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	<id>https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arbea</id>
	<title>OMORI Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://omori.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arbea"/>
	<link rel="alternate" type="text/html" href="https://omori.wiki/Special:Contributions/Arbea"/>
	<updated>2026-04-17T08:20:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://omori.wiki/index.php?title=User:Arbea&amp;diff=12753</id>
		<title>User:Arbea</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Arbea&amp;diff=12753"/>
		<updated>2023-02-14T04:21:14Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I did a lot of work on the [[Characters]] page &amp;amp; made the [[143]] and [[Mewo]] pages too.&lt;br /&gt;
&lt;br /&gt;
I am a firm believer that Copypasta is an enemy that can be found in [[Orange Oasis]sacraficesshe spaghetticrifice the spaghett at the summoning circle&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=12752</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=12752"/>
		<updated>2023-02-14T04:17:20Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== [[Headspace]] ===&lt;br /&gt;
==== [[White Space]] ====&lt;br /&gt;
* [[Mari]] (Spirit)&lt;br /&gt;
* [[Mewo]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
&lt;br /&gt;
==== [[Neighbor's Room]] ====&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Big Yellow Cat]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
==== [[Vast Forest]] ====&lt;br /&gt;
===== [[Vast_Forest#Forest_Playground|Forest Playground]] =====&lt;br /&gt;
* [[Bangs]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Berly]]&lt;br /&gt;
* [[Boss]]&lt;br /&gt;
* [[Brows]]&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Happy]]&lt;br /&gt;
* [[Joker Jash]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Mikal]]&lt;br /&gt;
* [[Neb]]&lt;br /&gt;
* [[Nose]]&lt;br /&gt;
* [[Ren]]&lt;br /&gt;
* [[Sharleen]]&lt;br /&gt;
* [[Shawn]]&lt;br /&gt;
* [[Van]]&lt;br /&gt;
===== [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]] =====&lt;br /&gt;
* [[Kite Kid]]&lt;br /&gt;
* [[Propeller Ghost]]&lt;br /&gt;
===== [[Vast_Forest#Bridge_.26_Pier|Bridge &amp;amp; Pier]] =====&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Vast_Forest#Path_to_Basil_.26_The_Old_Shoe|Path To Basil &amp;amp; The Old Shoe]] =====&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Vast_Forest#Train_Station|Train Station]] =====&lt;br /&gt;
* [[Andy]]&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Brooke]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Citrus]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Dango]]&lt;br /&gt;
* [[Darville]]&lt;br /&gt;
* [[Frank]]&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Gasper]]&lt;br /&gt;
* [[Gibs]]&lt;br /&gt;
* [[Goosey]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Hot Diggity Dog]]&lt;br /&gt;
* [[Jerko]]&lt;br /&gt;
* [[Leafie]]&lt;br /&gt;
* [[Lemon Jash]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Mott]]&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Mr. Outback]]&lt;br /&gt;
* [[Mr. Parrot]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Sweetheart|Pink Dressed Lady]]&lt;br /&gt;
* [[Spelling Bee]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Sprout Mole]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Tater]]&lt;br /&gt;
* [[Train Station Jash]]&lt;br /&gt;
* [[Whatever]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
===== [[Vast_Forest#Vast_Forest_alcoves|Vast Forest alcoves]] =====&lt;br /&gt;
* [[Shadow Dog]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Wise Rock]]&lt;br /&gt;
* [[Young Shroom]]&lt;br /&gt;
&lt;br /&gt;
==== [[Otherworld]] ====&lt;br /&gt;
===== [[Otherworld#Cattail_Field|Cattail Field]] =====&lt;br /&gt;
* [[Aliana]]&lt;br /&gt;
* [[Chelle]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Mr. Scarecrow]]&lt;br /&gt;
* [[Po]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Otherworld#Otherworld_Campsite|Otherworld Campsite]] =====&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Ferris]]&lt;br /&gt;
* [[Gascon]]&lt;br /&gt;
* [[Gumbo]]&lt;br /&gt;
* [[Laramie]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Morgan]]&lt;br /&gt;
* [[Pessi]]&lt;br /&gt;
* [[Pinkbeard]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Smol]]&lt;br /&gt;
* [[Snug]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Space Pirate]]&lt;br /&gt;
* [[Space Pirate Chief]]&lt;br /&gt;
* [[Treble]]&lt;br /&gt;
* [[TV Girl]]&lt;br /&gt;
* [[Zarf]]&lt;br /&gt;
===== [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] =====&lt;br /&gt;
* [[Batzy]]&lt;br /&gt;
* [[Big Molio]]&lt;br /&gt;
* [[Brother Mole]]&lt;br /&gt;
* [[Colony Mole]]&lt;br /&gt;
* [[Construction Mole]]&lt;br /&gt;
===== [[Otherworld#Outskirts|Outskirts]] =====&lt;br /&gt;
* [[Jock Jams]]&lt;br /&gt;
* [[Loam]]&lt;br /&gt;
* [[Lone Mole]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
===== [[Otherworld#Entrance_to_the_Junkyard|Entrance to the Junkyard]] =====&lt;br /&gt;
* [[Maestro]]&lt;br /&gt;
===== [[Otherworld#Frozen_Lake|Frozen Lake]] =====&lt;br /&gt;
* [[Fisher bear]]&lt;br /&gt;
* [[Sno-Cone Jash]]&lt;br /&gt;
* [[Sunhat Ghost]]&lt;br /&gt;
&lt;br /&gt;
==== [[Junkyard]] ====&lt;br /&gt;
===== [[Junkyard#First_Section|First Section]] =====&lt;br /&gt;
* [[Conveyor-Bot]]&lt;br /&gt;
* [[Glasses Ghost]]&lt;br /&gt;
* [[Life Jam Guy]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
===== [[Junkyard#Top_of_the_Junkyard|Top of the Junkyard]] =====&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Scarethrow]]&lt;br /&gt;
===== [[Junkyard#.22Rosa_chase.22_maps|&amp;quot;Rosa chase&amp;quot; maps]] =====&lt;br /&gt;
* [[Ems]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
&lt;br /&gt;
==== [[Orange Oasis]] ====&lt;br /&gt;
W.I.P.&lt;br /&gt;
===== [[Orange_Oasis#Central_area|Central area]] =====&lt;br /&gt;
W.I.P&lt;br /&gt;
===== [[Orange_Oasis#Train_Station|Train station]] =====&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
===== Other ([[Orange_Oasis#Train_Station|Orange Joe's cliff]] and [[Orange_Oasis#Toast_grave|Toast grave]]) =====&lt;br /&gt;
* [[Man on Fire]]&lt;br /&gt;
* [[Orange  Joe]]&lt;br /&gt;
&lt;br /&gt;
== Alphabetical (A-Z) ==&lt;br /&gt;
W.I.P.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=10607</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=10607"/>
		<updated>2022-02-17T05:29:38Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== [[Headspace]] ===&lt;br /&gt;
==== [[White Space]] ====&lt;br /&gt;
* [[Mari]] (Spirit)&lt;br /&gt;
* [[Mewo]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
&lt;br /&gt;
==== [[Neighbor's Room]] ====&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Big Yellow Cat]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
==== [[Vast Forest]] ====&lt;br /&gt;
===== [[Vast_Forest#Forest_Playground|Forest Playground]] =====&lt;br /&gt;
* [[Bangs]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Berly]]&lt;br /&gt;
* [[Boss]]&lt;br /&gt;
* [[Brows]]&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Happy]]&lt;br /&gt;
* [[Joker Jash]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Mikal]]&lt;br /&gt;
* [[Neb]]&lt;br /&gt;
* [[Nose]]&lt;br /&gt;
* [[Ren]]&lt;br /&gt;
* [[Sharleen]]&lt;br /&gt;
* [[Shawn]]&lt;br /&gt;
* [[Van]]&lt;br /&gt;
===== [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]] =====&lt;br /&gt;
* [[Kite Kid]]&lt;br /&gt;
* [[Propeller Ghost]]&lt;br /&gt;
===== [[Vast_Forest#Bridge_.26_Pier|Bridge &amp;amp; Pier]] =====&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Vast_Forest#Path_to_Basil_.26_The_Old_Shoe|Path To Basil &amp;amp; The Old Shoe]] =====&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Vast_Forest#Train_Station|Train Station]] =====&lt;br /&gt;
* [[Andy]]&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Brooke]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Citrus]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Dango]]&lt;br /&gt;
* [[Darville]]&lt;br /&gt;
* [[Frank]]&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Gasper]]&lt;br /&gt;
* [[Gibs]]&lt;br /&gt;
* [[Goosey]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Hot Diggity Dog]]&lt;br /&gt;
* [[Jerko]]&lt;br /&gt;
* [[Leafie]]&lt;br /&gt;
* [[Lemon Jash]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Mott]]&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Mr. Outback]]&lt;br /&gt;
* [[Mr. Parrot]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Sweetheart|Pink Dressed Lady]]&lt;br /&gt;
* [[Spelling Bee]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Sprout Mole]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Tater]]&lt;br /&gt;
* [[Train Station Jash]]&lt;br /&gt;
* [[Whatever]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
===== [[Vast_Forest#Vast_Forest_alcoves|Vast Forest alcoves]] =====&lt;br /&gt;
* [[Shadow Dog]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Wise Rock]]&lt;br /&gt;
* [[Young Shroom]]&lt;br /&gt;
&lt;br /&gt;
==== [[Otherworld]] ====&lt;br /&gt;
===== [[Otherworld#Cattail_Field|Cattail Field]] =====&lt;br /&gt;
* [[Aliana]]&lt;br /&gt;
* [[Chelle]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Mr. Scarecrow]]&lt;br /&gt;
* [[Po]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Otherworld#Otherworld_Campsite|Otherworld Campsite]] =====&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Ferris]]&lt;br /&gt;
* [[Gascon]]&lt;br /&gt;
* [[Gumbo]]&lt;br /&gt;
* [[Laramie]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Morgan]]&lt;br /&gt;
* [[Pessi]]&lt;br /&gt;
* [[Pinkbeard]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Smol]]&lt;br /&gt;
* [[Snug]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Space Pirate]]&lt;br /&gt;
* [[Space Pirate Chief]]&lt;br /&gt;
* [[Treble]]&lt;br /&gt;
* [[TV Girl]]&lt;br /&gt;
* [[Zarf]]&lt;br /&gt;
===== [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] =====&lt;br /&gt;
* [[Batzy]]&lt;br /&gt;
* [[Big Molio]]&lt;br /&gt;
* [[Brother Mole]]&lt;br /&gt;
* [[Colony Mole]]&lt;br /&gt;
* [[Construction Mole]]&lt;br /&gt;
===== [[Otherworld#Outskirts|Outskirts]] =====&lt;br /&gt;
* [[Jock Jams]]&lt;br /&gt;
* [[Loam]]&lt;br /&gt;
* [[Lone Mole]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
===== [[Otherworld#Entrance_to_the_Junkyard|Entrance to the Junkyard]] =====&lt;br /&gt;
* [[Maestro]]&lt;br /&gt;
===== [[Otherworld#Frozen_Lake|Frozen Lake]] =====&lt;br /&gt;
* [[Fisher bear]]&lt;br /&gt;
* [[Sno-Cone Jash]]&lt;br /&gt;
* [[Sunhat Ghost]]&lt;br /&gt;
&lt;br /&gt;
==== [[Junkyard]] ====&lt;br /&gt;
===== [[Junkyard#First_Section|First Section]] =====&lt;br /&gt;
* [[Conveyor-Bot]]&lt;br /&gt;
* [[Glasses Ghost]]&lt;br /&gt;
* [[Life Jam Guy]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
===== [[Junkyard#Top_of_the_Junkyard|Top of the Junkyard]] =====&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Scarethrow]]&lt;br /&gt;
===== [[Junkyard#.22Rosa_chase.22_maps|&amp;quot;Rosa chase&amp;quot; maps]] =====&lt;br /&gt;
* [[Ems]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
&lt;br /&gt;
==== [[Orange Oasis]] ====&lt;br /&gt;
still a huge wip, need to add more categories n stuff&lt;br /&gt;
- arbea&lt;br /&gt;
===== [[Orange_Oasis#Central_area|Central area]] =====&lt;br /&gt;
W.I.P&lt;br /&gt;
===== [[Orange_Oasis#Train_Station|Train station]] =====&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
===== Other ([[Orange_Oasis#Train_Station|Orange Joe's cliff]] and [[Orange_Oasis#Toast_grave|Toast grave]]) =====&lt;br /&gt;
* [[Man on Fire]]&lt;br /&gt;
* [[Orange  Joe]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Last_Resort&amp;diff=10529</id>
		<title>Last Resort</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Last_Resort&amp;diff=10529"/>
		<updated>2022-01-17T01:04:13Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
[[File:Lastresortlogo.png|thumb|right|The Last Resort's area logo]]&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is the fourth story-related area, accessible on Two Days Left and later.&amp;lt;br&amp;gt;&lt;br /&gt;
This area connects to the [[Deep Well]], [[Underwater Highway]], and [[Ghost Party]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Last Resort is the main area in Deep Well, and it can be accessed after [[Omori]] overcomes his fear of drowning. From the outside, it appears to be a hotel shaped like a pirate ship. The inside consists of a large lobby, a basement floor, and four higher floors.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===All Routes===&lt;br /&gt;
After Omori arrives in Deep Well on Two Days Left, he takes a taxi to the Last Resort. There, he finds [[Kel]] outside, who tells him that everyone at the playground works here now, as they were tricked into signing contracts. (In the [[Routes|Hikikomori Route]], Kel says this at the [[North Lake]] and then accompanies Omori to Deep Well.) Kel's job is to point people to the resort, but he appears unsatisfied with his job and tells Omori about his plan to get [[Hero]] and [[Aubrey]] to quit. The two friends then talk to [[Mari]], who's sitting outside the resort. She greets Omori and reminds Kel of the friends' mission to find [[Basil]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once Omori and Kel enter Last Resort, planning to head to the 5th floor (where Aubrey works), Kel tells Omori that he needs to go to the bathroom before they use the elevator. The two of them go inside the boys' bathroom and then are free to use the elevator after Omori makes Kel wash his hands. Kel greets Mari in the elevator, attempts to go to the 5th floor, and then realizes that he needs a [[Cool Key Card]] in order to do so, as his was confiscated after he lost it too many times.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, the two friends make their way up to the 5th floor after finding the keycard on the 2nd floor. However, they run into [[Berly]], who tells them that, as the head of security, she can't let them through: [[Mr. Jawsum|the boss]] doesn't want any disturbances. Luckily, after Kel lies about Omori wanting to a job, she agrees to let them through as long as they give her a [[Bottled Water]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the next room, Omori and Kel find Aubrey, who's working as a secretary. She seems frazzled, as her phone is ringing off the hook and she's facing constant scheduling conflicts. At first, she tells Kel to go away, but he helps to calm her down. Once she sees Omori, her mood improves further and she realizes that she wants to leave. Unfortunately, Mr. Jawsum calls right at that moment. Kel greets him and tells him he's quitting and bringing Aubrey with him, so Mr. Jawsum gets angry and asks for them both to come to his office.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the three friends take the elevator up to Mr. Jawsum's office, he restates the terms of his contract: the friends have agreed to work for him for the rest of their lives without pay. He explains that a contract is a promise, and Kel agrees that a promise shouldn't be broken. Aubrey, however, isn't so easily fooled, and she says that the friends' promise to find Basil means more than the contract. Mr. Jawsum decides to allow her and Omori to leave, as long as Kel goes with them, and the trio is about to exit when Kel realizes they have forgotten about [[Hero]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Kel asks to bring Hero with them as well, which Mr. Jawsum thinks is a joke. He explains that Hero is his best employee, and at that moment, Hero walks into the office. Hero lists all the work he has done for the fundraiser, clearly having gone above and beyond, and Mr. Jawsum praises him, telling him he might even consider paying him one of these days. At this point, Hero notices Kel, Aubrey, and Omori. He greets them normally, but they both become disappointed as they realize he has forgotten about Basil. Hero comes to his senses, however, and says that the four friends need to get out of the Last Resort. Mr. Jawsum objects, talking about the contract, and Hero says that his friends are more important than a measly piece of paper. Mr. Jawsum takes this as a sign of disrespect; he becomes angry and calls in [[Gator Guy (enemy)|Gator Guys]], triggering a boss fight.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The friends are able to defeat Mr. Jawsum and his employees, but instead of letting them leave, he calls in his other ultimate employee: [[Pluto]]. Pluto takes on a [[Pluto (Expanded)|stronger form]], seemingly destroying the office and triggering a second boss fight. After the friends defeat him and Mr. Jawsum's office returns to normal, Pluto attempts to finish them off for good, but Mr. Jawsum stops him before he can do anything more. Finally, he reluctantly agrees to let the friends go.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the four friends have returned to the Last Resort's lobby, they resume their search for Basil. They decide to ask the resort's residents if anyone has seen Basil, but they realize they need to draw a picture of him so people will know what he looks like. Unfortunately, they can't fully remember or agree on what he looks like, so the plan is scrapped when the drawing turns out terribly. Instead, Hero suggests that they search around the Deep Well, and Omori and the others exit the Last Resort.&lt;br /&gt;
&lt;br /&gt;
===Hikikomori Route===&lt;br /&gt;
On One Day Left, Omori and his friends can return to Mr. Jawsum's office to find it in disrepair. Mr. Jawsum explains that business has not been doing well ever since Hero left, and he has decided to retire from the Last Resort and pursue his other business ventures. He gives Hero a [[Giant Check]] (which can be used in the [[Feed Humphrey]] sidequest) and tells him that he wants Hero to take over the Last Resort. He then changes into a stereotypical tourist outfit, proclaiming that it's time for him to take a vacation. With that, he leaves. Under Hero's leadership, Omori's friends are now allowed to return to the playground, and Hero is addressed as &amp;quot;boss&amp;quot; or &amp;quot;bossman&amp;quot; by the resort's employees.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
===Outside===&lt;br /&gt;
&lt;br /&gt;
===Lobby (1F)===&lt;br /&gt;
&lt;br /&gt;
===Basement (B1)===&lt;br /&gt;
&lt;br /&gt;
===Second Floor (2F)===&lt;br /&gt;
&lt;br /&gt;
===Third Floor (3F)===&lt;br /&gt;
&lt;br /&gt;
===Fourth Floor (4F)===&lt;br /&gt;
&lt;br /&gt;
===Construction Area===&lt;br /&gt;
&lt;br /&gt;
===Fifth Floor/Concierge (5F)===&lt;br /&gt;
&lt;br /&gt;
===Mr. Jawsum's Office===&lt;br /&gt;
&lt;br /&gt;
===Elevators===&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=10522</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=10522"/>
		<updated>2022-01-13T02:40:13Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== [[Headspace]] ===&lt;br /&gt;
==== [[White Space]] ====&lt;br /&gt;
* [[Mari]] (Spirit)&lt;br /&gt;
* [[Mewo]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
&lt;br /&gt;
==== [[Neighbor's Room]] ====&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Big Yellow Cat]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
==== [[Vast Forest]] ====&lt;br /&gt;
===== [[Vast_Forest#Forest_Playground|Forest Playground]] =====&lt;br /&gt;
* [[Bangs]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Berly]]&lt;br /&gt;
* [[Boss]]&lt;br /&gt;
* [[Brows]]&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Happy]]&lt;br /&gt;
* [[Joker Jash]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Mikal]]&lt;br /&gt;
* [[Neb]]&lt;br /&gt;
* [[Nose]]&lt;br /&gt;
* [[Ren]]&lt;br /&gt;
* [[Sharleen]]&lt;br /&gt;
* [[Shawn]]&lt;br /&gt;
* [[Van]]&lt;br /&gt;
===== [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]] =====&lt;br /&gt;
* [[Kite Kid]]&lt;br /&gt;
* [[Propeller Ghost]]&lt;br /&gt;
===== [[Vast_Forest#Bridge_.26_Pier|Bridge &amp;amp; Pier]] =====&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Vast_Forest#Path_to_Basil_.26_The_Old_Shoe|Path To Basil &amp;amp; The Old Shoe]] =====&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Vast_Forest#Train_Station|Train Station]] =====&lt;br /&gt;
* [[Andy]]&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Brooke]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Citrus]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Dango]]&lt;br /&gt;
* [[Darville]]&lt;br /&gt;
* [[Frank]]&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Gasper]]&lt;br /&gt;
* [[Gibs]]&lt;br /&gt;
* [[Goosey]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Hot Diggity Dog]]&lt;br /&gt;
* [[Jerko]]&lt;br /&gt;
* [[Leafie]]&lt;br /&gt;
* [[Lemon Jash]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Mott]]&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Mr. Outback]]&lt;br /&gt;
* [[Mr. Parrot]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Sweetheart|Pink Dressed Lady]]&lt;br /&gt;
* [[Spelling Bee]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Sprout Mole]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Tater]]&lt;br /&gt;
* [[Train Station Jash]]&lt;br /&gt;
* [[Whatever]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
===== [[Vast_Forest#Vast_Forest_alcoves|Vast Forest alcoves]] =====&lt;br /&gt;
* [[Shadow Dog]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Wise Rock]]&lt;br /&gt;
* [[Young Shroom]]&lt;br /&gt;
&lt;br /&gt;
==== [[Otherworld]] ====&lt;br /&gt;
===== [[Otherworld#Cattail_Field|Cattail Field]] =====&lt;br /&gt;
* [[Aliana]]&lt;br /&gt;
* [[Chelle]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Mr. Scarecrow]]&lt;br /&gt;
* [[Po]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Otherworld#Otherworld_Campsite|Otherworld Campsite]] =====&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Ferris]]&lt;br /&gt;
* [[Gascon]]&lt;br /&gt;
* [[Gumbo]]&lt;br /&gt;
* [[Laramie]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Morgan]]&lt;br /&gt;
* [[Pessi]]&lt;br /&gt;
* [[Pinkbeard]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Smol]]&lt;br /&gt;
* [[Snug]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Space Pirate]]&lt;br /&gt;
* [[Space Pirate Chief]]&lt;br /&gt;
* [[Treble]]&lt;br /&gt;
* [[TV Girl]]&lt;br /&gt;
* [[Zarf]]&lt;br /&gt;
===== [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] =====&lt;br /&gt;
* [[Batzy]]&lt;br /&gt;
* [[Big Molio]]&lt;br /&gt;
* [[Brother Mole]]&lt;br /&gt;
* [[Colony Mole]]&lt;br /&gt;
* [[Construction Mole]]&lt;br /&gt;
===== [[Otherworld#Outskirts|Outskirts]] =====&lt;br /&gt;
* [[Jock Jams]]&lt;br /&gt;
* [[Loam]]&lt;br /&gt;
* [[Lone Mole]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
===== [[Otherworld#Entrance_to_the_Junkyard|Entrance to the Junkyard]] =====&lt;br /&gt;
* [[Maestro]]&lt;br /&gt;
===== [[Otherworld#Frozen_Lake|Frozen Lake]] =====&lt;br /&gt;
* [[Fisher bear]]&lt;br /&gt;
* [[Sno-Cone Jash]]&lt;br /&gt;
* [[Sunhat Ghost]]&lt;br /&gt;
&lt;br /&gt;
==== [[Junkyard]] ====&lt;br /&gt;
===== [[Junkyard#First_Section|First Section]] =====&lt;br /&gt;
* [[Conveyor-Bot]]&lt;br /&gt;
* [[Glasses Ghost]]&lt;br /&gt;
* [[Life Jam Guy]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
===== [[Junkyard#Top_of_the_Junkyard|Top of the Junkyard]] =====&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Scarethrow]]&lt;br /&gt;
===== [[Junkyard#.22Rosa_chase.22_maps|&amp;quot;Rosa chase&amp;quot; maps]] =====&lt;br /&gt;
* [[Ems]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
&lt;br /&gt;
==== [[Orange Oasis]] ====&lt;br /&gt;
W.I.P.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=10521</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=10521"/>
		<updated>2022-01-13T02:39:34Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Location ==&lt;br /&gt;
=== Headspace ===&lt;br /&gt;
==== [[White Space]] ====&lt;br /&gt;
* [[Mari]] (Spirit)&lt;br /&gt;
* [[Mewo]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
&lt;br /&gt;
==== [[Neighbor's Room]] ====&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Big Yellow Cat]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
==== [[Vast Forest]] ====&lt;br /&gt;
===== [[Vast_Forest#Forest_Playground|Forest Playground]] =====&lt;br /&gt;
* [[Bangs]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Berly]]&lt;br /&gt;
* [[Boss]]&lt;br /&gt;
* [[Brows]]&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Happy]]&lt;br /&gt;
* [[Joker Jash]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Mikal]]&lt;br /&gt;
* [[Neb]]&lt;br /&gt;
* [[Nose]]&lt;br /&gt;
* [[Ren]]&lt;br /&gt;
* [[Sharleen]]&lt;br /&gt;
* [[Shawn]]&lt;br /&gt;
* [[Van]]&lt;br /&gt;
===== [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]] =====&lt;br /&gt;
* [[Kite Kid]]&lt;br /&gt;
* [[Propeller Ghost]]&lt;br /&gt;
===== [[Vast_Forest#Bridge_.26_Pier|Bridge &amp;amp; Pier]] =====&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Vast_Forest#Path_to_Basil_.26_The_Old_Shoe|Path To Basil &amp;amp; The Old Shoe]] =====&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Vast_Forest#Train_Station|Train Station]] =====&lt;br /&gt;
* [[Andy]]&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Brooke]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Citrus]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Dango]]&lt;br /&gt;
* [[Darville]]&lt;br /&gt;
* [[Frank]]&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Gasper]]&lt;br /&gt;
* [[Gibs]]&lt;br /&gt;
* [[Goosey]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Hot Diggity Dog]]&lt;br /&gt;
* [[Jerko]]&lt;br /&gt;
* [[Leafie]]&lt;br /&gt;
* [[Lemon Jash]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Mott]]&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Mr. Outback]]&lt;br /&gt;
* [[Mr. Parrot]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Sweetheart|Pink Dressed Lady]]&lt;br /&gt;
* [[Spelling Bee]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Sprout Mole]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Tater]]&lt;br /&gt;
* [[Train Station Jash]]&lt;br /&gt;
* [[Whatever]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
===== [[Vast_Forest#Vast_Forest_alcoves|Vast Forest alcoves]] =====&lt;br /&gt;
* [[Shadow Dog]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Wise Rock]]&lt;br /&gt;
* [[Young Shroom]]&lt;br /&gt;
&lt;br /&gt;
==== [[Otherworld]] ====&lt;br /&gt;
===== [[Otherworld#Cattail_Field|Cattail Field]] =====&lt;br /&gt;
* [[Aliana]]&lt;br /&gt;
* [[Chelle]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Mr. Scarecrow]]&lt;br /&gt;
* [[Po]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
===== [[Otherworld#Otherworld_Campsite|Otherworld Campsite]] =====&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Ferris]]&lt;br /&gt;
* [[Gascon]]&lt;br /&gt;
* [[Gumbo]]&lt;br /&gt;
* [[Laramie]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Morgan]]&lt;br /&gt;
* [[Pessi]]&lt;br /&gt;
* [[Pinkbeard]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Smol]]&lt;br /&gt;
* [[Snug]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Space Pirate]]&lt;br /&gt;
* [[Space Pirate Chief]]&lt;br /&gt;
* [[Treble]]&lt;br /&gt;
* [[TV Girl]]&lt;br /&gt;
* [[Zarf]]&lt;br /&gt;
===== [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] =====&lt;br /&gt;
* [[Batzy]]&lt;br /&gt;
* [[Big Molio]]&lt;br /&gt;
* [[Brother Mole]]&lt;br /&gt;
* [[Colony Mole]]&lt;br /&gt;
* [[Construction Mole]]&lt;br /&gt;
===== [[Otherworld#Outskirts|Outskirts]] =====&lt;br /&gt;
* [[Jock Jams]]&lt;br /&gt;
* [[Loam]]&lt;br /&gt;
* [[Lone Mole]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
===== [[Otherworld#Entrance_to_the_Junkyard|Entrance to the Junkyard]] =====&lt;br /&gt;
* [[Maestro]]&lt;br /&gt;
===== [[Otherworld#Frozen_Lake|Frozen Lake]] =====&lt;br /&gt;
* [[Fisher bear]]&lt;br /&gt;
* [[Sno-Cone Jash]]&lt;br /&gt;
* [[Sunhat Ghost]]&lt;br /&gt;
&lt;br /&gt;
==== [[Junkyard]] ====&lt;br /&gt;
===== [[Junkyard#First_Section|First Section]] =====&lt;br /&gt;
* [[Conveyor-Bot]]&lt;br /&gt;
* [[Glasses Ghost]]&lt;br /&gt;
* [[Life Jam Guy]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
===== [[Junkyard#Top_of_the_Junkyard|Top of the Junkyard]] =====&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Scarethrow]]&lt;br /&gt;
===== [[Junkyard#.22Rosa_chase.22_maps|&amp;quot;Rosa chase&amp;quot; maps]] =====&lt;br /&gt;
* [[Ems]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
&lt;br /&gt;
==== [[Orange Oasis]] ====&lt;br /&gt;
W.I.P.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10491</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10491"/>
		<updated>2022-01-06T05:02:27Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Theories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
'''143''' is a recurring number in ''[[OMORI (game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If Sunny fails to use Calm Down after learning it, then Something in the Dark will attack Sunny on the tenth turn for 143 {{HP}} of damage, instantly killing him.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos Cosmos - 143]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || After Something is revealed to be a hanging [[Mari]], it will begin dealing 143 {{HP}} of damage every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill. The normal one obtained in the Something fight does exactly 143 {{HP}} of damage, although this cannot be seen under normal circumstances; the battle ends after Sunny opens his eyes. The unused variant that &amp;quot;does big damage to an enemy&amp;quot; also deals exactly 143 {{HP}} of damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || A NPC located in the [[Last Resort]], if [[Hero]] is tagged, will thank him for saving his marriage before giving the team 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || After Something begins following Omori, collect the key and wait. After 143 seconds, he will be able to jump off the right ledge into the [[Water Walkway]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || If a Doombox is defeated while it is Neutral, Omori's party will gain exactly 143 EXP. Notably, Doomboxes will instead give 142 EXP if defeated while Happy, making it the only enemy in the game that rewards a different amount of EXP when Happy compared to Neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meaning ==&lt;br /&gt;
=== I love you ===&lt;br /&gt;
* In the phrase &amp;quot;I love you&amp;quot;, &amp;quot;I&amp;quot; has 1 character, &amp;quot;love&amp;quot; has 4 characters, and &amp;quot;you&amp;quot; has 3 characters.&lt;br /&gt;
:* The [https://en.wikipedia.org/wiki/Minot%27s_Ledge_Light  Minots Ledge Light] flashes in a 1-4-3 pattern, and was nicknamed &amp;quot;I Love You&amp;quot;, appearing to be one of the earliest dated uses of 143 in this manner.&lt;br /&gt;
:* 143 is additionally used as shorthand for &amp;quot;I Love You&amp;quot; on pagers.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* OMOCAT's YouTube channel URL&amp;lt;ref&amp;gt;[https://www.youtube.com/c/OMOCAT143 OMOCAT]&amp;lt;/ref&amp;gt; is &amp;quot;OMOCAT143&amp;quot;.&lt;br /&gt;
* The number is strongly associated with Something, or Something-related sightings.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10425</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10425"/>
		<updated>2021-11-20T23:16:28Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
'''143''' is a recurring number in ''[[OMORI (game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If Sunny fails to use Calm Down after learning it, then Something in the Dark will attack Sunny on the tenth turn for 143 {{HP}} of damage, instantly killing him.&amp;lt;ref&amp;gt;[https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos Cosmos - 143]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || After Something is revealed to be a hanging [[Mari]], it will begin dealing 143 {{HP}} of damage every turn.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill. The normal one obtained in the Something fight does exactly 143 {{HP}} of damage, although this cannot be seen under normal circumstances; the battle ends after Sunny opens his eyes. The unused variant that &amp;quot;does big damage to an enemy&amp;quot; also deals exactly 143 {{HP}} of damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || A NPC located in the [[Last Resort]], if [[Hero]] is tagged, will thank him for saving his marriage before giving the team 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || After Something begins following Omori, collect the key and wait. After 143 seconds, he will be able to jump off the right ledge into the [[Water Walkway]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || If a Doombox is defeated while it is Neutral, Omori's party will gain exactly 143 EXP. Notably, Doomboxes will instead give 142 EXP if defeated while Happy, making it the only enemy in the game that rewards a different amount of EXP when Happy compared to Neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
=== I love you ===&lt;br /&gt;
* In the phrase &amp;quot;I love you&amp;quot;, &amp;quot;I&amp;quot; has 1 character, &amp;quot;love&amp;quot; has 4 characters, and &amp;quot;you&amp;quot; has 3 characters.&lt;br /&gt;
:* The [https://en.wikipedia.org/wiki/Minot%27s_Ledge_Light  Minots Ledge Light] flashes in a 1-4-3 pattern, and was nicknamed &amp;quot;I Love You&amp;quot;, appearing to be one of the earliest dated uses of 143 in this manner.&lt;br /&gt;
:* 143 is additionally used as shorthand for &amp;quot;I Love You&amp;quot; on pagers.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* OMOCAT's YouTube channel URL&amp;lt;ref&amp;gt;[https://www.youtube.com/c/OMOCAT143 OMOCAT]&amp;lt;/ref&amp;gt; is &amp;quot;OMOCAT143&amp;quot;.&lt;br /&gt;
* The number is strongly associated with Something, or Something-related sightings.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hellmari&amp;diff=10392</id>
		<title>Hellmari</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hellmari&amp;diff=10392"/>
		<updated>2021-11-12T20:50:36Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Black Space 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
'''{{PAGENAME}}''' is a distorted version of [[Mari]] who haunts [[Sunny]] during the course of ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Hellmari's appearance changes depending on the area she is found in, but she generally resembles a ghastly version of Mari, with a large, gaping mouth and completely empty eye-sockets. Her head is twisted at an unnatural angle, suggesting that her neck was snapped. In the appearances where she is humanoid, she always wears a white dress. She is notably never depicted with arms.&lt;br /&gt;
&lt;br /&gt;
== In-game ==&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
After Sunny [[Something in the Dark|conquers his fear of heights]] and vomits up the steak he made, he investigates the sudden knocking at the door. Mari claims to be on the other side, asking Sunny to let her in because she forgot the house keys. If he agrees to do so, he will slowly open the door, before slamming it shut and jumping back after seeing Hellmari on the other side. After this scare, should he return upstairs and check the mirror, he will hallucinate Hellmari behind him briefly.&lt;br /&gt;
&lt;br /&gt;
Should he choose not to open the door, Mari will complain about being cold, but Sunny will not see Hellmari whatsoever.&lt;br /&gt;
&lt;br /&gt;
If Sunny chose to open the door ''and'' the save file's [[WTF Value]] is either at or above 6, then he will hallucinate Hellmari floating over the bed the next time he visits his mother's bedroom. It will disappear after a few short moments.&lt;br /&gt;
&lt;br /&gt;
=== One Day Left ===&lt;br /&gt;
If on the [[Routes|Sunny route]], Hellmari is prominent in the final battle. [[Omori (enemy)|Omori]] will use a visage of her against Sunny to make him Afraid starting on his fifth phase. She will also be featured behind Omori starting on the fourth phase.&lt;br /&gt;
&lt;br /&gt;
On the Omori route, if Sunny wakes up that night, she will charge and jumpscare Sunny the first time he attempts to go down the stairs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if Sunny opened the door for Mari in the Prologue and chooses to sleep until Moving Day, he will hallucinate Mari looming at the foot of his bed, and will further hallucinate Hellmari staring directly at him when he looks at the ceiling fan.&lt;br /&gt;
&lt;br /&gt;
=== Keyhole ===&lt;br /&gt;
Should Omori jump into the sixth keyhole left by correct [[Hangman]] keys, he will fall through a watery plane. The sequence ends after he appears to fall into the mouth of Hellmari.&lt;br /&gt;
&lt;br /&gt;
=== Black Space ===&lt;br /&gt;
Before entering [[Black Space]], Omori will spot Mari lying in a coffin. When he approaches, Mari will suddenly transform into Hellmari, before lunging at him.&lt;br /&gt;
&lt;br /&gt;
In the [[Town Area]], Hellmari shows up as a mannequin. If Omori knocks on a specific house, she will briefly show up as a small scare.&lt;br /&gt;
&lt;br /&gt;
In the [[Faceless Area]], should Omori choose to speak with the faceless Mari three times, her dialogue portrait will be briefly replaced with Hellmari. This will only happen once.&lt;br /&gt;
&lt;br /&gt;
She also shows up in the [[Mirror Area]] should Omori choose to smash every mirror. In this instance she will idly float around, screeching and warping away if Omori attempts to interact with her.&lt;br /&gt;
&lt;br /&gt;
=== Black Space 2 ===&lt;br /&gt;
Hellmari extensively shows up in events such as the [[Red Maze]] should Omori touch the floating slices of toast. She is also prominently featured in the Room with Hellmari subarea, in the [[Corrupted Junkyard]], and in the Player Room with Hellmari hovering over Sunny's bed.&lt;br /&gt;
&lt;br /&gt;
She can also been seen chasing Omori in the hidden map named [[Mari is home]]. More information on it's own page.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Hellmari's snapped neck is very likely a reference to how Mari's murder was covered up. A hanging victim's neck would eventually snap from the strain of holding the entire body at one point in reality.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hellmari&amp;diff=10391</id>
		<title>Hellmari</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hellmari&amp;diff=10391"/>
		<updated>2021-11-12T20:48:10Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Black Space 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
'''{{PAGENAME}}''' is a distorted version of [[Mari]] who haunts [[Sunny]] during the course of ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Hellmari's appearance changes depending on the area she is found in, but she generally resembles a ghastly version of Mari, with a large, gaping mouth and completely empty eye-sockets. Her head is twisted at an unnatural angle, suggesting that her neck was snapped. In the appearances where she is humanoid, she always wears a white dress. She is notably never depicted with arms.&lt;br /&gt;
&lt;br /&gt;
== In-game ==&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
After Sunny [[Something in the Dark|conquers his fear of heights]] and vomits up the steak he made, he investigates the sudden knocking at the door. Mari claims to be on the other side, asking Sunny to let her in because she forgot the house keys. If he agrees to do so, he will slowly open the door, before slamming it shut and jumping back after seeing Hellmari on the other side. After this scare, should he return upstairs and check the mirror, he will hallucinate Hellmari behind him briefly.&lt;br /&gt;
&lt;br /&gt;
Should he choose not to open the door, Mari will complain about being cold, but Sunny will not see Hellmari whatsoever.&lt;br /&gt;
&lt;br /&gt;
If Sunny chose to open the door ''and'' the save file's [[WTF Value]] is either at or above 6, then he will hallucinate Hellmari floating over the bed the next time he visits his mother's bedroom. It will disappear after a few short moments.&lt;br /&gt;
&lt;br /&gt;
=== One Day Left ===&lt;br /&gt;
If on the [[Routes|Sunny route]], Hellmari is prominent in the final battle. [[Omori (enemy)|Omori]] will use a visage of her against Sunny to make him Afraid starting on his fifth phase. She will also be featured behind Omori starting on the fourth phase.&lt;br /&gt;
&lt;br /&gt;
On the Omori route, if Sunny wakes up that night, she will charge and jumpscare Sunny the first time he attempts to go down the stairs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if Sunny opened the door for Mari in the Prologue and chooses to sleep until Moving Day, he will hallucinate Mari looming at the foot of his bed, and will further hallucinate Hellmari staring directly at him when he looks at the ceiling fan.&lt;br /&gt;
&lt;br /&gt;
=== Keyhole ===&lt;br /&gt;
Should Omori jump into the sixth keyhole left by correct [[Hangman]] keys, he will fall through a watery plane. The sequence ends after he appears to fall into the mouth of Hellmari.&lt;br /&gt;
&lt;br /&gt;
=== Black Space ===&lt;br /&gt;
Before entering [[Black Space]], Omori will spot Mari lying in a coffin. When he approaches, Mari will suddenly transform into Hellmari, before lunging at him.&lt;br /&gt;
&lt;br /&gt;
In the [[Town Area]], Hellmari shows up as a mannequin. If Omori knocks on a specific house, she will briefly show up as a small scare.&lt;br /&gt;
&lt;br /&gt;
In the [[Faceless Area]], should Omori choose to speak with the faceless Mari three times, her dialogue portrait will be briefly replaced with Hellmari. This will only happen once.&lt;br /&gt;
&lt;br /&gt;
She also shows up in the [[Mirror Area]] should Omori choose to smash every mirror. In this instance she will idly float around, screeching and warping away if Omori attempts to interact with her.&lt;br /&gt;
&lt;br /&gt;
=== Black Space 2 ===&lt;br /&gt;
Hellmari extensively shows up in events such as the [[Red Maze]] should Omori touch the floating slices of toast. She is also prominently featured in the Room with Hellmari subarea, in the [[Corrupted Junkyard]], and in the Player Room with Hellmari hovering over Sunny's bed.&lt;br /&gt;
&lt;br /&gt;
She can also been seen chasing Omori in the hidden map called [[Mari is home]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Hellmari's snapped neck is very likely a reference to how Mari's murder was covered up. A hanging victim's neck would eventually snap from the strain of holding the entire body at one point in reality.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hellmari&amp;diff=10390</id>
		<title>Hellmari</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hellmari&amp;diff=10390"/>
		<updated>2021-11-12T20:46:53Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Black Space 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
'''{{PAGENAME}}''' is a distorted version of [[Mari]] who haunts [[Sunny]] during the course of ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Hellmari's appearance changes depending on the area she is found in, but she generally resembles a ghastly version of Mari, with a large, gaping mouth and completely empty eye-sockets. Her head is twisted at an unnatural angle, suggesting that her neck was snapped. In the appearances where she is humanoid, she always wears a white dress. She is notably never depicted with arms.&lt;br /&gt;
&lt;br /&gt;
== In-game ==&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
After Sunny [[Something in the Dark|conquers his fear of heights]] and vomits up the steak he made, he investigates the sudden knocking at the door. Mari claims to be on the other side, asking Sunny to let her in because she forgot the house keys. If he agrees to do so, he will slowly open the door, before slamming it shut and jumping back after seeing Hellmari on the other side. After this scare, should he return upstairs and check the mirror, he will hallucinate Hellmari behind him briefly.&lt;br /&gt;
&lt;br /&gt;
Should he choose not to open the door, Mari will complain about being cold, but Sunny will not see Hellmari whatsoever.&lt;br /&gt;
&lt;br /&gt;
If Sunny chose to open the door ''and'' the save file's [[WTF Value]] is either at or above 6, then he will hallucinate Hellmari floating over the bed the next time he visits his mother's bedroom. It will disappear after a few short moments.&lt;br /&gt;
&lt;br /&gt;
=== One Day Left ===&lt;br /&gt;
If on the [[Routes|Sunny route]], Hellmari is prominent in the final battle. [[Omori (enemy)|Omori]] will use a visage of her against Sunny to make him Afraid starting on his fifth phase. She will also be featured behind Omori starting on the fourth phase.&lt;br /&gt;
&lt;br /&gt;
On the Omori route, if Sunny wakes up that night, she will charge and jumpscare Sunny the first time he attempts to go down the stairs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if Sunny opened the door for Mari in the Prologue and chooses to sleep until Moving Day, he will hallucinate Mari looming at the foot of his bed, and will further hallucinate Hellmari staring directly at him when he looks at the ceiling fan.&lt;br /&gt;
&lt;br /&gt;
=== Keyhole ===&lt;br /&gt;
Should Omori jump into the sixth keyhole left by correct [[Hangman]] keys, he will fall through a watery plane. The sequence ends after he appears to fall into the mouth of Hellmari.&lt;br /&gt;
&lt;br /&gt;
=== Black Space ===&lt;br /&gt;
Before entering [[Black Space]], Omori will spot Mari lying in a coffin. When he approaches, Mari will suddenly transform into Hellmari, before lunging at him.&lt;br /&gt;
&lt;br /&gt;
In the [[Town Area]], Hellmari shows up as a mannequin. If Omori knocks on a specific house, she will briefly show up as a small scare.&lt;br /&gt;
&lt;br /&gt;
In the [[Faceless Area]], should Omori choose to speak with the faceless Mari three times, her dialogue portrait will be briefly replaced with Hellmari. This will only happen once.&lt;br /&gt;
&lt;br /&gt;
She also shows up in the [[Mirror Area]] should Omori choose to smash every mirror. In this instance she will idly float around, screeching and warping away if Omori attempts to interact with her.&lt;br /&gt;
&lt;br /&gt;
=== Black Space 2 ===&lt;br /&gt;
Hellmari extensively shows up in events such as the [[Red Maze]] should Omori touch the floating slices of toast. She is also prominently featured in the Room with Hellmari subarea, and can be found in the Player Room with Hellmari hovering over Sunny's bed.&lt;br /&gt;
&lt;br /&gt;
She can also been seen chasing Omori in the hidden map called [[Mari is home]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Hellmari's snapped neck is very likely a reference to how Mari's murder was covered up. A hanging victim's neck would eventually snap from the strain of holding the entire body at one point in reality.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hellmari&amp;diff=10389</id>
		<title>Hellmari</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hellmari&amp;diff=10389"/>
		<updated>2021-11-12T20:46:39Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Black Space 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
'''{{PAGENAME}}''' is a distorted version of [[Mari]] who haunts [[Sunny]] during the course of ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Hellmari's appearance changes depending on the area she is found in, but she generally resembles a ghastly version of Mari, with a large, gaping mouth and completely empty eye-sockets. Her head is twisted at an unnatural angle, suggesting that her neck was snapped. In the appearances where she is humanoid, she always wears a white dress. She is notably never depicted with arms.&lt;br /&gt;
&lt;br /&gt;
== In-game ==&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
After Sunny [[Something in the Dark|conquers his fear of heights]] and vomits up the steak he made, he investigates the sudden knocking at the door. Mari claims to be on the other side, asking Sunny to let her in because she forgot the house keys. If he agrees to do so, he will slowly open the door, before slamming it shut and jumping back after seeing Hellmari on the other side. After this scare, should he return upstairs and check the mirror, he will hallucinate Hellmari behind him briefly.&lt;br /&gt;
&lt;br /&gt;
Should he choose not to open the door, Mari will complain about being cold, but Sunny will not see Hellmari whatsoever.&lt;br /&gt;
&lt;br /&gt;
If Sunny chose to open the door ''and'' the save file's [[WTF Value]] is either at or above 6, then he will hallucinate Hellmari floating over the bed the next time he visits his mother's bedroom. It will disappear after a few short moments.&lt;br /&gt;
&lt;br /&gt;
=== One Day Left ===&lt;br /&gt;
If on the [[Routes|Sunny route]], Hellmari is prominent in the final battle. [[Omori (enemy)|Omori]] will use a visage of her against Sunny to make him Afraid starting on his fifth phase. She will also be featured behind Omori starting on the fourth phase.&lt;br /&gt;
&lt;br /&gt;
On the Omori route, if Sunny wakes up that night, she will charge and jumpscare Sunny the first time he attempts to go down the stairs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if Sunny opened the door for Mari in the Prologue and chooses to sleep until Moving Day, he will hallucinate Mari looming at the foot of his bed, and will further hallucinate Hellmari staring directly at him when he looks at the ceiling fan.&lt;br /&gt;
&lt;br /&gt;
=== Keyhole ===&lt;br /&gt;
Should Omori jump into the sixth keyhole left by correct [[Hangman]] keys, he will fall through a watery plane. The sequence ends after he appears to fall into the mouth of Hellmari.&lt;br /&gt;
&lt;br /&gt;
=== Black Space ===&lt;br /&gt;
Before entering [[Black Space]], Omori will spot Mari lying in a coffin. When he approaches, Mari will suddenly transform into Hellmari, before lunging at him.&lt;br /&gt;
&lt;br /&gt;
In the [[Town Area]], Hellmari shows up as a mannequin. If Omori knocks on a specific house, she will briefly show up as a small scare.&lt;br /&gt;
&lt;br /&gt;
In the [[Faceless Area]], should Omori choose to speak with the faceless Mari three times, her dialogue portrait will be briefly replaced with Hellmari. This will only happen once.&lt;br /&gt;
&lt;br /&gt;
She also shows up in the [[Mirror Area]] should Omori choose to smash every mirror. In this instance she will idly float around, screeching and warping away if Omori attempts to interact with her.&lt;br /&gt;
&lt;br /&gt;
=== Black Space 2 ===&lt;br /&gt;
Hellmari extensively shows up in events such as the [[Red Maze]] should Omori touch the floating slices of toast. She is also prominently featured in the Room with Hellmari subarea, and can be found in the Player Room with Hellmari hovering over Sunny's bed.&lt;br /&gt;
She can also been seen chasing Omori in the hidden map called [[Mari is home]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Hellmari's snapped neck is very likely a reference to how Mari's murder was covered up. A hanging victim's neck would eventually snap from the strain of holding the entire body at one point in reality.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hellmari&amp;diff=10388</id>
		<title>Hellmari</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hellmari&amp;diff=10388"/>
		<updated>2021-11-12T20:44:40Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
'''{{PAGENAME}}''' is a distorted version of [[Mari]] who haunts [[Sunny]] during the course of ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Hellmari's appearance changes depending on the area she is found in, but she generally resembles a ghastly version of Mari, with a large, gaping mouth and completely empty eye-sockets. Her head is twisted at an unnatural angle, suggesting that her neck was snapped. In the appearances where she is humanoid, she always wears a white dress. She is notably never depicted with arms.&lt;br /&gt;
&lt;br /&gt;
== In-game ==&lt;br /&gt;
=== Prologue ===&lt;br /&gt;
After Sunny [[Something in the Dark|conquers his fear of heights]] and vomits up the steak he made, he investigates the sudden knocking at the door. Mari claims to be on the other side, asking Sunny to let her in because she forgot the house keys. If he agrees to do so, he will slowly open the door, before slamming it shut and jumping back after seeing Hellmari on the other side. After this scare, should he return upstairs and check the mirror, he will hallucinate Hellmari behind him briefly.&lt;br /&gt;
&lt;br /&gt;
Should he choose not to open the door, Mari will complain about being cold, but Sunny will not see Hellmari whatsoever.&lt;br /&gt;
&lt;br /&gt;
If Sunny chose to open the door ''and'' the save file's [[WTF Value]] is either at or above 6, then he will hallucinate Hellmari floating over the bed the next time he visits his mother's bedroom. It will disappear after a few short moments.&lt;br /&gt;
&lt;br /&gt;
=== One Day Left ===&lt;br /&gt;
If on the [[Routes|Sunny route]], Hellmari is prominent in the final battle. [[Omori (enemy)|Omori]] will use a visage of her against Sunny to make him Afraid starting on his fifth phase. She will also be featured behind Omori starting on the fourth phase.&lt;br /&gt;
&lt;br /&gt;
On the Omori route, if Sunny wakes up that night, she will charge and jumpscare Sunny the first time he attempts to go down the stairs.&lt;br /&gt;
&lt;br /&gt;
Additionally, if Sunny opened the door for Mari in the Prologue and chooses to sleep until Moving Day, he will hallucinate Mari looming at the foot of his bed, and will further hallucinate Hellmari staring directly at him when he looks at the ceiling fan.&lt;br /&gt;
&lt;br /&gt;
=== Keyhole ===&lt;br /&gt;
Should Omori jump into the sixth keyhole left by correct [[Hangman]] keys, he will fall through a watery plane. The sequence ends after he appears to fall into the mouth of Hellmari.&lt;br /&gt;
&lt;br /&gt;
=== Black Space ===&lt;br /&gt;
Before entering [[Black Space]], Omori will spot Mari lying in a coffin. When he approaches, Mari will suddenly transform into Hellmari, before lunging at him.&lt;br /&gt;
&lt;br /&gt;
In the [[Town Area]], Hellmari shows up as a mannequin. If Omori knocks on a specific house, she will briefly show up as a small scare.&lt;br /&gt;
&lt;br /&gt;
In the [[Faceless Area]], should Omori choose to speak with the faceless Mari three times, her dialogue portrait will be briefly replaced with Hellmari. This will only happen once.&lt;br /&gt;
&lt;br /&gt;
She also shows up in the [[Mirror Area]] should Omori choose to smash every mirror. In this instance she will idly float around, screeching and warping away if Omori attempts to interact with her.&lt;br /&gt;
&lt;br /&gt;
=== Black Space 2 ===&lt;br /&gt;
Hellmari extensively shows up in events such as the [[Red Maze]] should Omori touch the floating slices of toast. She is also prominently featured in the Room with Hellmari subarea, and can be found in the Player Room with Hellmari hovering over Sunny's bed.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Hellmari's snapped neck is very likely a reference to how Mari's murder was covered up. A hanging victim's neck would eventually snap from the strain of holding the entire body at one point in reality.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mari_is_home&amp;diff=10386</id>
		<title>Mari is home</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mari_is_home&amp;diff=10386"/>
		<updated>2021-11-12T17:06:17Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* How to enter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MariIsHomePiano.PNG|thumb|right|Mari is home]]'''{{PAGENAME}}''' is an area found in [[Black Space]]. It can be accessed in [[Water Walkway]], so long as Sunny has gone outside at least once.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
Mari is home, and by extension the Red Room, can normally only be accessed through a secret in the [[Backyard Area]].&amp;lt;br&amp;gt;&lt;br /&gt;
Mari is home closely resembles Sunny's home, but with minor changes, most drastically to the piano room.&lt;br /&gt;
&lt;br /&gt;
== How to enter ==&lt;br /&gt;
#Make sure that you are on the [[Routes|true route]]. Alternatively, the area can still be accessed if you have 'abandoned' the true route by ignoring [[Kel]] on Two Days Left and going back to bed.&lt;br /&gt;
#Progress normally up until to the Backyard area.&lt;br /&gt;
#There, collect the key, wait [[143]] seconds and jump off the missing tiles.&lt;br /&gt;
#After you fall into a black sea, swim, and then walk up until you see an object in the void and interact with it.&lt;br /&gt;
#Afterward, head south from the door that leads to the corrupted junkyard to find a set of swings with a door near it. This door leads to the event.&lt;br /&gt;
#If on an abandoned true route, the event can be accessed from the Water Walkway normally after defeating the [[Lost Library]] phobias and gaining access to Black Space 2. The door will exist so long as you went outside at least once.&lt;br /&gt;
&lt;br /&gt;
== Notable maps ==&lt;br /&gt;
=== Mari is home ===&lt;br /&gt;
Sunny's living room is barren and derelict; the walls are scratched, and much of the furniture is missing. The stairwell room is completely missing the closet.&lt;br /&gt;
==== Sunny's bedroom ====&lt;br /&gt;
An enormous Stranger towers over the room, leering in. Omori's sketchbook can be found in the lower left corner, but it cannot be interacted with. Otherwise, the room looks the same as Sunny's normal bedroom.&lt;br /&gt;
==== Bathroom ====&lt;br /&gt;
The bathroom is a lot smaller, featuring only a bathtub and a noose.&lt;br /&gt;
==== Piano Room ====&lt;br /&gt;
The piano room has no window. Kel, Aubrey and Hero can be found here, cryptically talking about Mari's arrival back home, and their belief that she is shunning them. Near them, in place of the grand piano, is a trapdoor that leads into the Corridor.&lt;br /&gt;
==== Corridor ====&lt;br /&gt;
A small hallway underneath the Piano Room. There is a door at the bottom; interacting with it will reveal that Mari is behind the door. After a bit of empty dialogue, the game will give Omori a choice to open the door or to ignore her.&lt;br /&gt;
&lt;br /&gt;
If the door is ignored and Omori walks away, Mari will break in as [[Hellmari]] and chase Omori. If she catches him, she will throw him out of the house altogether, putting him back at the Water Walkway. He can immediately reenter the door to revisit the event, but there will be multiple changes.&lt;br /&gt;
&lt;br /&gt;
If the door is opened then it will play a short animation, akin to the Mari jumpscare in the first night, and grant you access to Red Room.&lt;br /&gt;
&lt;br /&gt;
Please note that Mari will still come out and chase Omori if he simply walks away.&lt;br /&gt;
&lt;br /&gt;
=== Red Room ===&lt;br /&gt;
A big expansive room filled with tree stumps with knives in them. Near the tree stumps are flower crowns. Exactly in the middle, Omori can climb up an invisible ladder and access a closed off area of the room.&lt;br /&gt;
In this area, there are several somethings enclosed by fences.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
Aubrey: &amp;quot;Hey, Omori... I think your sister is ignoring us. Maybe you should go talk to her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kel: &amp;quot;We can't have a picnic without Mari!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hero: &amp;quot;Mari hasn't been home in a long time... She just needs some room to adjust.&amp;quot;&lt;br /&gt;
== Notes ==&lt;br /&gt;
* Several things in this area change altogether if Omori either ignores the door and is caught by Hellmari, or revisits the area after entering the Red Room.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=lqOEcVQ_Ovw&amp;lt;/ref&amp;gt;&lt;br /&gt;
:* Something appears in the kitchen.&lt;br /&gt;
::* This particular sighting appears to be glitched, as Something's animation doesn't play out properly, and the typical laughter plays at 1% volume.&lt;br /&gt;
:* Mari appears in Sunny's room. She refuses to face Omori, seemingly shunning him.&lt;br /&gt;
:* Kel, Aubrey and Hero will no longer be in the piano room. The trapdoor will also be covered by the grand piano that typically occupies the room. This notably means that the Red Room cannot be revisited, and cannot be visited at all should Omori ignore the door.&lt;br /&gt;
:* All the doors in the hallway leading to Sunny's room, the bathroom and his mother's bedroom will be hanging open.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* When Mari speaks to Omori in the Corridor, her dialogue is internally stored as multiple RPGMaker 'empty' characters.&lt;br /&gt;
&lt;br /&gt;
[[File:MariIsHomeHikikomori.png|thumb|right]]&lt;br /&gt;
&lt;br /&gt;
* The sprites for Kel, Aubrey and Hero change depending on what route the player is on. On a Sunny route, they will be their Faraway selves, while on an Omori route, they will be the dream selves.&lt;br /&gt;
:* The only way to see this occur is through cheating. While the event can be accessed on a mixed route, Sunny's friends will still resemble their Faraway selves.&lt;br /&gt;
:* Mari will always appear as her real world self regardless of the route.&lt;br /&gt;
* The Red Room bares striking similarity to [[Red Space]], down to sharing the same background and strange, droning ambience.&lt;br /&gt;
* There is code that suggests that the red room could have been accessed through other circumstances.&lt;br /&gt;
:* Namely, through a [[Hangman#Holes|blackletter hole]].&lt;br /&gt;
:* If the player would have accessed the room via the other circumstances, they wouldn't be able to reach the Something zoo and the knifes in the stumps would not be there.&lt;br /&gt;
* An overlay will be applied if Omori walks to the very top of the Red Room, in the Something zoo. It will remain until Omori steps away.&lt;br /&gt;
* This room forcefully equip the [[Knife|knife]] on Omori. It is impossible to switch afterwards, unless the player is on the [[Routes|mixed route]].&lt;br /&gt;
* An alternate version of the little Basil's can be found here. In another (cut) room, this kind of little Basil turns into an enemy.&lt;br /&gt;
* One knife uses the wrong sprite, turning it into a TV.&lt;br /&gt;
* There are events hidden in the void on the left of the entrance. They can only be accessed via cheating.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=RgBzj6WUr_8&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The bathtub was supposed to disappear after the player left Red Room or got caught by Mari.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mewo&amp;diff=10374</id>
		<title>Mewo</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mewo&amp;diff=10374"/>
		<updated>2021-11-08T16:31:14Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Real World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
'''Mewo''' is a small black cat with bright white eyes owned by [[Sunny]]'s older sister, [[Mari]]. She primarily resides in [[White Space]], as the only living occupant there besides [[Omori]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mewo is a cute black kitten with white eyes and a short tail. While she is notably the first NPC encountered in the game, she only appears in three relatively minor areas: White Space, the [[Punishment Area]] in [[Black Space]], and the Crossroads area.&lt;br /&gt;
&lt;br /&gt;
=== Headspace ===&lt;br /&gt;
In Headspace, Mewo is owned by Omori instead of Mari. According to the Omoriboy comics, she regularly comforts Omori by snuggling on him.&lt;br /&gt;
&lt;br /&gt;
==== White Space ====&lt;br /&gt;
Mewo is seen laying down next to the floor mat, and opposite the door. Upon interacting with Mewo, she asks if you are waiting for something to happen.&lt;br /&gt;
&lt;br /&gt;
Immediately after [[Basil]]'s disappearance, she will instead note that there isn't much to do in White Space, before telling Omori that there's always one way to leave.&lt;br /&gt;
&lt;br /&gt;
==== Black Space ====&lt;br /&gt;
Mewo is prominently featured in the Punishment Area, the sixth room visited. Mewo will be strapped to an autopsy table, while a [[Butler]] claims that she needs punishment for &amp;quot;being very, very bad&amp;quot;. If you interact with Mewo, Omori will be prompted to 'cut her open.' If he agrees, he will be asked again as Mewo grows more terrified over his intent, until he cuts her open after the seventh prompt.&lt;br /&gt;
&lt;br /&gt;
Mewo does not have to be cut open; Omori can leave the room by stabbing himself after collecting the key from the Butler.&lt;br /&gt;
&lt;br /&gt;
=== Real World ===&lt;br /&gt;
In the Real World, Mewo was owned by Mari. She is not present in reality, having apparently vanished after Mari's death, and can only be seen in a few Photo Album images. It's implied that Mari got her around the 20th of July, as Basil refers to her as &amp;quot;Mari's new kitten&amp;quot; in the photo album.&lt;br /&gt;
&lt;br /&gt;
==== Crossroads ====&lt;br /&gt;
Mewo can be seen guiding Sunny to his house after both Sunny and Basil get hospitalized from fighting each other.&lt;br /&gt;
&lt;br /&gt;
==== Photo Album ====&lt;br /&gt;
Mewo is seen twice in the photo album, both images taken on Sunny's birthday.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FA ALBUM 33.png | (7/20 - SUNNY'S BIRTHDAY): You can't really tell from the photo, but Mari and Hero got Sunny a giant building block set. Sunny seems much more interested in the box though. He acts just like Mari's new kitten, Mewo!&lt;br /&gt;
FA ALBUM 34.png | (7/20 SUNNY'S BIRTHDAY): Sunny won't leave the box, so Kel put a food bowl inside. I guess this box will be Sunny and Mewo's new home.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
:''White Space''&lt;br /&gt;
&amp;quot;Meow? (Waiting for something to happen?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Not much to do around here, is there?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Or is there?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Are you looking for a way out?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (There always is one... but...)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Punishment Area''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She does not know what is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She tilts her head out of curiosity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. Her eyes widen. She wants to go now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She struggles to break free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. Her eyes are filled with desperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She tries to scream, but there is no sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It's unclear what happened to Mewo after Mari's death.&lt;br /&gt;
* It's never stated what Mewo's breed is in-game.&lt;br /&gt;
* If Mewo is cut open in the Punishment Area, she will no longer appear in White Space. This can only be seen on an [[Routes|Omori route]], as White Space is not revisited in any significant capacity on the Sunny route after Black Space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Mewo sprite.gif| The in-game sprite for Mewo, seen in White Space.&lt;br /&gt;
File:Punishment.png| Mewo in the Punishment Room. The player can decide if they want to cut Mewo or themselves open.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=10373</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=10373"/>
		<updated>2021-11-07T16:48:46Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Headspace ==&lt;br /&gt;
=== [[White Space]] ===&lt;br /&gt;
* [[Mari]] (Spirit)&lt;br /&gt;
* [[Mewo]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
&lt;br /&gt;
=== [[Neighbor's Room]] ===&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Big Yellow Cat]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
=== [[Vast Forest]] ===&lt;br /&gt;
==== [[Vast_Forest#Forest_Playground|Forest Playground]] ====&lt;br /&gt;
* [[Bangs]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Berly]]&lt;br /&gt;
* [[Boss]]&lt;br /&gt;
* [[Brows]]&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Happy]]&lt;br /&gt;
* [[Joker Jash]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Mikal]]&lt;br /&gt;
* [[Neb]]&lt;br /&gt;
* [[Nose]]&lt;br /&gt;
* [[Ren]]&lt;br /&gt;
* [[Sharleen]]&lt;br /&gt;
* [[Shawn]]&lt;br /&gt;
* [[Van]]&lt;br /&gt;
==== [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]] ====&lt;br /&gt;
* [[Kite Kid]]&lt;br /&gt;
* [[Propeller Ghost]]&lt;br /&gt;
==== [[Vast_Forest#Bridge_.26_Pier|Bridge &amp;amp; Pier]] ====&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Vast_Forest#Path_to_Basil_.26_The_Old_Shoe|Path To Basil &amp;amp; The Old Shoe]] ====&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Vast_Forest#Train_Station|Train Station]] ====&lt;br /&gt;
* [[Andy]]&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Brooke]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Citrus]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Dango]]&lt;br /&gt;
* [[Darville]]&lt;br /&gt;
* [[Frank]]&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Gasper]]&lt;br /&gt;
* [[Gibs]]&lt;br /&gt;
* [[Goosey]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Hot Diggity Dog]]&lt;br /&gt;
* [[Jerko]]&lt;br /&gt;
* [[Leafie]]&lt;br /&gt;
* [[Lemon Jash]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Mott]]&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Mr. Outback]]&lt;br /&gt;
* [[Mr. Parrot]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Sweetheart|Pink Dressed Lady]]&lt;br /&gt;
* [[Spelling Bee]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Sprout Mole]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Tater]]&lt;br /&gt;
* [[Train Station Jash]]&lt;br /&gt;
* [[Whatever]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
==== [[Vast_Forest#Vast_Forest_alcoves|Vast Forest alcoves]] ====&lt;br /&gt;
* [[Shadow Dog]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Wise Rock]]&lt;br /&gt;
* [[Young Shroom]]&lt;br /&gt;
&lt;br /&gt;
=== [[Otherworld]] ===&lt;br /&gt;
==== [[Otherworld#Cattail_Field|Cattail Field]] ====&lt;br /&gt;
* [[Aliana]]&lt;br /&gt;
* [[Chelle]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Mr. Scarecrow]]&lt;br /&gt;
* [[Po]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Otherworld#Otherworld_Campsite|Otherworld Campsite]] ====&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Ferris]]&lt;br /&gt;
* [[Gascon]]&lt;br /&gt;
* [[Gumbo]]&lt;br /&gt;
* [[Laramie]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Morgan]]&lt;br /&gt;
* [[Pessi]]&lt;br /&gt;
* [[Pinkbeard]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Smol]]&lt;br /&gt;
* [[Snug]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Space Pirate]]&lt;br /&gt;
* [[Space Pirate Chief]]&lt;br /&gt;
* [[Treble]]&lt;br /&gt;
* [[TV Girl]]&lt;br /&gt;
* [[Zarf]]&lt;br /&gt;
==== [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] ====&lt;br /&gt;
* [[Batzy]]&lt;br /&gt;
* [[Big Molio]]&lt;br /&gt;
* [[Brother Mole]]&lt;br /&gt;
* [[Colony Mole]]&lt;br /&gt;
* [[Construction Mole]]&lt;br /&gt;
==== [[Otherworld#Outskirts|Outskirts]] ====&lt;br /&gt;
* [[Jock Jams]]&lt;br /&gt;
* [[Loam]]&lt;br /&gt;
* [[Lone Mole]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
==== [[Otherworld#Entrance_to_the_Junkyard|Entrance to the Junkyard]] ====&lt;br /&gt;
* [[Maestro]]&lt;br /&gt;
==== [[Otherworld#Frozen_Lake|Frozen Lake]] ====&lt;br /&gt;
* [[Fisher bear]]&lt;br /&gt;
* [[Sno-Cone Jash]]&lt;br /&gt;
* [[Sunhat Ghost]]&lt;br /&gt;
&lt;br /&gt;
=== [[Junkyard]] ===&lt;br /&gt;
==== [[Junkyard#First_Section|First Section]] ====&lt;br /&gt;
* [[Conveyor-Bot]]&lt;br /&gt;
* [[Glasses Ghost]]&lt;br /&gt;
* [[Life Jam Guy]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
==== [[Junkyard#Top_of_the_Junkyard|Top of the Junkyard]] ====&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Scarethrow]]&lt;br /&gt;
==== [[Junkyard#.22Rosa_chase.22_maps|&amp;quot;Rosa chase&amp;quot; maps]] ====&lt;br /&gt;
* [[Ems]]&lt;br /&gt;
* [[Rosa]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Junkyard&amp;diff=10372</id>
		<title>Junkyard</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Junkyard&amp;diff=10372"/>
		<updated>2021-11-07T16:45:46Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a [[:Category:Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is a subarea within [[Otherworld]]. Skipping this area is not possible. &lt;br /&gt;
[[File:JUNKYARD_Logo.png|thumb|right| The Junkyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Junkyard is a linear area themed around old technology and, like Otherworld, space. It can be accessed after Captain Spaceboy's crew gives the group the [[Junkyard Key]], it's also where the player is taught about the [[Tagging|tagging]] mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
It is built like a labyrinth, having one entrance and one exit with containers acting as the walls, once the party finishes their adventure there, a shortcut will open leading back to the entrance of the Junkyard.&amp;lt;br&amp;gt;&lt;br /&gt;
The group can learn a [[Joke Book|joke]], find a [[hat ghost]] and obtain a few items.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After meeting [[Captain Spaceboy]] the group receives a key to the Junkyard.&lt;br /&gt;
In the Junkyard they find [[Rosa]] with the [[Special Mixtape]], after she refuses to give it to them, she runs away.&amp;lt;br&amp;gt;&lt;br /&gt;
Later, after they caught up with her, they find her on the other side of a line, frozen and unresponsive. They go over the line and get surprised by [[Download Window]]. After they defeat it, they retrieved the mixtape from Rosa and returned to Captain Spaceboy.&lt;br /&gt;
&lt;br /&gt;
== Notable Areas ==&lt;br /&gt;
=== First section === &lt;br /&gt;
As soon as the party enters the area there will be a blocked road, later opened after defeating the area's boss, and a single way forwards that leads deeper into the area, in this map it's possible to find [[Rubber Band|rubber band]], [[Granola Bar|granola bar]] and the sellable [[Charms|charm]] [[&amp;quot;Gold&amp;quot; Watch|&amp;quot;gold&amp;quot; watch]]. &lt;br /&gt;
&lt;br /&gt;
Going further informs the player about the special battle event when encountering enemies within the Junkyard, named simply as &amp;quot;Junkyard&amp;quot;, [[Kel]] will always look into the trash at the start of the battle, with a chance to find [[Can|cans]], [[Tofu|tofus]], rubber bands, [[Chocolate|chocolates]] and [[Cherry Soda|cherry sodas]], with 37,5% chance of finding nothing at all.&lt;br /&gt;
This area also informs the player about [[Aubrey|Aubrey's]] tag, allowing the party to break the giant block blocking the path forward, there is also some watermelons and interactable sparkles containing [[Glass Bottle|glass bottle]], [[Air Horn|air horn]] and the [[Thingamabob|thingamabob]].&lt;br /&gt;
&lt;br /&gt;
After this area is a place with various treadmills and a locked gate, which directions can be changed by interacting with the Conveyor-bots, prompting the player to change the leader to [[Hero]] to convince the Conveyor-bot to work, only the first interaction needs Hero to be the party leader, taking the treadmills allows the party to reach another Junkyard key and progress further, it's also possible to find [[Life Jam Guy]] hidden in one of the containers, interacting with him explains the uses of [[Life Jam|life jam]], gives some of it to the player as well as allowing the party to buy more for 250 clams. Lastly, there are watermelons and sparklers containing cans, glass bottles, chocolates, the [[Comet Hammer|comet hammer]] and the [[Flower Puzzle|flower puzzle]], as well as the location of one of the [[Glasses Ghost]] and vending machines allowing the party to buy [[Tasty Soda|tasty sodas]].&lt;br /&gt;
&lt;br /&gt;
Continuing forward leads the party into a small tunnel, if the [[WTF Value]] is equal or higher than 2, a photo of &amp;quot;someone familiar&amp;quot; will be there, if interacted as [[Omori]], [[Something]] will appear briefly and the photo will be removed from existence, a life jam can also be found here. &lt;br /&gt;
&lt;br /&gt;
Once exiting the tunnel, there will be a small area containing some vending machines and a watermelon with [[Lemonade|lemonade]], followed by a last tunnel before reaching the next part of the location.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SS Fake gold watch.jpg|Location of the &amp;quot;gold&amp;quot; watch.&lt;br /&gt;
SS Thingamabob.png|location of the thingamabob.&lt;br /&gt;
SS Flower puzzle.png|Location of the flower puzzle&lt;br /&gt;
SS Life Jam Junkyard.png|Life Jam Guy's location.&lt;br /&gt;
SS Comet hammer.jpg|Location of the comet hammer and the glasses ghost.&lt;br /&gt;
SS WTF Junkyard photo.png|Location of the familiar photo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Top of the Junkyard === &lt;br /&gt;
With a Picnic right at the start of this map, this is a fairly straight path with some items scattered through the trash, where the party can find a can, computer part, dead batteries, glass bottles and the [[Bubble wrap]], as well as a watermelon containing [[Star Fruit Soda|star fruit soda]], there are two exits in this area, way forward, which blocked by a &amp;quot;Keymagnet&amp;quot;, which the party destroys during Kel's tag tutorial, and a path by a container, which eventually leads to the [[Scarethrow|Scarethrow's]] cave, the way will be blocked by [[Gator Guy|Gator Guys]] before doing Kel's tutorial.&lt;br /&gt;
&lt;br /&gt;
Going further leads the party to a large area with an entrance to the tunnel, which leads to different parts of the map:&lt;br /&gt;
:*Going all the way to the top leads to a breakpoint and a joke sign, which taught the &amp;quot;Moon joke&amp;quot;, if the party sits on the couch during the prologue, a small dialogue&amp;lt;ref&amp;gt;Kel: &amp;quot;''The Moon looks gigantic from here! This is the most beautiful place I've ever seen!''&amp;quot;&amp;lt;br&amp;gt;Aubrey: &amp;quot;''But there's so much litter around... How can you say it's beautiful?''&amp;quot;&amp;lt;br&amp;gt;Kel: &amp;quot;''Aubrey, Aubrey... Don't be such a wet blanket. Look at things on the bright side!''&amp;quot;&amp;lt;br&amp;gt;Kel: &amp;quot;''You know what I always say... You just gotta wake up and smell the roses!''&amp;quot;&amp;lt;br&amp;gt;Aubrey: &amp;quot;''You don't always say that!''&amp;quot;&amp;lt;/ref&amp;gt; will play.&lt;br /&gt;
:*Going up and then taking the right path leads to a watermelon containing a [[Hot Dog|hot dog]].&lt;br /&gt;
:*Going to the left and then up leads to a path to the [[Hangman|letter &amp;quot;D&amp;quot;]] and a watermelon containing the [[Meteor Ball|meteor ball]].&lt;br /&gt;
:*Going left and then down leads to the exit.&lt;br /&gt;
Lastly, various watermelons can also be found in the area containing life jam, [[Confetti|confetti]], [[Poetry Book|poetry book]] and rubber bands, as well as sparkles containing [[Doohickey|doohickey]] and a can, interactable toilets can also be found around the area.&lt;br /&gt;
==== Scarethrow's cave ====&lt;br /&gt;
A small cave containing Scarethrow itself and a stand that allows Kel to throw balls at him, every ball thrown at him play one of several possible sounds (none of them related to fear), it will also talk&amp;lt;ref&amp;gt;Mr. Scarethrow: &amp;quot;''Wasn't that fun? Come again another day and try again!''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''You can stop now.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''This is really starting to hurt...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Please... stop it...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''If you don't stop now, I'm going to have to report you to the authorities.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Please stop... I'm asking you politely.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Stop it. Stop it right now, I say!''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Hmph... Words just mean nothing to you, I see.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Sigh... I remember when people used to listen to me... Y'know... back in high school, everyone used to make fun of me for having no legs.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''They'd say things like... &amp;quot;Oh look! It's Scarethrow, standing in the same spot like he always does! Let's use him for target practice!&amp;quot;''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Ohoooooo... Kids are so mean... Like really, really horrible...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Heh heh... You're just throwing balls at me! What do I even have to complain about? This is nothing compared to what I used to go through.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''It always starts small, y'know? First, it was rubber bands... then rubber balls... I remember once a kid even threw a desk at me.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Yeah... That's right... I took an entire desk head-on! I used to tell myself... if I could survive that, I could survive anything!''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Now, see... If I had hands... we could play catch.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Here, throw me the ball. I'll try to catch it.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Darn... I guess it slipped right through my fingers... Haha... Don't worry... I'll get it next time.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Oh! I almost had that one! I was really close... Did you see? Come on... Try it again.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Haha... Ah, man... Good times...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Could it be... that I don't have real arms either? I wonder...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Sigh... I wish I could move...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''I could travel the world... settle down with someone I love... start a family...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''No... It's dangerous to dream so recklessly. Why must I be stuck here? Am I not allowed to have anything nice?''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Why is fate so cruel? What did I do wrong? It's not fair... I hate this...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Ah... What's this feeling? I think I'm crying. Am I crying? I don't have tear ducts so I can't tell. Sigh... Just forget I said any of this, okay?''&amp;quot;&amp;lt;/ref&amp;gt; a bit on the process, exhausting the dialogue will reward the player with the [[Achievements|achievement]] &amp;quot;They call me Scarethrow&amp;quot;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SS Location bubble wrap.png|The location of the bubble wrap.&lt;br /&gt;
SS Location meteor ball.png|Location of the meteor ball.&lt;br /&gt;
SS Location doohickey.png|Location of the doohickey.&lt;br /&gt;
File:LocationD.PNG|Location of the blackletter &amp;quot;D&amp;quot;.&lt;br /&gt;
SS Location moon joke.png|Location of the moon joke sign and the couch.&lt;br /&gt;
SS Location Scarethrow cave.png|The inside of scarethrow's cave.&lt;br /&gt;
Couch breaktime.gif|A small gif showing the breaktime scene.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Rosa chase&amp;quot; maps ===&lt;br /&gt;
Further, the party is blocked by a giant cheese wheel, which Hero summons [[Ems]] to eat to open the way, going further beyond, the party finds [[Rosa]] with Cap. Spaceboy's mixtape, who will run away with the party chasing her till the boss room.&lt;br /&gt;
&lt;br /&gt;
In these two maps, various items in watermelons and sparkles, these being life jam, [[Butt Peach Soda|butt peach soda]], rubber band, star fruit soda, hot dog, can, [[Rain Cloud|rain cloud]], computer part, [[Whatchamacallit|whatchamacallit]], [[TV remote]] and the [[Baking Pan|baking pan]], which also teaches Hero the skill &amp;quot;snack time&amp;quot;, as well as more toilets.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SS Location whatchamacallit.png|Location of the whatchamacallit.&lt;br /&gt;
SS Location TV remote.png|Location of the TV remote.&lt;br /&gt;
SS Location baking pan.png|Location of the baking pan.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss area ===&lt;br /&gt;
A small room with a giant &amp;quot;404&amp;quot; written in the middle, the first time the party arrives, crossing the yellow line will make every moving object stop and trigger the Download Window boss battle.&lt;br /&gt;
&lt;br /&gt;
If the player ever returns to this area during the epilogue and Omori is equipped with the [[Universal Remote|universal remote]], it's possible to access the [[Pain Area]] by interacting with the glitchy TV.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Basilbig2.png|[[Basil]]&lt;br /&gt;
MARI SPRITE.png|[[Mari]]&lt;br /&gt;
Rosa sprite.png|[[Rosa]]&lt;br /&gt;
Gator Guy sprite.png|[[Gator Guy]]&lt;br /&gt;
EMS.png|[[Ems]]&lt;br /&gt;
Life Jam Guy sprite.png|[[Life Jam Guy]]&lt;br /&gt;
Scarethrow sprite.png|[[Scarethrow]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Mixtape (neutral).gif|[[Mixtape]]&lt;br /&gt;
Dial-up (neutral).gif|[[Dial-Up]]&lt;br /&gt;
Doombox (neutral).gif|[[Doombox]]&lt;br /&gt;
Shark Plane (neutral).gif|[[Shark Plane]]&lt;br /&gt;
Download Window (neutral).gif|[[Download Window]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*While in the area a key counter will remain in the top left of the screen, despite only one key being found in the entire area, rendering the counter unnecessary.&lt;br /&gt;
*There is an [[Corrupted Junkyard|area in Black Space 2]] similar in aesthetics to the Junkyard, also using a slightly slowed version of its theme.&lt;br /&gt;
*All the toilets in the area can be interacted to obtain [[Ramen|ramen]].&lt;br /&gt;
*It's possible to block Rosa is way during the chase, when doing this, Rosa will dash through the party, causing them to spin.&lt;br /&gt;
*When Rosa drops the block on the party of the party, Mari will jump and look around for a while, before returning to her normal behavior.&lt;br /&gt;
*The &amp;quot;404&amp;quot; located in the boss room is an obvious reference to the common &amp;quot;Error 404&amp;quot; found in windows in most browsers, which means &amp;quot;page not found&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Junkyard&amp;diff=10371</id>
		<title>Junkyard</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Junkyard&amp;diff=10371"/>
		<updated>2021-11-07T16:43:50Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* &amp;quot;Rosa chase&amp;quot; maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''{{PAGENAME}}''' is a [[:Category:Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is a subarea within [[Otherworld]]. Skipping this area is not possible. &lt;br /&gt;
[[File:JUNKYARD_Logo.png|thumb|right| The Junkyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Junkyard is a linear area themed around old technology and, like Otherworld, space. It can be accessed after Captain Spaceboy's crew gives the group the [[Junkyard Key]], it's also where the player is taught about the [[Tagging|tagging]] mechanics.&amp;lt;br&amp;gt;&lt;br /&gt;
It is built like a labyrinth, having one entrance and one exit with containers acting as the walls, once the party finishes their adventure there, a shortcut will open leading back to the entrance of the Junkyard.&amp;lt;br&amp;gt;&lt;br /&gt;
The group can learn a [[Joke Book|joke]], find a [[hat ghost]] and obtain a few items.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After meeting [[Captain Spaceboy]] the group receives a key to the Junkyard.&lt;br /&gt;
In the Junkyard they find [[Rosa]] with the [[Special Mixtape]], after she refuses to give it to them, she runs away.&amp;lt;br&amp;gt;&lt;br /&gt;
Later, after they caught up with her, they find her on the other side of a line, frozen and unresponsive. They go over the line and get surprised by [[Download Window]]. After they defeat it, they retrieved the mixtape from Rosa and returned to Captain Spaceboy.&lt;br /&gt;
&lt;br /&gt;
== Notable Areas ==&lt;br /&gt;
=== First section === &lt;br /&gt;
As soon as the party enters the area there will be a blocked road, later opened after defeating the area's boss, and a single way forwards that leads deeper into the area, in this map it's possible to find [[Rubber Band|rubber band]], [[Granola Bar|granola bar]] and the sellable [[Charms|charm]] [[&amp;quot;Gold&amp;quot; Watch|&amp;quot;gold&amp;quot; watch]]. &lt;br /&gt;
&lt;br /&gt;
Going further informs the player about the special battle event when encountering enemies within the Junkyard, named simply as &amp;quot;Junkyard&amp;quot;, [[Kel]] will always look into the trash at the start of the battle, with a chance to find [[Can|cans]], [[Tofu|tofus]], rubber bands, [[Chocolate|chocolates]] and [[Cherry Soda|cherry sodas]], with 37,5% chance of finding nothing at all.&lt;br /&gt;
This area also informs the player about [[Aubrey|Aubrey's]] tag, allowing the party to break the giant block blocking the path forward, there is also some watermelons and interactable sparkles containing [[Glass Bottle|glass bottle]], [[Air Horn|air horn]] and the [[Thingamabob|thingamabob]].&lt;br /&gt;
&lt;br /&gt;
After this area is a place with various treadmills and a locked gate, which directions can be changed by interacting with the Conveyor-bots, prompting the player to change the leader to [[Hero]] to convince the Conveyor-bot to work, only the first interaction needs Hero to be the party leader, taking the treadmills allows the party to reach another Junkyard key and progress further, it's also possible to find [[Life Jam Guy]] hidden in one of the containers, interacting with him explains the uses of [[Life Jam|life jam]], gives some of it to the player as well as allowing the party to buy more for 250 clams. Lastly, there are watermelons and sparklers containing cans, glass bottles, chocolates, the [[Comet Hammer|comet hammer]] and the [[Flower Puzzle|flower puzzle]], as well as the location of one of the [[Glasses Ghost]] and vending machines allowing the party to buy [[Tasty Soda|tasty sodas]].&lt;br /&gt;
&lt;br /&gt;
Continuing forward leads the party into a small tunnel, if the [[WTF Value]] is equal or higher than 2, a photo of &amp;quot;someone familiar&amp;quot; will be there, if interacted as [[Omori]], [[Something]] will appear briefly and the photo will be removed from existence, a life jam can also be found here. &lt;br /&gt;
&lt;br /&gt;
Once exiting the tunnel, there will be a small area containing some vending machines and a watermelon with [[Lemonade|lemonade]], followed by a last tunnel before reaching the next part of the location.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SS Fake gold watch.jpg|Location of the &amp;quot;gold&amp;quot; watch.&lt;br /&gt;
SS Thingamabob.png|location of the thingamabob.&lt;br /&gt;
SS Flower puzzle.png|Location of the flower puzzle&lt;br /&gt;
SS Life Jam Junkyard.png|Life Jam Guy's location.&lt;br /&gt;
SS Comet hammer.jpg|Location of the comet hammer and the glasses ghost.&lt;br /&gt;
SS WTF Junkyard photo.png|Location of the familiar photo.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Top of the Junkyard === &lt;br /&gt;
With a Picnic right at the start of this map, this is a fairly straight path with some items scattered through the trash, where the party can find a can, computer part, dead batteries, glass bottles and the [[Bubble wrap]], as well as a watermelon containing [[Star Fruit Soda|star fruit soda]], there are two exits in this area, way forward, which blocked by a &amp;quot;Keymagnet&amp;quot;, which the party destroys during Kel's tag tutorial, and a path by a container, which eventually leads to the [[Scarethrow|Scarethrow's]] cave, the way will be blocked by [[Gator Guy|Gator Guys]] before doing Kel's tutorial.&lt;br /&gt;
&lt;br /&gt;
Going further leads the party to a large area with an entrance to the tunnel, which leads to different parts of the map:&lt;br /&gt;
:*Going all the way to the top leads to a breakpoint and a joke sign, which taught the &amp;quot;Moon joke&amp;quot;, if the party sits on the couch during the prologue, a small dialogue&amp;lt;ref&amp;gt;Kel: &amp;quot;''The Moon looks gigantic from here! This is the most beautiful place I've ever seen!''&amp;quot;&amp;lt;br&amp;gt;Aubrey: &amp;quot;''But there's so much litter around... How can you say it's beautiful?''&amp;quot;&amp;lt;br&amp;gt;Kel: &amp;quot;''Aubrey, Aubrey... Don't be such a wet blanket. Look at things on the bright side!''&amp;quot;&amp;lt;br&amp;gt;Kel: &amp;quot;''You know what I always say... You just gotta wake up and smell the roses!''&amp;quot;&amp;lt;br&amp;gt;Aubrey: &amp;quot;''You don't always say that!''&amp;quot;&amp;lt;/ref&amp;gt; will play.&lt;br /&gt;
:*Going up and then taking the right path leads to a watermelon containing a [[Hot Dog|hot dog]].&lt;br /&gt;
:*Going to the left and then up leads to a path to the [[Hangman|letter &amp;quot;D&amp;quot;]] and a watermelon containing the [[Meteor Ball|meteor ball]].&lt;br /&gt;
:*Going left and then down leads to the exit.&lt;br /&gt;
Lastly, various watermelons can also be found in the area containing life jam, [[Confetti|confetti]], [[Poetry Book|poetry book]] and rubber bands, as well as sparkles containing [[Doohickey|doohickey]] and a can, interactable toilets can also be found around the area.&lt;br /&gt;
==== Scarethrow's cave ====&lt;br /&gt;
A small cave containing Scarethrow itself and a stand that allows Kel to throw balls at him, every ball thrown at him play one of several possible sounds (none of them related to fear), it will also talk&amp;lt;ref&amp;gt;Mr. Scarethrow: &amp;quot;''Wasn't that fun? Come again another day and try again!''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''You can stop now.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''This is really starting to hurt...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Please... stop it...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''If you don't stop now, I'm going to have to report you to the authorities.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Please stop... I'm asking you politely.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Stop it. Stop it right now, I say!''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Hmph... Words just mean nothing to you, I see.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Sigh... I remember when people used to listen to me... Y'know... back in high school, everyone used to make fun of me for having no legs.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''They'd say things like... &amp;quot;Oh look! It's Scarethrow, standing in the same spot like he always does! Let's use him for target practice!&amp;quot;''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Ohoooooo... Kids are so mean... Like really, really horrible...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Heh heh... You're just throwing balls at me! What do I even have to complain about? This is nothing compared to what I used to go through.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''It always starts small, y'know? First, it was rubber bands... then rubber balls... I remember once a kid even threw a desk at me.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Yeah... That's right... I took an entire desk head-on! I used to tell myself... if I could survive that, I could survive anything!''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Now, see... If I had hands... we could play catch.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Here, throw me the ball. I'll try to catch it.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Darn... I guess it slipped right through my fingers... Haha... Don't worry... I'll get it next time.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Oh! I almost had that one! I was really close... Did you see? Come on... Try it again.''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Haha... Ah, man... Good times...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Could it be... that I don't have real arms either? I wonder...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Sigh... I wish I could move...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''I could travel the world... settle down with someone I love... start a family...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''No... It's dangerous to dream so recklessly. Why must I be stuck here? Am I not allowed to have anything nice?''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Why is fate so cruel? What did I do wrong? It's not fair... I hate this...''&amp;quot;&amp;lt;br&amp;gt;Mr. Scarethrow: &amp;quot;''Ah... What's this feeling? I think I'm crying. Am I crying? I don't have tear ducts so I can't tell. Sigh... Just forget I said any of this, okay?''&amp;quot;&amp;lt;/ref&amp;gt; a bit on the process, exhausting the dialogue will reward the player with the [[Achievements|achievement]] &amp;quot;They call me Scarethrow&amp;quot;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SS Location bubble wrap.png|The location of the bubble wrap.&lt;br /&gt;
SS Location meteor ball.png|Location of the meteor ball.&lt;br /&gt;
SS Location doohickey.png|Location of the doohickey.&lt;br /&gt;
File:LocationD.PNG|Location of the blackletter &amp;quot;D&amp;quot;.&lt;br /&gt;
SS Location moon joke.png|Location of the moon joke sign and the couch.&lt;br /&gt;
SS Location Scarethrow cave.png|The inside of scarethrow's cave.&lt;br /&gt;
Couch breaktime.gif|A small gif showing the breaktime scene.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Rosa chase&amp;quot; maps ===&lt;br /&gt;
Further, the party is blocked by a giant cheese wheel, which Hero summons [[Ems]] to eat to open the way, going further beyond, the party finds [[Rosa]] with Cap. Spaceboy's mixtape, who will run away with the party chasing her till the boss room.&lt;br /&gt;
&lt;br /&gt;
In these two maps, various items in watermelons and sparkles, these being life jam, [[Butt Peach Soda|butt peach soda]], rubber band, star fruit soda, hot dog, can, [[Rain Cloud|rain cloud]], computer part, [[Whatchamacallit|whatchamacallit]], [[TV remote]] and the [[Baking Pan|baking pan]], which also teaches Hero the skill &amp;quot;snack time&amp;quot;, as well as more toilets.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SS Location whatchamacallit.png|Location of the whatchamacallit.&lt;br /&gt;
SS Location TV remote.png|Location of the TV remote.&lt;br /&gt;
SS Location baking pan.png|Location of the baking pan.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boss area ===&lt;br /&gt;
A small room with a giant &amp;quot;404&amp;quot; written in the middle, the first time the party arrives, crossing the yellow line will make every moving object stop and trigger the Download Window boss battle.&lt;br /&gt;
&lt;br /&gt;
If the player ever returns to this area during the epilogue and Omori is equipped with the [[Universal Remote|universal remote]], it's possible to access the [[Pain Area]] by interacting with the glitchy TV.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Basilbig2.png|[[Basil]]&lt;br /&gt;
MARI SPRITE.png|[[Mari]]&lt;br /&gt;
Rosa sprite.png|[[Rosa]]&lt;br /&gt;
Gator Guy sprite.png|[[Gator Guy]]&lt;br /&gt;
EMS.png|[[EMS]]&lt;br /&gt;
Life Jam Guy sprite.png|[[Life Jam Guy]]&lt;br /&gt;
Scarethrow sprite.png|[[Scarethrow]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Mixtape (neutral).gif|[[Mixtape]]&lt;br /&gt;
Dial-up (neutral).gif|[[Dial-Up]]&lt;br /&gt;
Doombox (neutral).gif|[[Doombox]]&lt;br /&gt;
Shark Plane (neutral).gif|[[Shark Plane]]&lt;br /&gt;
Download Window (neutral).gif|[[Download Window]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*While in the area a key counter will remain in the top left of the screen, despite only one key being found in the entire area, rendering the counter unnecessary.&lt;br /&gt;
*There is an [[Corrupted Junkyard|area in Black Space 2]] similar in aesthetics to the Junkyard, also using a slightly slowed version of its theme.&lt;br /&gt;
*All the toilets in the area can be interacted to obtain [[Ramen|ramen]].&lt;br /&gt;
*It's possible to block Rosa is way during the chase, when doing this, Rosa will dash through the party, causing them to spin.&lt;br /&gt;
*When Rosa drops the block on the party of the party, Mari will jump and look around for a while, before returning to her normal behavior.&lt;br /&gt;
*The &amp;quot;404&amp;quot; located in the boss room is an obvious reference to the common &amp;quot;Error 404&amp;quot; found in windows in most browsers, which means &amp;quot;page not found&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=10370</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=10370"/>
		<updated>2021-11-07T16:18:40Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Frozen Lake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Headspace ==&lt;br /&gt;
=== [[White Space]] ===&lt;br /&gt;
* [[Mari]] (Spirit)&lt;br /&gt;
* [[Mewo]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
&lt;br /&gt;
=== [[Neighbor's Room]] ===&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Big Yellow Cat]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
=== [[Vast Forest]] ===&lt;br /&gt;
==== [[Vast_Forest#Forest_Playground|Forest Playground]] ====&lt;br /&gt;
* [[Bangs]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Berly]]&lt;br /&gt;
* [[Boss]]&lt;br /&gt;
* [[Brows]]&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Happy]]&lt;br /&gt;
* [[Joker Jash]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Mikal]]&lt;br /&gt;
* [[Neb]]&lt;br /&gt;
* [[Nose]]&lt;br /&gt;
* [[Ren]]&lt;br /&gt;
* [[Sharleen]]&lt;br /&gt;
* [[Shawn]]&lt;br /&gt;
* [[Van]]&lt;br /&gt;
==== [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]] ====&lt;br /&gt;
* [[Kite Kid]]&lt;br /&gt;
* [[Propeller Ghost]]&lt;br /&gt;
==== [[Vast_Forest#Bridge_.26_Pier|Bridge &amp;amp; Pier]] ====&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Vast_Forest#Path_to_Basil_.26_The_Old_Shoe|Path To Basil &amp;amp; The Old Shoe]] ====&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Vast_Forest#Train_Station|Train Station]] ====&lt;br /&gt;
* [[Andy]]&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Brooke]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Citrus]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Dango]]&lt;br /&gt;
* [[Darville]]&lt;br /&gt;
* [[Frank]]&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Gasper]]&lt;br /&gt;
* [[Gibs]]&lt;br /&gt;
* [[Goosey]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Hot Diggity Dog]]&lt;br /&gt;
* [[Jerko]]&lt;br /&gt;
* [[Leafie]]&lt;br /&gt;
* [[Lemon Jash]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Mott]]&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Mr. Outback]]&lt;br /&gt;
* [[Mr. Parrot]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Sweetheart|Pink Dressed Lady]]&lt;br /&gt;
* [[Spelling Bee]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Sprout Mole]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Tater]]&lt;br /&gt;
* [[Train Station Jash]]&lt;br /&gt;
* [[Whatever]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
==== [[Vast_Forest#Vast_Forest_alcoves|Vast Forest alcoves]] ====&lt;br /&gt;
* [[Shadow Dog]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Wise Rock]]&lt;br /&gt;
* [[Young Shroom]]&lt;br /&gt;
&lt;br /&gt;
=== [[Otherworld]] ===&lt;br /&gt;
==== [[Otherworld#Cattail_Field|Cattail Field]] ====&lt;br /&gt;
* [[Aliana]]&lt;br /&gt;
* [[Chelle]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Mr. Scarecrow]]&lt;br /&gt;
* [[Po]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Otherworld#Otherworld_Campsite|Otherworld Campsite]] ====&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Ferris]]&lt;br /&gt;
* [[Gascon]]&lt;br /&gt;
* [[Gumbo]]&lt;br /&gt;
* [[Laramie]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Morgan]]&lt;br /&gt;
* [[Pessi]]&lt;br /&gt;
* [[Pinkbeard]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Smol]]&lt;br /&gt;
* [[Snug]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Space Pirate]]&lt;br /&gt;
* [[Space Pirate Chief]]&lt;br /&gt;
* [[Treble]]&lt;br /&gt;
* [[TV Girl]]&lt;br /&gt;
* [[Zarf]]&lt;br /&gt;
==== [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] ====&lt;br /&gt;
* [[Batzy]]&lt;br /&gt;
* [[Big Molio]]&lt;br /&gt;
* [[Brother Mole]]&lt;br /&gt;
* [[Colony Mole]]&lt;br /&gt;
* [[Construction Mole]]&lt;br /&gt;
==== [[Otherworld#Outskirts|Outskirts]] ====&lt;br /&gt;
* [[Jock Jams]]&lt;br /&gt;
* [[Loam]]&lt;br /&gt;
* [[Lone Mole]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
==== [[Otherworld#Entrance_to_the_Junkyard|Entrance to the Junkyard]] ====&lt;br /&gt;
* [[Maestro]]&lt;br /&gt;
&lt;br /&gt;
==== [[Otherworld#Frozen_Lake|Frozen Lake]] ====&lt;br /&gt;
* [[Fisher bear]]&lt;br /&gt;
* [[Sno-Cone Jash]]&lt;br /&gt;
* [[Sunhat Ghost]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=10369</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=10369"/>
		<updated>2021-11-07T16:18:30Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Frozen Lake */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Headspace ==&lt;br /&gt;
=== [[White Space]] ===&lt;br /&gt;
* [[Mari]] (Spirit)&lt;br /&gt;
* [[Mewo]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
&lt;br /&gt;
=== [[Neighbor's Room]] ===&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Big Yellow Cat]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
=== [[Vast Forest]] ===&lt;br /&gt;
==== [[Vast_Forest#Forest_Playground|Forest Playground]] ====&lt;br /&gt;
* [[Bangs]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Berly]]&lt;br /&gt;
* [[Boss]]&lt;br /&gt;
* [[Brows]]&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Happy]]&lt;br /&gt;
* [[Joker Jash]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Mikal]]&lt;br /&gt;
* [[Neb]]&lt;br /&gt;
* [[Nose]]&lt;br /&gt;
* [[Ren]]&lt;br /&gt;
* [[Sharleen]]&lt;br /&gt;
* [[Shawn]]&lt;br /&gt;
* [[Van]]&lt;br /&gt;
==== [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]] ====&lt;br /&gt;
* [[Kite Kid]]&lt;br /&gt;
* [[Propeller Ghost]]&lt;br /&gt;
==== [[Vast_Forest#Bridge_.26_Pier|Bridge &amp;amp; Pier]] ====&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Vast_Forest#Path_to_Basil_.26_The_Old_Shoe|Path To Basil &amp;amp; The Old Shoe]] ====&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Vast_Forest#Train_Station|Train Station]] ====&lt;br /&gt;
* [[Andy]]&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Brooke]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Citrus]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Dango]]&lt;br /&gt;
* [[Darville]]&lt;br /&gt;
* [[Frank]]&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Gasper]]&lt;br /&gt;
* [[Gibs]]&lt;br /&gt;
* [[Goosey]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Hot Diggity Dog]]&lt;br /&gt;
* [[Jerko]]&lt;br /&gt;
* [[Leafie]]&lt;br /&gt;
* [[Lemon Jash]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Mott]]&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Mr. Outback]]&lt;br /&gt;
* [[Mr. Parrot]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Sweetheart|Pink Dressed Lady]]&lt;br /&gt;
* [[Spelling Bee]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Sprout Mole]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Tater]]&lt;br /&gt;
* [[Train Station Jash]]&lt;br /&gt;
* [[Whatever]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
==== [[Vast_Forest#Vast_Forest_alcoves|Vast Forest alcoves]] ====&lt;br /&gt;
* [[Shadow Dog]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Wise Rock]]&lt;br /&gt;
* [[Young Shroom]]&lt;br /&gt;
&lt;br /&gt;
=== [[Otherworld]] ===&lt;br /&gt;
==== [[Otherworld#Cattail_Field|Cattail Field]] ====&lt;br /&gt;
* [[Aliana]]&lt;br /&gt;
* [[Chelle]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Mr. Scarecrow]]&lt;br /&gt;
* [[Po]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Otherworld#Otherworld_Campsite|Otherworld Campsite]] ====&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Ferris]]&lt;br /&gt;
* [[Gascon]]&lt;br /&gt;
* [[Gumbo]]&lt;br /&gt;
* [[Laramie]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Morgan]]&lt;br /&gt;
* [[Pessi]]&lt;br /&gt;
* [[Pinkbeard]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Smol]]&lt;br /&gt;
* [[Snug]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Space Pirate]]&lt;br /&gt;
* [[Space Pirate Chief]]&lt;br /&gt;
* [[Treble]]&lt;br /&gt;
* [[TV Girl]]&lt;br /&gt;
* [[Zarf]]&lt;br /&gt;
==== [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] ====&lt;br /&gt;
* [[Batzy]]&lt;br /&gt;
* [[Big Molio]]&lt;br /&gt;
* [[Brother Mole]]&lt;br /&gt;
* [[Colony Mole]]&lt;br /&gt;
* [[Construction Mole]]&lt;br /&gt;
==== [[Otherworld#Outskirts|Outskirts]] ====&lt;br /&gt;
* [[Jock Jams]]&lt;br /&gt;
* [[Loam]]&lt;br /&gt;
* [[Lone Mole]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
==== [[Otherworld#Entrance_to_the_Junkyard|Entrance to the Junkyard]] ====&lt;br /&gt;
* [[Maestro]]&lt;br /&gt;
&lt;br /&gt;
==== [[Otherworld#Frozen_Lake|Frozen Lake]] ====&lt;br /&gt;
* [[Fisher bear]]]&lt;br /&gt;
* [[Sno-Cone Jash]]&lt;br /&gt;
* [[Sunhat Ghost]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Characters&amp;diff=10368</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Characters&amp;diff=10368"/>
		<updated>2021-11-07T16:05:51Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Entrance to the Junkyard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
This page lists the many characters that appear in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Headspace ==&lt;br /&gt;
=== [[White Space]] ===&lt;br /&gt;
* [[Mari]] (Spirit)&lt;br /&gt;
* [[Mewo]]&lt;br /&gt;
* [[Omori]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
&lt;br /&gt;
=== [[Neighbor's Room]] ===&lt;br /&gt;
* [[Aubrey]]&lt;br /&gt;
* [[Big Yellow Cat]]&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Kel]]&lt;br /&gt;
* [[Snake]]&lt;br /&gt;
=== [[Vast Forest]] ===&lt;br /&gt;
==== [[Vast_Forest#Forest_Playground|Forest Playground]] ====&lt;br /&gt;
* [[Bangs]]&lt;br /&gt;
* [[Basil]]&lt;br /&gt;
* [[Berly]]&lt;br /&gt;
* [[Boss]]&lt;br /&gt;
* [[Brows]]&lt;br /&gt;
* [[Daisy]]&lt;br /&gt;
* [[Gator Guy]]&lt;br /&gt;
* [[Happy]]&lt;br /&gt;
* [[Joker Jash]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Mari]]&lt;br /&gt;
* [[Mikal]]&lt;br /&gt;
* [[Neb]]&lt;br /&gt;
* [[Nose]]&lt;br /&gt;
* [[Ren]]&lt;br /&gt;
* [[Sharleen]]&lt;br /&gt;
* [[Shawn]]&lt;br /&gt;
* [[Van]]&lt;br /&gt;
==== [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]] ====&lt;br /&gt;
* [[Kite Kid]]&lt;br /&gt;
* [[Propeller Ghost]]&lt;br /&gt;
==== [[Vast_Forest#Bridge_.26_Pier|Bridge &amp;amp; Pier]] ====&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Vast_Forest#Path_to_Basil_.26_The_Old_Shoe|Path To Basil &amp;amp; The Old Shoe]] ====&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Vast_Forest#Train_Station|Train Station]] ====&lt;br /&gt;
* [[Andy]]&lt;br /&gt;
* [[Blookie]]&lt;br /&gt;
* [[Brooke]]&lt;br /&gt;
* [[Canopy]]&lt;br /&gt;
* [[Citrus]]&lt;br /&gt;
* [[Chow]]&lt;br /&gt;
* [[Cowblin]]&lt;br /&gt;
* [[Dango]]&lt;br /&gt;
* [[Darville]]&lt;br /&gt;
* [[Frank]]&lt;br /&gt;
* [[Fred]]&lt;br /&gt;
* [[Gasper]]&lt;br /&gt;
* [[Gibs]]&lt;br /&gt;
* [[Goosey]]&lt;br /&gt;
* [[Guava]]&lt;br /&gt;
* [[Hot Diggity Dog]]&lt;br /&gt;
* [[Jerko]]&lt;br /&gt;
* [[Leafie]]&lt;br /&gt;
* [[Lemon Jash]]&lt;br /&gt;
* [[Mooncake]]&lt;br /&gt;
* [[Mott]]&lt;br /&gt;
* [[Mountain]]&lt;br /&gt;
* [[Mr. Outback]]&lt;br /&gt;
* [[Mr. Parrot]]&lt;br /&gt;
* [[Obaaa]]&lt;br /&gt;
* [[Sweetheart|Pink Dressed Lady]]&lt;br /&gt;
* [[Spelling Bee]]&lt;br /&gt;
* [[Spot]]&lt;br /&gt;
* [[Sprout Mole]]&lt;br /&gt;
* [[Square]]&lt;br /&gt;
* [[Tater]]&lt;br /&gt;
* [[Train Station Jash]]&lt;br /&gt;
* [[Whatever]]&lt;br /&gt;
* [[Whizzy Whitney]]&lt;br /&gt;
==== [[Vast_Forest#Vast_Forest_alcoves|Vast Forest alcoves]] ====&lt;br /&gt;
* [[Shadow Dog]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Wise Rock]]&lt;br /&gt;
* [[Young Shroom]]&lt;br /&gt;
&lt;br /&gt;
=== [[Otherworld]] ===&lt;br /&gt;
==== [[Otherworld#Cattail_Field|Cattail Field]] ====&lt;br /&gt;
* [[Aliana]]&lt;br /&gt;
* [[Chelle]]&lt;br /&gt;
* [[Crow]]&lt;br /&gt;
* [[Mr. Scarecrow]]&lt;br /&gt;
* [[Po]]&lt;br /&gt;
* [[Stranger]]&lt;br /&gt;
==== [[Otherworld#Otherworld_Campsite|Otherworld Campsite]] ====&lt;br /&gt;
* [[Captain Spaceboy]]&lt;br /&gt;
* [[Ferris]]&lt;br /&gt;
* [[Gascon]]&lt;br /&gt;
* [[Gumbo]]&lt;br /&gt;
* [[Laramie]]&lt;br /&gt;
* [[Mailbox (character)|Mailbox]]&lt;br /&gt;
* [[Morgan]]&lt;br /&gt;
* [[Pessi]]&lt;br /&gt;
* [[Pinkbeard]]&lt;br /&gt;
* [[Pluto]]&lt;br /&gt;
* [[Rosa]]&lt;br /&gt;
* [[Smol]]&lt;br /&gt;
* [[Snug]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
* [[Space Pirate]]&lt;br /&gt;
* [[Space Pirate Chief]]&lt;br /&gt;
* [[Treble]]&lt;br /&gt;
* [[TV Girl]]&lt;br /&gt;
* [[Zarf]]&lt;br /&gt;
==== [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] ====&lt;br /&gt;
* [[Batzy]]&lt;br /&gt;
* [[Big Molio]]&lt;br /&gt;
* [[Brother Mole]]&lt;br /&gt;
* [[Colony Mole]]&lt;br /&gt;
* [[Construction Mole]]&lt;br /&gt;
==== [[Otherworld#Outskirts|Outskirts]] ====&lt;br /&gt;
* [[Jock Jams]]&lt;br /&gt;
* [[Loam]]&lt;br /&gt;
* [[Lone Mole]]&lt;br /&gt;
* [[Something]]&lt;br /&gt;
==== [[Otherworld#Entrance_to_the_Junkyard|Entrance to the Junkyard]] ====&lt;br /&gt;
* [[Maestro]]&lt;br /&gt;
&lt;br /&gt;
==== Frozen Lake ====&lt;br /&gt;
W.I.P.&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10259</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10259"/>
		<updated>2021-10-18T01:40:44Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&amp;lt;ref&amp;gt; Thank you cosmos for making this [https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos video] &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
This theory is the most popular theory on what 143 means, and is the most likely to be true.&lt;br /&gt;
* In the phrase &amp;quot;I love you&amp;quot;, &amp;quot;I&amp;quot; has 1 character, &amp;quot;love&amp;quot; has 4 characters, and &amp;quot;you&amp;quot; has 3 characters.&lt;br /&gt;
:* Not to mention, this same thing is in a legend, in which a lighthouse keeper flashed once, then three times, then four times, creating the phrase &amp;quot;I love you&amp;quot;. &amp;lt;ref&amp;gt; Thank you to cosmos again for saying this in the description on this [https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos video] &amp;lt;/ref&amp;gt;&lt;br /&gt;
* This theory is covered up even more because of one warp in the Backyard Area, where if you wait 143 seconds you can get warped to Water Walkway. This is the room where Something says &amp;quot;I love you&amp;quot; multiple times.&lt;br /&gt;
:* This makes even more sense because it was revealed at the end of the truth segment that Something represents Mari.&lt;br /&gt;
* There is an appearance of 143 again in Last Resort. An NPC called Wolf talks about how he is married to the lamb, and Hero receives 143 clams because he helped saved his marriage. This is not a coincidence, as this also has to do with love.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Arbea&amp;diff=10258</id>
		<title>User:Arbea</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Arbea&amp;diff=10258"/>
		<updated>2021-10-17T14:52:10Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* hi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* hello&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
* i did cool edits on the [[Characters]] page (i basically re-did the entire thing, although its still a huge WIP)&lt;br /&gt;
* i created [[143]] page&lt;br /&gt;
* i created [[Mewo]] page&lt;br /&gt;
* i did trivia on [[Orange Oasis]]&lt;br /&gt;
* thats it lol&lt;br /&gt;
&lt;br /&gt;
== h ==&lt;br /&gt;
i am a socially awkward mess and the only reason why i havent left the omori discord server is because the wiki writing channel exists. :D&lt;br /&gt;
&lt;br /&gt;
== social media (if thats even allowed) ==&lt;br /&gt;
* dicor!!! arbea#1655&lt;br /&gt;
* yt;;;; [Redacted] (if you find my youtube please dont watch it, its filled with bad videos)&lt;br /&gt;
* i have a steam g:: Arbea4 (∆∆∆)&lt;br /&gt;
* idk i guess i have a twitch but i upload nothing on it: archerbeans1&lt;br /&gt;
* (ignore the twitch name please)&lt;br /&gt;
&lt;br /&gt;
== bye ==&lt;br /&gt;
=== bye ===&lt;br /&gt;
==== bye ====&lt;br /&gt;
===== bye =====&lt;br /&gt;
* bye&lt;br /&gt;
====== bye ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Vast Forest|close]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #000000; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #FFFFFF&amp;quot;|ill probably update this to actually look good but for now its gonna stay like this :D&lt;br /&gt;
&lt;br /&gt;
oh and also&lt;br /&gt;
&lt;br /&gt;
uhh..thank you for visiting my page, i guess&lt;br /&gt;
&lt;br /&gt;
i dont know what else to say&lt;br /&gt;
&lt;br /&gt;
bye :d dddD&lt;br /&gt;
&lt;br /&gt;
(for real!)&lt;br /&gt;
&lt;br /&gt;
👋👋👋👋👋👋&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=User:Arbea&amp;diff=10257</id>
		<title>User:Arbea</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=User:Arbea&amp;diff=10257"/>
		<updated>2021-10-17T14:51:44Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* hello&lt;br /&gt;
&lt;br /&gt;
== hi ==&lt;br /&gt;
* i did cool edits on the [[Characters]] page (i basically re-did the entire thing, although its still a huge WIP)&lt;br /&gt;
* i created [[Mewo]] page&lt;br /&gt;
* i did trivia on [[Orange Oasis]]&lt;br /&gt;
* thats it lol&lt;br /&gt;
&lt;br /&gt;
== h ==&lt;br /&gt;
i am a socially awkward mess and the only reason why i havent left the omori discord server is because the wiki writing channel exists. :D&lt;br /&gt;
&lt;br /&gt;
== social media (if thats even allowed) ==&lt;br /&gt;
* dicor!!! arbea#1655&lt;br /&gt;
* yt;;;; [Redacted] (if you find my youtube please dont watch it, its filled with bad videos)&lt;br /&gt;
* i have a steam g:: Arbea4 (∆∆∆)&lt;br /&gt;
* idk i guess i have a twitch but i upload nothing on it: archerbeans1&lt;br /&gt;
* (ignore the twitch name please)&lt;br /&gt;
&lt;br /&gt;
== bye ==&lt;br /&gt;
=== bye ===&lt;br /&gt;
==== bye ====&lt;br /&gt;
===== bye =====&lt;br /&gt;
* bye&lt;br /&gt;
====== bye ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Vast Forest|close]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;background-color: #000000; border: 2px solid #000000; font-size:110%;width:95%;font-family:Coming Soon; &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot; background: #FFFFFF&amp;quot;|ill probably update this to actually look good but for now its gonna stay like this :D&lt;br /&gt;
&lt;br /&gt;
oh and also&lt;br /&gt;
&lt;br /&gt;
uhh..thank you for visiting my page, i guess&lt;br /&gt;
&lt;br /&gt;
i dont know what else to say&lt;br /&gt;
&lt;br /&gt;
bye :d dddD&lt;br /&gt;
&lt;br /&gt;
(for real!)&lt;br /&gt;
&lt;br /&gt;
👋👋👋👋👋👋&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10256</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10256"/>
		<updated>2021-10-17T14:38:49Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* I love you */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&amp;lt;ref&amp;gt; Thank you cosmos for making this [https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos video] &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
This theory is the most popular theory on what 143 means, and is the most likely to be true.&lt;br /&gt;
* In the phrase &amp;quot;I love you&amp;quot;, &amp;quot;I&amp;quot; has 1 character, &amp;quot;love&amp;quot; has 4 characters, and &amp;quot;you&amp;quot; has 3 characters.&lt;br /&gt;
:* Not to mention, this same thing is in a legend, in which a lighthouse keeper flashed once, then three times, then four times, creating the phrase &amp;quot;I love you&amp;quot;. &amp;lt;ref&amp;gt; Thank you to cosmos again for saying this in the description on this [https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos video] &amp;lt;/ref&amp;gt;&lt;br /&gt;
* This theory is covered up even more because of one warp in the Backyard Area, where if you wait 143 seconds you can get warped to Water Walkway. This is the room where Something says &amp;quot;I love you&amp;quot; multiple times.&lt;br /&gt;
:* This makes even more sense because it was revealed at the end of the truth segment that Something represents Mari.&lt;br /&gt;
* There is an appearance of 143 again in Last Resort. An NPC called Wolf talks about how he is married to the lamb, and Hero receives 143 clams because he helped saved his marriage. This is not a coincidence, as this also has to do with love.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP (might not be needed&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
WIP (might not be needed)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10255</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10255"/>
		<updated>2021-10-17T14:35:20Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* I love you */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&amp;lt;ref&amp;gt; Thank you cosmos for making this [https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos video] &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
This theory is the most popular theory on what 143 means, and is the most likely to be true.&lt;br /&gt;
* In the phrase &amp;quot;I love you&amp;quot;, &amp;quot;I&amp;quot; has 1 character, &amp;quot;love&amp;quot; has 4 characters, and &amp;quot;you&amp;quot; has 3 characters.&lt;br /&gt;
:* Not to mention, this same thing is in a legend, in which a lighthouse keeper flashed once, then three times, then four times, creating the phrase &amp;quot;I love you&amp;quot;.&lt;br /&gt;
* This theory is covered up even more because of one warp in the Backyard Area, where if you wait 143 seconds you can get warped to Water Walkway. This is the room where Something says &amp;quot;I love you&amp;quot; multiple times.&lt;br /&gt;
:* This makes even more sense because it was revealed at the end of the truth segment that Something represents Mari.&lt;br /&gt;
* There is an appearance of 143 again in Last Resort. An NPC called Wolf talks about how he is married to the lamb, and Hero receives 143 clams because he helped saved his marriage. This is not a coincidence, as this also has to do with love.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP (might not be needed&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
WIP (might not be needed)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10254</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10254"/>
		<updated>2021-10-17T14:16:13Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&amp;lt;ref&amp;gt; Thank you cosmos for making this [https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos video] &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
This theory is the most popular theory on what 143 means, and is the most likely to be true.&lt;br /&gt;
* In the phrase &amp;quot;I love you&amp;quot;, &amp;quot;I&amp;quot; has 1 character, &amp;quot;love&amp;quot; has 4 characters, and &amp;quot;you&amp;quot; has 3 characters.&lt;br /&gt;
:* Not to mention, this same thing is in a legend, in which a lighthouse keeper flashed once, then three times, then four times, creating the phrase &amp;quot;I love you&amp;quot;.&lt;br /&gt;
* WIP&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
WIP (might not be needed&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
WIP (might not be needed)&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10253</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10253"/>
		<updated>2021-10-17T14:15:18Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* I love you */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
This theory is the most popular theory on what 143 means, and is the most likely to be true.&lt;br /&gt;
* In the phrase &amp;quot;I love you&amp;quot;, &amp;quot;I&amp;quot; has 1 character, &amp;quot;love&amp;quot; has 4 characters, and &amp;quot;you&amp;quot; has 3 characters.&lt;br /&gt;
:* Not to mention, this same thing is in a legend, in which a lighthouse keeper flashed once, then three times, then four times, creating the phrase &amp;quot;I love you&amp;quot;.&lt;br /&gt;
* WIP&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&amp;lt;ref&amp;gt; Thank you cosmos for making this [https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos video] &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10252</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10252"/>
		<updated>2021-10-17T14:07:31Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&amp;lt;ref&amp;gt; Thank you cosmos for making this [https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos video] &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10251</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10251"/>
		<updated>2021-10-17T14:07:02Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&amp;lt;ref&amp;gt; Thank you cosmos for making this video: https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10250</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10250"/>
		<updated>2021-10-17T14:06:27Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&amp;lt;ref&amp;gt; Thank you cosmos for making this video: https://www.youtube.com/watch?v=fVBNVjqp7Tc&amp;amp;ab_channel=cosmos &amp;lt;/ref&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10249</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10249"/>
		<updated>2021-10-17T14:01:00Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* References */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10248</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10248"/>
		<updated>2021-10-17T13:59:03Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Theories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
This subheader lists all the theories for what 143 means.&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Water_Walkway&amp;diff=10247</id>
		<title>Water Walkway</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Water_Walkway&amp;diff=10247"/>
		<updated>2021-10-17T13:56:14Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Red Maze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Docks.png|thumb|right|The &amp;quot;Water Walkway&amp;quot; or &amp;quot;The Docks&amp;quot; ]]The '''{{PAGENAME}}''' also known as &amp;quot;The Docks&amp;quot; is an area found in [[Black Space]]. It can be accessed through one of the doors in the Black Space 2 hub area.&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Corrupted Junkyard ===&lt;br /&gt;
The [[Corrupted Junkyard]] is a distorted and corrupted version of the [[Junkyard]] found in the top right corner. More info on it's own page.&lt;br /&gt;
&lt;br /&gt;
=== Lost at Sea ===&lt;br /&gt;
[[Lost at Sea]] is a collection of rooms. More info on it's own page.&lt;br /&gt;
=== Red Maze ===&lt;br /&gt;
The [[Red Maze]] is a maze populated by toast, that once touched, will turn into [[Hellmari]]. More info on it's own page.&lt;br /&gt;
&lt;br /&gt;
=== Mari is home ===&lt;br /&gt;
[[Mari is home]] is a special area that is similar to Sunny's house that can only be accessed while on the True Route. More info in it's own page.&lt;br /&gt;
&lt;br /&gt;
=== The Kitchen ===&lt;br /&gt;
A pot can be found immediately after heading south at the starting point. Interacting with this pot will bring you to the kitchen. In this kitchen is Hero and he will ask for something for him to cook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When brought [[☐☐☐]], he will cook it, turning it into [[☐☐ ☐☐]]. After this has been done for the third time, he will give you a 'Key' ingredient instead. Obtaining this item will change his sprite in the [[Weathervane Area]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternative Entrances==&lt;br /&gt;
* If the players waits [[143]] seconds in the [[Backyard Area]], Omori will be able to jump off the missing ground tiles. Doing this will bring him to this area and unlock [[Mari is home]] if on the [[Routes|True Route or Mixed Route]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ayee, the othermart lady, can be found walking around if on the true route.&amp;lt;br&amp;gt;&lt;br /&gt;
* There is a door that is permamently blocked by cobwebs.&amp;lt;br&amp;gt;&lt;br /&gt;
:* If one would interact with this door via hacking, a textbox will appear, saying &amp;quot;You are afraid.&amp;quot;.&lt;br /&gt;
* Hero actually doesn't turn ☐☐☐ into ☐☐ ☐☐, he just gives Omori one ☐☐☐ per item cooked.&lt;br /&gt;
* There was once a door here that lead to [[Static Void]], it was unknown how to access it. In a future version, the event for it got deleted entirely.&lt;br /&gt;
* The track &amp;quot;bs_loop9&amp;quot; was once supposed to be played here but this was ultimately cut.&lt;br /&gt;
:* Due to the lack of background music, entering this area via [[Backyard Area]] will cause the previous track to play for longer than might have been intended.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Water_Walkway&amp;diff=10246</id>
		<title>Water Walkway</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Water_Walkway&amp;diff=10246"/>
		<updated>2021-10-17T13:55:03Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Docks.png|thumb|right|The &amp;quot;Water Walkway&amp;quot; or &amp;quot;The Docks&amp;quot; ]]The '''{{PAGENAME}}''' also known as &amp;quot;The Docks&amp;quot; is an area found in [[Black Space]]. It can be accessed through one of the doors in the Black Space 2 hub area.&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Corrupted Junkyard ===&lt;br /&gt;
The [[Corrupted Junkyard]] is a distorted and corrupted version of the [[Junkyard]] found in the top right corner. More info on it's own page.&lt;br /&gt;
&lt;br /&gt;
=== Lost at Sea ===&lt;br /&gt;
[[Lost at Sea]] is a collection of rooms. More info on it's own page.&lt;br /&gt;
=== Red Maze ===&lt;br /&gt;
The [[Red Maze]] is a maze populated by toast, that once touched, will turn into hellmari. More info on it's own page.&lt;br /&gt;
=== Mari is home ===&lt;br /&gt;
[[Mari is home]] is a special area that is similar to Sunny's house that can only be accessed while on the True Route. More info in it's own page.&lt;br /&gt;
&lt;br /&gt;
=== The Kitchen ===&lt;br /&gt;
A pot can be found immediately after heading south at the starting point. Interacting with this pot will bring you to the kitchen. In this kitchen is Hero and he will ask for something for him to cook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When brought [[☐☐☐]], he will cook it, turning it into [[☐☐ ☐☐]]. After this has been done for the third time, he will give you a 'Key' ingredient instead. Obtaining this item will change his sprite in the [[Weathervane Area]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alternative Entrances==&lt;br /&gt;
* If the players waits [[143]] seconds in the [[Backyard Area]], Omori will be able to jump off the missing ground tiles. Doing this will bring him to this area and unlock [[Mari is home]] if on the [[Routes|True Route or Mixed Route]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ayee, the othermart lady, can be found walking around if on the true route.&amp;lt;br&amp;gt;&lt;br /&gt;
* There is a door that is permamently blocked by cobwebs.&amp;lt;br&amp;gt;&lt;br /&gt;
:* If one would interact with this door via hacking, a textbox will appear, saying &amp;quot;You are afraid.&amp;quot;.&lt;br /&gt;
* Hero actually doesn't turn ☐☐☐ into ☐☐ ☐☐, he just gives Omori one ☐☐☐ per item cooked.&lt;br /&gt;
* There was once a door here that lead to [[Static Void]], it was unknown how to access it. In a future version, the event for it got deleted entirely.&lt;br /&gt;
* The track &amp;quot;bs_loop9&amp;quot; was once supposed to be played here but this was ultimately cut.&lt;br /&gt;
:* Due to the lack of background music, entering this area via [[Backyard Area]] will cause the previous track to play for longer than might have been intended.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Water_Walkway&amp;diff=10245</id>
		<title>Water Walkway</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Water_Walkway&amp;diff=10245"/>
		<updated>2021-10-17T13:54:47Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Alternative Entrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Docks.png|thumb|right|The &amp;quot;Water Walkway&amp;quot; or &amp;quot;The Docks&amp;quot; ]]The '''{{PAGENAME}}''' also known as &amp;quot;The Docks&amp;quot; is an area found in [[Black Space]]. It can be accessed through one of the doors in the Black Space 2 hub area.&lt;br /&gt;
== Locations ==&lt;br /&gt;
=== Corrupted Junkyard ===&lt;br /&gt;
The [[Corrupted Junkyard]] is a distorted and corrupted version of the [[Junkyard]] found in the top right corner. More info on it's own page.&lt;br /&gt;
&lt;br /&gt;
=== Lost at Sea ===&lt;br /&gt;
[[Lost at Sea]] is a collection of rooms. More info on it's own page.&lt;br /&gt;
=== Red Maze ===&lt;br /&gt;
The [[Red Maze]] is a maze populated by toast, that once touched, will turn into hellmari. More info on it's own page.&lt;br /&gt;
=== Mari is home ===&lt;br /&gt;
[[Mari is home]] is a special area that is similar to Sunny's house that can only be accessed while on the True Route. More info in it's own page.&lt;br /&gt;
&lt;br /&gt;
=== The Kitchen ===&lt;br /&gt;
A pot can be found immediately after heading south at the starting point. Interacting with this pot will bring you to the kitchen. In this kitchen is Hero and he will ask for something for him to cook. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When brought [[☐☐☐]], he will cook it, turning it into [[☐☐ ☐☐]]. After this has been done for the third time, he will give you a 'Key' ingredient instead. Obtaining this item will change his sprite in the [[Weathervane Area]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ayee, the othermart lady, can be found walking around if on the true route.&amp;lt;br&amp;gt;&lt;br /&gt;
* There is a door that is permamently blocked by cobwebs.&amp;lt;br&amp;gt;&lt;br /&gt;
:* If one would interact with this door via hacking, a textbox will appear, saying &amp;quot;You are afraid.&amp;quot;.&lt;br /&gt;
* Hero actually doesn't turn ☐☐☐ into ☐☐ ☐☐, he just gives Omori one ☐☐☐ per item cooked.&lt;br /&gt;
* There was once a door here that lead to [[Static Void]], it was unknown how to access it. In a future version, the event for it got deleted entirely.&lt;br /&gt;
* The track &amp;quot;bs_loop9&amp;quot; was once supposed to be played here but this was ultimately cut.&lt;br /&gt;
:* Due to the lack of background music, entering this area via [[Backyard Area]] will cause the previous track to play for longer than might have been intended.&lt;br /&gt;
&lt;br /&gt;
==Alternative Entrances==&lt;br /&gt;
* If the players waits [[143]] seconds in the [[Backyard Area]], Omori will be able to jump off the missing ground tiles. Doing this will bring him to this area and unlock [[Mari is home]] if on the [[Routes|True Route or Mixed Route]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Dark&amp;diff=10244</id>
		<title>Something in the Dark</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Dark&amp;diff=10244"/>
		<updated>2021-10-17T13:53:07Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Something in the Dark''' is the first phobia [[Sunny]] overcomes, representing his fear of heights. It is fought when Sunny first descends the stairs of his house, during the prologue. Thanks to an unknown person's words of encouragement, Sunny learns the skill Calm Down, allowing him to overcome his fear.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It has  9000 {{HP}} heart, 4500 {{MP}} juice, 10 attack, 10 defense, 10 speed and 10 luck. These values are meaningless, as the fight is never meant to be won. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|???&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Something_Heights.gif|frameless|center|???]]&lt;br /&gt;
|'''First'''/'''second'''/'''third''' turn: does a dark attack, dealing 15% {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
'''fourth'''/'''fifth''' : does nothing.&lt;br /&gt;
&lt;br /&gt;
'''sixth'''/'''seventh'''/'''eighth''' turn: does a dark attack, dealing 15% {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
'''nineth''': does nothing.&lt;br /&gt;
&lt;br /&gt;
'''tenth''': attacks, doing 143 {{HP}} damage.&lt;br /&gt;
|}&lt;br /&gt;
If Sunny fails to use Calm Down by the tenth turn, Something in the Dark will use it's final attack, inflicting 143 {{HP}} of damage as Sunny presumably falls to his death. Even if the attack is survived through cheats, the Game Over screen will still appear, as the battle is scripted to end in defeat at this point.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Dark Attack''': [.15 * b.mhp] (15% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Final Attack''': [143].&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Something taunts [target] as he falls.&lt;br /&gt;
 * Something shoves [target].&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * ???: ''...''&lt;br /&gt;
 * ???: ''Take a deep breath... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 *  You steady yourself... and remember how to calm down.&lt;br /&gt;
 * ???: ''Remember, ... All you need to do is calm down...''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Something_Heights.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The damage from its &amp;quot;final attack&amp;quot;, [[143]], is strongly associated with [[Something]], and likely stands for &amp;quot;I love you.&amp;quot;&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Dark&amp;diff=10243</id>
		<title>Something in the Dark</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Dark&amp;diff=10243"/>
		<updated>2021-10-17T13:52:57Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Something in the Dark''' is the first phobia [[Sunny]] overcomes, representing his fear of heights. It is fought when Sunny first descends the stairs of his house, during the prologue. Thanks to an unknown person's words of encouragement, Sunny learns the skill Calm Down, allowing him to overcome his fear.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It has  9000 {{HP}} heart, 4500 {{MP}} juice, 10 attack, 10 defense, 10 speed and 10 luck. These values are meaningless, as the fight is never meant to be won. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|???&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Something_Heights.gif|frameless|center|???]]&lt;br /&gt;
|'''First'''/'''second'''/'''third''' turn: does a dark attack, dealing 15% {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
'''fourth'''/'''fifth''' : does nothing.&lt;br /&gt;
&lt;br /&gt;
'''sixth'''/'''seventh'''/'''eighth''' turn: does a dark attack, dealing 15% {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
'''nineth''': does nothing.&lt;br /&gt;
&lt;br /&gt;
'''tenth''': attacks, doing 143 {{HP}} damage.&lt;br /&gt;
|}&lt;br /&gt;
If Sunny fails to use Calm Down by the tenth turn, Something in the Dark will use it's final attack, inflicting 143 {{HP}} of damage as Sunny presumably falls to his death. Even if the attack is survived through cheats, the Game Over screen will still appear, as the battle is scripted to end in defeat at this point.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Dark Attack''': [.15 * b.mhp] (15% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Final Attack''': [143].&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Something taunts [target] as he falls.&lt;br /&gt;
 * Something shoves [target].&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * ???: ''...''&lt;br /&gt;
 * ???: ''Take a deep breath... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 *  You steady yourself... and remember how to calm down.&lt;br /&gt;
 * ???: ''Remember, ... All you need to do is calm down...''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Something_Heights.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The damage from its &amp;quot;final attack&amp;quot;, 143, is strongly associated with [[Something]], and likely stands for &amp;quot;I love you.&amp;quot;&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Dark&amp;diff=10242</id>
		<title>Something in the Dark</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Dark&amp;diff=10242"/>
		<updated>2021-10-17T13:52:37Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Something in the Dark''' is the first phobia [[Sunny]] overcomes, representing his fear of heights. It is fought when Sunny first descends the stairs of his house, during the prologue. Thanks to an unknown person's words of encouragement, Sunny learns the skill Calm Down, allowing him to overcome his fear.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It has  9000 {{HP}} heart, 4500 {{MP}} juice, 10 attack, 10 defense, 10 speed and 10 luck. These values are meaningless, as the fight is never meant to be won. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|???&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Something_Heights.gif|frameless|center|???]]&lt;br /&gt;
|'''First'''/'''second'''/'''third''' turn: does a dark attack, dealing 15% {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
'''fourth'''/'''fifth''' : does nothing.&lt;br /&gt;
&lt;br /&gt;
'''sixth'''/'''seventh'''/'''eighth''' turn: does a dark attack, dealing 15% {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
'''nineth''': does nothing.&lt;br /&gt;
&lt;br /&gt;
'''tenth''': attacks, doing 143 {{HP}} damage.&lt;br /&gt;
|}&lt;br /&gt;
If Sunny fails to use Calm Down by the tenth turn, Something in the Dark will use it's final attack, inflicting 143 {{HP}} of damage as Sunny presumably falls to his death. Even if the attack is survived through cheats, the Game Over screen will still appear, as the battle is scripted to end in defeat at this point.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Dark Attack''': [.15 * b.mhp] (15% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Final Attack''': [ [[143]] ].&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Something taunts [target] as he falls.&lt;br /&gt;
 * Something shoves [target].&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * ???: ''...''&lt;br /&gt;
 * ???: ''Take a deep breath... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 *  You steady yourself... and remember how to calm down.&lt;br /&gt;
 * ???: ''Remember, ... All you need to do is calm down...''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Something_Heights.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The damage from its &amp;quot;final attack&amp;quot;, 143, is strongly associated with [[Something]], and likely stands for &amp;quot;I love you.&amp;quot;&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Something_in_the_Dark&amp;diff=10241</id>
		<title>Something in the Dark</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Something_in_the_Dark&amp;diff=10241"/>
		<updated>2021-10-17T13:52:27Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Formulas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Something in the Dark''' is the first phobia [[Sunny]] overcomes, representing his fear of heights. It is fought when Sunny first descends the stairs of his house, during the prologue. Thanks to an unknown person's words of encouragement, Sunny learns the skill Calm Down, allowing him to overcome his fear.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
It has  9000 {{HP}} heart, 4500 {{MP}} juice, 10 attack, 10 defense, 10 speed and 10 luck. These values are meaningless, as the fight is never meant to be won. The fight will always have the following pattern:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|???&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Something_Heights.gif|frameless|center|???]]&lt;br /&gt;
|'''First'''/'''second'''/'''third''' turn: does a dark attack, dealing 15% {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
'''fourth'''/'''fifth''' : does nothing.&lt;br /&gt;
&lt;br /&gt;
'''sixth'''/'''seventh'''/'''eighth''' turn: does a dark attack, dealing 15% {{HP}} damage.&lt;br /&gt;
&lt;br /&gt;
'''nineth''': does nothing.&lt;br /&gt;
&lt;br /&gt;
'''tenth''': attacks, doing 143 {{HP}} damage.&lt;br /&gt;
|}&lt;br /&gt;
If Sunny fails to use Calm Down by the tenth turn, Something in the Dark will use it's final attack, inflicting 143 {{HP}} of damage as Sunny presumably falls to his death. Even if the attack is survived through cheats, the Game Over screen will still appear, as the battle is scripted to end in defeat at this point.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Dark Attack''': [.15 * b.mhp] (15% maximum {{HP}} of the target). &lt;br /&gt;
&lt;br /&gt;
'''Final Attack''': [[[143]]].&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Something taunts [target] as he falls.&lt;br /&gt;
 * Something shoves [target].&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * ???: ''...''&lt;br /&gt;
 * ???: ''Take a deep breath... Don't be afraid. It's not as scary as you think.''&lt;br /&gt;
 *  You steady yourself... and remember how to calm down.&lt;br /&gt;
 * ???: ''Remember, ... All you need to do is calm down...''&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Something_Heights.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The damage from its &amp;quot;final attack&amp;quot;, 143, is strongly associated with [[Something]], and likely stands for &amp;quot;I love you.&amp;quot;&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10240</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10240"/>
		<updated>2021-10-17T13:51:11Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Appearance !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10239</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10239"/>
		<updated>2021-10-17T13:50:01Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp. It is unusual that this happens, as it is the only enemy that doesn't drop the same amount of exp when it is happy and neutral.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Doombox&amp;diff=10238</id>
		<title>Doombox</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Doombox&amp;diff=10238"/>
		<updated>2021-10-17T13:45:11Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Doombox''' is an [[Enemies|enemy]] that can be found in [[Otherworld]], specifically at the [[Junkyard]].&lt;br /&gt;
== Battle ==&lt;br /&gt;
Doombox has 135 {{HP}} heart, 65 {{MP}} juice, 12 attack, 10 defense, 6 speed and 10 luck. Like most enemies, Doombox will behave differently according to its [[Battle System|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background-color: #ffffff; border: 2px solid #000000;&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Emotion&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Behaviour&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;padding-top:5px; font-size:100%;text-align:center; background: #000000; color:#FFFFFF&amp;quot;|Rewards&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Doombox_(neutral).gif|90x120px|frameless|center|Neutral Doombox]]&lt;br /&gt;
|55% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
35% chance of doing nothing. &lt;br /&gt;
&lt;br /&gt;
Else, it will blast music, dealing damage to all party members. {{Observe}}&lt;br /&gt;
|1/50 chance of dropping [[Air horn|air horn]] and 1/25 chances of dropping [[Dead Batteries|dead batteries]].&lt;br /&gt;
&lt;br /&gt;
143 exp.&lt;br /&gt;
&lt;br /&gt;
21 {{Clams}} clams.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Doombox_(happy).gif|90x120px|frameless|center|Happy Doombox]]&lt;br /&gt;
|45% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
40% chance of doing nothing.&lt;br /&gt;
&lt;br /&gt;
Else, it will blast music, dealing damage to all party members. {{Observe}}&lt;br /&gt;
|1/25 chance of dropping air horn and 1/15 chances of dropping dead batteries.&lt;br /&gt;
&lt;br /&gt;
142 exp.&lt;br /&gt;
&lt;br /&gt;
32 {{Clams}} clams.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Doombox_(sad).gif|90x120px|frameless|center|Sad Doombox]]&lt;br /&gt;
|30% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
70% chance of doing nothing.&lt;br /&gt;
&lt;br /&gt;
Else, it will blast music, dealing damage to all party members. {{Observe}}&lt;br /&gt;
|1/50 chance of dropping air horn and 1/25 chance of dropping dead batteries.&lt;br /&gt;
&lt;br /&gt;
108 exp.&lt;br /&gt;
&lt;br /&gt;
16 {{Clams}} clams.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Doombox_(angry).gif|90x120px|frameless|center|Angry Doombox]]&lt;br /&gt;
|60% chance of doing a normal attack. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
10% chance of doing nothing.&lt;br /&gt;
&lt;br /&gt;
Else, it will blast music, dealing damage to all party members. {{Observe}}&lt;br /&gt;
|1/50 chance of dropping air horn and 1/25 chances of dropping dead batteries.&lt;br /&gt;
&lt;br /&gt;
214 exp.&lt;br /&gt;
&lt;br /&gt;
21 {{Clams}} clams.&lt;br /&gt;
|}&lt;br /&gt;
Additionally, if not angry, it will regularly angry itself at the end of each turn.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def], this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Blast music''': [2 * a.atk - b.def] to all party, this attack will never hit right in the heart. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Doombox slams into [target]!&lt;br /&gt;
 * Doombox is adjusting the radio.&lt;br /&gt;
 * Doombox drops some sick beats!&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Doombox_(neutral).png&lt;br /&gt;
Doombox_(happy).png&lt;br /&gt;
Doombox_(sad).png&lt;br /&gt;
Doombox_(angry).png&lt;br /&gt;
Doombox_(damaged).png&lt;br /&gt;
Doombox_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Like with all the enemies found in the Junkyard, at the beginning of the battle Kel will look for items in the trash, like [[Can|cans]], [[Tofu|tofus]], [[Rubber band|rubber bands]], [[Chocolate|chocolates]] and [[Cherry soda|cherry sodas]].&lt;br /&gt;
&lt;br /&gt;
* The happy Boombox drops one less EXP than its neutral counterpart, this is unusual due to the fact that the neutral and happy state of enemies always drop the same amount of EXP.&lt;br /&gt;
:* It is even more unusual that the neutral Doombox drops [[143]] exp, which is a number seen everywhere in-game.&lt;br /&gt;
 &lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10237</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10237"/>
		<updated>2021-10-17T13:43:25Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp&amp;lt;ref&amp;gt;This is most likely a coincidence&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10236</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10236"/>
		<updated>2021-10-17T01:40:25Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams&amp;lt;ref&amp;gt;This is most likely a coincidence&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp&amp;lt;ref&amp;gt;This is most likely a coincidence&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=OMORI_Wiki:Style_guide&amp;diff=10235</id>
		<title>OMORI Wiki:Style guide</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=OMORI_Wiki:Style_guide&amp;diff=10235"/>
		<updated>2021-10-17T01:35:30Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Bad introduction examples */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article serves as a '''style guide''' for the OMORI Wiki. This purpose of this guide is to have all pages adhere to a consistent standard of style and formatting. If a topic is not covered here or you're in doubt of anything, consult the [[wikipedia:Wikipedia:Manual_of_Style|Wikipedia Manual of Style]].&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Article titles ==&lt;br /&gt;
'''Article titles''' should '''not''' match the game's full capitalization format when it comes to nouns. Unless the subject of the article is a noun, the first word should be capitalized and any subsequent words should be lowercase.&lt;br /&gt;
&lt;br /&gt;
=== Good title examples ===&lt;br /&gt;
*Aubrey&lt;br /&gt;
*Battle system&lt;br /&gt;
*List of items&lt;br /&gt;
&lt;br /&gt;
=== Bad title examples ===&lt;br /&gt;
*AUBREY&lt;br /&gt;
*BATTLE SYSTEM&lt;br /&gt;
*LIST OF ITEMS&lt;br /&gt;
&lt;br /&gt;
== Article title disambiguation ==&lt;br /&gt;
If the subject of an article has '''multiple uses''', such as Omori, being the title of the game, the name of a character, and the name of an enemy, multiple articles should be created. These articles should be followed with a general, '''uncapitalized''', and usually one-word disambiguation tag in parenthesis, such as &amp;quot;Omori (game)&amp;quot; and &amp;quot;Omori (enemy). The article for the '''most important''' subject (in this case, Omori the character) does not need to adhere to this.&lt;br /&gt;
&lt;br /&gt;
=== Good disambiguation examples ===&lt;br /&gt;
*Omori&lt;br /&gt;
*Omori (game)&lt;br /&gt;
*Omori (enemy)&lt;br /&gt;
&lt;br /&gt;
=== Bad disambiguation examples ===&lt;br /&gt;
*OMORI (character)&lt;br /&gt;
*OMORI (Game)&lt;br /&gt;
*OMORI (THE ENEMY)&lt;br /&gt;
&lt;br /&gt;
== Article introductions ==&lt;br /&gt;
The '''introduction''' of an article is the section before the first heading. The table of contents, if displayed, appears between the introduction and the first heading. The introduction of an article should be capable of standing out as a to-the-point overview of the article, briefly describing its most important points. It should normally contain no more than four paragraphs and should be written in a clear, accessible style so as to invite a reading of the full article. The article's subject should be mentioned at the earliest natural point in the prose within the first sentence, and should appear in '''boldface'''. When referring to the game in an introduction, ''italics'' should also be used.&lt;br /&gt;
&lt;br /&gt;
=== Good introduction examples ===&lt;br /&gt;
*This article serves as a '''style guide''' for the OMORI Wiki. (...)&lt;br /&gt;
*'''Omori''' is the titular deuteragonist in ''[[Omori (game)|OMORI]]''. (...)&lt;br /&gt;
&lt;br /&gt;
=== Bad introduction examples ===&lt;br /&gt;
*This article will help you write better on the OMORI Wiki. (...)&lt;br /&gt;
*Omori is the titular deuteragonist in [[Omori (game)|OMORI]]. (...)&lt;br /&gt;
&lt;br /&gt;
== Article sections ==&lt;br /&gt;
Similar to article titles, '''article sections''' should '''not''' match the game's full capitalization format of nouns. If the subject of a section isn't a noun, such as &amp;quot;profile&amp;quot;, &amp;quot;trivia&amp;quot;, and &amp;quot;gallery&amp;quot;, the first word should be capitalized and any subsequent words should be lowercase.&lt;br /&gt;
&lt;br /&gt;
=== Good section examples ===&lt;br /&gt;
*Trivia&lt;br /&gt;
*Normal route&lt;br /&gt;
*Dream World&lt;br /&gt;
&lt;br /&gt;
=== Bad section examples ===&lt;br /&gt;
*TRIVIA&lt;br /&gt;
*Normal Route&lt;br /&gt;
*Dream world&lt;br /&gt;
&lt;br /&gt;
== Linking articles ==&lt;br /&gt;
'''Links''' should be used sparsely, but enough to redirect readers to other important topics for more background knowledge. Links should take up less than 10% of any page, and, for the most part, linking to the same term should never be repeated in an article.&lt;br /&gt;
&lt;br /&gt;
=== Good linking examples ===&lt;br /&gt;
*[[Omori]] is a character. (...) Omori wears a black tank top. (...) Omori's personality is generally left up to player interpretation.&lt;br /&gt;
*Following this and his ill-fated meeting with [[Basil]] in reality, [[Sunny]] finds himself within White Space again.&lt;br /&gt;
*[[Omori|Omori's]] [[Knife]] is a common weapon.&lt;br /&gt;
&lt;br /&gt;
=== Bad linking examples ===&lt;br /&gt;
*[[Omori]] is a character. (...) [[Omori]] wears a black tank top. (...) [[Omori|Omori's]] personality is generally left up to player interpretation.&lt;br /&gt;
*Following this and his ill-fated meeting with Basil in reality, Sunny finds himself within White Space again.&lt;br /&gt;
* The [[Knife]] is a common weapon used by [[Omori]].&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10234</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10234"/>
		<updated>2021-10-17T01:25:21Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Appearances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Something in the Dark]] || If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
|- &lt;br /&gt;
| Something (enemy) || In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
|-&lt;br /&gt;
| Overcome || There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143. The two of them will be listed below.&lt;br /&gt;
|-&lt;br /&gt;
| Unused version || There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
|-&lt;br /&gt;
| Used || If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
|-&lt;br /&gt;
| [[WTF Value]] || The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
|-&lt;br /&gt;
| [[Wolf]] || Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
|-&lt;br /&gt;
| [[Backyard Area]] || The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
|-&lt;br /&gt;
| [[Doombox]] || In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Achievements&amp;diff=10233</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Achievements&amp;diff=10233"/>
		<updated>2021-10-17T00:58:23Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Story Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
In ''[[Omori (game)|OMORI]]'' there is a total of 84 '''achievements''' that can be earned as you play the game, some of these achievements can only be done in a specific route and/or while on a specific day of the game, these are all covered below.&lt;br /&gt;
&lt;br /&gt;
=== Story Achievements ===&lt;br /&gt;
These are achievements that are earned alongside the main story and will always be earned by playing through the game, it's impossible to miss them nor they are related to any specific route.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Good Morning! || Wake up in the morning.&lt;br /&gt;
|-&lt;br /&gt;
| Oyasumi. || Go to sleep after a long day.&lt;br /&gt;
|-&lt;br /&gt;
| Alt+F4 || Defeat [[Download Window]].&lt;br /&gt;
|-&lt;br /&gt;
| See you, Space Boyfriend... || Defeat [[Space Ex-Boyfriend]].&lt;br /&gt;
|-&lt;br /&gt;
| OHOHOHOHO!! || Defeat [[Sweetheart (enemy)|Sweetheart]].&lt;br /&gt;
|-&lt;br /&gt;
| Buy high, sell low. || Defeat [[Mr. Jawsum (enemy)|Mr. Jawsum]].&lt;br /&gt;
|-&lt;br /&gt;
| When I flex, I feel my best! || Defeat [[Pluto (Expanded)|Pluto]].&lt;br /&gt;
|-&lt;br /&gt;
| Slime Time is Over! || Defeat [[Slime Girls]].&lt;br /&gt;
|-&lt;br /&gt;
| Whale done. || Defeat [[Humphrey (enemy)|Humphrey]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Achievements ===&lt;br /&gt;
These are achievements that can be earned in either main route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| There's something behind you... || Reach the other ending. ||| Obtain any neutral ending. &lt;br /&gt;
|-&lt;br /&gt;
| Green Thumb || Water a plant back to life in [[Basil|Basil's]] garden. ||| All of Basil's flowers will permanently die after defeating Humphrey, making this unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| So majestic... so beautiful... || Fly the [[Butt certificate|butt certificate]] in [[Otherworld#Cattail Field|Cattail Field]]. ||| Obtain Aubrey's Headbutt skill before climbing the ladder to Otherworld. Kel will automatically fly it without further input. &lt;br /&gt;
|-&lt;br /&gt;
| Recycling is a concept. || Get all rewards from the recycling machine. ||| The last reward, the [[Universal Remote]], requires 50 total recycled items.&lt;br /&gt;
|-&lt;br /&gt;
| WHAT'S THE BIG IDEA!?!? || Make your way and talk to [[Lone Mole]]. ||| In Otherworld, there is a location with multiple traffic cones. With Omori leading, cut through all of them and talk to the Sprout Mole at the end. &lt;br /&gt;
|-&lt;br /&gt;
| xD || Get the [[LOL Sword|LOL sword]]. ||| In Pyrefly Forest, tell [[Weeping Willow]] the Construction Joke obtained in one of [[Deep Well]]'s toll detours. &lt;br /&gt;
|-&lt;br /&gt;
| Christmas Crusher || Ruin Christmas. ||| In the Pyrefly Forest Sprout Mole Colony, cut the Christmas tree as Omori. &lt;br /&gt;
|-&lt;br /&gt;
| Spring Sympathizer || Choose the [[Spring Mole]]. ||| In Pyrefly Forest's Sprout Mole Colony, there are four Sprout Moles lined up, who each correlate to a specific season. Talk to and agree with the one whose favorite season is Spring. Save before doing this if you want all four achievements, as you can only choose to associate with one mole; the others will shun you after.&lt;br /&gt;
|-&lt;br /&gt;
| Summer Sympathizer || Choose the [[Summer Mole]]. ||| See above, but choose the Summer Mole.&lt;br /&gt;
|-&lt;br /&gt;
| Fall Sympathizer || Choose the [[Fall Mole]]. ||| See above, but choose the Fall Mole. &lt;br /&gt;
|-&lt;br /&gt;
| Winter Sympathizer || Choose the [[Winter Mole]]. ||| See above, but choose the Winter Mole.&lt;br /&gt;
|-&lt;br /&gt;
| AWEKJRLKJFLKASNFAWIJGAWEFJAWEKFJAKFAASJFKA! || Kill the first [[Sous Chef]]. ||| Incorrectly bake a cake in the kitchen of [[Sweetheart's Castle]]. The first Sous Chef will die when he tastes it. The quickest way to ruin it is to set the oven to an incorrect temperature. &lt;br /&gt;
|-&lt;br /&gt;
| Everyone's a critic. || Watch all movies in [[Sweetheart|Sweetheart's]] Throne Room. ||| There is no particular strategy apart from repeatedly interacting with the spot until you see every film. There are eleven in all.&lt;br /&gt;
|-&lt;br /&gt;
| As expected from professionals! || Perfectly train the [[Sprout Mole]] choir. ||| Save before Kel offers to train the Sprout Mole choir. The achievement will trigger if no Sprout Moles are asleep by the end. &lt;br /&gt;
|-&lt;br /&gt;
| Hope and Vigor! || Complete [[Orange Joe|Orange Joe's]] quest. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| The Chosen One || Turn the valve to the right in [[Rain Town]]. ||| Rain Town can be accessed by staring into the spot on the small lake just above Mari's picnic in [[Orange Oasis]]. Choosing to turn the valve to the left instead will destroy Rain Town, making it inaccessible.&lt;br /&gt;
|-&lt;br /&gt;
| Ain't nobody here but us chickens. || Defeat the CHICKEN? at the top of DINO'S DIG. ||| This Chicken? never respawns if it runs away. It is recommended to be around level 35 so that Kel can outspeed it, or so that Omori is strong enough to kill it with Lucky Slice. More than 110 speed is required to outspeed it.&lt;br /&gt;
|-&lt;br /&gt;
| The currency of the future... || Trade clams for [[Clems]]. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Ghost Party! || Have a ghost party. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Good Dog? || Pet all the creatures in [[Marina|Marina's]] sector in [[Humphrey (location)|Humphrey]]. ||| Don't poke them until you have pet all of them, as one of them will fly away and die if poked, rendering the achievement unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| Mmm... Sweetheart, I mean, [[Tofu|tofu]]. || Hold 99 tofu. ||| Tofu can be purchased from  &lt;br /&gt;
|-&lt;br /&gt;
| Bunny Exterminator || Defeat 100 bunnies. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| [[Squizzard]] Exterminator || Defeat 100 Squizzard. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| THANK YOU! THANK YOU! THANK YOU! || Commission [[Rococo]]. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Arts || Commission all of Rococo's art. ||| Rococo can be commissioned starting on Two Days Left on both routes. His commissions will slowly grow more expensive; it takes 106,000 clams to commission all of them. Once commissioned, Rococo will finish his paintings as soon as you leave the Sprout Mole Colony. &lt;br /&gt;
|-&lt;br /&gt;
| Power of Friendship! || [[Battle system#Follow-ups|Release energy]] on your foes. ||| Obtain 10 energy from either taking damage, or by using Kel's Rally to build four energy, and then have Omori use his Unleash Energy follow-up. &lt;br /&gt;
|-&lt;br /&gt;
| One for the Road || Gain [[Bread|bread]] using bread slice. ||| Omori learns Bread Slice at level 5. If Bread Slice is the skill that defeats an enemy, Omori will obtain Bread, and this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Weather Conditions || Defeat [[Kite Kid (enemy)|Kite Kid]]. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| GWAHAHAHA!! || Defeat [[Pluto (enemy)|???]]. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Goodbye, World! || Defeat the [[Earth]]. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Ohoooooooooo... || Defeat [[Unbread Twins]]. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| The First Law || Defeat [[Roboheart (enemy)]]. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Minty Fresh || Brush your teeth every day. ||| Every morning, before you do anything else, go to the bathroom and check the sticky notes on the mirror written by Sunny's Mom. When prompted to brush your teeth, do so. &lt;br /&gt;
|-&lt;br /&gt;
| Good Dog || Pet a dog. ||| Can be done in either reality or Headspace. In reality, Hector and Lucas can both be pet, and in Headspace, one of the Vast Forest side rooms features a Ghost Dog that can be pet.&lt;br /&gt;
|-&lt;br /&gt;
| Littering is bad, recycling is better. || Throw away something. ||| Open your inventory and discard an item. &lt;br /&gt;
|-&lt;br /&gt;
| R.I.P. || Read all the tombstones in the... dev room... ||| The dev room can be accessed from the [[Town Area]] of Black Space. There is a specific tombstone at the top of the room that links to it.&lt;br /&gt;
|-&lt;br /&gt;
| You think you're clever, huh... || Enter code: haveadollariguess at www.omocat-shop.com for $1.00 off. ||| Name Sunny OMOCAT when you are prompted to name him. You will be given a chance to rename him afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| They call me Scarethrow. || Listen to [[Mr. Scarethrow|Mr. Scarethrow's]] rant. ||| Repeatedly throw rocks at Mr. Scarethrow as Kel until he begins to repeat himself. It will take a while.&lt;br /&gt;
|-&lt;br /&gt;
| It's all a dream... || Unlock all achievements. Thank you for playing ''OMORI''.||| Automatically obtained after all other achievements are obtained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== True Route Achievements ===&lt;br /&gt;
These are achievements that can only be earned in the true route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| One more day... || Reach the good ending. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Close your eyes... || Reach the bad ending. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Up high... || High-five [[Kel]]. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Down low... || High-five Kel three times. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Too slow! || Don't high-five Kel. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| I'll just take that... || Take $20.00 from Kel's wardrobe. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| It's honest work. || Complete all part-time jobs once. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Against all odds... || Get a perfect score delivering pizza. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| That can't be good for business. || Quit in the middle of a part-time job. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Good Company || Go to [[Sean]] and [[Karen|Karen's]] housewarming party. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Math Whiz || Complete the math worksheet correctly. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Grammar Whiz || Complete the grammar worksheet correctly. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Tummy Full of Fish || Feed the [[Stray Cat]] every day and sunset. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| NEEERRRDDDDD!!! || Lose to [[Kim]] and [[Vance]]. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| The Art of Self-defense || Defeat the [[Hooligans]] with [[Pepper spray|pepper spray]]. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Bees? || Battle the &amp;quot;[[Wasp|bees]]&amp;quot;. ||| WIP &lt;br /&gt;
|-&lt;br /&gt;
| Music Connoisseur Of Sorts || Insert every song into Gino's jukebox. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| The Very Best || Defeat the [[Pet rock]] champion. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Reduce, reuse, and recycle! || Defeat the [[Recyclepath]]. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| Universally Loved || Receive all flowers in the hospital. ||| WIP&lt;br /&gt;
|-&lt;br /&gt;
| When she was here... || Give [[Flowers|flowers]] to [[Mari]]. ||| WIP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route Achievements ===&lt;br /&gt;
These are achievements that can only be earned in the hikikomori route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Good Boy || Complete your TO-DO list. ||| Automatically obtained after you finish the sorting chore on One Day Left.&lt;br /&gt;
|-&lt;br /&gt;
| A Bit Less Lonely || Commission all of [[Gator Guy|Gator Guy's]] statues. ||| After Hero takes ownership of the Last Resort, statues can be commissioned on the fourth floor in the in-construction room. Each statue takes 3,000 clams to commission. There are seven in all: All four members of Omori's party, Basil, Mari, and, once all of these are completed, a giant Gator Guy. Once a statue is commissioned, the Gator Guy will finish it as soon you leave the Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
| Take Me to The River! || Let the plastic fish finish its song. ||| Once you obtain the Batteries as a part of the &amp;quot;See You, Space Husband...&amp;quot; achievement and place them into the plastic fish at [[Frozen Lake]], allow it to finish its song before moving on. &lt;br /&gt;
|-&lt;br /&gt;
| Welcome Home || Take the [[Keeper of the Castle|Keeper of the Castle's]] power. ||| The Keeper of the Castle lies waiting in a secret room of Sweetheart's Castle. Accepting its offer will permanently destroy Sweetheart's Castle and replaces it with a comfy room. '''Do not''' save after accepting this offer: it will make obtaining multiple achievements impossible, such as watching all of Sweetheart's films, or defeating all of the phobias in Lost Library.&lt;br /&gt;
|-&lt;br /&gt;
| I'll cherish you all forever. || Get the [[Flower crown|flower crown]] from Basil. ||| Anytime on One Day Left, talk to Basil at any of Mari's picnics. He will give you the flower crown.&lt;br /&gt;
|-&lt;br /&gt;
| See you, Space Husband... || Defeat [[Space Ex-Husband]]. ||| On One Day Left, return to [[Captain Spaceboy]]'s house. His father, [[Pinkbeard]], will be looking for him and will request your help. Take the batteries he gives you, and return to Frozen Lake. In the igloo, there is a plastic fish you can insert the batteries into to access [[Snowglobe Mountain]], a new area. Space Ex-Husband awaits at the top; his fight requires extensive use of emotion changing skills or items.&lt;br /&gt;
|-&lt;br /&gt;
| The Brightest Stars || Defeat Pluto and the Earth. ||| On One Day Left, return to the place where you fought The Earth. Pluto will request a rematch, and you will fight him and a buffed The Earth at the same time. &lt;br /&gt;
|-&lt;br /&gt;
| Inhuman || Defeat [[Mutantheart (enemy)|Mutantheart]]. ||| After resurfacing Humphrey, Mutantheart is located in the area where you originally fought the Slime Girls, in Marina's room. This fight requires extensive use of the emotion system to complete; refer to her page for a strategy.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Imperfection || Defeat [[Perfectheart (enemy)|Perfectheart]]. ||| After resurfacing Humphrey, she is located where you originally fought the Slime Girls. This is widely considered one of the most difficult fights in the game. While not strictly required, it is strongly recommended to obtain the team's ultimate weapons after sparing [[Abbi]], and to be very close, if not at, the level cap. Potent healing items like [[Whole Chicken]] and [[Whole Pizza]] are a must.&lt;br /&gt;
|-&lt;br /&gt;
| Seriously, you're the coolest! || Beat the [[Boss rush|boss rush]]. ||| The boss rush challenge can be undertaken anytime after Humphrey is resurfaced. Reenter the right sector (Molly's, with the bomb defusal puzzles), and take the tube on the left side of the room to reach it. The boss rush will make you refight buffed versions of every major, mandatory boss in the game in a row, starting with [[Ye Olde Sprout]] and ending with [[Humphrey]].&lt;br /&gt;
|-&lt;br /&gt;
| Repressed || Defeat every [[Something]] at the bottom of the [[Lost Library]]. ||| On One Day Left, sheet music is spread throughout [[Deeper Well]]. After collecting all three sheets, return to Sweetheart's Castle; the hole you originally jumped into to enter Lost Library has now reopened. In the bottom left corner, you can now access a piano room. By inserting the sheet music, you can fight Sunny's fears again; each one will grant Omori a new, powerful skill. This achievement will become unobtainable if you accept the Keeper of the Castle's offer.&lt;br /&gt;
|-&lt;br /&gt;
| Foes Filed! || Complete the [[Foe Facts!]] journal. ||| The only missable entries are Pluto at Otherworld Campsite (must be fought before you use EMS to eat the giant cheese), Ghost Bunny (must be fought before you complete the [[Lost Forest]]), King Carnivore (do '''not''' cut the anvil above it or you will miss its entry), and all enemies in Sweetheart's Castle, assuming you accept the Keeper of the Castle's offer.&lt;br /&gt;
|-&lt;br /&gt;
| Anytime is a good time for a picnic! || Recover at all of Mari's picnics. ||| &amp;quot;Recover&amp;quot; is defined as using the refreshments to heal. The only missable picnic is the one in [[Breaven]]; make sure you heal there before fighting the Unbread Twins.&lt;br /&gt;
|-&lt;br /&gt;
| We'll always be there for you, [[Omori]]. || Visit all mirrors. ||| There are eleven mirrors in all. This achievement only counts Headspace mirrors; the mirrors in Sunny's house and Basil's house in reality do not count.&lt;br /&gt;
|-&lt;br /&gt;
| The view is pretty nice... || Look through all telescopes. ||| There are four telescopes. One is in Junkyard, one is in Orange Oasis, another one in Deep Well, and the last is in Snowglobe Mountain.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=143&amp;diff=10232</id>
		<title>143</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=143&amp;diff=10232"/>
		<updated>2021-10-16T23:49:48Z</updated>

		<summary type="html">&lt;p&gt;Arbea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
'''143''' is a mysterious number scattered across ''[[OMORI (game)|OMORI]]''. It appears in various places, such as: [[Black Space]], and in the [[Something (enemy)]] fight.&lt;br /&gt;
== Theories ==&lt;br /&gt;
=== I love you ===&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
This sub header lists the various moments where the number &amp;quot;143&amp;quot; can be seen in-game.&lt;br /&gt;
=== [[Something in the Dark]] ===&lt;br /&gt;
If you continue attacking Something in the Dark 10 turns after you learn how to Calm Down, it deals exactly 143 damage.&lt;br /&gt;
=== Something (enemy) ===&lt;br /&gt;
In the hanging [[Mari]] phase of this fight, Something deals 143 damage for every attack.&lt;br /&gt;
==== Overcome ====&lt;br /&gt;
There are two versions of the Overcome skill seen in the Something fight. Both of them have something to do with 143.&lt;br /&gt;
===== Unused =====&lt;br /&gt;
There is an unused version of the Overcome skill. The description of this skill is &amp;quot;Deal big damage to an enemy&amp;quot;. When you use the skill, it deals 143 damage.&lt;br /&gt;
===== Used =====&lt;br /&gt;
If a damage formula is enabled, it is shown that the Overcome skill also deals exactly 143 damage. But you cannot see this in-game because the battle ends right when Sunny opens his eyes.&lt;br /&gt;
=== [[WTF Value]] ===&lt;br /&gt;
The number assigned to the variable for WTF Value is 143.&lt;br /&gt;
=== [[Wolf]] ===&lt;br /&gt;
Wolf is a character located in Last Resort. If you tag [[Hero]] and interact with this NPC he will explain how Hero saved his marriage. Then, he will give Hero exactly 143 clams.&lt;br /&gt;
&lt;br /&gt;
Note: Most likely a coincidence&lt;br /&gt;
=== [[Backyard Area]] ===&lt;br /&gt;
The Backyard Area is an area located in Black Space. In the room you can teleport to an area in [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]] called [[Water Walkway]] by waiting exactly 143 seconds.&lt;br /&gt;
=== [[Doombox]] ===&lt;br /&gt;
In [[Junkyard]], there is an enemy called Doombox. If you beat a Doombox while it is in a neutral state, it will give the player exactly 143 exp.&lt;br /&gt;
&lt;br /&gt;
Note: Most likely a coincidence&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=WTF_Value&amp;diff=10231</id>
		<title>WTF Value</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=WTF_Value&amp;diff=10231"/>
		<updated>2021-10-16T23:38:52Z</updated>

		<summary type="html">&lt;p&gt;Arbea: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The WTF Value is a number that gets randomly generated shortly after Kel pulls Aubrey out of the [[Neighbor's Room]] stump during the prologue, immediately after leaving [[White Space]] for the first time.&amp;lt;br&amp;gt;&lt;br /&gt;
This number determines which random events will occur in that playthrough. As a general rule of thumb, higher WTF values will result in more oddities occurring.&lt;br /&gt;
== Events ==&lt;br /&gt;
* If the WTF Value is 2 or higher then a &amp;quot;photo of someone familiar&amp;quot; will appear in the second [[Junkyard]] Tunnel. If interacted with while Omori is leading the party, then Something will appear for a split second before the photo vanishes.&lt;br /&gt;
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* If the WTF Value is 3 or higher then a hanged figure can be spotted in the upper right corner of the last room of the [[Lost Forest]]. Moving closer to it will make it disappear.&lt;br /&gt;
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* If the WTF Value is 4 or higher then &amp;quot;[[Simple Roach]]&amp;quot; can be found in the upper right corner of the [[Sweetheart's_Castle#The_Royal_Kitchen|Royal Kitchen]]. If spoken to, it will say &amp;quot;Ah! I've been spotted! Please don't tell anyone I'm here! I just like digging in the pantry... I mean... who doesn't?&amp;quot; before fading away.&lt;br /&gt;
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* If the WTF Value is 5 or higher then &amp;quot;[[Roamin' Cow]]&amp;quot; will appear in the [[Deep_Well#Endless_Highway|Endless Highway]], saying &amp;quot;Roamin'... roamin'... roamin'...&amp;quot;&lt;br /&gt;
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* If the WTF Value is 6 or higher then Stranger can be seen for a brief moment when exiting a house near Basil's grandmother in [[North Lake]], during the screen transition.&lt;br /&gt;
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* If the WTF Value is 6 or higher then [[Something]] will appear in the lower left corner of the telescope view of the [[North_Lake#Lighthouse|lighthouse]].&lt;br /&gt;
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* If the WTF Value is 6 or higher then &amp;quot;[[Blue Girl]]&amp;quot; in [[Beach Area]] will say &amp;quot;Don't talk to me.&amp;quot; if interacted.&lt;br /&gt;
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* If the WTF Value is 6 or higher AND if the player has opened the door for Mari on the first night then Hellmari can be found above Sunny's mother's bed for a short period of time before disappearing.&lt;br /&gt;
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* If the WTF Value is 7 or higher then a running melon can be seen on the Snowy Field that precedes [[Snowglobe Mountain]]. Smashing the melon awards a single piece of Tofu. This is Omori Route exclusive.&lt;br /&gt;
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* If the WTF Value is 8 or higher then the [[Spelling Bee]] can be found at the end of the Experiment 667 chase in [[Humphrey]].&lt;br /&gt;
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* If the WTF Value is 8 or higher then Basil's grandmother can be found in one of the [[North Lake]] maps. If interacted, she will ask &amp;quot;Have you seen my grandson?&amp;quot;.&lt;br /&gt;
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* If the WTF Value is 9 or higher then [[Daddy Longlegs]] can be found in the same room as the [[Rare Bear]] in [[Pyrefly Forest]]. He will disappear quickly and has no dialogue for this occasion.&lt;br /&gt;
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* If the WTF Value is 9 or higher then a [[Squizzard]] will spawn in the lower right corner of the Seacow Farm. It spins around and does nothing if interacted.&lt;br /&gt;
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* If the WTF Value is 13 then a Humphrey that is reading a book will say &amp;quot;I fucking love air conditioning&amp;quot; in the room preceding the water slide section in Humphrey. Talking to him again will produce his normal dialogue.&lt;br /&gt;
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* If the WTF Value is 13 then the movers on the last day of the [[Routes|Omori Route]] will turn into Strangers, similar to Basil and his grandmother.&lt;br /&gt;
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* Several things can happen after speaking to [[Tiffany Darling]] in the [[Last Resort]] depending on the WTF Value.&lt;br /&gt;
:* If the WTF Value is between 1 to 3 then she will give the group 2000 clams.&lt;br /&gt;
:* If the WTF Value is between 4 to 6 then she will give the group 1000 clams.&lt;br /&gt;
:* If the WTF Value is between 7 to 9 then she will give the group 500 clams.&lt;br /&gt;
:* If the WTF Value is between 10 to 13 then she will give the group 100 clams.&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The number assigned to the variable is &amp;quot;[[143]]&amp;quot;.&lt;br /&gt;
:* &amp;quot;143&amp;quot; is a number found several times in the game.&lt;br /&gt;
* The concept of a specific number randomly generated at the start of every save file effecting random, often unsettling, events is reminiscent of [https://undertale.fandom.com/wiki/Fun_Value Undertale's Fun Value.]&lt;/div&gt;</summary>
		<author><name>Arbea</name></author>
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