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	<updated>2026-04-17T03:47:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=13557</id>
		<title>Kid's Kite</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=13557"/>
		<updated>2024-03-14T14:28:23Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: updated infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Kid's Kite (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 175 (before epilogue) &amp;lt;br&amp;gt; 3000 (during epilogue)&lt;br /&gt;
| juice   = 90 (before epilogue) &amp;lt;br&amp;gt; 1500 (during epilogue)&lt;br /&gt;
| attack  = 26 (before epilogue) &amp;lt;br&amp;gt; 100 (during epilogue)&lt;br /&gt;
| defense = 10 (before epilogue) &amp;lt;br&amp;gt; 35 (during epilogue)&lt;br /&gt;
| speed   = 40 (before epilogue) &amp;lt;br&amp;gt; 100 (during epilogue)&lt;br /&gt;
| luck    = 10 (before epilogue) &amp;lt;br&amp;gt; 10 (during epilogue)&lt;br /&gt;
}}&lt;br /&gt;
''For a better understanding of the battle-specific mechanics, see also [[Kite Kid (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''Kid's Kite''' is an [[Enemies|enemy]] that can be found in [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:&lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will behave differently according to its [[Battle system|emotion]]:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Kid's Kite (neutral).gif&lt;br /&gt;
| descriptionone1 = 25% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image2          = Kid's Kite (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image3          = Kid's Kite (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image4          = Kid's Kite (angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Fly 2''': [2 * a.atk - b.def] to all party.&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Kid's Kite dives at [Target]!&lt;br /&gt;
 * Kid's Kite swoops down!&lt;br /&gt;
 * Kid's Kite puffs its chest proudly!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Kid's Kite flies up really high! &amp;lt;ref&amp;gt;The unused &amp;quot;fly&amp;quot; skill would use this action text, this skill would work as a one turn &amp;quot;charge&amp;quot; (like Pokemon's &amp;quot;fly&amp;quot; move) for its &amp;quot;fly 2&amp;quot; skill, also applying a &amp;quot;jump&amp;quot; state on the user during the charging, presumably so attacks couldn't hit it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kid's_Kite_(neutral).png&lt;br /&gt;
Kid's_Kite_(happy).png&lt;br /&gt;
Kid's_Kite_(sad).png&lt;br /&gt;
Kid's_Kite_(angry).png&lt;br /&gt;
Kid's_Kite_(damaged).png&lt;br /&gt;
Kid's_Kite_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;fly 2&amp;quot; skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 {{HP}} even without hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kite_Kid_(enemy)&amp;diff=13556</id>
		<title>Kite Kid (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kite_Kid_(enemy)&amp;diff=13556"/>
		<updated>2024-03-14T14:27:01Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = KITEKIDNORMAL.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 750 (before epilogue) &amp;lt;br&amp;gt; 8000 (during epilogue)&lt;br /&gt;
| juice   = 375 (before epilogue) &amp;lt;br&amp;gt; 4000 (during epilogue)&lt;br /&gt;
| attack  = 24 (before epilogue) &amp;lt;br&amp;gt; 84 (during epilogue)&lt;br /&gt;
| defense = 15 (before epilogue) &amp;lt;br&amp;gt; 68 (during epilogue)&lt;br /&gt;
| speed   = 25 (before epilogue) &amp;lt;br&amp;gt; 70 (during epilogue)&lt;br /&gt;
| luck    = 10 (before epilogue) &amp;lt;br&amp;gt; 10 (during epilogue)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This article refers to Kite Kid as an enemy, for the character, go to [[Kite Kid]].''&lt;br /&gt;
&lt;br /&gt;
'''Kite Kid''' is an [[Enemies|enemy]] and an optional mini-boss that can be engaged at the top of the [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], he will always be accompanied with his trusty [[Kid's Kite]].&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought depending on how much the player progress before fighting him.&lt;br /&gt;
&lt;br /&gt;
=== Before epilogue === &lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = KITEKIDNORMAL.gif&lt;br /&gt;
| descriptionone1 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo1 = 1000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 350 {{Clams}} clams&lt;br /&gt;
| image2          = KITEKIDHAPPY.gif&lt;br /&gt;
| descriptionone2 = 100% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 525 {{Clams}} clams&lt;br /&gt;
| image3          = KITEKIDSAD.gif&lt;br /&gt;
| descriptionone3 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo3 = 750 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 263 {{Clams}} clams&lt;br /&gt;
| image4          = KITEKIDANGRY.gif&lt;br /&gt;
| descriptionone4 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo4 = 1500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 350 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, If his kite is ever defeated, he will repair it after some turns, bringing it back to the field. This is an extra action and will be done at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
=== During epilogue ===&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = KITEKIDNORMAL.gif&lt;br /&gt;
| descriptionone1 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo1 = 12000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3000 {{Clams}} clams&lt;br /&gt;
| image2          = KITEKIDHAPPY.gif&lt;br /&gt;
| descriptionone2 = 100% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1200 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3500 {{Clams}} clams&lt;br /&gt;
| image3          = KITEKIDSAD.gif&lt;br /&gt;
| descriptionone3 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo3 = 10000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2500 {{Clams}} clams&lt;br /&gt;
| image4          = KITEKIDANGRY.gif&lt;br /&gt;
| descriptionone4 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will brag, turning himself happy. &lt;br /&gt;
| descriptiontwo4 = 14000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3000 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unlike his fight before the epilogue, he will never repair his kite if it was defeated.&lt;br /&gt;
&lt;br /&gt;
Additionally, every turn the wind will change, affecting all the enemy troops in the following ways:&lt;br /&gt;
* If the wind becomes '''weaker''', it will remove all previous buffs (up to tier 3) and speed debuff (up to tier 2) from the target.&lt;br /&gt;
* If the wind becomes '''steady''', it will buff the attack and defense by 2 tiers and debuff the speed by 2 tiers.&lt;br /&gt;
* If the wind becomes '''raging''', it will buff attack, defense and speed by 3 tiers.&lt;br /&gt;
Lastly, whenever a new &amp;quot;wind state&amp;quot; is applied, it will retrieve the previous buffs and speed debuff (up to tier 2) from the enemy troops.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Brag''': Turn himself happy.&lt;br /&gt;
&lt;br /&gt;
'''Repair''': Bring his kite back to the battle.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Kite Kid throws jacks at [Target]!&lt;br /&gt;
 * Kite Kid brags about Kid's Kite!&lt;br /&gt;
 * Kite Kid Tapes up Kid's kite!&lt;br /&gt;
 * Kid's Kite feels good as new!&lt;br /&gt;
=== Start of battle ===&lt;br /&gt;
*During epilogue:&lt;br /&gt;
 * Kite Kid: ''We are one with the wind!''&lt;br /&gt;
 * Kite Kid: ''As long as it blows, we are unbeatable!''&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*25% {{HP}}:&lt;br /&gt;
 * Kite Kid: ''No... This can't be...''&lt;br /&gt;
 * Kite Kid: ''The wind... It's getting weaker!''&lt;br /&gt;
*Before epilogue:&lt;br /&gt;
 * Kite Kid repairs his Kid's Kite.&lt;br /&gt;
*During epilogue:&lt;br /&gt;
 * The wind is weak. &lt;br /&gt;
 * The wind is steady. &lt;br /&gt;
 * The wind is raging. &lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Kite Kid: ''But me and my kite have an unbreakable bond...''&lt;br /&gt;
 * Kite Kid: ''How could we lose?''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Kite Kid: ''Haha! As the wind predicted! Me and my kite are unbeatable.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Kite Kid repairs his kite. &amp;lt;ref name=&amp;quot;repair&amp;quot;&amp;gt;His &amp;quot;repair&amp;quot; skill would use this action text, as well as two battle text related to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Kite Kid: ''You think you can defeat us?'' &amp;lt;ref name=&amp;quot;repair&amp;quot; /&amp;gt;&lt;br /&gt;
 * Kite Kid: ''Think again!'' &amp;lt;ref name=&amp;quot;repair&amp;quot; /&amp;gt;&lt;br /&gt;
 * Kite Kid: ''Let me show you the true power of me and my kite!'' &amp;lt;ref&amp;gt;Supposedly, it would be used on the first time his kite used &amp;quot;fly 2&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
KITEKIDNORMAL.png&lt;br /&gt;
KITEKIDHAPPY.png&lt;br /&gt;
KITEKIDSAD.png&lt;br /&gt;
KITEKIDANGRY.png&lt;br /&gt;
KITEKIDINJURED.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The fight will always end after defeating Kite kid, the player does not need to defeat the kite to progress.&lt;br /&gt;
*There are different dialogues after defeat if the player fixed the pinwheel near the entrance or not.&lt;br /&gt;
:*If the pinwheel is not fixed:&lt;br /&gt;
::*Kite Kid: ''Sigh... I knew it. We can't perform at our full potential without the perfect weather conditions.''&lt;br /&gt;
::*Kite kid: ''The wind feels weaker today... Maybe there's something wrong with one of the pinwheels.''&lt;br /&gt;
:*If the pinwheel is fixed:&lt;br /&gt;
::*Kite Kid: ''Maybe me and my kite should try to fly somewhere else...''&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Ye_Old_Sprout_(enemy)&amp;diff=13555</id>
		<title>Ye Old Sprout (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Ye_Old_Sprout_(enemy)&amp;diff=13555"/>
		<updated>2024-03-14T14:23:12Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: updated infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Ye_Old_Sprout_(neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 300 ([[Vast Forest]]) &amp;lt;br&amp;gt;3000 (Boss rush)&lt;br /&gt;
| juice   = 150 ([[Vast Forest]]) &amp;lt;br&amp;gt;1500 (Boss rush)&lt;br /&gt;
| attack  = 8 ([[Vast Forest]]) &amp;lt;br&amp;gt;80 (Boss rush)&lt;br /&gt;
| defense = 8 ([[Vast Forest]]) &amp;lt;br&amp;gt;80 (Boss rush)&lt;br /&gt;
| speed   = 2 ([[Vast Forest]]) &amp;lt;br&amp;gt;20 (Boss rush)&lt;br /&gt;
| luck    = 10 ([[Vast Forest]]) &amp;lt;br&amp;gt;10 (Boss rush)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This article is about Ye Old Sprout as an enemy, for the character, go to [[Ye Old Sprout]].''&lt;br /&gt;
&lt;br /&gt;
'''Ye Old Sprout''' is an [[Enemies|enemy]] and the second boss the player encounter in the game, its appearance is of a much older and bigger [[Sprout Mole]], with a mustache made of faded leaves. it serves as a tutorial for the player to learn about [[Battle system#Follow-ups|follow-ups]] and release energy. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
&lt;br /&gt;
{{Battle Infobox&lt;br /&gt;
|name=Ye_Old_Sprout&lt;br /&gt;
|size=250px&lt;br /&gt;
|neutralbehavior=Ye Old Sprout will always roll over, dealing 4 damage to all party members.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, during the first encounter [[Hero]] will interrupt the battle to explain some mechanics, and then restart it again.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Ye Old Sprout ignores the effect of Observe {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Roll over''': [4] to all party, with 50% damage variation, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Roll over (Boss Rush)''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Ye Old Sprout rolls over!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*After the first time you battle it:&lt;br /&gt;
 * Hero: ''Oh man, this fight is pretty tough... But don't worry! We can do this if we work together!''&lt;br /&gt;
 * Hero: ''It looks like I'm going to have to teach you all a little bit about teamwork! Let's try again, [[Omori]]! We will get him this time!''&lt;br /&gt;
*First turn:&lt;br /&gt;
 * Hero: ''You notice anything different, Omori?''&lt;br /&gt;
 * Hero: ''You should see a new bar at the bottom of the screen with a number on the side.'' &lt;br /&gt;
 * Hero: ''This is our collective energy!''&lt;br /&gt;
 * Hero: ''By using our energy, we can defeat this foe together! Just attack and you'll see!''&lt;br /&gt;
*Second turn:&lt;br /&gt;
 * Hero: ''Did you see the bubbles that popped up when we attacked? That's called a follow-up!''&lt;br /&gt;
 * Hero: ''After you attack, for a limited time you can use energy to perform a follow-up move.''&lt;br /&gt;
 * Hero: ''Just press any directional arrow and see what happens!''&lt;br /&gt;
 * Hero: ''Phew... Man... This guy is really tough.''&lt;br /&gt;
 * Hero: ''When he attacked us, did you notice that our energy went up?''&lt;br /&gt;
 * Hero: ''When we take damage, we also gain energy! Think of it as a chance to make a comeback!''&lt;br /&gt;
*After reaching 10 energy:&lt;br /&gt;
 * Hero: ''Nice... We're full of energy! This is the perfect time to use our special attack!'' &lt;br /&gt;
 * Hero: ''Omori... After you attack, press [Custom down button] to release energy!''&lt;br /&gt;
 * Hero: ''I hope you're all ready!''&lt;br /&gt;
 * Hero: ''Come on, everyone... Let's show this big guy what we're made of!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Ye Old Sprout rolls over everyone!&amp;lt;ref&amp;gt;His &amp;quot;rolls over&amp;quot; skill action text, but it was replaced by another one.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ye_Old_Sprout_(neutral).png&lt;br /&gt;
Ye_Old_Sprout_(happy).png&lt;br /&gt;
Ye_Old_Sprout_(sad).png&lt;br /&gt;
Ye_Old_Sprout_(angry).png&lt;br /&gt;
Ye_Old_Sprout_(damaged).png&lt;br /&gt;
Ye_Old_Sprout_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Pluto_(Expanded)&amp;diff=13554</id>
		<title>Pluto (Expanded)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Pluto_(Expanded)&amp;diff=13554"/>
		<updated>2024-03-14T14:18:23Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: updated infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Pluto_Expanded_(normal).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 3000 (First Encounter)&amp;lt;br&amp;gt;&lt;br /&gt;
10000 (Boss rush)&lt;br /&gt;
| juice   = 1500 (First Encounter)&amp;lt;br&amp;gt;5000 (Boss rush)&lt;br /&gt;
| attack  = 52 (First Encounter)&amp;lt;br&amp;gt;85 (Boss rush)&lt;br /&gt;
| defense = 32 (First Encounter)&amp;lt;br&amp;gt;65 (Boss rush)&lt;br /&gt;
| speed   = 22 (First Encounter)&amp;lt;br&amp;gt;70 (Boss rush)&lt;br /&gt;
| luck    = 10 (First Encounter)&amp;lt;br&amp;gt;15 (Boss rush)&lt;br /&gt;
}}&lt;br /&gt;
''This article is about Pluto (Expanded) as a boss, for the character, see [[Pluto]]. For his previous, optional battle, see [[Pluto (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''Pluto (Expanded)''' is an enemy the player encounter in the end of the [[Last Resort]], after defeating [[Mr. Jawsum]] and his mens, Mr. Jawsum will summon one of his strongest employee, Pluto, to take down [[Omori]] and his friends, after the battle, when Pluto is about to unleash his full power, Mr. Jawsum interrupts the fight to avoid further destruction of his office. &lt;br /&gt;
&lt;br /&gt;
He can be fought again as an optional boss during the epilogue with [[Earth]] in the [[Otherworld#Otherworld Campsite|Otherworld Campsite]], on the Solar System bridge that connects [[Captain Spaceboy|Captain Spaceboy's]] house to the [[Junkyard]]. He can also be fought again as one of the bosses of the [[Boss Rush]]. &lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, Pluto (Expanded) can be fought thrice:&lt;br /&gt;
=== First encounter / Boss Rush ===&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      =&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Pluto_Expanded_(normal).gif&lt;br /&gt;
| descriptionone1 = If his {{HP}} is below 10%, he will always cause an Earth's finale, doing attack damage to all party member without missing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing a submission hold, dealing damage to a party member and decreasing their speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;if his {{HP}} is below 40%, he will expand further (face), increasing his attack an defense and lowering his speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will do a headbutt, dealing high damage to a party member, also damaging himself by 1% {{HP}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once he reaches 50% {{HP}}, he will expand further (face), during the Boss Rush, he will instead expand further.&lt;br /&gt;
&lt;br /&gt;
=== Pluto &amp;amp; Earth ===&lt;br /&gt;
Here, Pluto (Expanded) have the same stats as his Boss Rush variant of 10000 {{HP}} heart, 5000 {{MP}} juice, 85 attack, 65 defense, 70 speed and 15 luck, however he will behave differently, as seen below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Pluto_Expanded_(normal).gif&lt;br /&gt;
| descriptionone1 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing a submission hold, dealing damage to a party member and decreasing their speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will do a headbutt, dealing high damage to a party member, also damaging himself by 1% {{HP}}. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If any party member is under the &amp;quot;Pluto ultimate buff&amp;quot; state, 100% chance of summoning a Pluto meteor, dealing 100 damage twice to 3 random party members.&lt;br /&gt;
| descriptiontwo1 = 15000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 5000 {{Clams}} clams&lt;br /&gt;
| image2          = Pluto_Expanded_(happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing a submission hold, dealing damage to a party member and decreasing their speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will do a headbutt, dealing high damage to a party member, also damaging himself by 1% {{HP}}. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If any party member is under the &amp;quot;Pluto ultimate buff&amp;quot; state, 100% chance of summoning a Pluto meteor, dealing 100 damage twice to 3 random party members.&lt;br /&gt;
| descriptiontwo2 = 15000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 6000 {{Clams}} clams&lt;br /&gt;
| image3          = Pluto_Expanded_(sad).gif&lt;br /&gt;
| descriptionone3 = If any party member is under the &amp;quot;Pluto ultimate buff&amp;quot; state, 100% chance of summoning a 'Pluto meteor', dealing 100 damage twice to 3 random party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, 100% chance of doing a headbutt, dealing high damage to a party member, also damaging himself by 1% {{HP}}. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 14000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 4000 {{Clams}} clams&lt;br /&gt;
| image4          = Pluto_Expanded_(angry).gif&lt;br /&gt;
| descriptionone4 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing a submission hold, dealing damage to a party member and decreasing their speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will do a headbutt, dealing high damage to a party member, also damaging himself by 1% {{HP}}. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If any party member is under the &amp;quot;Pluto ultimate buff&amp;quot; state, 100% chance of summoning a Pluto meteor, dealing 100 damage twice to 3 random party members.&lt;br /&gt;
| descriptiontwo4 = 16000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 5000 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, if Earth is alive after Pluto reaches 50% {{HP}}, Pluto will cause the Earth's finale, dealing damage to all party members and defeating the Earth. He will also start to charge his ultimate attack for '''two turns'''. When finished, '''Only the party''' will receive the &amp;quot;Pluto ultimate buff&amp;quot; state, allowing him to continuously summon meteors while increasing the party's attack, defense and luck by 150%, and speed by 1000%.&lt;br /&gt;
&lt;br /&gt;
Lastly, once his ultimate's ready, he will '''ignore {{Observe}} mechanics''', as the ultimate attack has priority over observe.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}} on his behavior table, normally this would also be here, but it was removed to avoid confusion, as it acts differently between battles.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default).&lt;br /&gt;
&lt;br /&gt;
'''Submission hold''': [2.5 * a.atk - b.def], with a 30% damage variation, also decrease the target's speed by one tier.&lt;br /&gt;
&lt;br /&gt;
'''Headbutt''': [3 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Earth's Finale''': [2 * a.atk - b.def] to all party members.&lt;br /&gt;
&lt;br /&gt;
'''Expand further''': 4 variants, all increases the user's attack and defence by 1 tier and decreases the user's speed by 1 tier but does not allow it to reach the 3rd tier of speed debuffs, while increasing the users speed by 1 tier if it was at the 3rd tier of debuff.&amp;lt;ref&amp;gt;Happens due to a coding mistake in checking what state to give, instead of checking if Pluto had -2 speed to turn it to -3 speed, it instead checks if Pluto has -3 speed to turn it to -2 speed &amp;lt;/ref&amp;gt; The difference being:&lt;br /&gt;
*'''Expand further face''': Zooms in Pluto's face.&lt;br /&gt;
*'''Expand further chest''': Zooms in Pluto's chest.&lt;br /&gt;
*'''Expand further right''': Zooms in Pluto's Right arm. &lt;br /&gt;
*'''Expand further left''': Zooms in Pluto's Left arm.&lt;br /&gt;
&lt;br /&gt;
'''Pluto meteor''': [100] twice to 3 random party members, this will never hit right in the heart, and only have a 10% damage variation.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
==== Action quotes ====&lt;br /&gt;
 * Pluto (Expanded) throwns the moon at [target]!&lt;br /&gt;
 * Pluto (Expanded) puts [target] in a submission hold!&lt;br /&gt;
 * Pluto (Expanded) slams his head into [target]!&lt;br /&gt;
 * Pluto (Expanded) expands even further!&lt;br /&gt;
 * Pluto (Expanded) pickus up the Earth and slams it into everyone!&lt;br /&gt;
 * Pluto (Expanded) summons a meteor shower!&lt;br /&gt;
==== If [[Kel]] uses &amp;quot;Flex&amp;quot; ====&lt;br /&gt;
 * Pluto: ''Impressive progress, young Kel Your Flex has improved greatly!''&lt;br /&gt;
&lt;br /&gt;
=== First encounter / Boss Rush ===&lt;br /&gt;
==== Start of battle ====&lt;br /&gt;
 * Pluto: ''Behold... This is my final form.''&lt;br /&gt;
 * Pluto: ''Can you... feel the heat?''&lt;br /&gt;
==== During the battle ====&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Pluto: '' Ah. I see.''&lt;br /&gt;
 * Pluto: ''You have all gotten stronger.''&lt;br /&gt;
 * Pluto: ''But... so have I.''&lt;br /&gt;
==== When defeated ====&lt;br /&gt;
 * Pluto: ''Hm. Well done, children. You've come a long way.''&lt;br /&gt;
 * Pluto: ''But... I am not finished yet.''&lt;br /&gt;
==== When defeating the player ====&lt;br /&gt;
 * Pluto: ''I apologize, children.''&lt;br /&gt;
 * Pluto: ''You should applaud yourselves for your effort.''&lt;br /&gt;
=== Pluto &amp;amp; Earth ===&lt;br /&gt;
==== Start of battle ====&lt;br /&gt;
 * Pluto: ''This will be our final fight. Show me everything you have.''&lt;br /&gt;
==== During the battle ====&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Pluto: ''Ah...\! It seems that I have underestimated you once again.''&lt;br /&gt;
 * Pluto: ''Very few have pushed me this far... and none have left the same.''&lt;br /&gt;
 * Pluto: ''I want nothing more than victory! Let me show you my resolve!''&lt;br /&gt;
 * Pluto begins charging his ultimate attack!&lt;br /&gt;
*Ultimate attack charging:&lt;br /&gt;
 * Pluto: ''I hope we meet again in the next life. Goodbye.''&lt;br /&gt;
 * Pluto: ''I am glad to have met each of you... and watch you all grow.''&lt;br /&gt;
 * Pluto continues charging his ultimate attack...&lt;br /&gt;
 * Pluto: ''I have recognized your strength... and will see you as children no longer.''&lt;br /&gt;
 * Pluto: ''This fight is mine to win... You cannot escape my judgement!''&lt;br /&gt;
 * Pluto finishes charging his ultimate attack!&lt;br /&gt;
==== When defeated ====&lt;br /&gt;
 * Pluto: ''Unbelievable... Even at full power... I have been bested.''&lt;br /&gt;
 * Pluto: ''It has been an honor to do battle with you. Your victory is well-deserved.''&lt;br /&gt;
==== When defeating the player ====&lt;br /&gt;
 * Pluto: ''Do not be sad. You were worthy opponents until the end.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Pluto: ''Hmph...'' (when doing a &amp;quot;strong attack&amp;quot;)&lt;br /&gt;
 * The radiance of Pluto's muscles intimidated you! (seems to be supposed to happen when he flexes, but he does not have this skill on his table)&lt;br /&gt;
 * Everyone who is sad became weaker (reaction to the phrase above).&lt;br /&gt;
 * Pluto (Expanded) flexes his muscles and prepares himself! (the action text of the nonexisting &amp;quot;flex&amp;quot; skill)&lt;br /&gt;
 * Pluto (Expanded) is admiring Kel's progress (would turn Kel happy when doing this, likely a scrapped reaction to Kel's Flex)&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pluto_(Expanded)_(neutral).png&lt;br /&gt;
Pluto_(Expanded)_(happy).png&lt;br /&gt;
Pluto_(Expanded)_(sad).png&lt;br /&gt;
Pluto_(Expanded)_(angry).png&lt;br /&gt;
Pluto_(Expanded)_(damaged).png&lt;br /&gt;
Pluto_(Expanded)_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Defeating Pluto and Earth's encounter rewards the player with &amp;quot;The Brightest Stars&amp;quot; [[Achievements|achievement]], on the same topic, it is not needed to defeat the Earth to win the battle, only Pluto himself, however, it is unlikely that the Earth survives the encounter due to the fight's mechanics.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Humphrey_(enemy)&amp;diff=13416</id>
		<title>Humphrey (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Humphrey_(enemy)&amp;diff=13416"/>
		<updated>2024-03-04T18:10:55Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox (might need clarification i couldnt figure out how to phrase it other than this)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Humphrey_Swarm_(neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9999/9999/3400/9000/6000/10000&lt;br /&gt;
| juice   = 5000/5000/425/4000/3000/3000&lt;br /&gt;
| attack  = 10/10/68/100/63/110&lt;br /&gt;
| defense = 60/150/30/25/5/50&lt;br /&gt;
| speed   = 60/65/1/1/35/115&lt;br /&gt;
| luck    = 20/10/10/10/10/10&lt;br /&gt;
}}{{hatnote|This article is about Humphrey an enemy. For the character, see: [[Humphrey]]. For the location, see: [[Humphrey (location)]].}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
'''Humphrey''' is the last obligatory boss [[Enemies|enemy]] [[Omori]] and his friends encounter in the [[Headspace|Dreamworld]], being one of the hardest and longest battles of the game. This battle consists of several phases in which Humphrey changes his form, however, to keep it easier to understand, all &amp;quot;Humphreys&amp;quot; will be shown here, which includes:&lt;br /&gt;
*'''Humphrey (swarm)''': as a swarm of small &amp;quot;mini masses of Humphreys&amp;quot;.&lt;br /&gt;
*'''Humphrey Grande''': as a single bigger mass of Humphrey.&lt;br /&gt;
*'''Humphrey (face)''': as a giant face that constantly swallows the party, sending them deeper and deeper into his stomach.&lt;br /&gt;
Humphrey is also the last battle fought during the [[Boss Rush]].&lt;br /&gt;
&lt;br /&gt;
== Foe Facts ==&lt;br /&gt;
Absolute, raw terror.&amp;lt;br&amp;gt;- Omori&lt;br /&gt;
&lt;br /&gt;
And squishy too! Nyak, nyak!&amp;lt;br&amp;gt;- Humphrey&lt;br /&gt;
== Battle ==&lt;br /&gt;
In both appearances his behaviour will be the same, only changing stats, which will be show above each behaviour table down below:&lt;br /&gt;
=== Humphrey (swarm) ===&lt;br /&gt;
*First encounter: 9999 {{HP}} heart, 5000 {{MP}} juice, 10 attack, 60 defense, 60 speed and 20 luck. &lt;br /&gt;
*Boss Rush: 9999 {{HP}} heart, 5000 {{MP}} juice, 10 attack, 150 defense, 65 speed and 10 luck. &lt;br /&gt;
He will have the following behaviour:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Swarm_(neutral).png&lt;br /&gt;
| descriptionone1 = 40% chance of doing an attack, dealing 40% {{HP}} damage to party member{{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing an attack x2, dealing 35% {{HP}} damage to two random targets&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will attack x3, dealing 30% {{HP}} damage to three random targets&lt;br /&gt;
| image2          = Humphrey_Swarm_(happy).png&lt;br /&gt;
| descriptionone2 = 40% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}} &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance of doing an attack x2, dealing 35% {{HP}} damage to two random targets.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
| image3          = Humphrey_Swarm_(sad).png&lt;br /&gt;
| descriptionone3 = 40% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x2, dealing 35% {{HP}} damage to two random targets.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;He can attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
| image4          = Humphrey_Swarm_(angry).png&lt;br /&gt;
| descriptionone4 = 30% chance of doing a attack, dealing 40% {{HP}} damage to party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
20% chance of doing two attack x2, dealing 35% {{HP}} damage to two random targets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will attack x3, dealing 30% {{HP}} damage to three random targets.  {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Humphrey Will exists as a &amp;quot;swarm&amp;quot; for '''five''' turns, or till his {{HP}} drops below 10%, afterward he will be replaced with Humphrey Grande.&lt;br /&gt;
&lt;br /&gt;
=== Humphrey Grande ===&lt;br /&gt;
He has the following stats:&lt;br /&gt;
*First encounter: 3400 {{HP}} heart, 425 {{MP}} juice, 68 attack, 30 defense, 1 speed and 10 luck. &lt;br /&gt;
*Boss Rush: 9000 {{HP}} heart, 4000 {{MP}} juice, 100 attack, 25 defense, 1 speed and 10 luck. &amp;lt;br&amp;gt;&lt;br /&gt;
Humphrey Grande acts uniformly regardless of emotion&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Grande_(neutral).png&lt;br /&gt;
| descriptionone1 = 100% chance of doing a normal attack if above 10% {{HP}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else swallow party, starting the next phase of the fight&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Humphrey (Face) ===&lt;br /&gt;
He has the following stats:&lt;br /&gt;
*First encounter: 6000 {{HP}} heart, 3000 {{MP}} juice, 63 attack, 5 defense, 35 speed and 10 luck. &lt;br /&gt;
*Boss Rush: 10000 {{HP}} heart, 3000 {{MP}} juice, 110 attack, 50 defense, 115 speed and 10 luck. &lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Humphrey_Face_(neutral).png&lt;br /&gt;
| descriptionone1 = 55% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image2          = Humphrey_Face_(happy).png&lt;br /&gt;
| descriptionone2 = 50% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image3          = Humphrey_Face_(dying).png&lt;br /&gt;
| descriptionone3 = 40% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image4          = Humphrey_Face_(angry).png&lt;br /&gt;
| descriptionone4 = 75% chance of doing a chomp, doing attack damage to a party member. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Humphrey will swallow the party every turn, doing percentage {{HP}} damage to all party members.&lt;br /&gt;
&lt;br /&gt;
=== Humphrey uvula ===&lt;br /&gt;
Unique to the first encounter, the player will be sent to a room to fight Humphrey's uvula after defeating the original battle, however, it will die in a single hit and will never attack, but will give the rewards intended for Humphrey, which is 10000 exp and 2000 {{Clams}} clams, his uvula's immune to emotions.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
==== Humphrey (swarm) ====&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.4 * b.mhp] (40% maximum {{HP}}), this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Attack x2''': [.35 * b.mhp] (35% maximum {{HP}}) twice to random targets, this damage will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Attack x3''': [.3 * b.mhp] (30% maximum {{HP}}) thrice to random targets, this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
==== Humphrey Grande ====&lt;br /&gt;
&lt;br /&gt;
'''Basic attack''': [2 * a.atk-b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
==== Humphrey (Face) ====&lt;br /&gt;
&lt;br /&gt;
'''Chomp''': [2 * a.atk-b.def], this damage will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Swallow damage''': [.25 * b.mhp] (25% maximum {{HP}}) to all party, this damage cannot hit right in the heart and its damage variation can go up to 50%.&lt;br /&gt;
&lt;br /&gt;
'''Swallow damage''' (Boss Rush): [.35 * b.mhp] (35% maximum {{HP}}) to all party, this damage cannot hit right in the heart and its damage variation can go up to 50%.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Humphrey surrounds and attacks [target]!&lt;br /&gt;
 * Humphrey appears and attack!&lt;br /&gt;
 * Humphrey appears everywhere!&lt;br /&gt;
 * Humphrey slams into [target]!&lt;br /&gt;
 * Humphrey sinks his teeth into [target]!&lt;br /&gt;
 * Humphrey stares at [target]! Humphrey's mouth waters incessantly.&lt;br /&gt;
 * Humphrey swallows everyone!&lt;br /&gt;
 * Humphrey smirks at [target].&lt;br /&gt;
&lt;br /&gt;
=== Start of battle ===&lt;br /&gt;
 * Humphrey: ''Time to feast! Time to feast! Time for you to be deceased!''&lt;br /&gt;
=== During Battle ===&lt;br /&gt;
*Transition to the second phase:&lt;br /&gt;
 * Humphrey: ''The final fight has just begun! But can you win if we work as one?''&lt;br /&gt;
*Transition to the final phase:&lt;br /&gt;
 * Humphrey: ''Just a warning... it's about to get smelly! It's time for you all to get in my belly!''&lt;br /&gt;
*final phase:&lt;br /&gt;
 * Humphrey: ''It doesn't matter how quick or how slow... The more you struggle, the deeper we'll go!''&lt;br /&gt;
 * Humphrey: ''Just relax... There's nothing to fear. Hey, Omori... is it getting stuffy in here?''&lt;br /&gt;
 * Humphrey: ''Cooking meat is very fun! Should you be rare, medium-rare, medium, or well done?''&lt;br /&gt;
 * Humphrey: ''It's pointless to squirm. Give up, my friend. I'm afraid this cycle will never end.''&lt;br /&gt;
 * Humphrey: ''There's no need to squirm. Ignorance is bliss. How many times must we do this?''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Humphrey: ''Feel free to struggle, 'cuz no matter what... You'll never be able to escape my gut!''&lt;br /&gt;
=== Uvula ===&lt;br /&gt;
 * Humphrey: ''Heh! You'll never defeat me, loser!''&lt;br /&gt;
 * Humphrey: ''You are nothing but meat, so please let me eat you.''&lt;br /&gt;
 * Humphrey: ''Do not attack me, foodstuff. It is ineffectual!''&lt;br /&gt;
 * Humphrey: ''This is why I shouldn't play with my food.''&lt;br /&gt;
 * Humphrey: ''Yum, yum, yum...! It's time for grub!''&lt;br /&gt;
 * Humphrey: ''The stronger prey on the weaker.! Don't you know?! That's biology!''&lt;br /&gt;
 * Humphrey: ''Please wait to be digested.! There is a queue, so you'll have to wait.''&lt;br /&gt;
 * Humphrey: ''Do you see anyone else struggling?\! Behave yourselves, foodstuff!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Humphrey swallows a foe!&amp;lt;ref&amp;gt;The &amp;quot;heal&amp;quot; skill would use this action text, healing Humphrey by 500 hearts, it seems to be intended to be used on his last phase.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Stomach acid drips down...&amp;lt;ref name=&amp;quot;acid&amp;quot;&amp;gt;The unused acid mechanic that would be used on his last phase would use these action texts.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Stomach acid pours down!&amp;lt;ref name=&amp;quot;acid&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey salivates incessantly.&amp;lt;ref name=&amp;quot;poison&amp;quot;&amp;gt;The unused &amp;quot;poison large&amp;quot; and &amp;quot;poison small&amp;quot; would use these action texts respectively, dealing 30% and 10% heart damage to all party members.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey is digesting!&amp;lt;ref name=&amp;quot;poison&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey: ''Heh! I'm the best!''&amp;lt;ref&amp;gt;Uvula would also be able to say this phrase, but there are no triggers related to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey winks at [target]. &amp;lt;ref name=&amp;quot;Uvula&amp;quot;&amp;gt;Uvula would also be able to use &amp;quot;do nothing&amp;quot; skills with these action texts, but only one of the bunch is used.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Humphrey spits on [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey stares at [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
 * Humphrey blinks at [target].&amp;lt;ref name=&amp;quot;Uvula&amp;quot; /&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Humphrey_Swarm_(neutral).png&lt;br /&gt;
Humphrey_Swarm_(happy).png&lt;br /&gt;
Humphrey_Swarm_(sad).png&lt;br /&gt;
Humphrey_Swarm_(angry).png&lt;br /&gt;
Humphrey_Swarm_(damaged).png&lt;br /&gt;
Humphrey_Grande_(neutral).png&lt;br /&gt;
Humphrey_Grande_(happy).png&lt;br /&gt;
Humphrey_Grande_(sad).png&lt;br /&gt;
Humphrey_Grande_(angry).png&lt;br /&gt;
Humphrey_Grande_(damaged).png&lt;br /&gt;
Humphrey_Face_(neutral).png&lt;br /&gt;
Humphrey_Face_(happy).png&lt;br /&gt;
Humphrey_Face_(dying).png&lt;br /&gt;
Humphrey_Face_(angry).png&lt;br /&gt;
Humphrey_Face_(damaged).png&lt;br /&gt;
Humphrey_Uvula.png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As seen above, only Humphrey's Uvula award exp and clams, as the other forms are not meant to be defeated.&lt;br /&gt;
*In the game files, both Humphrey Swarm and Humphrey Face are named simply as &amp;quot;Humphrey&amp;quot;.&lt;br /&gt;
*This fight was supposed to be fairly different, as the mechanics we now have during phase 3 seem to be for phase 2, as in phase 3 he was supposed to poison the party every turn, doing variating damage according to emotion as well as pouring his stomach acid at the party.&lt;br /&gt;
*on the image files, Humphrey (swarm)'s name is written as &amp;quot;Humprhey_Swarm&amp;quot;, this does not seem to be an accident, as the unused Humphrey enemy (which is just a single one of its mass) also shares the name &amp;quot;Humprhey&amp;quot;.&lt;br /&gt;
*Humphrey (face)'s dying art is the very same used when sad, on a similar topic, both the swarm and Humphrey Grande have a dying art that consists of a blank area, so they quickly disappear between transitions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Drowning&amp;diff=13415</id>
		<title>Drowning</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Drowning&amp;diff=13415"/>
		<updated>2024-03-04T17:57:08Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Something_Drowning_Shallow.png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 10300&lt;br /&gt;
| juice   = 0&lt;br /&gt;
| attack  = 84&lt;br /&gt;
| defense = 84&lt;br /&gt;
| speed   = 70&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
''This article is about Drowning as a boss in the dream world, for the real-life counterpart, go to [[Something in the Water]].''&lt;br /&gt;
&lt;br /&gt;
Fear of '''Drowning''' is an optional boss [[Enemies|enemy]] the player can fight during the epilogue, it represents the player's repressed fear of Drowning, as seen in the game during the third day. Suppressing it in the dream world rewards [[Omori]] the 'Suffocate' skill, a skill that does a fixed 400 damage and decreases all targets' defense by three tiers.&lt;br /&gt;
== Battle ==&lt;br /&gt;
It is immune to emotions&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Something_Drowning_Shallow.png&lt;br /&gt;
| descriptionone1 = 40% chance of doing an attack, dealing 15% {{HP}} damage to a party member.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40% chance to drag down, dealing 50% {{HP}} damage to a party member and brings it deeper into the water.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;else, it will create a whirlpool, dealing 10% {{HP}} damage to all party members and decrease their speed.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, As its {{HP}} drops, it will apply up to three stacks of the &amp;quot;Drowning&amp;quot; effect to itself, allowing him to use a different skill on the end of the turn:&lt;br /&gt;
*Before it reaches 70% {{HP}}: It will use &amp;quot;drowning small&amp;quot;, dealing 50 damage to all party.&lt;br /&gt;
*Between 70% and 30% {{HP}}: It will use &amp;quot;drowning medium&amp;quot;, dealing 100 damage to all party.&lt;br /&gt;
*Below 30% {{HP}}: It will use &amp;quot;drowning big&amp;quot;, dealing 150 damage to all party.&lt;br /&gt;
His appearance will also change, and as with all fear fights, all party members will also start afraid, except Omori, whom is immune to it.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Drowning ignores the effects of Observe {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.15 * Bmhp] (15% of target's maximum {{HP}}). This attack will never hit right in the heart and does not have damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Drag down''': [.5 * Bmhp] (50% of target's maximum {{HP}}). This attack will never hit right in the heart and does not have damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Whirlpool''': [.10 * Bmhp] (10% of target's maximum {{HP}}) to all party, also decrease the speed by one tier. This attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Drowning''' has three versions, all of it affecting all party members, never hitting right in the heart and with no damage variation:&lt;br /&gt;
*'''Small''': [50].&lt;br /&gt;
*'''Medium''': [100].&lt;br /&gt;
*'''Big''': [150].&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Water pulls [target] in different directions.&lt;br /&gt;
 * Something listens to [target]'s struggle.&lt;br /&gt;
 * Something grabs' [target]'s leg and drags him down!&lt;br /&gt;
 * Something creates a whirlpool.&lt;br /&gt;
 * Everyone is having a hard time breathing.&lt;br /&gt;
 * Everyone feels like passing out.&lt;br /&gt;
=== Start of battle ===&lt;br /&gt;
 * The room fills with water.&lt;br /&gt;
=== Transitions ===&lt;br /&gt;
 * You feel like you can't breathe.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Drowning does give 10000 exp and 1000 {{Clams}} clams. However, since the battle ends abruptly, the party does not receive it. &lt;br /&gt;
*Like its real world counterpart, Drowning also has 999 magical attack, despite being an unused stat.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Dorothi&amp;diff=13414</id>
		<title>Dorothi</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Dorothi&amp;diff=13414"/>
		<updated>2024-03-04T17:54:27Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = SOMETHING_DOROTHI.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 450&lt;br /&gt;
| juice   = 50&lt;br /&gt;
| attack  = 22&lt;br /&gt;
| defense = 10&lt;br /&gt;
| speed   = 22&lt;br /&gt;
| luck    = 13&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}''' is an [[Enemies|enemy]] that can be fought in the [[Lost Library]] and while taking the [[Vast Forest#Train Station|train]] for the first time, and it's known as one of the minor [[Something|Somethings]] that can be found on the more obscure places of the dream world.&lt;br /&gt;
== Battle ==&lt;br /&gt;
=== Train ===&lt;br /&gt;
It is immune to emotions&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = SOMETHING_DOROTHI.gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, it will always attack twice.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, everyone but [[Omori]] will start the battle afraid.&lt;br /&gt;
&lt;br /&gt;
=== Lost Library ===&lt;br /&gt;
It is immune to emotions, and will behave as follow:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = SOMETHING_DOROTHI.gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance of attacking twice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, it will always attack twice.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;else, it will ''try'' to turn itself happy.&lt;br /&gt;
}}&lt;br /&gt;
Additionally, everyone but [[Omori]] will start the battle afraid.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Attack twice''': [2 * a.atk - b.def] on two random enemies.&lt;br /&gt;
&lt;br /&gt;
'''Self happy''': Turns the user happy.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * ??? stomps on [target].&lt;br /&gt;
 * Liar.&lt;br /&gt;
 * ??? kicks with its hind legs.&lt;br /&gt;
 * ??? prances around!&lt;br /&gt;
=== Train battle ===&lt;br /&gt;
*First turn:&lt;br /&gt;
 * ???: ''[player name]...''&lt;br /&gt;
*Second turn: &lt;br /&gt;
 * ???: ''[player name]... [player name]...''&lt;br /&gt;
*Below 10% {{HP}}:&lt;br /&gt;
 * ???: ''[player name]... I'm sorry''.&lt;br /&gt;
=== Lost Library ===&lt;br /&gt;
==== When defeated ====&lt;br /&gt;
 * ???: ''[player name]... I'm sorry''.&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * ??? cries into the darkness.&amp;lt;ref&amp;gt;For its &amp;quot;do nothing&amp;quot; skill, which is replaced by &amp;quot;liar&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * ??? kicks violently.&amp;lt;ref&amp;gt;The &amp;quot;attack thrice&amp;quot; skill, would do attack damage to three enemies at random.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * ??? kicks [target]!&amp;lt;ref&amp;gt;For a skill that does not exist.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:SOMETHING_DOROTHI.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Like other Something battles, the fight with {{PAGENAME}} will not finish with the traditional &amp;quot;reward&amp;quot; ending, the screen will also be darker than normal.&lt;br /&gt;
*Like all minor somethings, {{PAGENAME}}'s name is hidden from sight, being simply called &amp;quot;???&amp;quot;, interestingly, all of these names ends with an &amp;quot;i&amp;quot;.&lt;br /&gt;
*Its do nothing skill, named as &amp;quot;liar&amp;quot; is &amp;quot;described&amp;quot; as:&lt;br /&gt;
:&amp;quot;Just for the little basil in black space Not for Abyss&amp;quot;.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_(enemy)&amp;diff=13413</id>
		<title>Something (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_(enemy)&amp;diff=13413"/>
		<updated>2024-03-04T17:50:36Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Something enemy.png&lt;br /&gt;
| size    = 100px&lt;br /&gt;
| heart   = 50&lt;br /&gt;
| juice   = 50&lt;br /&gt;
| attack  = 7&lt;br /&gt;
| defense = 2&lt;br /&gt;
| speed   = 10&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Something as an enemy entity. For the NPC, see [[Something]].}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
'''Something''' is an [[Enemies|enemy]] that can be fought during the end of the [[Story &amp;amp; Plot|true route]], represeting the truth [[Sunny|Sunny]] has refused to face.&lt;br /&gt;
== Battle ==&lt;br /&gt;
The battle consists of several phases using different enemies representing the truth, the first being [[Something]] itself.&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Something enemy.png&lt;br /&gt;
| descriptionone1 = While on its original form, it will always drag Sunny into the shadows.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On its second form, it will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;on its third form, it will either attack, with a 35% chance, do nothing with 30% or if all else fails, throw its web.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On its fourth form, it will do nothing&amp;lt;ref name=&amp;quot;Unused&amp;quot;&amp;gt;This is a mistake, as its skills are pointing to reserved skills with no actions instead of the Something in the Water skills, even using a &amp;quot;file organizer&amp;quot; skill named &amp;quot;// OMORI'S SOMETHING //&amp;quot; and an &amp;quot;attack&amp;quot; that does nothing&amp;lt;/ref&amp;gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On its fifth form, it will remain to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In its last form, it will always do heavy damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Something will morph into various forms as Sunny endures its pressure, following this pattern:&lt;br /&gt;
*After two turns, it will turn into [[Something in the Dark]] (also turning Sunny afraid) until he can calm down.&lt;br /&gt;
*After two more turns, it will turn into [[Something in the Walls]] (again, turning Sunny afraid), who will move '''immediately''', existing until he focuses.&lt;br /&gt;
*After two more turns, it will turn into [[Something in the Water]] (same as before), disappearing after Sunny persists.&lt;br /&gt;
*After Sunny persists, a Blur will appear, shaking as Sunny focuses once more.&lt;br /&gt;
*Lastly, a familiar hanging body will appear, remain like this until the end of the battle, after this, Sunny will be unable to attack anymore.&lt;br /&gt;
After three turns, Sunny will finally learn to overcome, using it flashes the screen white and ends the battle, allowing Sunny to continue his journey.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Engulf (True)''': [.3 * b.hp (30% of maximum {{HP}}) + 5], never hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], never hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Spider webs''': Decrease target's speed by one tier.&lt;br /&gt;
&lt;br /&gt;
'''Nothing 1''': [143], allows the chain of nothing skills seen below.&lt;br /&gt;
&lt;br /&gt;
'''Nothing [2-12]''': [.8 * b.hp (80% of current {{HP}}], with no variation or hitting right in the heart. This is a collection of 12 skills named &amp;quot;nothing&amp;quot; on the files, each applying a unique state to bring up dialogue before the end of the battle.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Something drags [target] into the shadows.&lt;br /&gt;
 * Something taunts [target] as he falls.&lt;br /&gt;
 * Something bites [target].&lt;br /&gt;
 * Something is trying to talk to you...&lt;br /&gt;
 * Something entangles [target] in sticky webs.&lt;br /&gt;
 * Something sways in the wind.&lt;br /&gt;
&lt;br /&gt;
=== After focusing for the second time ===&lt;br /&gt;
 * You feel like your life is in danger.&lt;br /&gt;
 * Your lungs tighten up.&lt;br /&gt;
 * Your heart beats out of your chest.&lt;br /&gt;
 * Your fingers won't stop trembling.&lt;br /&gt;
 * You hear your breathing begin to steady.&lt;br /&gt;
 * You hear your heart being to steady.&lt;br /&gt;
 * You gather all your courage... and learn to overcome.&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Something reaches through [target].&amp;lt;ref name=&amp;quot;Unused&amp;quot;/&amp;gt;&lt;br /&gt;
 * Something sees through [target].&amp;lt;ref&amp;gt;Unused &amp;quot;do nothing&amp;quot; skill.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Something plays with [target]'s emotions.&amp;lt;ref&amp;gt;Would be used on an unexisting &amp;quot;something random emotion&amp;quot; skill.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel a chill run down your spine.&amp;lt;ref&amp;gt;The unused &amp;quot;nothing warning&amp;quot; skill, would do nothing and allow the battle to progress through states.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel dizzy.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 1&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel your lungs tighten up.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 2&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel a sinking sensation on your stomach.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 3&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel your heart beating out of your chest.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 4&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel yourself trembling.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 5&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel your knees weaken.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 6&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel sweat dripping down your forehead.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 7&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You feel your fist clenching on its own.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 8&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You hear your heart beating.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 9&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * You focus on what is straight in front of you.&amp;lt;ref&amp;gt;Variation for the &amp;quot;Nothing 12&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Something enemy.png|original form.&lt;br /&gt;
File:Something Heights.png|Second form.&lt;br /&gt;
File:Something Spiders.png|Third form.&lt;br /&gt;
File:Something Drowning Deeper.png|Fourth form.&lt;br /&gt;
Blur.png|Fifth form.&lt;br /&gt;
Hanging.png|Last form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The battle music continues for a second after a second or so of finishing the battle.&lt;br /&gt;
*There is an unused Something battle that would be used on the hikikomori route, but it was scrapped and replaced by the [[Stranger (enemy)|Stranger]] battle.&lt;br /&gt;
*The nothing skills all have descriptions, which is very uncommon, most of these just repeat the unused action text, with some highlights:&lt;br /&gt;
:*You feel yourself trembling uncontrollably.&lt;br /&gt;
:*You look at what is right in front of you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Walls&amp;diff=13412</id>
		<title>Something in the Walls</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Walls&amp;diff=13412"/>
		<updated>2024-03-04T17:43:44Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Something_Spiders.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9000&lt;br /&gt;
| juice   = 4500&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 10&lt;br /&gt;
| speed   = 100&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
'''Something in the Walls''' is the second phobia [[Sunny]] overcomes, representing his fear of spiders. It is fought on the night of the second day when Sunny must walk up the stairs to his room. He hallucinates images of spiders as he walks up the stairs. Thanks to an unknown person's words of encouragement, Sunny learns the skill Focus, allowing him to overcome his fear.&lt;br /&gt;
''&lt;br /&gt;
== Battle ==&lt;br /&gt;
The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Something_Spiders.gif&lt;br /&gt;
| descriptionone1 = First turn: It will throw its spider web, decreasing Sunny's speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Second turn: it will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Third Turn: it will attack, doing normal damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fourth turn: it will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Fifth turn: It will throw its spider web, decreasing Sunny's speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sixth and seventh turn: it will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Eighth turn: it will attack, doing normal damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ninth turn: It will throw its spider web, decreasing Sunny's speed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Tenth turn: it will attack, doing normal damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, Sunny will learn the skill &amp;quot;focus&amp;quot; after two turns, using said it will end the battle, after 10 turns, Something will always attack. Sunny will start the battle afraid.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''attack''': [2 * a.atk - b.def] (default). &lt;br /&gt;
&lt;br /&gt;
'''Spider Webs''': Decrease target's speed by one tier.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Something bites [target].&lt;br /&gt;
 * Something is trying to talk to you...&lt;br /&gt;
 * Something entangles [target] in sticky webs.&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * ???: ''This is getting nowhere fast... huh, Sunny?''&lt;br /&gt;
 * ???: ''It seems like there's a lot going on...''&lt;br /&gt;
 * ???: ''You need to block out the little things... and figure out what's important!''&lt;br /&gt;
 * You clear your mind... and remember how to focus.&lt;br /&gt;
 * ???: ''It's hard to focus when you're all riled up.! Remember to take a deep breath...''&lt;br /&gt;
 * ???: ''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * A spider egg hatches; A [[Baby Spider]] appeared.&amp;lt;ref&amp;gt;The &amp;quot;summon baby spider&amp;quot; skill could use this alternative action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Something_Spiders.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Albeit impossible to be seen in-game, the Something in the Walls' battle background has a tree outside the window right in the middle of the screen, hidden behind it.&lt;br /&gt;
*After Sunny overcomes the enemy, there will be a small spider in the ground which he can step on and it will disappear. If he does not kill it, the spider will reappear every night until killed.&lt;br /&gt;
*As with all &amp;quot;fear&amp;quot; beings, including Something itself, its body seems to be made of dark clay-like material.&lt;br /&gt;
*In the action files, it's named as &amp;quot;fear of bugs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13411</id>
		<title>Something in the Water</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Water&amp;diff=13411"/>
		<updated>2024-03-04T17:41:03Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infoboxes and gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Something Drowning Shallow.png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 9000&lt;br /&gt;
| juice   = 4500&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 10&lt;br /&gt;
| speed   = 900&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
'''Something in the Water''' is the last phobia [[Sunny]] overcomes during the game, representing his fear of drowning. It is fought when Sunny falls into in a lake, during the third day. Thanks to an unknown person's words of encouragement, Sunny learns the skill Persist, allowing him to overcome his fear.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
These values are meaningless, as the fight is never meant to be won. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = ???&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Something Drowning Shallow.png&lt;br /&gt;
| descriptionone1 = For the first two turns, it will drag down the player, dealing 50% {{HP}} damage and forcing him deeper into the water. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then, till the fifth turn, it will always do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;from the sixth turn and forward, it will always attack, dealing 10% {{HP}} damage. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, as Sunny goes deeper, Something's appearance will change in the order of the images shown above. Sunny will learn &amp;quot;Persist&amp;quot; on turn four, and using said skill three times will end the battle.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Drag Down''': [.50 * b.mhp] (50% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Attack''': [.10 * b.mhp] (10% maximum {{HP}} of the target).&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Water pulls [target] in different directions.&lt;br /&gt;
 * Something listen to [target]'s struggle.&lt;br /&gt;
 * Something grab [target]'s leg and drags him down!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
==== Sunny Route ====&lt;br /&gt;
 * Something drags you down...&lt;br /&gt;
 * You feel Basil thrashing in the water... You can't move!&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * Basil stopped moving.&lt;br /&gt;
&lt;br /&gt;
==== Omori Route ====&lt;br /&gt;
 * ???: ''Steady your heartbeat... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 * ???: ''You have to keep going. Don't give up. No matter how impossible it seems...''&lt;br /&gt;
 * You reach out to the voice... and remember how to Persist.&lt;br /&gt;
 * You push through the darkness and swim higher...&lt;br /&gt;
 * You feel a chill run down your spine...&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * ???: ''... Sometimes it's okay to be afraid.''&amp;lt;ref name=&amp;quot;calm down&amp;quot;&amp;gt;Seems it was supposed to be used when the player &amp;quot;refuses&amp;quot; to calm down during the battle, but it lacks any trigger to it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * ???: ''I'm right here with you. Take a deep breath and open your eyes.''&amp;lt;ref name=&amp;quot;calm down&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Something Drowning Shallow.png&lt;br /&gt;
Something Drowning Deep.png&lt;br /&gt;
Something Drowning Deeper.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This Something has a 999 magical attack, despite being an unused stat.&lt;br /&gt;
* The latter forms of the enemy resemble [[Mari|someone]] hanging from a tree by a noose.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hooligans&amp;diff=13410</id>
		<title>Hooligans</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hooligans&amp;diff=13410"/>
		<updated>2024-03-04T17:33:30Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Hooligans (Neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 500&lt;br /&gt;
| juice   = 250&lt;br /&gt;
| attack  = 25&lt;br /&gt;
| defense = 22&lt;br /&gt;
| speed   = 22&lt;br /&gt;
| luck    = 25&lt;br /&gt;
}}&lt;br /&gt;
'''The Hooligans''' serve as minor antagonists in ''[[OMORI_(game)|OMORI]]'' for the '''[[Endings|Sunny Route]]'''. They are a group of delinquents lead by [[Aubrey]] and are fought by both [[Sunny]] and [[Kel]] within the Hangout Spot on '''Two Days Left''' segment.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
While Sunny and Kel continue running an errand to await Hero's return, the Hooligans head over to the Hangout Spot in the evening. They find Basil there as well for unknown reasons. They attempt to force Basil to leave but this causes the latter to cry out for help. Sunny and Kel eventually arrive at the spot, and Kel attempts to stop them as usual. &lt;br /&gt;
&lt;br /&gt;
Aubrey then decides to fight the two, this time with the Hooligans backing her up. A fight ensues, and it doesn't matter if the player wins or loses. Either way, Kel tells Aubrey that even though she spends more time with her new friends, she still comes over to the old hangout spot, meaning she still cares about her old friends. This causes Aubrey to back down in silence. Having enough of constantly tormenting Basil, the Hooligans exit the secret hangout spot, leaving Aubrey alone with her former friends.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Regardless of whether the player defeats them or not, the outcome will still progress the story.&amp;lt;br&amp;gt;&lt;br /&gt;
The Hooligans act uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Hooligans (Neutral).gif&lt;br /&gt;
| descriptionone1 = If below 15% {{HP}}, they will always do their group attack, dealing fixed damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;45% chance of Angel doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance of The Maverick using charm to lower a target’s attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;45% chance of Kim headbutting a target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, The Hooligans will chuck old candy at all targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like many other Faraway enemies, the Hooligans will prioritize Kel as they will always target the highest speed party member.&amp;lt;br&amp;gt;The most efficient way to defeat them is to use the [[Pepper spray|pepper spray]] item obtained from Kel's House. This will bring the entire group down in one hit.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Angel attack''': [2 * a.atk - b.def], this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Maverick charm''': Lowers a target's attack by one tier. &lt;br /&gt;
&lt;br /&gt;
'''Kim headbutt''': [3 * a.atk - b.def], this attack will never hit right in the heart. &lt;br /&gt;
&lt;br /&gt;
'''Vance candy''': [20], to all party.&lt;br /&gt;
&lt;br /&gt;
'''Group attack''': [30], 4 times to random targets.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Angel swiftly strikes [target]!&lt;br /&gt;
 * The Maverick winks at [target]!&lt;br /&gt;
 * Kim slams her head into [target]!&lt;br /&gt;
 * The Hooligans threw old candy!&lt;br /&gt;
 * The Hooligans attack together!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Angel: ''My master and I have been training for this moment...''&lt;br /&gt;
 * The Maverick: ''You won't make fools out of us ever again!''&lt;br /&gt;
 * Vance: ''Kim... Are you ready to rumble?''&lt;br /&gt;
 * Kim: ''You know it, Vance! These nerds have got it coming to 'em!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * The Maverick: ''Angel, remember our training! Make weakness your strength!''&lt;br /&gt;
 * Angel: ''Yes, Master! I won't let you down!''&lt;br /&gt;
*25% {{HP}}:&lt;br /&gt;
 * Vance: ''Kim... are you okay?''&lt;br /&gt;
 * Kim: ''Huff... Huff... Heh! Don't worry, Vance... I'm not done yet!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * The Maverick: ''Huff... Huff... Is... Is this real life?''&lt;br /&gt;
 * Angel: ''How... How is this possible!?''&lt;br /&gt;
 * Kim: ''I can't believe we lost...''&lt;br /&gt;
 * Vance: ''Kim... I'm hungry. Can we go now?''&lt;br /&gt;
 * Aubrey: ''... ... ...''&lt;br /&gt;
=== When defeated using Pepper Spray ===&lt;br /&gt;
 * Charlie: ''!!!''&lt;br /&gt;
 * Angel: ''AUGH! MY EYES! MASTER! I CAN'T SEE!!''&lt;br /&gt;
 * The Maverick: ''Huff... Wheeze... What trickery is this!?''&lt;br /&gt;
 * Vance: ''Ouch... That hurts.''&lt;br /&gt;
 * Kim: ''WHAT THE HECK IS THIS!? PEPPER SPRAY? REALLY!?''&lt;br /&gt;
 * Aubrey: ''Gah... You two are the worst...''&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * The Maverick: ''You won't make fools out of us ever again!''&lt;br /&gt;
 * Angel: ''We won, master! We won!''&lt;br /&gt;
 * Kim: ''Serves you right, nerds.''&lt;br /&gt;
 * Vance: ''Kim... I'm hungry... Let's go get some food.''&lt;br /&gt;
 * Aubrey: ''... Heh.''&lt;br /&gt;
 * Aubrey: ''Kel... Sunny... Get the heck out of here.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Charlie puts her all into an attack!&amp;lt;ref&amp;gt;The unused &amp;quot;charlie attack&amp;quot; uses this action text, it would do 1 damage.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Vance throws candy!&amp;lt;ref&amp;gt;The &amp;quot;Vance candy&amp;quot; skill could use this alternative action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * The Hooligans go all out!&amp;lt;ref&amp;gt;The &amp;quot;group attack&amp;quot; skill could use this alternative action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * The Hooligans: ''TAKE THIS, NERDS!!!'' &amp;lt;ref&amp;gt;The &amp;quot;group attack&amp;quot; skill would use this battle text, being called &amp;quot;group energy&amp;quot; on the text files.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hooligans Enemy (neutral).png&lt;br /&gt;
Hooligans Enemy (happy).png&lt;br /&gt;
Hooligans Enemy (sad).png&lt;br /&gt;
Hooligans Enemy (angry).png&lt;br /&gt;
Hooligans Enemy (injured).png&lt;br /&gt;
Hooligans Enemy (defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*In the game's files, Charlene was originally meant to have an attack for this fight but this move was scrapped for unknown reasons.&lt;br /&gt;
*The Hooligans were originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kim_(enemy)&amp;diff=13409</id>
		<title>Kim (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kim_(enemy)&amp;diff=13409"/>
		<updated>2024-03-04T17:31:49Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Kim Enemy (Neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 130&lt;br /&gt;
| juice   = 65&lt;br /&gt;
| attack  = 20&lt;br /&gt;
| defense = 3&lt;br /&gt;
| speed   = 10&lt;br /&gt;
| luck    = 5&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Kim as an enemy character. For the non-playable character, see [[Kim]].}}&lt;br /&gt;
&lt;br /&gt;
'''Kim''' serves as a mini-boss [[Enemies|enemy]] in ''[[OMORI_(game)|OMORI]]'' for the '''[[Endings|Sunny Route]]'''. She is fought alongside [[Vance (enemy)|Vance]] within Faraway Plaza on '''Three Days Left'''.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After learning that Aubrey has stolen the Photo Album, Sunny and Kel decide to interrogate each member of the Hooligans for Aubrey's whereabouts. After handling Angel, Charlene, and The Maverick, the boys find Kim and Vance at the candy shop in Othermart. &lt;br /&gt;
&lt;br /&gt;
The two of them are caught stealing to satisfy their addiction and almost leave empty-handed until Kel attempts to bribe them with candy he bought after they were kicked out. This results in a battle for them to get the candy and leave, or be forced to tell Sunny and Kel where Aubrey went. Regardless of the outcome, Kim will tell the two that Aubrey went to the Church.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Regardless of whether the player defeats Kim or not, the outcome will still progress the story.&amp;lt;br&amp;gt;&lt;br /&gt;
Kim acts uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Kim Enemy (Neutral).gif&lt;br /&gt;
| descriptionone1 = 55% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;65% chance of smashing the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, Kim will turn the target sad by taunting them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like many other Faraway enemies, Kim will prioritize Kel as it will always target the highest speed party member.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Smash''': [2 * a.atk], this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Taunt''': Turns the target sad.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Kim punches [target]!&lt;br /&gt;
 * Kim's phone rang... it was a wrong number. &lt;br /&gt;
 * Kim grabs [target]'s shirt and punches them in the face! &lt;br /&gt;
 * Kim starts making fun of [target]!&lt;br /&gt;
=== Starting the fight ===&lt;br /&gt;
  * Kim: ''I'll show you that size isn't everything! I'm not about to lose to nerds like you!''&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
  * Kim: ''Your face annoys me!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
  * Kim: ''Grumble... Grumble... You're... still nerds...''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
  * Kim: ''Heh... You guys never stood a chance.''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kim Enemy (neutral).png&lt;br /&gt;
Kim Enemy (happy).png&lt;br /&gt;
Kim Enemy (sad).png&lt;br /&gt;
Kim Enemy (angry).png&lt;br /&gt;
Kim Enemy (injured).png&lt;br /&gt;
Kim Enemy (defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Kim was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=The_Maverick_(enemy)&amp;diff=13408</id>
		<title>The Maverick (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=The_Maverick_(enemy)&amp;diff=13408"/>
		<updated>2024-03-04T17:27:28Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: fixed infobox image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Maverick Enemy (Neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 375&lt;br /&gt;
| juice   = 125&lt;br /&gt;
| attack  = 13&lt;br /&gt;
| defense = 5&lt;br /&gt;
| speed   = 18&lt;br /&gt;
| luck    = 15&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about The Maverick as an enemy character. For the non-playable character, see [[The Maverick]].}}&lt;br /&gt;
&lt;br /&gt;
'''The Maverick''' serves as a mini-boss [[Enemies|enemy]] in ''[[OMORI_(game)|OMORI]]'' for the '''[[Endings|Sunny Route]]'''. He is fought near the fountain of Faraway Plaza on '''Three Days Left'''.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After learning that Aubrey has stolen the Photo Album, Sunny and Kel decide to interrogate each member of the Hooligans for Aubrey's whereabouts. Once Angel and Charlene are dealt with, the boys head over to Faraway Plaza, only to find Mikhael charming his &amp;quot;admirers&amp;quot; nearby the fountain at Faraway Plaza. &lt;br /&gt;
&lt;br /&gt;
Kel askes him where Aubrey is but he refuses to answer unless they fight him, which leads to the realization that the &amp;quot;date&amp;quot; he had was simply him paying his &amp;quot;admirers&amp;quot; ten dollars to hang out with him. Regardless of the outcome, Mikhael doesn't elaborate further on Aubrey's location, which leads to Kel telling Sunny to leave him behind.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Regardless of whether the player defeats him or not, the outcome will still progress the story.&amp;lt;br&amp;gt;&lt;br /&gt;
The Maverick acts uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Maverick Enemy (Neutral).gif&lt;br /&gt;
| descriptionone1 = 70% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance of using charm to lower a target’s attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, The Maverick will turn the target angry by teasing them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like many other Faraway enemies, The Maverick will prioritize Kel as it will always target the highest speed party member.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Smile''': Lowers a target's attack by one tier.&lt;br /&gt;
&lt;br /&gt;
'''Taunt''': Turns the target angry.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * The Maverick hits [target]!&lt;br /&gt;
 * The Maverick starts bragging to his adoring fans!&lt;br /&gt;
 * The Maverick smiles seductively!&lt;br /&gt;
 * The Maverick starts making fun of [target]!&lt;br /&gt;
=== Starting battle ===&lt;br /&gt;
  * The Maverick: ''Oh Kel, you pitiful fool... You don't stand a chance against The Maverick!''&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Hmph... Not bad...''&lt;br /&gt;
  * The Maverick: ''But this fight's just getting started!''&lt;br /&gt;
*60% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Heh, as expected of my rival!''&lt;br /&gt;
  * The Maverick: ''But I must tell you... While you were fooling around and playing sports...''&lt;br /&gt;
  * The Maverick: ''I was honing my techniques just for this moment.''&lt;br /&gt;
  * The Maverick: ''You'll never reach my level of skill!''&lt;br /&gt;
  * The Maverick: ''You're going down, Kel!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Ha! Is that all you've got!?''&lt;br /&gt;
  * The Maverick: ''I've only been using 10% of my power!''&lt;br /&gt;
  * The Maverick: ''BEHOLD... MY FINAL FORM!''&lt;br /&gt;
*40% {{HP}}:&lt;br /&gt;
  * The Maverick: ''I bet you're regretting your decision now!''&lt;br /&gt;
  * The Maverick: ''I'm just way too cool for you...''&lt;br /&gt;
  * The Maverick: ''You're nothing but a loser!''&lt;br /&gt;
*30% {{HP}}:&lt;br /&gt;
  * The Maverick: ''It's only... Huff... a matter of time before you tire yourselves out!''&lt;br /&gt;
  * The Maverick: ''My victory is imminent!''&lt;br /&gt;
*20% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Huff... I'll admit... I'm impressed... but you're still light years away from defeating me!''&lt;br /&gt;
*10% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Huff... Huff...''&lt;br /&gt;
  * The Maverick: ''No... This is impossible! Improbable!''&lt;br /&gt;
  * The Maverick: ''Absolutely inconceivable!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
  * The Maverick: ''Huff... Huff... Huff... Wheeze...''&lt;br /&gt;
  * The Maverick: ''Huff... Huff... Wheeze...''&lt;br /&gt;
  * The Maverick: ''Gah... No... I won't let it end like this!''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
  * The Maverick: ''Wait... I won? I mean...''&lt;br /&gt;
  * The Maverick: ''As expected! Haha! Fear me for I am The Maverick!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Maverick Enemy (neutral).png&lt;br /&gt;
Maverick Enemy (happy).png&lt;br /&gt;
Maverick Enemy (sad).png&lt;br /&gt;
Maverick Enemy (angry).png&lt;br /&gt;
Maverick Enemy (injured).png&lt;br /&gt;
Maverick Enemy (defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Many of The Maverick's quotes references the anime Dragon Ball Z, notably when he attempts to &amp;quot;summon&amp;quot; a Spirit Bomb after being defeated and mentioning his &amp;quot;final form&amp;quot;.&lt;br /&gt;
*The Maverick is one of the two Hooligan members that are fought individually, the other being [[Aubrey (enemy)|Aubrey]].&lt;br /&gt;
*The Maverick was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=The_Maverick_(enemy)&amp;diff=13407</id>
		<title>The Maverick (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=The_Maverick_(enemy)&amp;diff=13407"/>
		<updated>2024-03-04T17:27:13Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Forest Bunny (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 375&lt;br /&gt;
| juice   = 125&lt;br /&gt;
| attack  = 13&lt;br /&gt;
| defense = 5&lt;br /&gt;
| speed   = 18&lt;br /&gt;
| luck    = 15&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about The Maverick as an enemy character. For the non-playable character, see [[The Maverick]].}}&lt;br /&gt;
&lt;br /&gt;
'''The Maverick''' serves as a mini-boss [[Enemies|enemy]] in ''[[OMORI_(game)|OMORI]]'' for the '''[[Endings|Sunny Route]]'''. He is fought near the fountain of Faraway Plaza on '''Three Days Left'''.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After learning that Aubrey has stolen the Photo Album, Sunny and Kel decide to interrogate each member of the Hooligans for Aubrey's whereabouts. Once Angel and Charlene are dealt with, the boys head over to Faraway Plaza, only to find Mikhael charming his &amp;quot;admirers&amp;quot; nearby the fountain at Faraway Plaza. &lt;br /&gt;
&lt;br /&gt;
Kel askes him where Aubrey is but he refuses to answer unless they fight him, which leads to the realization that the &amp;quot;date&amp;quot; he had was simply him paying his &amp;quot;admirers&amp;quot; ten dollars to hang out with him. Regardless of the outcome, Mikhael doesn't elaborate further on Aubrey's location, which leads to Kel telling Sunny to leave him behind.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Regardless of whether the player defeats him or not, the outcome will still progress the story.&amp;lt;br&amp;gt;&lt;br /&gt;
The Maverick acts uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Maverick Enemy (Neutral).gif&lt;br /&gt;
| descriptionone1 = 70% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance of using charm to lower a target’s attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, The Maverick will turn the target angry by teasing them.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like many other Faraway enemies, The Maverick will prioritize Kel as it will always target the highest speed party member.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Smile''': Lowers a target's attack by one tier.&lt;br /&gt;
&lt;br /&gt;
'''Taunt''': Turns the target angry.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * The Maverick hits [target]!&lt;br /&gt;
 * The Maverick starts bragging to his adoring fans!&lt;br /&gt;
 * The Maverick smiles seductively!&lt;br /&gt;
 * The Maverick starts making fun of [target]!&lt;br /&gt;
=== Starting battle ===&lt;br /&gt;
  * The Maverick: ''Oh Kel, you pitiful fool... You don't stand a chance against The Maverick!''&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Hmph... Not bad...''&lt;br /&gt;
  * The Maverick: ''But this fight's just getting started!''&lt;br /&gt;
*60% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Heh, as expected of my rival!''&lt;br /&gt;
  * The Maverick: ''But I must tell you... While you were fooling around and playing sports...''&lt;br /&gt;
  * The Maverick: ''I was honing my techniques just for this moment.''&lt;br /&gt;
  * The Maverick: ''You'll never reach my level of skill!''&lt;br /&gt;
  * The Maverick: ''You're going down, Kel!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Ha! Is that all you've got!?''&lt;br /&gt;
  * The Maverick: ''I've only been using 10% of my power!''&lt;br /&gt;
  * The Maverick: ''BEHOLD... MY FINAL FORM!''&lt;br /&gt;
*40% {{HP}}:&lt;br /&gt;
  * The Maverick: ''I bet you're regretting your decision now!''&lt;br /&gt;
  * The Maverick: ''I'm just way too cool for you...''&lt;br /&gt;
  * The Maverick: ''You're nothing but a loser!''&lt;br /&gt;
*30% {{HP}}:&lt;br /&gt;
  * The Maverick: ''It's only... Huff... a matter of time before you tire yourselves out!''&lt;br /&gt;
  * The Maverick: ''My victory is imminent!''&lt;br /&gt;
*20% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Huff... I'll admit... I'm impressed... but you're still light years away from defeating me!''&lt;br /&gt;
*10% {{HP}}:&lt;br /&gt;
  * The Maverick: ''Huff... Huff...''&lt;br /&gt;
  * The Maverick: ''No... This is impossible! Improbable!''&lt;br /&gt;
  * The Maverick: ''Absolutely inconceivable!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
  * The Maverick: ''Huff... Huff... Huff... Wheeze...''&lt;br /&gt;
  * The Maverick: ''Huff... Huff... Wheeze...''&lt;br /&gt;
  * The Maverick: ''Gah... No... I won't let it end like this!''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
  * The Maverick: ''Wait... I won? I mean...''&lt;br /&gt;
  * The Maverick: ''As expected! Haha! Fear me for I am The Maverick!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Maverick Enemy (neutral).png&lt;br /&gt;
Maverick Enemy (happy).png&lt;br /&gt;
Maverick Enemy (sad).png&lt;br /&gt;
Maverick Enemy (angry).png&lt;br /&gt;
Maverick Enemy (injured).png&lt;br /&gt;
Maverick Enemy (defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Many of The Maverick's quotes references the anime Dragon Ball Z, notably when he attempts to &amp;quot;summon&amp;quot; a Spirit Bomb after being defeated and mentioning his &amp;quot;final form&amp;quot;.&lt;br /&gt;
*The Maverick is one of the two Hooligan members that are fought individually, the other being [[Aubrey (enemy)|Aubrey]].&lt;br /&gt;
*The Maverick was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Angel_(enemy)&amp;diff=13406</id>
		<title>Angel (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Angel_(enemy)&amp;diff=13406"/>
		<updated>2024-03-04T16:52:00Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Angel Enemy (Neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 130/150&lt;br /&gt;
| juice   = 65/75&lt;br /&gt;
| attack  = 10/15&lt;br /&gt;
| defense = 3/6&lt;br /&gt;
| speed   = 15/18&lt;br /&gt;
| luck    = 30/30&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Angel as an enemy character. For the non-playable character, see [[Angel]].}}&lt;br /&gt;
&lt;br /&gt;
'''Angel''' serves as a mini-boss [[Enemies|enemy]] in ''[[OMORI_(game)|OMORI]]'' for the '''[[Endings|Sunny Route]]'''. He is fought alongside [[Charlene (enemy)|Charlene]] on '''Three Days Left''' and later fought alone on '''Two Days Left'''.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After learning that Aubrey has stolen the Photo Album, Sunny and Kel decide to interrogate each member of the Hooligans for Aubrey's whereabouts. The two first head to Faraway Park and find Charlene, who then reveals Angel hiding in one of the trees. Kel askes both of them where Aubrey is but Angel challenges them to a fight instead. Charlene silently backs up Angel against the two but doesn't do anything unless provoked.&lt;br /&gt;
&lt;br /&gt;
If Angel loses by himself, he demands a rematch but only after Kel threatens blackmail that Angel reluctantly tells the two to ask his master, The Maverick, for more info on Aubrey's whereabouts.&lt;br /&gt;
&lt;br /&gt;
The next day, Angel returns to his room inside of his sister's house during the evening. Upon interacting with him, Angel will ask for a rematch. Should Sunny and Kel accept the rematch, this will lead to another mini-boss fight. Regardless of the outcome, Angel admits that he was only testing their skills while noting he strives to become stronger the next time they fight.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Angel has two variants that can only be fought in [[Faraway park]] on '''Three days left''' as well as [[Artist's House]] on '''Two days left'''&lt;br /&gt;
&lt;br /&gt;
Regardless of whether the player defeats Angel or not, the outcome will still progress the story.&amp;lt;br&amp;gt;&lt;br /&gt;
Angel acts uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Angel Enemy (Neutral).gif&lt;br /&gt;
| descriptionone1 = 75% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;45% chance of doing his teleport attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, Angel will turn the target sad by teasing them&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like many other Faraway enemies, Angel and Charlene will prioritize Kel as it will always target the highest speed party member.&lt;br /&gt;
&lt;br /&gt;
Defeating Angel during his first encounter will immediately end the fight as defeating Charlene isn't that necessary to progress the outcome.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''&amp;quot;Teleport&amp;quot;''': [2 * a.atk - b.def], this attack will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Tease''': Turns the target sad.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Angel swiftly strikes [target]!&lt;br /&gt;
 * Angel does a flip and strikes a pose!&lt;br /&gt;
 * Angel teleports behind [target]!&lt;br /&gt;
 * Angel says mean things about [target]!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
  * Angel: ''Heh. You surprise me, Kel!''&lt;br /&gt;
  * Angel: ''You would make a worthy rival for my master!''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
  * Angel: ''Sniff.. You… You'll pay for this...''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
  * Angel: ''FWEFWEFWEFWE!!!''&lt;br /&gt;
  * Angel: ''My master has taught me well!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
*Before using his &amp;quot;Teleport&amp;quot; attack:&lt;br /&gt;
  * Angel: ''I just learned this move from my Master… You two are in for it now!!''&lt;br /&gt;
  * Angel: ''FWWWWWAAA!!!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Angel Enemy (neutral).png&lt;br /&gt;
Angel Enemy (happy).png&lt;br /&gt;
Angel Enemy (sad).png&lt;br /&gt;
Angel Enemy (angry).png&lt;br /&gt;
Angel Enemy (injured).png&lt;br /&gt;
Angel Enemy (defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Angel is one of the two Hooligan members that are fought twice, the other being [[Aubrey (enemy)|Aubrey]].&lt;br /&gt;
*Angel was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Charlene_(enemy)&amp;diff=13405</id>
		<title>Charlene (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Charlene_(enemy)&amp;diff=13405"/>
		<updated>2024-03-04T16:40:36Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Charlene Enemy (Neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 300&lt;br /&gt;
| juice   = 100&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 40&lt;br /&gt;
| speed   = 10&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Charlene as an enemy character. For the non-playable character, see [[Charlene]].}}&lt;br /&gt;
&lt;br /&gt;
Also known as '''Charlie''', '''Charlene''' serves as a mini-boss [[Enemies|enemy]] in ''[[OMORI_(game)|OMORI]]'' for the '''[[Endings|Sunny Route]]'''. She is fought alongside [[Angel (enemy)|Angel]] in Faraway Park on the '''Three Days Left''' segment.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After learning that Aubrey has stolen the Photo Album, Sunny and Kel decide to interrogate each member of the Hooligans for Aubrey's whereabouts. The two first head to Faraway Park and find Charlene, who then reveals Angel hiding in one of the trees. &lt;br /&gt;
&lt;br /&gt;
Kel askes both of them where Aubrey is but Angel challenges them to a fight instead. Charlene silently backs up Angel against the two but doesn't do anything unless provoked.&lt;br /&gt;
&lt;br /&gt;
If Angel loses by himself, he demands a rematch but only after Kel threatens blackmail that Angel reluctantly tells the two to ask his master, The Maverick, for more info on Aubrey's whereabouts.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Charlie is also immune to any type of damage, however, defeating her isn't necessary as taking out Angel will immediately end the fight. Regardless of the following outcome, the story will still progress.&amp;lt;br&amp;gt;&lt;br /&gt;
Charlene will act uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Charlene Enemy (Neutral).gif&lt;br /&gt;
| descriptionone1 = 15% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, Charlene will do nothing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Like many other Faraway enemies, Charlene will prioritize Kel as it will always target the highest speed party member.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Attack''': [1].&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Charlie punches [target]!&lt;br /&gt;
 * Charlie is standing there.&lt;br /&gt;
 * Charlie stops fighting.&lt;br /&gt;
=== When defeating Angel ===&lt;br /&gt;
 * Charlie: ''...''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Charlene Enemy (neutral).png&lt;br /&gt;
Charlene Enemy (happy).png&lt;br /&gt;
Charlene Enemy (sad).png&lt;br /&gt;
Charlene Enemy (angry).png&lt;br /&gt;
Charlene Enemy (injured).png&lt;br /&gt;
Charlene Enemy (defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Charlene is the only member of the Hooligans to not have an &amp;quot;animated&amp;quot; battle sprite.&lt;br /&gt;
*When battling Charlene, she is referred to as '''Charlie'''.&lt;br /&gt;
*Charlene was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Recyclepath&amp;diff=13404</id>
		<title>Recyclepath</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Recyclepath&amp;diff=13404"/>
		<updated>2024-03-04T16:37:07Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Recyclepath (Neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 1000&lt;br /&gt;
| juice   = 500&lt;br /&gt;
| attack  = 40&lt;br /&gt;
| defense = 20&lt;br /&gt;
| speed   = 16&lt;br /&gt;
| luck    = 10&lt;br /&gt;
| drops   = [[cool bottlecap]]&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Enemies|boss]] found in the end of the [[Recycultist's HQ]].&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Defeating him rewards the player with the [[Cool bottlecap|cool bottlecap]].&amp;lt;br&amp;gt;&lt;br /&gt;
Recyclepath acts uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Recyclepath (Neutral).gif&lt;br /&gt;
| descriptionone1 = 50% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;60% chance to fling trash at a party member, doing high damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If less than 3 enemies are present, he will call for [[Recycultist|Recycultists]] to aid him.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Otherwise, he will gather trash, stockpiling it.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, if Sunny dies during the battle, instead of going to the game over screen, he wakes up in the secret lake, revealing that the entire HQ was just a dream.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], never hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Gather trash''': Increase the user's &amp;quot;stockpile&amp;quot; stacks by 1.&lt;br /&gt;
&lt;br /&gt;
'''Fling trash''': Use a different formula based on the amount of trash he stockpiled:&lt;br /&gt;
* One stack: [3 * a.atk - b.def].&lt;br /&gt;
* two stacks: [4 * a.atk - b.def].&lt;br /&gt;
* more than two stacks: [5 * a.atk - b.def].&lt;br /&gt;
After using this skill, he will lose all his stacks and becomes '''unable''' to use the skill again until he gathers trash again.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Summon minion''': call for the help of a Recycultist.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Recyclepath hits [target] with a bag!&lt;br /&gt;
 * Recyclepath throws trash!&lt;br /&gt;
 * Recyclepath calls a follower! A Recycultist appeared!&lt;br /&gt;
 * Recyclepath gathers trash!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*below 50% {{HP}}:&lt;br /&gt;
 * Recyclepath: ''Oh, holy bin in the sky...''&lt;br /&gt;
 * Recyclepath: ''Please grant me the power to recycle thy enemies!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Recyclepath: ''Oh why, holy bin?''&lt;br /&gt;
 * Recyclepath: ''Have you forsaken us!?''&lt;br /&gt;
=== Defeating the party ===&lt;br /&gt;
 * Recyclepath: ''Huzzah! We have been blessed with victory!''&lt;br /&gt;
 * Recyclepath: ''All hail the holy bin in the sky!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Recyclepath flings all their trash at [target]!&amp;lt;ref&amp;gt;His &amp;quot;fling trash&amp;quot; could use this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Recyclepath picks up some trash!&amp;lt;ref&amp;gt;His &amp;quot;gather trash&amp;quot; could use this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Recyclepath: ''Brothers! We must unite! The holy bin calls upon us!&amp;lt;ref&amp;gt;His &amp;quot;summon minion&amp;quot; would use this battle text when used for the first time.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Recyclepath: ''Begone, non-recycler!''&amp;lt;ref name=&amp;quot;fling trash&amp;quot;&amp;gt;His &amp;quot;fling trash&amp;quot; would use this battle text when used for the first time.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Recyclepath: ''May the power of the rubber glove compel you!''&amp;lt;ref name=&amp;quot;fling trash&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:RecyclePath (neutral).png&lt;br /&gt;
File:RecyclePath (happy).png&lt;br /&gt;
File:RecyclePath (sad).png&lt;br /&gt;
File:RecyclePath (angry).png&lt;br /&gt;
File:RecyclePath (damaged).png&lt;br /&gt;
File:RecyclePath (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{PAGENAME}} was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
*If the player still has it, it's possible to use the [[Pepper spray|pepper spray]] during this battle, turning it much easier.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Recycultist&amp;diff=13403</id>
		<title>Recycultist</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Recycultist&amp;diff=13403"/>
		<updated>2024-03-04T16:33:42Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: removed info that is already displayed in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Recyclist (neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 130&lt;br /&gt;
| juice   = 65&lt;br /&gt;
| attack  = 30&lt;br /&gt;
| defense = 20&lt;br /&gt;
| speed   = 13&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}s''' are [[Enemies|enemies]] found in the [[Recycultist HQ]], they will also be summoned by the [[Recyclepath]] during his battle.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variations of recycultists, both behaving the exact same, but being flipped.&amp;lt;br&amp;gt;&lt;br /&gt;
Recycultist acts uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Recyclist (neutral).png&lt;br /&gt;
| descriptionone1 = 50% chance of flinging trash at a party member, dealing damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will gather trash, skipping its turn. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, just like with Recyclepath, if [[Sunny]] ever falls during the battle, instead of going to the game over screen, he wakes up in the secret lake, revealing that the entire HQ was just a dream.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Fling trash''': [2 * a.atk - b.def], with no damage variation.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Recycultist throws trash!&lt;br /&gt;
 * Recycultist gathers trash!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Recycultist flings trash at [target]!&amp;lt;ref&amp;gt;His &amp;quot;fling trash&amp;quot; skill could use this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Recycultist did the recycultist's call!!&amp;lt;ref&amp;gt;The unexisting &amp;quot;call for friend&amp;quot; skill, as the name suggests, would call another recycultist to the battle.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recyclist (neutral).png&lt;br /&gt;
File:Recyclist (happy).png&lt;br /&gt;
File:Recyclist (sad).png&lt;br /&gt;
File:Recyclist (angry).png&lt;br /&gt;
File:Recyclist (damaged).png&lt;br /&gt;
File:Recyclist (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recyclist 2 (neutral).png&lt;br /&gt;
File:Recyclist 2 (happy).png&lt;br /&gt;
File:Recyclist 2 (sad).png&lt;br /&gt;
File:Recyclist 2 (angry).png&lt;br /&gt;
File:Recyclist 2 (damaged).png&lt;br /&gt;
File:Recyclist 2 (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{PAGENAME}} was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game, he is also one of the few enemies not immune to the second tier of emotion. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
*They are called &amp;quot;recyclists&amp;quot; in some files.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Jackson&amp;diff=13402</id>
		<title>Jackson</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Jackson&amp;diff=13402"/>
		<updated>2024-03-04T16:33:15Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: removed info that is already displayed in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Jackson (neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 45&lt;br /&gt;
| juice   = 75&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 1&lt;br /&gt;
| speed   = 10&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}''' is an [[Enemies|enemy]] from [[Faraway Town]], being exclusive to the [[Story &amp;amp; Plot|true route]], found inside Hobbeez. He can be fought any day, but [[Sunny]] will always fight by himself and using only his [[Hands|hands]].&amp;lt;br&amp;gt;Defeating him rewards the player with the [[Merry CD]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Jackson acts uniformly regardless of emotion&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Jackson (neutral).png&lt;br /&gt;
| descriptionone1 = 100% chance of walking toward ''Sunny'' for the first '''4 turns'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;100% chance of using ''Auto-kill'' on '''turn 5'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Auto kill''': [999], with no variation or chance of hitting right in the heart. &lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Jackson walks toward you slowly.&lt;br /&gt;
 * Jackson catches you!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Jackson slowly inches forward... You feel like you can't escape!&amp;lt;ref&amp;gt;His &amp;quot;walk slowly&amp;quot; could use this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Jackson CAUGHT YOU!!! You see your life flash before your eyes!&amp;lt;ref&amp;gt;His &amp;quot;auto kill&amp;quot; could use this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jackson (neutral).png&lt;br /&gt;
Jackson (happy).png&lt;br /&gt;
Jackson (sad).png&lt;br /&gt;
Jackson (angry).png&lt;br /&gt;
Jackson (damaged).png&lt;br /&gt;
Jackson (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{PAGENAME}} was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
*It's possible to run away from combat, doing so will allow to fight him again, being defeated also allows you to try again.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Recycultist&amp;diff=13401</id>
		<title>Recycultist</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Recycultist&amp;diff=13401"/>
		<updated>2024-03-04T16:32:52Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Recyclist (neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 130&lt;br /&gt;
| juice   = 65&lt;br /&gt;
| attack  = 30&lt;br /&gt;
| defense = 20&lt;br /&gt;
| speed   = 13&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}s''' are [[Enemies|enemies]] found in the [[Recycultist HQ]], they will also be summoned by the [[Recyclepath]] during his battle.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{{PAGENAME}} has 130 {{HP}} heart, 65 {{MP}} juice, 30 attack, 20 defense, 13 speed and 10 luck. There are two variations of recycultists, both behaving the exact same, but being flipped.&amp;lt;br&amp;gt;&lt;br /&gt;
Recycultist acts uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Recyclist (neutral).png&lt;br /&gt;
| descriptionone1 = 50% chance of flinging trash at a party member, dealing damage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will gather trash, skipping its turn. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, just like with Recyclepath, if [[Sunny]] ever falls during the battle, instead of going to the game over screen, he wakes up in the secret lake, revealing that the entire HQ was just a dream.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Fling trash''': [2 * a.atk - b.def], with no damage variation.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Recycultist throws trash!&lt;br /&gt;
 * Recycultist gathers trash!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Recycultist flings trash at [target]!&amp;lt;ref&amp;gt;His &amp;quot;fling trash&amp;quot; skill could use this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Recycultist did the recycultist's call!!&amp;lt;ref&amp;gt;The unexisting &amp;quot;call for friend&amp;quot; skill, as the name suggests, would call another recycultist to the battle.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recyclist (neutral).png&lt;br /&gt;
File:Recyclist (happy).png&lt;br /&gt;
File:Recyclist (sad).png&lt;br /&gt;
File:Recyclist (angry).png&lt;br /&gt;
File:Recyclist (damaged).png&lt;br /&gt;
File:Recyclist (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Recyclist 2 (neutral).png&lt;br /&gt;
File:Recyclist 2 (happy).png&lt;br /&gt;
File:Recyclist 2 (sad).png&lt;br /&gt;
File:Recyclist 2 (angry).png&lt;br /&gt;
File:Recyclist 2 (damaged).png&lt;br /&gt;
File:Recyclist 2 (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{PAGENAME}} was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game, he is also one of the few enemies not immune to the second tier of emotion. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
*They are called &amp;quot;recyclists&amp;quot; in some files.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Jackson&amp;diff=13400</id>
		<title>Jackson</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Jackson&amp;diff=13400"/>
		<updated>2024-03-04T16:31:43Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Jackson (neutral).png&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 45&lt;br /&gt;
| juice   = 75&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 1&lt;br /&gt;
| speed   = 10&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}''' is an [[Enemies|enemy]] from [[Faraway Town]], being exclusive to the [[Story &amp;amp; Plot|true route]], found inside Hobbeez. He can be fought any day, but [[Sunny]] will always fight by himself and using only his [[Hands|hands]].&amp;lt;br&amp;gt;Defeating him rewards the player with the [[Merry CD]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
{{PAGENAME}} has 45 {{HP}} heart, 75 {{MP}} juice, 10 attack, 1 defense, 10 speed and 10 luck.&amp;lt;br&amp;gt;&lt;br /&gt;
Jackson acts uniformly regardless of emotion&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Jackson (neutral).png&lt;br /&gt;
| descriptionone1 = 100% chance of walking toward ''Sunny'' for the first '''4 turns'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;100% chance of using ''Auto-kill'' on '''turn 5'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Auto kill''': [999], with no variation or chance of hitting right in the heart. &lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Jackson walks toward you slowly.&lt;br /&gt;
 * Jackson catches you!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Jackson slowly inches forward... You feel like you can't escape!&amp;lt;ref&amp;gt;His &amp;quot;walk slowly&amp;quot; could use this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Jackson CAUGHT YOU!!! You see your life flash before your eyes!&amp;lt;ref&amp;gt;His &amp;quot;auto kill&amp;quot; could use this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Jackson (neutral).png&lt;br /&gt;
Jackson (happy).png&lt;br /&gt;
Jackson (sad).png&lt;br /&gt;
Jackson (angry).png&lt;br /&gt;
Jackson (damaged).png&lt;br /&gt;
Jackson (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*{{PAGENAME}} was originally meant to have different emotion states like the other Faraway enemies but this wasn't fully used in-game. &lt;br /&gt;
**However, one can still access these states by hacking through mods.&lt;br /&gt;
*It's possible to run away from combat, doing so will allow to fight him again, being defeated also allows you to try again.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Space_Ex-Husband&amp;diff=13399</id>
		<title>Space Ex-Husband</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Space_Ex-Husband&amp;diff=13399"/>
		<updated>2024-03-04T16:29:41Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: fixed infobox image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Space_Ex-Husband_(neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 6000&lt;br /&gt;
| juice   = 3000&lt;br /&gt;
| attack  = 80/70/65/90&lt;br /&gt;
| defense = 999/35/85/15&lt;br /&gt;
| speed   = 50/105/30/50&lt;br /&gt;
| luck    = 10/25/5/10&lt;br /&gt;
}}&lt;br /&gt;
Captain '''Space Ex-Husband''', formerly known as [[Captain Spaceboy]], is the final boss [[Enemies|enemy]] of [[Snowglobe Mountain]], standing at the very top of the mountains, lamenting his very short time spent married with [[Sweetheart]], who dumped him (again). After being defeated he will return to his home along with his father to [[Otherworld#Otherworld_Campsite|Otherworld Campsite]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Captain Space Ex-Husband's fight is quite unique, as his stats will change vastly according to his emotions (see infobox)&lt;br /&gt;
&lt;br /&gt;
Additionally, he does not take damage while '''neutral'''&amp;lt;ref&amp;gt;It's still possible to damage him while neutral, either by doing critical strikes, which always hit a minimum of 2 damage or using damaging items like [[Dynamite|dynamites]] and [[Rubber Band|rubber bands]].&amp;lt;/ref&amp;gt;, this is coded and his 999 defense has nothing to do with it. &lt;br /&gt;
&lt;br /&gt;
Continuing, he will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Space_Ex-Husband_(neutral).gif&lt;br /&gt;
| descriptionone1 = 50% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 20000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 5000 {{Clams}} clams&lt;br /&gt;
| image2          = Space_Ex-Husband_(happy).gif&lt;br /&gt;
| descriptionone2 = 50% chance of singing a joyful song, dealing high damage, and turning all party members happy. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50% chance of doing a spinning kick, doing attack damage to a party member.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 20000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 7500 {{Clams}} clams&lt;br /&gt;
| image3          = Space_Ex-Husband_(sad).gif&lt;br /&gt;
| descriptionone3 = 50% chance to sing an angsty song, turning everyone sad and decreasing their juice. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 15000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3750 {{Clams}} clams&lt;br /&gt;
| image4          = Space_Ex-Husband_(angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of singing an angry song, dealing attack damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;45% chance to blast a laser, dealing high damage to an enemy. {{Observe}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will create a bullet hell, dealing 50 damage four times to random party members.&lt;br /&gt;
| descriptiontwo4 = 30000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 5000 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition to all that, the player is unable to change his emotion like normal, instead, he will, every '''two turns''', give a clue on which emotion the player should give him (the battle texts can be seen further in this article for a better understanding) on the '''next turn''', leading to two outcomes:&lt;br /&gt;
*'''Failing''' to give him emotions will keep him neutral, giving another chance after '''two turns'''.&lt;br /&gt;
*'''Successfully''' giving him emotion will allow him to take damage, staying in said emotion for '''two turns''', after it, he will calm down and return to his neutral state.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}, this can be better seen on his emotion table.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default).&lt;br /&gt;
&lt;br /&gt;
'''Laser''': [3 * a.atk - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Calm down''': Removes emotion.&lt;br /&gt;
&lt;br /&gt;
'''Angry song''': [2 * a.atk - b.def] to the party and turning them angry. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Angsty song''': [.25 * b.mmp] (25% maximum {{MP}} of the target) to the party's {{MP}} and turning them sad. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Joyful song''': [2 * a.atk + a.luk - b.def] to the party and turning them happy. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Spinning kick''': [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Bullet hell''': 50 damage four times at random targets.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Space Ex-Husband kicks [target]!&lt;br /&gt;
 * Space Ex-Husband fires his laser!&lt;br /&gt;
 * Space Ex-Husband wails with all his might!&lt;br /&gt;
 * Space Ex-Husband sings with all the darkness in his soul!&lt;br /&gt;
 * Space Ex-Husband sings will all the joy in his heart!&lt;br /&gt;
 * Space Ex-Husband does a spinning kick!&lt;br /&gt;
 * Space Ex-Husband fires wildly!&lt;br /&gt;
&lt;br /&gt;
=== Starting battle ===&lt;br /&gt;
 * Space Ex-Husband: ''I feel nothing... I am cold... like ice...''&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*end of the second turn:&lt;br /&gt;
 * Space Ex-Husband: ''All I have left are my memories...''&lt;br /&gt;
 * Space Ex-Husband: ''But even they cannot make me feel anymore.''&lt;br /&gt;
*Prompt to change emotion:&lt;br /&gt;
 * Space Ex-Husband: ''Alas! I see a memory before me!''&lt;br /&gt;
*Prompt to turn him '''sad''':&lt;br /&gt;
 * Space Ex-Husband: ''It's me... Alone... Throwing away my [[Special Mixtape|special mixtape]]...''&lt;br /&gt;
 * Space Ex-Husband: ''It's me... Alone... Weeping in my king-sized bed...''&lt;br /&gt;
 * Space Ex-Husband: ''It's me... Alone... Holding a picture of my dear Sweetheart...''&lt;br /&gt;
*Prompt to turn him '''angry''':&lt;br /&gt;
 * Space Ex-Husband: ''It's my Sweetheart... But she's... Swinging her mace at me!''&lt;br /&gt;
 * Space Ex-Husband: ''It's my Sweetheart... But she's... In the arms of another man!''&lt;br /&gt;
 * Space Ex-Husband: ''It's my Sweetheart... But she's... Throwing my things across the room!''&lt;br /&gt;
*Prompt to turn him '''happy''':&lt;br /&gt;
 * Space Ex-Husband: ''It's me... And my Sweetheart... Kissing on her glorious stage!''&lt;br /&gt;
 * Space Ex-Husband: ''It's me... And my Sweetheart... Staring at the night sky together!''&lt;br /&gt;
 * Space Ex-Husband: ''It's me... And my Sweetheart... Gazing into each other's eyes!''&lt;br /&gt;
*successfully turning him happy:&lt;br /&gt;
 * Space Ex-Husband: ''I still do think fondly of those times...''&lt;br /&gt;
*successfully turning him sad:&lt;br /&gt;
 * Space Ex-Husband: ''I can't believe she's really gone...''&lt;br /&gt;
*successfully turning him angry:&lt;br /&gt;
 * Space Ex-Husband: ''HOW DARE SHE TREAT ME THAT WAY!''&lt;br /&gt;
 * Space Ex-Husband: ''I GAVE HER MY HEART AND SHE THREW IT AWAY SO EASILY!''&lt;br /&gt;
*failing to give him the right emotion:&lt;br /&gt;
 * Space Ex-Husband: ''No one truly understands the depths of my pain.''&lt;br /&gt;
 * Space Ex-Husband: ''If I do not feel... Then the pain can no longer reach me.''&lt;br /&gt;
*Returning to neutral:&lt;br /&gt;
 * Space Ex-Husband: ''Nay! I must guard my heart. I must become one... With the ice...''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Space Ex-Husband: ''The pain... I can feel it...''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Space Ex-Husband: ''I feel nothing... I am cold... Like ice...''&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Space_Ex-Husband_(neutral).png&lt;br /&gt;
Space_Ex-Husband_(happy).png&lt;br /&gt;
Space_Ex-Husband_(sad).png&lt;br /&gt;
Space_Ex-Husband_(angry).png&lt;br /&gt;
Space_Ex-Husband_(damaged).png&lt;br /&gt;
Space_Ex-Husband_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*His battle texts will sometimes bug, giving the &amp;quot;failed to give emotion&amp;quot; text on the same turn he asks for it, this is only visual, and the player will still be able to change his emotion on the next turn as normal.&lt;br /&gt;
*Though there is no text indicating this, his &amp;quot;Angsty Song&amp;quot; skill can critically hit.&lt;br /&gt;
*He can be given tiers 2 and 3 of his current emotion in the same way Omori can be given higher tiers, though his sprite does not change.&lt;br /&gt;
*If he is given a tier 2 or 3 emotion immediately after asking for an emotion, he will act as if the player failed to change his emotion and use the wrong text.&lt;br /&gt;
*Prior to patch 1.0.2, it was possible to damage him while neutral by using the release energy skill, trivializing the battle mechanics.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Space_Ex-Husband&amp;diff=13398</id>
		<title>Space Ex-Husband</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Space_Ex-Husband&amp;diff=13398"/>
		<updated>2024-03-04T16:29:11Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Forest Bunny (neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 6000&lt;br /&gt;
| juice   = 3000&lt;br /&gt;
| attack  = 80/70/65/90&lt;br /&gt;
| defense = 999/35/85/15&lt;br /&gt;
| speed   = 50/105/30/50&lt;br /&gt;
| luck    = 10/25/5/10&lt;br /&gt;
}}&lt;br /&gt;
Captain '''Space Ex-Husband''', formerly known as [[Captain Spaceboy]], is the final boss [[Enemies|enemy]] of [[Snowglobe Mountain]], standing at the very top of the mountains, lamenting his very short time spent married with [[Sweetheart]], who dumped him (again). After being defeated he will return to his home along with his father to [[Otherworld#Otherworld_Campsite|Otherworld Campsite]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Captain Space Ex-Husband's fight is quite unique, as his stats will change vastly according to his emotions (see infobox)&lt;br /&gt;
&lt;br /&gt;
Additionally, he does not take damage while '''neutral'''&amp;lt;ref&amp;gt;It's still possible to damage him while neutral, either by doing critical strikes, which always hit a minimum of 2 damage or using damaging items like [[Dynamite|dynamites]] and [[Rubber Band|rubber bands]].&amp;lt;/ref&amp;gt;, this is coded and his 999 defense has nothing to do with it. &lt;br /&gt;
&lt;br /&gt;
Continuing, he will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Space_Ex-Husband_(neutral).gif&lt;br /&gt;
| descriptionone1 = 50% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 20000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 5000 {{Clams}} clams&lt;br /&gt;
| image2          = Space_Ex-Husband_(happy).gif&lt;br /&gt;
| descriptionone2 = 50% chance of singing a joyful song, dealing high damage, and turning all party members happy. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50% chance of doing a spinning kick, doing attack damage to a party member.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 20000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 7500 {{Clams}} clams&lt;br /&gt;
| image3          = Space_Ex-Husband_(sad).gif&lt;br /&gt;
| descriptionone3 = 50% chance to sing an angsty song, turning everyone sad and decreasing their juice. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will blast a laser, dealing high damage to an enemy. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 15000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3750 {{Clams}} clams&lt;br /&gt;
| image4          = Space_Ex-Husband_(angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of singing an angry song, dealing attack damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;45% chance to blast a laser, dealing high damage to an enemy. {{Observe}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, he will create a bullet hell, dealing 50 damage four times to random party members.&lt;br /&gt;
| descriptiontwo4 = 30000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 5000 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition to all that, the player is unable to change his emotion like normal, instead, he will, every '''two turns''', give a clue on which emotion the player should give him (the battle texts can be seen further in this article for a better understanding) on the '''next turn''', leading to two outcomes:&lt;br /&gt;
*'''Failing''' to give him emotions will keep him neutral, giving another chance after '''two turns'''.&lt;br /&gt;
*'''Successfully''' giving him emotion will allow him to take damage, staying in said emotion for '''two turns''', after it, he will calm down and return to his neutral state.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}, this can be better seen on his emotion table.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default).&lt;br /&gt;
&lt;br /&gt;
'''Laser''': [3 * a.atk - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Calm down''': Removes emotion.&lt;br /&gt;
&lt;br /&gt;
'''Angry song''': [2 * a.atk - b.def] to the party and turning them angry. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Angsty song''': [.25 * b.mmp] (25% maximum {{MP}} of the target) to the party's {{MP}} and turning them sad. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Joyful song''': [2 * a.atk + a.luk - b.def] to the party and turning them happy. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Spinning kick''': [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Bullet hell''': 50 damage four times at random targets.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Space Ex-Husband kicks [target]!&lt;br /&gt;
 * Space Ex-Husband fires his laser!&lt;br /&gt;
 * Space Ex-Husband wails with all his might!&lt;br /&gt;
 * Space Ex-Husband sings with all the darkness in his soul!&lt;br /&gt;
 * Space Ex-Husband sings will all the joy in his heart!&lt;br /&gt;
 * Space Ex-Husband does a spinning kick!&lt;br /&gt;
 * Space Ex-Husband fires wildly!&lt;br /&gt;
&lt;br /&gt;
=== Starting battle ===&lt;br /&gt;
 * Space Ex-Husband: ''I feel nothing... I am cold... like ice...''&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*end of the second turn:&lt;br /&gt;
 * Space Ex-Husband: ''All I have left are my memories...''&lt;br /&gt;
 * Space Ex-Husband: ''But even they cannot make me feel anymore.''&lt;br /&gt;
*Prompt to change emotion:&lt;br /&gt;
 * Space Ex-Husband: ''Alas! I see a memory before me!''&lt;br /&gt;
*Prompt to turn him '''sad''':&lt;br /&gt;
 * Space Ex-Husband: ''It's me... Alone... Throwing away my [[Special Mixtape|special mixtape]]...''&lt;br /&gt;
 * Space Ex-Husband: ''It's me... Alone... Weeping in my king-sized bed...''&lt;br /&gt;
 * Space Ex-Husband: ''It's me... Alone... Holding a picture of my dear Sweetheart...''&lt;br /&gt;
*Prompt to turn him '''angry''':&lt;br /&gt;
 * Space Ex-Husband: ''It's my Sweetheart... But she's... Swinging her mace at me!''&lt;br /&gt;
 * Space Ex-Husband: ''It's my Sweetheart... But she's... In the arms of another man!''&lt;br /&gt;
 * Space Ex-Husband: ''It's my Sweetheart... But she's... Throwing my things across the room!''&lt;br /&gt;
*Prompt to turn him '''happy''':&lt;br /&gt;
 * Space Ex-Husband: ''It's me... And my Sweetheart... Kissing on her glorious stage!''&lt;br /&gt;
 * Space Ex-Husband: ''It's me... And my Sweetheart... Staring at the night sky together!''&lt;br /&gt;
 * Space Ex-Husband: ''It's me... And my Sweetheart... Gazing into each other's eyes!''&lt;br /&gt;
*successfully turning him happy:&lt;br /&gt;
 * Space Ex-Husband: ''I still do think fondly of those times...''&lt;br /&gt;
*successfully turning him sad:&lt;br /&gt;
 * Space Ex-Husband: ''I can't believe she's really gone...''&lt;br /&gt;
*successfully turning him angry:&lt;br /&gt;
 * Space Ex-Husband: ''HOW DARE SHE TREAT ME THAT WAY!''&lt;br /&gt;
 * Space Ex-Husband: ''I GAVE HER MY HEART AND SHE THREW IT AWAY SO EASILY!''&lt;br /&gt;
*failing to give him the right emotion:&lt;br /&gt;
 * Space Ex-Husband: ''No one truly understands the depths of my pain.''&lt;br /&gt;
 * Space Ex-Husband: ''If I do not feel... Then the pain can no longer reach me.''&lt;br /&gt;
*Returning to neutral:&lt;br /&gt;
 * Space Ex-Husband: ''Nay! I must guard my heart. I must become one... With the ice...''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Space Ex-Husband: ''The pain... I can feel it...''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Space Ex-Husband: ''I feel nothing... I am cold... Like ice...''&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Space_Ex-Husband_(neutral).png&lt;br /&gt;
Space_Ex-Husband_(happy).png&lt;br /&gt;
Space_Ex-Husband_(sad).png&lt;br /&gt;
Space_Ex-Husband_(angry).png&lt;br /&gt;
Space_Ex-Husband_(damaged).png&lt;br /&gt;
Space_Ex-Husband_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*His battle texts will sometimes bug, giving the &amp;quot;failed to give emotion&amp;quot; text on the same turn he asks for it, this is only visual, and the player will still be able to change his emotion on the next turn as normal.&lt;br /&gt;
*Though there is no text indicating this, his &amp;quot;Angsty Song&amp;quot; skill can critically hit.&lt;br /&gt;
*He can be given tiers 2 and 3 of his current emotion in the same way Omori can be given higher tiers, though his sprite does not change.&lt;br /&gt;
*If he is given a tier 2 or 3 emotion immediately after asking for an emotion, he will act as if the player failed to change his emotion and use the wrong text.&lt;br /&gt;
*Prior to patch 1.0.2, it was possible to damage him while neutral by using the release energy skill, trivializing the battle mechanics.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Snow_Bunny&amp;diff=13397</id>
		<title>Snow Bunny</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Snow_Bunny&amp;diff=13397"/>
		<updated>2024-03-04T16:17:04Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Snow_Bunny_(neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 120/650&lt;br /&gt;
| juice   = 60/200&lt;br /&gt;
| attack  = 12/62&lt;br /&gt;
| defense = 12/35&lt;br /&gt;
| speed   = 12/40&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
'''Snow Bunny''' is an [[Enemies|enemy]] that can be found in [[Snowglobe Mountain]] and at the [[Otherworld#Frozen Lake|Frozen Lake]] area of [[Otherworld]]. Different from most enemies, it will not chase the player and will continue moving randomly till the player touches it.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exist two variants of Snow Bunny, one for the Snowglobe Mountain and another for the Frozen Lake.&lt;br /&gt;
=== Frozen Lake ===&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Snow_Bunny_(neutral).gif&lt;br /&gt;
| descriptionone1 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will create a small snowstorm, dealing damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 48 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 12 {{Clams}} clams&lt;br /&gt;
| image2          = Snow_Bunny_(happy).gif&lt;br /&gt;
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will create a small snowstorm, dealing damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 48 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 18 {{Clams}} clams&lt;br /&gt;
| image3          = Snow_Bunny_(sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will create a small snowstorm, dealing damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 36 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 9 {{Clams}} clams&lt;br /&gt;
| image4          = Snow_Bunny_(angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 15% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will create a small snowstorm, dealing damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 72 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 12 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Snowglobe Mountain ===&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Snow_Bunny_(neutral).gif&lt;br /&gt;
| descriptionone1 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will create a small snowstorm, dealing damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1036 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 610 {{Clams}} clams&lt;br /&gt;
| image2          = Snow_Bunny_(happy).gif&lt;br /&gt;
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will create a small snowstorm, dealing damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1036 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 915 {{Clams}} clams&lt;br /&gt;
| image3          = Snow_Bunny_(sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will create a small snowstorm, dealing damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 777 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 458 {{Clams}} clams&lt;br /&gt;
| image4          = Snow_Bunny_(angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 15% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will create a small snowstorm, dealing damage to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1554 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 610 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], it will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Small snow storm''': [2 * a.atk - b.def], it will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Snow Bunny kicks snow at [target].&lt;br /&gt;
 * Snow Bunny is chilling out.&lt;br /&gt;
 * Snow Bunny creates the world's tiniest snowstorm!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Snow Bunny shoves snow at everyone, causing the world's tiniest snowstorm!&amp;lt;ref&amp;gt;Its &amp;quot;small snow storm&amp;quot; skill would use this action text, but there is no trigger for it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Snow_Bunny_(neutral).png&lt;br /&gt;
Snow_Bunny_(happy).png&lt;br /&gt;
Snow_Bunny_(sad).png&lt;br /&gt;
Snow_Bunny_(angry).png&lt;br /&gt;
Snow_Bunny_(damaged).png&lt;br /&gt;
Snow_Bunny_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As part of the [[Quests|quest]] [[Rabbit Killer]], a Leaf-like character named [[Leafie]] will give the player different rewards based on how many bunnies you killed, up to a maximum of 50 bunnies of any type, Leafie will always keep track of how many bunnies you killed regardless if you already completed the quest.&lt;br /&gt;
*The Bunny Exterminator [[Achievements|achievement]] will be granted to the player after defeating 100 bunnies of any type.&lt;br /&gt;
 &lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Slime_Girls&amp;diff=13396</id>
		<title>Slime Girls</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Slime_Girls&amp;diff=13396"/>
		<updated>2024-03-04T16:10:25Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Slime Girls (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 5700/8000&lt;br /&gt;
| juice   = 1750/4000&lt;br /&gt;
| attack  = 57/100&lt;br /&gt;
| defense = 32/70&lt;br /&gt;
| speed   = 52/90&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about the Slime girls as enemies. For the characters, see: [[Marina]], [[Medusa]] &amp;amp; [[Molly]].}}&lt;br /&gt;
&lt;br /&gt;
The '''Slime Girls''' are a boss [[Enemies|enemy]] fought inside [[Humphrey (location)|Humphrey]], before fighting [[Humphrey (enemy)|Humphrey]] himself. The Slime Girls in question, Marina, Medusa, and Molly, work together to defeat [[Omori]] and his friends. They can also be fought during the [[Boss Rush]].&lt;br /&gt;
 &lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, they can be fought twice in the game, whatever the only difference is stats and rewards.&lt;br /&gt;
*First encounter: 5700 {{HP}} heart, 1750 {{MP}} juice, 57 attack, 32 defense, 52 speed and 10 luck (reward with 9000 exp and 999 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 8000 {{HP}} heart, 4000 {{MP}} juice, 100 attack, 70 defense, 90 speed and 10 luck (no rewards).&lt;br /&gt;
&lt;br /&gt;
Like most enemies, they will act differently according to their [[Battle system|emotions]]:&lt;br /&gt;
{{Battle Infobox&lt;br /&gt;
|name=Slime_Girls&lt;br /&gt;
|size=250px&lt;br /&gt;
|neutralbehavior=15% chance of doing a combo attack, doing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a stick of dynamite, doing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance of firing a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will grab their chainsaw, dealing damage three times to a party member. &lt;br /&gt;
|happybehavior=15% chance of doing a combo attack, doing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas, randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a stick of dynamite, doing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance of firing a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will grab their chainsaw, dealing damage three times to a party member.&lt;br /&gt;
|sadbehavior=15% chance of doing a combo attack, doing damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance to throw a strange gas,  randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
20% chance to throw a stick of dynamite, doing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
15% chance of firing a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will grab their chainsaw, dealing damage three times to a party member&lt;br /&gt;
|angrybehavior=20% chance of doing a combo attack, doing attack damage to a party member. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance to throw a strange gas,  randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
20% chance to throw a stick of dynamite, doing 75 damage to all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance of firing a sting ray at someone, dealing defense-piercing damage, and decreasing speed.&lt;br /&gt;
&lt;br /&gt;
Else, they will grab their chainsaw, dealing damage three times to a party member&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, they will do the following actions as their heart gets lower:&lt;br /&gt;
*75% {{HP}} left: They will turn themselves angry.&lt;br /&gt;
*50% {{HP}} left: They will swap the party's {{HP}} with their {{MP}}.&lt;br /&gt;
*25% {{HP}} left: They will do their slime ultimate attack, throwing all they have, dealing 40% {{HP}} damage, decreasing the speed, attack, and defense, and giving a random emotion to the party.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Combo attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Strange gas''': randomizing the party's emotions.&lt;br /&gt;
&lt;br /&gt;
'''Dynamite''': [75] to all party members, this will never hit right in the heart and does not have damage variation. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Sting ray''': [2 * a.atk], does not hit right in the heart and decreases the target's speed by three tiers.&lt;br /&gt;
&lt;br /&gt;
'''Swap''': Swap all party members's {{HP}} with {{MP}}.&lt;br /&gt;
&lt;br /&gt;
'''Chain saw''': [40] three times, it will never hit right in the heart, but have a 75% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Chain saw''' (boss rush): [100] three times on the same target, it will never hit right in the heart, but have a 75% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Slime ultimate attack''': [.4 * b.mhp] (40% maximum {{HP}}), it will not hit right in the heart and does not have damage variation, also decreases speed, attack, and defense by one tier, and randomizing the emotions of all party members.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * The Slime Girls attack all at once!&lt;br /&gt;
 * Medusa threw a bottle... And it explodes!&lt;br /&gt;
 * Molly fires her singers! [target] gets struck!&lt;br /&gt;
 * Medusa does the thing! Your heart and juice are switched!&lt;br /&gt;
 * Marina pulls out a chainsaw!&lt;br /&gt;
 * Medusa threw a bottle... A strange gas fills the room&lt;br /&gt;
 * Slime Girls throw everything they have!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Medusa: ''Hmph... You kids are more resilient than expected.''&lt;br /&gt;
 * Marina: ''You know what that means. It's time to get serious!''&lt;br /&gt;
 * Molly: ''Oh... I'm having so much fun~!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Marina: ''Hey, Medusa! Are you thinkin' what I'm thinkin'?''&lt;br /&gt;
 * Medusa: ''Yes, sister... I think it's about time we switched things up.''&lt;br /&gt;
 * Molly: ''Just relax, children... This won't hurt a bit~''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Marina: ''You kids... are a lot tougher than you look.''&lt;br /&gt;
 * Molly: ''Hmph... This is much more trouble than it's worth.''&lt;br /&gt;
 * Medusa: ''Sigh... What a predicament... How will we feed Humphrey now?''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Marina: ''Now you belong to us!''&lt;br /&gt;
 * Molly: ''Hush, hush, darlings... Don't cry... You'll get used to your new life soon~''&lt;br /&gt;
 * Medusa: ''It's time to take apart the small one. Let's get started, dolls.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Medusa throws a bottle... but nothing happened...&amp;lt;ref&amp;gt;Their unused &amp;quot;do nothing&amp;quot; skill would use this action text, another variation with the very same text exist, but with the user name (Slime Girls) being used instead of &amp;quot;Medusa&amp;quot;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slime_Girls_(damaged).png&lt;br /&gt;
Slime_Girls_(dying).gif&lt;br /&gt;
Marina.png&lt;br /&gt;
Medusa.png&lt;br /&gt;
Molly.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Perfectheart_(enemy)&amp;diff=13395</id>
		<title>Perfectheart (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Perfectheart_(enemy)&amp;diff=13395"/>
		<updated>2024-03-04T16:06:11Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Perfectheart_(neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 10000&lt;br /&gt;
| juice   = 5000&lt;br /&gt;
| attack  = 140&lt;br /&gt;
| defense = 140&lt;br /&gt;
| speed   = 140&lt;br /&gt;
| luck    = 15&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Perfectheart as an enemy. For the character, see: [[Perfectheart]].}}&lt;br /&gt;
&lt;br /&gt;
'''Perfectheart''' is one of the [[Sweetheart]] clones that are created by slime sisters, being the creation of [[Medusa]]. &amp;lt;br&amp;gt;&lt;br /&gt;
She resembles, of course, Sweetheart herself, but with a less &amp;quot;flashy&amp;quot; dress and a more calm personality, being the &amp;quot;definitive&amp;quot; or &amp;quot;perfect&amp;quot; version of her. She is considered to be the final challenge of the game, being one of the hardest [[Enemies|enemy]] in the game, otherwise referred to as a &amp;quot;superboss&amp;quot;.&lt;br /&gt;
== Battle ==&lt;br /&gt;
Perfectheart behaves uniformly regardless of emotion&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Perfectheart_(neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance to steal heart, dealing attack damage to a party member, and healing herself the same amount. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance to steal breath, leeching a party member's {{MP}}.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance of using her angelic voice to deal fixed 175 damage to all party members, turning them happy, and her sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;45% chance to exploit emotion, dealing emotional damage to a party member.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, she will spare someone, leaving the target nearly toasted or toasting it. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once she reaches 35% {{HP}} for the first time, she will cleanse herself of all debuffs and emotions as well as heal all her heart, starting phase two where she will constantly call for her angelic wrath, as pointed above.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Steal heart''': [2 * a.atk - b.def], also healing herself with the damage caused. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Steal breath''': [b.mmp] (100% maximum {{MP}}), also steals the {{MP}} for herself.&lt;br /&gt;
&lt;br /&gt;
'''Angelic wrath''': [.75 * b.mhp] (75% maximum {{HP}}), it will never hit right in the heart and only have a 15% variation, it will also give all targets random emotions. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Exploit emotion''': [2 * a.atk - b.def], it will never hit right in the heart and does not vary, but it will always deal emotional damage, thus increasing damage.&lt;br /&gt;
&lt;br /&gt;
'''Spare''': it has different formulas based on the remaining {{HP}} of the target:&lt;br /&gt;
*{{HP}}=1: [1].&lt;br /&gt;
*{{HP}}&amp;gt;1: [b.hp - 1].&lt;br /&gt;
Additionally, it ignores any emotional advantage/disadvantage, will never hit right in the heart, and have no variation.&lt;br /&gt;
&lt;br /&gt;
'''Angelic voice''': [175] to all party members, it will never hit right in the heart and with no damage variation, it will also turn all targets happy.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Perfectheart steals [target]'s heart.&lt;br /&gt;
 * Perfectheart steals [target]'s breath away.&lt;br /&gt;
 * Perfectheart unleashes her wrath.&lt;br /&gt;
 * Perfectheart exploits [target]'s emotions!&lt;br /&gt;
 * Perfectheart decides to let [target] live.&lt;br /&gt;
 * Perfectheart sings a soulful song...&lt;br /&gt;
&lt;br /&gt;
=== Starting battle ===&lt;br /&gt;
 * Perfectheart: ''Remember, children... You brought this upon yourselves!''&lt;br /&gt;
=== During Battle ===&lt;br /&gt;
*35% {{HP}}:&lt;br /&gt;
 * Perfectheart: ''Oh... You are quite strong.''&lt;br /&gt;
 * Perfectheart: ''It seems I must try a bit harder.''&lt;br /&gt;
*25% {{HP}}:&lt;br /&gt;
 * Perfectheart: ''Hm? W-What's this? A drop of sweat?''&lt;br /&gt;
 * Perfectheart: ''My, my... I cannot believe this.''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Perfectheart: ''Ah. You have bested me.''&lt;br /&gt;
 * Perfectheart: ''Right, then. I know when to admit defeat.''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Perfectheart: ''I said that you would regret this, children.''&lt;br /&gt;
 * Perfectheart: ''Don't make me do this again.''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Perfectheart: ''Tsk... Tsk... Showing your emotions only makes you easier to read.''&amp;lt;ref&amp;gt;The &amp;quot;exploit emotion&amp;quot; skill would use this battle text, but there are no triggers for it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Perfectheart_(neutral).png&lt;br /&gt;
Perfectheart_(happy).png&lt;br /&gt;
Perfectheart_(sad).png&lt;br /&gt;
Perfectheart_(angry).png&lt;br /&gt;
Perfectheart_(damaged).png&lt;br /&gt;
Perfectheart_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Her Angelic Wrath skill is capable of doing more than 100% {{HP}} if she has any emotional advantage.&lt;br /&gt;
*It's possible to force the battle to not change phases by using observe during the first phase, it's unknown why this occurs.[https://www.youtube.com/watch?v=-oRYroOIgpU]&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Snaley_(enemy)&amp;diff=13391</id>
		<title>Snaley (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Snaley_(enemy)&amp;diff=13391"/>
		<updated>2024-03-03T22:01:32Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Snaley (Neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 1000/1500/2000&lt;br /&gt;
| juice   = 500/750/1000&lt;br /&gt;
| attack  = 30/35/40&lt;br /&gt;
| defense = 10/25/30&lt;br /&gt;
| speed   = 30/35/40&lt;br /&gt;
| luck    = 10/10/15&lt;br /&gt;
| drops   = [[Coffee]]&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Snaley as an enemy. For the character, see: [[Snaley]].}}&lt;br /&gt;
&lt;br /&gt;
'''Snaley''' is a recurring character that can be found several times throughout [[Headspace]], but can be fought as an [[Enemies|enemy]] on the following order in the [[Deep Well]]:&lt;br /&gt;
*At the construction site.&lt;br /&gt;
*At the broken bridge (where we see [[Sweetheart]] using her umbrella to float).&lt;br /&gt;
*At the end of the highway.&lt;br /&gt;
== Battle ==&lt;br /&gt;
He has different stats and behavior according to the encounter, however, none will give either exp or clams, but will always drop a [[Coffee|coffee]]&amp;lt;ref&amp;gt;The battle is supposed to be aborted before rewards, but there were reports of him being able to be defeated, which results in receiving the coffee from his reward table&amp;lt;/ref&amp;gt;.&lt;br /&gt;
=== Construction site ===&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Snaley (Neutral).gif&lt;br /&gt;
| descriptionone1 = For the first two turns, he will do a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For the next two turns, he will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; After this, he will always do a normal attack.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, he will turn sad by the end of the '''second turn'''. He will also miss more often, as he has a 10% less hit rate than all enemies by default.&lt;br /&gt;
&lt;br /&gt;
=== Broken bridge ===&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      =&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Snaley (Neutral).gif&lt;br /&gt;
| descriptionone1 = On the first turn he will do a beatdown to a party member, dealing attack damage three times. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the second turn, he will do an attack with a follow-up on a random target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After this, he will always do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance of doing a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance of doing an attack with a follow-up on a random target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance of doing a beatdown to a party member, dealing attack damage three times. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will do nothing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Additionally, he will turn happy by the end of the '''second turn'''.&lt;br /&gt;
&lt;br /&gt;
=== End of the highway ===&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = &lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Snaley (Neutral).gif&lt;br /&gt;
| descriptionone1 = On the '''first turn''' he will use a megaphone, turning the entire party angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance of doing an attack with a follow-up on a random target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will do nothing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, he will turn happy on the end of the '''first turn''', later on, he will release energy once he reaches 30% {{HP}}, hurting 50% of target's maximum {{HP}} to all party members and healing himself by 1 {{HP}}. He will also never miss, as he has a 200% hit rate by default.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}} on his behavior table, normally this would also be here, whatever it was removed to avoid confusion, as it acts differently between battles.''&lt;br /&gt;
&lt;br /&gt;
'''Snaley attack''': [2 * a.atk - b.def], with a 10% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Snaley attack''' (follow up): [2 * a.atk - b.def], with a 10% damage variation. Force the use of &amp;quot;snaley follow up&amp;quot; to a random target, usualy the same.&lt;br /&gt;
&lt;br /&gt;
'''Snaley follow up''': [2.5 * a.atk - b.def], with a 10% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Beatdown''': [2 * a.atk - b.def], three times to the same target.&lt;br /&gt;
&lt;br /&gt;
'''Snaley megaphone''': Turns all the party members angry, this is a very slow skill that will often hit last.&lt;br /&gt;
&lt;br /&gt;
'''Snaley release energy''': [.5 * b.mhp] (50% target's maximum {{HP}}) to all party members, which ignores any emotional advantage/disadvantage and never hits right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Snaley attacks [target]!&lt;br /&gt;
 * Snaley attacks again!&lt;br /&gt;
 * Snaley falls over.&lt;br /&gt;
 * Snaley furiously attacks!&lt;br /&gt;
 * Snaley uses an airhorn!&lt;br /&gt;
=== First encounter ===&lt;br /&gt;
==== Start of battle ====&lt;br /&gt;
 * Snaley: ''Wow! My first battle! Here I come!''&lt;br /&gt;
==== During battle ====&lt;br /&gt;
*End of the first turn:&lt;br /&gt;
 * Snaley: ''Battles are harder than they look... I gotta try harder!''&lt;br /&gt;
*End of the second turn:&lt;br /&gt;
 * Snaley: ''Sigh... I don't know if I'm cut out for this...''&lt;br /&gt;
==== When defeated ====&lt;br /&gt;
 * Snaley: ''Okay, please stop! That's enough!''&lt;br /&gt;
=== Second encounter ===&lt;br /&gt;
==== Start of battle ====&lt;br /&gt;
 * Snaley: ''I taught myself some skills since our last battle! You'd better watch out!''&lt;br /&gt;
==== During battle ====&lt;br /&gt;
*End of the first turn:&lt;br /&gt;
 * Snaley: ''Wasn't that cool!? I'm awesome!''&lt;br /&gt;
*End of the second turn:&lt;br /&gt;
 * Snaley: ''I can do follow-up skills too Watch this!''&lt;br /&gt;
 * Snaley: ''How was that!? One of these days, I'll be as strong as you!''&lt;br /&gt;
==== When defeated ====&lt;br /&gt;
 * Snaley: ''Okay, please stop! That's enough!''&lt;br /&gt;
=== Third encounter ===&lt;br /&gt;
==== Start of battle ====&lt;br /&gt;
 * Snaley: ''I'd bet I'm almost as strong as you now! You'd better take this seriously!''&lt;br /&gt;
==== During battle ====&lt;br /&gt;
*End of the first turn:&lt;br /&gt;
 * Snaley: ''Heh! You aren't the only ones who can use emotions!''&lt;br /&gt;
*30% {{HP}}:&lt;br /&gt;
 * Snaley: ''And now it's time for my ultimate attack!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
Snaley uses an exclusive text file for his battle and event texts, turning all of the following texts from the battle text folder unused:&lt;br /&gt;
 * Snaley: ''My first fight! Here I come!''&lt;br /&gt;
 * Snaley: ''Wow fighting is hard. Let me try again!''&lt;br /&gt;
 * Snaley: ''I don't know if I'm cut out for this...''&lt;br /&gt;
 * Snaley: ''Okay that's enough. Thank you for the lesson.''&lt;br /&gt;
 * Snaley: ''I've been learning some new skills since last time! You guys better watch out!''&lt;br /&gt;
 * Snaley: ''Wasn't that cool!''&lt;br /&gt;
 * Snaley: ''I also learned how to do follow-up skills! Here let me show you!''&lt;br /&gt;
 * Snaley: ''How was that! I am almost as strong as you guys now!''&lt;br /&gt;
 * Snaley: ''I am excited to show you how much I've grown! Please don't hold back!''&lt;br /&gt;
 * Snaley: ''You guys aren't the only ones who can use emotions!''&lt;br /&gt;
 * Snaley: ''You really are strong but now it's time for me to use my ultimate attack!''&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Snaley_Enemy_(Neutral).png&lt;br /&gt;
Snaley Enemy Happy.png&lt;br /&gt;
Snaley_Enemy_(Sad).png&lt;br /&gt;
Snaley_Enemy_Angry.png&lt;br /&gt;
Snaley_(Hurt).png&lt;br /&gt;
Snaley_Enemy_(Defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* During his last encounter, he will use [[Rabbit?]]'s normal attack instead, which is almost the same, but with a different battle text and normal damage variation of 20%.&lt;br /&gt;
* He shares [[Marsha|Marsha's]] &amp;quot;do nothing&amp;quot; skill text. He also shares action texts with [[Omori]] both for his attack and &amp;quot;attack again&amp;quot; tag.&lt;br /&gt;
* Other than [[Space Ex-Husband]], Snaley is the only enemy that can feel all tier 3 emotions, including afraid. This may have been unintended.&lt;br /&gt;
* Snaley is among the few ordinary Headspace enemies that does not have a [[Foe Facts!]] entry.&lt;br /&gt;
&lt;br /&gt;
== Footnotes ==&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Gator_Guy_(enemy)&amp;diff=13390</id>
		<title>Gator Guy (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Gator_Guy_(enemy)&amp;diff=13390"/>
		<updated>2024-03-03T21:55:12Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Gator Guy (neutral).gif&lt;br /&gt;
| size    = 200x&lt;br /&gt;
| heart   = 500/300/2200/6000&lt;br /&gt;
| juice   = 150/150/85/3000&lt;br /&gt;
| attack  = 30/40/100/80&lt;br /&gt;
| defense = 13/10/60/65&lt;br /&gt;
| speed   = 20/30/70/70&lt;br /&gt;
| luck    = 10/10/10/10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Gator Guy as an enemy. For the character, see: [[Gator Guy]].}}&lt;br /&gt;
&lt;br /&gt;
'''Gator Guy''' is an [[Enemies|enemy]] that can be found at several locations around [[Headspace]], being fought in the [[Last Resort]], it will also be summoned by [[Mr. Jawsum (enemy)|Mr. Jawsum]] to back him up, they can only be fought before saving [[Hero]], after it, it will have some dialogues when interacted with instead. &lt;br /&gt;
&lt;br /&gt;
It will only chase the player when it &amp;quot;sees&amp;quot; the party, and then will relentlessly chase them, but without going up or down the stairs.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exist three or four variants that can be fought in the game:&lt;br /&gt;
=== Last Resort ===&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Gator Guy (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance to do a normal attack {{observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo1 = 600 exp&amp;lt;br&amp;gt;400 {{Clams}}&lt;br /&gt;
| image2          = Gator Guy (happy).gif&lt;br /&gt;
| descriptionone2 = 60% chance to do a normal attack {{observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo2 = 600 exp&amp;lt;br&amp;gt;600 {{Clams}}&lt;br /&gt;
| image3          = Gator Guy (sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance to do a normal attack {{observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;50% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo3 = 450 exp&amp;lt;br&amp;gt;300 {{Clams}}&lt;br /&gt;
| image4          = Gator Guy (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance to do a normal attack {{observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;15% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo4 = 900 exp&amp;lt;br&amp;gt;400 {{Clams}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Casino ====&lt;br /&gt;
When fought inside the casino (and [[Kel]] is not toast), Kel will occasionally play the slots, with a 50% chance of winning or losing up to 200 clams. They will also have several dialogues about either Kel or [[Aubrey]]. &lt;br /&gt;
==== Construction area ====&lt;br /&gt;
When fought in the construction area, the party won't be able to run away, and once returning to the area after defeating them, they will have unique dialogues instead of battle.&lt;br /&gt;
=== Mr. Jawsum boss fight ===&lt;br /&gt;
Mr. Jawsum will constantly summon one Gator Guy, up to two at the same time, that will take all damage done to him. For both the first encounter and the fight during [[Boss Rush]], its behavior will be the same, with only different stats (See Infobox)&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Gator Guy (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo1 = 0 exp&amp;lt;br&amp;gt;0 {{Clams}}&lt;br /&gt;
| image2          = Gator Guy (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo2 = 0 exp&amp;lt;br&amp;gt;0 {{Clams}}&lt;br /&gt;
| image3          = Gator Guy (sad).gif&lt;br /&gt;
| descriptionone3 = 25% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo3 = 0 exp&amp;lt;br&amp;gt;0 {{Clams}}&lt;br /&gt;
| image4          = Gator Guy (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo4 = 0 exp&amp;lt;br&amp;gt;0 {{Clams}}&lt;br /&gt;
}}&lt;br /&gt;
Additionally, it will '''ignore the effects of {{Observe}} during this battle'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bossman Hero fight ===&lt;br /&gt;
Please note that this variant is exclusive to the console and gamepass edition of ''Omori''.&amp;lt;br&amp;gt;&lt;br /&gt;
This type of gator guy will ignore the effects of observe.&amp;lt;br&amp;gt;&lt;br /&gt;
If this variant becomes ''sad'' or ''angry'' his speed will increase to 80&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Gator Guy (neutral).gif&lt;br /&gt;
| descriptionone1 = 30% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo1 = 0 exp&amp;lt;br&amp;gt;0 {{Clams}}&lt;br /&gt;
| image2          = Gator Guy (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;30% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo2 = 0 exp&amp;lt;br&amp;gt;0 {{Clams}}&lt;br /&gt;
| image3          = Gator Guy (sad).gif&lt;br /&gt;
| descriptionone3 = 25% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo3 = 0 exp&amp;lt;br&amp;gt;0 {{Clams}}&lt;br /&gt;
| image4          = Gator Guy (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;25% chance to do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will rought the party up.&lt;br /&gt;
| descriptiontwo4 = 0 exp&amp;lt;br&amp;gt;0 {{Clams}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Rough up''': [1.5 * a.atk - b.def], this attack will never hit right in the heart.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Gator Guy karate chomps [target]!&lt;br /&gt;
 * Gator Guy cracks his knuckles.&lt;br /&gt;
 * Gator Guy gets rough.&lt;br /&gt;
=== Last Resort ===&lt;br /&gt;
*With Kel in the party:&lt;br /&gt;
 * Gator Guy: ''Who said you could leave your post? Get back to work!''&lt;br /&gt;
 * Gator Guy: ''Alright pal... You're not making it past me this time.''&lt;br /&gt;
 * Gator Guy: ''This is as far as you go! Mr. Jawsum is not gonna be happy to see you again.''&lt;br /&gt;
 * Gator Guy: ''You little troublemaker... What are you up to now?''&lt;br /&gt;
 * Gator Guy: ''What are you doing in here!? You're in breach of contract!''&lt;br /&gt;
 * Gator Guy: ''Abandoning your post again? You're in real trouble now, keh heh...''&lt;br /&gt;
 * Gator Guy: ''Aren't you tired of getting thrown out, kid!?&lt;br /&gt;
*With Kel and Aubrey in the party:&lt;br /&gt;
 * Gator Guy: ''There's three of you now!? Wait 'til the boss gets a load of this!''&lt;br /&gt;
 * Gator Guy: ''There's two of you now!? Wait 'til the boss gets a load of this!''&lt;br /&gt;
&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Gator Guy roughs up [target]!&amp;lt;ref&amp;gt;An variation for the &amp;quot;rough up&amp;quot; skill action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Gator Guy calls for backup!&amp;lt;ref&amp;gt;Would be used for the &amp;quot;backup&amp;quot; skill that only exists on the text files, it seems it would be a &amp;quot;call for a friend&amp;quot; type of skill.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Gator Guy: ''You know the drill, boys. Eighty-six 'em.''&amp;lt;ref&amp;gt;Battle text exclusive to the double Gator Guy encounter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Gator Guy: ''Hey, kid! Fork over [variable] clams and we'll let you off easy this time.''&amp;lt;ref name=&amp;quot;bribe&amp;quot;&amp;gt;Used on the interaction bribe interaction found on the double Gator Guy encounter, the first refers to the bribe text, the second if the player accepts the offer, the third if they decline it, and the latter if there are not enough clams.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Gator Guy: ''Nice doin' business with ya.''&amp;lt;ref name=&amp;quot;bribe&amp;quot; /ref&amp;gt;&lt;br /&gt;
 * Gator Guy: ''Tsk, tsk... What a shame!''&amp;lt;ref name=&amp;quot;bribe&amp;quot; /ref&amp;gt;&lt;br /&gt;
 * Gator Guy: ''Tsk, tsk... Sorry, bud. You ain't got enough!''&amp;lt;ref name=&amp;quot;bribe&amp;quot; /ref&amp;gt;&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gator_Guy_(neutral).png&lt;br /&gt;
Gator_Guy_(happy).png&lt;br /&gt;
Gator_Guy_(sad).png&lt;br /&gt;
Gator_Guy_(angry).png&lt;br /&gt;
Gator_Guy_(damaged).png&lt;br /&gt;
Gator_Guy_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*They are referred to as &amp;quot;Mafia Alligator&amp;quot; in some files.&lt;br /&gt;
*There are unique interactions when encountering more than one Gator Guy inside the casino, they would have a 1/9 chance of asking for a bribe between 25 and 125 clams, with two outcomes:&lt;br /&gt;
:*If the party accepts it: They would grab the clams and run away from combat, ending the battle.&lt;br /&gt;
:*If the player declines or don't have enough clams: They would have become enraged.&lt;br /&gt;
However, since it's impossible to encounter more than one in the Casino area, such interaction is impossible to occur.&lt;br /&gt;
&lt;br /&gt;
* Originally, in the Bossman Hero fight both Gator Guys were supposed to be able to accept contracts. It is unknown why this was cut.&lt;br /&gt;
* On the console ports of the game, their skill &amp;quot;Rough Up&amp;quot; can hit in the heart.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Unbread_Twins&amp;diff=13389</id>
		<title>Unbread Twins</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Unbread_Twins&amp;diff=13389"/>
		<updated>2024-03-03T21:45:34Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Unbread_Twins_(neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 7500/10000&lt;br /&gt;
| juice   = 5000/5000&lt;br /&gt;
| attack  = 65/90&lt;br /&gt;
| defense = 1/1&lt;br /&gt;
| speed   = 57/80&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about the Unbread Twins as an enemy. For the characters, see: [[Biscuit]] and [[Doughie]].}}&lt;br /&gt;
The '''Unbread Twins''' is an optional boss [[Enemies|enemy]] that can be fought in the [[Orange Oasis]], consisting of both Biscuit and his sister Doughie as a single enemy. Regardless of the player defeats them or not, they will leave the area and go to the [[Last Resort]].&lt;br /&gt;
== Battle ==&lt;br /&gt;
If the player waits to fight them until the [[Routes|Hikikomori Route]]'s epilogue, the Unbread Twins will be noticeably buffed.&lt;br /&gt;
*Before epilogue: 7500 {{HP}} heart, 5000 {{MP}} juice, 65 attack, 1 defense, 57 speed and 10 luck. &lt;br /&gt;
*During epilogue: 10000 {{HP}} heart, 5000 {{MP}} juice, 90 attack, 1 defense, 80 speed and 10 luck. &lt;br /&gt;
They will always reward with 18000 exp and 10000 {{Clams}} clams, and like most enemies, they will act differently according to their [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Unbread_Twins_(neutral).gif&lt;br /&gt;
| descriptionone1 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
| image2          = Unbread_Twins_(happy).gif&lt;br /&gt;
| descriptionone2 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
| image3          = Unbread_Twins_(angry).gif&lt;br /&gt;
| descriptionone3 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
| image4          = Unbread_Twins_(sad).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will cheer up, removing their emotion&lt;br /&gt;
| image5          = Unbread_Twins_(depressed).gif&lt;br /&gt;
| descriptionone5 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
| image6          = Unbread_Twins_(miserable).gif&lt;br /&gt;
| descriptionone6 = 50% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to cook something, healing an ally or themselves based on their remaining {{MP}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, if there are not already three enemies in battle, they will bake bread, calling a friend to the battle&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, they will do nothing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, they will lock their emotion three times during the battle:&lt;br /&gt;
*At 80% {{HP}} they will become '''sad'''. While in this special sad state, '''they will behave as if they were depressed/miserable'''.&lt;br /&gt;
*At 50% {{HP}} they will become '''depressed'''.&lt;br /&gt;
*At 25% {{HP}} they will become '''miserable'''.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], hits two times. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Cheer up''': Cleanse the emotions of the user.&lt;br /&gt;
&lt;br /&gt;
'''Bake bread''': Summon a friend to assist in battle, these can be [[Bun Bunny]], [[Creepypasta]], [[Slice]], [[Sourdough]], [[Sesame]] or [[Living Bread]].&lt;br /&gt;
&lt;br /&gt;
'''Bake bread''' (epilogue): Summon a friend to assist in battle, these can be [[Slice]], [[Sourdough]] or [[Sesame]].&lt;br /&gt;
&lt;br /&gt;
'''Cook''': Heals an ally, it will have a different formula based on the user's remaining {{MP}}:&lt;br /&gt;
*{{MP}} bigger than 1: [.4 * a.juice] (40% of the user's current {{MP}}).&lt;br /&gt;
*{{MP}} equal to 0: 1.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Unbread Twins attack together!&lt;br /&gt;
 * Unbread Twins forget something in the oven!&lt;br /&gt;
 * Unbread Twins pulls out some bread from the oven!&lt;br /&gt;
 * Unbread Twins makes a cookie!&lt;br /&gt;
 * Unbread Twins do their best to not be sad!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*Transition to sad locked:&lt;br /&gt;
 * Doughie: ''Fresh bread... Fresh bread... Every day, it's fresh bread...''&lt;br /&gt;
 * Biscuit: ''Ohooooooooo...''&lt;br /&gt;
*65% {{HP}}:&lt;br /&gt;
 * Doughie: ''We're doomed to bake bread for all eternity... aren't we, Biscuit?''&lt;br /&gt;
 * Biscuit: ''Ohooo...''&lt;br /&gt;
*Transition to depressed:&lt;br /&gt;
 * Doughie: ''We're running out of supplies! What do we do, Biscuit!?''&lt;br /&gt;
 * Biscuit: ''Ohooooooo!''&lt;br /&gt;
*Transition to miserable:&lt;br /&gt;
 * Doughie: ''We're running low on everything! We have almost nothing left...''&lt;br /&gt;
 * Biscuit: ''Ohooo...''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Doughie: ''Our resources have been depleted... What will we do without ingredients?''&lt;br /&gt;
 * Biscuit: ''Ohooooo...''&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Doughie: ''Biscuit! It's a miracle! We've been saved by the gods!''&lt;br /&gt;
 * Biscuit: ''Ohooooo!''&lt;br /&gt;
 * Doughie: ''Now I guess it's back to making... fresh bread... fresh bread... fresh bread...''&lt;br /&gt;
 * Biscuit: ''Ohoo...''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Unbread Twins stress-eats some food.&amp;lt;ref&amp;gt;The &amp;quot;stress eat&amp;quot; skill Action text, this skill would heal 10% of their {{HP}}.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Unbread_Twins_(neutral).png&lt;br /&gt;
Unbread_Twins_(happy).png&lt;br /&gt;
Unbread_Twins_(sad).png&lt;br /&gt;
Unbread_Twins_(angry).png&lt;br /&gt;
Unbread_Twins_(depressed).png&lt;br /&gt;
Unbread_Twins_(miserable).png&lt;br /&gt;
Unbread_Twins_(damaged).png&lt;br /&gt;
Unbread_Twins_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*This is one of the very few battles where the player doesn't have to win to progress, as being defeated will not send the player to the &amp;quot;game over&amp;quot; screen.&lt;br /&gt;
:*If they are 'defeated' in this manner, the [[Achievements|achievement]] for defeating them will not be obtained; rendering the achievement missable if the player saves after.&lt;br /&gt;
*Their unique depressed and miserable states follow slightly different rules compared to [[Omori|Omori's]] emotions.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sourdough&amp;diff=13388</id>
		<title>Sourdough</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sourdough&amp;diff=13388"/>
		<updated>2024-03-03T21:42:22Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sourdough (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 363/2000&lt;br /&gt;
| juice   = 93/2000&lt;br /&gt;
| attack  = 55/88&lt;br /&gt;
| defense = 33/65&lt;br /&gt;
| speed   = 49/95&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
| drops   = [[Bread]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sourdough''' is an [[Enemies|enemy]] that can be found in [[Orange Oasis]]. It can also be summoned by the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought in game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sourdough (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Sourdough (happy).gif&lt;br /&gt;
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Sourdough (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 55% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Sourdough (angry).gif&lt;br /&gt;
| descriptionone4 = 75% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Sourdough will be summoned by the Unbread Twins during the epilogue. It will give no rewards, and will behave as follows:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Sourdough (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| image2          = Sourdough (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| image3          = Sourdough (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
| image4          = Sourdough (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will say a bad word, dealing damage to a party member {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
Additionally, Sourdough '''ignores the effects of {{Observe}}''' when fought with the Unbread Twins.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. &lt;br /&gt;
&lt;br /&gt;
'''Bad word''': [a.atk], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sourdough steps on [target]!.&lt;br /&gt;
 * Sourdough kicks some dirt.&lt;br /&gt;
 * Oh no! Sourdough says a bad word!&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sourdough_(neutral).png&lt;br /&gt;
Sourdough_(happy).png&lt;br /&gt;
Sourdough_(sad).png&lt;br /&gt;
Sourdough_(angry).png&lt;br /&gt;
Sourdough_(damaged).png&lt;br /&gt;
Sourdough_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sesame&amp;diff=13387</id>
		<title>Sesame</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sesame&amp;diff=13387"/>
		<updated>2024-03-03T21:38:56Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sesame (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 288/1500&lt;br /&gt;
| juice   = 197/1500&lt;br /&gt;
| attack  = 51/88&lt;br /&gt;
| defense = 43/65&lt;br /&gt;
| speed   = 91/95&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
| drops   = [[Bread]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sesame''' is an [[Enemies|enemy]] that can be found in [[Orange Oasis]], it can also be summoned by the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exists two variants that can be fought in game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sesame (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Sesame (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Sesame (sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Sesame (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Sesame will be summoned by the Unbread Twins during the epilogue, which has 1500 {{HP}} heart, 1500 {{MP}} juice, 88 attack, 65 defense, 95 speed and 10 luck, it will have no rewards, and will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Sesame (neutral).gif&lt;br /&gt;
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| image2          = Sesame (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| image3          = Sesame (sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
| image4          = Sesame (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do a bread roll, dealing attack damage to all party members {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Bread roll''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sesame throws seeds at [target].&lt;br /&gt;
 * Sesame scratches their head.&lt;br /&gt;
 * Sesame rolls over everyone!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Sesame  rolls around!&amp;lt;ref&amp;gt;Its &amp;quot;bread roll&amp;quot; skill would use this action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sesame_(neutral).png&lt;br /&gt;
Sesame_(happy).png&lt;br /&gt;
Sesame_(sad).png&lt;br /&gt;
Sesame_(angry).png&lt;br /&gt;
Sesame_(damaged).png&lt;br /&gt;
Sesame_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Slice&amp;diff=13386</id>
		<title>Slice</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Slice&amp;diff=13386"/>
		<updated>2024-03-03T21:35:02Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: updated infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Slice (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 344/1500&lt;br /&gt;
| juice   = 151/1500&lt;br /&gt;
| attack  = 35/88&lt;br /&gt;
| defense = 54/65&lt;br /&gt;
| speed   = 40/95&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
| drops   = [[Bread]]&lt;br /&gt;
}}&lt;br /&gt;
'''Slice''' is a creature that can be found in [[Orange Oasis]], it can also be summoned during the fight with the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exists two variants that can be fought in the game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Slice (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Slice (happy).gif&lt;br /&gt;
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Slice (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Slice (angry).gif&lt;br /&gt;
| descriptionone4 = 85% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Slice will be summoned by the Unbread Twins during the epilogue, which has 1500 {{HP}} heart, 1500 {{MP}} juice, 88 attack, 65 defense, 95 speed and 10 luck. It will have no rewards, and will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Slice (neutral).gif&lt;br /&gt;
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image2          = Slice (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image3          = Slice (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image4          = Slice (angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, increasing its and its allies' attack&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Rile''': Turn all enemy troops angry and increase attack by one tier.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Slice charges into [target].&lt;br /&gt;
 * Slice picks its nose.&lt;br /&gt;
 * Slice gives a controversial speech!&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slice_(neutral).png&lt;br /&gt;
Slice_(happy).png&lt;br /&gt;
Slice_(sad).png&lt;br /&gt;
Slice_(angry).png&lt;br /&gt;
Slice_(damaged).png&lt;br /&gt;
Slice_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It's referred on some of the files as &amp;quot;Toasty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Slice&amp;diff=13385</id>
		<title>Slice</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Slice&amp;diff=13385"/>
		<updated>2024-03-03T21:34:18Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: /* Orange Oasis */ removed unnecessary text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Slice (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 344&lt;br /&gt;
| juice   = 151&lt;br /&gt;
| attack  = 35&lt;br /&gt;
| defense = 54&lt;br /&gt;
| speed   = 40&lt;br /&gt;
| luck    = 10&lt;br /&gt;
| drops   = [[Bread]]&lt;br /&gt;
}}&lt;br /&gt;
'''Slice''' is a creature that can be found in [[Orange Oasis]], it can also be summoned during the fight with the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exists two variants that can be fought in the game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Slice (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Slice (happy).gif&lt;br /&gt;
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Slice (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Slice (angry).gif&lt;br /&gt;
| descriptionone4 = 85% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Slice will be summoned by the Unbread Twins during the epilogue, which has 1500 {{HP}} heart, 1500 {{MP}} juice, 88 attack, 65 defense, 95 speed and 10 luck. It will have no rewards, and will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Slice (neutral).gif&lt;br /&gt;
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image2          = Slice (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image3          = Slice (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image4          = Slice (angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, increasing its and its allies' attack&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Rile''': Turn all enemy troops angry and increase attack by one tier.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Slice charges into [target].&lt;br /&gt;
 * Slice picks its nose.&lt;br /&gt;
 * Slice gives a controversial speech!&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slice_(neutral).png&lt;br /&gt;
Slice_(happy).png&lt;br /&gt;
Slice_(sad).png&lt;br /&gt;
Slice_(angry).png&lt;br /&gt;
Slice_(damaged).png&lt;br /&gt;
Slice_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It's referred on some of the files as &amp;quot;Toasty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Slice&amp;diff=13384</id>
		<title>Slice</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Slice&amp;diff=13384"/>
		<updated>2024-03-03T21:33:52Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Slice (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 344&lt;br /&gt;
| juice   = 151&lt;br /&gt;
| attack  = 35&lt;br /&gt;
| defense = 54&lt;br /&gt;
| speed   = 40&lt;br /&gt;
| luck    = 10&lt;br /&gt;
| drops   = [[Bread]]&lt;br /&gt;
}}&lt;br /&gt;
'''Slice''' is a creature that can be found in [[Orange Oasis]], it can also be summoned during the fight with the [[Unbread Twins]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There exists two variants that can be fought in the game:&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
It will behave as follows:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Slice (neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo1 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
| image2          = Slice (happy).gif&lt;br /&gt;
| descriptionone2 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo2 = 1/15 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 323 {{Clams}} clams&lt;br /&gt;
| image3          = Slice (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry&lt;br /&gt;
| descriptiontwo3 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 225 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 162 {{Clams}} clams&lt;br /&gt;
| image4          = Slice (angry).gif&lt;br /&gt;
| descriptionone4 = 85% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing&lt;br /&gt;
| descriptiontwo4 = 1/25 chances of dropping bread&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 215 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
A stronger Slice will be summoned by the Unbread Twins during the epilogue, which has 1500 {{HP}} heart, 1500 {{MP}} juice, 88 attack, 65 defense, 95 speed and 10 luck. It will have no rewards, and will behave as stated below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Slice (neutral).gif&lt;br /&gt;
| descriptionone1 = 45% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image2          = Slice (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image3          = Slice (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, turning it and its allies angry and increasing their attack&lt;br /&gt;
| image4          = Slice (angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will rile, increasing its and its allies' attack&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Rile''': Turn all enemy troops angry and increase attack by one tier.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Slice charges into [target].&lt;br /&gt;
 * Slice picks its nose.&lt;br /&gt;
 * Slice gives a controversial speech!&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Slice_(neutral).png&lt;br /&gt;
Slice_(happy).png&lt;br /&gt;
Slice_(sad).png&lt;br /&gt;
Slice_(angry).png&lt;br /&gt;
Slice_(damaged).png&lt;br /&gt;
Slice_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It's referred on some of the files as &amp;quot;Toasty&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Bun_Bunny&amp;diff=13383</id>
		<title>Bun Bunny</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Bun_Bunny&amp;diff=13383"/>
		<updated>2024-03-03T21:32:33Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Bun_Bunny_(neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 400&lt;br /&gt;
| juice   = 200&lt;br /&gt;
| attack  = 35&lt;br /&gt;
| defense = 35&lt;br /&gt;
| speed   = 30&lt;br /&gt;
| luck    = 10&lt;br /&gt;
| drops   = [[Bread]]&lt;br /&gt;
}}&lt;br /&gt;
'''Bun Bunny''' is a [[Enemies|enemy]] that can be found at the [[Orange Oasis]] and at the first floor of [[Dino's Dig]].&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are three different variants of Bun Bunny, one for the Orange Oasis encounters and two for Dino's Dig, with the same behavior and stats but different rewards.&lt;br /&gt;
=== Orange Oasis ===&lt;br /&gt;
Like most enemies, it will behave differently according to its emotion&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Bun_Bunny_(neutral).gif&lt;br /&gt;
| descriptionone1 = 65% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo1 = 1/5 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 551 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 273 {{Clams}} clams&lt;br /&gt;
| image2          = Bun_Bunny_(happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo2 = 1/3 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 551 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 410 {{Clams}} clams&lt;br /&gt;
| image3          = Bun_Bunny_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo3 = 1/5 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 414 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 205 {{Clams}} clams&lt;br /&gt;
| image4          = Bun_Bunny_(angry).gif&lt;br /&gt;
| descriptionone4 = 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo4 = 1/3 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 827 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 273 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Dino's Dig ===&lt;br /&gt;
With 700 {{HP}} heart, 1400 {{MP}} juice, 65 attack, 35 defense, 1 speed and 10 luck, behaving the following way:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Bun_Bunny_(neutral).gif&lt;br /&gt;
| descriptionone1 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo1 = 1/10 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2714 (4071 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 170 {{Clams}} clams&lt;br /&gt;
| image2          = Bun_Bunny_(happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo2 = 1/10 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2714 (4071 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 255 {{Clams}} clams&lt;br /&gt;
| image3          = Bun_Bunny_(sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo3 = 1/10 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2035 (3052 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 128 {{Clams}} clams&lt;br /&gt;
| image4          = Bun_Bunny_(angry).gif&lt;br /&gt;
| descriptionone4 = 55% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Else, it will hide, decreasing damage taken for the turn.&lt;br /&gt;
| descriptiontwo4 = 1/10 chances of dropping [[Bread|bread]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 4071 (6106 during epilogue) exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 170 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], it will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hide''': Apply the Guard state to the user, decreasing damage taken by 50%, this is a very fast attack.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Bun Bunny bumps buns with [target]!&lt;br /&gt;
 * Bun Bunny is loafing around.&lt;br /&gt;
 * Bun Bunny hides in its bun.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bun_Bunny_(neutral).png&lt;br /&gt;
Bun_Bunny_(happy).png&lt;br /&gt;
Bun_Bunny_(sad).png&lt;br /&gt;
Bun_Bunny_(angry).png&lt;br /&gt;
Bun_Bunny_(damaged).png&lt;br /&gt;
Bun_Bunny_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*As part of the [[Quests|quest]] [[Rabbit Killer]], a Leaf-like character named [[Leafie]] will give the player different rewards based on how many bunnies you killed, up to a maximum of 50 bunnies of any type, Leafie will always keep track of how many bunnies you killed regardless if you already completed the quest.&lt;br /&gt;
*The Bunny Exterminator [[Achievements|achievement]] will be granted to the player after defeating 100 bunnies of any type.&lt;br /&gt;
*On the current patch (1.0.8), there is a bug, likely related to its &amp;quot;hide&amp;quot; skill, that makes other skills sometimes also receive the extra speed, also allowing the skill to be used as if it had no extra speed, it's unknown what causes the bug to occur.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sweetheart_(enemy)&amp;diff=13382</id>
		<title>Sweetheart (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sweetheart_(enemy)&amp;diff=13382"/>
		<updated>2024-03-03T21:29:45Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sweetheart_(neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 3300/7600&lt;br /&gt;
| juice   = 1650/3800&lt;br /&gt;
| attack  = 30/90&lt;br /&gt;
| defense = 25/70&lt;br /&gt;
| speed   = 40/130&lt;br /&gt;
| luck    = 10/20&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Sweetheart as an enemy. For the character, see: [[Sweetheart]].}}&lt;br /&gt;
&lt;br /&gt;
'''Sweetheart''' is a boss [[Enemies|enemy]] fought at the end of three days left, opening the way to the [[Lost Library]]. Afterward, she appears several times throughout the story after it and drives a big part of the [[Headspace|Dreamworld]] plot from the prologue to the very end inside [[Humphrey]] by being the direct or indirect cause of many of the problems [[Omori]] and his friends need to solve. She also has a soft spot for [[Hero]], as stated in her [[Foe Facts!]].&lt;br /&gt;
&lt;br /&gt;
She can be fought twice, once during the story and later on in the [[Boss Rush]].&lt;br /&gt;
== Battle ==&lt;br /&gt;
Like stated before, she can be fought twice, however the only difference is her stats (see infobox) and rewards (5800 exp and 1376 {{Clams}} clams on first encounter, nothing during boss rush)&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Sweetheart_(neutral).gif&lt;br /&gt;
| descriptionone1 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to swing her mace, dealing high damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will brag, turning herself happy. &lt;br /&gt;
| image2          = Sweetheart_(happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will swing her mace, dealing high damage to all party members. {{Observe}}&lt;br /&gt;
| image3          = Sweetheart_(sad).gif&lt;br /&gt;
| descriptionone3 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to swing her mace, dealing high damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will brag, turning herself happy.&lt;br /&gt;
| image4          = Sweetheart_(angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 70% chance to swing her mace, dealing high damage to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will brag, turning herself happy.&lt;br /&gt;
| image5          = Sweetheart_(ecstatic).gif&lt;br /&gt;
| descriptionone5 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will swing her mace, dealing high damage to all party members. {{Observe}}&lt;br /&gt;
| image6          = Sweetheart_(manic).gif&lt;br /&gt;
| descriptionone6 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of telling a sharp insult, dealing damage, and turning all the party members angry.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will swing her mace, dealing high damage to all party members. {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, she will lock her emotions three times during the fight:&lt;br /&gt;
*At 80% {{HP}} she will become '''happy'''.&lt;br /&gt;
*At 50% {{HP}} she will become '''ecstatic'''.&lt;br /&gt;
*At 30% {{HP}} she will become '''manic'''.&lt;br /&gt;
Sweetheart also has a 90% hit rate instead of 95% like other enemies, and on the first encounter, her base luck goes up to 30 when ecstatic and manic.&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Sharp insult''': [a.atk] to all party members, it will never hit right in the heart and its variation is only 10%, it will also turn the party angry.&lt;br /&gt;
&lt;br /&gt;
'''Swing mace''': [2.5 * a.atk - b.def], affects all the party. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Brag''': Turn the user happy.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sweetheart slaps [target].&lt;br /&gt;
 * Sweetheart insults everyone!&lt;br /&gt;
 * Sweetheart orders a servant to bring her a snack.&lt;br /&gt;
 * Sweetheart swings her mace!&lt;br /&gt;
 * Sweetheart boasts about one of her many, many talents!&lt;br /&gt;
&lt;br /&gt;
=== Reacting to player actions ===&lt;br /&gt;
*If Hero uses &amp;quot;charm&amp;quot;, &amp;quot;smile&amp;quot;, &amp;quot;captivate&amp;quot; or &amp;quot;mesmerize&amp;quot; skills:&lt;br /&gt;
 * Sweetheart: ''OH HERO! MY HERO!!''&lt;br /&gt;
 * Sweetheart: ''YOUR SMILE CHARMS MY HEART!''&lt;br /&gt;
 * Sweetheart: ''I WILL MAKE IT MINE!!''&lt;br /&gt;
*Someone eats a [[Donut|donut]]:&lt;br /&gt;
 * Sweetheart: ''How dare you eat a donut in my presence!''&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*Transition to happy locked:&lt;br /&gt;
 * Sweetheart: ''It's pointless, you fools! You cannot dampen my positive energy!''&lt;br /&gt;
*65% {{HP}}:&lt;br /&gt;
 * Sweetheart: ''You dare raise your fists at me!?'' &lt;br /&gt;
 * Sweetheart: ''Fools! You should be grovelling on your knees!'' &lt;br /&gt;
*Transition to ecstatic:&lt;br /&gt;
 * Sweetheart: ''Oho! My beauty and grace is boundless and everlasting...''&lt;br /&gt;
 * Sweetheart: ''It's a shame that you won't be able to enjoy it for much longer!''&lt;br /&gt;
*Transition to manic:&lt;br /&gt;
 * Sweetheart: ''I see you are still standing.''&lt;br /&gt;
 * Sweetheart: ''Cockroaches are resilient, I suppose!'' &lt;br /&gt;
 * Sweetheart: ''OHOHOH OHOHOHO!''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Sweetheart: ''No... Is this... What they call defeat?''&lt;br /&gt;
 * Sweetheart: ''I cannot accept this... I will not accept this!''&lt;br /&gt;
 * Sweetheart: ''You're all nothing but a bunch of lowly peasants!&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Sweetheart: ''OHOHOH OHOHOHO!''&lt;br /&gt;
 * Sweetheart: ''This was child's play! You're all nothing but a bunch of lowly peasants!''&lt;br /&gt;
 * Sweetheart: ''To the dungeon with you!''&lt;br /&gt;
&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Sweetheart swings her mace with fervor!&amp;lt;ref&amp;gt;Her &amp;quot;swing mace&amp;quot; skill has this variation of action text.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Sweetheart orders a servant to bring her a snack!&amp;lt;ref&amp;gt;For what seems to be an unexisting self healing skill.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sweetheart_(Neutral).png&lt;br /&gt;
Sweetheart_(Happy).png&lt;br /&gt;
Sweetheart_(Sad).png&lt;br /&gt;
Sweetheart_(Angry).png&lt;br /&gt;
Sweetheart_(Ecstatic).png&lt;br /&gt;
Sweetheart_(Manic).png&lt;br /&gt;
Sweetheart_(Injured).png&lt;br /&gt;
Sweetheart_(Defeated).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Her unique ecstatic and manic states follow slightly different rules compared to [[Omori|Omori's]] emotions, this can be seen better on the battle system page.&lt;br /&gt;
*When Hero uses any charm type skill, in addition to the dialogue shown above, Hero will also be healed 100 heart.&lt;br /&gt;
&lt;br /&gt;
* Omocat revealed that Sweetheart was once an optional boss, but became mandatory since her boss theme was &amp;quot;too good&amp;quot;&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=aUmMu7yioO0?t=2362&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus&amp;diff=13381</id>
		<title>Sir Maximus</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus&amp;diff=13381"/>
		<updated>2024-03-03T21:23:19Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: removed info that is already displayed in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sir Maximus (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 600/3000&lt;br /&gt;
| juice   = 300/1500&lt;br /&gt;
| attack  = 17/65&lt;br /&gt;
| defense = 15/90&lt;br /&gt;
| speed   = 5/65&lt;br /&gt;
| luck    = 5/5&lt;br /&gt;
| drops   = [[Tofu]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sir Maximus''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini bosses you fight inside the castle, and the eldest of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, Sir Maximus will be fought twice, however, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
&lt;br /&gt;
As most enemies, it will behave differently in battle based on its [[Battle System|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 800 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 200 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 800 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 150 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1200 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 200 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 120 (20%) {{HP}}, it will use its ultimate attack once, dealing damage to all party members, during the Boss Rush, this attack's done once it reaches 0% {{HP}}, dealing increased damage according to the number of enemies alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': [50], does not hit right in the heart and has a 25% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart, and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus swings his sword!&lt;br /&gt;
 * Sir Maximus pulled his back...&lt;br /&gt;
 * Sir Maximus strikes twice!&lt;br /&gt;
 * Sir Maximus uses his ultimate attack! &lt;br /&gt;
=== During Battle ===&lt;br /&gt;
 * Sir Maximus: ''Behold! My family has spent generations perfecting this technique...''&lt;br /&gt;
 * Sir Maximus: ''This is my ultimate attack!''&lt;br /&gt;
 * Sir Maximus: ''No... I...I cannot fail now.''&lt;br /&gt;
 * Sir Maximus: ''My son needs me!''&lt;br /&gt;
=== Defeating the player ===&lt;br /&gt;
 * Sir Maximus: ''Our family's fighting technique has been undefeated for generations!''&lt;br /&gt;
 * Sir Maximus: ''You were foolish to challenge me!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Sir Maximus: ''This can't be the end.''&amp;lt;ref name=&amp;quot;Defeated&amp;quot;&amp;gt;Would be used when being defeated.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Sir Maximus: ''You won't get away with this!''&amp;lt;ref name=&amp;quot;Defeated&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir Maximus (neutral).png&lt;br /&gt;
Sir Maximus (happy).png&lt;br /&gt;
Sir Maximus (sad).png&lt;br /&gt;
Sir Maximus (angry).png&lt;br /&gt;
Sir Maximus (dying).png&lt;br /&gt;
Sir Maximus (damaged).png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP Rooms|VIP room]] mourning its parents’ death.&lt;br /&gt;
*Like the other Sir Maximus, it will cheer after defeating the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus_II&amp;diff=13380</id>
		<title>Sir Maximus II</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus_II&amp;diff=13380"/>
		<updated>2024-03-03T21:23:08Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: removed info that is already displayed in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sir Maximus (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 750/3500&lt;br /&gt;
| juice   = 375/1500&lt;br /&gt;
| attack  = 20/70&lt;br /&gt;
| defense = 20/95&lt;br /&gt;
| speed   = 10/70&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
| drops   = [[Tofu]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sir Maximus II''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini-bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, it will be fought twice, however, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will act differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1700 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 400 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1700 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1275 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2550 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 400 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 150 (20%) {{HP}}, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}&lt;br /&gt;
*1 party member: [4 * a.atk].&lt;br /&gt;
*2 party members: [3 * a.atk].&lt;br /&gt;
*3 or 4 party members: [2 * a.atk].&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': [50], with 25% damage variation and unable to hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus II swing his sword!&lt;br /&gt;
 * Sir Maximus II remembers his father's dying words.&lt;br /&gt;
 * Sir Maximus II strikes twice!&lt;br /&gt;
 * Sir Maximus II uses his father's ultimate attack!&lt;br /&gt;
 * Sir Maximus II spins quickly!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Sir Maximus II: ''No... I cannot let my father's death be in vain!''.&lt;br /&gt;
 * Sir Maximus II: ''Now for my ultimate attack!''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Sir Maximus II: ''Father... Forgive me.''&lt;br /&gt;
 * Sir Maximus II: ''I'm sorry... I have failed you.''&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Sir Maximus II: ''Alas, my father has been avenged!''&lt;br /&gt;
 * Sir Maximus II: ''This is a glorious day for my people!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir_Maximus_(neutral).png&lt;br /&gt;
Sir_Maximus_(happy).png&lt;br /&gt;
Sir_Maximus_(sad).png&lt;br /&gt;
Sir_Maximus_(angry).png&lt;br /&gt;
Sir_Maximus_(damaged).png&lt;br /&gt;
Sir_Maximus_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] mourning its parents’ death.&lt;br /&gt;
*Like the other Sir Maximus, it will cheer after defeating the player.&lt;br /&gt;
*One of the few enemies which the &amp;quot;do nothing&amp;quot; action don't do nothing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus_III&amp;diff=13379</id>
		<title>Sir Maximus III</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus_III&amp;diff=13379"/>
		<updated>2024-03-03T21:22:45Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: removed info that is already displayed in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sir Maximus (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 1110/4000&lt;br /&gt;
| juice   = 550/2000&lt;br /&gt;
| attack  = 24/75&lt;br /&gt;
| defense = 24/100&lt;br /&gt;
| speed   = 20/75&lt;br /&gt;
| luck    = 15/15&lt;br /&gt;
| drops   = [[Tofu]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sir Maximus III''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini-bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, it will be fought twice, whatever, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will act differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 49% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 900 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1875 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3750 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 220 (20%) {{HP}}, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}&lt;br /&gt;
*1 party member: [4 * a.atk].&lt;br /&gt;
*2 party members: [3 * a.atk].&lt;br /&gt;
*3 or 4 party members: [2 * a.atk].&lt;br /&gt;
&lt;br /&gt;
'''Flex''': Add a &amp;quot;Flex&amp;quot; state, multiplying the next damage it causes by 2.5 times and turns itself happy.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': 50, does not hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus III swing his sword!&lt;br /&gt;
 * Sir Maximus III remembers his grandfather's dying words.&lt;br /&gt;
 * Sir Maximus III strikes twice!&lt;br /&gt;
 * Sir Maximus III uses his grandfather's ultimate attack!&lt;br /&gt;
 * Sir Maximus III spins quickly!&lt;br /&gt;
 * Sir Maximus III flexes and feels his best!&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * Sir Maximus III: ''No... I cannot let my father's and his father's deaths be in vain!'' (50% {{HP}}).&lt;br /&gt;
 * Sir Maximus III: ''Now for my ultimate attack!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Sir Maximus III: ''Father... Grandfather...''&lt;br /&gt;
 * Sir Maximus III: ''I'm sorry... I have failed you.''&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Sir Maximus III: ''Alas, my family has been avenged!''&lt;br /&gt;
 * Sir Maximus III: ''This is a glorious day for my people!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir_Maximus_(neutral).png&lt;br /&gt;
Sir_Maximus_(happy).png&lt;br /&gt;
Sir_Maximus_(sad).png&lt;br /&gt;
Sir_Maximus_(angry).png&lt;br /&gt;
Sir_Maximus_(damaged).png&lt;br /&gt;
Sir_Maximus_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Flex effect gained from its ‘flex’ skill is the same used by [[Kel]], with the addition of turning itself happy.&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] suffering from its parents’ death.&lt;br /&gt;
*One of the few enemies whose 'do nothing' action actually does something.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus_III&amp;diff=13378</id>
		<title>Sir Maximus III</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus_III&amp;diff=13378"/>
		<updated>2024-03-03T21:22:32Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sir Maximus (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 1110/4000&lt;br /&gt;
| juice   = 550/2000&lt;br /&gt;
| attack  = 24/75&lt;br /&gt;
| defense = 24/100&lt;br /&gt;
| speed   = 20/75&lt;br /&gt;
| luck    = 15/15&lt;br /&gt;
| drops   = [[Tofu]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sir Maximus III''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini-bosses you fight inside the castle, and the younger of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, it will be fought twice, whatever, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
*First encounter: 1110 {{HP}} heart, 550 {{MP}} juice, 24 attack, 24 defense, 20 speed, and 15 luck (it will give the rewards stated on the table).&lt;br /&gt;
*Boss Rush: 4000 {{HP}} heart, 2000 {{MP}} juice, 75 attack, 100 defense, 75 speed and 15 luck (will have no rewards). &lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will act differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 49% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 900 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1875 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 450 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of doing a spin, dealing increased damage which ignores defense to all party members. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will flex, turning itself happy and increasing the damage of the next attack.&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 3750 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 220 (20%) {{HP}}, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}&lt;br /&gt;
*1 party member: [4 * a.atk].&lt;br /&gt;
*2 party members: [3 * a.atk].&lt;br /&gt;
*3 or 4 party members: [2 * a.atk].&lt;br /&gt;
&lt;br /&gt;
'''Flex''': Add a &amp;quot;Flex&amp;quot; state, multiplying the next damage it causes by 2.5 times and turns itself happy.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': 50, does not hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): 50 when dying first, 75 when being the second to fall, 100 if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus III swing his sword!&lt;br /&gt;
 * Sir Maximus III remembers his grandfather's dying words.&lt;br /&gt;
 * Sir Maximus III strikes twice!&lt;br /&gt;
 * Sir Maximus III uses his grandfather's ultimate attack!&lt;br /&gt;
 * Sir Maximus III spins quickly!&lt;br /&gt;
 * Sir Maximus III flexes and feels his best!&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * Sir Maximus III: ''No... I cannot let my father's and his father's deaths be in vain!'' (50% {{HP}}).&lt;br /&gt;
 * Sir Maximus III: ''Now for my ultimate attack!''&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Sir Maximus III: ''Father... Grandfather...''&lt;br /&gt;
 * Sir Maximus III: ''I'm sorry... I have failed you.''&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Sir Maximus III: ''Alas, my family has been avenged!''&lt;br /&gt;
 * Sir Maximus III: ''This is a glorious day for my people!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir_Maximus_(neutral).png&lt;br /&gt;
Sir_Maximus_(happy).png&lt;br /&gt;
Sir_Maximus_(sad).png&lt;br /&gt;
Sir_Maximus_(angry).png&lt;br /&gt;
Sir_Maximus_(damaged).png&lt;br /&gt;
Sir_Maximus_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The Flex effect gained from its ‘flex’ skill is the same used by [[Kel]], with the addition of turning itself happy.&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] suffering from its parents’ death.&lt;br /&gt;
*One of the few enemies whose 'do nothing' action actually does something.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus_II&amp;diff=13377</id>
		<title>Sir Maximus II</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus_II&amp;diff=13377"/>
		<updated>2024-03-03T21:20:53Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sir Maximus (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 750/3500&lt;br /&gt;
| juice   = 375/1500&lt;br /&gt;
| attack  = 20/70&lt;br /&gt;
| defense = 20/95&lt;br /&gt;
| speed   = 10/70&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
| drops   = [[Tofu]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sir Maximus II''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini-bosses you fight inside the castle, and the middle of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, it will be fought twice, however, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
*First encounter: 750 {{HP}} heart, 375 {{MP}} juice, 20 attack, 20 defense, 10 speed, and 10 luck (with the rewards stated on the table).&lt;br /&gt;
*Boss Rush: 3500 {{HP}} heart, 1500 {{MP}} juice, 70 attack, 95 defense, 70 speed and 10 luck (will have no rewards). &lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will act differently according to its [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1700 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 400 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1700 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1275 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing... becoming sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance to hit twice, dealing damage to two random party members once.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will spin, dealing increased damage which ignores defense to all party members. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 2550 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 400 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 150 (20%) {{HP}}, it will do its ultimate attack once, dealing damage to all party members, on the Boss Rush this attack will be done once it's defeated, dealing damage according to the number of enemies still alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Spin''': It have a different formula based on the number of party members alive:  {{Observe}}&lt;br /&gt;
*1 party member: [4 * a.atk].&lt;br /&gt;
*2 party members: [3 * a.atk].&lt;br /&gt;
*3 or 4 party members: [2 * a.atk].&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': [50], with 25% damage variation and unable to hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus II swing his sword!&lt;br /&gt;
 * Sir Maximus II remembers his father's dying words.&lt;br /&gt;
 * Sir Maximus II strikes twice!&lt;br /&gt;
 * Sir Maximus II uses his father's ultimate attack!&lt;br /&gt;
 * Sir Maximus II spins quickly!&lt;br /&gt;
=== During battle ===&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Sir Maximus II: ''No... I cannot let my father's death be in vain!''.&lt;br /&gt;
 * Sir Maximus II: ''Now for my ultimate attack!''&lt;br /&gt;
&lt;br /&gt;
=== When defeated ===&lt;br /&gt;
 * Sir Maximus II: ''Father... Forgive me.''&lt;br /&gt;
 * Sir Maximus II: ''I'm sorry... I have failed you.''&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 * Sir Maximus II: ''Alas, my father has been avenged!''&lt;br /&gt;
 * Sir Maximus II: ''This is a glorious day for my people!''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir_Maximus_(neutral).png&lt;br /&gt;
Sir_Maximus_(happy).png&lt;br /&gt;
Sir_Maximus_(sad).png&lt;br /&gt;
Sir_Maximus_(angry).png&lt;br /&gt;
Sir_Maximus_(damaged).png&lt;br /&gt;
Sir_Maximus_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP rooms]] mourning its parents’ death.&lt;br /&gt;
*Like the other Sir Maximus, it will cheer after defeating the player.&lt;br /&gt;
*One of the few enemies which the &amp;quot;do nothing&amp;quot; action don't do nothing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Sir_Maximus&amp;diff=13376</id>
		<title>Sir Maximus</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Sir_Maximus&amp;diff=13376"/>
		<updated>2024-03-03T21:18:55Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Sir Maximus (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 600/3000&lt;br /&gt;
| juice   = 300/1500&lt;br /&gt;
| attack  = 17/65&lt;br /&gt;
| defense = 15/90&lt;br /&gt;
| speed   = 5/65&lt;br /&gt;
| luck    = 5/5&lt;br /&gt;
| drops   = [[Tofu]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sir Maximus''' is an [[Enemies|enemy]] that can be found in [[Sweetheart's Castle]], it’s one of the three mini bosses you fight inside the castle, and the eldest of the three members of the Maximus family you encounter in combat, after that they show up during the [[Boss Rush]] as a team.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
As stated before, Sir Maximus will be fought twice, however, the only difference is its stats and rewards, which are as stated below:&lt;br /&gt;
*First encounter: 600 {{HP}} heart, 300 {{MP}} juice, 17 attack, 15 defense, 5 speed and 5 luck (will give rewards states on the table below).&lt;br /&gt;
*Boss Rush: 3000 {{HP}} heart, 1500 {{MP}} juice, 65 attack, 90 defense, 65 speed and 5 luck (will have none of the rewards show on the table). &lt;br /&gt;
&lt;br /&gt;
As most enemies, it will behave differently in battle based on its [[Battle System|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Sir Maximus (neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 800 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 200 {{Clams}} clams&lt;br /&gt;
| image2          = Sir Maximus (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 800 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 300 {{Clams}} clams&lt;br /&gt;
| image3          = Sir Maximus (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo3 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 600 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 150 {{Clams}} clams&lt;br /&gt;
| image4          = Sir Maximus (angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will hit twice, dealing damage to two random party members once. {{Observe}}&lt;br /&gt;
| descriptiontwo4 = 1 [[Tofu|tofu]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 1200 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 200 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, once it reaches 120 (20%) {{HP}}, it will use its ultimate attack once, dealing damage to all party members, during the Boss Rush, this attack's done once it reaches 0% {{HP}}, dealing increased damage according to the number of enemies alive.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hit twice''': [2 * a.atk - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''': [50], does not hit right in the heart and has a 25% damage variation.&lt;br /&gt;
&lt;br /&gt;
'''Ultimate attack''' (Boss Rush): [50] when dying first, [75] when being the second to fall, [100] if it's the last mole standing. It will never hit right in the heart, and does not have any variation on its damage.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Sir Maximus swings his sword!&lt;br /&gt;
 * Sir Maximus pulled his back...&lt;br /&gt;
 * Sir Maximus strikes twice!&lt;br /&gt;
 * Sir Maximus uses his ultimate attack! &lt;br /&gt;
=== During Battle ===&lt;br /&gt;
 * Sir Maximus: ''Behold! My family has spent generations perfecting this technique...''&lt;br /&gt;
 * Sir Maximus: ''This is my ultimate attack!''&lt;br /&gt;
 * Sir Maximus: ''No... I...I cannot fail now.''&lt;br /&gt;
 * Sir Maximus: ''My son needs me!''&lt;br /&gt;
=== Defeating the player ===&lt;br /&gt;
 * Sir Maximus: ''Our family's fighting technique has been undefeated for generations!''&lt;br /&gt;
 * Sir Maximus: ''You were foolish to challenge me!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Sir Maximus: ''This can't be the end.''&amp;lt;ref name=&amp;quot;Defeated&amp;quot;&amp;gt;Would be used when being defeated.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Sir Maximus: ''You won't get away with this!''&amp;lt;ref name=&amp;quot;Defeated&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sir Maximus (neutral).png&lt;br /&gt;
Sir Maximus (happy).png&lt;br /&gt;
Sir Maximus (sad).png&lt;br /&gt;
Sir Maximus (angry).png&lt;br /&gt;
Sir Maximus (dying).png&lt;br /&gt;
Sir Maximus (damaged).png&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Later in the game, [[Sir Maximus IV]] can be found on one of the [[VIP Rooms|VIP room]] mourning its parents’ death.&lt;br /&gt;
*Like the other Sir Maximus, it will cheer after defeating the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Rare_Bear&amp;diff=13375</id>
		<title>Rare Bear</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Rare_Bear&amp;diff=13375"/>
		<updated>2024-03-03T21:16:30Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Rare_Bear_(neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 700&lt;br /&gt;
| juice   = 225&lt;br /&gt;
| attack  = 15/45&lt;br /&gt;
| defense = 15/30&lt;br /&gt;
| speed   = 10/41&lt;br /&gt;
| luck    = 10/15&lt;br /&gt;
}}&lt;br /&gt;
'''Rare Bear''' is an [[Enemies|enemy]] found at [[Pyrefly Forest]] near [[Mush]], at the [[VIP rooms|VIP room]] nearby the previous location and at [[Sweetheart's Castle]]. At Pyrefly Forest it will quickly follow the player that gets too close to it, while on the VIP room and the one nearby [[Rococo]] will only attack if interacted, however, the group found inside the secret dungeon at the Sweetheart's castle courtyard will relentlessly follow the player as soon as the door is open regardless of the player's position.&lt;br /&gt;
== Foe Facts ==&lt;br /&gt;
Warning: Do not provoke.&amp;lt;br&amp;gt; Do not show weakness.&amp;lt;br&amp;gt; - Omori&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
In addition to small changes in behavior, Rare Bear will also change its stats when angry, being the following:&lt;br /&gt;
*While in any other emotion: 700 {{HP}} heart, 225 {{MP}} juice, 15 attack, 15 defense, 10 speed and 10 luck.&lt;br /&gt;
*While angry: 700 {{HP}} heart, 225 {{MP}} juice, 45 attack, 30 defense, 41 speed, and 15 luck. It will also never miss unless affected by [[Kel|Kel's]] 'Can't Catch Me' skill.&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Rare_Bear_(neutral).gif&lt;br /&gt;
| descriptionone1 = 20% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will roar, turning itself angry.&lt;br /&gt;
| descriptiontwo1 = 350 exp, 300 if sad&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20 {{Clams}} clams&lt;br /&gt;
| image2          = Rare_Bear_(angry).gif&lt;br /&gt;
| descriptionone2 = 100% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
| descriptiontwo2 = 650 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, it will always start the battle angry.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Roar''': Turn the user angry.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Rare Bear slashes at [target]!&lt;br /&gt;
 * Rare Bear lets out a huge roar!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Rare Bear hugs [target]!&amp;lt;ref&amp;gt;The &amp;quot;bear hug&amp;quot; skill use this action text, it would deal higher damage and apply a speed debuff.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rare_Bear_(neutral).png&lt;br /&gt;
Rare_Bear_(happy).png&lt;br /&gt;
Rare_Bear_(sad).png&lt;br /&gt;
Rare_Bear_(angry).png&lt;br /&gt;
Rare_Bear_(damaged).png&lt;br /&gt;
Rare_Bear_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*The player will need to defeat a specific Rare Bear nearby Rococo's room to obtain a [[Teddy bear|teddy bear]] for [[Candlie]], for the quest &amp;quot;[[A Good Listener]]&amp;quot;.&lt;br /&gt;
*When Rare Bear's neutral, happy or sad, it also has lower magic defense and magic attack, despite both being unused in the game.&lt;br /&gt;
*It also has two unused counter-like skills called &amp;quot;counter swipe setup&amp;quot; and &amp;quot;counter swipe skill&amp;quot;, but it lacks any text associated with it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Download_Window&amp;diff=13374</id>
		<title>Download Window</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Download_Window&amp;diff=13374"/>
		<updated>2024-03-03T21:05:54Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: /* Battle */ Removed reward section as no reward is given for defeating enemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Download Window (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 600/6000&lt;br /&gt;
| juice   = 210/3000&lt;br /&gt;
| attack  = 10/10&lt;br /&gt;
| defense = 5/65&lt;br /&gt;
| speed   = 1/1&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
'''Download Window''' is an [[Enemies|enemy]] boss found in the [[Junkyard]]. After chasing [[Rosa]] to the end of the Junkyard, the party sees her stationary behind a yellow and black caution line. Crossing the line begins the fight.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It can be fought twice in the game, but the only major difference is its stats, which do not change depending on emotion:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Download Window (neutral).gif&lt;br /&gt;
| descriptionone1 = It will do nothing for the '''first''' and '''second''' turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; For the third turn, it will crash, dealing major damage based on the max {{HP}} of the entire party, also increasing its hit rate by 1000%. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It will again do nothing for '''two turns'''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; After that, it will continuously crash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Crash''': [.8 * b.mhp] (80% of max {{HP}} of the target), it will not miss, hit right in the heart and also have no damage variation. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Download Window is at 99%.&lt;br /&gt;
 * Download Window is still at 99%...&lt;br /&gt;
 * Download Window crashes and burns.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Download_Window_(neutral).png&lt;br /&gt;
Download_Window_(happy).png&lt;br /&gt;
Download_Window_(sad).png&lt;br /&gt;
Download_Window_(angry).png&lt;br /&gt;
Download_Window_(damaged).png&lt;br /&gt;
Download_Window_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This entire encounter references Windows' old errors. The battle background is similar to the &amp;quot;[https://en.wikipedia.org/wiki/Bliss_(image) Bliss]&amp;quot; wallpaper that was used as the default wallpaper in Microsoft Windows XP.&lt;br /&gt;
* The fight takes place near an accumulation of CRT TVs that are lined up to spell 404, which references the [https://en.wikipedia.org/wiki/HTTP_404 HTTP error code] for a page that no longer exists.&lt;br /&gt;
:* Futhermore, this boss will drop 404 exp.&lt;br /&gt;
* One of the two enemies that have two separate 'do nothing' skills, the other being the [[Big Strong Tree]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Earth&amp;diff=13373</id>
		<title>Earth</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Earth&amp;diff=13373"/>
		<updated>2024-03-03T21:05:30Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Earth (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 425/5000&lt;br /&gt;
| juice   = 210/2500&lt;br /&gt;
| attack  = 20/70&lt;br /&gt;
| defense = 15/70&lt;br /&gt;
| speed   = 15/85&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
'''Earth''' is an [[Enemies|enemy]] that can be found in [[Otherworld#Otherworld Campsite|Otherworld Campsite]], inside [[Captain Spaceboy|Captain Spaceboy's]] house.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Earth can be fought two times, one time by herself after unlocking Captain Spaceboy's Solar System bridge, and later alongside [[Pluto]], during One Day Left on the [[Routes||Hikkikomori Route]]..&lt;br /&gt;
&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Earth (neutral).gif&lt;br /&gt;
| descriptionone1 = If below 20% {{HP}}, she will use her ultimate attack, dealing attack damage to all party members and increasing her own hit rate by 1000%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, the Earth will be cruel to a party member, turning them sad.&lt;br /&gt;
| descriptiontwo1 = 600 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 230 {{Clams}} clams&lt;br /&gt;
| image2          = Earth (sad).gif&lt;br /&gt;
| descriptionone2 = If below 20% {{HP}}, she will use her ultimate attack, dealing attack damage to all party members and increasing her own hit rate by 1000%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, the Earth will be cruel to a party member, turning them sad.&lt;br /&gt;
| descriptiontwo2 = 600 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 345 {{Clams}} clams&lt;br /&gt;
| image3          = Earth (happy).gif&lt;br /&gt;
| descriptionone3 = If below 20% {{HP}}, she will use her ultimate attack, dealing attack damage to all party members and increasing her own hit rate by 1000%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 60% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, the Earth will be cruel to a party member, turning them sad.&lt;br /&gt;
| descriptiontwo3 = 450 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 173 {{Clams}} clams&lt;br /&gt;
| image4          = Earth (angry).gif&lt;br /&gt;
| descriptionone4 = If below 20% {{HP}}, she will use her ultimate attack, dealing attack damage to all party members and increasing her own hit rate by 1000%.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 75% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, the Earth will be cruel to a party member, turning them sad.&lt;br /&gt;
| descriptiontwo4 = 900 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 230 {{Clams}} clams&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Epilogue ===&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Earth (neutral).gif&lt;br /&gt;
| descriptionone1 = 55% chance of being cruel, turning all party members sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will release her energy, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image2          = Earth (sad).gif&lt;br /&gt;
| descriptionone2 = 50% chance of being cruel, turning all party members sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will release her energy, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image3          = Earth (happy).gif&lt;br /&gt;
| descriptionone3 = 60% chance of being cruel, turning all party members sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will release her energy, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
| image4          = Earth (angry).gif&lt;br /&gt;
| descriptionone4 = 30% chance of being cruel, turning all party members sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, she will release her energy, dealing attack damage to all party members. {{Observe}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition, if Pluto ever gets below 50% {{HP}}, he will throw Earth at the party and deal his normal attack to all party members. This can only be done once, and Earth will die because of it.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when under the effect Observe is marked with {{Observe}} on the table, normally this would also be here, but it was removed to avoid &lt;br /&gt;
confusion as it behaves differently between battles.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default).&lt;br /&gt;
&lt;br /&gt;
'''The Earth is cruel''': Turn the target sad.&lt;br /&gt;
&lt;br /&gt;
'''Protect the world''': [2 * a.atk - b.def] to all party.&lt;br /&gt;
&lt;br /&gt;
'''Cruel''': Turns Omori sadder first, then afflicts Omori's emotion to the rest of the party. (If Omori was not sad, already sad members will not turn sadder, if Omori was sad, all members are turned depressed immediately, if Omori was depressed or miserable, all other members are completely unaffected)&amp;lt;ref&amp;gt;Happens as the check of what state of sad to give depending on the target's emotion is set to check for Omori's and not independently checking and applying the states to each party member&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Earth attacks [target]!&lt;br /&gt;
 * Earth is rotating slowly.&lt;br /&gt;
 * Earth is cruel to [target]!&lt;br /&gt;
 * Earth is cruel to everyone...&lt;br /&gt;
 * Earth uses its strongest attack!&lt;br /&gt;
== Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Earth_(neutral).png&lt;br /&gt;
Earth_(happy).png&lt;br /&gt;
Earth_(sad).png&lt;br /&gt;
Earth_(angry).png&lt;br /&gt;
Earth (damaged).png&lt;br /&gt;
Earth (dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Defeating Earth's first encounter rewards the player with the [[Achievements|achievement]] &amp;quot;Goodbye World&amp;quot;, while its second encounter rewards with &amp;quot;The Brightest Stars&amp;quot;.&lt;br /&gt;
* Earth will disappear after Omori has overcome his fear of drowning. It must be fought beforehand if one wants to fight it.&lt;br /&gt;
* It is not needed to defeat the Earth to win the second encounter, only Pluto himself, however, it is unlikely that the Earth survives the encounter due to the fight's mechanics.&lt;br /&gt;
* For a better understanding of the epilogue battle's mechanics, go to [[Pluto (Expanded)]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Space_Ex-Boyfriend&amp;diff=13372</id>
		<title>Space Ex-Boyfriend</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Space_Ex-Boyfriend&amp;diff=13372"/>
		<updated>2024-03-03T21:03:02Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Space Ex-Boyfriend (Neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 1350/7000&lt;br /&gt;
| juice   = 750/3500&lt;br /&gt;
| attack  = 15/95&lt;br /&gt;
| defense = 16/50&lt;br /&gt;
| speed   = 25/105&lt;br /&gt;
| luck    = 10/12&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about the [[Enemies|enemy]] Space Ex-Boyfriend. For the character, see: [[Captain Spaceboy]].}}&lt;br /&gt;
Captain '''Space Ex-Boyfriend''' is the fierce alter-ego of Captain Spaceboy and the last boss fought during the prologue to progress the story.&lt;br /&gt;
== Battle ==&lt;br /&gt;
He can be fought twice, first during the prologue, and later during the [[Boss Rush]]. The only difference between the two are rewards and stats, which are the following:&lt;br /&gt;
*First encounter: 1350 {{HP}} heart, 750 {{MP}}juice, 15 attack, 16 defense, 25 speed and 10 luck (rewards the player with an [[Eye Patch|eye patch]], 1500 exp and 208 {{Clams}} clams).&lt;br /&gt;
*Boss Rush: 7000 {{HP}} heart, 3500 {{MP}}juice, 95 attack, 50 defense, 105 speed and 12 luck (no rewards).&lt;br /&gt;
&lt;br /&gt;
Like most enemies, Space Ex-Boyfriend will behave differently according to his [[Battle system|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Space Ex-Boyfriend (Neutral).gif&lt;br /&gt;
| descriptionone1 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image2          = Space Ex-Boyfriend (happy).gif&lt;br /&gt;
| descriptionone2 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image3          = Space Ex-Boyfriend (Sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 40% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image4          = Space Ex-Boyfriend (Angry).gif&lt;br /&gt;
| descriptionone4 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image5          = Space Ex-Boyfriend (Enraged).gif&lt;br /&gt;
| descriptionone5 = 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of singing an 'angsty song', turning a party member sad.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of singing an 'angry song', dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will shoot a 'space laser' dealing higher attack damage to a party member.&lt;br /&gt;
| image6          = Space Ex-Boyfriend (Furious).gif&lt;br /&gt;
| descriptionone6 = 35% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, he will cause a 'bullet hell', causing damage to random party members four times.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Additionally, he will lock his emotions three times during the fight:&lt;br /&gt;
*At 75% {{HP}} he will become '''angry'''.&lt;br /&gt;
*At 50% {{HP}} he will become '''enraged'''.&lt;br /&gt;
*At 25% {{HP}} he will become '''furious'''.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [(2 * a.atk) + 5 - b.def]. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Angsty song''': Turn a party member sad.&lt;br /&gt;
&lt;br /&gt;
'''Angry song''': [2 * a.atk - b.def] to all party members.&lt;br /&gt;
&lt;br /&gt;
'''Space laser''': [2.5 * a.atk - b.def].&lt;br /&gt;
&lt;br /&gt;
'''Bullet hell''': [20], four times to random targets, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Bullet hell''' (Boss Rush): [100], four times to random targets, it will never hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Space Ex-Boyfriend kicks [target]!&lt;br /&gt;
 * Space Ex-Boyfriend looks wistfully into the distance.&lt;br /&gt;
 * Space Ex-Boyfriend sings sadly...&lt;br /&gt;
 * Space Ex-Boyfriend wails wildly!&lt;br /&gt;
 * Space Ex-Boyfriend fires his laser!&lt;br /&gt;
 * Space Ex-Boyfriend fires wildly!&lt;br /&gt;
=== Transitions ===&lt;br /&gt;
*75% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''My rage cannot be contained... You cannot placate me!''&lt;br /&gt;
*50% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''Gah! How are you still moving!?''&lt;br /&gt;
 * Space Ex-Boyfriend: ''I... I won't let you defeat me!''&lt;br /&gt;
*25% {{HP}}:&lt;br /&gt;
 * Space Ex-Boyfriend: ''Out of my way, earthly scum!''&lt;br /&gt;
 * Space Ex-Boyfriend: ''This is your last chance!''&lt;br /&gt;
&lt;br /&gt;
=== Defeated ===&lt;br /&gt;
 * Space Ex-Boyfriend: ''Ugh... My heart...''&lt;br /&gt;
 * Space Ex-Boyfriend: ''It... hurts...''&lt;br /&gt;
=== Player defeated ===&lt;br /&gt;
 * Space Ex-Boyfriend: ''You should've thought twice before challenging me.''&lt;br /&gt;
 * Space Ex-Boyfriend: ''You are nothing but earthly scum!''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Space Ex-Boyfried wails intensely!&amp;lt;ref&amp;gt;His &amp;quot;angry sound&amp;quot; skill would use this variation, but it was replaced by another.&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Space Ex-Boyfried fires his laser wildly in desperation!&amp;lt;ref&amp;gt;His &amp;quot;bullet hell&amp;quot; skill would use this variation, but it was replaced by another..&amp;lt;/ref&amp;gt;&lt;br /&gt;
 * Space Ex-Boyfried grit his teeth!&amp;lt;ref&amp;gt;His &amp;quot;do nothing&amp;quot; skill would use this variation, but it was replaced by another.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Space Ex-Boyfriend (Neutral).png&lt;br /&gt;
Space Ex-Boyfriend (Happy).png&lt;br /&gt;
Space Ex-Boyfriend (Sad).png&lt;br /&gt;
Space Ex-Boyfriend (Angry).png&lt;br /&gt;
Space Ex-Boyfriend (Enraged).png&lt;br /&gt;
Space Ex-Boyfriend (Furious).png&lt;br /&gt;
Space Ex-Boyfriend (Injured).png&lt;br /&gt;
Space Ex-Boyfriend (Defeated).png &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*His &amp;quot;furious&amp;quot; and &amp;quot;enraged&amp;quot; states follow different rules compared to [[Omori|Omori's]], keeping a bit more defense and increasing the attack less.&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Download_Window&amp;diff=13371</id>
		<title>Download Window</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Download_Window&amp;diff=13371"/>
		<updated>2024-03-03T21:00:28Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Download Window (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 600/6000&lt;br /&gt;
| juice   = 210/3000&lt;br /&gt;
| attack  = 10/10&lt;br /&gt;
| defense = 5/65&lt;br /&gt;
| speed   = 1/1&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
'''Download Window''' is an [[Enemies|enemy]] boss found in the [[Junkyard]]. After chasing [[Rosa]] to the end of the Junkyard, the party sees her stationary behind a yellow and black caution line. Crossing the line begins the fight.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It can be fought twice in the game, but the only major difference is its stats, which do not change depending on emotion:&lt;br /&gt;
*First encounter: 600 {{HP}} heart, 210 {{MP}} juice, 10 attack, 5 defense, 1 speed and 10 luck. (it will reward the player with 404 exp and 42 {{Clams}}.&lt;br /&gt;
*Boss Rush: 6000 {{HP}} heart, 3000 {{MP}} juice, 10 attack, 65 defense, 1 speed and 10 luck. (no rewards).&lt;br /&gt;
Additionally, it will follow the attack pattern shown below:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Download Window (neutral).gif&lt;br /&gt;
| descriptionone1 = It will do nothing for the '''first''' and '''second''' turn.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; For the third turn, it will crash, dealing major damage based on the max {{HP}} of the entire party, also increasing its hit rate by 1000%. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; It will again do nothing for '''two turns'''.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; After that, it will continuously crash.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Crash''': [.8 * b.mhp] (80% of max {{HP}} of the target), it will not miss, hit right in the heart and also have no damage variation. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Download Window is at 99%.&lt;br /&gt;
 * Download Window is still at 99%...&lt;br /&gt;
 * Download Window crashes and burns.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Download_Window_(neutral).png&lt;br /&gt;
Download_Window_(happy).png&lt;br /&gt;
Download_Window_(sad).png&lt;br /&gt;
Download_Window_(angry).png&lt;br /&gt;
Download_Window_(damaged).png&lt;br /&gt;
Download_Window_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This entire encounter references Windows' old errors. The battle background is similar to the &amp;quot;[https://en.wikipedia.org/wiki/Bliss_(image) Bliss]&amp;quot; wallpaper that was used as the default wallpaper in Microsoft Windows XP.&lt;br /&gt;
* The fight takes place near an accumulation of CRT TVs that are lined up to spell 404, which references the [https://en.wikipedia.org/wiki/HTTP_404 HTTP error code] for a page that no longer exists.&lt;br /&gt;
:* Futhermore, this boss will drop 404 exp.&lt;br /&gt;
* One of the two enemies that have two separate 'do nothing' skills, the other being the [[Big Strong Tree]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=13370</id>
		<title>Kid's Kite</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=13370"/>
		<updated>2024-03-03T20:58:02Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: removed info that is already displayed in infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Kid's Kite (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 175/3000&lt;br /&gt;
| juice   = 90/1500&lt;br /&gt;
| attack  = 26/100&lt;br /&gt;
| defense = 10/35&lt;br /&gt;
| speed   = 40/100&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
''For a better understanding of the battle-specific mechanics, see also [[Kite Kid (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''Kid's Kite''' is an [[Enemies|enemy]] that can be found in [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:&lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will behave differently according to its [[Battle system|emotion]]:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Kid's Kite (neutral).gif&lt;br /&gt;
| descriptionone1 = 25% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image2          = Kid's Kite (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image3          = Kid's Kite (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image4          = Kid's Kite (angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Fly 2''': [2 * a.atk - b.def] to all party.&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Kid's Kite dives at [Target]!&lt;br /&gt;
 * Kid's Kite swoops down!&lt;br /&gt;
 * Kid's Kite puffs its chest proudly!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Kid's Kite flies up really high! &amp;lt;ref&amp;gt;The unused &amp;quot;fly&amp;quot; skill would use this action text, this skill would work as a one turn &amp;quot;charge&amp;quot; (like Pokemon's &amp;quot;fly&amp;quot; move) for its &amp;quot;fly 2&amp;quot; skill, also applying a &amp;quot;jump&amp;quot; state on the user during the charging, presumably so attacks couldn't hit it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kid's_Kite_(neutral).png&lt;br /&gt;
Kid's_Kite_(happy).png&lt;br /&gt;
Kid's_Kite_(sad).png&lt;br /&gt;
Kid's_Kite_(angry).png&lt;br /&gt;
Kid's_Kite_(damaged).png&lt;br /&gt;
Kid's_Kite_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;fly 2&amp;quot; skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 {{HP}} even without hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=13369</id>
		<title>Kid's Kite</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=13369"/>
		<updated>2024-03-03T20:56:57Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Kid's Kite (neutral).gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 175/3000&lt;br /&gt;
| juice   = 90/1500&lt;br /&gt;
| attack  = 26/100&lt;br /&gt;
| defense = 10/35&lt;br /&gt;
| speed   = 40/100&lt;br /&gt;
| luck    = 10/10&lt;br /&gt;
}}&lt;br /&gt;
''For a better understanding of the battle-specific mechanics, see also [[Kite Kid (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''Kid's Kite''' is an [[Enemies|enemy]] that can be found in [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:&lt;br /&gt;
*Before epilogue: 175 {{HP}} heart, 90 {{MP}} juice, 26 attack, 10 defense, 40 speed and 10 luck.&lt;br /&gt;
*During epilogue: 3000 {{HP}} heart, 1500 {{MP}} juice, 100 attack, 35 defense, 100 speed and 10 luck.&lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will behave differently according to its [[Battle system|emotion]]:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Kid's Kite (neutral).gif&lt;br /&gt;
| descriptionone1 = 25% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image2          = Kid's Kite (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image3          = Kid's Kite (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image4          = Kid's Kite (angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Fly 2''': [2 * a.atk - b.def] to all party.&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Kid's Kite dives at [Target]!&lt;br /&gt;
 * Kid's Kite swoops down!&lt;br /&gt;
 * Kid's Kite puffs its chest proudly!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Kid's Kite flies up really high! &amp;lt;ref&amp;gt;The unused &amp;quot;fly&amp;quot; skill would use this action text, this skill would work as a one turn &amp;quot;charge&amp;quot; (like Pokemon's &amp;quot;fly&amp;quot; move) for its &amp;quot;fly 2&amp;quot; skill, also applying a &amp;quot;jump&amp;quot; state on the user during the charging, presumably so attacks couldn't hit it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kid's_Kite_(neutral).png&lt;br /&gt;
Kid's_Kite_(happy).png&lt;br /&gt;
Kid's_Kite_(sad).png&lt;br /&gt;
Kid's_Kite_(angry).png&lt;br /&gt;
Kid's_Kite_(damaged).png&lt;br /&gt;
Kid's_Kite_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;fly 2&amp;quot; skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 {{HP}} even without hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=13368</id>
		<title>Kid's Kite</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kid%27s_Kite&amp;diff=13368"/>
		<updated>2024-03-03T20:54:27Z</updated>

		<summary type="html">&lt;p&gt;Azsrs: /* Battle */ Removed reward section as no reward is given for defeating enemy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For a better understanding of the battle-specific mechanics, see also [[Kite Kid (enemy)]].''&lt;br /&gt;
&lt;br /&gt;
'''Kid's Kite''' is an [[Enemies|enemy]] that can be found in [[Vast Forest#Pinwheel Forest|Pinwheel Forest]], it's [[Kite Kid|Kite Kid's]] precious possession, and will fight alongside him if the player provokes him, as the name suggests, it's a living kite.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
There are two variants that can be fought depending on how much the player progress before fighting Kite Kid. however, both have no reward upon being defeated, and the only difference is the stats:&lt;br /&gt;
*Before epilogue: 175 {{HP}} heart, 90 {{MP}} juice, 26 attack, 10 defense, 40 speed and 10 luck.&lt;br /&gt;
*During epilogue: 3000 {{HP}} heart, 1500 {{MP}} juice, 100 attack, 35 defense, 100 speed and 10 luck.&lt;br /&gt;
&lt;br /&gt;
Like most enemies, it will behave differently according to its [[Battle system|emotion]]:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Kid's Kite (neutral).gif&lt;br /&gt;
| descriptionone1 = 25% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 45% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image2          = Kid's Kite (happy).gif&lt;br /&gt;
| descriptionone2 = 30% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image3          = Kid's Kite (sad).gif&lt;br /&gt;
| descriptionone3 = 20% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
| image4          = Kid's Kite (angry).gif&lt;br /&gt;
| descriptionone4 = 50% chance to fly, dealing attack damage to all party members.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 50% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will do nothing. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Fly 2''': [2 * a.atk - b.def] to all party.&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Kid's Kite dives at [Target]!&lt;br /&gt;
 * Kid's Kite swoops down!&lt;br /&gt;
 * Kid's Kite puffs its chest proudly!&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Kid's Kite flies up really high! &amp;lt;ref&amp;gt;The unused &amp;quot;fly&amp;quot; skill would use this action text, this skill would work as a one turn &amp;quot;charge&amp;quot; (like Pokemon's &amp;quot;fly&amp;quot; move) for its &amp;quot;fly 2&amp;quot; skill, also applying a &amp;quot;jump&amp;quot; state on the user during the charging, presumably so attacks couldn't hit it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Kid's_Kite_(neutral).png&lt;br /&gt;
Kid's_Kite_(happy).png&lt;br /&gt;
Kid's_Kite_(sad).png&lt;br /&gt;
Kid's_Kite_(angry).png&lt;br /&gt;
Kid's_Kite_(damaged).png&lt;br /&gt;
Kid's_Kite_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;fly 2&amp;quot; skill, combined with the fight's mechanics during the epilogue, can easily hit for 300 {{HP}} even without hitting right in the heart.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Azsrs</name></author>
	</entry>
</feed>