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	<updated>2026-04-17T03:42:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://omori.wiki/index.php?title=Spatula&amp;diff=13192</id>
		<title>Spatula</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Spatula&amp;diff=13192"/>
		<updated>2023-12-22T22:20:50Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = [[File:SPATULA.png]]&lt;br /&gt;
|user      = [[Hero]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 0&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 4&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit       = 100&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''Spatula''' is a [[Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Good for flipping burgers.&lt;br /&gt;
&lt;br /&gt;
== Obtaining==&lt;br /&gt;
Hero's default Weapon in [[Headspace]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Stuffed_Toy&amp;diff=13191</id>
		<title>Stuffed Toy</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Stuffed_Toy&amp;diff=13191"/>
		<updated>2023-12-22T22:18:30Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = STUFFED_TOY.png&lt;br /&gt;
|user      = [[Aubrey]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 0&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 4&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 100&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''Stuffed Toy''' is a [[Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]'', being Aubrey's starting weapon.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&amp;quot;MR. PLANTEGG&amp;quot;&amp;lt;br&amp;gt;Makes a weird noise when you punch it.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Obtained in the [[Neighbour's room]] during the [[Stuffed Toy (quest)|Stuffed toy]] quest, which is necessary to progress the game.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SS Stuffed toy .jpg|Location of the watermelon containing the stuffed toy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Mr. Plantegg used to be Aubrey's favorite toy in the real world, but it was forgotten inside the [[Treehouse]] four years before the game starts, and is only seen again in the last day of the [[True route]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Boss_(enemy)&amp;diff=13190</id>
		<title>Boss (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Boss_(enemy)&amp;diff=13190"/>
		<updated>2023-12-22T05:01:46Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article is about Boss as an enemy, for the character, go to [[Boss]].''&lt;br /&gt;
&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Boss (neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 150&lt;br /&gt;
| juice   = 25&lt;br /&gt;
| attack  = 6&lt;br /&gt;
| defense = 2&lt;br /&gt;
| speed   = 1&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Boss''' is the first [[Enemies|enemy]] Omori and his friends fight in the game. After being defeated, he will stay at the [[Vast Forest#Forest Playground|Forest Playground]] until the last day, where he moves to [[Humphrey (location)|Humphrey]] to open the [[Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Unlike most enemies, he will behave the same regardless of [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Boss (neutral).gif&lt;br /&gt;
| descriptionone1 = If his heart is below 15% {{HP}}, he will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to attack twice, dealing attack damage to two random party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will do nothing. &lt;br /&gt;
| descriptiontwo1 = 32 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 22 clams&lt;br /&gt;
| image2          = Boss (happy).gif&lt;br /&gt;
| image3          = Boss (sad).gif&lt;br /&gt;
| image4          = Boss (angry).gif&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition, after reaching 10% {{HP}} left, he will turn himself angry and attack everyone, dealing 100 damage to all party members. He will also heal 2 {{HP}}, to avoid dying when removing his immortal tag.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Attack twice''': [2 * a.atk - b.def], twice to random party members.&lt;br /&gt;
&lt;br /&gt;
'''Attack all''': [100] to all party members, with no variation and unable to hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Boss punches [Target]!&lt;br /&gt;
 * Boss cracks his knuckles.&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*80% {{HP}}:&lt;br /&gt;
 * Boss: ''Hwehwehwe! You weaklings! You call that an attack!?''&lt;br /&gt;
*40% {{HP}}:&lt;br /&gt;
 * Boss: ''Hey, that kinda hurt! Hmph! This isn't fun anymore.''&lt;br /&gt;
*10% {{HP}}:&lt;br /&gt;
 * Boss: ''Grr... Now you've made me angry...''.&lt;br /&gt;
 * Boss: ''It's time for my special move!''.&lt;br /&gt;
 * Boss: ''Body slam!!''.&lt;br /&gt;
 * Boss: ''Huh!? How are you still moving!?''&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Boss (neutral).png&lt;br /&gt;
Boss (happy).png&lt;br /&gt;
Boss (sad).png&lt;br /&gt;
Boss (angry).png&lt;br /&gt;
Boss (Injured).png&lt;br /&gt;
Boss (Defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*He shares the BGM of [[Mutantheart]] and some of the [[Faraway Town]] battles, it also shares the fight transition image of the latter.&lt;br /&gt;
*He is referred to as &amp;quot;reckut&amp;quot; in the image and dialogue files.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Important_items&amp;diff=13170</id>
		<title>Important items</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Important_items&amp;diff=13170"/>
		<updated>2023-11-12T18:25:32Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Important items''', or just &amp;quot;Important&amp;quot; as seen in-game, are key items for [[Quests|quests]] or utility items that can be used outside of combat.&amp;lt;br&amp;gt;Below is a list of each important item within the game's content, a more concise list can be found in [[:Category:Important items]].&amp;lt;br&amp;gt;''The list does not contain items that can't be seen in the menu, like the [[Hangman#Keys|Keys]] and polaroids.''&lt;br /&gt;
== Dream world ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Foe facts.png]]&lt;br /&gt;
|[[Foe Facts!]]&lt;br /&gt;
|A journal for keeping track of foes!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Key.png]]&lt;br /&gt;
|[[Junkyard key]]&lt;br /&gt;
|A key to the [[Junkyard]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixtape.png]]&lt;br /&gt;
|[[Special mixtape]]&lt;br /&gt;
|Rightfully belongs to [[Captain Spaceboy|Space Boyfriend]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ticket.png]]&lt;br /&gt;
|[[Show Tickets]]&lt;br /&gt;
|Front-row tickets to an electrifying show.&amp;lt;br&amp;gt;The best seats in the house!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cool key card.png]]&lt;br /&gt;
|[[Cool Key Card]]&lt;br /&gt;
|Gives employee-only access to the&amp;lt;br&amp;gt;5TH floor of [[Last Resort]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cooler key card.png]]&lt;br /&gt;
|[[V.I.P. key card]]&lt;br /&gt;
|Cooler than the cool key card.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wooden track.png]]&lt;br /&gt;
|[[Track]]&lt;br /&gt;
|Can be used to complete railroads.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cooler key card.png]]&lt;br /&gt;
|[[Slimy Key Card]]&lt;br /&gt;
|Used to go deeper into [[Humphrey|Humphrey's]] mouth... again.&amp;lt;br&amp;gt;Just a formality.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Emotion Chart (icon).png]]&lt;br /&gt;
|[[Emotion Chart]]&lt;br /&gt;
|A guide all about emotions, drawn by [[Hero]].&amp;lt;br&amp;gt;Wow...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Joke book.png]]&lt;br /&gt;
|[[Joke Book]]&lt;br /&gt;
|Jokes can be recorded in here.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air horn.png]]&lt;br /&gt;
|[[Big Airhorn]]&lt;br /&gt;
|For waking up a sleepy sprout mole.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:B.E.D..png]]&lt;br /&gt;
|[[B.E.D.]]&lt;br /&gt;
|A.K.A. The Better Exhaustion Destroyer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blackmail.png]]&lt;br /&gt;
|[[Blackmail]]&lt;br /&gt;
|Contains details of [[Rosa|Rosa's]] dark past.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Strange list (icon).png]]&lt;br /&gt;
|[[Strange List]]&lt;br /&gt;
|A strange list from a strange girl.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Interesting book.png]]&lt;br /&gt;
|[[Interesting Book]]&lt;br /&gt;
|It's... interesting.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Thingamabob.png]]&lt;br /&gt;
|[[Thingamabob]]&lt;br /&gt;
|Not sure what this is...&amp;lt;br&amp;gt;For TV Girl.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Whathamacallit.png]]&lt;br /&gt;
|[[Whatchamacallit]]&lt;br /&gt;
|Not sure what this is...&amp;lt;br&amp;gt;For TV Girl.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Doohickey.png]]&lt;br /&gt;
|[[Doohickey]]&lt;br /&gt;
|Not sure what this is...&amp;lt;br&amp;gt;For TV Girl.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Package.png]]&lt;br /&gt;
|[[Care Package (important item)]]&lt;br /&gt;
|To be delivered to [[Sprout Mole Colony]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Check.png]]&lt;br /&gt;
|[[Giant Check]]&lt;br /&gt;
|A check for 1000000 clams. Wow...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spooky map.png]]&lt;br /&gt;
|[[Spooky Map]]&lt;br /&gt;
|Points the way to a ghoulish feast.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Batteries.png]]&lt;br /&gt;
|[[Batteries]]&lt;br /&gt;
|Lifeforce.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orange crest.png]]&lt;br /&gt;
|[[Orange Crest]]&lt;br /&gt;
|A sacred family crest.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Teddy bear.png]]&lt;br /&gt;
|[[Teddy Bear]]&lt;br /&gt;
|[[Candlie|Candlie's]] lost friend.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rat meat.png]]&lt;br /&gt;
|[[Rat Meat]]&lt;br /&gt;
|Used to make [[Marina|Marina's]] new body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snot.png]]&lt;br /&gt;
|[[Snot]]&lt;br /&gt;
|Used to make [[Medusa|Medusa's]] new body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrap metal.png]]&lt;br /&gt;
|[[Scrap Metal]]&lt;br /&gt;
|Used to make [[Molly|Molly's]] new body.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fossil.png]]&lt;br /&gt;
|[[Thank-You Fossil]]&lt;br /&gt;
|A fossilized thank-you card.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pessis thing (icon).png]]&lt;br /&gt;
|[[Pessi's Thing]]&lt;br /&gt;
|Should we be looking at this?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon.png]]&lt;br /&gt;
|[[Potato spoon]]&lt;br /&gt;
|A big spoon made from potatoes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spoon.png]]&lt;br /&gt;
|[[Plastic Spoon]]&lt;br /&gt;
|A big spoon made from plastic.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wooden spoon.png]]&lt;br /&gt;
|[[Wooden Spoon]]&lt;br /&gt;
|A big spoon made from wood.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Silver spoon.png]]&lt;br /&gt;
|[[Silver Spoon]]&lt;br /&gt;
|A big spoon made from silver.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Certificate.png]]&lt;br /&gt;
|[[Butt Certificate]]&lt;br /&gt;
|Proof [[Aubrey]] has a hard head.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Puzzle.png]]&lt;br /&gt;
|[[Flower Puzzle]]&lt;br /&gt;
|A perfect combination of flower and puzzle.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ancient code.png]]&lt;br /&gt;
|[[Ancient Code]]&lt;br /&gt;
|A mysterious code... What could it mean?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sprout mask.png]]&lt;br /&gt;
|[[Sprout Mole Masks]]&lt;br /&gt;
|Masks made of sprout moles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matchbox.png]]&lt;br /&gt;
|[[Matchbox]]&lt;br /&gt;
|Used to light candles.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bad drawing.png]]&lt;br /&gt;
|[[Bad Drawing]]&lt;br /&gt;
|Who... or what is this supposed to be?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Clems.png]]&lt;br /&gt;
|[[Clems]]&lt;br /&gt;
|The currency of the future...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Recipe.png]]&lt;br /&gt;
|[[Recipe 4 Disaster]]&lt;br /&gt;
|A most disastrous recipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sheet.png]]&lt;br /&gt;
|[[Sheet Music (dream world)]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pyramid key.png]]&lt;br /&gt;
|[[Pyramid Key]]&lt;br /&gt;
|Used to open up gates in [[Dino's Dig]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Treasure map (icon).png]]&lt;br /&gt;
|[[Treasure Map]]&lt;br /&gt;
|&amp;quot;X&amp;quot; marks the spot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Train pass.png]]&lt;br /&gt;
|[[Train Pass]]&lt;br /&gt;
|Can be used at the [[Train station]].&amp;lt;br&amp;gt;Grants unlimited train rides!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sno-cone ticket.png]]&lt;br /&gt;
|[[Sno-Cone Ticket]]&lt;br /&gt;
|Can be used at a [[Sno-cone]] machine.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Actual mole (icon).png]]&lt;br /&gt;
|[[Actual Mole (important item)]]&lt;br /&gt;
|WHAT IN TARNATION!?&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Interesting book.png]]&lt;br /&gt;
|[[Self-Help Guide]]&lt;br /&gt;
|A book all about battles, written by Hero.&amp;lt;br&amp;gt;Wow...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mixtape.png]]&lt;br /&gt;
|[[Mixtape (important)]]&lt;br /&gt;
|A mixtape.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Album.png]]&lt;br /&gt;
|[[Photo Album]]&lt;br /&gt;
|Basil's most precious belonging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Real world ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak.png]]&lt;br /&gt;
|[[Cold Steak]]&lt;br /&gt;
|Your favorite food, when it is warm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak.png]]&lt;br /&gt;
|[[Microwaved Steak]]&lt;br /&gt;
|Your favorite food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Candy bag.png]]&lt;br /&gt;
|[[Big bag of candy]]&lt;br /&gt;
|Every kid's dream... It can also be used&amp;lt;br&amp;gt;as a form of bribery.&amp;lt;br&amp;gt;Contains taffy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meat.png]]&lt;br /&gt;
|[[Meat]]&lt;br /&gt;
|Used for making hamburgers.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fish.png]]&lt;br /&gt;
|[[Fish]]&lt;br /&gt;
|A cat's favorite food.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sketch.png]]&lt;br /&gt;
|[[Small Sketch]]&lt;br /&gt;
|A gift from [[Mincy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak.png]]&lt;br /&gt;
|Cold Steak&lt;br /&gt;
|Needs to be heated up in the microwave.&amp;lt;br&amp;gt;Unused.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Steak.png]]&lt;br /&gt;
|Lukewarm Steak&lt;br /&gt;
|Half-hot, half-cold.&amp;lt;br&amp;gt;Unused.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gift.png]]&lt;br /&gt;
|[[Hero's gift]]&lt;br /&gt;
|&amp;quot;Papa chip's chip-off-the-old-block cookbook&amp;quot;.&amp;lt;br&amp;gt;Wow, that's a mouthful.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:pizza order.png]]&lt;br /&gt;
|[[&amp;quot;Pizza&amp;quot; Order]]&lt;br /&gt;
|An order for a Hero sandwich...&amp;lt;br&amp;gt;instead of pizza...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bakery order.png]]&lt;br /&gt;
|[[Bakery Order]]&lt;br /&gt;
|An order for delicious cookies from&amp;lt;br&amp;gt;Othermart bakery.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meal.png]]&lt;br /&gt;
|[[Homecooked Meal]]&lt;br /&gt;
|It's cold... Needs to be microwaved.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Meal.png]]&lt;br /&gt;
|[[Microwaved Meal]]&lt;br /&gt;
|Ah, yes... Dinner is ready.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toy box Key.png]]&lt;br /&gt;
|[[Toy Box Key]]&lt;br /&gt;
|The key to the truth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seashell.png]]&lt;br /&gt;
|[[Seashell]]&lt;br /&gt;
|She sells sea shores by the seashells.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rare card.png]]&lt;br /&gt;
|[[Rare Card]]&lt;br /&gt;
|There are only four of its kind.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Nostalgic CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Celestial CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Merry CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Devilish CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Otherworldly CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Lively CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Brutal CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Ethereal CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Ghoulish CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Tranquil CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Chill CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Dynamic CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CD.png]]&lt;br /&gt;
|[[Secret CD]]&lt;br /&gt;
|Can be played at a jukebox.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trash.png]]&lt;br /&gt;
|[[Trash]]&lt;br /&gt;
|Smelly and gross!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bubble wrap.png]]&lt;br /&gt;
|[[Bubble Wrap (important)]]&lt;br /&gt;
|Therapeutic packaging.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arcade piece.png]]&lt;br /&gt;
|[[Arcade Piece]]&lt;br /&gt;
|A gift from a stray cat.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Prescription.png]]&lt;br /&gt;
|[[Prescription]]&lt;br /&gt;
|Refill at the pharmacy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Id card.png]]&lt;br /&gt;
|[[ID Card]]&lt;br /&gt;
|Belongs to [[Yellow Bun Granny]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lunchbox.png]]&lt;br /&gt;
|[[Lunchbox]]&lt;br /&gt;
|A homemade gift for [[Guitar Guy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Letter.png]]&lt;br /&gt;
|[[Letter For Dad]]&lt;br /&gt;
|A gift for [[Thick Eyebrows]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Garden shears.png]]&lt;br /&gt;
|[[Garden Shears]]&lt;br /&gt;
|Return to [[Red Glasses Lady]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Green flyer (icon).png]]&lt;br /&gt;
|[[Green Flyer]]&lt;br /&gt;
|“Looking for a local math tutor for my son, [[Brent]]!&amp;lt;br&amp;gt;$20.00 a day!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue flyer (icon).png]]&lt;br /&gt;
|[[Blue Flyer]]&lt;br /&gt;
|&amp;quot;Looking for a local language tutor for my daughter, [[Joy]]!&amp;lt;br&amp;gt; $20.00 a day!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Remote.png]]&lt;br /&gt;
|[[TV Remote (important)]]&lt;br /&gt;
|Prone to getting lost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medicine.png]]&lt;br /&gt;
|[[Granny's Medicine]]&lt;br /&gt;
|For yellow Bun Granny.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lamp.png]]&lt;br /&gt;
|[[Floor Lamp]]&lt;br /&gt;
|A stylish lamp for a [[Fashionable Mom]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Missing teeth.png]]&lt;br /&gt;
|[[Missing Teeth]]&lt;br /&gt;
|Someone is probably really missing these.&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Coin.png]]&lt;br /&gt;
|[[Coin]]&lt;br /&gt;
|Used to make wishes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Album.png]]&lt;br /&gt;
|[[Photo Album]]&lt;br /&gt;
|Basil's most precious belonging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Black space ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Image&lt;br /&gt;
! Name&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bulb.png]]&lt;br /&gt;
|[[Light Bulb]]&lt;br /&gt;
|Will reveal the truth.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sheet.png]]&lt;br /&gt;
|[[Sheet Music]]&lt;br /&gt;
|Sheet music for your last recital.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Flower crown.png]]&lt;br /&gt;
|[[Flower Crown (important)]]&lt;br /&gt;
|Belongs to [[Basil]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dollars.png]]&lt;br /&gt;
|[[Twenty Dollars]]&lt;br /&gt;
|It's Twenty dollars.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Album.png]]&lt;br /&gt;
|[[Photo Album]]&lt;br /&gt;
|Basil's most precious belonging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*There are some items that have multiple entries that are not listed in here, one in particular is Charlene's [[Flower clip (real world)]], which have is almost identical to the charm, but with no stats and a &amp;quot;SHOULD BE EQUIP&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Endings&amp;diff=13169</id>
		<title>Endings</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Endings&amp;diff=13169"/>
		<updated>2023-11-12T18:24:36Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler||both}}&lt;br /&gt;
&lt;br /&gt;
''[[Omori (game)|OMORI]]'' has two main endings, as well as a neutral ending with three different variants.&lt;br /&gt;
&lt;br /&gt;
== True Route ==&lt;br /&gt;
Every main ending is affected directly by the game's final choice after Sunny's defeat in the [[Omori (enemy)|Omori]] battle.&lt;br /&gt;
=== Good Ending ===&lt;br /&gt;
If Sunny chooses to keep going after being struck down by Omori, he will gain the resolve to play his Duet with [[Mari]] for the last time. Sunny then absorbs Omori and wakes up in reality, where he seeks his friends and confesses the truth behind Mari's death.&lt;br /&gt;
=== Bad Ending ===&lt;br /&gt;
If Sunny gives up against Omori, Omori will absorb him and hijack his body, before returning to [[White Space]]. He prepares to go out on another adventure with his friends, while in reality, Sunny commits suicide by jumping off of the hospital balcony.&lt;br /&gt;
=== Secret Flower Ending ===&lt;br /&gt;
If Omori happens to water Basil's flowers on Two Days Left after leaving the [[Last Resort]] and before entering [[Humphrey]], an additional cutscene will play after the Good Ending.&lt;br /&gt;
&lt;br /&gt;
In this cutscene, Sunny and Basil, alone in their hospital room, smile at each other as their [[Something]]s fade away.&lt;br /&gt;
&lt;br /&gt;
== Neutral Endings ==&lt;br /&gt;
If Sunny chooses to run back home instead of helping Basil, he will get these endings. Additionally, if the player is on the [[Routes|Hikikomori Route]], they will be locked to these endings.&lt;br /&gt;
=== Suicide Ending ===&lt;br /&gt;
==== True Route ====&lt;br /&gt;
If Sunny abandons Basil after learning the truth, he can pick up another steak knife in his kitchen. If he does so, after he visits White Space for the last time, Sunny will never wake up; he will have stabbed himself in the chest in his sleep and bled to death. The ringing of a phone can be heard over the credits.&lt;br /&gt;
==== Hikikomori Route ====&lt;br /&gt;
At any point after completing [[Black Space]], Sunny can choose to kill himself by opening the menu and selecting the Stab option. While he will noticeably hesitate, he will eventually stab himself in the chest and slowly bleed to death on the ground. The ringing of a phone can be heard over the credits. This can also be done on Moving Day.&lt;br /&gt;
=== Abandon ===&lt;br /&gt;
If Sunny abandons Basil after learning the truth, but ''does not'' pick up the steak knife in the kitchen, he will wake up on Moving Day. He will head outside as various Movers help move the last of their belongings out of the house, and will get into his mother's car, still stalked by Something, implying that he will never get over his trauma. Sirens will additionally be heard over the credits, suggesting that, since Sunny never intervened, Basil succeeded in killing himself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Spoilers]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Items&amp;diff=13168</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Items&amp;diff=13168"/>
		<updated>2023-11-12T18:17:00Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Items''' are a important part of ''[[OMORI (Game)|OMORI]]'' both inside and outside of combat. In-game, they can be found under the &amp;quot;equips&amp;quot; and &amp;quot;pocket&amp;quot; tabs in the menu. Items are separated into the following categories:&lt;br /&gt;
*[[Charms]]: Charms are equippable items that any party member can equip, boosts stats and/or apply emotions to the user at the start of a battle.&lt;br /&gt;
*[[Weapons]]: Weapons are equippable items that [[Omori]] and his friends use to attack. Unless they are using specific charms that boost hit rating, it's impossible to hit any target without the use of weapons. Each character can only equip weapons assigned to them, being knives for Omori, toys for [[Aubrey]], balls for [[Kel]], and kitchenware for [[Hero]].&lt;br /&gt;
*[[Toys]]: Toys are consumable items that can be used in combat, causing a variety of effects to either the party or the enemy. These effects may include dealing damage, changing emotions, or applying debuffs.&lt;br /&gt;
*[[Snacks]]: Snacks are consumable items, applying buffs to the party or healing {{HP}} or {{MP}}. Snacks can be used outside of combat.&lt;br /&gt;
*[[Important items]]: Important items, or just &amp;quot;Important&amp;quot; as seen in game, are key items for [[Quests|quests]] or other items that don't fall into the above categories. Some important items are also usable outside of combat, like Hero's [[Foe Facts!]] and the [[Emotion Chart]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Battle_system&amp;diff=13166</id>
		<title>Battle system</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Battle_system&amp;diff=13166"/>
		<updated>2023-11-12T18:14:58Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to combat in the traditional turn-based JRPGs the game takes inspiration from, with additional mechanics that change the flow of combat, such as emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:&lt;br /&gt;
* {{HP}} '''Heart''': Heart is the amount of &amp;quot;HP&amp;quot; party members and enemies have. If fully depleted, the character becomes &amp;quot;Toast&amp;quot; and will be unable to fight.&lt;br /&gt;
* {{MP}} '''Juice''': Juice is the amount of &amp;quot;MP&amp;quot; party members and enemies have. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness.&lt;br /&gt;
* '''Attack''': Attack decides the amount of damage most attacks do, with a few exceptions.&lt;br /&gt;
* '''Defense''': Defense works as predicted, decreasing damage taken by attacks. Note that there are Skills that can bypass defense.&lt;br /&gt;
* '''Speed''': Speed works like an &amp;quot;agility&amp;quot; value, affecting the turn order and the chance to run from a battle. During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes.&lt;br /&gt;
* '''Luck''': Luck controls the critical hit rate. Each Luck point equals +1% critical hit rate. Luck does not increase when leveling up.&lt;br /&gt;
* '''Hit rate''': Hit rate determines whether an attack hits or misses. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. This can be changed with status effects.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The player is only able to change the weapon of the dream world cast, except Omori. Each character uses different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway Town|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. Below is an abstract for each character's skills, a more complete list can be seen at the character page. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
===== [[Omori]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. Its always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x ATK -DEF(steam JP,KR version)&amp;lt;ref name=vertigo&amp;gt;Probably a configuration error. The skill's description describes it as a speed based attack.&amp;lt;/ref&amp;gt; or 3 x AGI - DEF(all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Aubrey]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Pep Talk&lt;br /&gt;
| desc1    = Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Counter&lt;br /&gt;
| desc3    = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 6&lt;br /&gt;
| name4    = Twirl&lt;br /&gt;
| desc4    = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 10&lt;br /&gt;
| name5    = Team Spirit&lt;br /&gt;
| desc5    = Makes Aubrey and her target Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source5  = Level 11&lt;br /&gt;
| name6    = Power Hit&lt;br /&gt;
| desc6    = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
| source6  = Level 14&lt;br /&gt;
| name7    = Mood Wrecker&lt;br /&gt;
| desc7    = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
| source7  = Level 17&lt;br /&gt;
| name8    = Wind-up Throw&lt;br /&gt;
| desc8    = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Mash&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 23&lt;br /&gt;
| name10   = Beatdown&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.&lt;br /&gt;
| source10 = Level 27&lt;br /&gt;
| name11   = Last Resort&lt;br /&gt;
| desc11   = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Headbutt&lt;br /&gt;
| desc12   = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
| source12 = [[Berly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Kel]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWKELNEUTRAL.png&lt;br /&gt;
| name1    = Annoy&lt;br /&gt;
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Rebound&lt;br /&gt;
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
| source3  = Level 4&lt;br /&gt;
| name4    = Run 'n Gun&lt;br /&gt;
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.&lt;br /&gt;
| source4  = Level 9&lt;br /&gt;
| name5    = Curveball&lt;br /&gt;
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Ricochet&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 16&lt;br /&gt;
| name7    = Megaphone&lt;br /&gt;
| desc7    = Makes all party members angry. Costs 45 {{MP}}.&lt;br /&gt;
| source7  = Level 20&lt;br /&gt;
| name8    = Can't Catch Me&lt;br /&gt;
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = Level 21&lt;br /&gt;
| name9    = Rally&lt;br /&gt;
| desc9    = Restore 4 energy to the party and 30% Juice to each party member (even if they are dead)&amp;lt;ref&amp;gt;The skill was directly coded to give other party members juice without checking for if they are dead or not&amp;lt;/ref&amp;gt; besides himself, also turns himself Happy. Costs 50 {{MP}}.&lt;br /&gt;
| source9  = Level 26&lt;br /&gt;
| name10   = Comeback&lt;br /&gt;
| desc10   = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
| source10 = Level 29&lt;br /&gt;
| name11   = Tickle&lt;br /&gt;
| desc11   = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Flex&lt;br /&gt;
| desc12   = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging hit by 2.5 times. State removed only when a successful hit was performed. Costs 10 {{MP}}.&lt;br /&gt;
| source12 = [[Pluto]]&lt;br /&gt;
| name13   = Juice Me&lt;br /&gt;
| desc13   = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex state and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
| source13 = [[Coconut]]&lt;br /&gt;
| name14   = Snowball&lt;br /&gt;
| desc14   = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
| source14 = [[Snowball]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Hero]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Act's first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Turns all foes happier and decreases their attack by one tier. (firstly targets the first foe in the troop, then apply its states to the rest of the troop)&amp;lt;ref&amp;gt;The check of what state of happy and attack debuff to give depending on the target's states is set to check for the first foe's and not independently checking and applying the states to each foe. - i.e. if the first foe in the troop is already happy, the skill will fail to make all other foes happy, since most foes resist ecstatic.&amp;lt;/ref&amp;gt; Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = First increases Omori's defense by one tier, then afflicts Omori's defense buff to the rest of the party.&amp;lt;ref&amp;gt;the check of what tier of defense buff to give depending on the target's emotion is set to check for Omori's and not independently checking and applying the states to each party member&amp;lt;/ref&amp;gt; Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
===== Sunny =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = Sunny Neutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Calm Down&lt;br /&gt;
| desc2    = Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
| source2  = Encountering [[Something in the Dark]]&lt;br /&gt;
| name3    = Focus&lt;br /&gt;
| desc3    = Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
| source3  = Encountering [[Something in the Walls]]&lt;br /&gt;
| name4    = Persist&lt;br /&gt;
| desc4    = Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
| source4  = Encountering [[Something in the Water]]&lt;br /&gt;
| name5    = Overcome&lt;br /&gt;
| desc5    = Gather all your courage. No {{MP}} cost.&lt;br /&gt;
| source5  = Encountering [[Something]]&lt;br /&gt;
| name6    = Allegro&lt;br /&gt;
| desc6    = [0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
| source6  = Encountering [[Omori (enemy)|Omori]]&lt;br /&gt;
| name7    = Encore&lt;br /&gt;
| desc7    = Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
| source7  = Encountering Omori&lt;br /&gt;
| name8    = Cherish&lt;br /&gt;
| desc8    = Increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
| source8  = Encountering Omori&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Aubrey =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Homerun&lt;br /&gt;
| desc2    = [4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Aubrey also takes 20% of the damage.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Kel =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWKELNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Encourage&lt;br /&gt;
| desc2    = Increase Sunny's attack by three tiers.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Hero =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWHeroNeutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = First aid&lt;br /&gt;
| desc2    = Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&lt;br /&gt;
&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
==== Omori ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_attack_twice.png&lt;br /&gt;
| desc1      = Omori walks forward, readying his blade to strike the enemy again.&lt;br /&gt;
| tierone1   = [2 * a.atk - b.def].&lt;br /&gt;
| tiertwo1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
| image2     = Bubble_trip.png&lt;br /&gt;
| desc2      = Omori walks forward and trips the target.&lt;br /&gt;
| tierone2   = [a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
| tiertwo2   = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
| image3     = Bubble_release_energy.png&lt;br /&gt;
| desc3      = Omori and his friends launch their ultimate attack, which needs the entire party alive.&lt;br /&gt;
| tierone3   = [300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tiertwo3   = [600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Aubrey ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_look_Omori.png&lt;br /&gt;
| desc1      = Aubrey looks at Omori to grab his attention...&lt;br /&gt;
| tierone1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tiertwo1   = [(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [3 * a.atk + a.luck].&lt;br /&gt;
| image2     = Bubble_look_Kel.png&lt;br /&gt;
| desc2      = Aubrey looks at Kel, who eggs her back.&lt;br /&gt;
| tierone2   = Turn Aubrey angry.&lt;br /&gt;
| tiertwo2   = Turn Aubrey and Kel Angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by three tiers.&lt;br /&gt;
| image3     = Bubble_look_Hero.png&lt;br /&gt;
| desc3      = Aubrey looks at Hero, who tells her to focus and cheer up!&lt;br /&gt;
| tierone3   = Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
| tiertwo3   = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by one tier.&lt;br /&gt;
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_pass_Omori.png&lt;br /&gt;
| desc1      = Kel passes his ball for Omori to catch...&lt;br /&gt;
| tierone1   = [1] damage to Omori... also turns him sad.&lt;br /&gt;
| tiertwo1   = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic, but cannot turn him manic.&amp;lt;ref name=ecstatic&amp;gt;Due to a coding oversight, a happy Omori will only become ecstatic and an ecstatic Omori will stay ecstatic.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| image2     = Bubble_pass_Aubrey.png&lt;br /&gt;
| desc2      = Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
| tierone2   = [Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
| tiertwo2   = [(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
| image3     = Bubble_pass_Hero.png&lt;br /&gt;
| desc3      = Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
| tierone3   = [Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tiertwo3   = [Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tierthree3 = [(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Hero ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_call_Omori.png&lt;br /&gt;
| desc1      = Hero signal Omori to do an attack!&lt;br /&gt;
| tierone1   = Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
| tiertwo1   = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| image2     = Bubble_call_Aubrey.png&lt;br /&gt;
| desc2      = Hero encourages Aubrey to do an attack!&lt;br /&gt;
| tierone2   = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
| tiertwo2   = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| image3     = Bubble_call_Kel.png&lt;br /&gt;
| desc3      = Hero psyches up Kel!&lt;br /&gt;
| tierone3   = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call&amp;gt;The code to remove sadness during the attack is most likely legacy code leftover from testing.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo3   = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs work similar to what is expected in other JRPG, the conventional buffs/debuffs, speed, attack, and defense lasts for six turns and stack up to three times, while the non-conventional ones, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till the user becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.&amp;lt;br&amp;gt;Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''&lt;br /&gt;
&lt;br /&gt;
==== Buffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = BUFF&lt;br /&gt;
| name1      = Attack up&lt;br /&gt;
| tierone1   = Increase attack by 10%.&lt;br /&gt;
| tiertwo1   = Increase attack by 25%.&lt;br /&gt;
| tierthree1 = Increase attack by 50%.&lt;br /&gt;
| name2      = Defense up&lt;br /&gt;
| tierone2   = Increase defense by 15%.&lt;br /&gt;
| tiertwo2   = Increase defense by 30%.&lt;br /&gt;
| tierthree2 = Increase defense by 50%.&lt;br /&gt;
| name3      = Speed up&lt;br /&gt;
| tierone3   = Increase Speed by 50%.&lt;br /&gt;
| tiertwo3   = Increase Speed by 100%.&lt;br /&gt;
| tierthree3 = Increase Speed by 400%.&lt;br /&gt;
| name4      = Sno-cone&lt;br /&gt;
| tierone4   = Increase speed, attack, luck, and defense by 20%.&lt;br /&gt;
| tiertwo4   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree4 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name5      = Release energy&lt;br /&gt;
| tierone5   = Increase speed, attack, luck, and defense by 25%.&amp;lt;ref&amp;gt;Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo5   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree5 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Debuffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = DEBUFF&lt;br /&gt;
| name1      = Attack down&lt;br /&gt;
| tierone1   = Decrease attack by 10%.&lt;br /&gt;
| tiertwo1   = Decrease attack by 20%.&lt;br /&gt;
| tierthree1 = Decrease attack by 30%.&lt;br /&gt;
| name2      = Defense down&lt;br /&gt;
| tierone2   = Decrease defense by 25%.&lt;br /&gt;
| tiertwo2   = Decrease defense by 50%.&lt;br /&gt;
| tierthree2 = Decrease defense by 75%.&lt;br /&gt;
| name3      = Speed down&lt;br /&gt;
| tierone3   = Decrease Speed by 20%.&lt;br /&gt;
| tiertwo3   = Decrease Speed by 50%.&lt;br /&gt;
| tierthree3 = Decrease Speed by 75%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dream world counterparts.&lt;br /&gt;
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follows:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.&lt;br /&gt;
&amp;lt;b&amp;gt; This value varies depending only on the defender's emotion tier. &amp;lt;/b&amp;gt; So, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage. &lt;br /&gt;
&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
===== Happy =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = OmoriHappy.png&lt;br /&gt;
| effect1 = Increase luck by 100%, increase speed by 25%, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = OmoriEcstatic.png&lt;br /&gt;
| effect2 = Increase luck by 200%, increase speed by 50%, decrease hit rate by 20%. &lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = OmoriManic.png&lt;br /&gt;
| effect3 = Increase luck by 300%, increase speed by 100%, decrease hit rate by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Angry =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = OmoriAngry.png&lt;br /&gt;
| effect1 = Increase attack by 30%, decrease defense by 50%.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = OmoriEnraged.png&lt;br /&gt;
| effect2 = Increase attack by 50%, decrease defense by 70%.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = OMORIFurious.png&lt;br /&gt;
| effect3 = Increase attack by 100%, decrease defense by 85%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Sad =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = OmoriSad.png&lt;br /&gt;
| effect1 = Increase defense by 25%, decrease speed by 20%, 30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = OmoriDepressed.png&lt;br /&gt;
| effect2 = Increase defense by 35%, decrease speed by 35%, 50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = OmoriMiserable.png&lt;br /&gt;
| effect3 = Increase defense by 50%, decrease speed by 50%, 100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Afraid =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = AFRAID&lt;br /&gt;
| image1  = SunnyStressed.png&lt;br /&gt;
| effect1 = Increase damage taken from all emotions by 50%, including afraid, does not apply emotional damage like other emotions, blocks the use of skills (except guard) and follow-ups.&lt;br /&gt;
| name2   = STRESSED OUT&lt;br /&gt;
| image2  = SunnyStressedRed.png&lt;br /&gt;
| effect2 = Blocks the use of skills (except guard), does not apply emotional damage like other emotions, increase attack by 20%, decrease defense by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
===== Sweetheart =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = Sweetheart (happy).gif{{!}}125px&lt;br /&gt;
| effect1 = Increase luck by 100%, increase speed by 25%, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = Sweetheart (ecstatic).gif{{!}}125px&lt;br /&gt;
| effect2 = Increase luck by 200%, increase speed by 50%, decrease hit rate by 20%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = Sweetheart (manic).gif{{!}}125px&lt;br /&gt;
| effect3 = Increase luck by 300%, increase speed by 100%, decrease hit rate by 30%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Space Ex-Boyfriend =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = Space Ex-Boyfriend (Angry).gif{{!}}125px&lt;br /&gt;
| effect1 = Increase attack by 20%, decrease defense by 10%.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = Space Ex-Boyfriend (Enraged).gif{{!}}125px&lt;br /&gt;
| effect2 = Increase attack by 50%, decrease defense by 50%, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = Space Ex-Boyfriend (Furious).gif{{!}}125px&lt;br /&gt;
| effect3 = Increase attack by 100%, decrease defense by 70%, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Unbread Twins =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = Unbread Twins (sad).gif{{!}}125px&lt;br /&gt;
| effect1 = Increase defense by 25%, decrease speed by 20%, 30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = Unbread Twins (depressed).gif{{!}}125px&lt;br /&gt;
| effect2 = Increase defense by 35%, decrease speed by 35%, 50% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = Unbread Twins (miserable).gif{{!}}125px&lt;br /&gt;
| effect3 = Increase defense by 50%, decrease speed by 50%, 100% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plot armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering plot armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot armor is the internal name of the mechanism that prevents Omori from taking mortal damage once per battle. When triggered, Omori's color scheme will temporarily invert, and the game will announce that Omori &amp;quot;did not succumb.&amp;quot; Once triggered, plot armor's invulnerability will not be removed until the end of the turn: Even if Omori sustains more damage after not succumbing, he will stay at one {{HP}}. After the next turn begins, however, any attack that reduces Omori's {{HP}} to zero will kill him normally, resulting in a Game Over.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor. This meant that, if Omori's plot armor was triggered, '''and''' he ended the turn with more than 5% {{HP}} (possible by either having a healing item used on him before the end of the turn, or reducing his max {{HP}}  through accessories to the point where he effectively always has more than 5% of his {{HP}}), he would retain his plot armor hit, and would be able to survive another killing blow. It was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stat Calculation ==&lt;br /&gt;
Simply put, the buffs and debuffs affecting a stat all interact multiplicatively.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Stat = base stat * (emotion effect) * (in-battle buff) * (in-battle debuff) * (release energy bonus) * (sno-cone bonus). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The calculated stat is then rounded to the nearest whole number and will not exceed 999. &lt;br /&gt;
&lt;br /&gt;
The bonus from release energy and sno-cone are only applicable to players.&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
In calculating damage, keep in mind that the game uses the calculated stats that has been rounded to the nearest whole number. The calculated damage formula is then multiplied by damage multipliers, if any.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Damage = {[(damage formula) * (emotion multiplier) * (critical multiplier) * (damage variance)] + additional critical damage} * (flex multiplier). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical damage has a multiplier of 1.5 and an additional damage of +2 which is added after all multipliers have been calculated except for flex.&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the majority of attacks have a randomness factor of 20%, this means it will have its final damage deal anywhere between 80% and 120% of its calculated value (a damage variance of 0.8 to 1.2). Some attacks have no randomness factor (such as Release Energy), while some others have a different randomness factor (such as 30% for Ricochet).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When introducing the party to a Sad Lost Sprout Mole, Hero will incorrectly claim that Sad enemies &amp;quot;won't do as much damage as normal.&amp;quot; While Sad enemies generally are more likely to waste their turn, Sad does not affect Attack power whatsoever.&lt;br /&gt;
* From version 1.0.7 and onward, most of Hero's heart-healing skills are affected by emotion: Hero will heal characters weak to his current emotion more, and he will likewise heal characters strong against his current emotion less. The only exception is Tea Time, which is unaffected by emotional advantages. This is likely an oversight.&lt;br /&gt;
* Hero's cook skill is the only healing skill that has any variance to the % of max HP healed. This is also likely an oversight.&lt;br /&gt;
* Omori and Hero's sprites while Angry only have two frames of animation, as opposed to three. This also applies to Omori's 'injured' graphic as it is based off of his Angry sprite. This is likely an oversight.&lt;br /&gt;
* An unused emotion called &amp;quot;panic&amp;quot; exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Quests&amp;diff=13165</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Quests&amp;diff=13165"/>
		<updated>2023-11-12T18:14:10Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[OMORI (Game)|''OMORI'']], quests serve as elements of the game that are sometimes necessary for plot progression.&lt;br /&gt;
&lt;br /&gt;
If an NPC shows a white lightbulb that means that they will give you a quest if you talk to them, after accepting the quest or talking to them three &amp;quot;...&amp;quot; will appear meaning that you accepted the quest and that you can now do it. When a black lightbulb appears that means that you have completed the quest and that if you talk to them, they will give you a reward. After you finish talking to them a sound can be heard, meaning that you successfully completed the quest.&lt;br /&gt;
&lt;br /&gt;
Current quests in [[Headspace]] can be viewed by talking to [[Mari]], who will list all current quests Omori and his friends are involved in and ones they have already completed. Mari will offer commentary depending on quest progress. In Faraway, there is no in-game way to track current quests outside of simply remembering which are active.&lt;br /&gt;
&lt;br /&gt;
Quests can be divided between side quests and main quests. Main quests are necessary for the game to progress, so you will have to complete them to advance in the story. Side quests, on the other hand, are not necessary and can be completely ignored, but they will give rewards for completing them, some side quests are more difficult than others so each one will have different rewards for doing them.&lt;br /&gt;
&lt;br /&gt;
==List of Quests==&lt;br /&gt;
=== Headspace ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Character&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Stuffed Toy (quest)|Stuffed Toy]]&lt;br /&gt;
|[[Aubrey]]&lt;br /&gt;
|Kel has stolen Aubrey's stuffed toy and hidden it. Omori needs to find it for her.&lt;br /&gt;
|-&lt;br /&gt;
|[[Basil (quest)|Basil]]&lt;br /&gt;
|[[Basil]]&lt;br /&gt;
|After witnessing a strange photograph, Basil has gone completely missing. Omori and his friends need to find him.&lt;br /&gt;
|-&lt;br /&gt;
|[[Daisy's Dilemma]]&lt;br /&gt;
|[[Daisy]]&lt;br /&gt;
|Daisy wants a [[Flower Puzzle]] for [[Neb]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Berly's Lost Ball]]&lt;br /&gt;
|[[Berly]]&lt;br /&gt;
|Berly has lost the treadmill ball and wants you to help her.&lt;br /&gt;
|-&lt;br /&gt;
|[[Rabbit Killer]]&lt;br /&gt;
|[[Leafie]]&lt;br /&gt;
|Leafie hates bunnies and wants you to kill some.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hector (quest)|Hector]]&lt;br /&gt;
|[[Kel]]&lt;br /&gt;
|Kel's pet rock fell out of his pocket, and you need to find him.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whereabouts of Duckie Jr]]&lt;br /&gt;
|[[Duckie Sr]]&lt;br /&gt;
|Duckie Sr is worried about the whereabouts of his son.&lt;br /&gt;
|-&lt;br /&gt;
|[[Captain of the Space Pirates]]&lt;br /&gt;
|[[Space Pirate]]&lt;br /&gt;
|[[Captain Spaceboy]]'s [[Special Mixtape]] got lost. &lt;br /&gt;
|-&lt;br /&gt;
|[[Strange Request]]&lt;br /&gt;
|[[TV Girl]]&lt;br /&gt;
|TV Girl wants you to find three items.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stick in the Mud]]&lt;br /&gt;
|[[Scarecrow]]&lt;br /&gt;
|Scarecrow has lost his crow friends.&lt;br /&gt;
|-&lt;br /&gt;
|[[Front-Row Tickets]]&lt;br /&gt;
|[[Aubrey]]&lt;br /&gt;
|After defeating four sprout moles. they dropped front row tickets for [[Sweetheart]]'s show. Aubrey wants to see it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Weeping Willow (quest)|Weeping Willow]]&lt;br /&gt;
|[[Weeping Willow]]&lt;br /&gt;
|Weeping Willow is very sad and needs you to tell her a joke.&lt;br /&gt;
|-&lt;br /&gt;
|[[A Good Listener]]&lt;br /&gt;
|[[Candlie]]&lt;br /&gt;
|You need to find Candlie's [[Teddy Bear]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Fascinating Literature]]&lt;br /&gt;
|[[Demi]]&lt;br /&gt;
|Demi is bored and needs a new book.&lt;br /&gt;
|-&lt;br /&gt;
|[[Care Package]]&lt;br /&gt;
|[[Sprout Mole (quest)]]&lt;br /&gt;
|Sprout Mole wants you to deliver a package to [[Brother Mole]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Pessi's Thing]]&lt;br /&gt;
|[[Pessi]]&lt;br /&gt;
|Pessi has lost their most prized Sweetheart possesion.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sweaty Snack]]&lt;br /&gt;
|[[Sport Mole]]&lt;br /&gt;
|The Sport Mole is hungry after a long day of training and is looking for a snack.&lt;br /&gt;
|-&lt;br /&gt;
|[[B.E.D. (quest)|B.E.D.]]&lt;br /&gt;
|[[Shady Mole]]&lt;br /&gt;
|Shady Mole wants the B.E.D for some malicious reason.&lt;br /&gt;
|-&lt;br /&gt;
|[[Missing Friends]]&lt;br /&gt;
|[[Mari]]&lt;br /&gt;
|Your friends went missing and you need to find them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ghost Party (quest)|Ghost Party]]&lt;br /&gt;
|[[Tophat Ghost]]&lt;br /&gt;
|Tophat Ghost can't start the party because none of his guests have arrived, and needs Omori's help to find them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Call of Inspiration]]&lt;br /&gt;
|[[Berly]]&lt;br /&gt;
|Berly has an idea, but needs inspiration and materials.&lt;br /&gt;
|-&lt;br /&gt;
|[[Squizzards]]&lt;br /&gt;
|[[Farmer Jim]]&lt;br /&gt;
|Farmer Jim wants all those Squizzards gone from his field.&lt;br /&gt;
|-&lt;br /&gt;
|[[Itchy]]&lt;br /&gt;
|[[Scott]]&lt;br /&gt;
|Scott feels his bottom itchy and wants you to scratch it.&lt;br /&gt;
|-&lt;br /&gt;
|[[The Conviction of Orange Joe]]&lt;br /&gt;
|[[Orange Joe (character)]]&lt;br /&gt;
|Orange Joe wants you to find his lost twin bother, [[Oragne Joe]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Rain Town (quest)|Rain Town]]&lt;br /&gt;
|[[Veggie Kid]]&lt;br /&gt;
|Veggie Kid needs the &amp;quot;Chosen One&amp;quot; to reduce the amount of rain in [[Rain Town]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Present for Palmie]]&lt;br /&gt;
|[[Jelly]]&lt;br /&gt;
|Jelly wants you to find a special gift for [[Miss Palmie]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Empty House]]&lt;br /&gt;
|[[Mari]]&lt;br /&gt;
|Mari heard rumors about an empty house and wants you to investigate it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Son of a Space Pirate]]&lt;br /&gt;
|[[Pinkbeard]]&lt;br /&gt;
|Pinkbeard wants to find his son [[Captain Spaceboy]].&lt;br /&gt;
|-&lt;br /&gt;
|[[Feed Humphrey]]&lt;br /&gt;
|[[Humphrey]]&lt;br /&gt;
|Feed Humphrey an exorbitant amount of money.&lt;br /&gt;
|-&lt;br /&gt;
|[[Marina's Operation]]&lt;br /&gt;
|[[Marina]]&lt;br /&gt;
|Help Marina reconstruct her body.&lt;br /&gt;
|-&lt;br /&gt;
|[[Medusa's Experiment]]&lt;br /&gt;
|[[Medusa]]&lt;br /&gt;
|Help Medusa reconstruct her body.&lt;br /&gt;
|-&lt;br /&gt;
|[[Molly's Analysis]]&lt;br /&gt;
|[[Molly]]&lt;br /&gt;
|Help Molly reconstruct her body.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Faraway ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Character&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
|[[Medication]]&lt;br /&gt;
|[[Yellow Bun Lady]]&lt;br /&gt;
| Charlie's mother needs her medication but has no one to bring it to her.&lt;br /&gt;
|-&lt;br /&gt;
|[[Motivation for Mincy]]&lt;br /&gt;
|[[Mincy]]&lt;br /&gt;
|Mincy is plagued with self doubt and needs motivation.&lt;br /&gt;
|-&lt;br /&gt;
|[[Artist's Inspiration]]&lt;br /&gt;
|[[Artist]]&lt;br /&gt;
|The Artist just needs a few pointers.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tutoring Joy]]&lt;br /&gt;
|[[Joy]]&lt;br /&gt;
|Joy needs a little help with her homework.&lt;br /&gt;
|-&lt;br /&gt;
|[[Tutoring Brent]]&lt;br /&gt;
|[[Brent]]&lt;br /&gt;
|Brent needs a little help with his homework.&lt;br /&gt;
|-&lt;br /&gt;
|[[Leaking Pipe]]&lt;br /&gt;
|[[Gruff Guy]]&lt;br /&gt;
|Vance's dad is in need of moral support while fixing his leaking pipe.&lt;br /&gt;
|-&lt;br /&gt;
|[[Missing Shears]]&lt;br /&gt;
|[[Red-Glasses Lady]]&lt;br /&gt;
|Kim's mother has lost her garden shears, can you find them?&lt;br /&gt;
|-&lt;br /&gt;
|[[Jesse's Birthday]]&lt;br /&gt;
|[[Wrinkly Forehead]]&lt;br /&gt;
|Wrinkly Forehead is looking for a present for his son's birthday.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hide &amp;amp; Seek]]&lt;br /&gt;
|[[Daphne]] and [[Bowen]]&lt;br /&gt;
|Daphne and Bowen are hiding from their brother.&lt;br /&gt;
|-&lt;br /&gt;
|[[Missing Ring]]&lt;br /&gt;
|[[Clumsy Guy]]&lt;br /&gt;
|Sarah's father accidentally let their ring fall into the sink.&lt;br /&gt;
|-&lt;br /&gt;
|[[Missing TV Remote (quest)|TV Remote]]&lt;br /&gt;
|[[All-American Guy]]&lt;br /&gt;
|Cris' father has lost his TV remote.&lt;br /&gt;
|-&lt;br /&gt;
|[[Picking a lamp]]&lt;br /&gt;
|[[Fashionable Mom]]&lt;br /&gt;
|The fashionable mom has sent her son [[Billy]] to buy a lamp from Fix-It, he has not returned since.&lt;br /&gt;
|-&lt;br /&gt;
|[[House Party]]&lt;br /&gt;
|[[Sean]] and [[Karen]]&lt;br /&gt;
|Sean and Karen need help with their upcoming house party.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost Lucas]]&lt;br /&gt;
|[[Artist]]&lt;br /&gt;
|The Artist's dog, Lucas, has gone missing.&lt;br /&gt;
|-&lt;br /&gt;
|[[Bring Angel]]&lt;br /&gt;
|[[Artist]]&lt;br /&gt;
|The Artist's brother, Angel, is taking too long to solving his errands and wants someone to look for him.&lt;br /&gt;
|-&lt;br /&gt;
|[[Anniversary]]&lt;br /&gt;
|[[Clumsy Guy]]&lt;br /&gt;
|Sarah's father forgot his and his wive's anniversary. Now he needs help.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Tagging&amp;diff=13164</id>
		<title>Tagging</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Tagging&amp;diff=13164"/>
		<updated>2023-11-12T18:13:23Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SS Tagging menu.png|thumb|right|The tagging menu as seen in-game when pressing the assigned key, the middle square shows the current leader.]]&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a game mechanic that allows the player to change the leading member of the party quickly either through an assigned button or the menu. Different leaders can perform different actions, as seen deeper in this article. Every time the party tags, a photograph sound will play and a polaroid showing interaction with the current leader and the new leader will block the screen to prevent the player from seeing the change.&amp;lt;br&amp;gt;The tagging function becomes available during one of the first cutscenes of the [[Junkyard]], and the whole area is considered a tutorial area for tagging.&lt;br /&gt;
== Omori/Sunny ==&lt;br /&gt;
[[File:DW Omori tag normal.png|thumb|right|Omori's tag animation in Headspace.]]&lt;br /&gt;
[[File:FA Sunny tag.png|thumb|right|Sunny's tag animation in the real world.]]&lt;br /&gt;
&lt;br /&gt;
While leading, [[Omori]] can cut branches, traffic cones and spider webs, Omori is also the only member able to see and interact with the [[Hangman|keyboard keys]] scattered around the world. He is also the only character capable of comprehending the speech of most [[Deeper Well]] residents such as the [[Branch Coral]]; all other characters will instead only hear muttering. In [[Faraway Town]], [[Sunny]] is also able to cut spider webs, during the start of the second night, and cones during the third day of the [[Story &amp;amp; Plot|true route]] while in the [[Recycultist's HQ]].&lt;br /&gt;
&lt;br /&gt;
In certain parts of the game, most notably the end of every dream when Omori returns to [[White Space]] and throughout his exploration of [[Black Space]] 2, the tagging option in the menu is replaced with a &amp;quot;stab&amp;quot; option. This either wakes him up, allowing for Sunny to be controlled in the real world, or returns him to Black Space's hub, depending on the location. &lt;br /&gt;
&lt;br /&gt;
Sunny also has this interaction after confronting the [[Stranger (enemy)|Stranger]] at the end of the [[Routes|Omori route]]. In this instance, selecting it will prompt him to commit suicide, ending the game.&lt;br /&gt;
&lt;br /&gt;
Omori does not have a specific tutorial about his Tag function, although Aubrey indirectly mentions his ability during the tutorial for her own Tag ability:&lt;br /&gt;
 * Aubrey: ''Hey Omori, you know how you can cut roots and traffic cones?''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Aubrey ==&lt;br /&gt;
[[File:DW Aubrey tag normal.png|thumb|right|Aubrey's tag animation in Headspace.]]&lt;br /&gt;
[[File:FA Aubrey tag.png|thumb|right|Aubrey's tag animation in the real world.]]&lt;br /&gt;
&lt;br /&gt;
While leading, [[Aubrey]] can smash debris, pots and barrels found all over Headspace, destroying it allows access to some areas, with the possibility to give the party clams and items in the case of pots&amp;lt;ref&amp;gt;Controlled by the common event 81, she has 1/3 chance of finding a [[Tofu|tofu]] when inside Sweetheart's Dungeon, everywhere else it has a 20% chance for 2 clams, 10 clams or 25 clams, 10% for 30 clams and 30% for 250 clams, approximately.&amp;lt;/ref&amp;gt; and barrels&amp;lt;ref&amp;gt;Controlled by the common event 82, Aubrey has 1% chance of finding a [[Computer part|computer part]], 2% for [[Dead batteries|dead batteries]], [[Cardboard|cardboard]], [[Glass bottle|glass bottle]] and [[Can|cans]], and lastly 90% chance of finding nothing, approximately.&amp;lt;/ref&amp;gt; found in [[Sweetheart's Castle]] and [[Deep Well]] respectively. Tagging Aubrey is also necessary to do Aubrey's power-up event, where she gains extra 20 juice. In Faraway, Aubrey is able to smash debris found in the Recycultist's HQ.&lt;br /&gt;
&lt;br /&gt;
Aubrey is the first character covered in the tutorial, and will also tell Omori about the tag button:&lt;br /&gt;
 * Kel: ''Awww, man! It looks like there's a big block of junk in the way!''&lt;br /&gt;
 * Hero: ''You might even call it... a roadblock... get it?''&lt;br /&gt;
 * Aubrey: ''Not to worry, everyone!  This big ol' block is nothing compared to my swing!''&lt;br /&gt;
 * Aubrey: ''Hey Omori, you know how you can cut roots and traffic cones? Well, you're not the only one with a special ability around here!''&lt;br /&gt;
 * Aubrey: ''I, for one, can smash large blocks out of the way!''&lt;br /&gt;
 * Aubrey: ''Kel and Hero have their own special abilities, too... Although I'm not so sure about Kel... hehe...''&lt;br /&gt;
 * Aubrey: ''Just make me the leader by selecting tag in the player menu or by holding [tag key]! I'll get rid of this hunkajunk, easy-peasy!''&lt;br /&gt;
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== Kel ==&lt;br /&gt;
[[File:Dw Kel tag normal.png|thumb|right|Kel's tag animation on the Dreamworld.]]&lt;br /&gt;
[[File:FA Kel tag.png|thumb|right|Kel's tag animation on the real world.]]&lt;br /&gt;
While leading, [[Kel]] can throw various balls while on &amp;quot;throwing stands&amp;quot; to solve various puzzles, later on, he also learns to aim by using a QTE to control directions. Kel is unique as he uses a special event that controls the ball thrown, with 11 different balls plus 3 chemical recipients used during the throwing mini-game inside [[Humphrey (location)|Humphrey]]. In Faraway Town, Kel is also able to make a throw in order to make a stair drop down inside the Recycultist's HQ, however, here he will always throw his basketball.&lt;br /&gt;
&lt;br /&gt;
The player learns about Kel's tag after having the way blocked by a giant &amp;quot;keymagnet&amp;quot;, in order to advance Kel needs to destroy it by making a throw:&lt;br /&gt;
 * Kel: ''Ow! What the-! What gives!?''&lt;br /&gt;
 * Kel: ''Well, whaddya know? There's a weak point on its head! I can recognize one of those anywhere.''&lt;br /&gt;
 * Kel: ''Let's try throwing something at it! I'm sure that'll work.''&lt;br /&gt;
 * Kel: ''That platform there looks like a good place to throw from. Tag me! I got this!''&lt;br /&gt;
Kel also has a second tutorial for his tag in [[Sweetheart's Castle#Sweetheart's Garden|Sweetheart's Castle garden]], after being hurt by one of the statues:&lt;br /&gt;
 * Kel: ''Alright, Sweetheart... You asked for this!''&lt;br /&gt;
 * Kel: ''HI-YAHHHH!!''&lt;br /&gt;
 * Kel: ''... Dang... I missed.''&lt;br /&gt;
 * Aubrey: ''Oh, silly Kel! You're not going to knock out anything throwing like that!''&lt;br /&gt;
 * Aubrey: ''Why don't you try aiming for once?''&lt;br /&gt;
 * Kel: ''Huh? Aim? I can do that?''&lt;br /&gt;
 * Aubrey: ''Of course! Even you can aim, Kel!&lt;br /&gt;
 * Kel: ''Alright! I'll give it my best shot!''&lt;br /&gt;
&lt;br /&gt;
== Hero ==&lt;br /&gt;
[[File:DW Hero tag normal.png|thumb|right|Hero's tag animation in Headspace.]]&lt;br /&gt;
[[File:FA hero charm.png|thumb|right|Hero's tag animation in the real world.]]&lt;br /&gt;
&lt;br /&gt;
While leading, [[Hero]] can use his charm to persuade NPCs, receiving discounts on [[Cheers|mailboxes]] and the toll gates [[Gator Guy|Gator Guys]], opening [[Club sandwich]] after defeating [[Mr. Jawsum]] (only needed on the first one) or to receive items from various NPCs who are thankful for his actions prior to the events of the game, a complete list of the latter can be found below. Like Aubrey, Hero needs to be the leader when doing his power-up event and gain his extra 20 attack, in Faraway Town, Hero's able to use his charm to convince the [[Recycultist|Recycultists]] inside the HQ to join Sunny's party, necessary in order to reach their leader, the [[Recyclepath]].&lt;br /&gt;
&lt;br /&gt;
Hero is the second party member that the player learns its tag's properties, allowing the party to change the directions of a conveyor belt by talking to Mr. Conveyor-bot:&lt;br /&gt;
 * Kel: ''Hey, Mr. Conveyor-bot! Switch up those conveyor belts for us already!''&lt;br /&gt;
 * Mr. Conveyor-bot: ''Bzzt... Hmph... Rude person...''&lt;br /&gt;
 * Aubrey: ''You can't just yell orders at people, Kel! Geez! Have some tact, will you?''&lt;br /&gt;
If Hero is already tagged:&lt;br /&gt;
 * Hero: ''Now, now... There's no need to fuss. I'll handle this one!&lt;br /&gt;
If Hero is not tagged:&lt;br /&gt;
 * Hero: ''Now, now... There's no need to fuss. I'll handle this one! Tag me, Omori!''&lt;br /&gt;
After the charm animation:&lt;br /&gt;
 * Hero: ''Greetings, Sir Conveyor-bot. My companions and I require your assistance in changing the directions of your conveyors. Will you and your friends please help us?''&lt;br /&gt;
 * Mr. Conveyor-bot: ''Bzzzzzt! Ahh... Hmm... Nice person... Okay... ''&lt;br /&gt;
=== Charm rewards ===&lt;br /&gt;
If Hero talks to certain NPCs all over [[Headspace]] he can sometimes get a reward.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #ffffff; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|NPC&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Reward&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|[[Mountain]]&lt;br /&gt;
|[[4-Leaf Clover]]&lt;br /&gt;
|[[Vast Forest#Train Station|Train Station]], waiting in the line to the train&lt;br /&gt;
|-&lt;br /&gt;
|[[Goosey]]&lt;br /&gt;
|100 clams&lt;br /&gt;
|Train Station, in the line to the train&lt;br /&gt;
|-&lt;br /&gt;
|[[Hot Diggity Dog]]&lt;br /&gt;
|[[Hot Dog]]&lt;br /&gt;
|Train Station, in the line to the train&lt;br /&gt;
|- &lt;br /&gt;
|[[Smol]]&lt;br /&gt;
|[[Friendship Bracelet]]&lt;br /&gt;
|[[Otherworld#Otherworld Campsite|Otherworld Campsite]], in his home&lt;br /&gt;
|-&lt;br /&gt;
|[[Lone Mole]]&lt;br /&gt;
|[[Donut]]&lt;br /&gt;
|[[Otherworld#Outskirts|Otherworld Outskirts]], protected by transit cones&lt;br /&gt;
|-&lt;br /&gt;
|[[Batzy]]&lt;br /&gt;
|[[Butt Peach Soda]]&lt;br /&gt;
|[[Otherworld#Sprout Mole Colony|Sprout Mole Colony]], nearby his TV on the far left&lt;br /&gt;
|-&lt;br /&gt;
|[[Box Mole]]&lt;br /&gt;
|[[Sno-Cone]]&lt;br /&gt;
|[[Sprout Mole Village]], nearby its cristmas tree&lt;br /&gt;
|-&lt;br /&gt;
|[[Bones]]&lt;br /&gt;
|300 clams &amp;amp; 301 clams&lt;br /&gt;
|[[Sweetheart's Castle#Sweetheart's Dungeon|Sweetheart's Dungeon]], nearby one of the various buttons ''and'' near the entrance to the torture room, respectively&lt;br /&gt;
|-&lt;br /&gt;
|[[Tiffany Darling]]&lt;br /&gt;
|[[Mango Smoothie]]&lt;br /&gt;
|[[Sweetheart's Castle#The Royal Gallery|Sweetheart's gallery]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Mina]]&lt;br /&gt;
|[[Waffle]]&lt;br /&gt;
|[[Orange Oasis]], in her home&lt;br /&gt;
|-&lt;br /&gt;
|[[Ricoli Ravioli]]&lt;br /&gt;
|[[Cheese Wheel]]&lt;br /&gt;
|Orange Oasis, near the entrance to [[Dino's Dig]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Basket Case]]&lt;br /&gt;
|[[Nerdy Glasses]]&lt;br /&gt;
|[[Last Resort]], at the casino area&lt;br /&gt;
|-&lt;br /&gt;
|[[Silker]]&lt;br /&gt;
|440 clams&lt;br /&gt;
|Last Resort, at the casino area&lt;br /&gt;
|-&lt;br /&gt;
|[[Krispy]]&lt;br /&gt;
|[[Confetti]]&lt;br /&gt;
|Last Resort, at the casino area&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf]]&lt;br /&gt;
|143 clams&lt;br /&gt;
|Last Resort, in one of the hotel rooms, unavailable during the epilogue.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shamboo]]&lt;br /&gt;
|[[Dynamite]]&lt;br /&gt;
|Last Resort, at the concierge&lt;br /&gt;
|-&lt;br /&gt;
|[[Touchdown]]&lt;br /&gt;
|[[Watermelon Juice]]&lt;br /&gt;
|Last Resort, at the concierge&lt;br /&gt;
|-&lt;br /&gt;
|[[City Slicker]]&lt;br /&gt;
|[[Milk]]&lt;br /&gt;
|[[Deep Well#Underwater Highway|Underwater Highway]], the biker gang near the submarine&lt;br /&gt;
|-&lt;br /&gt;
|[[Jet Setter]]&lt;br /&gt;
|[[Cool Glasses]]&lt;br /&gt;
|Underwater Highway, the biker gang near the submarine&lt;br /&gt;
|-&lt;br /&gt;
|[[Skull Crusher]]&lt;br /&gt;
|[[Poetry Book]]&lt;br /&gt;
|Underwater Highway, the biker gang near the submarine&lt;br /&gt;
|-&lt;br /&gt;
|[[Brick]]&lt;br /&gt;
|[[Whole Chicken]]&lt;br /&gt;
|Underwater Highway, the biker gang near the submarine&lt;br /&gt;
|-&lt;br /&gt;
|[[Seacow|Seacows]]&lt;br /&gt;
|[[Combo Meal]]&lt;br /&gt;
|Deep Well, inside the barn of the seacow farm&lt;br /&gt;
|-&lt;br /&gt;
|[[Hoagie]]&lt;br /&gt;
|5000 clams&lt;br /&gt;
|The fourth and last Club Sandwich room that was visited&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Headspace polaroids ===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
DW TAG OMORI AUBREY.png&lt;br /&gt;
DW TAG OMORI KEL.png&lt;br /&gt;
DW TAG OMORI HERO.png&lt;br /&gt;
DW TAG AUBREY OMORI.png&lt;br /&gt;
DW TAG AUBREY KEL.png&lt;br /&gt;
DW TAG AUBREY HERO.png&lt;br /&gt;
DW TAG KEL OMORI.png&lt;br /&gt;
DW TAG KEL AUBREY.png&lt;br /&gt;
DW TAG KEL HERO.png&lt;br /&gt;
DW TAG HERO OMORI.png&lt;br /&gt;
DW TAG HERO AUBREY.png&lt;br /&gt;
DW TAG HERO KEL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faraway Town polaroids ===&lt;br /&gt;
&amp;lt;gallery mode=packed&amp;gt;&lt;br /&gt;
FA TAG SUNNY AUBREY.png&lt;br /&gt;
FA TAG SUNNY KEL.png&lt;br /&gt;
FA TAG SUNNY HERO.png&lt;br /&gt;
FA TAG AUBREY SUNNY.png&lt;br /&gt;
FA TAG AUBREY KEL.png&lt;br /&gt;
FA TAG AUBREY HERO.png&lt;br /&gt;
FA TAG KEL SUNNY.png&lt;br /&gt;
FA TAG KEL AUBREY.png&lt;br /&gt;
FA TAG KEL HERO.png&lt;br /&gt;
FA TAG HERO SUNNY.png&lt;br /&gt;
FA TAG HERO AUBREY.png&lt;br /&gt;
FA TAG HERO KEL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Kel's throwing inventory ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Kel Ball1.png&lt;br /&gt;
Kel Ball2.png&lt;br /&gt;
Kel Ball3.png&lt;br /&gt;
Kel ball4.png&lt;br /&gt;
Kel ball5.png&lt;br /&gt;
Kel ball6.png&lt;br /&gt;
Kel ball7.png&lt;br /&gt;
Kel ball8.png&lt;br /&gt;
Kel ball9.png&lt;br /&gt;
Kel ball10.png&lt;br /&gt;
Kel Ball11.png&lt;br /&gt;
Kel Ball12.png&lt;br /&gt;
Kel Ball13.png&lt;br /&gt;
Kel Ball14.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The background of the pictures in the dream world is the area's battle background where the party tagged. This interaction sometimes bugs out, leaving only an empty battle background without the polaroid.&lt;br /&gt;
* During battle, the beginning text will change depending on the party leader.&lt;br /&gt;
* As seen above, there is an animation for all sides, despite Kel only using his tag while facing away from the camera,&lt;br /&gt;
* On a similar topic, both Faraway Aubrey and Kel only look up during their animations.&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Mechanics&amp;diff=13163</id>
		<title>Category:Mechanics</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Mechanics&amp;diff=13163"/>
		<updated>2023-11-12T18:12:14Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists game mechanics from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists game mechanics from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=WTF_Value&amp;diff=13162</id>
		<title>WTF Value</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=WTF_Value&amp;diff=13162"/>
		<updated>2023-11-12T18:11:24Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''WTF Value''' is a number that gets randomly generated shortly after Kel pulls Aubrey out of the [[Neighbor's Room]] stump during the prologue, immediately after leaving [[White Space]] for the first time.&lt;br /&gt;
&lt;br /&gt;
This number determines which random events will occur in that playthrough. As a general rule of thumb, higher WTF values will result in more oddities occurring.&lt;br /&gt;
== Events ==&lt;br /&gt;
* If the WTF Value is 2 or higher, a &amp;quot;photo of someone familiar&amp;quot; will appear in the second [[Junkyard]] tunnel. If the party interacts with it while Omori is leading, [[Something]] will appear for a split second before the photo completely vanishes.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 3 or higher, a hanged figure, identical to those found in the [[Fishbowl Area]], will appear in the top right corner of the [[Lost Forest]]'s last room. It will eventually disappear and play a sound effect if Omori attempts to approach it.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 4 or higher, the Simple Roach will appear in the upper right corner of the [[Sweetheart's_Castle#The_Royal_Kitchen|Royal Kitchen]]. If spoken to, it will say &amp;quot;Ah! I've been spotted! Please don't tell anyone I'm here! I just like digging in the pantry... I mean... who doesn't?&amp;quot; before fading away.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 5 or higher, a Roamin' Cow will appear travelling down the [[Deep_Well#Endless_Highway|Endless Highway]], saying &amp;quot;Roamin'... roamin'... roamin'...&amp;quot; if interacted with.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 6 or higher, [[Stranger]] can be seen for a handful of frames when exiting a house near Basil's grandmother in [[North Lake]], during the screen transition.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 6 or higher, [[Something]] will appear in the lower left corner of the telescope view of the [[North_Lake#Lighthouse|lighthouse]].&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 6 or higher, the Blue Girl in the [[Beach Area]] will say &amp;quot;Don't talk to me.&amp;quot; if interacted with.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 6 or higher ''and'' the player has opened the door for Mari on the first night, [[Hellmari]] will briefly appear over the bed of Sunny's mother the next time Sunny visits her bedroom. It will vanish after a short period of time.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 7 or higher, a running melon can be seen on the Snowy Field that precedes [[Snowglobe Mountain]]. Catching up with it and smashing it will grant the party a single piece of [[Tofu]]. This can only be seen on the Omori route.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 8 or higher, the [[Spelling Bee]] will appear at the end of the Experiment 667 chase in [[Humphrey_(location)|Humphrey]].&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 8 or higher, Basil's grandmother can be found in one of the [[North Lake]] maps. If interacted, she will ask &amp;quot;Have you seen my grandson?&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 9 or higher, [[Daddy Longlegs]] would have been found in the same room as the [[Rare Bear]] in [[Pyrefly Forest]]. He would have disappeared quickly and had no dialogue for this occasion. In practice, this never occurs: The requirement for this to happen would be visiting Pyrefly Forest before [[Otherworld]], which is completely impossible.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 9 or higher, a [[Squizzard]] will spawn in the lower right corner of the Seacow Farm. It spins around and cannot be fought, even if interacted with.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 13. a Humphrey that is reading a book will say &amp;quot;I fucking love air conditioning&amp;quot; in the room preceding the water slide section in Humphrey. Talking to him again will produce his normal dialogue.&lt;br /&gt;
&lt;br /&gt;
* If the WTF Value is 13, the movers on the last day of the Omori route will turn into Strangers, similar to Basil and his grandmother.&lt;br /&gt;
&lt;br /&gt;
* Tiffany Darling will offer the team differing amounts of clams depending on the WTF Value, with lower values giving more clams.&lt;br /&gt;
:* If the WTF Value is between 1 to 3 then she will give the group 2000 clams.&lt;br /&gt;
:* If the WTF Value is between 4 to 6 then she will give the group 1000 clams.&lt;br /&gt;
:* If the WTF Value is between 7 to 9 then she will give the group 500 clams.&lt;br /&gt;
:* If the WTF Value is between 10 to 13 then she will give the group 100 clams.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The number assigned to the variable is [[143]].&lt;br /&gt;
* The concept of a specific number randomly generated at the start of every save file affecting random, often unsettling, events is reminiscent of [https://undertale.fandom.com/wiki/Fun_Value Undertale's Fun Value.]&lt;br /&gt;
* The secret Humphrey dialogue is the only instance of explicit profanity in the game, and has earned itself a special mention in the  [https://www.esrb.org/ratings/38405/omori/#:~:text=The%20word%20%E2%80%9Cf**k%E2%80%9D%20appears%20in%20the%20game%20text. ESRB rating.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Spelling_Bee&amp;diff=13161</id>
		<title>Spelling Bee</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Spelling_Bee&amp;diff=13161"/>
		<updated>2023-11-12T18:03:51Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Spelling Bee''' is an NPC in ''[[OMORI (game) | OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Spelling_Bee.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
The Spelling Bee can be found at the [[Vast_Forest#Train_Station|Train Station]] in the [[Vast_Forest|Vast Forest]]. It stands in the line for the lemonade stand with several other npcs, and it speaks one letter at a time in its dialogue.&lt;br /&gt;
&lt;br /&gt;
It can also be found in [[Marina|Marinas]] sector inside of [[Humphrey_(location)|Humphrey]] if the players [[WTF_Value|WTF value]] is 8 or higher, during the [[Experiment_667|Experiment 667]] chase scene. Speaking to it at this time will result in being caught by Experiment 667 due to its incredibly slow text.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;H-E-L-L-O! I A-M T-H-E S-P-E-L-L-I-N-G B-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E!&amp;quot;&lt;br /&gt;
:''- Prologue''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;H-O-W A-R-E Y-O-U T-H-I-S F-I-N-E B-E-E-V-E-N-I-N-G?&lt;br /&gt;
I-S-N'-T T-H-E W-E-A-T-H-E-R J-U-S-T B-E-E-E-E-E-E-E-E-E-E-E-E-A-U-T-I-F-U-L?&amp;quot;&lt;br /&gt;
:''- Three Days Left''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;W-H-Y H-E-L-L-O T-H-E-R-E! I-T'-S Y-O-U A-G-A-I-N! H-O-W H-A-V-E Y-O-U B-E-E-E-E-E-E-E-E-E-E-E-E-E-E-N?&amp;quot;&lt;br /&gt;
:''- Two Days Left''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;B-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-E-S!&amp;quot;&lt;br /&gt;
:''- One Day Left''&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The Spelling Bee appears to be from the bee found on the [[HOBBEEZ]] stores sign in [[Faraway_Town|Faraway Town]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:DW_TAG_OMORI_BASIL.webp&amp;diff=13160</id>
		<title>File:DW TAG OMORI BASIL.webp</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:DW_TAG_OMORI_BASIL.webp&amp;diff=13160"/>
		<updated>2023-11-12T03:56:05Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basil tagging Omori.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{ExtractOMORI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:OMORI_artwork]]&lt;br /&gt;
[[Category:Character_Images]]&lt;br /&gt;
[[Category:Basil_Images]]&lt;br /&gt;
[[Category:Omori_Images]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:DW_TAG_OMORI_BASIL.webp&amp;diff=13159</id>
		<title>File:DW TAG OMORI BASIL.webp</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:DW_TAG_OMORI_BASIL.webp&amp;diff=13159"/>
		<updated>2023-11-12T03:55:46Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Basil tagging Omori.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
{{ExtractOMORI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:OMORI_artwork]]&lt;br /&gt;
[[Category:Character_Images]]&lt;br /&gt;
[[Category:Aubrey_Images]]&lt;br /&gt;
[[Category:Omori_Images]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Basil&amp;diff=13158</id>
		<title>Basil</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Basil&amp;diff=13158"/>
		<updated>2023-11-12T03:42:05Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=DW Basil face 01.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=male&lt;br /&gt;
|age=Headspace - 12&amp;lt;br&amp;gt;Real World - 16&lt;br /&gt;
|birthday=February 18&lt;br /&gt;
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]&lt;br /&gt;
|role=Tritagonist&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This article is about Basil as a character. For the enemy, see [[Basil (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''Basil''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. He serves as one of the driving forces throughout the game as the party spends most of the game looking for him after his sudden disappearance.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
In Headspace, Basil is a medium height boy with pale skin, teal eyes, teal chin-length hair, wearing a purple, blue, and pink flower crown. He wears denim overalls with a large pocket on the chest and a white t-shirt under. He doesn't wear any shoes. &lt;br /&gt;
&lt;br /&gt;
In the real world, he has blond-greenish hair that he has a single pink flower tucked into. he wears a grey knitted tank-top over a white t-shirt, beige shorts, and black shoes, the same clothes that [[Sunny]] wears.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Basil is shy and socially anxious but cares deeply about his friends. He enjoys taking pictures, caring for plants, art, and reading. It is said in the game that &amp;quot;He will never throw away anything, no matter how worthless it is.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Basil is just like Heather for real. (Factual!)&lt;br /&gt;
&lt;br /&gt;
====Headspace====&lt;br /&gt;
Basil's headspace counterpart is rather cheery, yet shy and humble. He is quick to forgive, as can be seen by his encounter with [[Boss]] after hide-and-seek, and he is very empathetic. He is friendly, and his shyness seems to stem from having low self-esteem and putting others' needs above his own.  &lt;br /&gt;
&lt;br /&gt;
He is incredibly sentimental, keeping memorabilia of his friends and happy memories through photos, and planting flowers that remind him of his friends, taking great care to plant flowers that he associates with his friends. His empathy stretches to his plants as well, showing a lot of worry when they're in danger of being hurt, and talking to them as he would his friends. It is noted that he avoids conflict. He doesn't learn to fight, even after his friends nag him to.&lt;br /&gt;
&lt;br /&gt;
====Real World====&lt;br /&gt;
Compared to the headspace Basil, the real-world version of him is more anxious and sensitive. He is a target for bullying, typically by [[Aubrey]] and The [[Hooligans]], but during the events of the game, if the player takes the Normal Route, usually [[Kel]] and Sunny defend him from harassment. The increased anxiety he shows is most likely due to his guilt over [[Mari]]'s death.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Basil was born on February 18th to unnamed parents. He lived with his grandmother since he was a toddler because his parents were &amp;quot;too busy.&amp;quot; As a child, he was friends with Sunny, [[Hero]], Aubrey, Mari, and Kel. He enjoyed taking photos and kept a [[Photo Album|photo album]].&lt;br /&gt;
&lt;br /&gt;
After Sunny accidentally pushes Mari down the stairs, Basil suggests framing the accident as a suicide. They hang her body from a tree in Sunny's garden. After looking back into the garden, the sight of the corpse's eye traumatizes them.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Normal Route===&lt;br /&gt;
&lt;br /&gt;
====Day 1====&lt;br /&gt;
&lt;br /&gt;
====Day 2====&lt;br /&gt;
&lt;br /&gt;
====Day 3====&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
Basil is not seen at all in the real world in the Hikikomori route due to Sunny never leaving his house. However, one of the Hikikomori endings has been theorized to imply that Basil committed suicide, as when Sunny leaves the house with his mother, the sound of sirens can be heard.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Boss (neutral).png|Basil as seen in the Boss sprite.&lt;br /&gt;
BASILMEMORY.PNG|Aubrey introducing Basil to her friends.&lt;br /&gt;
MEMORY3.png|Basil is introduced to the group by Aubrey.&lt;br /&gt;
EveryonePiano.png|Everyone watching Sunny and Mari playing the piano.&lt;br /&gt;
MEMORY4.PNG|Sunny and his friends watch the starry sky.&lt;br /&gt;
EveryoneKitchen.png|The group in the kitchen.&lt;br /&gt;
SunsetPicnic.png|The group having a picnic at sunset.&lt;br /&gt;
Omori Origin Group.png|Omori's friends together.&lt;br /&gt;
DW Group Hug.png|Basil and his friends having a group hug together.&lt;br /&gt;
Cutscene_intro_sitted.gif|Basil and Sunny looking at many photos of their memories.&lt;br /&gt;
Cutscene_intro_standing.gif|Basil and Sunny standing together.&lt;br /&gt;
BasilChruch.png|Basil in the church (entered via Black Space)&lt;br /&gt;
BasilCrying3.gif|Basil crying over his ongoing guilt on Mari's death.&lt;br /&gt;
Basil something 1.png|Basil looking at a photo.&lt;br /&gt;
Basil something 2.png|There's something behind Basil.&lt;br /&gt;
Cutscene_bad_ending.gif|Basil committing suicide in the Neutral Ending.&lt;br /&gt;
Basilbig2.png&lt;br /&gt;
Basil walk.gif&lt;br /&gt;
BASIL.png&lt;br /&gt;
RealBasilWalk.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW_Basil_face_00.png&lt;br /&gt;
DW_Basil_face_01.png&lt;br /&gt;
DW_Basil_face_02.png&lt;br /&gt;
DW_Basil_face_03.png&lt;br /&gt;
DW_Basil_face_04.png&lt;br /&gt;
DW_Basil_face_05.png&lt;br /&gt;
DW_Basil_face_06.png&lt;br /&gt;
DW_Basil_face_07.png&lt;br /&gt;
DW_Basil_face_09.png&lt;br /&gt;
DW_Basil_face_10.png&lt;br /&gt;
DW_Basil_face_11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Black Space=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW Basil (Faceless).png&lt;br /&gt;
DW Basil (Something).png&lt;br /&gt;
STRANGER.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RW_Basil_face_12.png&lt;br /&gt;
RW_Basil_face_16.png&lt;br /&gt;
RW_Basil_face_17.png&lt;br /&gt;
RW_Basil_face_18.png&lt;br /&gt;
RW_Basil_face_19.png&lt;br /&gt;
RW_Basil_face_20.png&lt;br /&gt;
RW_Basil_face_21.png&lt;br /&gt;
RW_Basil_face_22.png&lt;br /&gt;
RW_Basil_face_23.png&lt;br /&gt;
RW_Basil_face_24.png&lt;br /&gt;
RW_Basil_face_25.png&lt;br /&gt;
RW_Basil_face_26.png&lt;br /&gt;
RW_Basil_face_27.png&lt;br /&gt;
RW_Basil_face_28.png&lt;br /&gt;
RW_Basil_face_29.png&lt;br /&gt;
RW_Basil_face_30.png&lt;br /&gt;
RW_Basil_face_31.png&lt;br /&gt;
RW_Basil_face_32.png&lt;br /&gt;
RW_Basil_face_33.png&lt;br /&gt;
RW_Basil_face_34.png&lt;br /&gt;
RW_Basil_face_35.png&lt;br /&gt;
RW_Basil_face_36.png&lt;br /&gt;
RW_Basil_face_37.png&lt;br /&gt;
RW_Basil_face_38.png&lt;br /&gt;
RW_Basil_face_39.png&lt;br /&gt;
RW_Basil_face_40.png&lt;br /&gt;
RW_Basil_face_41.png&lt;br /&gt;
RW_Basil_face_42.png&lt;br /&gt;
RW_Basil_face_43.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Photo Album===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW ALBUM 02.png&lt;br /&gt;
DW ALBUM 07.png&lt;br /&gt;
DW ALBUM 09.png&lt;br /&gt;
DW ALBUM 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA ALBUM 02.png&lt;br /&gt;
FA ALBUM 03.png&lt;br /&gt;
FA ALBUM 11.png&lt;br /&gt;
FA ALBUM 12.png&lt;br /&gt;
FA ALBUM 13.png&lt;br /&gt;
FA ALBUM 17.png&lt;br /&gt;
FA ALBUM 44.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Basil Something (Boss).png&lt;br /&gt;
Basil Something (Boss) Hurt.png&lt;br /&gt;
File:Stranger (Boss).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
OMORI GROUPARTWORKCOLOR.png&lt;br /&gt;
OMORI GROUPARTWORKCOLOR2.png&lt;br /&gt;
OMORI 1 MONTH ARTWORK.png&lt;br /&gt;
OMORI_Fight_Sketch.png&lt;br /&gt;
BasilAndAubrey.jpg&lt;br /&gt;
OmoriPoster.png&lt;br /&gt;
Art_Basil_pokemons.png&lt;br /&gt;
OmoriBasilSketch.png&lt;br /&gt;
Faraway Town Citizens Concept.png&lt;br /&gt;
BasilDoodle.jpg&lt;br /&gt;
OMOCAT OMORI BASIL.png&lt;br /&gt;
Trailer_Basil.png&lt;br /&gt;
OMOCAT BASILSKETCH.png&lt;br /&gt;
Omori Birthdays.png&lt;br /&gt;
Omori Main Faraway Cast (Merch Teaser).png&lt;br /&gt;
Omori Chibi Stickers.png&lt;br /&gt;
Omori Headspace Main.png&lt;br /&gt;
BasilBday23.jpg&lt;br /&gt;
OmoBDay23.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* At one point in development, Basil's grandmother had a gun. Omocat tried to justify it by turning her into a hunter, but ultimately it was cut for &amp;quot;being too silly&amp;quot;.&amp;lt;ref&amp;gt;https://youtube.com/watch?v=9Wt_OXT2B0w&amp;amp;t=838s&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Most of this can still be experienced in the 2019 build, where Basil commits suicide by gun, rather than his scissors.&amp;lt;ref&amp;gt;https://docs.google.com/document/d/1yhTRKsQLgkKLZqAscm-_AoiMQZAky_M6FlPtrttSvbg/edit#heading=h.5x3duksu2a7o&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Omocat reveals that Basil has changed the most since his inception.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=aUmMu7yioO0?t=2024&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* At first he was a sweet and well put-together, like Mari. Later he became an very angsty boy named Rowan, who resembled Aubrey. In the end, Basil took from both iteration's personalities and became his own interesting character.&lt;br /&gt;
* Basil was supposed to be playable at the end of the [[Routes|neutral route]]. This was cut due to time constraints but later reintroduced as console content.&amp;lt;ref&amp;gt;https://twitter.com/drawfest_pixiv/status/1668566208382394368?cxt=HHwWgIDT7YiI-KcuAAAA&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Stranger_Images&amp;diff=13157</id>
		<title>Category:Stranger Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Stranger_Images&amp;diff=13157"/>
		<updated>2023-11-12T03:32:47Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Stranger from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Stranger]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=File:DW_TAG_HERO_OMORI.png&amp;diff=13156</id>
		<title>File:DW TAG HERO OMORI.png</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=File:DW_TAG_HERO_OMORI.png&amp;diff=13156"/>
		<updated>2023-11-12T03:31:37Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Summary==&lt;br /&gt;
{{ExtractOMORI}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character_Images]]&lt;br /&gt;
[[Category:Hero_Images]]&lt;br /&gt;
[[Category:Omori_Images]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Sweetheart_Images&amp;diff=13155</id>
		<title>Category:Sweetheart Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Sweetheart_Images&amp;diff=13155"/>
		<updated>2023-11-12T03:29:56Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Sweetheart from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Sweetheart]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Skills_Images&amp;diff=13154</id>
		<title>Category:Skills Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Skills_Images&amp;diff=13154"/>
		<updated>2023-11-12T03:28:15Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork of the Skills from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork of the [[Battle_system#Skills|Skills]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Slime_Girls_Images&amp;diff=13153</id>
		<title>Category:Slime Girls Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Slime_Girls_Images&amp;diff=13153"/>
		<updated>2023-11-12T03:23:58Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Slime Girls from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Slime Girls]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Pluto_Images&amp;diff=13152</id>
		<title>Category:Pluto Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Pluto_Images&amp;diff=13152"/>
		<updated>2023-11-12T03:21:16Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Pluto from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Pluto]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Ye_Old_Sprout&amp;diff=13151</id>
		<title>Ye Old Sprout</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Ye_Old_Sprout&amp;diff=13151"/>
		<updated>2023-11-12T03:19:01Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article is about Ye Old Sprout as a character, for the boss battle, go to [[Ye Old Sprout (enemy)]].&lt;br /&gt;
Beware small '''spoilers''' in the article. &lt;br /&gt;
== Introduction ==&lt;br /&gt;
Ye Old Sprout is the second boss the player encounter in the game, its appearance is of a much older and bigger [[Sprout Mole]], with a mustache made of faded leaves. &lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
==== Prologue ====&lt;br /&gt;
He shows up right after finishing up the emotion tutorial&amp;lt;ref name=battle&amp;gt;To learn more about emotion and follow ups, go to [[Battle system]].&amp;lt;/ref&amp;gt;, in front of [[Basil]]'s Old Shoe house, deep in the [[Vast Forest]], being fought (and killed) by the party, serving as a tutorial for the player to learn about follow ups&amp;lt;ref name=battle /&amp;gt; and release energy. The party will have some dialogues before starting combat:&lt;br /&gt;
 * Basil: ''Ah! Not another Sprout Mole!''&lt;br /&gt;
 * Kel: ''It's all good, Basil! We got the hang of this by now!'' &lt;br /&gt;
After the fight, They will continue:&lt;br /&gt;
 * Hero: ''And there you have it... HERO's BATTLE TUTORIAL 101! And I'm sure that as we fight more battles, our teamwork will improve overtime!''&lt;br /&gt;
 * Basil: ''Wow, you guys! That was so amazing!''&lt;br /&gt;
 * Kel: ''Ah, that was nothin'... Heh, heh. I've taken down way bigger guys than that! I should teach you some of my skills one of these days!''&lt;br /&gt;
 * Aubrey: ''Basil... I know you're not the type that likes to fight... but it's good to know how to defend yourself too!''&lt;br /&gt;
 * Hero: ''You know... I've actually been working on a book all about battles! Maybe we can all study together next time. I'll give it to Omori to hold onto for now. ''&lt;br /&gt;
 * Hero: ''As we get stronger, I'll be updating the Follow-Up section of the Self-help Guide, so be sure to check it out every now and then!''&lt;br /&gt;
 * Hero: ''Omori, you should know... When we gain exp and level up, sometimes we'll also learn skills.''&lt;br /&gt;
 * Hero: ''skills are powerful and have a wide range of effects, but each of us can only remember up to 4 skills at a time.''&lt;br /&gt;
 * Hero: ''After you learn a new skill, don't forget to equip it from the player menu, okay?''&lt;br /&gt;
 * Kel: ''Yeah, yeah... We know! Can we go to Basil's house now?''&lt;br /&gt;
 * Hero: ''Okay! That's all I had to say! Patience, Kel...''&lt;br /&gt;
&lt;br /&gt;
==== Day 2 ====&lt;br /&gt;
During the introduction cutscene for [[Sweetheart]], [[Sprout Mole Mike]] honor Ye Old Sprout before starting the &amp;quot;Sweetheart's quest for hearts&amp;quot; show, playing a sad song  before continuing it.&lt;br /&gt;
&lt;br /&gt;
 * Sprout Mole Mike: ''Before our show, we wanted to take a moment to honor the life of someone who has been an inspiration to us all. Our beloved leader, Ye Old Sprout.''&lt;br /&gt;
 * Sprout Mole Mike: ''He was truly the father that none of us deserved. Let us have a moment of silence in memory of him.''&lt;br /&gt;
 * ''... ... ... ... ... ''&lt;br /&gt;
 * Sprout Mole Mike: ''May he rest in peace.''&lt;br /&gt;
&lt;br /&gt;
==== Epilogue ====&lt;br /&gt;
If the player does not open the door for [[Kel]] at the start of the game, Ye Old Sprout will be fought as the first boss on the [[Boss Rush]], additionally, it can also be found slowy rotating in the [[Static Void]]&amp;lt;ref&amp;gt;This can only be seen once per save file, as the player's unable to go back into the room.&amp;lt;/ref&amp;gt; map of [[Black Space]].&lt;br /&gt;
 * ''You killed me...''&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
WIP&lt;br /&gt;
=== Trivia ===&lt;br /&gt;
WIP&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Biscuit_Images&amp;diff=13150</id>
		<title>Category:Biscuit Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Biscuit_Images&amp;diff=13150"/>
		<updated>2023-11-12T03:17:53Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Biscuit from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Biscuit]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Abbi_Images&amp;diff=13149</id>
		<title>Category:Abbi Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Abbi_Images&amp;diff=13149"/>
		<updated>2023-11-12T03:16:34Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Abbi from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Abbi]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Boss_Images&amp;diff=13148</id>
		<title>Category:Boss Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Boss_Images&amp;diff=13148"/>
		<updated>2023-11-12T03:15:25Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Boss from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Boss]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Captain_Spaceboy_Images&amp;diff=13147</id>
		<title>Category:Captain Spaceboy Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Captain_Spaceboy_Images&amp;diff=13147"/>
		<updated>2023-11-12T03:14:35Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Captain Spaceboy from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Captain Spaceboy]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Mr._Jawsum_Images&amp;diff=13146</id>
		<title>Category:Mr. Jawsum Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Mr._Jawsum_Images&amp;diff=13146"/>
		<updated>2023-11-12T03:13:08Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Mr. Jawsum from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Mr. Jawsum]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Roboheart_Images&amp;diff=13145</id>
		<title>Category:Roboheart Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Roboheart_Images&amp;diff=13145"/>
		<updated>2023-11-12T03:11:26Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Roboheart from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Roboheart]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:OMORI_screenshot&amp;diff=13144</id>
		<title>Category:OMORI screenshot</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:OMORI_screenshot&amp;diff=13144"/>
		<updated>2023-11-12T03:10:10Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists screenshots from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists screenshots from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Mutantheart_Images&amp;diff=13143</id>
		<title>Category:Mutantheart Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Mutantheart_Images&amp;diff=13143"/>
		<updated>2023-11-12T03:09:02Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Mutantheart from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Mutantheart]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Humphrey_Images&amp;diff=13142</id>
		<title>Category:Humphrey Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Humphrey_Images&amp;diff=13142"/>
		<updated>2023-11-12T03:08:14Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Humphrey from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Humphrey]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Doughie_Images&amp;diff=13141</id>
		<title>Category:Doughie Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Doughie_Images&amp;diff=13141"/>
		<updated>2023-11-12T03:07:13Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Doughie from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Doughie]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Category:Perfectheart_Images&amp;diff=13140</id>
		<title>Category:Perfectheart Images</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Category:Perfectheart_Images&amp;diff=13140"/>
		<updated>2023-11-12T03:05:36Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;This page lists artwork containing Perfectheart from ''OMORI''.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists artwork containing [[Perfectheart]] from ''[[OMORI_(Game)|OMORI]]''.&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Charlesevilguy&amp;diff=13139</id>
		<title>User:Charlesevilguy</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Charlesevilguy&amp;diff=13139"/>
		<updated>2023-11-12T01:48:29Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: Created page with &amp;quot;Just chilling and trying to add stuff to the wiki, charlesevilguy on discord and everywhere else :P&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just chilling and trying to add stuff to the wiki, charlesevilguy on discord and everywhere else :P&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Perfectheart&amp;diff=13138</id>
		<title>Perfectheart</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Perfectheart&amp;diff=13138"/>
		<updated>2023-11-12T01:29:02Z</updated>

		<summary type="html">&lt;p&gt;Charlesevilguy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the character Perfectheart. For the enemy, see: [[Perfectheart_(enemy)|Perfectheart (enemy)]].}}&lt;br /&gt;
&lt;br /&gt;
Perfectheart is a character and optional mini-boss in [[OMORI (game)|''OMORI'']].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Perfectheart has an appearance very similar to Sweetheart, albeit much more modest. She has two long ponytails on either side of her head, Dark pink eyes, and light brown skin. She wears a pink overall dress with a white belt, and a small tshirt with lace on the sleeves. In addition, she emits a soft white light from her body.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Perfectheart, as the name would imply, is a seemingly perfect being, appearing calm and collected at all times. She is extremely polite to Omori and his friends, and seemingly has great faith in her own abilities. However, unlike Sweetheart, she is much more humble, simply excepting defeat when beaten by the player.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Perfectheart was created by Marina, intended to be a partner for Sweetheart. However, Sweetheart is disgusted by her, proclaiming that this suitor is not what she wanted, and storms off. &lt;br /&gt;
&lt;br /&gt;
In the hikikomori route, she can be encountered and fought during One Day Left after re-entering Humphrey. She will ask several times if the player really wants to fight her, and when the fight begins she reminds Omoris party that they brought this on themselves.&lt;br /&gt;
&lt;br /&gt;
After being defeated, she is renamed to Imperfectheart and loses her glow. She does not seem particularly bothered by this, stating that she is no longer perfect and that it is truly a shame.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
===Before battle===&lt;br /&gt;
* I'm teaching SWEETHEART how to do household chores! She's learning... at her own pace... but she makes for such a cute maid, don't you think? Hoho!&lt;br /&gt;
*Yes, yes! Isn't she just the cutest?&lt;br /&gt;
*Isn't that right, SWEEPHEART?? OHOHOHO!&lt;br /&gt;
*What's this? Are you challenging me to a fight? Oh... You don't want to do that... Are you sure about this?&lt;br /&gt;
*Oh... I see... I think it's fair to warn you that you might regret this decision... So... I'll ask again... Are you sure you want to challenge me?&lt;br /&gt;
*Are you really, really sure?&lt;br /&gt;
*... &lt;br /&gt;
*Alright, then... If that is what you wish. I won't be holding back.&lt;br /&gt;
===If the player chooses not to fight her===&lt;br /&gt;
*Yes... That would be the smarter choice.&lt;br /&gt;
==After battle==&lt;br /&gt;
*Hmmm... Congratulations. You win. I suppose this means that I am no longer perfect. Such a shame, really.&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In Game===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Perfectheart (neutral).png&lt;br /&gt;
Perfectheart Overworld.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Other===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Boss Rush.png&lt;br /&gt;
Heart Pins.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>Charlesevilguy</name></author>
	</entry>
</feed>