amp;gt;&lt;br /&gt;
Try leave the room at least better than when you left it, whether it be online or offline.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{observe}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10534</id>
		<title>User:Hyperwave</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10534"/>
		<updated>2022-01-26T00:12:00Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[File:Something_enemy.png]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;vertical-align: top&amp;quot;&amp;gt;'''Hyperwave''' is a casual wiki writer for the ''[[Main_Page|Omori wiki]]''.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;horizontal-align: middle&amp;quot;&amp;gt;&amp;quot;Make the best of what you have, while you can. &amp;lt;br&amp;gt;&lt;br /&gt;
'''⯑⯑⯑⯑ ⯑⯑⯑⯑⯑⯑''' &amp;lt;br&amp;gt;&lt;br /&gt;
Try leave the room at least better than when you left it, whether it be online or offline.&amp;quot; &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{observe}}&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10533</id>
		<title>User:Hyperwave</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10533"/>
		<updated>2022-01-25T23:45:45Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Hyperwave''' is a casual wiki writer for the ''[[Main_Page|Omori wiki]]''.&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;quot;Make the best of what you have, while you can. &amp;lt;br&amp;gt;&lt;br /&gt;
'''⯑⯑⯑⯑ ⯑⯑⯑⯑⯑⯑''' &amp;lt;br&amp;gt;&lt;br /&gt;
Try leave the room at least better than when you left it, whether it be online or offline.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10532</id>
		<title>User:Hyperwave</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Hyperwave&amp;diff=10532"/>
		<updated>2022-01-25T23:20:45Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: Created page with &amp;quot;Hyperwave is a casual wiki writer for the Omori wiki.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hyperwave is a casual wiki writer for the Omori wiki.&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Snowglobe_Mountain&amp;diff=10509</id>
		<title>Snowglobe Mountain</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Snowglobe_Mountain&amp;diff=10509"/>
		<updated>2022-01-08T03:23:18Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
[[File:Snowglobe Mountain.png|thumb]]&lt;br /&gt;
{{PAGENAME}} is a [[Locations|location]] in  ''[[OMORI (Game)|OMORI]]''. It is an optional area exclusive to the [[Routes|Hikikomori route]] that can be accessed through the igloo in [[Otherworld#Frozen_Lake|Frozen Lake]] after obtaining [[batteries]] from [[Pinkbeard]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Snowglobe Mountain is made up of three distinct areas: a sprawling forest filled with snow-covered trees, a more peaceful mountainous area, and an icy mountain peak. The area is themed around winter, and it is perpetually snowing there. Much like [[The Abyss]], the other Hikikomori-exclusive region, Snowglobe Mountain is sparsely populated, containing several new [[Enemies|enemies]] but only two NPCs and one boss.&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Entrance===&lt;br /&gt;
After inserting the batteries into the plastic fish inside the igloo, a trap door will open. Going down will lead to an area with a [[Mr. Penguin]] and a summoning circle like the one in [[Orange Oasis]], and standing in the middle of it will transport the party to Snowglobe Mountain's entrance. On the bottom of the screen, the G [[Hangman|key]] will appear. Heading up the ladder at the top of the screen will lead to another part of the igloo, where there are six plastic fish and a joke for the [[Joke Book|joke book]]. Finally, the next area of Snowglobe Mountain can be entered through the exit at the south of the igloo.&lt;br /&gt;
&lt;br /&gt;
===Forest area===&lt;br /&gt;
In the middle of this area is the igloo, along with another Mr. Penguin. Heading to any edge of the map will transport the party to the main area of Snowglobe Mountain, but there are a few things to be found here. The Y key can be collected near some trees in the northeast, and there is a [[Break Time|break time]] event in the southwest where the party can sit by a fire together. There is also a [[Watermelon|watermelon]] containing a [[Sno-Cone Ticket]] that can be found after heading north from the tree farthest west from the igloo, as well as a [[WTF Value]] event directly east of it.&lt;br /&gt;
&lt;br /&gt;
===Main area===&lt;br /&gt;
The main area of Snowglobe Mountain is the mountain itself, a large, vertically oriented map containing several exclusive enemies. This map is split up into two sections, with the first section being slightly larger and containing fewer events. Some notable things there include: a cave with a watermelon containing the [[Tenderizer]], another watermelon containing the [[Snowball]], several [[Snowflake|Clam and EXP Snowflakes]], Mr. Penguins, [[Trevor]], and a [[Sno-cone Machine]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The second section of Snowglobe Mountain, most notably, has a [[picnic]] with [[Mari]] and [[Basil]], a [[Pluto's Spaceline]], a [[mirror]], and a [[telescope]]. Other things in this section include: [[Snowglobe|Snowglobes]], [[Babo]], a [[Tentacle|tentacle]], Mr. Penguins, and more Clam and EXP Snowflakes.&lt;br /&gt;
&lt;br /&gt;
===Mountain peak area===&lt;br /&gt;
In this part of Snowglobe Mountain, the mood abruptly changes and the snowstorm becomes heavier. Large icicles replace the earlier snow-covered trees, and the only regular enemy to be found here is the [[Snow Angel]]; a group of them will immediately chase and attempt to surround the party. After progressing past them or escaping them, there are also three watermelons in the nearby area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heading through a system of caves at the top of the first map leads to a second map, in which [[Space Ex-Husband]] can be found at the very top of the mountain. On the way up to battle him, there is also another picnic and several Mr. Penguins warning the party away from Space Ex-Husband. After defeating him, he will exit in his spaceship and can no longer be found in Snowglobe Mountain. This also progresses the [[Son of a Space Pirate]] quest.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Babo.png|[[Babo]]&lt;br /&gt;
Basilbig2.png|[[Basil]]&lt;br /&gt;
MARI_SPRITE.png|[[Mari]]&lt;br /&gt;
Mr Penguin.png|[[Mr. Penguin]]&lt;br /&gt;
Space Ex-Husband (Snowman).png|[[Captain Spaceboy|Space Ex-Husband]]&lt;br /&gt;
Snowglobe Npc.png|[[Snowglobe]]&lt;br /&gt;
Trevor npc.png|[[Trevor]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Snow_Angel_(neutral).gif|[[Snow Angel]]&lt;br /&gt;
Snow_Bunny_(neutral).gif|[[Snow Bunny]]&lt;br /&gt;
Snow_Pile_(neutral).gif|[[Snow Pile]]&lt;br /&gt;
Space_Ex-Husband_(neutral).gif|[[Space Ex-Husband]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
(Upon entering the main area) &amp;quot;You find yourself at the foot of a mountain.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(Upon interacting with a Snowglobe) &amp;quot;You look into the Snowglobe. You see a car stuck in the snow. Some kids are drawing on the fog on the backseat windows.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(Upon interacting with a Snowglobe) &amp;quot;You look into the Snowglobe. You see a small house at the top of a snow-covered hill. It looks warm inside.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(Upon interacting with a Snowglobe) &amp;quot;You look into the Snowglobe. You see some kids sledding down a steep hill. They look like they're having fun.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It is believed that Snowglobe Mountain was originally named &amp;quot;Frozen Forest&amp;quot; as all files relating to it have that name in their titles.&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=10466</id>
		<title>OMORI (game)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMORI_(game)&amp;diff=10466"/>
		<updated>2021-12-31T14:48:07Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler|section}}&lt;br /&gt;
OMORI is a psychological horror [[wikipedia:RPG_Maker|RPGMaker]] game developed by [[OMOCAT]] and co-published by [[wikipedia:Playism|PLAYISM]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Origin==&lt;br /&gt;
&lt;br /&gt;
OMORI originally had many side projects that featured the titular character before the game was announced. This would include [http://web.archive.org/web/20181023092723/http://www.omoriboy.com/page/5 Omori's blog], [[Omori's story]], [[Omori's sketchbook]], and an unfinished manga. These projects would eventually evolve into a game that was first announced on OMOCAT's [https://www.omocat-blog.com Tumblr] on July 31st, 2013; along with announcing the discontinuing of the manga. The post showed off the first sprites in the game with the four protagonists and their walking animations. The following day, a Twitter page was made to follow the development of the game. While the Kickstarter was lightly teased about on October 20th, 2013 on Tumblr, it was not officially announced until April 21st, 2014 when the Kickstarter went live. This Kickstarter is also when the first glimpse of the game with its first trailer was released. Originally asking for  $22,000, the Kickstarter was met with overwhelming support and was able to finish their campaign with $203,300.&lt;br /&gt;
&lt;br /&gt;
== Development ==&lt;br /&gt;
The development of OMORI posed a lot of leaps and hurdles the team had to overcome that resulted in many delays. The game was originally projected to come out in 2016 but a multitude of different factors pushed this date until its eventual release of December 25th, 2020.&lt;br /&gt;
&lt;br /&gt;
* '''Engine Change:''' The game originally was being made on RPGMaker VX Ace. In the public Kickstarter Updates, it explains the main reason for the shift to RPGMaker MV was due to the old engine being outdated and no longer being updated. They also explained this switch would make having OMORI on MAC OS much cheaper. As a result, however, many plugins had to be remade  \from scratch due to the updates breaking a lot of the plug-ins. &lt;br /&gt;
* '''Art Style Change:''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gameplay Mechanics ==&lt;br /&gt;
Albeit OMORI is a RPGMaker game and thus could be considered simple compared to games created in more renowned game engines, OMORI make use of several plugins that completely overhauls various mechanics as well as add others that are unique to OMORI.&lt;br /&gt;
&lt;br /&gt;
=== Battle features ===&lt;br /&gt;
In battle, OMORI makes use of a slightly different stats functions, a rock-paper-scissors style emotion system and a follow-up interaction between teammates, these are all explained in details in the [[Battle system]] page.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay features ===&lt;br /&gt;
Being a psychological horror game, OMORI uses various plugins to induce horror in the player, this includes causing glitching effects, crashes, the [[Hangman|Hangman game]], text plugins that changes how dialogue behaves, as well as a party [[Tagging|tagging]] system that, under some circumstances, doubles as a stab function that works as a way to escape some areas.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Page is WIP.&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Battle_system&amp;diff=10465</id>
		<title>Battle system</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Battle_system&amp;diff=10465"/>
		<updated>2021-12-31T14:41:50Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler|section}}&lt;br /&gt;
The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to the combat of the traditional turn-based JRPGs which the game takes inspiration from, with the use of plugins to create additional mechanics to control the flow of the battle, like emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats rest unchanged compared to what is expected, save from some renames and small differences, as seen below:&lt;br /&gt;
*{{HP}} '''Heart''': It's the normal &amp;quot;HP&amp;quot; or &amp;quot;health points&amp;quot; value we see in other JRPGs, it's the amount of health party members and enemies have, if fully depleted, the character becomes &amp;quot;toast&amp;quot; (the game equivalent of a &amp;quot;KO&amp;quot; state), except [[Omori]], who if ever reaches 0 heart it will bring up the &amp;quot;game over&amp;quot; screen.&lt;br /&gt;
*{{MP}} '''Juice''': It's the normal &amp;quot;MP&amp;quot; or &amp;quot;mana points&amp;quot; value we see in other JRPGs, it's the amount of mana party members and enemies have, most skills costs juice to use, party members are unable to use skills that use more mana than what they currently have. Only the members of the player's party use juice for their skills, enemies use their juice solely as shields when they are inflicted with Sadness.&lt;br /&gt;
*'''Attack''': Attack works as predicted, as it decides the amount of damage most attacks do, with very few exceptions, like [[Kel|Kel's]] &amp;quot;run'n gun&amp;quot; or [[Aubrey|Aubrey's]] &amp;quot;last resort&amp;quot;.&lt;br /&gt;
*'''Defense''': Defense works as predicted, decreasing damage taken by attacks and skills, note that there are skills that bypass defense.&lt;br /&gt;
*'''Speed''': Speed works like an &amp;quot;agility&amp;quot; value we have in other JRPG games, however in ''OMORI'' it only affects three things: who will act first, some skills formulas, and the chances of running away from the battle. With very few exceptions, like [[Sunny|Sunny's]] Calm Down, Focus, Persist, Encore, and Cherish skills. If a character has the same speed as the enemy, it will take priority in the move order, when two characters have the same speed value, it will respect the priority of their positions.&lt;br /&gt;
*'''Luck''': Luck controls the critical hit rate, each luck point is 1% critical rate, however, luck does not increase when leveling up.&lt;br /&gt;
*'''Hit rate''': Hit rate dictates how often an attack hits or misses, except for [[Sunny]] with a 75% hit rate, the default hit rate for the party members is 0%, enemies mostly have a 95% hit rate.&lt;br /&gt;
*'''Critical hit''': The chance to &amp;quot;hit right in the heart&amp;quot; as the game puts, as stated before, it's a % chance based on flat luck, each point in luck increase critical hit rate by 1%. Hitting right in the heart increase the damage dealt by the attack by 50% + 2, if the base damage's lower than 0, hitting right in the heart will always deal two damage instead.&lt;br /&gt;
Lastly, all stats but heart and juice, which are capped at 9999 (enemies can still have more heart than this, capping at 999999), are capped at 999, meaning that '''even during combat''', the stats' value will never go above 999 no matter how many buffs the character may have.&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters and the main method of attacking, granting the hit rate needed so the characters can hit something, the player is only able to change the weapon of the dream world cast, excluding Omori. Each character uses different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character has access to a variety of skills that they can use, however only four skills can be used at the same time, including the ability to guard attacks, below is an abstract for each character's skills, a more complete list can be seen at the character page, keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
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!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|[[File:OmoriNeutral.png|frameless|center]]&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Source&lt;br /&gt;
|-&lt;br /&gt;
| Sad Poem &lt;br /&gt;
| Inflicts sadness on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Basic&lt;br /&gt;
|-&lt;br /&gt;
| Guard&lt;br /&gt;
| Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
&lt;br /&gt;
| Basic&lt;br /&gt;
|-&lt;br /&gt;
| Stab&lt;br /&gt;
| If Omori is sad, depressed, or miserable, it will use this formula: 2 * ATK. Else, it will use 1.5 * ATK - DEF. It always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 3&lt;br /&gt;
|-&lt;br /&gt;
| Bread Slice&lt;br /&gt;
| Deals 2.5 * ATK - DEF, if it's a killing blow, gain bread. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 5&lt;br /&gt;
|-&lt;br /&gt;
| Mock&lt;br /&gt;
| Deals 3 * ATK - DEF, if the target is on any tier of angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 7&lt;br /&gt;
|-&lt;br /&gt;
| Hack Away&lt;br /&gt;
| Deals, three times, 2 * ATK - DEF, however, if Omori is in any tier of angry, it will do 2.25 * ATK - DEF instead. Costs 30 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 10&lt;br /&gt;
|-&lt;br /&gt;
| Observe&lt;br /&gt;
| At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns, this can vary from enemy to enemy and can be seen in details on the respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
&lt;br /&gt;
| [[Shawn]]&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Slice&lt;br /&gt;
| If Omori is in any tier of happy, it will do (ATK + LCK) * 2 - DEF, else it will do (ATK + LCK) * 1.5 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 12&lt;br /&gt;
|-&lt;br /&gt;
| Trick&lt;br /&gt;
| Deals 3 * ATK - DEF damage, if the target is on any tier of happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 15&lt;br /&gt;
|-&lt;br /&gt;
| Painful Truth&lt;br /&gt;
| Deals 2 * ATK - DEF damage, and inflicts sadness to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 19&lt;br /&gt;
|-&lt;br /&gt;
| Shun&lt;br /&gt;
| Deals 3 * ATK - DEF to the target, if the target is sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 20&lt;br /&gt;
|-&lt;br /&gt;
| Stare&lt;br /&gt;
| Reduces the target is speed, attack, and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 25&lt;br /&gt;
|-&lt;br /&gt;
| Exploit&lt;br /&gt;
| Deals 3.5 * ATK - DEF if the target is affected by any emotion, else it will do 2.5 * ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 30&lt;br /&gt;
|-&lt;br /&gt;
| Final Strike&lt;br /&gt;
| If Omori is on the first emotion tier, it will do 4 * ATK - DEF, if on the second emotion tier, it will do 5 * ATK -DEF, if on the last, 6 * ATK - DEF, if he is neutral, it will do 3 * ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Level 35&lt;br /&gt;
|-&lt;br /&gt;
| Red Hands&lt;br /&gt;
| Deals 3 * ATK - DEF 4 times to a target. Costs 75 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Hikikomori Route&lt;br /&gt;
|-&lt;br /&gt;
| Vertigo&lt;br /&gt;
| Deals 3 * AGI - DEF to all enemies, and decrease their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Defeating [[Heights]] in the Hikikomori Route.&lt;br /&gt;
|-&lt;br /&gt;
| Cripple&lt;br /&gt;
| Deals 3.5 * ATK - DEF to a target and decrease its speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Defeating [[Spiders]] in the Hikikomori Route.&lt;br /&gt;
|-&lt;br /&gt;
| Suffocate&lt;br /&gt;
| Deals 400 damage to all enemies, and decrease their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
| Defeating [[Drowning]] in the Hikikomori Route.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:DWAUBREYNEUTRAL.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Pep Talk&lt;br /&gt;
|Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Act first, decrease damage taken by 50%. No {{MP}} cost.&lt;br /&gt;
&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Counter&lt;br /&gt;
|Taunts all enemies, if hit by a single target skill, she will retaliate with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 6&lt;br /&gt;
|-&lt;br /&gt;
|Twirl&lt;br /&gt;
|Deals 2 * ATK + LCK - DEF to a target and turns Aubrey happy. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 10&lt;br /&gt;
|-&lt;br /&gt;
|Team Spirit&lt;br /&gt;
|Turns Aubrey and her target happy. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 11&lt;br /&gt;
|-&lt;br /&gt;
|Power Hit&lt;br /&gt;
|Deals 2 * ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 14&lt;br /&gt;
|-&lt;br /&gt;
|Mood Wrecker&lt;br /&gt;
|Deals 3 * ATK - DEF if the target is happy, ecstatic, or manic. Does 2.25 * ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 17&lt;br /&gt;
|-&lt;br /&gt;
|Wind-up Throw&lt;br /&gt;
|Deals 3 * ATK - DEF if there is one enemy, 2.5 * ATK - DEF if there are two enemies alive, other will do 2 * ATK - DEF damage. Costs 20 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 20&lt;br /&gt;
|-&lt;br /&gt;
|Mash&lt;br /&gt;
|Deals 2.5 * ATK - DEF damage, if it's a killing blow, restore 100% of Aubrey's juice. Costs 15 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 23&lt;br /&gt;
|-&lt;br /&gt;
|Beatdown&lt;br /&gt;
|Deals 2 * ATK - DEF as damage to a single target 3 times. Costs 30 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 27&lt;br /&gt;
|-&lt;br /&gt;
|Last Resort&lt;br /&gt;
|Deals 4 * HP (Current HP, not max HP) as damage to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|Level 30&lt;br /&gt;
|-&lt;br /&gt;
|Headbutt&lt;br /&gt;
|Deals 3 * ATK - DEF if Aubrey is angry or enraged, otherwise does 2.5 * ATK - DEF, damaging at up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
|[[Berly]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|[[File:DWKELNEUTRAL.png]]&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Source&lt;br /&gt;
|-&lt;br /&gt;
|Annoy&lt;br /&gt;
|Turns a friend or foe angry. Costs 5 {{MP}}.&lt;br /&gt;
|basic&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|basic&lt;br /&gt;
|-&lt;br /&gt;
|Rebound&lt;br /&gt;
|Deals 2.5 * ATK - DEF damage to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
|Level 4&lt;br /&gt;
|-&lt;br /&gt;
|Run 'n Gun&lt;br /&gt;
|Deals 1.5 * AGI - DEF damage to a single target. Costs 15 {{MP}}.&lt;br /&gt;
|level 9&lt;br /&gt;
|-&lt;br /&gt;
|Curveball&lt;br /&gt;
|If the target currently has emotion, it will do 3 * ATK - DEF as damage, else 2 * ATK - DEF. Regardless of the emotion, it will randomly apply another or the same emotion. Costs juice 20 {{MP}}.&lt;br /&gt;
|Level 10&lt;br /&gt;
|-&lt;br /&gt;
|Ricochet&lt;br /&gt;
|Deals 3 * ATK - DEF, 3 times, to a foe. Costs 30 {{MP}}. This skill has a 30% damage variation.&lt;br /&gt;
|Level 16&lt;br /&gt;
|-&lt;br /&gt;
|Megaphone&lt;br /&gt;
|Makes all friends angry. Costs 45 {{MP}}.&lt;br /&gt;
|Level 20&lt;br /&gt;
|-&lt;br /&gt;
|Can't Catch Me&lt;br /&gt;
|Multi target taunt for one turn, Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
|Level 21&lt;br /&gt;
|-&lt;br /&gt;
|Rally&lt;br /&gt;
|Restore 4 energy to the party and 30% juice to each party member besides himself, also turns himself happy. Costs 50 {{MP}}.&lt;br /&gt;
|Level 26&lt;br /&gt;
|-&lt;br /&gt;
|Comeback&lt;br /&gt;
|Makes Kel happy. If sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
|Level 29&lt;br /&gt;
|-&lt;br /&gt;
|Tickle&lt;br /&gt;
|Till the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
|Level 30&lt;br /&gt;
|-&lt;br /&gt;
|Flex&lt;br /&gt;
|Increase Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack by 2.5 times. Costs 10 {{MP}}.&lt;br /&gt;
|[[Pluto]]&lt;br /&gt;
|-&lt;br /&gt;
|Juice Me&lt;br /&gt;
|Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
|[[Coconut]]&lt;br /&gt;
|-&lt;br /&gt;
|Snowball&lt;br /&gt;
|If the target is sad, it will do 3 * ATK - DEF damage, else it will do 2.5 * ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
|[[Snowball]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:DWHeroNeutral.png]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; | Source&lt;br /&gt;
|-&lt;br /&gt;
|Cook&lt;br /&gt;
|Heals a friend for 75% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Massage&lt;br /&gt;
|Removes a friend or foe's emotion.&amp;lt;br&amp;gt;Costs 5 {{MP}}.&lt;br /&gt;
|Level 2&lt;br /&gt;
|-&lt;br /&gt;
|Charm&lt;br /&gt;
|Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
|Level 8&lt;br /&gt;
|-&lt;br /&gt;
|Smile&lt;br /&gt;
|Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
|Level 10&lt;br /&gt;
|-&lt;br /&gt;
|Fast Food&lt;br /&gt;
|Act's first, healing a friend for 40% of their heart.&amp;lt;br&amp;gt;Costs 15 {{MP}}.&lt;br /&gt;
|Level 13&lt;br /&gt;
|-&lt;br /&gt;
|Homemade Jam&lt;br /&gt;
|Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
|Level 16&lt;br /&gt;
|-&lt;br /&gt;
|Captivate&lt;br /&gt;
|Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
|Level 20&lt;br /&gt;
|-&lt;br /&gt;
| Enchant&lt;br /&gt;
|A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
|Level 22&lt;br /&gt;
|-&lt;br /&gt;
|Share Food&lt;br /&gt;
|Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
|Level 24&lt;br /&gt;
|-&lt;br /&gt;
|Mesmerize&lt;br /&gt;
|A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs} 30 {{MP}.&lt;br /&gt;
|Level 28&lt;br /&gt;
|-&lt;br /&gt;
|Dazzle&lt;br /&gt;
|Turns all foes happy and decreases their attack by one tier. Costs 35 {{MP}}.&lt;br /&gt;
|Level 30&lt;br /&gt;
|-&lt;br /&gt;
|Snack Time&lt;br /&gt;
|Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
|[[Baking Pan]]&lt;br /&gt;
|-&lt;br /&gt;
|Tea Time&lt;br /&gt;
|Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
|[[Teapot]]&lt;br /&gt;
|-&lt;br /&gt;
|Spicy Food&lt;br /&gt;
|Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
|[[Man on Fire]]&lt;br /&gt;
|-&lt;br /&gt;
|Refresh&lt;br /&gt;
|Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
|[[Blender]]&lt;br /&gt;
|-&lt;br /&gt;
|Tenderize&lt;br /&gt;
|Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
|[[Tenderizer]]&lt;br /&gt;
|-&lt;br /&gt;
|Gator Aid&lt;br /&gt;
&lt;br /&gt;
|Increase all the party members' defense by one tier. Costs 15 {{MP}}.&lt;br /&gt;
|[[Gator Guy]]&lt;br /&gt;
(Artist)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:Sunny Neutral.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Calm Down&lt;br /&gt;
|Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
|Encountering [[Something in the Dark]]&lt;br /&gt;
|-&lt;br /&gt;
|Focus&lt;br /&gt;
|Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
|Encountering [[Something in the Walls]]&lt;br /&gt;
|-&lt;br /&gt;
|Persist&lt;br /&gt;
|Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
|Encountering [[Something in the Water]]&lt;br /&gt;
|-&lt;br /&gt;
|Overcome&lt;br /&gt;
|Gather all your courage. No {{MP}} cost.&lt;br /&gt;
|Encountering [[Something]]&lt;br /&gt;
|-&lt;br /&gt;
|Allegro&lt;br /&gt;
|[0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
|Encountering [[Omori]]&lt;br /&gt;
|-&lt;br /&gt;
|Encore&lt;br /&gt;
|Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
|Encountering [[Omori]]&lt;br /&gt;
|-&lt;br /&gt;
|Cherish&lt;br /&gt;
|Increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
|Encountering [[Omori]]&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:RWAUBREYNEUTRAL.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Homerun&lt;br /&gt;
|[4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Aubrey also takes 20% of the damage.&lt;br /&gt;
|Basic&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:RWKELNEUTRAL.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|Encourage&lt;br /&gt;
|Increase Sunny's attack by three tiers.&lt;br /&gt;
|Basic&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |[[File:RWHeroNeutral.png|frameless]]&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Description&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot; |Source&lt;br /&gt;
|-&lt;br /&gt;
|Guard&lt;br /&gt;
|Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} cost.&lt;br /&gt;
|Basic&lt;br /&gt;
|-&lt;br /&gt;
|First aid&lt;br /&gt;
|Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
|Basic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&lt;br /&gt;
&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Omori&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level three&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_attack_twice.png]]&lt;br /&gt;
|Omori walks forward reading his blade to strike the enemy again.&lt;br /&gt;
|[2 * a.atk - b.def].&lt;br /&gt;
|[(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
|[(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_trip.png]]&lt;br /&gt;
|Omori walks forward and trips the target.&lt;br /&gt;
|[a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
|[a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
|[a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_release_energy.png]]&lt;br /&gt;
|Omori and his friends launch their ultimate attack, which needs the entire party alive.&lt;br /&gt;
|[300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
|[600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
|[1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Aubrey&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level three&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_look_Omori.png]]&lt;br /&gt;
|Aubrey look at Omori to grab his attention...&lt;br /&gt;
|[(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
|[(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
|[3 * a.atk + a.luck].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_look_Kel.png]]&lt;br /&gt;
|Aubrey looks at Kel, who eggs her back.&lt;br /&gt;
|Turn Aubrey angry.&lt;br /&gt;
|Turn Aubrey and Kel Angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
|Turn Aubrey and Kel Enraged, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by three tiers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_look_Hero.png]]&lt;br /&gt;
|Aubrey looks at Hero, who tells her to focus and cheer up!&lt;br /&gt;
|Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
|Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by one tier.&lt;br /&gt;
|Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Kel&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level three&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_pass_Omori.png]]&lt;br /&gt;
|Kel passes his ball for Omori to catch...&lt;br /&gt;
|[1] damage to Omori... also turns him sad.&lt;br /&gt;
|[(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
|[(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_pass_Aubrey.png]]&lt;br /&gt;
|Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
|[Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
|[(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
|[(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_pass_Hero.png]]&lt;br /&gt;
|Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
|[Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
|[Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
|[(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Hero&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Description&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Level three&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_call_Omori.png]]&lt;br /&gt;
|Hero signal Omori to do an attack!&lt;br /&gt;
|Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
|Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
|Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_call_Aubrey.png]]&lt;br /&gt;
|Hero encourages Aubrey to do an attack!&lt;br /&gt;
|Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
|Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
|Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble_call_Kel.png]]&lt;br /&gt;
|Hero psyches up Kel!&lt;br /&gt;
|Heals Kel by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
|Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack.&lt;br /&gt;
|Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs work similar to what is expected in other JRPG, the most common buffs/debuffs, speed, attack, and defense lasts for six turns and stack up to three times, while the uncommon ones, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till it becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.&amp;lt;br&amp;gt;Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Buff&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier three&lt;br /&gt;
|-&lt;br /&gt;
|Attack up &lt;br /&gt;
|Increase attack by 10%.&lt;br /&gt;
|Increase attack by 25%.&lt;br /&gt;
|Increase attack by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Defense up&lt;br /&gt;
|Increase defense by 15%.&lt;br /&gt;
|Increase defense by 30%.&lt;br /&gt;
|Increase defense by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|Speed up&lt;br /&gt;
|Increase Speed by 50%.&lt;br /&gt;
|Increase Speed by 100%.&lt;br /&gt;
|Increase Speed by 400%.&lt;br /&gt;
|-&lt;br /&gt;
|Sno-cone&lt;br /&gt;
|Increase speed, attack, luck, and defense by 20%.&lt;br /&gt;
|-&lt;br /&gt;
|Release energy&lt;br /&gt;
|Increase speed, attack, luck, and defense by 25%.&amp;lt;ref&amp;gt;Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Debuff&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier one&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier two&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Tier three&lt;br /&gt;
|-&lt;br /&gt;
|Attack down&lt;br /&gt;
|Decrease attack by 10%.&lt;br /&gt;
|Decrease attack by 20%.&lt;br /&gt;
|Decrease attack by 30%.&lt;br /&gt;
|-&lt;br /&gt;
|Defense down&lt;br /&gt;
|Decrease defense by 25%.&lt;br /&gt;
|Decrease defense by 50%.&lt;br /&gt;
|Decrease defense by 75%.&lt;br /&gt;
|-&lt;br /&gt;
|Speed down&lt;br /&gt;
|Decrease speed by 20%.&lt;br /&gt;
|Decrease speed by 50%.&lt;br /&gt;
|Decrease speed by 75%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dreamworld counterparts.&lt;br /&gt;
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follow:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.&lt;br /&gt;
Only the defender is tier is taken into consideration when increasing/decreasing the damage, so, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage.&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Happy&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Ecstatic&lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Manic &lt;br /&gt;
! colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriHappy.png|frameless|center|happy]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 100%.&lt;br /&gt;
*Increase speed by 25%.&lt;br /&gt;
*Decrease hit rate by 10%. &lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriEcstatic.png|frameless|center|Ecstatic]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 200%.&lt;br /&gt;
*Increase speed by 50%.&lt;br /&gt;
*Decrease hit rate by 20%. &lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriManic.png|frameless|center|Manic]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 300%.&lt;br /&gt;
*Increase speed by 100%.&lt;br /&gt;
*Decrease hit rate by 30%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Angry&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;| &lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Enraged&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Furious&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriAngry.png|frameless|center|Angry]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 30%.&lt;br /&gt;
*Decrease defense by 50%.&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriEnraged.png|frameless|center|Enraged]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 50%.&lt;br /&gt;
*Decrease defense by 70%.&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
[[File:OMORIFurious.png|frameless|center|Furious]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 100%.&lt;br /&gt;
*Decrease defense by 85%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Sad&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Depressed&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Miserable&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriSad.png|frameless|center|Sad]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 25%.&lt;br /&gt;
*Decrease speed by 20%&lt;br /&gt;
*30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriDepressed.png|frameless|center|Depressed]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 35%.&lt;br /&gt;
*Decrease speed by 35%.&lt;br /&gt;
*50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
|&lt;br /&gt;
[[File:OmoriMiserable.png|frameless|center|Miserable]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 50%.&lt;br /&gt;
*Decrease speed by 50%.&lt;br /&gt;
*100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; text-transform: !important; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Afraid&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;| &lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Stressed out&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:SunnyStressed.png|frameless|center|Afraid]]&lt;br /&gt;
|&lt;br /&gt;
*Increase damage taken from all emotions by 50%, including afraid.&lt;br /&gt;
*Does not apply emotional damage like other emotions.&lt;br /&gt;
*Blocks the use of skills and follow-ups.&lt;br /&gt;
|&lt;br /&gt;
[[File:SunnyStressedRed.png|frameless|center|Stressed out]]&lt;br /&gt;
|&lt;br /&gt;
*Blocks the use of skills.&lt;br /&gt;
*Does not apply emotional damage like other emotions.&lt;br /&gt;
*Increase attack by 20%.&lt;br /&gt;
*decrease defense by 10%.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Happy&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Ecstatic&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Manic&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Sweetheart (happy).gif|200px|frameless|center|happy]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 100%.&lt;br /&gt;
*Increase speed by 25%.&lt;br /&gt;
*Decrease hit rate by 10%&lt;br /&gt;
|[[File:Sweetheart (ecstatic).gif|200px|frameless|center|Ecstatic]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 200%.&lt;br /&gt;
*Increase speed by 50%.&lt;br /&gt;
*Decrease hit rate by 20%.&lt;br /&gt;
*Emotion resistance/weakness remains the same as happy.&lt;br /&gt;
|[[File:Sweetheart (manic).gif|200px|frameless|center|Manic]]&lt;br /&gt;
|&lt;br /&gt;
*Increase luck by 300%.&lt;br /&gt;
*Increase speed by 100%&lt;br /&gt;
*Decrease hit rate by 30%.&lt;br /&gt;
*Emotion resistance/weakness remains the same as happy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Angry&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Enraged&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Furious&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Ex-Boyfriend (Angry).gif|200px|frameless|center|Angry]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 20%.&lt;br /&gt;
*Decrease defense by 10%.&lt;br /&gt;
|[[File:Space Ex-Boyfriend (Enraged).gif|200px|frameless|center|Enraged]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 50%.&lt;br /&gt;
*Decrease defense by 50%.&lt;br /&gt;
*Emotion resistance/weakness remains the same as angry.&lt;br /&gt;
|[[File:Space Ex-Boyfriend (Furious).gif|200px|frameless|center|Furious]]&lt;br /&gt;
|&lt;br /&gt;
*Increase attack by 100%.&lt;br /&gt;
*Decrease defense by 70%.&lt;br /&gt;
*Emotion resistance/weakness remains the same as angry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Sad&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Depressed&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Miserable&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Unbread_Twins_(sad).gif|200px|frameless|center|Sad]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 25%.&lt;br /&gt;
*Decrease speed by 20%.&lt;br /&gt;
*30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
|[[File:Unbread_Twins_(depressed).gif|200px|frameless|center|Depressed]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 35%.&lt;br /&gt;
*Decrease speed by 35%.&lt;br /&gt;
*50% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
*Emotion resistance/weakness remains the same as sad.&lt;br /&gt;
|[[File:Unbread_Twins_(miserable).gif|200px|frameless|center|Miserable]]&lt;br /&gt;
|&lt;br /&gt;
*Increase defense by 50%.&lt;br /&gt;
*Decrease speed by 50%.&lt;br /&gt;
*100% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
*Emotion resistance/weakness remains the same as sad.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Plot armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering plot armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot armor is the mechanism that forbids Omori from dying when being the victim of a killing blow once per battle, which gives the message “Omori did not succumb” instead, it’s a simple “immortal” state that’s given to Omori, once being struck by a killing blow, the immortal state’s set to be removed at the end of the turn, meaning that all damage taken till the end of the turn will still not kill him. &lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor, if Omori had more than 5% {{HP}} by the end of the turn (for example, by the use of a healing item after the “killing blow” was taken), it was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Calculation of status effects ==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* From version 1.0.7 and onward, most of Hero's heart-healing skills are being affected by emotion, the only exception is the &amp;quot;tea time&amp;quot; skill, it's unknown if this is on purpose or not.&lt;br /&gt;
* An unused emotion called &amp;quot;panic&amp;quot; exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Routes&amp;diff=10464</id>
		<title>Routes</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Routes&amp;diff=10464"/>
		<updated>2021-12-31T14:40:24Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler|section}}&lt;br /&gt;
There are two routes that can be found in ''[[Omori (game)|Omori]]''.&lt;br /&gt;
The true route and the hikikomori route.&lt;br /&gt;
== True Route ==&lt;br /&gt;
The True Route, otherwise known as the &amp;quot;Sunny&amp;quot; route, is the route where [[Sunny]], under [[Kel]]'s urging, chooses to go outside all three days before he moves. He reconnects with his old friends, and ultimately confronts the truth he desperately attempted to suppress for four years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All 5 [[Endings|endings]] can be obtained on this route.&lt;br /&gt;
&lt;br /&gt;
=== Mixed ===&lt;br /&gt;
Should Sunny choose to go outside on Three Days Left, but ignore Kel and go back to bed on Two Days Left, the True Route will be aborted and replaced with an Hikikomori Route with minor differences.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sunny still acquires the Photo Album on the first day. Checking it on One Day Left will reveal that Sunny has scribbled over every photo once again in black marker.&lt;br /&gt;
&lt;br /&gt;
The [[Mari is home]] event can also be accessed 'normally' through [[Black Space]] 2, as the only requirement to visit it is going outside at least once.&lt;br /&gt;
&lt;br /&gt;
== Hikikomori ==&lt;br /&gt;
The Hikikomori Route, otherwise known as the &amp;quot;Omori&amp;quot; route, is the route where Sunny ignores Kel and chooses to stay inside for all three days prior to him moving. Sunny manages to suppress the truth once more, at the cost of completely losing himself.&lt;br /&gt;
&lt;br /&gt;
Only two endings can be obtained on this route, all variants of neutral endings.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many differences&lt;br /&gt;
* An extended [[Headspace]], with the ability to resurface [[Humphrey]], new areas such as [[Snowglobe Mountain]], and new sidequests.&lt;br /&gt;
* An extended, non-linear [[Black Space]] that can be revisited at any point after defeating certain bosses, and freely explored.&lt;br /&gt;
* Multiple enemies and bosses are buffed, with better rewards.&lt;br /&gt;
* The ability to 'lose' [[Hangman]] by collecting every letter, required to access [[The Abyss]].&lt;br /&gt;
* New powerful [[Battle_system#Skills|skills]] for Omori, based on Sunny's fears.&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Red_Maze&amp;diff=10463</id>
		<title>Red Maze</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Red_Maze&amp;diff=10463"/>
		<updated>2021-12-31T14:39:02Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RedMaze.PNG|thumb|right|The Red Maze]]&lt;br /&gt;
{{Spoiler|section}}&lt;br /&gt;
The '''{{PAGENAME}}''', also known as &amp;quot;Haunted Trees Hanging Maze&amp;quot;, is an area found in [[Black Space]]. It can be accessed through a secret passage way in [[Water Walkway]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A strange maze that contains pieces of floating toast, mannequins that resemble [[Mari]], and a [[Hellmari|horrifying reminder of the truth.]] It can only be accessed by following an invisible path on the Water Walkway, near the [[Corrupted Junkyard]] entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
The maze contains two ladders that link to different, small subareas.&lt;br /&gt;
&lt;br /&gt;
The floating toast slices in the room will slowly float towards Omori. If he comes in contact with them, the Red Maze will darken, and they will be replaced with Mari mannequins. The mannequins will distort and screech at Omori if he approaches, damaging him, although they cannot kill him. This event will 'reset', despawning the mannequins and respawning the toast, if Omori leaves the area and returns.&lt;br /&gt;
&lt;br /&gt;
If the toast has been touched, on rare occasions, a textbox will appear, prompting Omori to &amp;quot;look at what [he's] done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
=== Faces of Omori ===&lt;br /&gt;
Entering the ladder on the left will lead to a dark room. The background of this room continually scrolls, and, as the name implies, features Omori's faceset spritesheet. The room also has three red orbs in the background, guarded by red-eyed faces. Leaving this room by going to the left or the right will bring you back to Red Maze, or alternatively will return you to the [[Last Resort]] if accessed through the doll there.&lt;br /&gt;
[[File:Roomwithhellmari.png|thumb|right|Room with Hellmari]]&lt;br /&gt;
&lt;br /&gt;
=== Small room with a ladder===&lt;br /&gt;
Entering the Ladder on the right will lead to a small room with another ladder in the middle. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While going down the ladder seems to only make the room repeat, Omori will meet [[Daddy Longlegs]] after descending 19 times. He will warn him to turn back &amp;quot;while you still can.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Should Omori ignore his warning and continue going down, after climbing down another 19 ladders, Omori will stumble on a strange object that vaguely resembles a toybox. Omori cannot interact with it.&lt;br /&gt;
Going down three more times from here will result in him being taken to the Room with Hellmari.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Climbing back up at any point will return you to the Red Maze, regardless of how far Omori's descent was.&lt;br /&gt;
&lt;br /&gt;
==== Room with Hellmari ====&lt;br /&gt;
A seemingly empty, black void. About nine seconds after entering, Hellmari will drop down from above and begin stalking Omori. There is nothing else of note in this room, and it can be left at anytime by going to the left edge, or by walking to the bottom of the room.&lt;br /&gt;
== Quotes ==&lt;br /&gt;
Daddy Longlegs: &amp;quot;Ah... you've come a long way down.&lt;br /&gt;
But you should turn back while you still can.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Look at what you've done.&amp;quot;&lt;br /&gt;
== Alternative Entrances ==&lt;br /&gt;
The Faces of Omori area can be entered after defeating Humphrey. To access it, simply throw the faceless doll on the second floor of the [[Last Resort]] in the trash three times, return to where it originally was and look into its empty eyes.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The small rooms Omori visits on the way to the Room with Hellmari all notably use the same wallpaper as Sunny's house.&lt;br /&gt;
* The words &amp;quot;kill me&amp;quot; can be found spelt with wall tiles towards the bottom right of the maze.&lt;br /&gt;
:* This is [[Faceless Area|not the only Black Space room]] to contain this phrase.&lt;br /&gt;
:* Additionally, the outline of a noose can be seen in the middle, and the outline of a figure can be seen in the bottom left.&lt;br /&gt;
* This room is referred to as &amp;quot;Hell&amp;quot; several times in the game's code.&lt;br /&gt;
:* This is most likely a reference to Yume Nikki's 'Hell' area, which is also depicted as a large, red maze filled with 'enemies' that chase Madotsuki.&lt;br /&gt;
* In the Room with Hellmari, the screen will shake when Hellmari lands. This is very difficult to notice, because the room is extremely poorly lit.&lt;br /&gt;
* Prior to version 1.0.5, if Omori chose to stab himself in the Room with Hellmari, Hellmari would follow him out, and would accompany him anywhere in the game until he returned back to the room and left it properly.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The Faces of Omori room's background uses an older version of Omori's spritesheet. This can be determined by careful examination; the background features Omori's otherwise removed Afraid emotion.&lt;br /&gt;
* Every 15 seconds there is a 50% chance that the following line will appear: &amp;quot;Look at what you've done.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
RedmazeEntrance.PNG| The hidden pathway.&lt;br /&gt;
Map274.png| The full layout of Red Maze. Please note the two ladders.&lt;br /&gt;
Map275.png| The small repeating room with all the variations.&lt;br /&gt;
Map298.png| The Faces of Omori room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10462</id>
		<title>Kite Kid</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10462"/>
		<updated>2021-12-31T14:05:52Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kite Kid''' is an NPC and a mini-boss in ''[[OMORI (game) | OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Kite Kid is found in the [[Vast Forest]] towards the end of a floating piece of land which is accessible by ladder. There will be red tracks leading to this ladder in an area past the [[Vast_Forest#Forest_Playground|playground]]. [[Omori]] must first overcome his fear of heights to scale the ladder. &lt;br /&gt;
&lt;br /&gt;
Kite Kid is seen focused on flying his kite; interacting with him will prompt the player on whether to disturb him. Doing so begins the battle. After beating him in battle, the player can interact with the kite; this prompts the player on whether the party wants to fly kites.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Kite Kid fights alongside Kid's Kite. Only Kite Kid needs to be defeated to end the battle. Defeating Kid's Kite leaves the Kite Kid fighting, however, the latter will repair the former.&lt;br /&gt;
&lt;br /&gt;
'''Actions:'''&lt;br /&gt;
* Kite Kid throws jacks at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite dives at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite swoops down! (Deals damage to all party members)&lt;br /&gt;
* Kite Kid brags about Kid's Kite! Kite Kid feels [[Battle_system#Emotions|happy]]! (Changes Kite Kid's emotion to happy)&lt;br /&gt;
* Kite Kid repairs Kid's Kite. (Fully revives Kid's Kite between turns)&lt;br /&gt;
&lt;br /&gt;
== Quotes == &lt;br /&gt;
&amp;quot;I'm just a kid with his kite. We may not look like we have much, but we have an unbeatable bond. It's not just something anyone would understand. We'll show you how strong we are when we work together!&amp;quot;&lt;br /&gt;
:''- Before battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No...This can't be...The wind...It's getting weaker!&amp;quot;&lt;br /&gt;
:''- Nearly defeated''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haha! As the wind predicted! Me and my kite are unbeatable.&amp;quot;&lt;br /&gt;
:''- Upon losing to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But me and my kite have an unbreakable bond...How could we lose?&amp;quot;&lt;br /&gt;
:''- Upon winning against to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe me and my kite should fly somewhere else...&amp;quot;&lt;br /&gt;
:''- Directly after battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I haven't told anyone before...but sometimes when I'm looking up at my kite, I catch a glimpse of a [[Black Space|dark void]] in the sky from the corner of my eye. I used to see it very rarely, but these days it's been happening much more frequently. I wonder if it means anything...&amp;quot;&lt;br /&gt;
:''- After battle''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
KITEKIDNORMAL.png&lt;br /&gt;
KITEKIDINJURED.png&lt;br /&gt;
KITEKIDSAD.png&lt;br /&gt;
KITEKIDHAPPY.png&lt;br /&gt;
KITEKIDANGRY.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10461</id>
		<title>Kite Kid</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10461"/>
		<updated>2021-12-31T14:05:18Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kite Kid''' is an NPC and a mini-boss in ''[[OMORI (game) | OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Kite Kid is found in the [[Vast forest]] towards the end of a floating piece of land which is accessible by ladder. There will be red tracks leading to this ladder in an area past the [[Vast_Forest#Forest_Playground|playground]]. [[Omori]] must first overcome his fear of heights to scale the ladder. &lt;br /&gt;
&lt;br /&gt;
Kite Kid is seen focused on flying his kite; interacting with him will prompt the player on whether to disturb him. Doing so begins the battle. After beating him in battle, the player can interact with the kite; this prompts the player on whether the party wants to fly kites.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Kite Kid fights alongside Kid's Kite. Only Kite Kid needs to be defeated to end the battle. Defeating Kid's Kite leaves the Kite Kid fighting, however, the latter will repair the former.&lt;br /&gt;
&lt;br /&gt;
'''Actions:'''&lt;br /&gt;
* Kite Kid throws jacks at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite dives at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite swoops down! (Deals damage to all party members)&lt;br /&gt;
* Kite Kid brags about Kid's Kite! Kite Kid feels [[Battle_system#Emotions|happy]]! (Changes Kite Kid's emotion to happy)&lt;br /&gt;
* Kite Kid repairs Kid's Kite. (Fully revives Kid's Kite between turns)&lt;br /&gt;
&lt;br /&gt;
== Quotes == &lt;br /&gt;
&amp;quot;I'm just a kid with his kite. We may not look like we have much, but we have an unbeatable bond. It's not just something anyone would understand. We'll show you how strong we are when we work together!&amp;quot;&lt;br /&gt;
:''- Before battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No...This can't be...The wind...It's getting weaker!&amp;quot;&lt;br /&gt;
:''- Nearly defeated''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haha! As the wind predicted! Me and my kite are unbeatable.&amp;quot;&lt;br /&gt;
:''- Upon losing to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But me and my kite have an unbreakable bond...How could we lose?&amp;quot;&lt;br /&gt;
:''- Upon winning against to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe me and my kite should fly somewhere else...&amp;quot;&lt;br /&gt;
:''- Directly after battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I haven't told anyone before...but sometimes when I'm looking up at my kite, I catch a glimpse of a [[Black Space|dark void]] in the sky from the corner of my eye. I used to see it very rarely, but these days it's been happening much more frequently. I wonder if it means anything...&amp;quot;&lt;br /&gt;
:''- After battle''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
KITEKIDNORMAL.png&lt;br /&gt;
KITEKIDINJURED.png&lt;br /&gt;
KITEKIDSAD.png&lt;br /&gt;
KITEKIDHAPPY.png&lt;br /&gt;
KITEKIDANGRY.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10460</id>
		<title>Kite Kid</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10460"/>
		<updated>2021-12-31T14:04:19Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kite Kid''' is an NPC and a mini-boss in ''[[OMORI (game) | OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Kite Kid is found in the [[Vast forest]] towards the end of a floating piece of land which is accessible by ladder. There will be red tracks leading to this ladder in an area past the [[Vast_Forest#Forest_Playground|playground]]. [[Omori]] must first overcome his fear of heights to scale the ladder. &lt;br /&gt;
&lt;br /&gt;
Kite Kid is seen focused on flying his kite; interacting with him will prompt the player on whether to disturb him. Doing so begins the battle. After beating him in battle, the player can interact with the kite; this prompts the player on whether the party wants to fly kites.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Kite Kid fights alongside Kid's Kite. Only Kite Kid needs to be defeated to end the battle. Defeating Kid's Kite leaves the Kite Kid fighting, however, the latter will repair the former.&lt;br /&gt;
&lt;br /&gt;
'''Actions:'''&lt;br /&gt;
* Kite Kid throws jacks at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite dives at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite swoops down! (Deals damage to all party members)&lt;br /&gt;
* Kite Kid brags about Kid's Kite! Kite Kid feels [[OMORI (game)|happy]]! (Changes Kite Kid's emotion to happy)&lt;br /&gt;
* Kite Kid repairs Kid's Kite. (Fully revives Kid's Kite between turns)&lt;br /&gt;
&lt;br /&gt;
== Quotes == &lt;br /&gt;
&amp;quot;I'm just a kid with his kite. We may not look like we have much, but we have an unbeatable bond. It's not just something anyone would understand. We'll show you how strong we are when we work together!&amp;quot;&lt;br /&gt;
:''- Before battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No...This can't be...The wind...It's getting weaker!&amp;quot;&lt;br /&gt;
:''- Nearly defeated''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haha! As the wind predicted! Me and my kite are unbeatable.&amp;quot;&lt;br /&gt;
:''- Upon losing to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But me and my kite have an unbreakable bond...How could we lose?&amp;quot;&lt;br /&gt;
:''- Upon winning against to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe me and my kite should fly somewhere else...&amp;quot;&lt;br /&gt;
:''- Directly after battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I haven't told anyone before...but sometimes when I'm looking up at my kite, I catch a glimpse of a [[Black Space|dark void]] in the sky from the corner of my eye. I used to see it very rarely, but these days it's been happening much more frequently. I wonder if it means anything...&amp;quot;&lt;br /&gt;
:''- After battle''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
KITEKIDNORMAL.png&lt;br /&gt;
KITEKIDINJURED.png&lt;br /&gt;
KITEKIDSAD.png&lt;br /&gt;
KITEKIDHAPPY.png&lt;br /&gt;
KITEKIDANGRY.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10459</id>
		<title>Kite Kid</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10459"/>
		<updated>2021-12-31T14:02:12Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kite Kid''' is an NPC and a mini-boss in ''[[OMORI (game) | OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Kite Kid is found in the [[Vast forest]] towards the end of a floating piece of land which is accessible by ladder. There will be red tracks leading to this ladder in an area past the [[playground]]. [[Omori]] must first overcome his fear of heights to scale the ladder. &lt;br /&gt;
&lt;br /&gt;
Kite Kid is seen focused on flying his kite; interacting with him will prompt the player on whether to disturb him. Doing so begins the battle. After beating him in battle, the player can interact with the kite; this prompts the player on whether the party wants to fly kites.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Kite Kid fights alongside Kid's Kite. Only Kite Kid needs to be defeated to end the battle. Defeating Kid's Kite leaves the Kite Kid fighting, however, the latter will repair the former.&lt;br /&gt;
&lt;br /&gt;
'''Actions:'''&lt;br /&gt;
* Kite Kid throws jacks at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite dives at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite swoops down! (Deals damage to all party members)&lt;br /&gt;
* Kite Kid brags about Kid's Kite! Kite Kid feels [[OMORI (game)|happy]]! (Changes Kite Kid's emotion to happy)&lt;br /&gt;
* Kite Kid repairs Kid's Kite. (Fully revives Kid's Kite between turns)&lt;br /&gt;
&lt;br /&gt;
== Quotes == &lt;br /&gt;
&amp;quot;I'm just a kid with his kite. We may not look like we have much, but we have an unbeatable bond. It's not just something anyone would understand. We'll show you how strong we are when we work together!&amp;quot;&lt;br /&gt;
:''- Before battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No...This can't be...The wind...It's getting weaker!&amp;quot;&lt;br /&gt;
:''- Nearly defeated''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haha! As the wind predicted! Me and my kite are unbeatable.&amp;quot;&lt;br /&gt;
:''- Upon losing to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But me and my kite have an unbreakable bond...How could we lose?&amp;quot;&lt;br /&gt;
:''- Upon winning against to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe me and my kite should fly somewhere else...&amp;quot;&lt;br /&gt;
:''- Directly after battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I haven't told anyone before...but sometimes when I'm looking up at my kite, I catch a glimpse of a [[Black Space|dark void]] in the sky from the corner of my eye. I used to see it very rarely, but these days it's been happening much more frequently. I wonder if it means anything...&amp;quot;&lt;br /&gt;
:''- After battle''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
KITEKIDNORMAL.png&lt;br /&gt;
KITEKIDINJURED.png&lt;br /&gt;
KITEKIDSAD.png&lt;br /&gt;
KITEKIDHAPPY.png&lt;br /&gt;
KITEKIDANGRY.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10458</id>
		<title>Kite Kid</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kite_Kid&amp;diff=10458"/>
		<updated>2021-12-31T14:01:55Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Kite Kid''' is an NPC and a mini-boss in ''[[OMORI (game) | OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Kite Kid is found in the [[Vast forest]] towards the end of a floating piece of land which is accessible by ladder. There will be red tracks leading to this ladder in an area past the [[playground]]. [[Omori]] must first overcome his fear of heights to scale the ladder. &lt;br /&gt;
&lt;br /&gt;
Kite Kid is seen focused on flying his kite; interacting with him will prompt the player on whether to disturb him. Doing so begins the battle. After beating him in battle, the player can interact with the kite; this prompts the player on whether the party wants to fly kites.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Kite Kid fights alongside Kid's Kite. Only Kite Kid needs to be defeated to end the battle. Defeating Kid's Kite leaves the Kite Kid fighting, however, the latter will repair the former.&lt;br /&gt;
&lt;br /&gt;
'''Actions:'''&lt;br /&gt;
* Kite Kid throws jacks at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite dives at [X]! (Deals damage to one party member)&lt;br /&gt;
* Kid's Kite swoops down! (Deals damage to all party members)&lt;br /&gt;
* Kite Kid brags about Kid'S Kite! Kite Kid feels [[OMORI (game)|happy]]! (Changes Kite Kid's emotion to happy)&lt;br /&gt;
* Kite Kid repairs Kid's Kite. (Fully revives Kid's Kite between turns)&lt;br /&gt;
&lt;br /&gt;
== Quotes == &lt;br /&gt;
&amp;quot;I'm just a kid with his kite. We may not look like we have much, but we have an unbeatable bond. It's not just something anyone would understand. We'll show you how strong we are when we work together!&amp;quot;&lt;br /&gt;
:''- Before battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No...This can't be...The wind...It's getting weaker!&amp;quot;&lt;br /&gt;
:''- Nearly defeated''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Haha! As the wind predicted! Me and my kite are unbeatable.&amp;quot;&lt;br /&gt;
:''- Upon losing to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But me and my kite have an unbreakable bond...How could we lose?&amp;quot;&lt;br /&gt;
:''- Upon winning against to Kite Kid''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maybe me and my kite should fly somewhere else...&amp;quot;&lt;br /&gt;
:''- Directly after battle''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I haven't told anyone before...but sometimes when I'm looking up at my kite, I catch a glimpse of a [[Black Space|dark void]] in the sky from the corner of my eye. I used to see it very rarely, but these days it's been happening much more frequently. I wonder if it means anything...&amp;quot;&lt;br /&gt;
:''- After battle''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
KITEKIDNORMAL.png&lt;br /&gt;
KITEKIDINJURED.png&lt;br /&gt;
KITEKIDSAD.png&lt;br /&gt;
KITEKIDHAPPY.png&lt;br /&gt;
KITEKIDANGRY.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Big_Yellow_Cat&amp;diff=10457</id>
		<title>Big Yellow Cat</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Big_Yellow_Cat&amp;diff=10457"/>
		<updated>2021-12-31T10:36:42Z</updated>

		<summary type="html">&lt;p&gt;Hyperwave: Created page with &amp;quot;'''Big Yellow Cat''' is an NPC in ''OMORI''. He is 'The Favorite' of the three great creatures and serves as a guardian to look after Omori.&amp;lt;br&amp;gt; == Profil...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Big Yellow Cat''' is an NPC in ''[[OMORI (game)|OMORI]]''. He is 'The Favorite' of the three great creatures and serves as a guardian to look after [[Omori]].&amp;lt;br&amp;gt;&lt;br /&gt;
== Profile ==&lt;br /&gt;
===Appearance===&lt;br /&gt;
The Big Yellow Cat is a large, yellow cat with purple eyes and outline. He watches over Omori in Neighbors room and Neighbor's bedroom, both literally and metaphorically. His eyes follow Omori's position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
He has a striking resemblance to the calendar in the [[Treehouse]] in the [[Faraway|real world]], and some play equipment in [[Faraway park]].&lt;br /&gt;
==Story==&lt;br /&gt;
===Background===&lt;br /&gt;
{{Spoiler|section}}&lt;br /&gt;
Before headspace existed, the Big Yellow Cat was the favorite of [[Sunny]]'s three imaginary friends when he became a Hikikomori after [[Mari]]'s death. He was considered Sunny's favorite as he was inspired by the play structure Sunny used to play with from Faraway park. He was later chosen to look after him whenever Omori entered Neighbor's room to play with the dream versions of [[Aubrey]], [[Kel]], and [[Hero]]. In the present, he continues his duty to keep the dreamer safe, waiting for something to happen.&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;Sleep, little one. You are safe with me.&amp;quot;&lt;br /&gt;
:''- Big Yellow Cat''&lt;br /&gt;
&amp;quot;The last and favorite, the Big Yellow Cat, was chosen to watch over the Dreamer's most precious room. He remains the Dreamer's favorite even to this day... watching diligently... waiting for something to happen.&amp;quot;&lt;br /&gt;
:''- [[Branch Coral]]''&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Hyperwave</name></author>
	</entry>
</feed>