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		<id>https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=12297</id>
		<title>Humphrey (location)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=12297"/>
		<updated>2022-08-09T16:08:42Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: worked on medusas section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
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[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The area is accessible through [[Deeper Well]], and connects to [[Deep Well]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create &amp;quot;mini Humphreys&amp;quot; that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.&lt;br /&gt;
&lt;br /&gt;
Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.&lt;br /&gt;
&lt;br /&gt;
Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.&lt;br /&gt;
&lt;br /&gt;
Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.&lt;br /&gt;
&lt;br /&gt;
Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.&lt;br /&gt;
&lt;br /&gt;
In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.&lt;br /&gt;
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In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls down as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.&lt;br /&gt;
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Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named &amp;quot;basil&amp;quot;. Aubrey says that it seems to remind her of something, but she can't remember what.&lt;br /&gt;
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The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as &amp;quot;there's nothing more perfect&amp;quot; than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.&lt;br /&gt;
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After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has &amp;quot;disposed of her.&amp;quot; He also remarks that she had a total of zero [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.&lt;br /&gt;
&lt;br /&gt;
The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.&lt;br /&gt;
&lt;br /&gt;
Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after [[Humphrey (enemy)|a long fight]], ending up right back in Humphrey's cave.&lt;br /&gt;
&lt;br /&gt;
Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.&lt;br /&gt;
&lt;br /&gt;
Inside, the majority of the new content takes place in the main area of Humphrey (aside from the [[Boss Rush]] in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.&lt;br /&gt;
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As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as &amp;quot;Sweepheart&amp;quot;. Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her to &amp;quot;Imperfectheart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Humphrey's cave===&lt;br /&gt;
Humphrey's cave is positioned at the very end of Deeper Well, inside the skull of a large sea creature. It consists of a short pathway leading up to a lake; the area is populated with many aquatic plants and corals as well as several [[Something|Lil Basils]], waterfalls, and one [[Mari's Picnic|picnic basket]]. In the center of the lake is a bridge, which allows the player to reach Humphrey. (After Humphrey takes a nap, a whirlpool appears in his place which leads to the Map of Truth.) Also, the player can find the T and W [[Hangman|keys]] in this area after completing this section of the game, although they will only appear if not collected in their original locations.&lt;br /&gt;
&lt;br /&gt;
===Entrance===&lt;br /&gt;
This area is the first to appear after entering Humphrey's mouth. It acts as a directional waterway towards the three Slime Girls' sectors: Molly on the left, Marina at the top, and Medusa on the right. The party can travel by raft around the &amp;quot;island&amp;quot; in the middle, which hosts a large Humphrey elevator. (Taking this elevator after obtaining the [[Slimy Key Card]] will transport the party to the boss room/main area.)&lt;br /&gt;
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===Molly's sector===&lt;br /&gt;
====Entrance and main room====&lt;br /&gt;
After heading left from the main entrance, the party will enter Molly's sector. The first part of this area is a short raft path to an island surrounded by blue water. (Looking at the walls of this map, several windows with researcher Humphreys and conveyor belts/computers are visible.) On the island is a teleportation device, which the party can step onto in order to be transported to the metal structure on the far left of the map, which contains a large tube and a matching teleportation device. Entering the tube will bring the party to the main room of Molly's sector.&lt;br /&gt;
&lt;br /&gt;
When going through the tube for the first time, a short sequence featuring the video screen at the top of the main room will play. During this sequence, the room and party will be obscured by a black screen. Once it finishes, the full room will appear: a top floor with a video screen and two large tubes next to it as well as a large bomb detonation device in the middle, and a ladder leading to a bottom floor with a Mari's Picnic, a mirror, and three teleportation devices. These teleportation devices correspond to the three puzzles featured on the bomb detonation device. (Note: The tubes are inaccessible while exploring the area due to supposed construction, but coming back to the area on One Day Left of the Hikikomori Route and going through the tubes leads to the [[Boss Rush]].)&lt;br /&gt;
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Once the player has completed all three puzzles and deactivated the bomb, a teleportation device underneath Molly's video screen will activate. This leads to her personal lab.&lt;br /&gt;
&lt;br /&gt;
(Note: If the player fails any of the puzzles, the bomb will detonate with an explosion animation, the screen will turn black while a short funeral march-esque tune plays, and all party members will be reduced to 1 heart. Also, there is a Wise Humphrey NPC in the top left of the map that will provide hints for each of the three puzzles; the hints cost 300 clams each.)&lt;br /&gt;
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====Lab (Blue puzzle)====&lt;br /&gt;
This is a pattern puzzle with a difficulty rating of &amp;quot;easy.&amp;quot; Once this puzzle is selected, the detonation device will turn into a flat board with nine blue buttons arranged in a 3x3 pattern. Entering the blue teleportation device to the left of the bottom floor will bring the party to a large laboratory. The map is horizontal, allowing the player to travel from left to right to find the puzzle clues in order. In the first part of a lab is a [[Mr. Bird?]] in front of a research station. This research station does not contain any clues for the puzzle, but has several Operator Humphrey NPCs using large machines to presumably communicate with other Humphreys separated from them by glass windows. There is also a large chalkboard accompanied by two Humphreys doing various calculations.&lt;br /&gt;
&lt;br /&gt;
Proceeding to the next map will bring the party to the clue stations. The first one consists of a Humphrey NPC in front of a computer who claims to be able to perform &amp;quot;remote teleportation.&amp;quot; His lab station has a 3x3 grid of teleportation devices along with a [[Sprout Mole]] as the experiment's subject; carrying out the experiment teleports the Sprout Mole to the device on the left in the middle row. The second clue station has a Humphrey NPC whose experiment is about &amp;quot;Humphrey-through-Humphrey movement.&amp;quot; His lab station has nine Humphreys lined up at the top of a 3x3 grid of holes. Carrying out the experiment makes all the Humphreys plug the holes except for the one in the middle of the bottom row, who sticks out. The Humphrey NPC at the third clue station does not disclose what his experiment is about at first, opting to ask for a party member as a volunteer. Once a party member has been chosen, they will need to walk over each metal plate in a 3x3 grid. Spikes will pop out from each plate after being walked over except for the plate on the right in the middle row. Finally, the Humphrey NPC at the fourth clue station will explain to the party that he has created &amp;quot;the first-ever Humphrey hologram machine.&amp;quot; If the party walks through the 3x3 grid of Humphrey &amp;quot;holograms&amp;quot; the player will be able to see that the Humphrey on the middle in the top row is a NPC, not a hologram.&lt;br /&gt;
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After returning to the main room, the solution should be inputted into the grid by stepping on the squares that correspond to each experimental error in order: middle left, bottom middle, middle right, top middle.&lt;br /&gt;
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====Waterfall room (Red puzzle)====&lt;br /&gt;
This is a memorization puzzle with a difficulty rating of &amp;quot;hard.&amp;quot; After selecting this puzzle, the detonation device will appear as a computerized board with four wires: red, blue, white, and green, which must be cut in the correct order to solve the puzzle. The red teleportation device in the middle of the bottom floor will also open, and entering it will lead the party to a small, rectangular room. In the middle of this room is a computer with a simple diagram appearing when interacted with. (Note: the computer and diagram is only present in the first iteration of the room.) The diagram shows four circles (corresponding to the teleportation devices placed around the room). The one at the bottom has no other symbols next to it, while the three at the top each have one, two, or three lines underneath it (from left to right). [[Worm-Bot|Worm-Bots]] also occupy the room; their presence varies depending on what part of the puzzle the player is on. Finally, the back wall of the room contains a waterfall, the color of which changes along with the Worm-Bots.&lt;br /&gt;
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Completing the puzzle requires the player to enter the teleportation device corresponding to the amount of Worm-Bots in the room while simultaneously memorizing the order that the waterfall color changes in. The order of devices is #2, #3, #1, and then the exit; the order of colors is blue, green, red, white. Once the party gets to the room with the white background, there will be a Humphrey NPC whose dialogue lets the player know to pay attention to the backgrounds in case they have not already solved the puzzle. This room also holds Roboheart, who can be fought and interacted with after she flies out of Molly's personal lab later on in the story.&lt;br /&gt;
&lt;br /&gt;
====Conveyor-bot maze (Green puzzle)====&lt;br /&gt;
This is a multiple choice puzzle with a difficulty rating of &amp;quot;medium.&amp;quot; After this puzzle is selected, the detonation device will change into a simple computer. Interacting with it will give the player a list of possible passwords to choose from. Also, the green teleportation device on the right of the bottom floor will open. It leads to a fairly large maze complete with Worm-Bot enemies, [[Conveyor-Bot|Conveyor-Bots]], and various [[Watermelon|watermelons]] or other items. Some notable things about the first part of this maze are that the Conveyor-Bots will only respond to Kel, the V key is found here, and one watermelon contains the [[Homework]] [[charm]].&lt;br /&gt;
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After using the teleportation devices scattered around the maze, the party will be transported to an area with a large video screen. This area is part of the maze's second map, and it is here that a short cutscene plays (the video screen is recording the party, which triggers a vague memory about a photo album). Continuing on from here, the player should be able to solve the maze and travel through a chute. This chute brings the party to the second map where, after traveling on a long conveyor belt, four Humphrey NPCs can be found in front of a four-lane conveyor belt much like the ones found at airports. The belt contains a multitude of non-interactable items that the party may have seen in their travels.&lt;br /&gt;
&lt;br /&gt;
Interacting with the Humphrey NPCs from behind reveals to the player that each NPC has a letter on their back. They are slightly out of order, with the letters displaying &amp;quot;OBOM&amp;quot;, but their dialogue reveals the mistake. The party can then make their way back to the main room and choose the correct password from the computer, which should be &amp;quot;BOOM.&amp;quot;&lt;br /&gt;
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===Marina's sector===&lt;br /&gt;
====Entrance and 'front desk'====&lt;br /&gt;
Heading up from the main entrance, the party will travel down a fairly long raft path over pink water. At the end of this path is a raft dock with a door and two empty cages in front of it. Entering the door leads to the next room, which is a consisting of various pink and blue islands and bridges over more pink water. A prevalent feature in the sector, first introduced here, is Humphrey growths that can be smashed with Aubrey's tag skill. They may simply move out of the party's way, or they can create organic bridges connecting two wooden bridges. After smashing the growth in this room, the party may proceed to the door up ahead. (Note: this room also contains a watermelon and a Mr. Bird? NPC explaining the growths.)&lt;br /&gt;
&lt;br /&gt;
The next room has a similar format, this time containing a &amp;quot;trial&amp;quot; for the growths that create bridges. Crossing over the newly-formed bridge will lead the party to a desk with a Receptionist Humphrey NPC behind it. Surrounding the desk are several cages with bunnies or other enemies inside, as well as some overturned chairs, tables, and papers strewn about the area.&lt;br /&gt;
&lt;br /&gt;
====Experiments room====&lt;br /&gt;
After heading right from the Receptionist Humphrey, the party will find themselves in a very large but fairly linear room. This room contains growths which must be hit to progress, enemies, and NPCs that reveal themselves to be Marina's early experiments. Each experiment can be petted or poked, and petting all experiments will lead to an [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
The map is laid out like the letter S: three horizontal areas connected by two vertical paths. From left to right, some notable things found on the bottom path are [[Fuschia]] (Marina's first experiment), [[This Guy]] (her second), a watermelon, and a bridge growth. After taking the path up, the party will be on the middle path. Some notable things here, from right to left, are a Mari's Picnic, [[Porinu]] (the third experiment), [[Applefly]] (the fourth), [[Burro]] (the fifth), another watermelon, and another bridge growth. Finally, after taking the next path up, the party will be on the top path. From left to right, some notable things found here are [[Peeve]] (the sixth experiment), [[Sully]] (the seventh), [[Parsnip]] (the eighth... probably), a third watermelon, and a third bridge growth.&lt;br /&gt;
&lt;br /&gt;
====Waterfall cliff====&lt;br /&gt;
Once the party has entered the door at the top of the experiments room, they will find themselves in a dark area filled with waterfalls and a winding cliff formation. The cliff formation is mostly bare except for various growths blocking the party's way, a few enemies, and corals lining the edges of the cliffs. &lt;br /&gt;
The dark area around the formation contains pink waterfalls, cages with enemies inside, and glass tubes with pink liquid near the end. At one point, a flower crown lays on the edge of one of the cliffs. This prompts another cutscene, during which Kel kicks it off the cliff.&lt;br /&gt;
&lt;br /&gt;
====Experiment 667 maze====&lt;br /&gt;
The next (and final) area in Marina's sector is the Experiment 667 maze. The atmosphere is similar to the previous room, with glass tubes filling out the dark area around the winding cliffs, but it will quickly change once the party passes a certain point. Within this room, the main feature is a large glass tube containing a mutated yellow cat. The tube is surrounded by caution tape, has a Mr. Bird? NPC next to it warning the party not to poke the glass (if they do, the cat breaks the glass immediately and resets the room after &amp;quot;eating&amp;quot; the party and reducing them to 1 HP).&lt;br /&gt;
&lt;br /&gt;
After walking ahead of the glass tube, the room will begin to shake, and the glass will suddenly crack. The room becomes darker and the music changes as the mutated cat approaches the party, and they must navigate the various growths (both types) to escape the room before the cat catches them. The area also contains various watermelons ([[Heart String]], [[Blender]] + [[Battle System#Skills#Hero|Refresh]] as well as the T key, which are only available during the chase. Depending on the player's [[WTF Value]], the [[Spelling Bee]] may also appear at this point.&lt;br /&gt;
&lt;br /&gt;
Once the party manages to leave the room, they will find themselves in a narrow hallway with the cat still approaching and a door in front of them. Luckily, a hot dog (or [[Big Molio]], depending on whether the player has rescued him in Medusa's sector before completing Marina's sector) falls from the sky and crushes Experiment 667. The party can then enter the room up ahead, which is Marina's personal lab.&lt;br /&gt;
&lt;br /&gt;
===Medusa's sector===&lt;br /&gt;
====Entrance and research areas====&lt;br /&gt;
Entering the path to the right of the main entrance will bring the party to a vertical raft path where the water is green and the sides are decorated by what look like large rib bones. Traveling right on the path, between the large purple walls at the top and bottom of the screen, leads the party to the next map where the path continues. At the end of the path is a raft dock; the player may head up and to the left to collect a watermelon, or head right towards two Humphrey NPCs sitting at the edge of a waterfall. One will tell the party that Humphreys are strong enough to withstand waterfalls and can therefore form bridges, and the other one will disprove his point and be swept away the waterfall. Heading up from that location leads the party to a Mari's picnic, and heading left from Mari leads to a waterfront research area up ahead. There's also a raft dock, as the party will need to complete the bridge puzzle by talking with Humphreys in the water.&lt;br /&gt;
&lt;br /&gt;
The research area, where &amp;quot;field work is in progress&amp;quot; according to a Mr. Bird? NPC, contains several Humphreys in lab coats who comment on their work. The area also contains some platforms; most hold glass shelves with chemical solutions, but one is climbable and can accommodate Kel's tag skill. After using his skill to open a gate in the water, the party can head back to the raft dock and move through the water to talk to the bridge Humphreys. At the right of the research area is a small dock with a watermelon as well as a short path with another Humphrey and some enemies.&lt;br /&gt;
&lt;br /&gt;
Directly above this path is another dock with a door and some flasks on either side: behind the door is a large library. Entering it will trigger a short cutscene in which the friends look at some plants in the library, including a basil plant. Once the cutscene ends, the party is free to explore the library. The objective here is to climb up the shelves with ladders and use Kel's tag skill to knock Humphreys back down to where the raft is. However, there are also several Humphrey NPCs reading books and bunny enemies roaming the ground. Some of the ladders do not have the platform Kel needs, but allow the party to walk on top of the shelves and collect various watermelons (one of which contains the [[Globe]].&lt;br /&gt;
&lt;br /&gt;
After completing the library section, the party can proceed to interact with the Humphreys knocked down by Kel and complete their bridge. Heading back to the waterfall and crossing the bridge leads to another raft dock, from which the party can travel up the raft path and into a new area.&lt;br /&gt;
&lt;br /&gt;
====Falling food areas====&lt;br /&gt;
Essentially, the falling food areas that comes next are large stretches of open water with the occasional island in the middle and [[Snot Bubbles]] floating around. In these areas, food is constantly falling from the sky. Collecting food is optional; the player is able to collect it by aligning the raft with the shadow the food creates before it falls. The falling food is represented by nine different realistic images that correspond to [[Snacks|food items]] in the game: &lt;br /&gt;
&lt;br /&gt;
If falling food lands on the party, each member will lose 5% HP.&lt;br /&gt;
&lt;br /&gt;
====Poolside areas and water slide====&lt;br /&gt;
====Secondary library====&lt;br /&gt;
===Boss room/Main area===&lt;br /&gt;
====Molly's lab====&lt;br /&gt;
====Marina's lab====&lt;br /&gt;
====Medusa's lab====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
==Enemies==&lt;br /&gt;
==Quotes==&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The color of the stomach acid in each of the Slime Girls' sectors corresponds to their main sprite color: blue for Molly, red for Marina, and green for Medusa. Interestingly, the acid in the entrance area is also green.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=12296</id>
		<title>Humphrey (location)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=12296"/>
		<updated>2022-08-09T14:43:07Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: added some watermelon descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The area is accessible through [[Deeper Well]], and connects to [[Deep Well]].&lt;br /&gt;
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==Overview==&lt;br /&gt;
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.&lt;br /&gt;
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==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create &amp;quot;mini Humphreys&amp;quot; that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.&lt;br /&gt;
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Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.&lt;br /&gt;
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Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.&lt;br /&gt;
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Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.&lt;br /&gt;
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Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.&lt;br /&gt;
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In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.&lt;br /&gt;
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In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls down as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.&lt;br /&gt;
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Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named &amp;quot;basil&amp;quot;. Aubrey says that it seems to remind her of something, but she can't remember what.&lt;br /&gt;
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The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as &amp;quot;there's nothing more perfect&amp;quot; than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.&lt;br /&gt;
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After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has &amp;quot;disposed of her.&amp;quot; He also remarks that she had a total of zero [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.&lt;br /&gt;
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The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.&lt;br /&gt;
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Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after [[Humphrey (enemy)|a long fight]], ending up right back in Humphrey's cave.&lt;br /&gt;
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Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].&lt;br /&gt;
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===Hikikomori route===&lt;br /&gt;
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.&lt;br /&gt;
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Inside, the majority of the new content takes place in the main area of Humphrey (aside from the [[Boss Rush]] in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.&lt;br /&gt;
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As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as &amp;quot;Sweepheart&amp;quot;. Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her to &amp;quot;Imperfectheart.&amp;quot;&lt;br /&gt;
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==Notable areas==&lt;br /&gt;
===Humphrey's cave===&lt;br /&gt;
Humphrey's cave is positioned at the very end of Deeper Well, inside the skull of a large sea creature. It consists of a short pathway leading up to a lake; the area is populated with many aquatic plants and corals as well as several [[Something|Lil Basils]], waterfalls, and one [[Mari's Picnic|picnic basket]]. In the center of the lake is a bridge, which allows the player to reach Humphrey. (After Humphrey takes a nap, a whirlpool appears in his place which leads to the Map of Truth.) Also, the player can find the T and W [[Hangman|keys]] in this area after completing this section of the game, although they will only appear if not collected in their original locations.&lt;br /&gt;
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===Entrance===&lt;br /&gt;
This area is the first to appear after entering Humphrey's mouth. It acts as a directional waterway towards the three Slime Girls' sectors: Molly on the left, Marina at the top, and Medusa on the right. The party can travel by raft around the &amp;quot;island&amp;quot; in the middle, which hosts a large Humphrey elevator. (Taking this elevator after obtaining the [[Slimy Key Card]] will transport the party to the boss room/main area.)&lt;br /&gt;
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===Molly's sector===&lt;br /&gt;
====Entrance and main room====&lt;br /&gt;
After heading left from the main entrance, the party will enter Molly's sector. The first part of this area is a short raft path to an island surrounded by blue water. (Looking at the walls of this map, several windows with researcher Humphreys and conveyor belts/computers are visible.) On the island is a teleportation device, which the party can step onto in order to be transported to the metal structure on the far left of the map, which contains a large tube and a matching teleportation device. Entering the tube will bring the party to the main room of Molly's sector.&lt;br /&gt;
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When going through the tube for the first time, a short sequence featuring the video screen at the top of the main room will play. During this sequence, the room and party will be obscured by a black screen. Once it finishes, the full room will appear: a top floor with a video screen and two large tubes next to it as well as a large bomb detonation device in the middle, and a ladder leading to a bottom floor with a Mari's Picnic, a mirror, and three teleportation devices. These teleportation devices correspond to the three puzzles featured on the bomb detonation device.&lt;br /&gt;
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Once the player has completed all three puzzles and deactivated the bomb, a teleportation device underneath Molly's video screen will activate. This leads to her personal lab.&lt;br /&gt;
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(Note: If the player fails any of the puzzles, the bomb will detonate with an explosion animation, the screen will turn black while a short funeral march-esque tune plays, and all party members will be reduced to 1 heart. Also, there is a Wise Humphrey NPC in the top left of the map that will provide hints for each of the three puzzles; the hints cost 300 clams each.)&lt;br /&gt;
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====Lab (Blue puzzle)====&lt;br /&gt;
This is a pattern puzzle with a difficulty rating of &amp;quot;easy.&amp;quot; Once this puzzle is selected, the detonation device will turn into a flat board with nine blue buttons arranged in a 3x3 pattern. Entering the blue teleportation device to the left of the bottom floor will bring the party to a large laboratory. The map is horizontal, allowing the player to travel from left to right to find the puzzle clues in order. In the first part of a lab is a [[Mr. Bird?]] in front of a research station. This research station does not contain any clues for the puzzle, but has several Operator Humphrey NPCs using large machines to presumably communicate with other Humphreys separated from them by glass windows. There is also a large chalkboard accompanied by two Humphreys doing various calculations.&lt;br /&gt;
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Proceeding to the next map will bring the party to the clue stations. The first one consists of a Humphrey NPC in front of a computer who claims to be able to perform &amp;quot;remote teleportation.&amp;quot; His lab station has a 3x3 grid of teleportation devices along with a [[Sprout Mole]] as the experiment's subject; carrying out the experiment teleports the Sprout Mole to the device on the left in the middle row. The second clue station has a Humphrey NPC whose experiment is about &amp;quot;Humphrey-through-Humphrey movement.&amp;quot; His lab station has nine Humphreys lined up at the top of a 3x3 grid of holes. Carrying out the experiment makes all the Humphreys plug the holes except for the one in the middle of the bottom row, who sticks out. The Humphrey NPC at the third clue station does not disclose what his experiment is about at first, opting to ask for a party member as a volunteer. Once a party member has been chosen, they will need to walk over each metal plate in a 3x3 grid. Spikes will pop out from each plate after being walked over except for the plate on the right in the middle row. Finally, the Humphrey NPC at the fourth clue station will explain to the party that he has created &amp;quot;the first-ever Humphrey hologram machine.&amp;quot; If the party walks through the 3x3 grid of Humphrey &amp;quot;holograms&amp;quot; the player will be able to see that the Humphrey on the middle in the top row is a NPC, not a hologram.&lt;br /&gt;
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After returning to the main room, the solution should be inputted into the grid by stepping on the squares that correspond to each experimental error in order: middle left, bottom middle, middle right, top middle.&lt;br /&gt;
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====Waterfall room (Red puzzle)====&lt;br /&gt;
This is a memorization puzzle with a difficulty rating of &amp;quot;hard.&amp;quot; After selecting this puzzle, the detonation device will appear as a computerized board with four wires: red, blue, white, and green, which must be cut in the correct order to solve the puzzle. The red teleportation device in the middle of the bottom floor will also open, and entering it will lead the party to a small, rectangular room. In the middle of this room is a computer with a simple diagram appearing when interacted with. (Note: the computer and diagram is only present in the first iteration of the room.) The diagram shows four circles (corresponding to the teleportation devices placed around the room). The one at the bottom has no other symbols next to it, while the three at the top each have one, two, or three lines underneath it (from left to right). [[Worm-Bot|Worm-Bots]] also occupy the room; their presence varies depending on what part of the puzzle the player is on. Finally, the back wall of the room contains a waterfall, the color of which changes along with the Worm-Bots.&lt;br /&gt;
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Completing the puzzle requires the player to enter the teleportation device corresponding to the amount of Worm-Bots in the room while simultaneously memorizing the order that the waterfall color changes in. The order of devices is #2, #3, #1, and then the exit; the order of colors is blue, green, red, white. Once the party gets to the room with the white background, there will be a Humphrey NPC whose dialogue lets the player know to pay attention to the backgrounds in case they have not already solved the puzzle.&lt;br /&gt;
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====Conveyor-bot maze (Green puzzle)====&lt;br /&gt;
This is a multiple choice puzzle with a difficulty rating of &amp;quot;medium.&amp;quot; After this puzzle is selected, the detonation device will change into a simple computer. Interacting with it will give the player a list of possible passwords to choose from. Also, the green teleportation device on the right of the bottom floor will open. It leads to a fairly large maze complete with Worm-Bot enemies, [[Conveyor-Bot|Conveyor-Bots]], and various [[Watermelon|watermelons]] or other items. Some notable things about the first part of this maze are that the Conveyor-Bots will only respond to Kel, the V key is found here, and one watermelon contains the [[Homework]] [[charm]].&lt;br /&gt;
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After using the teleportation devices scattered around the maze, the party will be transported to an area with a large video screen. This area is part of the maze's second map, and it is here that a short cutscene plays (the video screen is recording the party, which triggers a vague memory about a photo album). Continuing on from here, the player should be able to solve the maze and travel through a chute. This chute brings the party to the second map where, after traveling on a long conveyor belt, four Humphrey NPCs can be found in front of a four-lane conveyor belt much like the ones found at airports. The belt contains a multitude of non-interactable items that the party may have seen in their travels.&lt;br /&gt;
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Interacting with the Humphrey NPCs from behind reveals to the player that each NPC has a letter on their back. They are slightly out of order, with the letters displaying &amp;quot;OBOM&amp;quot;, but their dialogue reveals the mistake. The party can then make their way back to the main room and choose the correct password from the computer, which should be &amp;quot;BOOM.&amp;quot;&lt;br /&gt;
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===Marina's sector===&lt;br /&gt;
====Entrance and 'front desk'====&lt;br /&gt;
Heading up from the main entrance, the party will travel down a fairly long raft path over pink water. At the end of this path is a raft dock with a door and two empty cages in front of it. Entering the door leads to the next room, which is a consisting of various pink and blue islands and bridges over more pink water. A prevalent feature in the sector, first introduced here, is Humphrey growths that can be smashed with Aubrey's tag skill. They may simply move out of the party's way, or they can create organic bridges connecting two wooden bridges. After smashing the growth in this room, the party may proceed to the door up ahead. (Note: this room also contains a watermelon and a Mr. Bird? NPC explaining the growths.)&lt;br /&gt;
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The next room has a similar format, this time containing a &amp;quot;trial&amp;quot; for the growths that create bridges. Crossing over the newly-formed bridge will lead the party to a desk with a Receptionist Humphrey NPC behind it. Surrounding the desk are several cages with bunnies or other enemies inside, as well as some overturned chairs, tables, and papers strewn about the area.&lt;br /&gt;
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====Experiments room====&lt;br /&gt;
After heading right from the Receptionist Humphrey, the party will find themselves in a very large but fairly linear room. This room contains growths which must be hit to progress, enemies, and NPCs that reveal themselves to be Marina's early experiments. Each experiment can be petted or poked, and petting all experiments will lead to an [[Achievements|achievement]].&lt;br /&gt;
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The map is laid out like the letter S: three horizontal areas connected by two vertical paths. From left to right, some notable things found on the bottom path are [[Fuschia]] (Marina's first experiment), [[This Guy]] (her second), a watermelon, and a bridge growth. After taking the path up, the party will be on the middle path. Some notable things here, from right to left, are a Mari's Picnic, [[Porinu]] (the third experiment), [[Applefly]] (the fourth), [[Burro]] (the fifth), another watermelon, and another bridge growth. Finally, after taking the next path up, the party will be on the top path. From left to right, some notable things found here are [[Peeve]] (the sixth experiment), [[Sully]] (the seventh), [[Parsnip]] (the eighth... probably), a third watermelon, and a third bridge growth.&lt;br /&gt;
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====Waterfall cliff====&lt;br /&gt;
Once the party has entered the door at the top of the experiments room, they will find themselves in a dark area filled with waterfalls and a winding cliff formation. The cliff formation is mostly bare except for various growths blocking the party's way, a few enemies, and corals lining the edges of the cliffs. &lt;br /&gt;
The dark area around the formation contains pink waterfalls, cages with enemies inside, and glass tubes with pink liquid near the end. At one point, a flower crown lays on the edge of one of the cliffs. This prompts another cutscene, during which Kel kicks it off the cliff.&lt;br /&gt;
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====Experiment 667 maze====&lt;br /&gt;
The next (and final) area in Marina's sector is the Experiment 667 maze. The atmosphere is similar to the previous room, with glass tubes filling out the dark area around the winding cliffs, but it will quickly change once the party passes a certain point. Within this room, the main feature is a large glass tube containing a mutated yellow cat. The tube is surrounded by caution tape, has a Mr. Bird? NPC next to it warning the party not to poke the glass (if they do, the cat breaks the glass immediately and resets the room after &amp;quot;eating&amp;quot; the party and reducing them to 1 HP).&lt;br /&gt;
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After walking ahead of the glass tube, the room will begin to shake, and the glass will suddenly crack. The room becomes darker and the music changes as the mutated cat approaches the party, and they must navigate the various growths (both types) to escape the room before the cat catches them. The area also contains various watermelons ([[Heart String]], [[Blender]] + [[Battle System#Skills#Hero|Refresh]] as well as the T key, which are only available during the chase. Depending on the player's [[WTF Value]], the [[Spelling Bee]] may also appear at this point.&lt;br /&gt;
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Once the party manages to leave the room, they will find themselves in a narrow hallway with the cat still approaching and a door in front of them. Luckily, a hot dog (or [[Big Molio]], depending on whether the player has rescued him in Medusa's sector before completing Marina's sector) falls from the sky and crushes Experiment 667. The party can then enter the room up ahead, which is Marina's personal lab.&lt;br /&gt;
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===Medusa's sector===&lt;br /&gt;
====Entrance and research areas====&lt;br /&gt;
====Falling food areas====&lt;br /&gt;
====Poolside areas and water slide====&lt;br /&gt;
====Secondary library====&lt;br /&gt;
===Boss room/Main area===&lt;br /&gt;
====Molly's lab====&lt;br /&gt;
====Marina's lab====&lt;br /&gt;
====Medusa's lab====&lt;br /&gt;
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==Characters==&lt;br /&gt;
==Enemies==&lt;br /&gt;
==Quotes==&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The color of the stomach acid in each of the Slime Girls' sectors corresponds to their main sprite color: blue for Molly, red for Marina, and green for Medusa. Interestingly, the acid in the entrance area is also green.&lt;br /&gt;
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[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=12263</id>
		<title>Humphrey (location)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=12263"/>
		<updated>2022-08-05T22:25:00Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: WOOHOO finished molly and marina sections!&lt;/p&gt;
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&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
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[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The area is accessible through [[Deeper Well]], and connects to [[Deep Well]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.&lt;br /&gt;
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==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create &amp;quot;mini Humphreys&amp;quot; that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.&lt;br /&gt;
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Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.&lt;br /&gt;
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Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.&lt;br /&gt;
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Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.&lt;br /&gt;
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Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.&lt;br /&gt;
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In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.&lt;br /&gt;
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In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls down as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.&lt;br /&gt;
&lt;br /&gt;
Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named &amp;quot;basil&amp;quot;. Aubrey says that it seems to remind her of something, but she can't remember what.&lt;br /&gt;
&lt;br /&gt;
The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as &amp;quot;there's nothing more perfect&amp;quot; than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.&lt;br /&gt;
&lt;br /&gt;
After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has &amp;quot;disposed of her.&amp;quot; He also remarks that she had a total of zero [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.&lt;br /&gt;
&lt;br /&gt;
The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.&lt;br /&gt;
&lt;br /&gt;
Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after [[Humphrey (enemy)|a long fight]], ending up right back in Humphrey's cave.&lt;br /&gt;
&lt;br /&gt;
Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.&lt;br /&gt;
&lt;br /&gt;
Inside, the majority of the new content takes place in the main area of Humphrey (aside from the [[Boss Rush]] in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.&lt;br /&gt;
&lt;br /&gt;
As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as &amp;quot;Sweepheart&amp;quot;. Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her to &amp;quot;Imperfectheart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Humphrey's cave===&lt;br /&gt;
Humphrey's cave is positioned at the very end of Deeper Well, inside the skull of a large sea creature. It consists of a short pathway leading up to a lake; the area is populated with many aquatic plants and corals as well as several [[Something|Lil Basils]], waterfalls, and one [[Mari's Picnic|picnic basket]]. In the center of the lake is a bridge, which allows the player to reach Humphrey. (After Humphrey takes a nap, a whirlpool appears in his place which leads to the Map of Truth.) Also, the player can find the T and W [[Hangman|keys]] in this area after completing this section of the game, although they will only appear if not collected in their original locations.&lt;br /&gt;
&lt;br /&gt;
===Entrance===&lt;br /&gt;
This area is the first to appear after entering Humphrey's mouth. It acts as a directional waterway towards the three Slime Girls' sectors: Molly on the left, Marina at the top, and Medusa on the right. The party can travel by raft around the &amp;quot;island&amp;quot; in the middle, which hosts a large Humphrey elevator. (Taking this elevator after obtaining the [[Slimy Key Card]] will transport the party to the boss room/main area.)&lt;br /&gt;
&lt;br /&gt;
===Molly's sector===&lt;br /&gt;
====Entrance and main room====&lt;br /&gt;
After heading left from the main entrance, the party will enter Molly's sector. The first part of this area is a short raft path to an island surrounded by blue water. (Looking at the walls of this map, several windows with researcher Humphreys and conveyor belts/computers are visible.) On the island is a teleportation device, which the party can step onto in order to be transported to the metal structure on the far left of the map, which contains a large tube and a matching teleportation device. Entering the tube will bring the party to the main room of Molly's sector.&lt;br /&gt;
&lt;br /&gt;
When going through the tube for the first time, a short sequence featuring the video screen at the top of the main room will play. During this sequence, the room and party will be obscured by a black screen. Once it finishes, the full room will appear: a top floor with a video screen and two large tubes next to it as well as a large bomb detonation device in the middle, and a ladder leading to a bottom floor with a Mari's Picnic, a mirror, and three teleportation devices. These teleportation devices correspond to the three puzzles featured on the bomb detonation device.&lt;br /&gt;
&lt;br /&gt;
Once the player has completed all three puzzles and deactivated the bomb, a teleportation device underneath Molly's video screen will activate. This leads to her personal lab.&lt;br /&gt;
&lt;br /&gt;
(Note: If the player fails any of the puzzles, the bomb will detonate with an explosion animation, the screen will turn black while a short funeral march-esque tune plays, and all party members will be reduced to 1 heart. Also, there is a Wise Humphrey NPC in the top left of the map that will provide hints for each of the three puzzles; the hints cost 300 clams each.)&lt;br /&gt;
&lt;br /&gt;
====Lab (Blue puzzle)====&lt;br /&gt;
This is a pattern puzzle with a difficulty rating of &amp;quot;easy.&amp;quot; Once this puzzle is selected, the detonation device will turn into a flat board with nine blue buttons arranged in a 3x3 pattern. Entering the blue teleportation device to the left of the bottom floor will bring the party to a large laboratory. The map is horizontal, allowing the player to travel from left to right to find the puzzle clues in order. In the first part of a lab is a [[Mr. Bird?]] in front of a research station. This research station does not contain any clues for the puzzle, but has several Operator Humphrey NPCs using large machines to presumably communicate with other Humphreys separated from them by glass windows. There is also a large chalkboard accompanied by two Humphreys doing various calculations.&lt;br /&gt;
&lt;br /&gt;
Proceeding to the next map will bring the party to the clue stations. The first one consists of a Humphrey NPC in front of a computer who claims to be able to perform &amp;quot;remote teleportation.&amp;quot; His lab station has a 3x3 grid of teleportation devices along with a [[Sprout Mole]] as the experiment's subject; carrying out the experiment teleports the Sprout Mole to the device on the left in the middle row. The second clue station has a Humphrey NPC whose experiment is about &amp;quot;Humphrey-through-Humphrey movement.&amp;quot; His lab station has nine Humphreys lined up at the top of a 3x3 grid of holes. Carrying out the experiment makes all the Humphreys plug the holes except for the one in the middle of the bottom row, who sticks out. The Humphrey NPC at the third clue station does not disclose what his experiment is about at first, opting to ask for a party member as a volunteer. Once a party member has been chosen, they will need to walk over each metal plate in a 3x3 grid. Spikes will pop out from each plate after being walked over except for the plate on the right in the middle row. Finally, the Humphrey NPC at the fourth clue station will explain to the party that he has created &amp;quot;the first-ever Humphrey hologram machine.&amp;quot; If the party walks through the 3x3 grid of Humphrey &amp;quot;holograms&amp;quot; the player will be able to see that the Humphrey on the middle in the top row is a NPC, not a hologram.&lt;br /&gt;
&lt;br /&gt;
After returning to the main room, the solution should be inputted into the grid by stepping on the squares that correspond to each experimental error in order: middle left, bottom middle, middle right, top middle.&lt;br /&gt;
&lt;br /&gt;
====Waterfall room (Red puzzle)====&lt;br /&gt;
This is a memorization puzzle with a difficulty rating of &amp;quot;hard.&amp;quot; After selecting this puzzle, the detonation device will appear as a computerized board with four wires: red, blue, white, and green, which must be cut in the correct order to solve the puzzle. The red teleportation device in the middle of the bottom floor will also open, and entering it will lead the party to a small, rectangular room. In the middle of this room is a computer with a simple diagram appearing when interacted with. (Note: the computer and diagram is only present in the first iteration of the room.) The diagram shows four circles (corresponding to the teleportation devices placed around the room). The one at the bottom has no other symbols next to it, while the three at the top each have one, two, or three lines underneath it (from left to right). [[Worm-Bot|Worm-Bots]] also occupy the room; their presence varies depending on what part of the puzzle the player is on. Finally, the back wall of the room contains a waterfall, the color of which changes along with the Worm-Bots.&lt;br /&gt;
&lt;br /&gt;
Completing the puzzle requires the player to enter the teleportation device corresponding to the amount of Worm-Bots in the room while simultaneously memorizing the order that the waterfall color changes in. The order of devices is #2, #3, #1, and then the exit; the order of colors is blue, green, red, white. Once the party gets to the room with the white background, there will be a Humphrey NPC whose dialogue lets the player know to pay attention to the backgrounds in case they have not already solved the puzzle.&lt;br /&gt;
&lt;br /&gt;
====Conveyor-bot maze (Green puzzle)====&lt;br /&gt;
This is a multiple choice puzzle with a difficulty rating of &amp;quot;medium.&amp;quot; After this puzzle is selected, the detonation device will change into a simple computer. Interacting with it will give the player a list of possible passwords to choose from. Also, the green teleportation device on the right of the bottom floor will open. It leads to a fairly large maze complete with Worm-Bot enemies, [[Conveyor-Bot|Conveyor-Bots]], and various watermelons or other items. Some notable things about the first part of this maze are that the Conveyor-Bots will only respond to Kel and the V key is found here.&lt;br /&gt;
&lt;br /&gt;
After using the teleportation devices scattered around the maze, the party will be transported to an area with a large video screen. This area is part of the maze's second map, and it is here that a short cutscene plays (the video screen is recording the party, which triggers a vague memory about a photo album). Continuing on from here, the player should be able to solve the maze and travel through a chute. This chute brings the party to the second map where, after traveling on a long conveyor belt, four Humphrey NPCs can be found in front of a four-lane conveyor belt much like the ones found at airports. The belt contains a multitude of non-interactable items that the party may have seen in their travels.&lt;br /&gt;
&lt;br /&gt;
Interacting with the Humphrey NPCs from behind reveals to the player that each NPC has a letter on their back. They are slightly out of order, with the letters displaying &amp;quot;OBOM&amp;quot;, but their dialogue reveals the mistake. The party can then make their way back to the main room and choose the correct password from the computer, which should be &amp;quot;BOOM.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Marina's sector===&lt;br /&gt;
====Entrance and 'front desk'====&lt;br /&gt;
Heading up from the main entrance, the party will travel down a fairly long raft path over pink water. At the end of this path is a raft dock with a door and two empty cages in front of it. Entering the door leads to the next room, which is a consisting of various pink and blue islands and bridges over more pink water. A prevalent feature in the sector, first introduced here, is Humphrey growths that can be smashed with Aubrey's tag skill. They may simply move out of the party's way, or they can create organic bridges connecting two wooden bridges. After smashing the growth in this room, the party may proceed to the door up ahead. (Note: this room also contains a watermelon and a Mr. Bird? NPC explaining the growths.)&lt;br /&gt;
&lt;br /&gt;
The next room has a similar format, this time containing a &amp;quot;trial&amp;quot; for the growths that create bridges. Crossing over the newly-formed bridge will lead the party to a desk with a Receptionist Humphrey NPC behind it. Surrounding the desk are several cages with bunnies or other enemies inside, as well as some overturned chairs, tables, and papers strewn about the area.&lt;br /&gt;
&lt;br /&gt;
====Experiments room====&lt;br /&gt;
After heading right from the Receptionist Humphrey, the party will find themselves in a very large but fairly linear room. This room contains growths which must be hit to progress, enemies, and NPCs that reveal themselves to be Marina's early experiments. Each experiment can be petted or poked, and petting all experiments will lead to an [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
The map is laid out like the letter S: three horizontal areas connected by two vertical paths. From left to right, some notable things found on the bottom path are [[Fuschia]] (Marina's first experiment), [[This Guy]] (her second), a watermelon, and a bridge growth. After taking the path up, the party will be on the middle path. Some notable things here, from right to left, are a Mari's Picnic, [[Porinu]] (the third experiment), [[Applefly]] (the fourth), [[Burro]] (the fifth), another watermelon, and another bridge growth. Finally, after taking the next path up, the party will be on the top path. From left to right, some notable things found here are [[Peeve]] (the sixth experiment), [[Sully]] (the seventh), [[Parsnip]] (the eighth... probably), a third watermelon, and a third bridge growth.&lt;br /&gt;
&lt;br /&gt;
====Waterfall cliff====&lt;br /&gt;
Once the party has entered the door at the top of the experiments room, they will find themselves in a dark area filled with waterfalls and a winding cliff formation. The cliff formation is mostly bare except for various growths blocking the party's way, a few enemies, and corals lining the edges of the cliffs. &lt;br /&gt;
The dark area around the formation contains pink waterfalls, cages with enemies inside, and glass tubes with pink liquid near the end. At one point, a flower crown lays on the edge of one of the cliffs. This prompts another cutscene, during which Kel kicks it off the cliff.&lt;br /&gt;
&lt;br /&gt;
====Experiment 667 maze====&lt;br /&gt;
The next (and final) area in Marina's sector is the Experiment 667 maze. The atmosphere is similar to the previous room, with glass tubes filling out the dark area around the winding cliffs, but it will quickly change once the party passes a certain point. Within this room, the main feature is a large glass tube containing a mutated yellow cat. The tube is surrounded by caution tape, has a Mr. Bird? NPC next to it warning the party not to poke the glass (if they do, the cat breaks the glass immediately and resets the room after &amp;quot;eating&amp;quot; the party and reducing them to 1 HP).&lt;br /&gt;
&lt;br /&gt;
After walking ahead of the glass tube, the room will begin to shake, and the glass will suddenly crack. The room becomes darker and the music changes as the mutated cat approaches the party, and they must navigate the various growths (both types) to escape the room before the cat catches them. The area also contains various watermelons as well as the T key, which are only available during the chase. Depending on the player's [[WTF Value]], the [[Spelling Bee]] may also appear at this point.&lt;br /&gt;
&lt;br /&gt;
Once the party manages to leave the room, they will find themselves in a narrow hallway with the cat still approaching and a door in front of them. Luckily, a hot dog (or [[Big Molio]], depending on whether the player has rescued him in Medusa's sector before completing Marina's sector) falls from the sky and crushes Experiment 667. The party can then enter the room up ahead, which is Marina's personal lab.&lt;br /&gt;
&lt;br /&gt;
===Medusa's sector===&lt;br /&gt;
====Entrance and research areas====&lt;br /&gt;
====Falling food areas====&lt;br /&gt;
====Poolside areas and water slide====&lt;br /&gt;
====Secondary library====&lt;br /&gt;
===Boss room/Main area===&lt;br /&gt;
====Molly's lab====&lt;br /&gt;
====Marina's lab====&lt;br /&gt;
====Medusa's lab====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
==Enemies==&lt;br /&gt;
==Quotes==&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The color of the stomach acid in each of the Slime Girls' sectors corresponds to their main sprite color: blue for Molly, red for Marina, and green for Medusa. Interestingly, the acid in the entrance area is also green.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=12166</id>
		<title>Humphrey (location)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=12166"/>
		<updated>2022-08-01T21:04:01Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: added some of the molly sector descriptions&lt;/p&gt;
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&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
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[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
The area is accessible through [[Deeper Well]], and connects to [[Deep Well]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create &amp;quot;mini Humphreys&amp;quot; that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.&lt;br /&gt;
&lt;br /&gt;
Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.&lt;br /&gt;
&lt;br /&gt;
Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.&lt;br /&gt;
&lt;br /&gt;
Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.&lt;br /&gt;
&lt;br /&gt;
Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.&lt;br /&gt;
&lt;br /&gt;
In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.&lt;br /&gt;
&lt;br /&gt;
In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls on them as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.&lt;br /&gt;
&lt;br /&gt;
Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named &amp;quot;basil&amp;quot;. Aubrey says that it seems to remind her of something, but she can't remember what.&lt;br /&gt;
&lt;br /&gt;
The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as &amp;quot;there's nothing more perfect&amp;quot; than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.&lt;br /&gt;
&lt;br /&gt;
After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has &amp;quot;disposed of her.&amp;quot; He also remarks that she had a total of zero [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.&lt;br /&gt;
&lt;br /&gt;
The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.&lt;br /&gt;
&lt;br /&gt;
Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after [[Humphrey (enemy)|a long fight]], ending up right back in Humphrey's cave.&lt;br /&gt;
&lt;br /&gt;
Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.&lt;br /&gt;
&lt;br /&gt;
Inside, the majority of the new content takes place in the main area of Humphrey (aside from the [[Boss Rush]] in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.&lt;br /&gt;
&lt;br /&gt;
As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as &amp;quot;Sweepheart&amp;quot;. Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her to &amp;quot;Imperfectheart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Humphrey's cave===&lt;br /&gt;
Humphrey's cave is positioned at the very end of Deeper Well, inside the skull of a large sea creature. It consists of a short pathway leading up to a lake; the area is populated with many aquatic plants and corals as well as several [[Something|Lil Basils]], waterfalls, and one [[Mari's Picnic|picnic basket]]. In the center of the lake is a bridge, which allows the player to reach Humphrey. (After Humphrey takes a nap, a whirlpool appears in his place which leads to the Map of Truth.) Also, the player can find the T and W [[Hangman|keys]] in this area after completing this section of the game, although they will only appear if not collected in their original locations.&lt;br /&gt;
&lt;br /&gt;
===Entrance===&lt;br /&gt;
This area is the first to appear after entering Humphrey's mouth. It acts as a directional waterway towards the three Slime Girls' sectors: Molly on the left, Marina at the top, and Medusa on the right. The party can travel by raft around the &amp;quot;island&amp;quot; in the middle, which hosts a large Humphrey elevator. (Taking this elevator after obtaining the [[Slimy Key Card]] will transport the party to the boss room/main area.)&lt;br /&gt;
&lt;br /&gt;
===Molly's sector===&lt;br /&gt;
====Entrance and main room====&lt;br /&gt;
After heading left from the main entrance, the party will enter Molly's sector. The first part of this area is a short raft path to an island surrounded by blue water. (Looking at the walls of this map, several windows with researcher Humphreys and conveyor belts/computers are visible.) On the island is a teleportation device, which the party can step onto in order to be transported to the metal structure on the far left of the map, which contains a large tube and a matching teleportation device. Entering the tube will bring the party to the main room of Molly's sector.&lt;br /&gt;
&lt;br /&gt;
When going through the tube for the first time, a short sequence featuring the video screen at the top of the main room will play. During this sequence, the room and party will be obscured by a black screen. Once it finishes, the full room will appear: a top floor with a video screen and two large tubes next to it as well as a large bomb detonation device in the middle, and a ladder leading to a bottom floor with a Mari's Picnic, a mirror, and three teleportation devices. These teleportation devices correspond to the three puzzles featured on the bomb detonation device.&lt;br /&gt;
&lt;br /&gt;
Once the player has completed all three puzzles and deactivated the bomb, a teleportation device underneath Molly's video screen will activate. This leads to her personal lab.&lt;br /&gt;
&lt;br /&gt;
(If the player fails any of the puzzles, the bomb will detonate with an explosion animation, the screen will turn black while a short funeral march-esque tune plays, and all party members will be reduced to 1 heart.)&lt;br /&gt;
&lt;br /&gt;
====Lab (Blue puzzle)====&lt;br /&gt;
This is a pattern puzzle with a difficulty rating of &amp;quot;easy.&amp;quot; Once this puzzle is selected, the detonation device will turn into a flat board with nine blue buttons arranged in a 3x3 pattern.&lt;br /&gt;
&lt;br /&gt;
====Waterfall room (Red puzzle)====&lt;br /&gt;
This is a memorization puzzle with a difficulty rating of &amp;quot;hard.&amp;quot; After selecting this puzzle, the detonation device will appear as a computerized board with four wires: red, blue, white, and green. The red teleportation device in the middle of the bottom floor will also open, and entering it will lead the party to a small, rectangular room. In the middle of this room is a computer with a simple diagram appearing when interacted with. (Note: the computer and diagram is only present in the first iteration of the room.) The diagram shows four circles (corresponding to the teleportation devices placed around the room). The one at the bottom has no other symbols next to it, while the three at the top each have one, two, or three lines underneath it (from left to right). [[Wormbots|Wormbot]] also occupy the room; their presence varies depending on what part of the puzzle the player is on. Finally, the back wall of the room contains a waterfall, the color of which changes along with the Wormbots.&lt;br /&gt;
&lt;br /&gt;
Completing the puzzle requires the player to enter the teleportation device corresponding to the amount of Wormbots in the room while simultaneously memorizing the order that the waterfall color changes in. The order of devices is #2, #3, #1, and then the exit; the order of colors is blue, green, red, white. Once the party gets to the room with the white background, there will be a Humphrey NPC whose dialogue lets the player know to pay attention to the backgrounds in case they have not already solved the puzzle.&lt;br /&gt;
&lt;br /&gt;
====Conveyor-bot maze (Green puzzle)====&lt;br /&gt;
===Marina's sector===&lt;br /&gt;
====Entrance and 'front desk'====&lt;br /&gt;
====Experiments room====&lt;br /&gt;
====Waterfall maze====&lt;br /&gt;
====Experiment 667 maze====&lt;br /&gt;
===Medusa's sector===&lt;br /&gt;
====Entrance and research areas====&lt;br /&gt;
====Falling food areas====&lt;br /&gt;
====Poolside areas and water slide====&lt;br /&gt;
====Secondary library====&lt;br /&gt;
===Boss room/Main area===&lt;br /&gt;
====Molly's lab====&lt;br /&gt;
====Marina's lab====&lt;br /&gt;
====Medusa's lab====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
==Enemies==&lt;br /&gt;
==Quotes==&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The color of the stomach acid in each of the Slime Girls' sectors corresponds to their main sprite color: blue for Molly, red for Marina, and green for Medusa. Interestingly, the acid in the entrance area is also green.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Jumpscares&amp;diff=11998</id>
		<title>Jumpscares</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Jumpscares&amp;diff=11998"/>
		<updated>2022-06-24T17:33:02Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: jumpscare list for aureo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
Jumpscares are one of the many horror elements in [[OMORI]], and although &amp;quot;traditional jumpscares&amp;quot; do not appear frequently in the game, an index is necessary to guide any players who wish to avoid them.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' To avoid all random chance jumpscares, do not check mirrors in the real world, and do not check mirrors in [[Headspace]] once you have reached the [[Last Resort]].&lt;br /&gt;
&lt;br /&gt;
== Mandatory Events ==&lt;br /&gt;
* In the section directly before entering [[Black Space]], the player will go through three or four maps before encountering a map with a coffin. Getting too close to the coffin will cause the character inside to morph into [[Hellmari]] and grab the player. A large image of Hellmari will glitch on the screen for a moment while a creepy audio plays.&lt;br /&gt;
* In the game's prologue, the events after [[Basil]] drops his photo lead up to a mild jumpscare while inside his house. Basil's dialogue portrait will look agitated, and directly after that, a glitching photo of a violin will appear on the screen for a moment with creepy audio.&lt;br /&gt;
&lt;br /&gt;
== Optional Events ==&lt;br /&gt;
* In the [[Boss Rush]] ('''specifically within console exclusive content'''), the final fight with Basil in the party has a jumpscare at the end in which the enemy being fought will fly towards the screen and then abruptly disappear.&lt;br /&gt;
* In the [[Town Area]] in Black Space, interacting with a house around 4 rows down that is indiscernible from others will cause a small image of Hellmari in her mannequin form to flash abruptly on the screen along with a creepy sound effect.&lt;br /&gt;
* In the game's prologue, answering the door for [[Mari]] at the player's house will show an image of Hellmari passing behind a door that is slightly ajar. When the picture stops scrolling, the full image will flash on the screen for a moment.&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Unbread_Twins&amp;diff=11928</id>
		<title>Unbread Twins</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Unbread_Twins&amp;diff=11928"/>
		<updated>2022-06-08T21:38:59Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the Unbread Twins as an enemy. For the characters, see: [[Biscuit]] and [[Doughie]].}}&lt;br /&gt;
The '''Unbread Twins''' is an optional boss [[Enemies|enemy]] that can be fought in the [[Orange Oasis]], consisting of both Biscuit and his sister Doughie as a single enemy. Regardless of the player defeats them or not, they will leave the area and go to the [[Last Resort]].&lt;br /&gt;
== Battle ==&lt;br /&gt;
If the player waits to fight them until the [[Routes|Hikikomori Route]]'s epilogue, the Unbread Twins will be noticeably buffed.&lt;br /&gt;
*Before epilogue: 7500 {{HP}} heart, 5000 {{MP}} juice, 65 attack, 1 defense, 57 speed and 10 luck. &lt;br /&gt;
*During epilogue: 10000 {{HP}} heart, 5000 {{MP}} juice, 90 attack, 1 defense, 80 speed and 10 luck. &lt;br /&gt;
They will always reward with 18000 exp and 10000 {{Clams}} clams, and like most enemies, they will act differently according to their [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Unbread_Twins_(neutral).gif&lt;br /&gt;
| descriptionone1 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
| image2          = Unbread_Twins_(happy).gif&lt;br /&gt;
| descriptionone2 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
| image3          = Unbread_Twins_(angry).gif&lt;br /&gt;
| descriptionone3 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
| image4          = Unbread_Twins_(sad).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will cheer up, removing their emotion&lt;br /&gt;
| image5          = Unbread_Twins_(depressed).gif&lt;br /&gt;
| descriptionone5 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
| image6          = Unbread_Twins_(miserable).gif&lt;br /&gt;
| descriptionone6 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, they will lock their emotion three times during the battle:&lt;br /&gt;
*At 80% {{HP}} they will become '''sad'''. While in this special sad state, '''they will behave as if they were depressed/miserable'''.&lt;br /&gt;
*At 50% {{HP}} they will become '''depressed'''.&lt;br /&gt;
*At 25% {{HP}} they will become '''miserable'''.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], hits two times. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Cheer up''': Cleanse the emotions of the user.&lt;br /&gt;
&lt;br /&gt;
'''Bake bread''': Summon a friend to assist in battle, these can be [[Bun Bunny]], [[Creepypasta]], [[Slice]], [[Sourdough]], [[Sesame]] or [[Living Bread]].&lt;br /&gt;
&lt;br /&gt;
'''Bake bread''' (epilogue): Summon a friend to assist in battle, these can be [[Slice]], [[Sourdough]] or [[Sesame]].&lt;br /&gt;
&lt;br /&gt;
'''Cook''': Heals an ally, it will have a different formula based on the user's remaining {{MP}}:&lt;br /&gt;
*{{MP}} bigger than 1: [.4 * a.juice] (40% of the user's current {{MP}}).&lt;br /&gt;
*{{MP}} equal to 0: 1.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Unbread Twins attack together!&lt;br /&gt;
 * Unbread Twins forget something in the oven!&lt;br /&gt;
 * Unbread Twins pulls out some bread from the oven!&lt;br /&gt;
 * Unbread Twins makes a cookie!&lt;br /&gt;
 * Unbread Twins do their best to not be sad!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*Transition to sad locked:&lt;br /&gt;
 * Doughie: ''Fresh bread... Fresh bread... Every day, it's fresh bread...''&lt;br /&gt;
 * Biscuit: ''Ohooooooooo...''&lt;br /&gt;
*65% {{HP}}:&lt;br /&gt;
 * Doughie: ''We're doomed to bake bread for all eternity... aren't we, Biscuit?''&lt;br /&gt;
 * Biscuit: ''Ohooo...''&lt;br /&gt;
*Transition to depressed:&lt;br /&gt;
 * Doughie: ''We're running out of supplies! What do we do, Biscuit!?''&lt;br /&gt;
 * Biscuit: ''Ohooooooo!''&lt;br /&gt;
*Transition to miserable:&lt;br /&gt;
 * Doughie: ''We're running low on everything! We have almost nothing left...''&lt;br /&gt;
 * Biscuit: ''Ohooo...''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Doughie: ''Our resources have been depleted... What will we do without ingredients?''&lt;br /&gt;
 * Biscuit: ''Ohooooo...''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Doughie: ''Biscuit! It's a miracle! We've been saved by the gods!''&lt;br /&gt;
 * Biscuit: ''Ohooooo!''&lt;br /&gt;
 * Doughie: ''Now I guess it's back to making... fresh bread... fresh bread... fresh bread...''&lt;br /&gt;
 * Biscuit: ''Ohoo...''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Unbread Twins stress-eats some food.&amp;lt;ref&amp;gt;The &amp;quot;stress eat&amp;quot; skill Action text, this skill would heal 10% of their {{HP}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Unbread_Twins_(neutral).png&lt;br /&gt;
Unbread_Twins_(happy).png&lt;br /&gt;
Unbread_Twins_(sad).png&lt;br /&gt;
Unbread_Twins_(angry).png&lt;br /&gt;
Unbread_Twins_(depressed).png&lt;br /&gt;
Unbread_Twins_(miserable).png&lt;br /&gt;
Unbread_Twins_(damaged).png&lt;br /&gt;
Unbread_Twins_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This is one of the very few battles where the player doesn't have to win to progress, as being defeated will not send the player to the &amp;quot;game over&amp;quot; screen.&lt;br /&gt;
:*If they are 'defeated' in this manner, the [[Achievements|achievement]] for defeating them will not be obtained; rendering the achievement missable if the player saves after.&lt;br /&gt;
*Their unique depressed and miserable states follow slightly different rules compared to [[Omori|Omori's]] emotions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sourdough&amp;diff=11927</id>
		<title>Sourdough</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sourdough&amp;diff=11927"/>
		<updated>2022-06-08T21:32:33Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sourdough''' is an [[Enemies|enemy]] that can be found in [[Orange Oasis]], can also be summoned by the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought in game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
In this case, Sourdough has 363 {{HP}} heart, 93 {{MP}} juice, 55 attack, 33 defense, 49 speed and 10 luck. It will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sourdough (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Sourdough (happy).gif&lt;br /&gt;
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Sourdough (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 55% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Sourdough (angry).gif&lt;br /&gt;
| descriptionone4 = 75% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Sourdough will be summoned by the Unbread Twins during the epilogue, which has 2000 {{HP}} heart, 2000 {{MP}} juice, 88 attack, 65 defense, 95 speed and 10 luck. It will give no rewards, and will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Sourdough (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| image2          = Sourdough (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| image3          = Sourdough (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| image4          = Sourdough (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
Additionally, Sourdough '''ignores the effects of {{Observe}}''' when fough with the Unbread Twins.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. &lt;br /&gt;
&lt;br /&gt;
'''Bad word''': [a.atk], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sourdough steps on [target]!.&lt;br /&gt;
 * Sourdough kicks some dirt.&lt;br /&gt;
 * Oh no! Sourdough says a bad word!&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sourdough_(neutral).png&lt;br /&gt;
Sourdough_(happy).png&lt;br /&gt;
Sourdough_(sad).png&lt;br /&gt;
Sourdough_(angry).png&lt;br /&gt;
Sourdough_(damaged).png&lt;br /&gt;
Sourdough_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sesame&amp;diff=11926</id>
		<title>Sesame</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sesame&amp;diff=11926"/>
		<updated>2022-06-08T21:14:13Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sesame''' is an [[Enemies|enemy]] that can be found in [[Orange Oasis]], it can also be summoned by the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exists two variants that can be fought in game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
in this case, Sesame has 288 {{HP}} heart, 197 {{MP}} juice, 51 attack, 43 defense, 91 speed and 10 luck. Like most enemies, it will behave differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sesame (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Sesame (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Sesame (sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Sesame (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Sesame will be summoned by the Unbread Twins during the epilogue, which has 1500 {{HP}} heart, 1500 {{MP}} juice, 88 attack, 65 defense, 95 speed and 10 luck, it will have no rewards, and will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Sesame (neutral).gif&lt;br /&gt;
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| image2          = Sesame (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| image3          = Sesame (sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| image4          = Sesame (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Bread roll''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sesame throws seeds at [target].&lt;br /&gt;
 * Sesame scratches their head.&lt;br /&gt;
 * Sesame rolls over everyone!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Sesame  rolls around!&amp;lt;ref&amp;gt;Its &amp;quot;bread roll&amp;quot; skill would use this action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sesame_(neutral).png&lt;br /&gt;
Sesame_(happy).png&lt;br /&gt;
Sesame_(sad).png&lt;br /&gt;
Sesame_(angry).png&lt;br /&gt;
Sesame_(damaged).png&lt;br /&gt;
Sesame_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sesame&amp;diff=11925</id>
		<title>Sesame</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sesame&amp;diff=11925"/>
		<updated>2022-06-08T21:13:47Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sesame''' is an [[Enemies|enemy]] that can be found in [[Orange Oasis]], it can also be summoned by the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exists two variants that can be fought in game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
in this case, Sesame has 288 {{HP}} heart, 197 {{MP}} juice, 51 attack, 43 defense, 91 speed and 10 luck. Like most enemies, it will behave differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sesame (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Sesame (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Sesame (sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Sesame (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Sesame will be summoned by the Unbread Twins during the epilogue, which has 1500 {{HP}} heart, 1500 {{MP}} juice, 88 attack, 65 defense, 95 speed and 10 luck, it will have no rewards, and will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Sesame (neutral).gif&lt;br /&gt;
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| image2          = Sesame (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image3          = Sesame (sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image4          = Sesame (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Bread roll''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sesame throws seeds at [target].&lt;br /&gt;
 * Sesame scratches their head.&lt;br /&gt;
 * Sesame rolls over everyone!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Sesame  rolls around!&amp;lt;ref&amp;gt;Its &amp;quot;bread roll&amp;quot; skill would use this action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sesame_(neutral).png&lt;br /&gt;
Sesame_(happy).png&lt;br /&gt;
Sesame_(sad).png&lt;br /&gt;
Sesame_(angry).png&lt;br /&gt;
Sesame_(damaged).png&lt;br /&gt;
Sesame_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Slice&amp;diff=11924</id>
		<title>Slice</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Slice&amp;diff=11924"/>
		<updated>2022-06-08T21:00:39Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Slice''' is a creature that can be found in [[Orange Oasis]], it can also be summoned during the fight with the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exists two variants that can be fought in the game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
Slice has 344 {{HP}} heart, 151 {{MP}} juice, 36 attack, 54 defense, 40 speed and 10 luck. It will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Slice (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Slice (happy).gif&lt;br /&gt;
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Slice (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Slice (angry).gif&lt;br /&gt;
| descriptionone4 = 85% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Slice will be summoned by the Unbread Twins during the epilogue, which has 1500 {{HP}} heart, 1500 {{MP}} juice, 88 attack, 65 defense, 95 speed and 10 luck. It will have no rewards, and will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Slice (neutral).gif&lt;br /&gt;
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image2          = Slice (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image3          = Slice (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image4          = Slice (angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, increasing its and its allies' attack&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Rile''': Turn all enemy troops angry and increase attack by one tier.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Slice charges into [target].&lt;br /&gt;
 * Slice picks its nose.&lt;br /&gt;
 * Slice gives a controversial speech!&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slice_(neutral).png&lt;br /&gt;
Slice_(happy).png&lt;br /&gt;
Slice_(sad).png&lt;br /&gt;
Slice_(angry).png&lt;br /&gt;
Slice_(damaged).png&lt;br /&gt;
Slice_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It's referred on some of the files as &amp;quot;Toasty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Celery&amp;diff=11923</id>
		<title>Celery</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Celery&amp;diff=11923"/>
		<updated>2022-06-08T20:39:49Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (ADDED STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Celery''' is an [[Enemies|enemy]] that can be found on the second floor of [[Dino's Dig]].&lt;br /&gt;
&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Celery_(neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 935&lt;br /&gt;
| juice   = 467&lt;br /&gt;
| attack  = 80&lt;br /&gt;
| defense = 20&lt;br /&gt;
| speed   = 65&lt;br /&gt;
| luck    = 10&lt;br /&gt;
| drops   = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Celery_(neutral).gif&lt;br /&gt;
| descriptionone1 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo1 = 3500 (5250 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 230 {{Clams}} clams&lt;br /&gt;
| image2          = Celery_(happy).gif&lt;br /&gt;
| descriptionone2 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo2 = 3500 (5250 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 345 {{Clams}} clams&lt;br /&gt;
| image3          = Celery_(sad).gif&lt;br /&gt;
| descriptionone3 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo3 = 2625 (3937 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 173 {{Clams}} clams&lt;br /&gt;
| image4          = Celery_(angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo4 = 5250 (7875 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 230 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Celery rams into [target].&lt;br /&gt;
 * Celery falls over.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Celery_(neutral).png&lt;br /&gt;
Celery_(happy).png&lt;br /&gt;
Celery_(sad).png&lt;br /&gt;
Celery_(angry).png&lt;br /&gt;
Celery_(damaged).png&lt;br /&gt;
Celery_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Ginger&amp;diff=11922</id>
		<title>Ginger</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Ginger&amp;diff=11922"/>
		<updated>2022-06-08T20:20:08Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (ADDED STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ginger''' is an [[Enemies|enemy]] that can be found on the second floor of [[Dino's Dig]].&lt;br /&gt;
&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Ginger_(neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 590&lt;br /&gt;
| juice   = 1180&lt;br /&gt;
| attack  = 67&lt;br /&gt;
| defense = 86&lt;br /&gt;
| speed   = 5&lt;br /&gt;
| luck    = 10&lt;br /&gt;
| drops   = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Ginger_(neutral).gif&lt;br /&gt;
| descriptionone1 = 55% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will soothe a party member, removing emotions&lt;br /&gt;
| descriptiontwo1 = 3814 (5721 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
| image2          = Ginger_(happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will soothe a party member, removing emotions&lt;br /&gt;
| descriptiontwo2 = 3814 (5721 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 {{Clams}} clams&lt;br /&gt;
| image3          = Ginger_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 55% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will soothe a party member, removing emotions&lt;br /&gt;
| descriptiontwo3 = 2860 (4290 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 {{Clams}} clams&lt;br /&gt;
| image4          = Ginger_(angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will soothe a party member, removing emotions&lt;br /&gt;
| descriptiontwo4 = 5721 (8581 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Soothe''': Remove target's emotion.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Ginger snaps and attacks [target].&lt;br /&gt;
 * Ginger finds inner peace.&lt;br /&gt;
 * Ginger calms down [target].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ginger_(neutral).png&lt;br /&gt;
Ginger_(happy).png&lt;br /&gt;
Ginger_(sad).png&lt;br /&gt;
Ginger_(angry).png&lt;br /&gt;
Ginger_(damaged).png&lt;br /&gt;
Ginger_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Cilantro&amp;diff=11921</id>
		<title>Cilantro</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Cilantro&amp;diff=11921"/>
		<updated>2022-06-08T19:50:54Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (ADDED STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Cilantro''' is an [[Enemies|enemy]] that can be found on the second floor of [[Dino's Dig]].&lt;br /&gt;
&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Cilantro(neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 715&lt;br /&gt;
| juice   = 357&lt;br /&gt;
| attack  = 70&lt;br /&gt;
| defense = 5&lt;br /&gt;
| speed   = 90&lt;br /&gt;
| luck    = 30&lt;br /&gt;
| drops   = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Cilantro(neutral).gif&lt;br /&gt;
| descriptionone1 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo1 = 3621 (5431 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 130 {{Clams}} clams&lt;br /&gt;
| image2          = Cilantro(happy).gif&lt;br /&gt;
| descriptionone2 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo2 = 3621 (5431 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 195 {{Clams}} clams&lt;br /&gt;
| image3          = Cilantro(sad).gif&lt;br /&gt;
| descriptionone3 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo3 = 2715 (4073 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 98 {{Clams}} clams&lt;br /&gt;
| image4          = Cilantro(angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo4 = 5431 (8146 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 98 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Cilantro whacks [target].&lt;br /&gt;
 * Cilantro contemplates life.&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Cilantro sacrifices themselves to improve [target]. &amp;lt;ref name=&amp;quot;garnish&amp;quot;&amp;gt;Its &amp;quot;garnish&amp;quot; skill would use one of these action texts, it's a skill that sacrifices the user's life to buff all stats of the target and turn it happy.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Cilantro uses itself as a garnish.&amp;lt;ref name=&amp;quot;garnish&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Cilantro_(neutral).png&lt;br /&gt;
Cilantro_(happy).png&lt;br /&gt;
Cilantro_(sad).png&lt;br /&gt;
Cilantro_(angry).png&lt;br /&gt;
Cilantro_(damaged).png&lt;br /&gt;
Cilantro_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sprout_Bunny&amp;diff=11920</id>
		<title>Sprout Bunny</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sprout_Bunny&amp;diff=11920"/>
		<updated>2022-06-08T19:44:48Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (ADDED STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sprout Bunny''' is an [[Enemies|enemy]] that can be found on the second floor of [[Dino's Dig]] when battling any of the creatures there by chance.&lt;br /&gt;
&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Sprout_Bunny_(neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 810&lt;br /&gt;
| juice   = 405&lt;br /&gt;
| attack  = 75&lt;br /&gt;
| defense = 65&lt;br /&gt;
| speed   = 35&lt;br /&gt;
| luck    = 10&lt;br /&gt;
| drops   = none&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sprout_Bunny_(neutral).gif&lt;br /&gt;
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;br&amp;gt; Else, it will feed an ally, healing 25% {{HP}} of the target&lt;br /&gt;
| descriptiontwo1 = 4000 (5000 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 400 {{Clams}} clams&lt;br /&gt;
| image2          = Sprout_Bunny_(happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;br&amp;gt; Else, it will feed an ally, healing 25% {{HP}} of the target&lt;br /&gt;
| descriptiontwo2 = 4000 (5000 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
| image3          = Sprout_Bunny_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing&amp;lt;br&amp;gt;br&amp;gt; Else, it will feed an ally, healing 25% {{HP}} of the target&lt;br /&gt;
| descriptiontwo3 = 3000 (3750 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
| image4          = Sprout_Bunny_(angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing&amp;lt;br&amp;gt;br&amp;gt; Else, it will feed an ally, healing 25% {{HP}} of the target&lt;br /&gt;
| descriptiontwo4 = 5000 (7500 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 400 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Feed''': [.25 * b.mhp] (25% of maximum {{HP}} of target).&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sprout Bunny slaps [target].&lt;br /&gt;
 * Sprout Bunny nibbles on some grass.&lt;br /&gt;
 * Sprout Bunny feeds [target]. Sprout Bunny recovers [value] heart!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sprout_Bunny_(neutral).png&lt;br /&gt;
Sprout_Bunny_(happy).png&lt;br /&gt;
Sprout_Bunny_(sad).png&lt;br /&gt;
Sprout_Bunny_(angry).png&lt;br /&gt;
Sprout_Bunny_(damaged).png&lt;br /&gt;
Sprout_Bunny_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As part of the [[Quests|quest]] [[Rabbit Killer]], a Leaf-like character named [[Leafie]] will give the player different rewards based on how many bunnies you killed, up to a maximum of 50 bunnies of any type, Leafie will always keep track of how many bunnies you killed regardless if you already completed the quest.&lt;br /&gt;
*The Bunny Exterminator [[Achievements|achievement]] will be granted to the player after defeating 100 bunnies of any type.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Porcupie&amp;diff=11919</id>
		<title>Porcupie</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Porcupie&amp;diff=11919"/>
		<updated>2022-06-08T19:38:45Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (ADDED STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Porcupie''' is an [[Enemies|enemy]] that can be found on the first floor of [[Dino's Dig]], in the [[Orange Oasis]].&lt;br /&gt;
&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Porcupie_(neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 370&lt;br /&gt;
| juice   = 740&lt;br /&gt;
| attack  = 50&lt;br /&gt;
| defense = 75&lt;br /&gt;
| speed   = 5&lt;br /&gt;
| luck    = 10&lt;br /&gt;
| drops   = [[Chocolate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Porcupie_(neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will pierce a party member, dealing high damage {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping chocolate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2564 (3846 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 73 {{Clams}} clams&lt;br /&gt;
| image2          = Porcupie_(happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will pierce a party member, dealing high damage {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping chocolate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2564 (3846 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 110 {{Clams}} clams&lt;br /&gt;
| image3          = Porcupie_(sad).gif&lt;br /&gt;
| descriptionone3 = 45% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will pierce a party member, dealing high damage {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1/45 chances of dropping chocolate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1923 (2846 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 55 {{Clams}} clams&lt;br /&gt;
| image4          = Porcupie_(angry).gif&lt;br /&gt;
| descriptionone4 = 15% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will pierce a party member, dealing high damage {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping chocolate&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2846 (5769 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 73 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Pierce''': [3 * a.atk], it will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Porcupie sniffs around.&lt;br /&gt;
 * Porcupie impales [target]!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Porcupie pokes [target]. &amp;lt;ref&amp;gt;Its &amp;quot;attack&amp;quot; skill uses this action text, the skill's not used for Porcupie, and it's the default attack option most enemies have.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Porcupie is spiky!&amp;lt;ref&amp;gt;Its &amp;quot;counter spike&amp;quot; skill would use this action text, the skill would deal normal attack damage.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Porcupie_(neutral).png&lt;br /&gt;
Porcupie_(happy).png&lt;br /&gt;
Porcupie_(sad).png&lt;br /&gt;
Porcupie_(angry).png&lt;br /&gt;
Porcupie_(damaged).png&lt;br /&gt;
Porcupie_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It has two unused skills that work as a counter, the first one called &amp;quot;Counter Setup&amp;quot;, which would add a &amp;quot;Spike&amp;quot; state to itself, and &amp;quot;Counter Spike&amp;quot;, which would trigger when attacked, doing normal attack damage.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=11771</id>
		<title>Humphrey (location)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=11771"/>
		<updated>2022-05-14T00:37:21Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: updating this little by little..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
This area is accessible through [[Deeper Well]], and connects to [[Deep Well]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create &amp;quot;mini Humphreys&amp;quot; that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.&lt;br /&gt;
&lt;br /&gt;
Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.&lt;br /&gt;
&lt;br /&gt;
Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.&lt;br /&gt;
&lt;br /&gt;
Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.&lt;br /&gt;
&lt;br /&gt;
Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.&lt;br /&gt;
&lt;br /&gt;
In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.&lt;br /&gt;
&lt;br /&gt;
In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls on them as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.&lt;br /&gt;
&lt;br /&gt;
Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named &amp;quot;basil&amp;quot;. Aubrey says that it seems to remind her of something, but she can't remember what.&lt;br /&gt;
&lt;br /&gt;
The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as &amp;quot;there's nothing more perfect&amp;quot; than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.&lt;br /&gt;
&lt;br /&gt;
After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has &amp;quot;disposed of her.&amp;quot; He also remarks that she had a total of 0 [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.&lt;br /&gt;
&lt;br /&gt;
The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.&lt;br /&gt;
&lt;br /&gt;
Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after [[Humphrey (enemy)|a long fight]], ending up right back in Humphrey's cave.&lt;br /&gt;
&lt;br /&gt;
Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.&lt;br /&gt;
&lt;br /&gt;
Inside, the majority of the new content takes place in the main area of Humphrey (aside from the Boss Rush in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.&lt;br /&gt;
&lt;br /&gt;
As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as &amp;quot;Sweepheart&amp;quot;. Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her &amp;quot;Imperfectheart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Humphrey's cave===&lt;br /&gt;
Humphrey's cave is positioned at the very end of Deeper Well, inside the skull of a large sea creature. It consists of a short pathway leading up to a lake; the area is populated with many aquatic plants and corals as well as several [[Something|Lil Basils]], waterfalls, and one [[Mari's Picnic|picnic basket]]. In the center of the lake is a bridge, which allows the player to reach Humphrey. (After Humphrey takes a nap, a whirlpool appears in his place which leads to the Map of Truth.) Also, the player can find the T and W [[Hangman|keys]] in this area after completing this section of the game, although they will only appear if not collected in their original locations.&lt;br /&gt;
&lt;br /&gt;
===Entrance===&lt;br /&gt;
This area is the first to appear after entering Humphrey's mouth. It acts as a directional waterway towards the three Slime Girls' sectors: Molly on the left, Marina at the top, and Medusa on the right. The party can travel by raft around the &amp;quot;island&amp;quot; in the middle, which hosts a large Humphrey elevator. (Taking this elevator after obtaining the [[Slimy Key Card]] will transport the party to the boss room/main area.)&lt;br /&gt;
&lt;br /&gt;
===Molly's sector===&lt;br /&gt;
====Entrance and main room====&lt;br /&gt;
====Lab (Blue puzzle)====&lt;br /&gt;
====Waterfall room (Red puzzle)====&lt;br /&gt;
====Conveyor-bot maze (Green puzzle)====&lt;br /&gt;
===Marina's sector===&lt;br /&gt;
====Entrance and 'front desk'====&lt;br /&gt;
====Experiments room====&lt;br /&gt;
====Waterfall maze====&lt;br /&gt;
====Experiment 667 maze====&lt;br /&gt;
===Medusa's sector===&lt;br /&gt;
====Entrance and research areas====&lt;br /&gt;
====Falling food areas====&lt;br /&gt;
====Poolside areas and water slide====&lt;br /&gt;
====Secondary library====&lt;br /&gt;
===Boss room/Main area===&lt;br /&gt;
====Molly's lab====&lt;br /&gt;
====Marina's lab====&lt;br /&gt;
====Medusa's lab====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
==Enemies==&lt;br /&gt;
==Quotes==&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The color of the stomach acid in each of the Slime Girls' sectors corresponds to their main sprite color: blue for Molly, red for Marina, and green for Medusa. Interestingly, the acid in the entrance area is also green.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=11768</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=11768"/>
		<updated>2022-05-14T00:16:05Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: fixed a link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (On the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Hangman|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. (After completing Berly's Bottled Water objective, she can be found here.) In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second floor (2F)===&lt;br /&gt;
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a &amp;quot;familiar doll&amp;quot;, and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and a [[Big Rubber Band]] in the trash can.&lt;br /&gt;
&lt;br /&gt;
===Third floor (3F)===&lt;br /&gt;
The resort's third floor has the same layout as the previous floor; outside of the rooms are [[Bun]] and [[Barbaracoa]]. The room on the left holds the [[Life Jam Guy]], as well as a trash can with a Big Rubber Band and a watermelon with a [[Clam Coin]]. The room on the right holds [[Lamb]] and [[Wolf]], another trash can with another Big Rubber Band, and a watermelon with a [[Fedora]].&lt;br /&gt;
&lt;br /&gt;
===Fourth floor (4F)===&lt;br /&gt;
The fourth floor of the Last Resort once again has a similar layout to the previous floors, but there are construction materials scattered around the floor. There are also three Gator Guys wearing hard hats. Interacting with them will prompt dialogue about their mom (presumably Barbaracoa) visiting. The room to their left has a large ball pit and several rubber balls scattered around it; interacting with it with the full party causes a [[Break Time]] event. Next to the ball pit is a table holding a cigarette and glass of &amp;quot;fruit juice.&amp;quot; The room to the right, on the other hand, is actually two separate areas. The first is an almost empty room populated by several wooden crates, one of which has a toilet on top with [[Ramen]] inside. In the middle of the room is [[Mustache Ghost]], and behind it is a hole in the wall. This hole leads to the Construction Area.&lt;br /&gt;
&lt;br /&gt;
===Construction area===&lt;br /&gt;
The construction area is made up of several levels connected by ladders and steel beams. On the first level, directly in front of the entrance, there is a ladder and several barrels. Going up the ladder, Mari is waiting at her picnic, with [[Neb]] to her left and a sculptor Gator Guy surrounded by sculpting materials to her right. (On the Hikikomori Route, the Gator Guy can be commissioned to make seven sculptures for 300 Clams each; this grants an achievement when done for the first time.) To the right of the entrance, there is a scripted encounter with a Gator Guy, meaning that walking within range will automatically trigger a fight. This happens several more times after following the ladders up and down, with the party also being able to encounter [[Van]] and [[Crusher Blast]] within the area. Additionally, after reaching the very top of the construction area's levels, there is a ladder leading to a previously unreachable part of a pier in [[Vast Forest]] where the R key can be collected.&lt;br /&gt;
&lt;br /&gt;
===Fifth floor/Concierge (5F)===&lt;br /&gt;
The fifth floor is located at the top of the resort and contains two major locations as well as an elevator connecting to Mr. Jawsum's office. (It can be reached once the Cool Key Card is obtained.) The first location is a hallway connecting the hotel elevator to the concierge entrance, which contains several portraits of Mr. Jawsum's ancestors labeled with their names and lifespans. Temporarily, Berly is obscuring the door with two Gator Guys, but she will disappear from the location once she receives Bottled Water. Once inside the door, the party enters a large room populated with multiple NPCs waiting to meet with Mr. Jawsum. At the end of this room is the concierge desk, where Aubrey works (later [[Mira]]); it is surrounded by various tables, chairs, and shelves and several phones cover its surface. To the left of the desk is the elevator up to Mr. Jawsum's office.&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's office===&lt;br /&gt;
In the center of this polished, square-shaped office is a large rectangular desk, housing Mr. Jawsum behind it the first time the party enters the room. To its left and right are two elevators with porthole-shaped windows above them, and between them is a picture of the city skyline as well as a portrait of Mr. Jawsum himself above it. (The elevator on the left later becomes a Pluto-shaped hole in the wall leading to a small construction platform where the party can trigger an encounter with him, and the elevator on the right connects to [[Treehouse Area]] on the Hikikomori route.) The office also contains several other structures, including a pool table, two shelves, and two floor lamps. This office is where the [[Mr. Jawsum (enemy)]] fight takes place, as well as the fight against [[Pluto (Expanded)]]. It is also the location in which Hero rejoins the party, and is where the [[Feed Humphrey]] quest begins.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Pinkbeard.png|[[Pinkbeard]]&lt;br /&gt;
Hot Dog Guy.png|[[Hot Dog Guy]]&lt;br /&gt;
Lamb.png|[[Lamb]]&lt;br /&gt;
Wolf.png|[[Wolf]]&lt;br /&gt;
Julia.png|[[Julia]]&lt;br /&gt;
Lucy.png|[[Lucy]]&lt;br /&gt;
Pam.png|[[Pam]]&lt;br /&gt;
Rita.png|[[Rita]]&lt;br /&gt;
Shark Pickle.png|[[Shark Pickle]]&lt;br /&gt;
Gator Guy.png|[[Gator Guy]]&lt;br /&gt;
Mari.png|[[Mari]]&lt;br /&gt;
Mr Jawsum.png|[[Mr. Jawsum]]&lt;br /&gt;
Pluto.png|[[Pluto]]&lt;br /&gt;
Mira.png|[[Mira]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Gator_Guy_(neutral).gif|[[Gator Guy (enemy)]]&lt;br /&gt;
Mr_Jawsum_(neutral).gif|[[Mr. Jawsum (enemy)]]&lt;br /&gt;
Pluto_Expanded_(normal).gif|[[Pluto (Expanded)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If not completed earlier in the game, Daisy's [[Daisy's Dilemma]] quest is still available to accept and complete at this point.&lt;br /&gt;
*After completing this portion of the game, Hero receives the password to get into Club Sandwich, and the club's four locations are now accessible across the game.&lt;br /&gt;
*Hero also receives a special key to make the elevator wait time notably faster, most likely a perk of his praiseworthy performance as an employee.&lt;br /&gt;
*The Last Resort undergoes significant changes after Hero accepts ownership of the company: many NPCs leave, dialogue changes for most of those who stay, and the NPCs of Vast Forest return to their original places.&lt;br /&gt;
*Once the party beats Mr. Jawsum and Pluto (Expanded), the Gator Guy enemies can no longer be fought.&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=11733</id>
		<title>Humphrey (location)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=11733"/>
		<updated>2022-05-06T23:13:32Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: cleaning  up all those titles i added oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
This area is accessible through [[Deeper Well]], and connects to [[Deep Well]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create &amp;quot;mini Humphreys&amp;quot; that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.&lt;br /&gt;
&lt;br /&gt;
Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.&lt;br /&gt;
&lt;br /&gt;
Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.&lt;br /&gt;
&lt;br /&gt;
Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.&lt;br /&gt;
&lt;br /&gt;
Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.&lt;br /&gt;
&lt;br /&gt;
In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.&lt;br /&gt;
&lt;br /&gt;
In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls on them as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.&lt;br /&gt;
&lt;br /&gt;
Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named &amp;quot;basil&amp;quot;. Aubrey says that it seems to remind her of something, but she can't remember what.&lt;br /&gt;
&lt;br /&gt;
The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as &amp;quot;there's nothing more perfect&amp;quot; than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.&lt;br /&gt;
&lt;br /&gt;
After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has &amp;quot;disposed of her.&amp;quot; He also remarks that she had a total of 0 [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.&lt;br /&gt;
&lt;br /&gt;
The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.&lt;br /&gt;
&lt;br /&gt;
Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after a long fight, ending up right back in Humphrey's cave.&lt;br /&gt;
&lt;br /&gt;
Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.&lt;br /&gt;
&lt;br /&gt;
Inside, the majority of the new content takes place in the main area of Humphrey (aside from the Boss Rush in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.&lt;br /&gt;
&lt;br /&gt;
As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as &amp;quot;Sweepheart&amp;quot;. Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her &amp;quot;Imperfectheart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Humphrey's cave===&lt;br /&gt;
===Entrance===&lt;br /&gt;
===Molly's sector===&lt;br /&gt;
====Entrance and main room====&lt;br /&gt;
====Lab (Blue puzzle)====&lt;br /&gt;
====Waterfall room (Red puzzle)====&lt;br /&gt;
====Conveyor-bot maze (Green puzzle)====&lt;br /&gt;
===Marina's sector===&lt;br /&gt;
====Entrance and 'front desk'====&lt;br /&gt;
====Experiments room====&lt;br /&gt;
====Waterfall maze====&lt;br /&gt;
====Experiment 667 maze====&lt;br /&gt;
===Medusa's sector===&lt;br /&gt;
====Entrance and research areas====&lt;br /&gt;
====Falling food areas====&lt;br /&gt;
====Poolside areas and water slide====&lt;br /&gt;
====Secondary library====&lt;br /&gt;
===Boss room/Main area===&lt;br /&gt;
====Molly's lab====&lt;br /&gt;
====Marina's lab====&lt;br /&gt;
====Medusa's lab====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
==Enemies==&lt;br /&gt;
==Quotes==&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=11732</id>
		<title>Humphrey (location)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(location)&amp;diff=11732"/>
		<updated>2022-05-06T23:12:56Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: added page outline and story for both routes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Humphreylogo.png|thumb|right|Humphrey's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the final story-related area of Headspace, and is accessible on Two Days Left after completing the Last Resort section of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
This area is accessible through [[Deeper Well]], and connects to [[Deep Well]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Humphrey is the main area of Deeper Well, and the player gains access to it after completing the party in the previous section of the game, allowing progression past the tollbooths in Deep Well. From the outside, Humphrey appears to be a whale NPC rather than a location, but entering his mouth reveals a gigantic area split into three sectors. Interestingly, the vast majority of NPCs inside the location are [[Humphrey|Humphreys]] themselves rather than new characters.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After exiting [[Last Resort]] and spotting [[Sweetheart]] at a tollbooth in Deep Well, the party decides to follow her. Their journey takes them through Deeper Well and into Humphrey's Cave, where they finally meet Humphrey. He tells them that Sweetheart, along with a [[Slime Girls|family of sea witches]], is inside him, and opens up his mouth to let them inside as well. Once inside, Humphrey demonstrates his ability to create &amp;quot;mini Humphreys&amp;quot; that pop up around the party and act as different entities. The party is then free to enter any of the three tunnels behind the large Humphrey in the location's main entrance.&lt;br /&gt;
&lt;br /&gt;
Entering [[Molly|Molly's]] sector (on the left) for the first time prompts a cutscene in which Molly enacts some remote security measures. She relays a video message on a big screen addressed to her sister [[Marina]], warning her about some potentially deadly puzzles that Marina must solve in order to gain access to Molly's laboratory. Unbeknownst to her, however, it is [[Omori]] and his friends that have infiltrated her sector instead.&lt;br /&gt;
&lt;br /&gt;
Within Molly's sector, there are three puzzles, requiring the party to enter three different rooms populated with Humphreys. (Interacting with these Humphrey scientists and participating in Molly's various experiments reveals that the research done here is focused mainly on subjects such as mathematics, code, technology and robots.) In the final portion of the [[Conveyor-bot]] maze experiment, Omori and his friends encounter a security camera with live footage of them. [[Kel]] remarks that there are loads of pictures of the friend group somewhere, and echoes some of what [[Basil]] has said in the past about taking photos, but none of the friends understand or recall what he's talking about.&lt;br /&gt;
&lt;br /&gt;
Once Omori, Kel, [[Aubrey]], and [[Hero]] solve the puzzles and disable the huge bomb in the center of the room, the portal leading to Molly's lab opens. Inside the lab is an impatient Sweetheart talking to Molly about when her invention will be complete. Molly tells her to be patient and then reveals her creation: [[Roboheart]]. Roboheart, much to Molly's dismay, speaks in Base64 instead of English, and Molly assumes she must now be programmed to kill rather than to love. Sweetheart, angry with the imperfect robot, storms off, and Roboheart flies away. Molly doesn't seem to care much about either event, but remarks that she must catch Sweetheart later in order to collect her payment.&lt;br /&gt;
&lt;br /&gt;
Next, entering [[Marina|Marina's]] sector at the top leads the party to a large area filled with different 'experiments'. As opposed to Molly's sector, the experiments here are focused on biology, life-forms, and mutations along with an apparent lack of ethical conduct (many of the experiments here are left unattended in tiny cages). By using Aubrey's [[tag]] skill and making bridges out of Humphreys described as 'intelligent growths', the party can progress to the two mazes up ahead.&lt;br /&gt;
&lt;br /&gt;
In the first maze, the party spots a [[Flower Crown]] on top of a cliff. Aubrey remarks that it looks kind of familiar (as it once belonged to Basil) and that maybe the friends should try to return it to its original owner. However, Hero says that nobody would want a flower crown in such bad condition, and Kel responds by punting it off the cliff. Aubrey objects, and a fight almost breaks out between her and Kel before Hero intervenes.&lt;br /&gt;
&lt;br /&gt;
In the second maze, the party is chased by [[Experiment 667]], whom they must outrun to reach Marina's lab. Luckily, a [[hot dog]] falls on them as Experiment 667 is about to catch them, and they are able to enter the lab. Once inside, they watch Sweetheart and Marina talking. Sweetheart complains about the lab, while Marina tells her to relax, but there's not much time for conversation before lightning strikes. The lightning abruptly ends Marina's experiment, revealing her newest creation: [[Mutantheart]]. Upon seeing Mutantheart's strange appearance, an angry and dissatisfied Sweetheart storms out of the lab as Marina yells for her payment.&lt;br /&gt;
&lt;br /&gt;
Lastly, the party visits [[Medusa|Medusa's]] sector on the right. Populated with waterfalls and rivers, Omori and friends must use their raft to travel through the various sections and convince swimming Humphreys to create bridges for them to walk on. Any Humphreys not swimming in the first area seem to be doing experiments based on chemistry, potions, and traditional lab work (as well as book-based research). When the party reaches the first library in this area, they crowd around a selection of plants, remarking that one of them is named &amp;quot;basil&amp;quot;. Aubrey says that it seems to remind her of something, but she can't remember what.&lt;br /&gt;
&lt;br /&gt;
The second half of Medusa's sector seems much more whimsical than the studious first half, containing a river where the party can catch food on their raft as well as a pool area and a waterfall. After collecting the bridge-making Humphreys in this area, the friend group continue on to a final library area before reaching Medusa's lab. In the lab, Sweetheart appears once again next to Medusa, remarking on the horrible smell and complaining further. Medusa, unfazed by Sweetheart's comments and only becoming annoyed when Sweetheart attempts to touch the glass case, reveals her experiment: [[Perfectheart]]. Sweetheart is still unsatisfied despite Perfectheart truly being her ideal suitor, as &amp;quot;there's nothing more perfect&amp;quot; than Sweetheart herself. She attempts to storm off, but Medusa finally gets fed up with her antics and storms out first with Sweetheart following close behind.&lt;br /&gt;
&lt;br /&gt;
After exploring the three sisters' sectors, the party can now take Humphrey's elevator and proceed to the main area of Humphrey. Here, they watch as Sweetheart attempts to escape the area with the Slime Girls shouting after her for her payment. Omori and his friends try to leave, not wanting to get caught up in the ensuing conflict, but Sweetheart begins to complain about the results of the Slime Girls' experiments and tries to put the charge on the kids. She runs away, successfully escaping for only a few seconds until a Humphrey pops up and says that he has &amp;quot;disposed of her.&amp;quot; He also remarks that she had a total of 0 [[Clams]] on her, which is unfortunate for both the Slime Girls and him; he has been getting hungrier by the minute. The Slime Girls realize that they need one million Clams and begin to approach the party, who either don't have or can't give up such a large amount of money.&lt;br /&gt;
&lt;br /&gt;
The sisters surround Omori and his friends and tell Humphrey to seal the exits, revealing their intention to sell the kids to get the Clams they need. They almost succeed in grabbing Kel until he bites Marina. Both the party and the Slime Girls realize they have no other choice: they must fight it out. But once the party wins and the Slime Girls accept that they're past their prime, another problem begins to pose a threat. The sisters begin to argue amongst themselves over whose turn it is to feed Humphrey as the whale gets hungrier and hungrier, but before their argument ends, he opens his mouth below them and eats all three sisters.&lt;br /&gt;
&lt;br /&gt;
Realizing they need to escape fast from the increasingly out-of-control Humphrey, Omori, Kel, Aubrey, and Hero all look for an exit to no avail. Once more, they must engage in battle to avoid being eaten. Luckily, they are able to make their way out of Humphrey's stomach after a long fight, ending up right back in Humphrey's cave.&lt;br /&gt;
&lt;br /&gt;
Humphrey professes that all that eating made him sleepy, and he sinks below the waves to take a nap, both ending the Humphrey section of the game and revealing the [[Map of Truth]].&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
After receiving the [[Giant Check]] from [[Mr. Jawsum]] on One Day Left of the Hikikomori Route, the party is able to make their way back to Humphrey's cave to find that Humphrey has awakened from his nap and is still hungry. Fortunately, the Giant Check is perfect for feeding him, which ends the [[Feed Humphrey]] sidequest and he allows the party back into his stomach.&lt;br /&gt;
&lt;br /&gt;
Inside, the majority of the new content takes place in the main area of Humphrey (aside from the Boss Rush in Molly's sector, where [[Boss]] has relocated to after leaving [[Vast Forest]]). From this area, the party can visit the Slime Girls inside their respective labs and complete the [[Marina's Operation]], [[Medusa's Experiment]], and [[Molly's Analysis]] sidequests. After being eaten by Humphrey, the Slime Girls have lost their bodies and need the party to grab materials from their sectors to craft new bodies for them.&lt;br /&gt;
&lt;br /&gt;
As for Sweetheart and her clones, Sweetheart herself has been delegated to acting as a maid for Perfectheart and is now known as &amp;quot;Sweepheart&amp;quot;. Roboheart can be found (and fought) inside the waterfall room in Molly's sector, Mutantheart can be found (and fought) inside Marina's lab, and Perfectheart can be found (and fought) in the center of the main area. Beating her will rename her &amp;quot;Imperfectheart.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Humphrey's cave===&lt;br /&gt;
===Entrance===&lt;br /&gt;
===Molly's sector===&lt;br /&gt;
====Entrance and main room====&lt;br /&gt;
====Lab (Blue puzzle)====&lt;br /&gt;
====Waterfall room (Red puzzle)====&lt;br /&gt;
====Conveyor-bot maze (Green puzzle)====&lt;br /&gt;
===Marina's sector===&lt;br /&gt;
====Entrance and 'front desk'====&lt;br /&gt;
====Experiments room===&lt;br /&gt;
====Waterfall maze====&lt;br /&gt;
====Experiment 667 maze====&lt;br /&gt;
===Medusa's sector===&lt;br /&gt;
====Entrance and research areas====&lt;br /&gt;
====Falling food areas====&lt;br /&gt;
====Poolside areas and water slide====&lt;br /&gt;
====Secondary library====&lt;br /&gt;
===Boss room/Main area===&lt;br /&gt;
====Molly's lab====&lt;br /&gt;
====Marina's lab====&lt;br /&gt;
====Medusa's lab====&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
==Enemies==&lt;br /&gt;
==Quotes==&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=11731</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=11731"/>
		<updated>2022-05-06T21:20:10Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: more small fixes i forgor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (On the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Blackletters|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. (After completing Berly's Bottled Water objective, she can be found here.) In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second floor (2F)===&lt;br /&gt;
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a &amp;quot;familiar doll&amp;quot;, and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and a [[Big Rubber Band]] in the trash can.&lt;br /&gt;
&lt;br /&gt;
===Third floor (3F)===&lt;br /&gt;
The resort's third floor has the same layout as the previous floor; outside of the rooms are [[Bun]] and [[Barbaracoa]]. The room on the left holds the [[Life Jam Guy]], as well as a trash can with a Big Rubber Band and a watermelon with a [[Clam Coin]]. The room on the right holds [[Lamb]] and [[Wolf]], another trash can with another Big Rubber Band, and a watermelon with a [[Fedora]].&lt;br /&gt;
&lt;br /&gt;
===Fourth floor (4F)===&lt;br /&gt;
The fourth floor of the Last Resort once again has a similar layout to the previous floors, but there are construction materials scattered around the floor. There are also three Gator Guys wearing hard hats. Interacting with them will prompt dialogue about their mom (presumably Barbaracoa) visiting. The room to their left has a large ball pit and several rubber balls scattered around it; interacting with it with the full party causes a [[Break Time]] event. Next to the ball pit is a table holding a cigarette and glass of &amp;quot;fruit juice.&amp;quot; The room to the right, on the other hand, is actually two separate areas. The first is an almost empty room populated by several wooden crates, one of which has a toilet on top with [[Ramen]] inside. In the middle of the room is [[Mustache Ghost]], and behind it is a hole in the wall. This hole leads to the Construction Area.&lt;br /&gt;
&lt;br /&gt;
===Construction area===&lt;br /&gt;
The construction area is made up of several levels connected by ladders and steel beams. On the first level, directly in front of the entrance, there is a ladder and several barrels. Going up the ladder, Mari is waiting at her picnic, with [[Neb]] to her left and a sculptor Gator Guy surrounded by sculpting materials to her right. (On the Hikikomori Route, the Gator Guy can be commissioned to make seven sculptures for 300 Clams each; this grants an achievement when done for the first time.) To the right of the entrance, there is a scripted encounter with a Gator Guy, meaning that walking within range will automatically trigger a fight. This happens several more times after following the ladders up and down, with the party also being able to encounter [[Van]] and [[Crusher Blast]] within the area. Additionally, after reaching the very top of the construction area's levels, there is a ladder leading to a previously unreachable part of a pier in [[Vast Forest]] where the R key can be collected.&lt;br /&gt;
&lt;br /&gt;
===Fifth floor/Concierge (5F)===&lt;br /&gt;
The fifth floor is located at the top of the resort and contains two major locations as well as an elevator connecting to Mr. Jawsum's office. (It can be reached once the Cool Key Card is obtained.) The first location is a hallway connecting the hotel elevator to the concierge entrance, which contains several portraits of Mr. Jawsum's ancestors labeled with their names and lifespans. Temporarily, Berly is obscuring the door with two Gator Guys, but she will disappear from the location once she receives Bottled Water. Once inside the door, the party enters a large room populated with multiple NPCs waiting to meet with Mr. Jawsum. At the end of this room is the concierge desk, where Aubrey works (later [[Mira]]); it is surrounded by various tables, chairs, and shelves and several phones cover its surface. To the left of the desk is the elevator up to Mr. Jawsum's office.&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's office===&lt;br /&gt;
In the center of this polished, square-shaped office is a large rectangular desk, housing Mr. Jawsum behind it the first time the party enters the room. To its left and right are two elevators with porthole-shaped windows above them, and between them is a picture of the city skyline as well as a portrait of Mr. Jawsum himself above it. (The elevator on the left later becomes a Pluto-shaped hole in the wall leading to a small construction platform where the party can trigger an encounter with him, and the elevator on the right connects to [[Treehouse Area]] on the Hikikomori route.) The office also contains several other structures, including a pool table, two shelves, and two floor lamps. This office is where the [[Mr. Jawsum (enemy)]] fight takes place, as well as the fight against [[Pluto (Expanded)]]. It is also the location in which Hero rejoins the party, and is where the [[Feed Humphrey]] quest begins.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Pinkbeard.png|[[Pinkbeard]]&lt;br /&gt;
Hot Dog Guy.png|[[Hot Dog Guy]]&lt;br /&gt;
Lamb.png|[[Lamb]]&lt;br /&gt;
Wolf.png|[[Wolf]]&lt;br /&gt;
Julia.png|[[Julia]]&lt;br /&gt;
Lucy.png|[[Lucy]]&lt;br /&gt;
Pam.png|[[Pam]]&lt;br /&gt;
Rita.png|[[Rita]]&lt;br /&gt;
Shark Pickle.png|[[Shark Pickle]]&lt;br /&gt;
Gator Guy.png|[[Gator Guy]]&lt;br /&gt;
Mari.png|[[Mari]]&lt;br /&gt;
Mr Jawsum.png|[[Mr. Jawsum]]&lt;br /&gt;
Pluto.png|[[Pluto]]&lt;br /&gt;
Mira.png|[[Mira]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Gator_Guy_(neutral).gif|[[Gator Guy (enemy)]]&lt;br /&gt;
Mr_Jawsum_(neutral).gif|[[Mr. Jawsum (enemy)]]&lt;br /&gt;
Pluto_Expanded_(normal).gif|[[Pluto (Expanded)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If not completed earlier in the game, Daisy's [[Daisy's Dilemma]] quest is still available to accept and complete at this point.&lt;br /&gt;
*After completing this portion of the game, Hero receives the password to get into Club Sandwich, and the club's four locations are now accessible across the game.&lt;br /&gt;
*Hero also receives a special key to make the elevator wait time notably faster, most likely a perk of his praiseworthy performance as an employee.&lt;br /&gt;
*The Last Resort undergoes significant changes after Hero accepts ownership of the company: many NPCs leave, dialogue changes for most of those who stay, and the NPCs of Vast Forest return to their original places.&lt;br /&gt;
*Once the party beats Mr. Jawsum and Pluto (Expanded), the Gator Guy enemies can no longer be fought.&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=11730</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=11730"/>
		<updated>2022-05-06T21:19:01Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: fixed some section names to comply with the style guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (On the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Blackletters|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. (After completing Berly's Bottled Water objective, she can be found here.) In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second floor (2F)===&lt;br /&gt;
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a &amp;quot;familiar doll&amp;quot;, and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and a [[Big Rubber Band]] in the trash can.&lt;br /&gt;
&lt;br /&gt;
===Third floor (3F)===&lt;br /&gt;
The resort's third floor has the same layout as the previous floor; outside of the rooms are [[Bun]] and [[Barbaracoa]]. The room on the left holds the [[Life Jam Guy]], as well as a trash can with a Big Rubber Band and a watermelon with a [[Clam Coin]]. The room on the right holds [[Lamb]] and [[Wolf]], another trash can with another Big Rubber Band, and a watermelon with a [[Fedora]].&lt;br /&gt;
&lt;br /&gt;
===Fourth floor (4F)===&lt;br /&gt;
The fourth floor of the Last Resort once again has a similar layout to the previous floors, but there are construction materials scattered around the floor. There are also three Gator Guys wearing hard hats. Interacting with them will prompt dialogue about their mom (presumably Barbaracoa) visiting. The room to their left has a large ball pit and several rubber balls scattered around it; interacting with it with the full party causes a [[Break Time]] event. Next to the ball pit is a table holding a cigarette and glass of &amp;quot;fruit juice.&amp;quot; The room to the right, on the other hand, is actually two separate areas. The first is an almost empty room populated by several wooden crates, one of which has a toilet on top with [[Ramen]] inside. In the middle of the room is [[Mustache Ghost]], and behind it is a hole in the wall. This hole leads to the Construction Area.&lt;br /&gt;
&lt;br /&gt;
===Construction area===&lt;br /&gt;
The construction area is made up of several levels connected by ladders and steel beams. On the first level, directly in front of the entrance, there is a ladder and several barrels. Going up the ladder, Mari is waiting at her picnic, with [[Neb]] to her left and a sculptor Gator Guy surrounded by sculpting materials to her right. (On the Hikikomori Route, the Gator Guy can be commissioned to make seven sculptures for 300 Clams each; this grants an achievement when done for the first time.) To the right of the entrance, there is a scripted encounter with a Gator Guy, meaning that walking within range will automatically trigger a fight. This happens several more times after following the ladders up and down, with the party also being able to encounter [[Van]] and [[Crusher Blast]] within the area. Additionally, after reaching the very top of the construction area's levels, there is a ladder leading to a previously unreachable part of a pier in [[Vast Forest]] where the R key can be collected.&lt;br /&gt;
&lt;br /&gt;
===Fifth floor/Concierge (5F)===&lt;br /&gt;
The fifth floor is located at the top of the resort and contains two major locations as well as an elevator connecting to Mr. Jawsum's office. (It can be reached once the Cool Key Card is obtained.) The first location is a hallway connecting the hotel elevator to the concierge entrance, which contains several portraits of Mr. Jawsum's ancestors labeled with their names and lifespans. Temporarily, Berly is obscuring the door with two Gator Guys, but she will disappear from the location once she receives Bottled Water. Once inside the door, the party enters a large room populated with multiple NPCs waiting to meet with Mr. Jawsum. At the end of this room is the concierge desk, where Aubrey works (later [[Mira]]); it is surrounded by various tables, chairs, and shelves and several phones cover its surface. To the left of the desk is the elevator up to Mr. Jawsum's office.&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's office===&lt;br /&gt;
In the center of this polished, square-shaped office is a large rectangular desk, housing Mr. Jawsum behind it the first time the party enters the room. To its left and right are two elevators with porthole-shaped windows above them, and between them is a picture of the city skyline as well as a portrait of Mr. Jawsum himself above it. (The elevator on the left later becomes a Pluto-shaped hole in the wall leading to a small construction platform where the party can trigger an encounter with him, and the elevator on the right connects to [[Treehouse Area]] on the Hikkikomori route.) The office also contains several other structures, including a pool table, two shelves, and two floor lamps. This office is where the [[Mr. Jawsum (enemy)]] fight takes place, as well as the fight against [[Pluto (Expanded)]]. It is also the location in which Hero rejoins the party, and is where the [[Feed Humphrey]] quest begins.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Pinkbeard.png|[[Pinkbeard]]&lt;br /&gt;
Hot Dog Guy.png|[[Hot Dog Guy]]&lt;br /&gt;
Lamb.png|[[Lamb]]&lt;br /&gt;
Wolf.png|[[Wolf]]&lt;br /&gt;
Julia.png|[[Julia]]&lt;br /&gt;
Lucy.png|[[Lucy]]&lt;br /&gt;
Pam.png|[[Pam]]&lt;br /&gt;
Rita.png|[[Rita]]&lt;br /&gt;
Shark Pickle.png|[[Shark Pickle]]&lt;br /&gt;
Gator Guy.png|[[Gator Guy]]&lt;br /&gt;
Mari.png|[[Mari]]&lt;br /&gt;
Mr Jawsum.png|[[Mr. Jawsum]]&lt;br /&gt;
Pluto.png|[[Pluto]]&lt;br /&gt;
Mira.png|[[Mira]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Gator_Guy_(neutral).gif|[[Gator Guy (enemy)]]&lt;br /&gt;
Mr_Jawsum_(neutral).gif|[[Mr. Jawsum (enemy)]]&lt;br /&gt;
Pluto_Expanded_(normal).gif|[[Pluto (Expanded)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If not completed earlier in the game, Daisy's [[Daisy's Dilemma]] quest is still available to accept and complete at this point.&lt;br /&gt;
*After completing this portion of the game, Hero receives the password to get into Club Sandwich, and the club's four locations are now accessible across the game.&lt;br /&gt;
*Hero also receives a special key to make the elevator wait time notably faster, most likely a perk of his praiseworthy performance as an employee.&lt;br /&gt;
*The Last Resort undergoes significant changes after Hero accepts ownership of the company: many NPCs leave, dialogue changes for most of those who stay, and the NPCs of Vast Forest return to their original places.&lt;br /&gt;
*Once the party beats Mr. Jawsum and Pluto (Expanded), the Gator Guy enemies can no longer be fought.&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:Humphreylogo.png&amp;diff=11729</id>
		<title>File:Humphreylogo.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:Humphreylogo.png&amp;diff=11729"/>
		<updated>2022-05-06T19:06:44Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;humphrey area logo&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=S.S._Snake&amp;diff=11720</id>
		<title>S.S. Snake</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=S.S._Snake&amp;diff=11720"/>
		<updated>2022-05-06T02:05:41Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (ADDED STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = SSSnake_(neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 620&lt;br /&gt;
| juice   = 310&lt;br /&gt;
| attack  = 60&lt;br /&gt;
| defense = 25&lt;br /&gt;
| speed   = 75&lt;br /&gt;
| luck    = 25&lt;br /&gt;
| drops   = [[S.berry Smoothie]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Strawberry Short Snake, or '''S.S. Snake''' for short, is an [[Enemies|enemy]] that can be found in the first floor of [[Dino's Dig]], in the [[Orange Oasis]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = SSSnake_(neutral).gif&lt;br /&gt;
| descriptionone1 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will slither, turning itself happy. &lt;br /&gt;
| descriptiontwo1 = 1/50 chance of dropping [[S.berry Smoothie]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2230 (3345 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40 {{Clams}} clams&lt;br /&gt;
| image2          = SSSnake_(happy).gif&lt;br /&gt;
| descriptionone2 = 70% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing.&lt;br /&gt;
| descriptiontwo2 = 1/25 chance of dropping [[S.berry Smoothie]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2230 (3345 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60 {{Clams}} clams&lt;br /&gt;
| image3          = SSSnake_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will slither, turning itself happy.&lt;br /&gt;
| descriptiontwo3 = 1/50 chance of dropping [[S.berry Smoothie]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1672 (2508 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30 {{Clams}} clams&lt;br /&gt;
| image4          = SSSnake_(angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will slither, turning itself happy.&lt;br /&gt;
| descriptiontwo4 = 1/50 chance of dropping [[S.berry Smoothie]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3345 (5017 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], it will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Slither''': Turn the user happy.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * S.S. Snake sinks its fangs into [target].&lt;br /&gt;
 * S.S. Snake hisses.&lt;br /&gt;
 * S.S. Snake slithers around gleefully!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SSSnake_(neutral).png&lt;br /&gt;
SSSnake_(happy).png&lt;br /&gt;
SSSnake_(sad).png&lt;br /&gt;
SSSnake_(angry).png&lt;br /&gt;
SSSnake_(damaged).png&lt;br /&gt;
SSSnake_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=King_Crawler&amp;diff=11719</id>
		<title>King Crawler</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=King_Crawler&amp;diff=11719"/>
		<updated>2022-05-06T01:59:09Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''King Crawler''' is a boss [[Enemies|enemy]] that's fought at the end of [[Pyrefly Forest]], it consists of several dead [[Sprout Mole]] husks that forms its body. It can later be fought during the [[Boss Rush]]. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, King Crawler will be fought twice, the only difference between the two versions being stats and rewards. These are:&lt;br /&gt;
*First encounter: 730 {{HP}} heart, 250 {{MP}} juice, 25 attack, 10 defense, 18 speed and 10 luck (rewards with [[Sprout Mole Masks]], 2400 exp and 475 {{Clams}} clams). &lt;br /&gt;
*Boss Rush: 6200 {{HP}} heart, 2500 {{MP}}juice, 90 attack, 60 defense, 100 speed and 10 luck (does not give rewards).&lt;br /&gt;
Additionally, it will behave differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = King Crawler (neutral).gif&lt;br /&gt;
| descriptionone1 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of &amp;quot;doing nothing&amp;quot;... and roaring, turning itself angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of crunching on a party member, dealing high damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will ram the party, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image2          = King Crawler (angry).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of crunching on a party member, dealing high damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will ram the party, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, it will constantly summon [[Lost Sprout Mole|Lost Sprout Moles]]. If they are  left on the field, King Crawler will consume them at the end of the next turn, killing them and healing itself by 170 {{HP}} as well as becoming happy.&amp;lt;br&amp;gt;Lastly, it will never miss, as it has 200% hit rate.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Crunch''': [3 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Ram''': [2 * a.atk - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Consume''': Kill the target and heal the user for 170 {{HP}}, also turning itself happy.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * King Crawler slams into [target]!&lt;br /&gt;
 * King Carnivore lets out an ear-piercing screech!&lt;br /&gt;
 * King Carnivore ate a Lost Sprout Mole!&lt;br /&gt;
 * King Carnivore chomps [target]!&lt;br /&gt;
 * King Carnivore runs through the party!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*Summoning Sprout Moles:&lt;br /&gt;
 * A Sprout Mole appears!&lt;br /&gt;
*Eating Sprout Moles:&lt;br /&gt;
 * King Crawler eats a Sprout Mole!&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * King Crawler: ''Ssssssssssssssssssss...''&lt;br /&gt;
=== Defeating the player ===&lt;br /&gt;
* King Crawler: ''KISHKISHKISHKISHKISH!!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * King Crawler: ''Kishkishkishkishkish...'' &amp;lt;ref&amp;gt;Its &amp;quot;ram&amp;quot; Would use this battle text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * King Crawler: ''KISHKISHKISHKISHKISH!!'' &amp;lt;ref&amp;gt;Would be used when defeated, but lacks any trigger to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
King_Crawler_(neutral).png&lt;br /&gt;
King_Crawler_(happy).png&lt;br /&gt;
King_Crawler_(sad).png&lt;br /&gt;
King_Crawler_(angry).png&lt;br /&gt;
King_Crawler_(damaged).png&lt;br /&gt;
King_Crawler_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*One of the few enemies which the &amp;quot;do nothing&amp;quot; skill actually does something.&lt;br /&gt;
*Its &amp;quot;consume&amp;quot; action is actually two separate skills, one that kills the friendly target called &amp;quot;Consume Ally&amp;quot; and another called &amp;quot;Consume Recover&amp;quot;, that will recover its heart and turn it happy.&lt;br /&gt;
*It is also called &amp;quot;Sprout Mole Eater&amp;quot; in some of the game files.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Rare_Bear&amp;diff=11718</id>
		<title>Rare Bear</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Rare_Bear&amp;diff=11718"/>
		<updated>2022-05-06T01:55:04Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Rare Bear''' is an [[Enemies|enemy]] found at [[Pyrefly Forest]] near [[Mush]], at the [[VIP rooms|VIP room]] nearby the previous location and at [[Sweetheart's Castle]]. At Pyrefly Forest it will quickly follow the player that gets too close to it, while on the VIP room and the one nearby [[Rococo]] will only attack if interacted, however, the group found inside the secret dungeon at the Sweetheart's castle courtyard will relentlessly follow the player as soon as the door is open regardless of the player's position.&lt;br /&gt;
== Foe Facts ==&lt;br /&gt;
Warning: Do not provoke.&amp;lt;br&amp;gt; Do not show weakness.&amp;lt;br&amp;gt; - Omori&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
In addition to small changes in behavior, Rare Bear will also change its stats when angry, being the following:&lt;br /&gt;
*While in any other emotion: 700 {{HP}} heart, 225 {{MP}} juice, 15 attack, 15 defense, 10 speed and 10 luck.&lt;br /&gt;
*While angry: 700 {{HP}} heart, 225 {{MP}} juice, 45 attack, 30 defense, 41 speed, and 15 luck. It will also never miss unless affected by [[Kel|Kel's]] 'Can't Catch Me' skill.&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Rare_Bear_(neutral).gif&lt;br /&gt;
| descriptionone1 = 20% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will roar, turning itself angry.&lt;br /&gt;
| descriptiontwo1 = 350 exp, 300 if sad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20 {{Clams}} clams&lt;br /&gt;
| image2          = Rare_Bear_(angry).gif&lt;br /&gt;
| descriptionone2 = 100% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 650 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, it will always start the battle angry.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Roar''': Turn the user angry.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Rare Bear slashes at [target]!&lt;br /&gt;
 * Rare Bear lets out a huge roar!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Rare Bear hugs [target]!&amp;lt;ref&amp;gt;The &amp;quot;bear hug&amp;quot; skill use this action text, it would deal higher damage and apply a speed debuff.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rare_Bear_(neutral).png&lt;br /&gt;
Rare_Bear_(happy).png&lt;br /&gt;
Rare_Bear_(sad).png&lt;br /&gt;
Rare_Bear_(angry).png&lt;br /&gt;
Rare_Bear_(damaged).png&lt;br /&gt;
Rare_Bear_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The player will need to defeat a specific Rare Bear nearby Rococo's room to obtain a [[Teddy bear|teddy bear]] for [[Candlie]], for the quest &amp;quot;[[A Good Listener]]&amp;quot;.&lt;br /&gt;
*When Rare Bear's neutral, happy or sad, it also has lower magic defense and magic attack, despite both being unused in the game.&lt;br /&gt;
*It also has two unused counter-like skills called &amp;quot;counter swipe setup&amp;quot; and &amp;quot;counter swipe skill&amp;quot;, but it lacks any text associated with it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Download_Window&amp;diff=11717</id>
		<title>Download Window</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Download_Window&amp;diff=11717"/>
		<updated>2022-05-06T01:52:18Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Download Window''' is an [[Enemies|enemy]] boss found in the [[Junkyard]]. After chasing [[Rosa]] to the end of the Junkyard, the party sees her stationary behind a yellow and black caution line. Crossing the line begins the fight.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It can be fought twice in the game, but the only major difference is its stats, which do not change depending on emotion:&lt;br /&gt;
*First encounter: 600 {{HP}} heart, 210 {{MP}} juice, 10 attack, 5 defense, 1 speed and 10 luck. (it will reward the player with 404 exp and 42 {{Clams}}.&lt;br /&gt;
*Boss Rush: 6000 {{HP}} heart, 3000 {{MP}} juice, 10 attack, 65 defense, 1 speed and 10 luck. (no rewards).&lt;br /&gt;
Additionally, it will follow the attack pattern shown below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Download Window (neutral).gif&lt;br /&gt;
| descriptionone1 = It will do nothing for the '''first''' and '''second''' turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; For the third turn, it will crash, dealing major damage based on the max {{HP}} of the entire party, also increasing its hit rate by 1000%. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It will again do nothing for '''two turns'''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; After that, it will continuously crash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Crash''': [.8 * b.mhp] (80% of max {{HP}} of the target), it will not miss, hit right in the heart and also have no damage variation. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Download Window is at 99%.&lt;br /&gt;
 * Download Window is still at 99%...&lt;br /&gt;
 * Download Window crashes and burns.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Download_Window_(neutral).png&lt;br /&gt;
Download_Window_(happy).png&lt;br /&gt;
Download_Window_(sad).png&lt;br /&gt;
Download_Window_(angry).png&lt;br /&gt;
Download_Window_(damaged).png&lt;br /&gt;
Download_Window_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This entire encounter references Windows' old errors. The battle background is similar to the &amp;quot;[https://en.wikipedia.org/wiki/Bliss_(image) Bliss]&amp;quot; wallpaper that was used as the default wallpaper in Microsoft Windows XP.&lt;br /&gt;
* The fight takes place near an accumulation of CRT TVs that are lined up to spell 404, which references the [https://en.wikipedia.org/wiki/HTTP_404 HTTP error code] for a page that no longer exists.&lt;br /&gt;
:* Futhermore, this boss will drop 404 exp.&lt;br /&gt;
* One of the two enemies that have two separate 'do nothing' skills, the other being the [[Big Strong Tree]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Download_Window&amp;diff=11716</id>
		<title>Download Window</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Download_Window&amp;diff=11716"/>
		<updated>2022-05-06T01:51:57Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Download Window''' is an [[Enemies|enemy]] boss found in the [[Junkyard]]. After chasing [[Rosa]] to the end of the Junkyard, the party sees her stationary behind a yellow and black caution line. Crossing the line begins the fight.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It can be fought twice in the game, but the only major difference is its stats, which do not change depending on emotion:&lt;br /&gt;
*First encounter: 600 {{HP}} heart, 210 {{MP}} juice, 10 attack, 5 defense, 1 speed and 10 luck. (it will reward the player with 404 exp and 42 {{Clams}}.&lt;br /&gt;
*Boss Rush: 6000 {{HP}} heart, 3000 {{MP}} juice, 10 attack, 65 defense, 1 speed and 10 luck. (no rewards).&lt;br /&gt;
Additionally, it will follow the attack pattern shown below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Download Window (neutral).gif&lt;br /&gt;
| descriptionone1 = It will do nothing for the '''first''' and '''second''' turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; For the third turn, it will crash, dealing major damage based on the max {{HP}} of the entire party, also increasing its hit rate by 1000%. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It will again do nothing for '''two turns'''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; After that, it will continuously crash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Emotion&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Download Window (neutral).gif|90x120px|frameless|center|Neutral Download Window]]&lt;br /&gt;
[[File:Download Window (happy).gif|90x120px|frameless|center|Happy Download Window]]&lt;br /&gt;
[[File:Download Window (sad).gif|90x120px|frameless|center|Sad Download Window]]&lt;br /&gt;
[[File:Download Window (angry).gif|90x120px|frameless|center|Angry Download Window]]&lt;br /&gt;
|It will do nothing for the '''first''' and '''second''' turn.&lt;br /&gt;
&lt;br /&gt;
For the third turn, it will crash, dealing major damage based on the max hp on the entire party, also increasing its hit rate by 1000%. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
It will again do nothing for '''two turns'''.&lt;br /&gt;
&lt;br /&gt;
After it, it will countinously crash.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Crash''': [.8 * b.mhp] (80% of max {{HP}} of the target), it will not miss, hit right in the heart and also have no damage variation. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Download Window is at 99%.&lt;br /&gt;
 * Download Window is still at 99%...&lt;br /&gt;
 * Download Window crashes and burns.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Download_Window_(neutral).png&lt;br /&gt;
Download_Window_(happy).png&lt;br /&gt;
Download_Window_(sad).png&lt;br /&gt;
Download_Window_(angry).png&lt;br /&gt;
Download_Window_(damaged).png&lt;br /&gt;
Download_Window_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This entire encounter references Windows' old errors. The battle background is similar to the &amp;quot;[https://en.wikipedia.org/wiki/Bliss_(image) Bliss]&amp;quot; wallpaper that was used as the default wallpaper in Microsoft Windows XP.&lt;br /&gt;
* The fight takes place near an accumulation of CRT TVs that are lined up to spell 404, which references the [https://en.wikipedia.org/wiki/HTTP_404 HTTP error code] for a page that no longer exists.&lt;br /&gt;
:* Futhermore, this boss will drop 404 exp.&lt;br /&gt;
* One of the two enemies that have two separate 'do nothing' skills, the other being the [[Big Strong Tree]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Ye_Old_Sprout_(enemy)&amp;diff=11715</id>
		<title>Ye Old Sprout (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Ye_Old_Sprout_(enemy)&amp;diff=11715"/>
		<updated>2022-05-06T01:42:29Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about Ye Old Sprout as an enemy, for the character, go to [[Ye Old Sprout]].''&lt;br /&gt;
&lt;br /&gt;
'''Ye Old Sprout''' is an [[Enemies|enemy]] and the second boss the player encounter in the game, its appearance is of a much older and bigger [[Sprout Mole]], with a mustache made of faded leaves. it serves as a tutorial for the player to learn about [[Battle system#Follow-ups|follow-ups]] and release energy. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Two versions of this enemy exist, being a tutorial boss, both the fights are very simple and have no difference from each other, other than its stats and rewards:&lt;br /&gt;
*First encounter: 300 {{HP}} heart, 150 {{MP}} juice, 8 attack, 8 defense, 2 speed and 10 luck (reward with 150 exp and 50 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 3000 {{HP}} heart, 1500 {{MP}} juice, 80 attack, 80 defense, 20 speed and 10 luck.&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Ye Old Sprout (neutral).gif&lt;br /&gt;
| descriptionone1 = Ye Old Sprout will always roll over, dealing 4 damage to all party members.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, during the first encounter [[Hero]] will interrupt the battle to explain some mechanics, and then restart it again.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Ye Old Sprout ignores the effect of Observe {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Roll over''': [4] to all party, with 50% damage variation, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Roll over (Boss Rush)''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Ye Old Sprout rolls over!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*After the first time you battle it:&lt;br /&gt;
 * Hero: ''Oh man, this fight is pretty tough... But don't worry! We can do this if we work together!''&lt;br /&gt;
 * Hero: ''It looks like I'm going to have to teach you all a little bit about teamwork! Let's try again, [[Omori]]! We will get him this time!''&lt;br /&gt;
*First turn:&lt;br /&gt;
 * Hero: ''You notice anything different, Omori?''&lt;br /&gt;
 * Hero: ''You should see a new bar at the bottom of the screen with a number on the side.'' &lt;br /&gt;
 * Hero: ''This is our collective energy!''&lt;br /&gt;
 * Hero: ''By using our energy, we can defeat this foe together! Just attack and you'll see!''&lt;br /&gt;
*Second turn:&lt;br /&gt;
 * Hero: ''Did you see the bubbles that popped up when we attacked? That's called a follow-up!''&lt;br /&gt;
 * Hero: ''After you attack, for a limited time you can use energy to perform a follow-up move.''&lt;br /&gt;
 * Hero: ''Just press any directional arrow and see what happens!''&lt;br /&gt;
 * Hero: ''Phew... Man... This guy is really tough.''&lt;br /&gt;
 * Hero: ''When he attacked us, did you notice that our energy went up?''&lt;br /&gt;
 * Hero: ''When we take damage, we also gain energy! Think of it as a chance to make a comeback!''&lt;br /&gt;
*After reaching 10 energy:&lt;br /&gt;
 * Hero: ''Nice... We're full of energy! This is the perfect time to use our special attack!'' &lt;br /&gt;
 * Hero: ''Omori... After you attack, press [Custom down button] to release energy!''&lt;br /&gt;
 * Hero: ''I hope you're all ready!''&lt;br /&gt;
 * Hero: ''Come on, everyone... Let's show this big guy what we're made of!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Ye Old Sprout rolls over everyone!&amp;lt;ref&amp;gt;His &amp;quot;rolls over&amp;quot; skill action text, but it was replaced by another one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ye_Old_Sprout_(neutral).png&lt;br /&gt;
Ye_Old_Sprout_(happy).png&lt;br /&gt;
Ye_Old_Sprout_(sad).png&lt;br /&gt;
Ye_Old_Sprout_(angry).png&lt;br /&gt;
Ye_Old_Sprout_(damaged).png&lt;br /&gt;
Ye_Old_Sprout_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sweetheart_(enemy)&amp;diff=11714</id>
		<title>Sweetheart (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sweetheart_(enemy)&amp;diff=11714"/>
		<updated>2022-05-06T01:40:40Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about Sweetheart as an enemy. For the character, see: [[Sweetheart]].}}&lt;br /&gt;
&lt;br /&gt;
'''Sweetheart''' is a boss [[Enemies|enemy]] fought at the end of day two, opening the way to the [[Lost Library]] afterward, she appears several times throughout the story after it and drives a big part of the [[Headspace|Dreamworld]] plot from the prologue to the very end inside [[Humphrey]] by being the direct or indirect cause of many of the problems [[Omori]] and his friends need to solve, she also has a soft spot for [[Hero]], as stated in her [[Foe Facts!]].&lt;br /&gt;
&lt;br /&gt;
She can be fought twice, once during the story and later on the [[Boss Rush]].&lt;br /&gt;
== Battle ==&lt;br /&gt;
Like stated before, she can be fought twice, whatever the only difference is her stats and rewards, which are as stated:&lt;br /&gt;
*First encounter: 3300 {{HP}} heart, 1650 {{MP}} juice, 30 attack, 25 defense, 40 speed and 10 luck (rewards with 5800 exp and 1376 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 7600 {{HP}} heart, 3800 {{MP}} juice, 90 attack, 70 defense, 130 speed and 20 luck (does not give rewards).&lt;br /&gt;
Like most enemies, she will act differently according to her [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Sweetheart_(neutral).gif&lt;br /&gt;
| descriptionone1 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to swing her mace, dealing high damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will brag, turning herself happy. &lt;br /&gt;
| image2          = Sweetheart_(happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will swing her mace, dealing high damage to all party members. {{Observe}}&lt;br /&gt;
| image3          = Sweetheart_(sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to swing her mace, dealing high damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will brag, turning herself happy.&lt;br /&gt;
| image4          = Sweetheart_(angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 70% chance to swing her mace, dealing high damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will brag, turning herself happy.&lt;br /&gt;
| image5          = Sweetheart_(ecstatic).gif&lt;br /&gt;
| descriptionone5 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will swing her mace, dealing high damage to all party members. {{Observe}}&lt;br /&gt;
| image6          = Sweetheart_(manic).gif&lt;br /&gt;
| descriptionone6 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will swing her mace, dealing high damage to all party members. {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, she will lock her emotions three times during the fight:&lt;br /&gt;
*At 80% {{HP}} she will become '''happy'''.&lt;br /&gt;
*At 50% {{HP}} she will become '''ecstatic'''.&lt;br /&gt;
*At 30% {{HP}} she will become '''manic'''.&lt;br /&gt;
Sweetheart also has a 90% hit rate instead of 95% like other enemies, and on the first encounter, her base luck goes up to 30 when ecstatic and manic.&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Sharp insult''': [a.atk] to all party members, it will never hit right in the heart and its variation is only 10%, it will also turn the party angry.&lt;br /&gt;
&lt;br /&gt;
'''Swing mace''': [2.5 * a.atk - b.def], affects all the party. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Brag''': Turn the user happy.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sweetheart slaps [target].&lt;br /&gt;
 * Sweetheart insults everyone!&lt;br /&gt;
 * Sweetheart orders a servant to bring her a snack.&lt;br /&gt;
 * Sweetheart swings her mace!&lt;br /&gt;
 * Sweetheart boasts about one of her many, many talents!&lt;br /&gt;
&lt;br /&gt;
=== Reacting to player actions ===&lt;br /&gt;
*If Hero uses &amp;quot;charm&amp;quot;, &amp;quot;smile&amp;quot;, &amp;quot;captivate&amp;quot; or &amp;quot;mesmerize&amp;quot; skills:&lt;br /&gt;
 * Sweetheart: ''OH HERO! MY HERO!!''&lt;br /&gt;
 * Sweetheart: ''YOUR SMILE CHARMS MY HEART!''&lt;br /&gt;
 * Sweetheart: ''I WILL MAKE IT MINE!!''&lt;br /&gt;
*Someone eats a [[Donut|donut]]:&lt;br /&gt;
 * Sweetheart: ''How dare you eat a donut in my presence!''&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*Transition to happy locked:&lt;br /&gt;
 * Sweetheart: ''It's pointless, you fools! You cannot dampen my positive energy!''&lt;br /&gt;
*65% {{HP}}:&lt;br /&gt;
 * Sweetheart: ''You dare raise your fists at me!?'' &lt;br /&gt;
 * Sweetheart: ''Fools! You should be grovelling on your knees!'' &lt;br /&gt;
*Transition to ecstatic:&lt;br /&gt;
 * Sweetheart: ''Oho! My beauty and grace is boundless and everlasting...''&lt;br /&gt;
 * Sweetheart: ''It's a shame that you won't be able to enjoy it for much longer!''&lt;br /&gt;
*Transition to manic:&lt;br /&gt;
 * Sweetheart: ''I see you are still standing.''&lt;br /&gt;
 * Sweetheart: ''Cockroaches are resilient, I suppose!'' &lt;br /&gt;
 * Sweetheart: ''OHOHOH OHOHOHO!''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Sweetheart: ''No... Is this... What they call defeat?''&lt;br /&gt;
 * Sweetheart: ''I cannot accept this... I will not accept this!''&lt;br /&gt;
 * Sweetheart: ''You're all nothing but a bunch of lowly peasants!&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Sweetheart: ''OHOHOH OHOHOHO!''&lt;br /&gt;
 * Sweetheart: ''This was child's play! You're all nothing but a bunch of lowly peasants!''&lt;br /&gt;
 * Sweetheart: ''To the dungeon with you!''&lt;br /&gt;
&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Sweetheart swings her mace with fervor!&amp;lt;ref&amp;gt;Her &amp;quot;swing mace&amp;quot; skill has this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Sweetheart orders a servant to bring her a snack!&amp;lt;ref&amp;gt;For what seems to be an unexisting self healing skill.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sweetheart_(Neutral).png&lt;br /&gt;
Sweetheart_(Happy).png&lt;br /&gt;
Sweetheart_(Sad).png&lt;br /&gt;
Sweetheart_(Angry).png&lt;br /&gt;
Sweetheart_(Ecstatic).png&lt;br /&gt;
Sweetheart_(Manic).png&lt;br /&gt;
Sweetheart_(Injured).png&lt;br /&gt;
Sweetheart_(Defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Her unique ecstatic and manic states follow slightly different rules compared to [[Omori|Omori's]] emotions, this can be seen better on the battle system page.&lt;br /&gt;
*When Hero uses any charm type skill, in addition to the dialogue shown above, Hero will also be healed 100 heart.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus_III&amp;diff=11713</id>
		<title>Sir Maximus III</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus_III&amp;diff=11713"/>
		<updated>2022-05-06T01:32:51Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sir Maximus III''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini-bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, it will be fought twice, whatever, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
*First encounter: 1110 {{HP}} heart, 550 {{MP}} juice, 24 attack, 24 defense, 20 speed, and 15 luck (it will give the rewards stated on the table).&lt;br /&gt;
*Boss Rush: 4000 {{HP}} heart, 2000 {{MP}} juice, 75 attack, 100 defense, 75 speed and 15 luck (will have no rewards). &lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will act differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing a spin, dealing increased damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 49% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 900 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing a spin, dealing increased damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1875 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing a spin, dealing increased damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3750 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 220 (20%) {{HP}}, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}&lt;br /&gt;
*1 party member: [4 * a.atk - b.def].&lt;br /&gt;
*2 party members: [3 * a.atk - b.def].&lt;br /&gt;
*3 or 4 party members: [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Flex''': Add a &amp;quot;Flex&amp;quot; state, multiplying the next damage it causes by 2.5 times and turns itself happy.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': 50, does not hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus III swing his sword!&lt;br /&gt;
 * Sir Maximus III remembers his grandfather's dying words.&lt;br /&gt;
 * Sir Maximus III strikes twice!&lt;br /&gt;
 * Sir Maximus III uses his grandfather's ultimate attack!&lt;br /&gt;
 * Sir Maximus III spins quickly!&lt;br /&gt;
 * Sir Maximus III flexes and feels his best!&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * Sir Maximus III: ''No... I cannot let my father's and his father's deaths be in vain!'' (50% {{HP}}).&lt;br /&gt;
 * Sir Maximus III: ''Now for my ultimate attack!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Sir Maximus III: ''Father... Grandfather...''&lt;br /&gt;
 * Sir Maximus III: ''I'm sorry... I have failed you.''&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Sir Maximus III: ''Alas, my family has been avenged!''&lt;br /&gt;
 * Sir Maximus III: ''This is a glorious day for my people!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir_Maximus_(neutral).png&lt;br /&gt;
Sir_Maximus_(happy).png&lt;br /&gt;
Sir_Maximus_(sad).png&lt;br /&gt;
Sir_Maximus_(angry).png&lt;br /&gt;
Sir_Maximus_(damaged).png&lt;br /&gt;
Sir_Maximus_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Flex effect gained from its ‘flex’ skill is the same used by [[Kel]], with the addition of turning itself happy.&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] suffering from its parents’ death.&lt;br /&gt;
*One of the few enemies whose 'do nothing' action actually does something.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus_II&amp;diff=11712</id>
		<title>Sir Maximus II</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus_II&amp;diff=11712"/>
		<updated>2022-05-06T01:20:53Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sir Maximus II''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini-bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, it will be fought twice, however, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
*First encounter: 750 {{HP}} heart, 375 {{MP}} juice, 20 attack, 20 defense, 10 speed, and 10 luck (with the rewards stated on the table).&lt;br /&gt;
*Boss Rush: 3500 {{HP}} heart, 1500 {{MP}} juice, 70 attack, 95 defense, 70 speed and 10 luck (will have no rewards). &lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will act differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1700 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 400 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1700 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1275 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2550 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 400 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 150 (20%) {{HP}}, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}&lt;br /&gt;
*1 party member: [4 * a.atk - b.def].&lt;br /&gt;
*2 party members: [3 * a.atk - b.def].&lt;br /&gt;
*3 or 4 party members: [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': [50], with 25% damage variation and unable to hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus II swing his sword!&lt;br /&gt;
 * Sir Maximus II remembers his father's dying words.&lt;br /&gt;
 * Sir Maximus II strikes twice!&lt;br /&gt;
 * Sir Maximus II uses his father's ultimate attack!&lt;br /&gt;
 * Sir Maximus II spins quickly!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Sir Maximus II: ''No... I cannot let my father's death be in vain!''.&lt;br /&gt;
 * Sir Maximus II: ''Now for my ultimate attack!''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Sir Maximus II: ''Father... Forgive me.''&lt;br /&gt;
 * Sir Maximus II: ''I'm sorry... I have failed you.''&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Sir Maximus II: ''Alas, my father has been avenged!''&lt;br /&gt;
 * Sir Maximus II: ''This is a glorious day for my people!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir_Maximus_(neutral).png&lt;br /&gt;
Sir_Maximus_(happy).png&lt;br /&gt;
Sir_Maximus_(sad).png&lt;br /&gt;
Sir_Maximus_(angry).png&lt;br /&gt;
Sir_Maximus_(damaged).png&lt;br /&gt;
Sir_Maximus_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] mourning its parents’ death.&lt;br /&gt;
*Like the other Sir Maximus, it will cheer after defeating the player.&lt;br /&gt;
*One of the few enemies which the &amp;quot;do nothing&amp;quot; action don't do nothing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus&amp;diff=11711</id>
		<title>Sir Maximus</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus&amp;diff=11711"/>
		<updated>2022-05-06T01:14:50Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Sir Maximus''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini bosses you fight inside the castle, and the eldest of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, Sir Maximus will be fought twice, however, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
*First encounter: 600 {{HP}} heart, 300 {{MP}} juice, 17 attack, 15 defense, 5 speed and 5 luck (will give rewards states on the table below).&lt;br /&gt;
*Boss Rush: 3000 {{HP}} heart, 1500 {{MP}} juice, 65 attack, 90 defense, 65 speed and 5 luck (will have none of the rewards show on the table). &lt;br /&gt;
&lt;br /&gt;
As most enemies, it will behave differently in battle based on its [[Battle System|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 800 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 200 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 800 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 150 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1200 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 200 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 120 (20%) {{HP}}, it will use its ultimate attack once, dealing damage to all party members, during the Boss Rush, this attack's done once it reaches 0% {{HP}}, dealing increased damage according to the number of enemies alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': [50], does not hit right in the heart and has a 25% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart, and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus swings his sword!&lt;br /&gt;
 * Sir Maximus pulled his back...&lt;br /&gt;
 * Sir Maximus strikes twice!&lt;br /&gt;
 * Sir Maximus uses his ultimate attack! &lt;br /&gt;
=== During Battle ===&lt;br /&gt;
 * Sir Maximus: ''Behold! My family has spent generations perfecting this technique...''&lt;br /&gt;
 * Sir Maximus: ''This is my ultimate attack!''&lt;br /&gt;
 * Sir Maximus: ''No... I...I cannot fail now.''&lt;br /&gt;
 * Sir Maximus: ''My son needs me!''&lt;br /&gt;
=== Defeating the player ===&lt;br /&gt;
 * Sir Maximus: ''Our family's fighting technique has been undefeated for generations!''&lt;br /&gt;
 * Sir Maximus: ''You were foolish to challenge me!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Sir Maximus: ''This can't be the end.''&amp;lt;ref name=&amp;quot;Defeated&amp;quot;&amp;gt;Would be used when being defeated.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Sir Maximus: ''You won't get away with this!''&amp;lt;ref name=&amp;quot;Defeated&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir Maximus (neutral).png&lt;br /&gt;
Sir Maximus (happy).png&lt;br /&gt;
Sir Maximus (sad).png&lt;br /&gt;
Sir Maximus (angry).png&lt;br /&gt;
Sir Maximus (dying).png&lt;br /&gt;
Sir Maximus (damaged).png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP Rooms|VIP room]] mourning its parents’ death.&lt;br /&gt;
*Like the other Sir Maximus, it will cheer after defeating the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Earth&amp;diff=11710</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Earth&amp;diff=11710"/>
		<updated>2022-05-06T00:40:30Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Earth''' is an [[Enemies|enemy]] that can be found in [[Otherworld#Otherworld Campsite|Otherworld Campsite]], inside [[Captain Spaceboy|Captain Spaceboy's]] house.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Earth can be fought two times, one time by herself after unlocking Captain Spaceboy's Solar System bridge, and later alongside [[Pluto]], during One Day Left on the [[Routes||Hikkikomori Route]]..&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
Earth has 425 {{HP}} heart, 210 {{MP}} juice, 20 attack, 15 defense, 13 speed and 10 luck. Like most enemies, she will behave differently according to her [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Earth (neutral).gif&lt;br /&gt;
| descriptionone1 = If below 20% {{HP}}, she will use her ultimate attack, dealing attack damage to all party members and increasing her own hit rate by 1000%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, the Earth will be cruel to a party member, turning them sad.&lt;br /&gt;
| descriptiontwo1 = 600 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 230 {{Clams}} clams&lt;br /&gt;
| image2          = Earth (sad).gif&lt;br /&gt;
| descriptionone2 = If below 20% {{HP}}, she will use her ultimate attack, dealing attack damage to all party members and increasing her own hit rate by 1000%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, the Earth will be cruel to a party member, turning them sad.&lt;br /&gt;
| descriptiontwo2 = 600 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 345 {{Clams}} clams&lt;br /&gt;
| image3          = Earth (happy).gif&lt;br /&gt;
| descriptionone3 = If below 20% {{HP}}, she will use her ultimate attack, dealing attack damage to all party members and increasing her own hit rate by 1000%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, the Earth will be cruel to a party member, turning them sad.&lt;br /&gt;
| descriptiontwo3 = 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 173 {{Clams}} clams&lt;br /&gt;
| image4          = Earth (angry).gif&lt;br /&gt;
| descriptionone4 = If below 20% {{HP}}, she will use her ultimate attack, dealing attack damage to all party members and increasing her own hit rate by 1000%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, the Earth will be cruel to a party member, turning them sad.&lt;br /&gt;
| descriptiontwo4 = 900 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 230 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
Earth has 5000 {{HP}} heart, 2500 {{MP}} juice, 70 attack, 70 defense, 85 speed and 10 luck. There are no rewards for defeating her, and like most enemies, she will behave differently according to her [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Earth (neutral).gif&lt;br /&gt;
| descriptionone1 = 55% chance of being cruel, turning all party members sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will release her energy, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image2          = Earth (sad).gif&lt;br /&gt;
| descriptionone2 = 50% chance of being cruel, turning all party members sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will release her energy, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image3          = Earth (happy).gif&lt;br /&gt;
| descriptionone3 = 60% chance of being cruel, turning all party members sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will release her energy, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image4          = Earth (angry).gif&lt;br /&gt;
| descriptionone4 = 30% chance of being cruel, turning all party members sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will release her energy, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition, if Pluto ever gets below 50% {{HP}}, he will throw Earth at the party and deal his normal attack to all party members. This can only be done once, and Earth will die because of it.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when under the effect Observe is marked with {{Observe}} on the table, normally this would also be here, but it was removed to avoid &lt;br /&gt;
confusion as it behaves differently between battles.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default).&lt;br /&gt;
&lt;br /&gt;
'''The Earth is cruel''': Turn the target sad.&lt;br /&gt;
&lt;br /&gt;
'''Protect the world''': [2 * a.atk - b.def] to all party.&lt;br /&gt;
&lt;br /&gt;
'''Cruel''': Turns the party sad.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Earth attacks [target]!&lt;br /&gt;
 * Earth is rotating slowly.&lt;br /&gt;
 * Earth is cruel to [target]!&lt;br /&gt;
 * Earth is cruel to everyone...&lt;br /&gt;
 * Earth uses its strongest attack!&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Earth_(neutral).png&lt;br /&gt;
Earth_(happy).png&lt;br /&gt;
Earth_(sad).png&lt;br /&gt;
Earth_(angry).png&lt;br /&gt;
Earth (damaged).png&lt;br /&gt;
Earth (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Defeating Earth's first encounter rewards the player with the [[Achievements|achievement]] &amp;quot;Goodbye World&amp;quot;, while its second encounter rewards with &amp;quot;The Brightest Stars&amp;quot;.&lt;br /&gt;
* Earth will disappear after Omori has overcome his fear of drowning. It must be fought beforehand if one wants to fight it.&lt;br /&gt;
* It is not needed to defeat the Earth to win the second encounter, only Pluto himself, however, it is unlikely that the Earth survives the encounter due to the fight's mechanics.&lt;br /&gt;
* For a better understanding of the epilogue battle's mechanics, go to [[Pluto (Expanded)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Space_Ex-Boyfriend&amp;diff=11709</id>
		<title>Space Ex-Boyfriend</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Space_Ex-Boyfriend&amp;diff=11709"/>
		<updated>2022-05-06T00:09:26Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the [[Enemies|enemy]] Space Ex-Boyfriend. For the character, see: [[Captain Spaceboy]].}}&lt;br /&gt;
Captain '''Space Ex-Boyfriend''' is the fierce alter-ego of Captain Spaceboy and the last boss fought during the prologue to progress the story.&lt;br /&gt;
== Battle ==&lt;br /&gt;
He can be fought twice, first during the prologue, and later during the [[Boss Rush]]. The only difference between the two are rewards and stats, which are the following:&lt;br /&gt;
*First encounter: 1350 {{HP}} heart, 750 {{MP}}juice, 15 attack, 16 defense, 25 speed and 10 luck (rewards the player with an [[Eye Patch|eye patch]], 1500 exp and 208 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 7000 {{HP}} heart, 3500 {{MP}}juice, 95 attack, 50 defense, 105 speed and 12 luck (no rewards).&lt;br /&gt;
&lt;br /&gt;
Like most enemies, Space Ex-Boyfriend will behave differently according to his [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Space Ex-Boyfriend (Neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image2          = Space Ex-Boyfriend (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image3          = Space Ex-Boyfriend (Sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image4          = Space Ex-Boyfriend (Angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image5          = Space Ex-Boyfriend (Enraged).gif&lt;br /&gt;
| descriptionone5 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image6          = Space Ex-Boyfriend (Furious).gif&lt;br /&gt;
| descriptionone6 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will cause a 'bullet hell', causing damage to random party members four times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, he will lock his emotions three times during the fight:&lt;br /&gt;
*At 75% {{HP}} he will become '''angry'''.&lt;br /&gt;
*At 50% {{HP}} he will become '''enraged'''.&lt;br /&gt;
*At 25% {{HP}} he will become '''furious'''.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [(2 * a.atk) + 5 - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Angsty song''': Turn a party member sad.&lt;br /&gt;
&lt;br /&gt;
'''Angry song''': [2 * a.atk - b.def] to all party members.&lt;br /&gt;
&lt;br /&gt;
'''Space laser''': [2.5 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Bullet hell''': [20], four times to random targets, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Bullet hell''' (Boss Rush): [100], four times to random targets, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Space Ex-Boyfriend kicks [target]!&lt;br /&gt;
 * Space Ex-Boyfriend looks wistfully into the distance.&lt;br /&gt;
 * Space Ex-Boyfriend sings sadly...&lt;br /&gt;
 * Space Ex-Boyfriend wails wildly!&lt;br /&gt;
 * Space Ex-Boyfriend fires his laser!&lt;br /&gt;
 * Space Ex-Boyfriend fires wildly!&lt;br /&gt;
=== Transitions ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''My rage cannot be contained... You cannot placate me!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''Gah! How are you still moving!?''&lt;br /&gt;
 * Space Ex-Boyfriend: ''I... I won't let you defeat me!''&lt;br /&gt;
*25% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''Out of my way, earthly scum!''&lt;br /&gt;
 * Space Ex-Boyfriend: ''This is your last chance!''&lt;br /&gt;
&lt;br /&gt;
=== Defeated ===&lt;br /&gt;
 * Space Ex-Boyfriend: ''Ugh... My heart...''&lt;br /&gt;
 * Space Ex-Boyfriend: ''It... hurts...''&lt;br /&gt;
=== Player defeated ===&lt;br /&gt;
 * Space Ex-Boyfriend: ''You should've thought twice before challenging me.''&lt;br /&gt;
 * Space Ex-Boyfriend: ''You are nothing but earthly scum!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Space Ex-Boyfried wails intensely!&amp;lt;ref&amp;gt;His &amp;quot;angry sound&amp;quot; skill would use this variation, but it was replaced by another.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Space Ex-Boyfried fires his laser wildly in desperation!&amp;lt;ref&amp;gt;His &amp;quot;bullet hell&amp;quot; skill would use this variation, but it was replaced by another..&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Space Ex-Boyfried grit his teeth!&amp;lt;ref&amp;gt;His &amp;quot;do nothing&amp;quot; skill would use this variation, but it was replaced by another.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Space Ex-Boyfriend (Neutral).png&lt;br /&gt;
Space Ex-Boyfriend (Happy).png&lt;br /&gt;
Space Ex-Boyfriend (Sad).png&lt;br /&gt;
Space Ex-Boyfriend (Angry).png&lt;br /&gt;
Space Ex-Boyfriend (Enraged).png&lt;br /&gt;
Space Ex-Boyfriend (Furious).png&lt;br /&gt;
Space Ex-Boyfriend (Injured).png&lt;br /&gt;
Space Ex-Boyfriend (Defeated).png &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*His &amp;quot;furious&amp;quot; and &amp;quot;enraged&amp;quot; states follow different rules compared to [[Omori|Omori's]], keeping a bit more defense and increasing the attack less.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Space_Ex-Boyfriend&amp;diff=11708</id>
		<title>Space Ex-Boyfriend</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Space_Ex-Boyfriend&amp;diff=11708"/>
		<updated>2022-05-06T00:09:06Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the [[Enemies|enemy]] Space Ex-Boyfriend. For the character, see: [[Captain Spaceboy]].}}&lt;br /&gt;
Captain '''Space Ex-Boyfriend''' is the fierce alter-ego of Captain Spaceboy and the last boss fought during the prologue to progress the story.&lt;br /&gt;
== Battle ==&lt;br /&gt;
He can be fought twice, first during the prologue, and later during the [[Boss Rush]]. The only difference between the two are rewards and stats, which are the following:&lt;br /&gt;
*First encounter: 1350 {{HP}} heart, 750 {{MP}}juice, 15 attack, 16 defense, 25 speed and 10 luck (rewards the player with an [[Eye Patch|eye patch]], 1500 exp and 208 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 7000 {{HP}} heart, 3500 {{MP}}juice, 95 attack, 50 defense, 105 speed and 12 luck (no rewards).&lt;br /&gt;
&lt;br /&gt;
Like most enemies, Space Ex-Boyfriend will behave differently according to his [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Space Ex-Boyfriend (Neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image2          = Space Ex-Boyfriend (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image3          = Space Ex-Boyfriend (Sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image4          = Space Ex-Boyfriend (Angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image5          = Space Ex-Boyfriend (Enraged).gif&lt;br /&gt;
| descriptionone5 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image6          = Space Ex-Boyfriend (Furious).gif&lt;br /&gt;
| descriptionone6 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will cause a 'bullet hell', causing damage to random party members four times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, he will lock his emotions three times during the fight:&lt;br /&gt;
*At 75% {{HP}} he will become '''angry'''.&lt;br /&gt;
*At 50% {{HP}} he will become '''enraged'''.&lt;br /&gt;
*At 25% {{HP}} he will become '''furious'''.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [(2 * a.atk) + 5 - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Angsty song''': Turn a party member sad.&lt;br /&gt;
&lt;br /&gt;
'''Angry song''': [2 * a.atk - b.def] to all party members.&lt;br /&gt;
&lt;br /&gt;
'''Space laser''': [2.5 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Bullet hell''': [20], four times to random targets, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Bullet hell''' (Boss Rush): [100], four times to random targets, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Space Ex-Boyfriend kicks [target]!&lt;br /&gt;
 * Space Ex-Boyfriend looks wistfully into the distance.&lt;br /&gt;
 * Space Ex-Boyfriend sings sadly...&lt;br /&gt;
 * Space Ex-Boyfriend wails wildly!&lt;br /&gt;
 * Space Ex-Boyfriend fires his laser!&lt;br /&gt;
 * Space Ex-Boyfriend fires wildly!&lt;br /&gt;
=== Transitions ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''My rage cannot be contained... You cannot placate me!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''Gah! How are you still moving!?''&lt;br /&gt;
 * Space Ex-Boyfriend: ''I... I won't let you defeat me!''&lt;br /&gt;
*25% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''Out of my way, earthly scum!''&lt;br /&gt;
 * Space Ex-Boyfriend: ''This is your last chance!''&lt;br /&gt;
&lt;br /&gt;
=== Defeated ===&lt;br /&gt;
 * Space Ex-Boyfriend: ''Ugh... My heart...''&lt;br /&gt;
 * Space Ex-Boyfriend: ''It... hurts...''&lt;br /&gt;
=== Player defeated ===&lt;br /&gt;
 * Space Ex-Boyfriend: ''You should've thought twice before challenging me.''&lt;br /&gt;
 * Space Ex-Boyfriend: ''You are nothing but earthly scum!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Space Ex-Boyfried wails intensely!&amp;lt;ref&amp;gt;His &amp;quot;angry sound&amp;quot; skill would use this variation, but it was replaced by another.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Space Ex-Boyfried fires his laser wildly in desperation!&amp;lt;ref&amp;gt;His &amp;quot;bullet hell&amp;quot; skill would use this variation, but it was replaced by another..&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Space Ex-Boyfried grit his teeth!&amp;lt;ref&amp;gt;His &amp;quot;do nothing&amp;quot; skill would use this variation, but it was replaced by another.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Space Ex-Boyfriend (Neutral).png&lt;br /&gt;
Space Ex-Boyfriend (Happy).png&lt;br /&gt;
Space Ex-Boyfriend (Sad).png&lt;br /&gt;
Space Ex-Boyfriend (Angry).png&lt;br /&gt;
Space Ex-Boyfriend (Enraged).png&lt;br /&gt;
Space Ex-Boyfriend (Furious).png&lt;br /&gt;
Space Ex-Boyfriend (Injured).png&lt;br /&gt;
Space Ex-Boyfriend (Defeated).png &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*His &amp;quot;furious&amp;quot; and &amp;quot;enraged&amp;quot; states follow different rules compared to [[Omori|Omori's]], keeping a bit more defense and increasing the attack less.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Boss_(enemy)&amp;diff=11699</id>
		<title>Boss (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Boss_(enemy)&amp;diff=11699"/>
		<updated>2022-05-05T22:27:06Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: never mind i think this is good. sorry for all the edits lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about Boss as an enemy, for the character, go to [[Boss]].''&lt;br /&gt;
&lt;br /&gt;
'''Boss''' is the first [[Enemies|enemy]] Omori and his friends fight in the game. After being defeated, he will stay at the [[Vast Forest#Forest Playground|Forest Playground]] until the last day, where he moves to [[Humphrey (location)|Humphrey]] to open the [[Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
He has 150 {{HP}} heart, 25 {{MP}} juice, 6 attack, 2 defense, 1 speed and 10 luck, and will behave the same regardless of [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Boss (neutral).gif&lt;br /&gt;
| descriptionone1 = If his heart is below 15% {{HP}}, he will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to attack twice, dealing attack damage to two random party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will do nothing. &lt;br /&gt;
| descriptiontwo1 = 32 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 22 clams&lt;br /&gt;
| image2          = Boss (happy).gif&lt;br /&gt;
| image3          = Boss (sad).gif&lt;br /&gt;
| image4          = Boss (angry).gif&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition, after reaching 10% {{HP}} left, he will turn himself angry and attack everyone, dealing 100 damage to all party members. He will also heal 2 {{HP}}, to avoid dying when removing his immortal tag.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Attack twice''': [2 * a.atk - b.def], twice to random party members.&lt;br /&gt;
&lt;br /&gt;
'''Attack all''': [100] to all party members, with no variation and unable to hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Boss punches [Target]!&lt;br /&gt;
 * Boss cracks his knuckles.&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*80% {{HP}}:&lt;br /&gt;
 * Boss: ''Hwehwehwe! You weaklings! You call that an attack!?''&lt;br /&gt;
*40% {{HP}}:&lt;br /&gt;
 * Boss: ''Hey, that kinda hurt! Hmph! This isn't fun anymore.''&lt;br /&gt;
*10% {{HP}}:&lt;br /&gt;
 * Boss: ''Grr... Now you've made me angry...''.&lt;br /&gt;
 * Boss: ''It's time for my special move!''.&lt;br /&gt;
 * Boss: ''Body slam!!''.&lt;br /&gt;
 * Boss: ''Huh!? How are you still moving!?''&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Boss (neutral).png&lt;br /&gt;
Boss (happy).png&lt;br /&gt;
Boss (sad).png&lt;br /&gt;
Boss (angry).png&lt;br /&gt;
Boss (Injured).png&lt;br /&gt;
Boss (Defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*He shares the BGM of [[Mutantheart]] and some of the [[Faraway Town]] battles, it also shares the fight transition image of the latter.&lt;br /&gt;
*He is referred to as &amp;quot;reckut&amp;quot; in the image and dialogue files.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=11698</id>
		<title>Kid's Kite</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=11698"/>
		<updated>2022-05-05T22:17:27Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For a better understanding of the battle-specific mechanics, see also [[Kite Kid (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''Kid's Kite''' is an [[Enemies|enemy]] that can be found in [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:&lt;br /&gt;
*Before epilogue: 175 {{HP}} heart, 90 {{MP}} juice, 26 attack, 10 defense, 40 speed and 10 luck.&lt;br /&gt;
*During epilogue: 3000 {{HP}} heart, 1500 {{MP}} juice, 100 attack, 35 defense, 100 speed and 10 luck.&lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will behave differently according to its [[Battle system|emotion]]:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Kid's Kite (neutral).gif&lt;br /&gt;
| descriptionone1 = 25% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image2          = Kid's Kite (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image3          = Kid's Kite (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image4          = Kid's Kite (angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Fly 2''': [2 * a.atk - b.def] to all party.&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Kid's Kite dives at [Target]!&lt;br /&gt;
 * Kid's Kite swoops down!&lt;br /&gt;
 * Kid's Kite puffs its chest proudly!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Kid's Kite flies up really high! &amp;lt;ref&amp;gt;The unused &amp;quot;fly&amp;quot; skill would use this action text, this skill would work as a one turn &amp;quot;charge&amp;quot; (like Pokemon's &amp;quot;fly&amp;quot; move) for its &amp;quot;fly 2&amp;quot; skill, also applying a &amp;quot;jump&amp;quot; state on the user during the charging, presumably so attacks couldn't hit it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kid's_Kite_(neutral).png&lt;br /&gt;
Kid's_Kite_(happy).png&lt;br /&gt;
Kid's_Kite_(sad).png&lt;br /&gt;
Kid's_Kite_(angry).png&lt;br /&gt;
Kid's_Kite_(damaged).png&lt;br /&gt;
Kid's_Kite_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;fly 2&amp;quot; skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 {{HP}} even without hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kite_Kid_(enemy)&amp;diff=11697</id>
		<title>Kite Kid (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kite_Kid_(enemy)&amp;diff=11697"/>
		<updated>2022-05-05T22:14:24Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article refers to Kite Kid as an enemy, for the character, go to [[Kite Kid]].''&lt;br /&gt;
&lt;br /&gt;
'''Kite Kid''' is an [[Enemies|enemy]] and an optional mini-boss that can be engaged at the top of the [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], he will always be accompanied with his trusty [[Kid's Kite]].&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought depending on how much the player progress before fighting him.&lt;br /&gt;
&lt;br /&gt;
=== Before epilogue === &lt;br /&gt;
If fought before the epilogue, he has 750 {{HP}} heart, 375 {{MP}} juice, 24 attack, 15 defense, 25 speed and 10 luck. He will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = KITEKIDNORMAL.gif&lt;br /&gt;
| descriptionone1 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo1 = 1000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 350 {{Clams}} clams&lt;br /&gt;
| image2          = KITEKIDHAPPY.gif&lt;br /&gt;
| descriptionone2 = 100% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 525 {{Clams}} clams&lt;br /&gt;
| image3          = KITEKIDSAD.gif&lt;br /&gt;
| descriptionone3 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo3 = 750 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 263 {{Clams}} clams&lt;br /&gt;
| image4          = KITEKIDANGRY.gif&lt;br /&gt;
| descriptionone4 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo4 = 1500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 350 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, If his kite is ever defeated, he will repair it after some turns, bringing it back to the field. This is an extra action and will be done at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== During epilogue ===&lt;br /&gt;
If fought during the epilogue, he has 8000 {{HP}} heart, 4000 {{MP}} juice, 84 attack, 68 defense, 70 speed and 10 luck. He will behave as stated:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = KITEKIDNORMAL.gif&lt;br /&gt;
| descriptionone1 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo1 = 12000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3000 {{Clams}} clams&lt;br /&gt;
| image2          = KITEKIDHAPPY.gif&lt;br /&gt;
| descriptionone2 = 100% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1200 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3500 {{Clams}} clams&lt;br /&gt;
| image3          = KITEKIDSAD.gif&lt;br /&gt;
| descriptionone3 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo3 = 10000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2500 {{Clams}} clams&lt;br /&gt;
| image4          = KITEKIDANGRY.gif&lt;br /&gt;
| descriptionone4 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo4 = 14000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3000 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, every turn the wind will change, affecting all the enemy troops in the following ways:&lt;br /&gt;
* If the wind becomes '''weaker''', it will remove all previous buffs (up to tier 3) and speed debuff (up to tier 2) from the target.&lt;br /&gt;
* If the wind becomes '''steady''', it will buff the attack and defense by 2 tiers and debuff the speed by 2 tiers.&lt;br /&gt;
* If the wind becomes '''raging''', it will buff attack, defense and speed by 3 tiers.&lt;br /&gt;
Lastly, whenever a new &amp;quot;wind state&amp;quot; is applied, it will retrieve the previous buffs and speed debuff (up to tier 2) from the enemy troops.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Brag''': Turn himself happy.&lt;br /&gt;
&lt;br /&gt;
'''Repair''': Bring his kite back to the battle.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Kite Kid throws jacks at [Target]!&lt;br /&gt;
 * Kite Kid brags about Kid's Kite!&lt;br /&gt;
 * Kite Kid Tapes up Kid's kite!&lt;br /&gt;
 * Kid's Kite feels good as new!&lt;br /&gt;
=== Start of battle ===&lt;br /&gt;
*During epilogue:&lt;br /&gt;
 * Kite Kid: ''We are one with the wind!''&lt;br /&gt;
 * Kite Kid: ''As long as it blows, we are unbeatable!''&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*25% {{HP}}:&lt;br /&gt;
 * Kite Kid: ''No... This can't be...''&lt;br /&gt;
 * Kite Kid: ''The wind... It's getting weaker!''&lt;br /&gt;
*Before epilogue:&lt;br /&gt;
 * Kite Kid repairs his Kid's Kite.&lt;br /&gt;
*During epilogue:&lt;br /&gt;
 * The wind is weak. &lt;br /&gt;
 * The wind is steady. &lt;br /&gt;
 * The wind is raging. &lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Kite Kid: ''But me and my kite have an unbreakable bond...''&lt;br /&gt;
 * Kite Kid: ''How could we lose?''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Kite Kid: ''Haha! As the wind predicted! Me and my kite are unbeatable.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Kite Kid repairs his kite. &amp;lt;ref name=&amp;quot;repair&amp;quot;&amp;gt;His &amp;quot;repair&amp;quot; skill would use this action text, as well as two battle text related to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Kite Kid: ''You think you can defeat us?'' &amp;lt;ref name=&amp;quot;repair&amp;quot; /&amp;gt;&lt;br /&gt;
 * Kite Kid: ''Think again!'' &amp;lt;ref name=&amp;quot;repair&amp;quot; /&amp;gt;&lt;br /&gt;
 * Kite Kid: ''Let me show you the true power of me and my kite!'' &amp;lt;ref&amp;gt;Supposedly, it would be used on the first time his kite used &amp;quot;fly 2&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
KITEKIDNORMAL.png&lt;br /&gt;
KITEKIDHAPPY.png&lt;br /&gt;
KITEKIDSAD.png&lt;br /&gt;
KITEKIDANGRY.png&lt;br /&gt;
KITEKIDINJURED.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The fight will always end after defeating Kite kid, the player does not need to defeat the kite to progress.&lt;br /&gt;
*There are different dialogues after defeat if the player fixed the pinwheel near the entrance or not.&lt;br /&gt;
:*If the pinwheel is not fixed:&lt;br /&gt;
::*Kite Kid: ''Sigh... I knew it. We can't perform at our full potential without the perfect weather conditions.''&lt;br /&gt;
::*Kite kid: ''The wind feels weaker today... Maybe there's something wrong with one of the pinwheels.''&lt;br /&gt;
:*If the pinwheel is fixed:&lt;br /&gt;
::*Kite Kid: ''Maybe me and my kite should try to fly somewhere else...''&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Boss_(enemy)&amp;diff=11696</id>
		<title>Boss (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Boss_(enemy)&amp;diff=11696"/>
		<updated>2022-05-05T22:09:59Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: Undo revision 11695 by Gunnhildrz (talk) hehe oops sorry idk how to deal with this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about Boss as an enemy, for the character, go to [[Boss]].''&lt;br /&gt;
&lt;br /&gt;
'''Boss''' is the first [[Enemies|enemy]] Omori and his friends fight in the game. After being defeated, he will stay at the [[Vast Forest#Forest Playground|Forest Playground]] until the last day, where he moves to [[Humphrey (location)|Humphrey]] to open the [[Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
He has 150 {{HP}} heart, 25 {{MP}} juice, 6 attack, 2 defense, 1 speed and 10 luck, and will behave the same regardless of [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Emotion&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Boss (neutral).gif|90x120px|frameless|center|Neutral Boss]]&lt;br /&gt;
[[File:Boss (happy).gif|90x120px|frameless|center|Happy Boss]]&lt;br /&gt;
[[File:Boss (sad).gif|90x120px|frameless|center|Sad Boss]]&lt;br /&gt;
[[File:Boss (angry).gif|90x120px|frameless|center|Angry Boss]]&lt;br /&gt;
|If his heart is below 15% {{HP}}, it will do nothing.&lt;br /&gt;
&lt;br /&gt;
30% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
30% chance to attack twice, dealing attack damage to two random party members. &lt;br /&gt;
&lt;br /&gt;
Else, he will do nothing. &lt;br /&gt;
|32 exp.&lt;br /&gt;
&lt;br /&gt;
{{Clams}} 22 clams.&lt;br /&gt;
|}&lt;br /&gt;
In addition, after reaching 10% {{HP}} left, he will turn himself angry and attack everyone, dealing 100 damage to all party members. He will also heal 2 {{HP}}, to avoid dying when removing his immortal tag.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Attack twice''': [2 * a.atk - b.def], twice to random party members.&lt;br /&gt;
&lt;br /&gt;
'''Attack all''': [100] to all party members, with no variation and unable to hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Boss punches [Target]!&lt;br /&gt;
 * Boss cracks his knuckles.&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*80% {{HP}}:&lt;br /&gt;
 * Boss: ''Hwehwehwe! You weaklings! You call that an attack!?''&lt;br /&gt;
*40% {{HP}}:&lt;br /&gt;
 * Boss: ''Hey, that kinda hurt! Hmph! This isn't fun anymore.''&lt;br /&gt;
*10% {{HP}}:&lt;br /&gt;
 * Boss: ''Grr... Now you've made me angry...''.&lt;br /&gt;
 * Boss: ''It's time for my special move!''.&lt;br /&gt;
 * Boss: ''Body slam!!''.&lt;br /&gt;
 * Boss: ''Huh!? How are you still moving!?''&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Boss (neutral).png&lt;br /&gt;
Boss (happy).png&lt;br /&gt;
Boss (sad).png&lt;br /&gt;
Boss (angry).png&lt;br /&gt;
Boss (Injured).png&lt;br /&gt;
Boss (Defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*He shares the BGM of [[Mutantheart]] and some of the [[Faraway Town]] battles, it also shares the fight transition image of the latter.&lt;br /&gt;
*He is referred to as &amp;quot;reckut&amp;quot; in the image and dialogue files.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Boss_(enemy)&amp;diff=11695</id>
		<title>Boss (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Boss_(enemy)&amp;diff=11695"/>
		<updated>2022-05-05T22:09:03Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about Boss as an enemy, for the character, go to [[Boss]].''&lt;br /&gt;
&lt;br /&gt;
'''Boss''' is the first [[Enemies|enemy]] Omori and his friends fight in the game. After being defeated, he will stay at the [[Vast Forest#Forest Playground|Forest Playground]] until the last day, where he moves to [[Humphrey (location)|Humphrey]] to open the [[Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
He has 150 {{HP}} heart, 25 {{MP}} juice, 6 attack, 2 defense, 1 speed and 10 luck, and will behave the same regardless of [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Boss (neutral).gif&lt;br /&gt;
| descriptionone1 = If his heart is below 15% {{HP}}, he will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to attack twice, dealing attack damage to two random party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will do nothing. &lt;br /&gt;
| descriptiontwo1 = 32 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 22 clams&lt;br /&gt;
| image2          = Boss (happy).gif&lt;br /&gt;
| image3          = Boss (sad).gif&lt;br /&gt;
| image4          = Boss (angry).gif&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition, after reaching 10% {{HP}} left, he will turn himself angry and attack everyone, dealing 100 damage to all party members. He will also heal 2 {{HP}}, to avoid dying when removing his immortal tag.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Attack twice''': [2 * a.atk - b.def], twice to random party members.&lt;br /&gt;
&lt;br /&gt;
'''Attack all''': [100] to all party members, with no variation and unable to hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Boss punches [Target]!&lt;br /&gt;
 * Boss cracks his knuckles.&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*80% {{HP}}:&lt;br /&gt;
 * Boss: ''Hwehwehwe! You weaklings! You call that an attack!?''&lt;br /&gt;
*40% {{HP}}:&lt;br /&gt;
 * Boss: ''Hey, that kinda hurt! Hmph! This isn't fun anymore.''&lt;br /&gt;
*10% {{HP}}:&lt;br /&gt;
 * Boss: ''Grr... Now you've made me angry...''.&lt;br /&gt;
 * Boss: ''It's time for my special move!''.&lt;br /&gt;
 * Boss: ''Body slam!!''.&lt;br /&gt;
 * Boss: ''Huh!? How are you still moving!?''&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Boss (neutral).png&lt;br /&gt;
Boss (happy).png&lt;br /&gt;
Boss (sad).png&lt;br /&gt;
Boss (angry).png&lt;br /&gt;
Boss (Injured).png&lt;br /&gt;
Boss (Defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*He shares the BGM of [[Mutantheart]] and some of the [[Faraway Town]] battles, it also shares the fight transition image of the latter.&lt;br /&gt;
*He is referred to as &amp;quot;reckut&amp;quot; in the image and dialogue files.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Lost_Sprout_Mole&amp;diff=11694</id>
		<title>Lost Sprout Mole</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Lost_Sprout_Mole&amp;diff=11694"/>
		<updated>2022-05-05T22:04:40Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Lost Sprout Mole''' is a recurring [[Enemies|enemy]] that can be found within [[Vast Forest]] and [[Pyrefly Forest]], being the first enemy [[Omori]] and his friends fight in the tutorial. An upside-down variant named [[Sprout Mole?]] can be also found in Pyrefly Forest. &amp;lt;br&amp;gt;&lt;br /&gt;
With the same appearance of a normal [[Sprout Mole]], the player will encounter several variants with different stats and behaviors, as seen below.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
With 42 {{HP}}, 21 {{MP}}, 3 attack, 8 defense, 5 speed and 5 luck, it will behave as follows:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Lost_Sprout_Mole_(neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice.&lt;br /&gt;
| descriptiontwo1 = Variable rewards&lt;br /&gt;
| image2          = Lost_Sprout_Mole_(happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice.&lt;br /&gt;
| descriptiontwo2 = 1/3 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 18 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 4 {{Clams}} clams&lt;br /&gt;
| image3          = Lost_Sprout_Mole_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice.&lt;br /&gt;
| descriptiontwo3 = 1/5 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 14 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2 {{Clams}} clams&lt;br /&gt;
| image4          = Lost_Sprout_Mole_(angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice.&lt;br /&gt;
| descriptiontwo4 = 1/5 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 22 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, as seen further into the article, each of the three moles fought during the tutorial have their own dialogues during battle, where Hero explains a little about emotions. Their rewards while neutral will be the same one as of the emotion they started out with.&lt;br /&gt;
&lt;br /&gt;
=== Vast Forest ===&lt;br /&gt;
Here, with 62 {{HP}} heart, 31 {{MP}} juice, 11 attack, 8 defense, 9 speed and 5 luck, it will behave as seen below:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Lost_Sprout_Mole_(neutral).gif&lt;br /&gt;
| descriptionone1 = 55% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1/10 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 18 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2 {{Clams}} clams&lt;br /&gt;
| image2          = Lost_Sprout_Mole_(happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1/5 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 18 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3 {{Clams}} clams&lt;br /&gt;
| image3          = Lost_Sprout_Mole_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 55% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1/10 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 14 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1 {{Clams}} clams&lt;br /&gt;
| image4          = Lost_Sprout_Mole_(angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1/10 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 27 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Pyrefly Forest ===&lt;br /&gt;
Here with 170 {{HP}} heart, 75 {{MP}} juice, 22 attack, 10 defense, 13 speed and 5 luck, behaving as follows:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Lost_Sprout_Mole_(neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1/5 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 210 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 12 {{Clams}} clams&lt;br /&gt;
| image2          = Lost_Sprout_Mole_(happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1/3 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 210 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 18 {{Clams}} clams&lt;br /&gt;
| image3          = Lost_Sprout_Mole_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 65% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1/5 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 158 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 9 {{Clams}} clams&lt;br /&gt;
| image4          = Lost_Sprout_Mole_(angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1/5 chance of dropping [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 315 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 12 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, this variant will be summoned during the first encounter with the [[King Crawler]]. If killed by the player, it will drop an item, however, if killed by the King Crawler, the player will not receive any reward.&lt;br /&gt;
&lt;br /&gt;
=== Boss Rush ===&lt;br /&gt;
During the [[Boss Rush]] fight with King Crawler, a special variant of the Lost Sprout Mole will also show up as summons. This one drops no reward if defeated by the player. This variant has 500 {{HP}} heart, 200 {{MP}} juice, 50 attack, 50 defense, 50 speed and 5 luck with the following behaviour:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Lost_Sprout_Mole_(neutral).gif&lt;br /&gt;
| descriptionone1 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| image2          = Lost_Sprout_Mole_(happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| image3          = Lost_Sprout_Mole_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 55% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
| image4          = Lost_Sprout_Mole_(angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will run around, dealing damage to a random party member twice. {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], with an extra 60% damage when hitting right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Run around''': [1.5 * a.atk - b.def], twice, at a random party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Run around''' (unique to the happy tutorial): [2 * a.atk - b.def], always miss the first hit and always hits right in the heart on the second.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Lost Sprout Mole bumps into [target]!&lt;br /&gt;
 * Lost Sprout Mole is rolling around.&lt;br /&gt;
 * Lost Sprout Mole runs around!&lt;br /&gt;
 * Lost Sprout Mole runs around energetically!&lt;br /&gt;
=== Tutorial ===&lt;br /&gt;
===== Angry tutorial =====&lt;br /&gt;
 * Hero: ''Ah! It looks like this Sprout Mole is angry! Like us, Sprout Moles also feel emotions.''&lt;br /&gt;
 * Hero: ''Since this Sprout Mole is angry, its attack is higher.''&lt;br /&gt;
 * Hero: ''But on the other hand, it lowers its defense!''&lt;br /&gt;
 * Aubrey: ''So what you're saying is now is the perfect time to strike! Come on, Omori! Let's do this!''&lt;br /&gt;
===== Happy tutorial =====&lt;br /&gt;
 * Hero: ''Oh! I see... This Sprout Mole is happy!''&lt;br /&gt;
 * Hero: ''In that case, it has a higher chance to hit our weak spots and do more damage.''&lt;br /&gt;
 * Hero: ''But this also means it has a higher chance of missing!''&lt;br /&gt;
===== Sad tutorial =====&lt;br /&gt;
 * Hero: ''Hmm... This Sprout Mole seems a bit sad...See how it's curled up in fetal position?''&lt;br /&gt;
 * Hero: ''That means it won't do as much damage as normal...''&lt;br /&gt;
 * Hero: ''But it'll also take less damage to heart and will lose juice instead.''&lt;br /&gt;
 * Kel: ''How sad... Let's put it out of its misery!''&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Lost_Sprout_Mole_(neutral).png&lt;br /&gt;
Lost_Sprout_Mole_(happy).png&lt;br /&gt;
Lost_Sprout_Mole_(sad).png&lt;br /&gt;
Lost_Sprout_Mole_(angry).png&lt;br /&gt;
Lost_Sprout_Mole_(damaged).png&lt;br /&gt;
Lost_Sprout_Mole_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The four Lost Sprout Mole that are fought at the beginning of day two are almost identical to the Lost sprout mole found in Vast forest, the only exception are that each of them will drop a [[Show Tickets|show ticket]], and while angry the chance of doing a normal attack are 5% higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Bun_Bunny&amp;diff=11693</id>
		<title>Bun Bunny</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Bun_Bunny&amp;diff=11693"/>
		<updated>2022-05-05T21:43:26Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: template update (DID NOT ADD STATS INFOBOX)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bun Bunny''' is a [[Enemies|enemy]] that can be found at the [[Orange Oasis]] and at the first floor of [[Dino's Dig]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are three different variants of Bun Bunny, one for the Orange Oasis encounters and two for Dino's Dig, with the same behavior and stats but different rewards.&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
Here, with 400 {{HP}} heart, 200 {{MP}} juice, 35 attack, 35 defense, 30 speed and 10 luck. Like most enemies, it will behave differently according to its &lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Bun_Bunny_(neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo1 = 1/5 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 551 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 273 {{Clams}} clams&lt;br /&gt;
| image2          = Bun_Bunny_(happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo2 = 1/3 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 551 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 410 {{Clams}} clams&lt;br /&gt;
| image3          = Bun_Bunny_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo3 = 1/5 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 414 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 205 {{Clams}} clams&lt;br /&gt;
| image4          = Bun_Bunny_(angry).gif&lt;br /&gt;
| descriptionone4 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo4 = 1/3 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 827 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 273 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dino's Dig ===&lt;br /&gt;
With 700 {{HP}} heart, 1400 {{MP}} juice, 65 attack, 35 defense, 1 speed and 10 luck, behaving the following way:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Bun_Bunny_(neutral).gif&lt;br /&gt;
| descriptionone1 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo1 = 1/10 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2714 (4071 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 170 {{Clams}} clams&lt;br /&gt;
| image2          = Bun_Bunny_(happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo2 = 1/10 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2714 (4071 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 255 {{Clams}} clams&lt;br /&gt;
| image3          = Bun_Bunny_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo3 = 1/10 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2035 (3052 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 128 {{Clams}} clams&lt;br /&gt;
| image4          = Bun_Bunny_(angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo4 = 1/10 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 4071 (6106 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 170 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], it will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hide''': Apply the Guard state to the user, decreasing damage taken by 50%, this is a very fast attack.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Bun Bunny bumps buns with [target]!&lt;br /&gt;
 * Bun Bunny is loafing around.&lt;br /&gt;
 * Bun Bunny hides in its bun.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bun_Bunny_(neutral).png&lt;br /&gt;
Bun_Bunny_(happy).png&lt;br /&gt;
Bun_Bunny_(sad).png&lt;br /&gt;
Bun_Bunny_(angry).png&lt;br /&gt;
Bun_Bunny_(damaged).png&lt;br /&gt;
Bun_Bunny_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As part of the [[Quests|quest]] [[Rabbit Killer]], a Leaf-like character named [[Leafie]] will give the player different rewards based on how many bunnies you killed, up to a maximum of 50 bunnies of any type, Leafie will always keep track of how many bunnies you killed regardless if you already completed the quest.&lt;br /&gt;
*The Bunny Exterminator [[Achievements|achievement]] will be granted to the player after defeating 100 bunnies of any type.&lt;br /&gt;
*On the current patch (1.0.8), there is a bug, likely related to its &amp;quot;hide&amp;quot; skill, that makes other skills sometimes also receive the extra speed, also allowing the skill to be used as if it had no extra speed, it's unknown what causes the bug to occur.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=11692</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=11692"/>
		<updated>2022-05-05T21:27:10Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (On the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Blackletters|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. (After completing Berly's Bottled Water objective, she can be found here.) In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second Floor (2F)===&lt;br /&gt;
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a &amp;quot;familiar doll&amp;quot;, and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and a [[Big Rubber Band]] in the trash can.&lt;br /&gt;
&lt;br /&gt;
===Third Floor (3F)===&lt;br /&gt;
The resort's third floor has the same layout as the previous floor; outside of the rooms are [[Bun]] and [[Barbaracoa]]. The room on the left holds the [[Life Jam Guy]], as well as a trash can with a Big Rubber Band and a watermelon with a [[Clam Coin]]. The room on the right holds [[Lamb]] and [[Wolf]], another trash can with another Big Rubber Band, and a watermelon with a [[Fedora]].&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor (4F)===&lt;br /&gt;
The fourth floor of the Last Resort once again has a similar layout to the previous floors, but there are construction materials scattered around the floor. There are also three Gator Guys wearing hard hats. Interacting with them will prompt dialogue about their mom (presumably Barbaracoa) visiting. The room to their left has a large ball pit and several rubber balls scattered around it; interacting with it with the full party causes a [[Break Time]] event. Next to the ball pit is a table holding a cigarette and glass of &amp;quot;fruit juice.&amp;quot; The room to the right, on the other hand, is actually two separate areas. The first is an almost empty room populated by several wooden crates, one of which has a toilet on top with [[Ramen]] inside. In the middle of the room is [[Mustache Ghost]], and behind it is a hole in the wall. This hole leads to the Construction Area.&lt;br /&gt;
&lt;br /&gt;
===Construction Area===&lt;br /&gt;
The Construction Area is made up of several levels connected by ladders and steel beams. On the first level, directly in front of the entrance, there is a ladder and several barrels. Going up the ladder, Mari is waiting at her picnic, with [[Neb]] to her left and a sculptor Gator Guy surrounded by sculpting materials to her right. (On the Hikikomori Route, the Gator Guy can be commissioned to make seven sculptures for 300 Clams each; this grants an achievement when done for the first time.) To the right of the entrance, there is a scripted encounter with a Gator Guy, meaning that walking within range will automatically trigger a fight. This happens several more times after following the ladders up and down, with the party also being able to encounter [[Van]] and [[Crusher Blast]] within the area. Additionally, after reaching the very top of the Construction Area's levels, there is a ladder leading to a previously unreachable part of a pier in [[Vast Forest]] where the R key can be collected.&lt;br /&gt;
&lt;br /&gt;
===Fifth Floor/Concierge (5F)===&lt;br /&gt;
The fifth floor is located at the top of the resort and contains two major locations as well as an elevator connecting to Mr. Jawsum's office. (It can be reached once the Cool Key Card is obtained.) The first location is a hallway connecting the hotel elevator to the concierge entrance, which contains several portraits of Mr. Jawsum's ancestors labeled with their names and lifespans. Temporarily, Berly is obscuring the door with two Gator Guys, but she will disappear from the location once she receives Bottled Water. Once inside the door, the party enters a large room populated with multiple NPCs waiting to meet with Mr. Jawsum. At the end of this room is the concierge desk, where Aubrey works (later [[Mira]]); it is surrounded by various tables, chairs, and shelves and several phones cover its surface. To the left of the desk is the elevator up to Mr. Jawsum's office.&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's Office===&lt;br /&gt;
In the center of this polished, square-shaped office is a large rectangular desk, housing Mr. Jawsum behind it the first time the party enters the room. To its left and right are two elevators with porthole-shaped windows above them, and between them is a picture of the city skyline as well as a portrait of Mr. Jawsum himself above it. (The elevator on the left later becomes a Pluto-shaped hole in the wall leading to a small construction platform where the party can trigger an encounter with him, and the elevator on the right connects to [[Treehouse Area]] on the Hikkikomori route.) The office also contains several other structures, including a pool table, two shelves, and two floor lamps. This office is where the [[Mr. Jawsum (enemy)]] fight takes place, as well as the fight against [[Pluto (Expanded)]]. It is also the location in which Hero rejoins the party, and is where the [[Feed Humphrey]] quest begins.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Pinkbeard.png|[[Pinkbeard]]&lt;br /&gt;
Hot Dog Guy.png|[[Hot Dog Guy]]&lt;br /&gt;
Lamb.png|[[Lamb]]&lt;br /&gt;
Wolf.png|[[Wolf]]&lt;br /&gt;
Julia.png|[[Julia]]&lt;br /&gt;
Lucy.png|[[Lucy]]&lt;br /&gt;
Pam.png|[[Pam]]&lt;br /&gt;
Rita.png|[[Rita]]&lt;br /&gt;
Shark Pickle.png|[[Shark Pickle]]&lt;br /&gt;
Gator Guy.png|[[Gator Guy]]&lt;br /&gt;
Mari.png|[[Mari]]&lt;br /&gt;
Mr Jawsum.png|[[Mr. Jawsum]]&lt;br /&gt;
Pluto.png|[[Pluto]]&lt;br /&gt;
Mira.png|[[Mira]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Gator_Guy_(neutral).gif|[[Gator Guy (enemy)]]&lt;br /&gt;
Mr_Jawsum_(neutral).gif|[[Mr. Jawsum (enemy)]]&lt;br /&gt;
Pluto_Expanded_(normal).gif|[[Pluto (Expanded)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If not completed earlier in the game, Daisy's [[Daisy's Dilemma]] quest is still available to accept and complete at this point.&lt;br /&gt;
*After completing this portion of the game, Hero receives the password to get into Club Sandwich, and the club's four locations are now accessible across the game.&lt;br /&gt;
*Hero also receives a special key to make the elevator wait time notably faster, most likely a perk of his praiseworthy performance as an employee.&lt;br /&gt;
*The Last Resort undergoes significant changes after Hero accepts ownership of the company: many NPCs leave, dialogue changes for most of those who stay, and the NPCs of Vast Forest return to their original places.&lt;br /&gt;
*Once the party beats Mr. Jawsum and Pluto (Expanded), the Gator Guy enemies can no longer be fought.&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=11379</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=11379"/>
		<updated>2022-04-20T20:10:11Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (On the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Blackletters|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second Floor (2F)===&lt;br /&gt;
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a &amp;quot;familiar doll&amp;quot;, and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and a [[Big Rubber Band]] in the trash can.&lt;br /&gt;
&lt;br /&gt;
===Third Floor (3F)===&lt;br /&gt;
The resort's third floor has the same layout as the previous floor; outside of the rooms are [[Bun]] and [[Barbaracoa]]. The room on the left holds the [[Life Jam Guy]], as well as a trash can with a Big Rubber Band and a watermelon with a [[Clam Coin]]. The room on the right holds [[Lamb]] and [[Wolf]], another trash can with another Big Rubber Band, and a watermelon with a [[Fedora]].&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor (4F)===&lt;br /&gt;
The fourth floor of the Last Resort once again has a similar layout to the previous floors, but there are construction materials scattered around the floor. There are also three Gator Guys wearing hard hats. Interacting with them will prompt dialogue about their mom (presumably Barbaracoa) visiting. The room to their left has a large ball pit and several rubber balls scattered around it; interacting with it with the full party causes a [[Break Time]] event. Next to the ball pit is a table holding a cigarette and glass of &amp;quot;fruit juice.&amp;quot; The room to the right, on the other hand, is actually two separate areas. The first is an almost empty room populated by several wooden crates, one of which has a toilet on top with [[Ramen]] inside. In the middle of the room is [[Mustache Ghost]], and behind it is a hole in the wall. This hole leads to the Construction Area.&lt;br /&gt;
&lt;br /&gt;
===Construction Area===&lt;br /&gt;
The Construction Area is made up of several levels connected by ladders and steel beams. On the first level, directly in front of the entrance, there is a ladder and several barrels. Going up the ladder, Mari is waiting at her picnic, with [[Neb]] to her left and a sculptor Gator Guy surrounded by sculpting materials to her right. (On the Hikikomori Route, the Gator Guy can be commissioned to make seven sculptures for 300 Clams each; this grants an achievement when done for the first time.) To the right of the entrance, there is a scripted encounter with a Gator Guy, meaning that walking within range will automatically trigger a fight. This happens several more times after following the ladders up and down, with the party also being able to encounter [[Van]] and [[Crusher Blast]] within the area. Additionally, after reaching the very top of the Construction Area's levels, there is a ladder leading to a previously unreachable part of a pier in [[Vast Forest]] where the R key can be collected.&lt;br /&gt;
&lt;br /&gt;
===Fifth Floor/Concierge (5F)===&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's Office===&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=10644</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=10644"/>
		<updated>2022-02-19T23:22:54Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (In the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Blackletters|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second Floor (2F)===&lt;br /&gt;
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a &amp;quot;familiar doll&amp;quot;, and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and a [[Big Rubber Band]] in the trash can.&lt;br /&gt;
&lt;br /&gt;
===Third Floor (3F)===&lt;br /&gt;
The resort's third floor has the same layout as the previous floor; outside of the rooms are [[Bun]] and [[Barbaracoa]]. The room on the left holds the [[Life Jam Guy]], as well as a trash can with a Big Rubber Band and a watermelon with a [[Clam Coin]]. The room on the right holds [[Lamb]] and [[Wolf]], another trash can with another Big Rubber Band, and a watermelon with a [[Fedora]].&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor (4F)===&lt;br /&gt;
The fourth floor of the Last Resort once again has a similar layout to the previous floors, but there are construction materials scattered around the floor. There are also three Gator Guys wearing hard hats. Interacting with them will prompt dialogue about their mom (presumably Barbaracoa) visiting. The room to their left has a large ball pit and several rubber balls scattered around it; interacting with it with the full party causes a [[Break Time]] event. Next to the ball pit is a table holding a cigarette and glass of &amp;quot;fruit juice.&amp;quot; The room to the right, on the other hand, is actually two separate areas. The first is an almost empty room populated by several wooden crates, one of which has a toilet on top with [[Ramen]] inside. In the middle of the room is [[Mustache Ghost]], and behind it is a hole in the wall. This hole leads to the Construction Area.&lt;br /&gt;
&lt;br /&gt;
===Construction Area===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fifth Floor/Concierge (5F)===&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's Office===&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=10643</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=10643"/>
		<updated>2022-02-19T22:25:43Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (In the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Blackletters|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second Floor (2F)===&lt;br /&gt;
The second floor of the Last Resort consists of a hallway with two elevator entrances and two rooms. Outside of the two rooms are [[Happy]], who is cleaning, [[Daisy]], who is painting a flower on the wall, and [[Jogen]], whom Omori can play rock-paper-scissors with. Inside the room on the left is a [[doll]] with an empty face. Throwing it out three times will alter its appearance to a &amp;quot;familiar doll&amp;quot;, and interacting with it after defeating [[Humphrey (enemy)|Humphrey]] will warp Omori to [[RedMaze#Faces_of_Omori|Faces of Omori]]. Inside the room on the right, [[Bangs]] (whose job is to be a bed tester), a Cool Key Card, and item.&lt;br /&gt;
&lt;br /&gt;
===Third Floor (3F)===&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor (4F)===&lt;br /&gt;
&lt;br /&gt;
===Construction Area===&lt;br /&gt;
&lt;br /&gt;
===Fifth Floor/Concierge (5F)===&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's Office===&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=10601</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=10601"/>
		<updated>2022-02-08T22:31:11Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: gahhh ill continue this later i got bored&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (In the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Blackletters|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
The basement is the lowest floor of the Last Resort. [[Burpmo]] can be found here in the area outside of the Gator Guys' break room, which the only door on the floor leads to. Once inside the break room, the party can encounter four Gator Guy NPCs. Other notable events and objects in the right half of the room include a watermelon containing a [[Punching Bag]], a vending machine, a microwave with a [[Fish Taco]] in it, and a portrait of the &amp;quot;Employee of the Month&amp;quot; (this month's seems to be Hero). There is also a pizza sitting on the big table in the center of the break room. In the other half of the room, the floor changes from wood to tile, and the room's layout takes the appearance of a locker room. Here, there is a single Gator Guy NPC, a [[Poetry Book]] sitting on a bench, a [[Rotten Milk]] in a trash can, a [[Bottled Water]] in the top left locker, and finally, a [[Fruit Juice?]] in the locker on the bottom right.&lt;br /&gt;
&lt;br /&gt;
===Second Floor (2F)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Third Floor (3F)===&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor (4F)===&lt;br /&gt;
&lt;br /&gt;
===Construction Area===&lt;br /&gt;
&lt;br /&gt;
===Fifth Floor/Concierge (5F)===&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's Office===&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=10600</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=10600"/>
		<updated>2022-02-08T22:14:25Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (In the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], [[Renbi]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]). A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
&lt;br /&gt;
===Lobby/Casino (1F)===&lt;br /&gt;
Entering from the outside leads to a large, symmetrical casino area that serves as a lobby for the Last Resort. Immediately in front of the entrance is the resort's front desk, where [[Nose]] works: two Gator Guy NPCs stand around it, while two Gator Guy enemies stand closer to the entrance. On the left of the desk, [[Shawn]] and [[Ren]] run in place in front of a small alcove with two armchairs and a table. An identical alcove is on the desk's right, with [[Basket Case]] standing in front of it. On the far left and right of the front desk area, there are two identical smaller areas with tables and stools. Sitting in the left area is [[Amelia]] and in the right area is a Gooman and [[Lulu]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From those areas, stairs lead up into two longer stretches of the room holding six slot machines each. Between these two stretches, the main casino area takes up the majority of the room. Here, there are four minibars surrounded by two blackjack tables each, with a single roulette table in the center. In the slot machine area on the left, [[James]], [[Fiesta]], and [[Soy Sauce]] can be found. In the one on the right, [[Krispy]], [[Wollie]], and [[Pinkbeard]] as well as the [[Space Pirate Chief]] can be found. In each one, there is a single Gator Guy enemy. [[Tiffany Darling]], [[Dealer Jash]], and [[Pam]] are at the minibar area on the top left; [[Lucy]], [[Drew]], and [[Hoffy]] are on the bottom left, as well as the [[Blackletters|N key]]; [[Rita]], [[Russell]], [[Spaghetti (character)|Spaghetti]], and a Gator Guy NPC are on the top right; and [[Silker]] is on the bottom right. Finally, surrounding the roulette table are [[Julia]], [[Brows]], [[Cinder]], and a Gooman.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the floor with the blackjack and roulette tables are two bathrooms, as well as two [[Vending Machines]] and an assortment of tables. The boys' bathroom is accessible with only Kel and Omori in the party and is needed to continue the story, while the girls' bathroom can be accessed with either Aubrey later on or Omori after taking the [[Mysterious Potion]]. Inside the boys' bathroom, there is a Gator Guy NPC, the P key, and some graffiti stating &amp;quot;Snaley was here.&amp;quot; Inside the girls' bathroom, there are an assortment of flowers, a [[Pink Mirror]], a watermelon containing a [[Combo Meal]] and graffiti stating &amp;quot;You are beautiful!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the far wall of the lobby contains three small areas. The alcoves on the left and right can be accessed by stairways leading up from the main casino area, or by walking straight ahead from the slot machine areas. It is important to note that the short stretch in between the alcoves and the other areas contain one Gator Guy enemy each. The alcove on the left contains a hot dog cart and [[Hot Dog Guy]], a table with stools where [[Andrew]] and [[Brooke]] sit, [[Miggie]] next to two vending machines, and [[Shark Pickle]]. The alcove on the right contains a Gooman, a pool table, [[Bafino]], [[Cesar]], and a golden door leading to [[Club Sandwich]]. Between these two alcoves, and accessible from two stairways attached to the aforementioned short stretch of the area, is a platform containing two elevator doors and a shark tank. From these two elevators, the party can access the rest of the resort.&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
&lt;br /&gt;
===Second Floor (2F)===&lt;br /&gt;
&lt;br /&gt;
===Third Floor (3F)===&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor (4F)===&lt;br /&gt;
&lt;br /&gt;
===Construction Area===&lt;br /&gt;
&lt;br /&gt;
===Fifth Floor/Concierge (5F)===&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's Office===&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=10531</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=10531"/>
		<updated>2022-01-23T21:51:26Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (In the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
The Last Resort itself is a large building in the shape of a pirate ship. On its &amp;quot;mast&amp;quot; flies a striped red and white flag, and the &amp;quot;ship&amp;quot; itself has several cracks and holes in it. One of these holes is the resort's entrance, which has a [[Cheers|mailbox]] next to it along with a boombox, while another looks like a mouth. In fact, the triangles affixed to the ship under the mast and above the mouth-shaped hole resemble the fin and eye of Mr. Jawsum.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Leading up to the resort is a path populated with several [[Gooman|Goomans]] as well as [[watermelon|watermelons]] positioned behind barrels. The path also has a boombox in the front, which plays &amp;quot;Last Resort&amp;quot; when interacted with. After Omori, Aubrey, Kel, and Hero leave the resort, they are able to interact with the cardboard cutout: different dialogue triggers depending on who the leader of the party is. Additionally, [[Shady Mole]] will appear on the path if the [[Pessi's Thing]] quest has been completed.&amp;lt;br&amp;gt;&lt;br /&gt;
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On the left side of the resort, Mari is sitting on her picnic blanket. Behind her is a Gator Guy, a [[Jokes|joke]], and a toilet (from which the party can return to the Last Resort while in the [[Deeper Well]]. A city skyline is also visible, and the area is filled with materials and equipment for construction. On the right side of the resort, there are several picnic tables with umbrellas in front of a pool that leads to the Ghost Party. Notably, [[Sharleen]] works in this area.&lt;br /&gt;
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===Lobby (1F)===&lt;br /&gt;
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===Basement (B1)===&lt;br /&gt;
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===Second Floor (2F)===&lt;br /&gt;
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===Third Floor (3F)===&lt;br /&gt;
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===Fourth Floor (4F)===&lt;br /&gt;
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===Construction Area===&lt;br /&gt;
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===Fifth Floor/Concierge (5F)===&lt;br /&gt;
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===Mr. Jawsum's Office===&lt;br /&gt;
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===Elevators===&lt;br /&gt;
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==Characters==&lt;br /&gt;
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==Enemies==&lt;br /&gt;
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==Quotes==&lt;br /&gt;
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==Trivia==&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=10528</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=10528"/>
		<updated>2022-01-16T20:48:37Z</updated>

		<summary type="html">&lt;p&gt;Gunnhildrz: WIP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
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[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
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==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (In the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
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Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
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Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
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In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
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When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
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Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
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The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
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Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
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===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
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==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
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===Lobby (1F)===&lt;br /&gt;
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===Basement (B1)===&lt;br /&gt;
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===Second Floor (2F)===&lt;br /&gt;
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===Third Floor (3F)===&lt;br /&gt;
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===Fourth Floor (4F)===&lt;br /&gt;
&lt;br /&gt;
===Construction Area===&lt;br /&gt;
&lt;br /&gt;
===Fifth Floor/Concierge (5F)===&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's Office===&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Gunnhildrz</name></author>
	</entry>
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