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		<title>Battle system</title>
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		<updated>2023-06-06T07:05:51Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Plot armor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''battle system''' in [[OMORI (game)|''OMORI'']] is similar to combat in the traditional turn-based JRPGs the game takes inspiration from, with additional mechanics that change the flow of combat, such as emotions and follow-ups.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Most stats in the game mirror typical RPG stats, save for some small differences, as seen below:&lt;br /&gt;
* {{HP}} '''Heart''': Heart is the amount of &amp;quot;HP&amp;quot; party members and enemies have. If fully depleted, the character becomes &amp;quot;Toast&amp;quot; and will be unable to fight.&lt;br /&gt;
* {{MP}} '''Juice''': Juice is the amount of &amp;quot;MP&amp;quot; party members and enemies have. Most Skills costs Juice to use, and party members are unable to use Skills that require more Juice than what they currently have. Enemies do not use Juice for Skills, and instead use it for damage reduction when they are inflicted with Sadness.&lt;br /&gt;
* '''Attack''': Attack decides the amount of damage most attacks do, with a few exceptions.&lt;br /&gt;
* '''Defense''': Defense works as predicted, decreasing damage taken by attacks. Note that there are Skills that can bypass defense.&lt;br /&gt;
* '''Speed''': Speed works like an &amp;quot;agility&amp;quot; value, affecting the turn order and the chance to run from a battle. During speed ties, the party leader will move first, followed by the order of Omori - Aubrey - Kel - Hero, then finally, the foes.&lt;br /&gt;
* '''Luck''': Luck controls the critical hit rate. Each Luck point equals +1% critical hit rate. Luck does not increase when leveling up.&lt;br /&gt;
* '''Hit rate''': Hit rate determines whether an attack hits or misses. The default hit rate for all party members is 0%, with most weapons granting +100% hit rate. This can be changed with status effects.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
[[Weapons]] are the characters' main method of attacking, granting the hit rate needed so the characters can hit something. The player is only able to change the weapon of the dream world cast, except Omori. Each character uses different types of weapons, as seen below:&lt;br /&gt;
*'''Omori''' uses knives to attack, while '''Sunny''' uses the [[Steak Knife]], his own [[Hands|hands]] or the [[Violin]].&lt;br /&gt;
*'''Aubrey''', while in [[Headspace]], uses a variety of blunt-force weapons, such as hammers, bats, and pillows. In the [[Faraway Town|real world]], she wields her [[Nail Bat]].&lt;br /&gt;
*'''Kel''', while in Headspace, uses various types of balls as weapons. In the real world, he uses his [[Basketball (real world)|Basketball]].&lt;br /&gt;
*'''Hero''', while in Headspace, uses cooking and serving utensils, like pans and spatulas. In the real world, he uses his [[Fist|fist]].&lt;br /&gt;
&lt;br /&gt;
=== Charms ===&lt;br /&gt;
[[Charms]] are equipable items shared between all characters, each character can carry one charm, which will grant a variety of different effects, like increasing stats, granting emotions or immunity to it, changing battle rewards, etc.&lt;br /&gt;
&lt;br /&gt;
== Battle actions ==&lt;br /&gt;
During the battle, there is a set of actions the player can take at the beginning of the turn, these are:&lt;br /&gt;
=== Attack ===&lt;br /&gt;
The default attack option, shared with all party members, doing an attack allows the use of follow-ups when pressing the movement keys in direction of a living party member.&amp;lt;br&amp;gt;The basic attack always has the same formula of doing double the character's attack minus the target's defense. All basic attacks have the default 20% damage variation and can hit right in the heart, basic attacks from real-world party members can't hit right in the heart.&lt;br /&gt;
=== Skills ===&lt;br /&gt;
Each character has access to a variety of skills that they can use, however only four skills can be equipped at the same time, including the ability to guard attacks. Below is an abstract for each character's skills, a more complete list can be seen at the character page. Keep in mind that every skill that applies emotions and buffs can be applied again to increase the tier. Like attack, all skills, with very few exceptions, have the default 20% damage variation and can hit right in the heart, skills which this does not apply will have it written on the list below.&lt;br /&gt;
==== Dream world ====&lt;br /&gt;
===== [[Omori]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. Its always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x ATK -DEF(steam JP,KR version)&amp;lt;ref name=vertigo&amp;gt;Probably a configuration error. The skill's description describes it as a speed based attack.&amp;lt;/ref&amp;gt; or 3 x AGI - DEF(all other versions) to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Aubrey]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Pep Talk&lt;br /&gt;
| desc1    = Turn a friend or foe happy. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Counter&lt;br /&gt;
| desc3    = Taunts all enemies. If hit by a single target skill, retaliates with a normal attack. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 6&lt;br /&gt;
| name4    = Twirl&lt;br /&gt;
| desc4    = Deals 2 x ATK + LCK - DEF to a target and makes Aubrey Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 10&lt;br /&gt;
| name5    = Team Spirit&lt;br /&gt;
| desc5    = Makes Aubrey and her target Happy. Costs 10 {{MP}}.&lt;br /&gt;
| source5  = Level 11&lt;br /&gt;
| name6    = Power Hit&lt;br /&gt;
| desc6    = Deals 2 x ATK damage to the target, ignoring its defense, as well as decreasing its defense by one tier. Costs 20 {{MP}}.&lt;br /&gt;
| source6  = Level 14&lt;br /&gt;
| name7    = Mood Wrecker&lt;br /&gt;
| desc7    = Deals 3 x ATK - DEF if the target is any tier of Happy. Does 2.25 x ATK - DEF otherwise. Costs 10 {{MP}}.&lt;br /&gt;
| source7  = Level 17&lt;br /&gt;
| name8    = Wind-up Throw&lt;br /&gt;
| desc8    = Deals 3 x ATK - DEF if one enemy remains, 2.5 x ATK - DEF if two enemies remain, and otherwise deal 2 x ATK - DEF. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Mash&lt;br /&gt;
| desc9    = Deals 2.5 x ATK - DEF. If it's a killing blow, restore 100% of Aubrey's Juice. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 23&lt;br /&gt;
| name10   = Beatdown&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF to a single target three times. Costs 30 {{MP}}.&lt;br /&gt;
| source10 = Level 27&lt;br /&gt;
| name11   = Last Resort&lt;br /&gt;
| desc11   = Deals 4 x Aubrey's Current HP to an enemy, but turns Aubrey into Toast. Costs 50 {{MP}}.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Headbutt&lt;br /&gt;
| desc12   = Deals 3 x ATK - DEF if Aubrey is any tier of Angry. Otherwise does 2.5 x ATK - DEF. Damages Aubrey up to 20% of her heart. Costs 5 {{MP}}.&lt;br /&gt;
| source12 = [[Berly]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Kel]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWKELNEUTRAL.png&lt;br /&gt;
| name1    = Annoy&lt;br /&gt;
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Rebound&lt;br /&gt;
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
| source3  = Level 4&lt;br /&gt;
| name4    = Run 'n Gun&lt;br /&gt;
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.&lt;br /&gt;
| source4  = Level 9&lt;br /&gt;
| name5    = Curveball&lt;br /&gt;
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Ricochet&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 16&lt;br /&gt;
| name7    = Megaphone&lt;br /&gt;
| desc7    = Makes all party members angry. Costs 45 {{MP}}.&lt;br /&gt;
| source7  = Level 20&lt;br /&gt;
| name8    = Can't Catch Me&lt;br /&gt;
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = Level 21&lt;br /&gt;
| name9    = Rally&lt;br /&gt;
| desc9    = Restore 4 energy to the party and 30% Juice to each party member (even if they are dead)&amp;lt;ref&amp;gt;The skill was directly coded to give other party members juice without checking for if they are dead or not&amp;lt;/ref&amp;gt; besides himself, also turns himself Happy. Costs 50 {{MP}}.&lt;br /&gt;
| source9  = Level 26&lt;br /&gt;
| name10   = Comeback&lt;br /&gt;
| desc10   = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
| source10 = Level 29&lt;br /&gt;
| name11   = Tickle&lt;br /&gt;
| desc11   = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Flex&lt;br /&gt;
| desc12   = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging hit by 2.5 times. State removed only when a successful hit was performed. Costs 10 {{MP}}.&lt;br /&gt;
| source12 = [[Pluto]]&lt;br /&gt;
| name13   = Juice Me&lt;br /&gt;
| desc13   = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex state and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
| source13 = [[Coconut]]&lt;br /&gt;
| name14   = Snowball&lt;br /&gt;
| desc14   = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
| source14 = [[Snowball]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== [[Hero]] =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart with 20% variance, effectively healing anywhere between 60-90% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Act's first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Turns all foes happier and decreases their attack by one tier. (firstly targets the first foe in the troop, then apply its states to the rest of the troop)&amp;lt;ref&amp;gt;The check of what state of happy and attack debuff to give depending on the target's states is set to check for the first foe's and not independently checking and applying the states to each foe. - i.e. if the first foe in the troop is already happy, the skill will fail to make all other foes happy, since most foes resist ecstatic.&amp;lt;/ref&amp;gt; Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = First increases Omori's defense by one tier, then afflicts Omori's defense buff to the rest of the party.&amp;lt;ref&amp;gt;the check of what tier of defense buff to give depending on the target's emotion is set to check for Omori's and not independently checking and applying the states to each party member&amp;lt;/ref&amp;gt; Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Real world ====&lt;br /&gt;
===== Sunny =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = Sunny Neutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Calm Down&lt;br /&gt;
| desc2    = Acts first, remove emotions and heals 50% {{HP}}. No {{MP}} cost.&lt;br /&gt;
| source2  = Encountering [[Something in the Dark]]&lt;br /&gt;
| name3    = Focus&lt;br /&gt;
| desc3    = Acts first, Multiply damage done on the next attack by 2.5 times No {{MP}} cost.&lt;br /&gt;
| source3  = Encountering [[Something in the Walls]]&lt;br /&gt;
| name4    = Persist&lt;br /&gt;
| desc4    = Acts first, heals 20 {{HP}}, user's heart will not drop below 0 till the end of the turn. No {{MP}} cost.&lt;br /&gt;
| source4  = Encountering [[Something in the Water]]&lt;br /&gt;
| name5    = Overcome&lt;br /&gt;
| desc5    = Gather all your courage. No {{MP}} cost.&lt;br /&gt;
| source5  = Encountering [[Something]]&lt;br /&gt;
| name6    = Allegro&lt;br /&gt;
| desc6    = [0.15 * b.mhp + a.atk - b.def], 3 times. Costs 19 {{MP}}.&lt;br /&gt;
| source6  = Encountering [[Omori (enemy)|Omori]]&lt;br /&gt;
| name7    = Encore&lt;br /&gt;
| desc7    = Your {{MP}} will not fall for 3 turns. No {{MP}} cost.&lt;br /&gt;
| source7  = Encountering Omori&lt;br /&gt;
| name8    = Cherish&lt;br /&gt;
| desc8    = Increase speed, attack and defense by one tier. No {{MP}} cost.&lt;br /&gt;
| source8  = Encountering Omori&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Aubrey =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWAUBREYNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Homerun&lt;br /&gt;
| desc2    = [4 * a.atk - b.def], with 10% chance of instantly defeating the enemy. Aubrey also takes 20% of the damage.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Kel =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWKELNEUTRAL.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Encourage&lt;br /&gt;
| desc2    = Increase Sunny's attack by three tiers.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Hero =====&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = RWHeroNeutral.png&lt;br /&gt;
| name1    = Guard&lt;br /&gt;
| desc1    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = First aid&lt;br /&gt;
| desc2    = Heals target for 25% {{HP}}. Costs 10 {{MP}}.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Snacks ===&lt;br /&gt;
[[Snacks]] can restore the Heart or Juice of one or all party members. Certain snacks can also revive party members who are toasted or apply some buffs.&lt;br /&gt;
&lt;br /&gt;
=== Toys ===&lt;br /&gt;
[[Toys]] are one-use items, typically causing a debuff or emotion. They can be used on enemies, and sometimes on party members.&lt;br /&gt;
=== Run away ===&lt;br /&gt;
As the name suggests, this action is for running away from combat. the chance to escape is based on this formula: &lt;br /&gt;
[0.65 * $gameParty.agility() / $gameTroop.agility()], in other words, the speed value of all the party members combined, multiplied by 0.65, divided by the speed of the enemy troop. Whenever a failed attempt's made, an additional 10% chance is added.&lt;br /&gt;
&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
=== Energy ===&lt;br /&gt;
Energy is a resource gained whenever one of the party members is hit by any attack, the party starts with 3 energy with a maximum of 10 energy, consuming 3 energy when using follow-ups and 10 energy for using the ultimate &amp;quot;release energy&amp;quot; follow-up.&lt;br /&gt;
&lt;br /&gt;
=== Follow-ups ===&lt;br /&gt;
As stated before, follow-ups can be used after an attack's made and each party member has a different set of follow-ups, it changes as the player advances throughout the game, ranging from level one to three:&lt;br /&gt;
&lt;br /&gt;
==== Omori ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_attack_twice.png&lt;br /&gt;
| desc1      = Omori walks forward, readying his blade to strike the enemy again.&lt;br /&gt;
| tierone1   = [2 * a.atk - b.def].&lt;br /&gt;
| tiertwo1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [(2 * a.atk + a.luck) - b.def], twice.&lt;br /&gt;
| image2     = Bubble_trip.png&lt;br /&gt;
| desc2      = Omori walks forward and trips the target.&lt;br /&gt;
| tierone2   = [a.atk + a.luck - b.def], decrease speed by one tier.&lt;br /&gt;
| tiertwo2   = [a.atk + a.luck - b.def], decrease speed by two tiers, also turning the target sad.&lt;br /&gt;
| tierthree2 = [a.atk + a.luck - b.def], decrease speed by three tiers, also turning the target sad.&lt;br /&gt;
| image3     = Bubble_release_energy.png&lt;br /&gt;
| desc3      = Omori and his friends launch their ultimate attack, which needs the entire party alive.&lt;br /&gt;
| tierone3   = [300], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tiertwo3   = [600], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
| tierthree3 = [1000], unable to hit right in the heart, also increase everyone's stats by 25%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Aubrey ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_look_Omori.png&lt;br /&gt;
| desc1      = Aubrey looks at Omori to grab his attention...&lt;br /&gt;
| tierone1   = [(2 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tiertwo1   = [(3 * a.atk + a.luck) - b.def].&lt;br /&gt;
| tierthree1 = [3 * a.atk + a.luck].&lt;br /&gt;
| image2     = Bubble_look_Kel.png&lt;br /&gt;
| desc2      = Aubrey looks at Kel, who eggs her back.&lt;br /&gt;
| tierone2   = Turn Aubrey angry.&lt;br /&gt;
| tiertwo2   = Turn Aubrey and Kel Angry and increase Aubrey's&amp;lt;ref name=look&amp;gt;Aubrey and Kel’s interaction only buffs Aubrey’s attack, despite the animation and text suggesting both of them are buffed.&amp;lt;/ref&amp;gt; attack by one tier.&lt;br /&gt;
| tierthree2 = Turn Aubrey and Kel Enraged, and increase Aubrey's&amp;lt;ref name=look /&amp;gt; attack by three tiers.&lt;br /&gt;
| image3     = Bubble_look_Hero.png&lt;br /&gt;
| desc3      = Aubrey looks at Hero, who tells her to focus and cheer up!&lt;br /&gt;
| tierone3   = Turn Aubrey happy and increase her defense by one tier.&lt;br /&gt;
| tiertwo3   = Heals 25% {{HP}}, turn Aubrey happy, and increases her defense by one tier.&lt;br /&gt;
| tierthree3 = Heals 75% {{HP}} and 50 {{MP}}, turns Aubrey ecstatic and increase her defense by three tiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Kel ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_pass_Omori.png&lt;br /&gt;
| desc1      = Kel passes his ball for Omori to catch...&lt;br /&gt;
| tierone1   = [1] damage to Omori... also turns him sad.&lt;br /&gt;
| tiertwo1   = [(1.5 * Omori.atk) + (1.5 * kel.atk) - b.def], also turn Omori happy.&lt;br /&gt;
| tierthree1 = [(2 * Omori.atk) + (2 * kel.atk) - b.def], also turn Omori ecstatic, but cannot turn him manic.&amp;lt;ref name=ecstatic&amp;gt;Due to a coding oversight, a happy Omori will only become ecstatic and an ecstatic Omori will stay ecstatic.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| image2     = Bubble_pass_Aubrey.png&lt;br /&gt;
| desc2      = Kel passes his ball to Aubrey and she knock it out of the park!&lt;br /&gt;
| tierone2   = [Aubrey.atk + kel.atk - b.def].&lt;br /&gt;
| tiertwo2   = [(2 * Aubrey.atk) + kel.atk - b.def].&lt;br /&gt;
| tierthree2 = [(2 * Aubrey.atk) + (2 * kel.atk) - b.def].&lt;br /&gt;
| image3     = Bubble_pass_Hero.png&lt;br /&gt;
| desc3      = Kel passes his ball to Hero to dunk on the foes!&lt;br /&gt;
| tierone3   = [Aubrey.atk&amp;lt;ref name=pass&amp;gt;The damage calculation for Kel's pass to Hero has an oversight, it uses Aubrey's attack stat again instead of Hero's.&amp;lt;/ref&amp;gt; + kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tiertwo3   = [Aubrey.atk&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies.&lt;br /&gt;
| tierthree3 = [(1.5 * Aubrey.atk)&amp;lt;ref name=pass /&amp;gt; + (1.5 * kel.atk) - b.def], to all enemies and decrease their attack by one tier.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Hero ====&lt;br /&gt;
{{Follow-up infobox&lt;br /&gt;
| image1     = Bubble_call_Omori.png&lt;br /&gt;
| desc1      = Hero signal Omori to do an attack!&lt;br /&gt;
| tierone1   = Heals Omori by 15% {{HP}} and forces him to do a normal attack.&lt;br /&gt;
| tiertwo1   = Heals Omori by 25% {{HP}} and 10% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| tierthree1 = [Heals Omori by 40% {{HP}} and 20% {{MP}} and force him to do a normal attack.&lt;br /&gt;
| image2     = Bubble_call_Aubrey.png&lt;br /&gt;
| desc2      = Hero encourages Aubrey to do an attack!&lt;br /&gt;
| tierone2   = Heals Aubrey by 15% {{HP}} and forces her to do a normal attack.&lt;br /&gt;
| tiertwo2   = Heals Aubrey by 25% {{HP}} and 10% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| tierthree2 = Heals Aubrey by 40% {{HP}} and 20% {{MP}} and forces her to do a normal attack.&lt;br /&gt;
| image3     = Bubble_call_Kel.png&lt;br /&gt;
| desc3      = Hero psyches up Kel!&lt;br /&gt;
| tierone3   = Heals Kel by 15% {{HP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call&amp;gt;The code to remove sadness during the attack is most likely legacy code leftover from testing.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo3   = Heals Kel by 25% {{HP}} and 10% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
| tierthree3 = Heals Kel by 40% {{HP}} and 20% {{MP}} and forces him to do a normal attack. Removes Sadness from Kel&amp;lt;ref name=call /&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Buffs &amp;amp; debuffs ===&lt;br /&gt;
Buffs and debuffs work similar to what is expected in other JRPG, the conventional buffs/debuffs, speed, attack, and defense lasts for six turns and stack up to three times, while the non-conventional ones, like [[Sno-Cone]] and the release energy buff, do not stack and last till the end of the battle or till the user becomes toast. To keep track of all that, the game makes use of several states, one for each tier of the buffs, when a state already applied is applied again, it removes the current tier and gives another advanced tier, for example, using &amp;quot;Gator aid&amp;quot; will give everyone a &amp;quot;defense up 1&amp;quot;, buffing again will remove &amp;quot;defense up 1&amp;quot; and apply &amp;quot;defense up 2&amp;quot;, and so on, if a buff or debuff is already at max tier it will instead do nothing and '''not refresh its duration'''.&amp;lt;br&amp;gt;Lastly, keep in mind that both the debuff and the buff can exist '''at the same time''', so, for example, a character can have both the defense up buff of any tier and a defense down debuff of any tier.&lt;br /&gt;
&lt;br /&gt;
Below is a list of all major buffs and debuffs.&lt;br /&gt;
''There are more buffs, which are used exclusively by enemies, like increasing hit rate and such, these are covered when needed on their articles.''&lt;br /&gt;
&lt;br /&gt;
==== Buffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = BUFF&lt;br /&gt;
| name1      = Attack up&lt;br /&gt;
| tierone1   = Increase attack by 10%.&lt;br /&gt;
| tiertwo1   = Increase attack by 25%.&lt;br /&gt;
| tierthree1 = Increase attack by 50%.&lt;br /&gt;
| name2      = Defense up&lt;br /&gt;
| tierone2   = Increase defense by 15%.&lt;br /&gt;
| tiertwo2   = Increase defense by 30%.&lt;br /&gt;
| tierthree2 = Increase defense by 50%.&lt;br /&gt;
| name3      = Speed up&lt;br /&gt;
| tierone3   = Increase Speed by 50%.&lt;br /&gt;
| tiertwo3   = Increase Speed by 100%.&lt;br /&gt;
| tierthree3 = Increase Speed by 400%.&lt;br /&gt;
| name4      = Sno-cone&lt;br /&gt;
| tierone4   = Increase speed, attack, luck, and defense by 20%.&lt;br /&gt;
| tiertwo4   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree4 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| name5      = Release energy&lt;br /&gt;
| tierone5   = Increase speed, attack, luck, and defense by 25%.&amp;lt;ref&amp;gt;Release energy also increases experience gained by 50% and doubles the clams won in the battle, but since all buffs are removed before calculating rewards, it does not have this effect in practice.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| tiertwo5   = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
| tierthree5 = &amp;lt;center&amp;gt;---&amp;lt;/center&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Debuffs ====&lt;br /&gt;
{{Buff infobox&lt;br /&gt;
| type       = DEBUFF&lt;br /&gt;
| name1      = Attack down&lt;br /&gt;
| tierone1   = Decrease attack by 10%.&lt;br /&gt;
| tiertwo1   = Decrease attack by 20%.&lt;br /&gt;
| tierthree1 = Decrease attack by 30%.&lt;br /&gt;
| name2      = Defense down&lt;br /&gt;
| tierone2   = Decrease defense by 25%.&lt;br /&gt;
| tiertwo2   = Decrease defense by 50%.&lt;br /&gt;
| tierthree2 = Decrease defense by 75%.&lt;br /&gt;
| name3      = Speed down&lt;br /&gt;
| tierone3   = Decrease Speed by 20%.&lt;br /&gt;
| tiertwo3   = Decrease Speed by 50%.&lt;br /&gt;
| tierthree3 = Decrease Speed by 75%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Emotions ===&lt;br /&gt;
[[File:Emotion_chart.png|480px|thumb|Hero's emotion guide.]]&lt;br /&gt;
Emotions are a type of state that gives the character some buffs and debuffs, they also give an &amp;quot;element&amp;quot; to their attack that makes it stronger or weaker to other emotional states, with three tiers for each emotion. It follows the following rules:&lt;br /&gt;
*Normal enemies and most bosses can only have tier 1 emotion.&lt;br /&gt;
*Party characters can only have up to tier 2 emotion, and can only have the first tier of afraid.&lt;br /&gt;
*Only Omori and some bosses can have tier 3 emotions. Omori is also immune to afraid.&lt;br /&gt;
*Sunny can only be afraid, stressed out, angry and sad, other real-world friends follow the same rules as their dream world counterparts.&lt;br /&gt;
While under the effect of emotions, the character does more damage to one emotion and takes less damage from another, following the pattern that can be seen in Hero's [[Emotion chart]] at the side, which is:&lt;br /&gt;
*Angry is strong against sad.&lt;br /&gt;
*Sad is strong against happy.&lt;br /&gt;
*Happy is strong against angry. &lt;br /&gt;
&lt;br /&gt;
The emotion resistance and weakness values are as follows:&lt;br /&gt;
 * Emotion Resistance: Takes 20% / 35% / 50% less damage from the weaker emotion.&lt;br /&gt;
 * Emotion Weakness: Deals 50% / 100% / 150% more damage to the weaker emotion.&lt;br /&gt;
&amp;lt;b&amp;gt; This value varies depending only on the defender's emotion tier. &amp;lt;/b&amp;gt; So, for example, if the attacker is ecstatic and the defender is angry, the attack will only deal 50% more damage, while if the attacker is angry but the defender is ecstatic, the attack will deal 35% less damage. &lt;br /&gt;
&lt;br /&gt;
==== Emotion tiers ====&lt;br /&gt;
===== Happy =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = OmoriHappy.png&lt;br /&gt;
| effect1 = Increase luck by 100%, increase speed by 25%, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = OmoriEcstatic.png&lt;br /&gt;
| effect2 = Increase luck by 200%, increase speed by 50%, decrease hit rate by 20%. &lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = OmoriManic.png&lt;br /&gt;
| effect3 = Increase luck by 300%, increase speed by 100%, decrease hit rate by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Angry =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = OmoriAngry.png&lt;br /&gt;
| effect1 = Increase attack by 30%, decrease defense by 50%.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = OmoriEnraged.png&lt;br /&gt;
| effect2 = Increase attack by 50%, decrease defense by 70%.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = OMORIFurious.png&lt;br /&gt;
| effect3 = Increase attack by 100%, decrease defense by 85%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Sad =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = OmoriSad.png&lt;br /&gt;
| effect1 = Increase defense by 25%, decrease speed by 20%, 30% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = OmoriDepressed.png&lt;br /&gt;
| effect2 = Increase defense by 35%, decrease speed by 35%, 50% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = OmoriMiserable.png&lt;br /&gt;
| effect3 = Increase defense by 50%, decrease speed by 50%, 100% of the {{HP}} damage taken is done to {{MP}} instead.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Afraid =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = AFRAID&lt;br /&gt;
| image1  = SunnyStressed.png&lt;br /&gt;
| effect1 = Increase damage taken from all emotions by 50%, including afraid, does not apply emotional damage like other emotions, blocks the use of skills (except guard) and follow-ups.&lt;br /&gt;
| name2   = STRESSED OUT&lt;br /&gt;
| image2  = SunnyStressedRed.png&lt;br /&gt;
| effect2 = Blocks the use of skills (except guard), does not apply emotional damage like other emotions, increase attack by 20%, decrease defense by 10%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Boss specific emotions ====&lt;br /&gt;
Bosses that have advanced tiers of emotion, these being [[Sweetheart]], captain [[Space Ex-Boyfriend]] and the [[Unbread Twins]], use different emotion trees compared to the player once they become emotion locked, it follows slightly different rules, as seen below:&lt;br /&gt;
&lt;br /&gt;
===== Sweetheart =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = HAPPY&lt;br /&gt;
| image1  = Sweetheart (happy).gif{{!}}125px&lt;br /&gt;
| effect1 = Increase luck by 100%, increase speed by 25%, decrease hit rate by 10%. &lt;br /&gt;
| name2   = ECSTATIC&lt;br /&gt;
| image2  = Sweetheart (ecstatic).gif{{!}}125px&lt;br /&gt;
| effect2 = Increase luck by 200%, increase speed by 50%, decrease hit rate by 20%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
| name3   = MANIC&lt;br /&gt;
| image3  = Sweetheart (manic).gif{{!}}125px&lt;br /&gt;
| effect3 = Increase luck by 300%, increase speed by 100%, decrease hit rate by 30%, emotion resistance/weakness remains the same as happy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Space Ex-Boyfriend =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = ANGRY&lt;br /&gt;
| image1  = Space Ex-Boyfriend (Angry).gif{{!}}125px&lt;br /&gt;
| effect1 = Increase attack by 20%, decrease defense by 10%.&lt;br /&gt;
| name2   = ENRAGED&lt;br /&gt;
| image2  = Space Ex-Boyfriend (Enraged).gif{{!}}125px&lt;br /&gt;
| effect2 = Increase attack by 50%, decrease defense by 50%, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
| name3   = FURIOUS&lt;br /&gt;
| image3  = Space Ex-Boyfriend (Furious).gif{{!}}125px&lt;br /&gt;
| effect3 = Increase attack by 100%, decrease defense by 70%, emotion resistance/weakness remains the same as angry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===== Unbread Twins =====&lt;br /&gt;
{{Emotion infobox&lt;br /&gt;
| name1   = SAD&lt;br /&gt;
| image1  = Unbread Twins (sad).gif{{!}}125px&lt;br /&gt;
| effect1 = Increase defense by 25%, decrease speed by 20%, 30% of all damage taken is done to {{MP}} instead.&lt;br /&gt;
| name2   = DEPRESSED&lt;br /&gt;
| image2  = Unbread Twins (depressed).gif{{!}}125px&lt;br /&gt;
| effect2 = Increase defense by 35%, decrease speed by 35%, 50% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
| name3   = MISERABLE&lt;br /&gt;
| image3  = Unbread Twins (miserable).gif{{!}}125px&lt;br /&gt;
| effect3 = Increase defense by 50%, decrease speed by 50%, 100% of all damage taken is done to {{MP}} instead, emotion resistance/weakness remains the same as sad.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Plot armor ===&lt;br /&gt;
[[File:OmoriSuccumb.png|thumb|left|After triggering plot armor.]]&lt;br /&gt;
[[File:OmoriEyesClosed.png|thumb|When taking an actual killing blow.]]&lt;br /&gt;
Plot armor is the internal name of the mechanism that prevents Omori from taking mortal damage once per battle. When triggered, Omori's color scheme will temporarily invert, and the game will announce that Omori &amp;quot;did not succumb.&amp;quot; Once triggered, plot armor's invulnerability will not be removed until the end of the turn: Even if Omori sustains more damage after not succumbing, he will stay at one {{HP}}. After the next turn begins, however, any attack that reduces Omori's {{HP}} to zero will kill him normally, resulting in a Game Over.&lt;br /&gt;
&lt;br /&gt;
Prior to patch 1.0.8, the game used to check heart value at the end of the turn to determine if Omori should or should not disable his plot armor. This meant that, if Omori's plot armor was triggered, '''and''' he ended the turn with more than 5% {{HP}} (possible by either having a healing item used on him before the end of the turn, or reducing his max {{HP}}  through accessories to the point where he effectively always has more than 5% of his {{HP}}), he would retain his plot armor hit, and would be able to survive another killing blow. It was possible to keep the immortal state indefinitely, as long as Omori never ended a turn with less than 5% {{HP}}.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Stat Calculation ==&lt;br /&gt;
Simply put, the buffs and debuffs affecting a stat all interact multiplicatively.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Stat = base stat * (emotion effect) * (in-battle buff) * (in-battle debuff) * (release energy bonus) * (sno-cone bonus). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The calculated stat is then rounded to the nearest whole number and will not exceed 999. &lt;br /&gt;
&lt;br /&gt;
The bonus from release energy and sno-cone are only applicable to players.&lt;br /&gt;
&lt;br /&gt;
== Damage Calculation ==&lt;br /&gt;
In calculating damage, keep in mind that the game uses the calculated stats that has been rounded to the nearest whole number. The calculated damage formula is then multiplied by damage multipliers, if any.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt; Final Damage = {[(damage formula) * (emotion multiplier) * (critical multiplier) * (damage variance)] + additional critical damage} * (flex multiplier). &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Critical damage has a multiplier of 1.5 and an additional damage of +2 which is added after all multipliers have been calculated except for flex.&lt;br /&gt;
&lt;br /&gt;
As mentioned earlier, the majority of attacks have a randomness factor of 20%, this means it will have its final damage deal anywhere between 80% and 120% of its calculated value (a damage variance of 0.8 to 1.2). Some attacks have no randomness factor (such as Release Energy), while some others have a different randomness factor (such as 30% for Ricochet).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* When introducing the party to a Sad Lost Sprout Mole, Hero will incorrectly claim that Sad enemies &amp;quot;won't do as much damage as normal.&amp;quot; While Sad enemies generally are more likely to waste their turn, Sad does not affect Attack power whatsoever.&lt;br /&gt;
* From version 1.0.7 and onward, most of Hero's heart-healing skills are affected by emotion: Hero will heal characters weak to his current emotion more, and he will likewise heal characters strong against his current emotion less. The only exception is Tea Time, which is unaffected by emotional advantages. This is likely an oversight.&lt;br /&gt;
* Hero's cook skill is the only healing skill that has any variance to the % of max HP healed. This is also likely an oversight.&lt;br /&gt;
* Omori and Hero's sprites while Angry only have two frames of animation, as opposed to three. This also applies to Omori's 'injured' graphic as it is based off of his Angry sprite. This is likely an oversight.&lt;br /&gt;
* An unused emotion called &amp;quot;panic&amp;quot; exist within the files, but it does nothing other than sealing the use of skills, theoretically, it would be the second tier of afraid, with stressed out being the third.&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Achievements&amp;diff=12886</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Achievements&amp;diff=12886"/>
		<updated>2023-04-18T04:23:59Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Neutral Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Spoiler|page|alt}}&lt;br /&gt;
{{Stub}}&lt;br /&gt;
In ''[[Omori (game)|OMORI]]'' there is a total of 84 '''achievements''' that can be earned as you play the game, some of these achievements can only be done in a specific route and/or while on a specific day of the game, these are all covered below.&lt;br /&gt;
&lt;br /&gt;
=== Story Achievements ===&lt;br /&gt;
These are achievements that are earned alongside the main story and will always be earned by playing through the game, it's impossible to miss them nor they are related to any specific route.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Good Morning! || Wake up in the morning.&lt;br /&gt;
|-&lt;br /&gt;
| Oyasumi. || Go to sleep after a long day.&lt;br /&gt;
|-&lt;br /&gt;
| Alt+F4 || Defeat [[Download Window]].&lt;br /&gt;
|-&lt;br /&gt;
| See you, Space Boyfriend... || Defeat [[Space Ex-Boyfriend]].&lt;br /&gt;
|-&lt;br /&gt;
| OHOHOHOHO!! || Defeat [[Sweetheart (enemy)|Sweetheart]].&lt;br /&gt;
|-&lt;br /&gt;
| Buy high, sell low. || Defeat [[Mr. Jawsum (enemy)|Mr. Jawsum]].&lt;br /&gt;
|-&lt;br /&gt;
| When I flex, I feel my best! || Defeat [[Pluto (Expanded)|Pluto]].&lt;br /&gt;
|-&lt;br /&gt;
| Slime Time is Over! || Defeat [[Slime Girls]].&lt;br /&gt;
|-&lt;br /&gt;
| Whale done. || Defeat [[Humphrey (enemy)|Humphrey]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neutral Achievements ===&lt;br /&gt;
These are achievements that can be earned in either main route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| There's something behind you... || Reach the other ending. ||| Obtain any neutral ending that involves moving away. Stab variants will '''not''' trigger the achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Green Thumb || Water a plant back to life in [[Basil|Basil's]] garden. ||| All of Basil's flowers will permanently die after defeating Humphrey, making this unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| So majestic... so beautiful... || Fly the [[Butt certificate|butt certificate]] in [[Otherworld#Cattail Field|Cattail Field]]. ||| Obtain Aubrey's Headbutt skill before climbing the ladder to Otherworld. Kel will automatically fly it without further input. &lt;br /&gt;
|-&lt;br /&gt;
| Recycling is a concept. || Get all rewards from the recycling machine. ||| The last reward, the [[Universal Remote]], requires 50 total recycled items.&lt;br /&gt;
|-&lt;br /&gt;
| WHAT'S THE BIG IDEA!?!? || Make your way and talk to [[Lone Mole]]. ||| In Otherworld, there is a location with multiple traffic cones. With Omori leading, cut through all of them and talk to the Sprout Mole at the end. &lt;br /&gt;
|-&lt;br /&gt;
| xD || Get the [[LOL Sword|LOL sword]]. ||| In Pyrefly Forest, tell [[Weeping Willow]] the Construction Joke obtained in one of [[Deep Well]]'s toll detours. &lt;br /&gt;
|-&lt;br /&gt;
| Christmas Crusher || Ruin Christmas. ||| In the Pyrefly Forest Sprout Mole Colony, cut the Christmas tree as Omori. &lt;br /&gt;
|-&lt;br /&gt;
| Spring Sympathizer || Choose the [[Spring Mole]]. ||| In Pyrefly Forest's Sprout Mole Colony, there are four Sprout Moles lined up, who each correlate to a specific season. Talk to and agree with the one whose favorite season is Spring. Save before doing this if you want all four achievements: Associating with a mole will result in the other three shunning you.&lt;br /&gt;
|-&lt;br /&gt;
| Summer Sympathizer || Choose the [[Summer Mole]]. ||| See above, but choose the Summer Mole.&lt;br /&gt;
|-&lt;br /&gt;
| Fall Sympathizer || Choose the [[Fall Mole]]. ||| See above, but choose the Fall Mole. &lt;br /&gt;
|-&lt;br /&gt;
| Winter Sympathizer || Choose the [[Winter Mole]]. ||| See above, but choose the Winter Mole.&lt;br /&gt;
|-&lt;br /&gt;
| AWEKJRLKJFLKASNFAWIJGAWEFJAWEKFJAKFAASJFKA! || Kill the first [[Sous Chef]]. ||| Incorrectly bake a cake in the kitchen of [[Sweetheart's Castle]]. The first Sous Chef will die when he tastes it. The quickest way to ruin it is to set the oven to an incorrect temperature. &lt;br /&gt;
|-&lt;br /&gt;
| Everyone's a critic. || Watch all movies in [[Sweetheart|Sweetheart's]] Throne Room. ||| There is no particular strategy apart from repeatedly interacting with the spot until you see every film. There are eleven in all.&lt;br /&gt;
|-&lt;br /&gt;
| As expected from professionals! || Perfectly train the [[Sprout Mole]] choir. ||| Save before Kel offers to train the Sprout Mole choir. The achievement will trigger if no Sprout Moles are asleep by the end. &lt;br /&gt;
|-&lt;br /&gt;
| Hope and Vigor! || Complete [[Orange Joe|Orange Joe's]] quest. ||| After receiving the quest from Orange Joe in [[Orange Oasis]], [[Oragne Joe]] can be found on the second floor of Dino's Dig, in the middle.&lt;br /&gt;
|-&lt;br /&gt;
| The Chosen One || Turn the valve to the right in [[Rain Town]]. ||| Rain Town can be accessed by staring into the spot on the small lake just above Mari's picnic in Orange Oasis. Choosing to turn the valve to the left instead will destroy Rain Town, making it inaccessible.&lt;br /&gt;
|-&lt;br /&gt;
| Ain't nobody here but us chickens. || Defeat the Chicken? at the top of Dino's Dig. ||| This Chicken? never respawns if it runs away. It is recommended to be around level 35 so that Kel can outspeed it, or so that Omori is strong enough to kill it with Lucky Slice. More than 110 speed is required to outspeed it.&lt;br /&gt;
|-&lt;br /&gt;
| The currency of the future... || Trade clams for [[Clems]]. ||| First, complete the [[[[B.E.D._(quest)|B.E.D.]]]] quest in the Sprout Mole Village. After that, the [[Shady Mole]] will suddenly appear outside of the Last Resort after defeating [[Mr. Jawsum]] and Pluto (Expanded.) When he offers you the option to exchange your clams to Clems, do so. Your clams can be recovered later.&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Party! || Have a ghost party. ||| Complete the [[Ghost Party]] quest by bringing every guest back to the Ghost Party. &lt;br /&gt;
|-&lt;br /&gt;
| Good Dog? || Pet all the creatures in [[Marina|Marina's]] sector in [[Humphrey (location)|Humphrey]]. ||| Don't poke them until you have pet all of them, as one of them will fly away and die if poked, rendering the achievement unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| Mmm... Sweetheart, I mean, [[Tofu|tofu]]. || Hold 99 tofu. ||| Tofu can be purchased from multiple sources or looted from [[Sprout Moles]]. The fastest way to get this achievement is to purchase it from the [[Jash]] in [[The Dungeon]]; it will cost 198 Clams to purchase 99 tofu at 2 clams apiece. &lt;br /&gt;
|-&lt;br /&gt;
| Bunny Exterminator || Defeat 100 bunnies. ||| Self explanatory.&lt;br /&gt;
|-&lt;br /&gt;
| [[Squizzard]] Exterminator || Defeat 100 Squizzard. ||| Self explanatory, although this will take a while.&lt;br /&gt;
|-&lt;br /&gt;
| THANK YOU! THANK YOU! THANK YOU! || Commission [[Rococo]]. ||| Roccoco's first commission costs 1,000 clams.&lt;br /&gt;
|-&lt;br /&gt;
| Patron of the Arts || Commission all of Rococo's art. ||| Rococo can be commissioned starting on Two Days Left on both routes. His commissions will slowly grow more expensive; it takes 106,000 clams to commission all of them. Once commissioned, Rococo will finish his paintings as soon as you leave the Sprout Mole Colony. &lt;br /&gt;
|-&lt;br /&gt;
| Power of Friendship! || [[Battle system#Follow-ups|Release energy]] on your foes. ||| Obtain 10 energy from either taking damage, or by using Kel's Rally to build four energy, and then have Omori use his Unleash Energy follow-up. &lt;br /&gt;
|-&lt;br /&gt;
| One for the Road || Gain [[Bread|bread]] using bread slice. ||| Omori learns Bread Slice at level 5. If Bread Slice is the skill that defeats an enemy, Omori will obtain Bread, and this achievement.&lt;br /&gt;
|-&lt;br /&gt;
| Perfect Weather Conditions || Defeat [[Kite Kid (enemy)|Kite Kid]]. ||| Kite Kid is a completely optional boss found in the [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]]. The Kid should be targeted first, as he will repair his kite and revive it if it is defeated first. &lt;br /&gt;
|-&lt;br /&gt;
| GWAHAHAHA!! || Defeat [[Pluto (enemy)|???]]. ||| Pluto can be found on Otherworld's campgrounds, hidden behind a tree near Mari's picnic. He must be fought before [[Hero]] summons [[EMS]] to eat the cheese and the resulting chase with [[Rosa]], or this achievement becomes unobtainable.&lt;br /&gt;
|-&lt;br /&gt;
| Goodbye, World! || Defeat the [[Earth]]. ||| The Earth is located on the walkway just behind Captain Spaceboy's house. Interact with it and choose to fight it. This fight must be done before the final day of the Hikikomori route or the achievement becomes missable. &lt;br /&gt;
|-&lt;br /&gt;
| Ohoooooooooo... || Defeat [[Unbread Twins]]. ||| The Unbread Twins can be challenged starting on Two Days Left after reuniting the team and defeating Mr. Jawsum, as Sunny needs to conquer his fear of drowning to reach them. Bare in mind that while the fight will still end and the story will progress if Omori's party is defeated, the achievement will not be obtained; the Unbread Twins must be defeated normally.&lt;br /&gt;
|-&lt;br /&gt;
| The First Law || Defeat [[Roboheart (enemy)]]. ||| After completing [[Molly]]'s sector in Humphrey, Roboheart will appear in the last room of her Hard puzzle. The battle is generally considered extremely easy.&lt;br /&gt;
|-&lt;br /&gt;
| Minty Fresh || Brush your teeth every day. ||| Every morning, before you do anything else, go to the bathroom and check the sticky notes on the mirror written by Sunny's Mom. When prompted to brush your teeth, do so. &lt;br /&gt;
|-&lt;br /&gt;
| Good Dog || Pet a dog. ||| Can be done in either reality or Headspace. In reality, Hector and Lucas can both be pet, and in Headspace, one of the Vast Forest side rooms features a Ghost Dog that can be pet.&lt;br /&gt;
|-&lt;br /&gt;
| Littering is bad, recycling is better. || Throw away something. ||| Open your inventory and discard an item. &lt;br /&gt;
|-&lt;br /&gt;
| R.I.P. || Read all the tombstones in the... dev room... ||| The dev room can be accessed from the [[Town Area]] of Black Space. There is a specific tombstone at the top of the room that links to it.&lt;br /&gt;
|-&lt;br /&gt;
| You think you're clever, huh... || Enter code: haveadollariguess at www.omocat-shop.com for $1.00 off. ||| Name Sunny OMOCAT when you are prompted to name him. You will be given a chance to rename him afterwards.&lt;br /&gt;
|-&lt;br /&gt;
| They call me Scarethrow. || Listen to [[Mr. Scarethrow|Mr. Scarethrow's]] rant. ||| Repeatedly throw rocks at Mr. Scarethrow as Kel until he begins to repeat himself. It will take a while.&lt;br /&gt;
|-&lt;br /&gt;
| It's all a dream... || Unlock all achievements. Thank you for playing ''OMORI''.||| Automatically obtained after all other achievements are obtained.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== True Route Achievements ===&lt;br /&gt;
These are achievements that can only be earned in the true route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| One more day... || Reach the good ending. ||| After Sunny falls to [[Omori (enemy)|Omori]]'s onslaught, choose to continue. The prompt to continue will only show up if Sunny has been made Afraid at least once, else he will instead be prompted to retry the battle.&lt;br /&gt;
|-&lt;br /&gt;
| Close your eyes... || Reach the bad ending. ||| Die at any point in the Omori battle, and choose not to continue. &lt;br /&gt;
|-&lt;br /&gt;
| Up high... || High-five [[Kel]]. ||| There are three prompts to high-five Kel. Agree to any of them.&lt;br /&gt;
|-&lt;br /&gt;
| Down low... || High-five Kel three times. ||| Agree to high-five Kel all three times.&lt;br /&gt;
|-&lt;br /&gt;
| Too slow! || Don't high-five Kel. ||| Decline one of Kel's high-fives. Doing this will make &amp;quot;Down low...&amp;quot; impossible to obtain on the same save file unless you reload your save. &lt;br /&gt;
|-&lt;br /&gt;
| I'll just take that... || Take $20.00 from Kel's wardrobe. ||| When Kel invites you into his room on Two Days Left, check his wardrobe on the left side of the room and take the twenty dollars.&lt;br /&gt;
|-&lt;br /&gt;
| It's honest work. || Complete all part-time jobs once. ||| Sunny needs to work at Fix-It, complete Math and English tutoring, swat flies at Otherworld Market, and deliver pizza at Gino's. The pizza delivery score doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| Against all odds... || Get a perfect score delivering pizza. ||| Getting a perfect score of 10 requires making all three deliveries with no mistakes. There is no time limit; take as much time as you need to try and decipher the manager's handwriting. In the event that two houses meet the criteria for a proper delivery, the first house that meets the criteria left-to-right is the correct answer.&lt;br /&gt;
|-&lt;br /&gt;
| That can't be good for business. || Quit in the middle of a part-time job. ||| You can quit either Pizza Delivery, working at Fix-It, or swatting flies.&lt;br /&gt;
|-&lt;br /&gt;
| Good Company || Go to [[Sean]] and [[Karen|Karen's]] housewarming party. ||| Help the pair at [[Fix-It]] during Three Days Left, and then assist them in cooking during One Day Left.&lt;br /&gt;
|-&lt;br /&gt;
| Math Whiz || Complete the math worksheet correctly. ||| On Three Days Left, the answers are, in order, 4 x 51 = 204, 5 x 3 + 15 – 1 + 6/2 = 32, X = -2. You only need to tutor on Three Days Left for the achievement and hospital flower.&lt;br /&gt;
|-&lt;br /&gt;
| Grammar Whiz || Complete the grammar worksheet correctly. ||| On Three Days Left, the answers are, in order, &amp;quot;My pencil is on the table,&amp;quot; &amp;quot;Adverb,&amp;quot; and &amp;quot;I think eggplant is the better tasting soft vegetable.&amp;quot; You only need to tutor on Three Days Left for the achievement and hospital flower.&lt;br /&gt;
|-&lt;br /&gt;
| Tummy Full of Fish || Feed the [[Stray Cat]] every day and sunset. ||| The [[Stray Cat]]'s location changes every day and evening; refer to it's page for more information. The cat will only accept fish bought at Otherworld Market.&lt;br /&gt;
|-&lt;br /&gt;
| NEEERRRDDDDD!!! || Lose to [[Kim]] and [[Vance]]. ||| Purposefully throw the fight by either doing nothing but guarding, or by entering the fight with very low health. &lt;br /&gt;
|-&lt;br /&gt;
| The Art of Self-defense || Defeat the [[Hooligans]] with [[Pepper spray|pepper spray]]. ||| On Two Days Left, you can loot Kel's Mom's purse for pepper spray. Save it for the Hooligan battle and use it to instantly defeat them.&lt;br /&gt;
|-&lt;br /&gt;
| Bees? || Battle the &amp;quot;[[Wasp|bees]]&amp;quot;. ||| After picking up Kel's orders on Two Days Left, head to Faraway Park and 'disturb' the nest at the very top. The achievement is gained as soon as the battle begins; victory or defeat doesn't matter.&lt;br /&gt;
|-&lt;br /&gt;
| Music Connoisseur Of Sorts || Insert every song into Gino's jukebox. ||| Insert all 13 music discs into the jukebox at [[Gino's Pizza]].&lt;br /&gt;
|-&lt;br /&gt;
| The Very Best || Defeat the [[Pet Rock]] champion. ||| Defeat the Pet Rock champion after beating the veterans.&lt;br /&gt;
|-&lt;br /&gt;
| Reduce, reuse, and recycle! || Defeat the [[Recyclepath]]. ||| The Recycultist Lair will only appear on One Day Left if Sunny 'helped' [[Billy]] pick out a lamp for his mother.&lt;br /&gt;
|-&lt;br /&gt;
| Universally Loved || Receive all flowers in the hospital. ||| Complete every relevant side-quest in Faraway Town. Refer to the [[Hospital]] page for more details.&lt;br /&gt;
|-&lt;br /&gt;
| When she was here... || Give [[Flowers|flowers]] to [[Mari]]. ||| On One Day Left, purchase flowers and lay them on Mari's grave, behind the church.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route Achievements ===&lt;br /&gt;
These are achievements that can only be earned in the hikikomori route of the game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Achievement name !! Description !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Good Boy || Complete your TO-DO list. ||| Automatically obtained after you finish the sorting chore on One Day Left.&lt;br /&gt;
|-&lt;br /&gt;
| A Bit Less Lonely || Commission all of [[Gator Guy|Gator Guy's]] statues. ||| After Hero takes ownership of the Last Resort, statues can be commissioned on the fourth floor in the in-construction room. Each statue takes 3,000 clams to commission. There are seven in all: All four members of Omori's party, Basil, Mari, and, once all of these are completed, a giant Gator Guy. Once a statue is commissioned, the Gator Guy will finish it as soon you leave the Last Resort.&lt;br /&gt;
|-&lt;br /&gt;
| Take Me to The River! || Let the plastic fish finish its song. ||| Once you obtain the Batteries as a part of the &amp;quot;See You, Space Husband...&amp;quot; achievement and place them into the plastic fish at [[Frozen Lake]], allow it to finish its song before moving on. &lt;br /&gt;
|-&lt;br /&gt;
| Welcome Home || Take the [[Keeper of the Castle|Keeper of the Castle's]] power. ||| The Keeper of the Castle lies waiting in a secret room of Sweetheart's Castle. Accepting its offer will permanently destroy Sweetheart's Castle and replaces it with [[Boring Room|a comfy room]]. '''Do not''' save after accepting this offer: it will make obtaining multiple achievements impossible, such as watching all of Sweetheart's films, or defeating all of the phobias in Lost Library.&lt;br /&gt;
|-&lt;br /&gt;
| I'll cherish you all forever. || Get the [[Flower crown|flower crown]] from Basil. ||| Anytime on One Day Left, talk to Basil at any of Mari's picnics. He will give you the flower crown.&lt;br /&gt;
|-&lt;br /&gt;
| See you, Space Husband... || Defeat [[Space Ex-Husband]]. ||| On One Day Left, return to [[Captain Spaceboy]]'s house. His father, [[Pinkbeard]], will be looking for him and will request your help. Take the batteries he gives you, and return to Frozen Lake. In the igloo, there is a plastic fish you can insert the batteries into to access [[Snowglobe Mountain]], a new area. Space Ex-Husband awaits at the top; his fight requires extensive use of emotion changing skills or items.&lt;br /&gt;
|-&lt;br /&gt;
| The Brightest Stars || Defeat Pluto and the Earth. ||| On One Day Left, return to the place where you fought The Earth. Pluto will request a rematch, and you will fight him and a buffed The Earth at the same time. &lt;br /&gt;
|-&lt;br /&gt;
| Inhuman || Defeat [[Mutantheart (enemy)|Mutantheart]]. ||| After resurfacing Humphrey, Mutantheart is located in the area where you originally fought the Slime Girls, in Marina's room. This fight requires extensive use of the emotion system to complete; refer to her page for a strategy.&lt;br /&gt;
|-&lt;br /&gt;
| Minor Imperfection || Defeat [[Perfectheart (enemy)|Perfectheart]]. ||| After resurfacing Humphrey, she is located where you originally fought the Slime Girls. This is widely considered one of the most difficult fights in the game. While not strictly required, it is strongly recommended to obtain the team's ultimate weapons after sparing [[Abbi]], and to be very close, if not at, the level cap. Potent healing items like [[Whole Chicken]] and [[Whole Pizza]] are a must.&lt;br /&gt;
|-&lt;br /&gt;
| Seriously, you're the coolest! || Beat the [[Boss rush|boss rush]]. ||| The boss rush challenge can be undertaken anytime after Humphrey is resurfaced. Reenter the right sector (Molly's, with the bomb defusal puzzles), and take the tube on the left side of the room to reach it. The boss rush will make you refight buffed versions of every major, mandatory boss in the game in a row, starting with [[Ye Olde Sprout]] and ending with [[Humphrey]].&lt;br /&gt;
|-&lt;br /&gt;
| Repressed || Defeat every [[Something]] at the bottom of the [[Lost Library]]. ||| On One Day Left, sheet music is spread throughout [[Deeper Well]]. After collecting all three sheets, return to Sweetheart's Castle; the hole you originally jumped into to enter Lost Library has now reopened. In the bottom left corner, you can now access a piano room. By inserting the sheet music, you can fight Sunny's fears again; each one will grant Omori a new, powerful skill. This achievement will become unobtainable if you accept the Keeper of the Castle's offer.&lt;br /&gt;
|-&lt;br /&gt;
| Foes Filed! || Complete the [[Foe Facts!]] journal. ||| The only missable entries are Pluto at Otherworld Campsite (must be fought before you use EMS to eat the giant cheese), Ghost Bunny (must be fought before you complete the [[Lost Forest]]), King Carnivore (do '''not''' cut the anvil above it or you will miss its entry), and all enemies in Sweetheart's Castle, assuming you accept the Keeper of the Castle's offer.&lt;br /&gt;
|-&lt;br /&gt;
| Anytime is a good time for a picnic! || Recover at all of Mari's picnics. ||| &amp;quot;Recover&amp;quot; is defined as using the refreshments to heal. The only missable picnic is the one in [[Breaven]]; make sure you heal there before fighting the Unbread Twins.&lt;br /&gt;
|-&lt;br /&gt;
| We'll always be there for you, [[Omori]]. || Visit all mirrors. ||| There are eleven mirrors in all. This achievement only counts Headspace mirrors; the mirrors in Sunny's house and Basil's house in reality do not count.&lt;br /&gt;
|-&lt;br /&gt;
| The view is pretty nice... || Look through all telescopes. ||| There are four telescopes. One is in Junkyard, one is in Orange Oasis, another one in Deep Well, and the last is in Snowglobe Mountain.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Red_Hands&amp;diff=12877</id>
		<title>Red Hands</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Red_Hands&amp;diff=12877"/>
		<updated>2023-04-13T03:48:23Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{quote|''&amp;quot;If you are lost, you need not worry. The red hands will guide you...&amp;quot;''|A [[Stranger]] referring to the Red Hands}}&lt;br /&gt;
'''{{PAGENAME}}''', sometimes referred to as '''Hands-kun''' internally, are reoccurring minor NPCs and motifs throughout ''[[OMORI (game)|OMORI]]''. They primarily appear in [[Sunny]]'s dreams.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
As their title would imply, {{PAGENAME}} take the form of disembodied red hands that can move on their own accord. Most normal Red Hands take on a somewhat cartoonish appearance, although, when depicted in backgrounds, especially in areas like [[Red Space]], they tend to take on a more photorealistic look.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{PAGENAME}} are first encountered in [[White Space]] at the very beginning of the game, should [[Omori]] stray from his blanket. They will chase him on sight, and if they catch him, they will teleport him back to his blanket.&lt;br /&gt;
&lt;br /&gt;
Much later, they are encountered throughout [[Black Space]]'s many rooms and are used as a method of transportation: Whenever Omori collects the key in a room, {{PAGENAME}} will begin to spawn around the area to transport him back to Black Space's hub room.&lt;br /&gt;
&lt;br /&gt;
Photorealistic versions are also depicted in the backgrounds of both Red Space and the final phases of the [[Omori (enemy)|final boss.]]&lt;br /&gt;
&lt;br /&gt;
Their real world inspiration appears to be the [[Red Hand]] toy that Sunny can win at the Hobbeez gacha machine.&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hangman&amp;diff=12876</id>
		<title>Hangman</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hangman&amp;diff=12876"/>
		<updated>2023-04-13T02:30:22Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Trivia */ oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{spoiler|page|alt}}&lt;br /&gt;
The '''Hangman''' game is one of the major plot points in [[OMORI (game)|Omori]]. The hangman game features a [[Mari|girl]] being hanged and keyboard keys, that serve as the letters.&lt;br /&gt;
== Story ==&lt;br /&gt;
=== All Routes ===&lt;br /&gt;
Upon returning to White Space after [[Something in the Dark|conquering Sunny's fear of heights]], [[Omori]] will begin the Hangman game when he checks his laptop. Keys scattered throughout Headspace must be collected to spell out the solution: &amp;quot;Welcome to [[Black Space]].&amp;quot; Incorrect letters will slowly cause a figure to be drawn, although it is impossible to run out of guesses on the True Route.&lt;br /&gt;
&lt;br /&gt;
Completing the phrase is a requirement to progress; the entrance to Black Space under [[Basil]]'s house will not open until it is completed.&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route ===&lt;br /&gt;
If Sunny chooses to stay indoors for all three days, or alternatively goes outside on the first day and ignores [[Kel]] on the second day, three previously inaccessible letters can be collected, allowing Omori to &amp;quot;lose&amp;quot; Hangman by collecting every single letter. Doing so is a requirement to access [[The Abyss]].&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, losing Hangman is '''not''' a requirement to enter [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]]. This is instead linked to defeating the three Phobia bosses in the [[Lost Library]].&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterA.png&lt;br /&gt;
| description1 = In the grass near a stump.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;South of the [[Vast_Forest#Stump_entrance|Stump]] that leads into Neighbor's room.&lt;br /&gt;
| required1    = Yes&lt;br /&gt;
| image2       = LetterC.png&lt;br /&gt;
| description2 = Between giant pinwheels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On a bench in [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]].&lt;br /&gt;
| required2    = Yes&lt;br /&gt;
| image3       = LetterD.png&lt;br /&gt;
| description3 = Near a castoff cartridge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On top of a container in the [[Junkyard]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
| image4       = LetterE.png&lt;br /&gt;
| description4 = Underneath a wet pillow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found underneath a pillow after deafeating [[Space Ex-Boyfriend]].&lt;br /&gt;
| required4    = Yes&lt;br /&gt;
| image5       = LetterF.png&lt;br /&gt;
| description5 = Within a large frame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inside the dark area in the barn in the [[Otherworld]].&lt;br /&gt;
| required5    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterH.png&lt;br /&gt;
| description1 = In a lost pyre's flame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found at the end of the Lost Forest.&lt;br /&gt;
| required1    = No&lt;br /&gt;
| image2       = LetterI.png&lt;br /&gt;
| description2 = Lying in a dark cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in a cell inside of the [[Sweetheart's_Castle#Dungeon|Dungeon]].&lt;br /&gt;
| required2    = No&lt;br /&gt;
| image3       = LetterJ.png&lt;br /&gt;
| description3 = Trapped in a pink cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found north of the kitchen inside of [[Sweetheart's Castle]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
| image4       = LetterK.png&lt;br /&gt;
| description4 = In a hall of framed faces.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the art room in Sweetheart's Castle.&lt;br /&gt;
| required4    = Yes&lt;br /&gt;
| image5       = LetterL.png&lt;br /&gt;
| description5 = Far below a big stage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the Lost Library.&lt;br /&gt;
| required5    = Yes&lt;br /&gt;
| image6       = LetterX.png&lt;br /&gt;
| description6 = At the end of a map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found buried under a pile on the third floor of [[Orange_Oasis#Dino's Dig|Dino's Dig]]. Use the [[Treasure Map]] as a guide.&lt;br /&gt;
| required6    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1        = LetterM.png&lt;br /&gt;
| description1  = Spending time with a frog.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found at the bottom of the [[Deep Well]] entrance.&lt;br /&gt;
| required1     = Yes&lt;br /&gt;
| image2        = LetterN.png&lt;br /&gt;
| description2  = Near a game of roulette&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the [[Last Resort]].&lt;br /&gt;
| required2     = No&lt;br /&gt;
| image3        = LetterO.png&lt;br /&gt;
| description3  = Amongst other O's&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in [[Ghost Party]].&lt;br /&gt;
| required3     = Yes&lt;br /&gt;
| image4        = LetterP.png&lt;br /&gt;
| description4  = In a water closet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the men's restroom in the Last Resort.&lt;br /&gt;
| required4     = Yes&lt;br /&gt;
| image5        = LetterQ.png&lt;br /&gt;
| description5  = In a small moving room.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in an elevator in the Last Resort.&lt;br /&gt;
| required5     = No&lt;br /&gt;
| image6        = LetterR.png&lt;br /&gt;
| description6  = At the end of a plank&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found on a platform in the Vast Forest bridge. Accessible from the construction site in the Last Resort.&lt;br /&gt;
| required6     = No&lt;br /&gt;
| image7        = LetterS.png&lt;br /&gt;
| description7  = Within a live shell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in a shell in the [[Endless Highway]].&lt;br /&gt;
| required7     = Yes&lt;br /&gt;
| image8        = LetterT.png&lt;br /&gt;
| description8  = In a large bubbly tank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the same room as Experiment 667 in [[Humphrey]]. Otherwise, gets regurgitated by Humphrey after he has been defeated.&lt;br /&gt;
| required8     = Yes&lt;br /&gt;
| image9        = LetterU.png&lt;br /&gt;
| description9  = Surrounded by goo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the water current section in Humphrey.&lt;br /&gt;
| required9     = No&lt;br /&gt;
| image10       = LetterV.png&lt;br /&gt;
| description10 = Captured in a steel trap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found caged in Humphrey.&lt;br /&gt;
| required10    = No&lt;br /&gt;
| image11       = LetterW.png&lt;br /&gt;
| description11 = In the gut of a whale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regurgitated by Humphrey after he's been defeated.&lt;br /&gt;
| required11    = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterG.png&lt;br /&gt;
| description1 = Beneath a trap door.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the igloo leading to [[Snowglobe Mountain]].&lt;br /&gt;
| required1    = No&lt;br /&gt;
| image2       = LetterY.png&lt;br /&gt;
| description2 = In a field of white snow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the field between the igloo and Snowglobe Mountain.&lt;br /&gt;
| required2    = No&lt;br /&gt;
| image3       = LetterZ.png&lt;br /&gt;
| description3 = Past the end of the road.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the [[Abyss]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Holes ==&lt;br /&gt;
If Omori collects a correct key, the key will leave a hole that can be interacted with. These events will happen in this order.&lt;br /&gt;
=== You feel a cold breeze ===&lt;br /&gt;
Omori is prompted to reach into the hole. Doing so will make him feel a cold breeze.&lt;br /&gt;
=== You felt someone hold your hand ===&lt;br /&gt;
Omori is prompted again to reach into the hole. Doing so will make a hand reach out for him and hold his for a few seconds.&lt;br /&gt;
&lt;br /&gt;
=== Scribbled Photos ===&lt;br /&gt;
Omori falls into Basil's real life room. There's several photos strewn around from the real life [[Photo Album]] on the ground. All of them were scribbled with a black pen.&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
Omori is prompted to look into the hole. Doing so will show many [[Something]]s in a dark void.&lt;br /&gt;
=== Video Tapes ===&lt;br /&gt;
Omori falls into a dark void with a television and two tapes. Omori can now choose one of the two tapes. The left one is labelled &amp;quot;Omori&amp;quot; and the right one &amp;quot;Basil&amp;quot;.&lt;br /&gt;
==== Video Tape: Omori ====&lt;br /&gt;
The tape labelled &amp;quot;Omori&amp;quot; shows [[Sunny]] trying to play on a piano accompanied with static noise.&lt;br /&gt;
==== Video Tape: Basil ====&lt;br /&gt;
The tape labelled &amp;quot;Basil&amp;quot; shows [[Basil]] looking afraid down and then at the camera.&lt;br /&gt;
=== Hellmari ===&lt;br /&gt;
Omori falls under water. He passes Hellmari while doing so.&lt;br /&gt;
=== Mirror ===&lt;br /&gt;
Omori is prompted to look into the hole. Doing so will show a dark reflection that depicts Sunny with red eyes.&lt;br /&gt;
=== Something ===&lt;br /&gt;
[[Something]] hovers out of the hole.&lt;br /&gt;
=== You are not my son ===&lt;br /&gt;
Omori falls into a clearing in the [[Lost Forest]]. North of where he fell is a man that is trying to cut down a tree. If interacted, the man will say: &amp;quot;Stay away... You are not my son...&amp;quot; and &amp;quot;Why won't you fall?&amp;quot;.&lt;br /&gt;
== Screenshots of the Locations ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LocationA.PNG&lt;br /&gt;
LocationB.PNG&lt;br /&gt;
LetterLocationC.PNG&lt;br /&gt;
LocationD.PNG&lt;br /&gt;
LocationE.PNG&lt;br /&gt;
LocationF.png&lt;br /&gt;
LocationG.png&lt;br /&gt;
LocationH.PNG&lt;br /&gt;
LocationI.png&lt;br /&gt;
LocationJ.PNG&lt;br /&gt;
LocationK.PNG&lt;br /&gt;
LocationL.PNG&lt;br /&gt;
LocationM.PNG&lt;br /&gt;
LocationN.PNG&lt;br /&gt;
LocationO.PNG&lt;br /&gt;
LocationP.PNG&lt;br /&gt;
LocationQ.png&lt;br /&gt;
LocationR.PNG&lt;br /&gt;
LocationS.PNG&lt;br /&gt;
LocationT.PNG&lt;br /&gt;
LocationU.png&lt;br /&gt;
LocationV.png&lt;br /&gt;
LocationTandW.PNG&lt;br /&gt;
LocationX.png&lt;br /&gt;
LocationY.png&lt;br /&gt;
LocationZ.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Losing Hangman in the alternate route will result in the game crashing after a minor jumpscare. However, the game will make an autosave before this happens, and reopening the game will immediately load the data, resulting in no progress loss.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Early in development, the Keys were called &amp;quot;Blackletter(s).&amp;quot;&lt;br /&gt;
* Basil's tape originally had a few frames before it. These frames depicted Basil staring at Mari, who fell down the stairs.&lt;br /&gt;
** This was likely cut due to revealing the nature of Mari's death - a major plot point - too early in the story.&lt;br /&gt;
* The &amp;quot;You are not my son&amp;quot; room can be accessed normally through Black Space 2.&lt;br /&gt;
* No other character beyond Omori will acknowledge the Hangman game, nor its letters.&lt;br /&gt;
:* Notably, Omori is also the only character capable of picking up letters. If anyone else is tagged, the letters will be blurry and impossible to collect.&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hangman&amp;diff=12875</id>
		<title>Hangman</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hangman&amp;diff=12875"/>
		<updated>2023-04-13T02:30:09Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler}}&lt;br /&gt;
{{spoiler|page|alt}}&lt;br /&gt;
The '''Hangman''' game is one of the major plot points in [[OMORI (game)|Omori]]. The hangman game features a [[Mari|girl]] being hanged and keyboard keys, that serve as the letters.&lt;br /&gt;
== Story ==&lt;br /&gt;
=== All Routes ===&lt;br /&gt;
Upon returning to White Space after [[Something in the Dark|conquering Sunny's fear of heights]], [[Omori]] will begin the Hangman game when he checks his laptop. Keys scattered throughout Headspace must be collected to spell out the solution: &amp;quot;Welcome to [[Black Space]].&amp;quot; Incorrect letters will slowly cause a figure to be drawn, although it is impossible to run out of guesses on the True Route.&lt;br /&gt;
&lt;br /&gt;
Completing the phrase is a requirement to progress; the entrance to Black Space under [[Basil]]'s house will not open until it is completed.&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route ===&lt;br /&gt;
If Sunny chooses to stay indoors for all three days, or alternatively goes outside on the first day and ignores [[Kel]] on the second day, three previously inaccessible letters can be collected, allowing Omori to &amp;quot;lose&amp;quot; Hangman by collecting every single letter. Doing so is a requirement to access [[The Abyss]].&lt;br /&gt;
&lt;br /&gt;
Contrary to popular belief, losing Hangman is '''not''' a requirement to enter [[Black_Space#Blacker_Space.2FBlack_Space_2|Black Space 2]]. This is instead linked to defeating the three Phobia bosses in the [[Lost Library]].&lt;br /&gt;
== Key Locations ==&lt;br /&gt;
=== Day 1 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterA.png&lt;br /&gt;
| description1 = In the grass near a stump.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;South of the [[Vast_Forest#Stump_entrance|Stump]] that leads into Neighbor's room.&lt;br /&gt;
| required1    = Yes&lt;br /&gt;
| image2       = LetterC.png&lt;br /&gt;
| description2 = Between giant pinwheels.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On a bench in [[Vast_Forest#Pinwheel_Forest|Pinwheel Forest]].&lt;br /&gt;
| required2    = Yes&lt;br /&gt;
| image3       = LetterD.png&lt;br /&gt;
| description3 = Near a castoff cartridge.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On top of a container in the [[Junkyard]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
| image4       = LetterE.png&lt;br /&gt;
| description4 = Underneath a wet pillow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found underneath a pillow after deafeating [[Space Ex-Boyfriend]].&lt;br /&gt;
| required4    = Yes&lt;br /&gt;
| image5       = LetterF.png&lt;br /&gt;
| description5 = Within a large frame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Inside the dark area in the barn in the [[Otherworld]].&lt;br /&gt;
| required5    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Day 2 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterH.png&lt;br /&gt;
| description1 = In a lost pyre's flame.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found at the end of the Lost Forest.&lt;br /&gt;
| required1    = No&lt;br /&gt;
| image2       = LetterI.png&lt;br /&gt;
| description2 = Lying in a dark cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in a cell inside of the [[Sweetheart's_Castle#Dungeon|Dungeon]].&lt;br /&gt;
| required2    = No&lt;br /&gt;
| image3       = LetterJ.png&lt;br /&gt;
| description3 = Trapped in a pink cell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found north of the kitchen inside of [[Sweetheart's Castle]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
| image4       = LetterK.png&lt;br /&gt;
| description4 = In a hall of framed faces.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the art room in Sweetheart's Castle.&lt;br /&gt;
| required4    = Yes&lt;br /&gt;
| image5       = LetterL.png&lt;br /&gt;
| description5 = Far below a big stage.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the Lost Library.&lt;br /&gt;
| required5    = Yes&lt;br /&gt;
| image6       = LetterX.png&lt;br /&gt;
| description6 = At the end of a map.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found buried under a pile on the third floor of [[Orange_Oasis#Dino's Dig|Dino's Dig]]. Use the [[Treasure Map]] as a guide.&lt;br /&gt;
| required6    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Day 3 ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1        = LetterM.png&lt;br /&gt;
| description1  = Spending time with a frog.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found at the bottom of the [[Deep Well]] entrance.&lt;br /&gt;
| required1     = Yes&lt;br /&gt;
| image2        = LetterN.png&lt;br /&gt;
| description2  = Near a game of roulette&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the [[Last Resort]].&lt;br /&gt;
| required2     = No&lt;br /&gt;
| image3        = LetterO.png&lt;br /&gt;
| description3  = Amongst other O's&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in [[Ghost Party]].&lt;br /&gt;
| required3     = Yes&lt;br /&gt;
| image4        = LetterP.png&lt;br /&gt;
| description4  = In a water closet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the men's restroom in the Last Resort.&lt;br /&gt;
| required4     = Yes&lt;br /&gt;
| image5        = LetterQ.png&lt;br /&gt;
| description5  = In a small moving room.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in an elevator in the Last Resort.&lt;br /&gt;
| required5     = No&lt;br /&gt;
| image6        = LetterR.png&lt;br /&gt;
| description6  = At the end of a plank&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found on a platform in the Vast Forest bridge. Accessible from the construction site in the Last Resort.&lt;br /&gt;
| required6     = No&lt;br /&gt;
| image7        = LetterS.png&lt;br /&gt;
| description7  = Within a live shell.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in a shell in the [[Endless Highway]].&lt;br /&gt;
| required7     = Yes&lt;br /&gt;
| image8        = LetterT.png&lt;br /&gt;
| description8  = In a large bubbly tank.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the same room as Experiment 667 in [[Humphrey]]. Otherwise, gets regurgitated by Humphrey after he has been defeated.&lt;br /&gt;
| required8     = Yes&lt;br /&gt;
| image9        = LetterU.png&lt;br /&gt;
| description9  = Surrounded by goo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the water current section in Humphrey.&lt;br /&gt;
| required9     = No&lt;br /&gt;
| image10       = LetterV.png&lt;br /&gt;
| description10 = Captured in a steel trap.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found caged in Humphrey.&lt;br /&gt;
| required10    = No&lt;br /&gt;
| image11       = LetterW.png&lt;br /&gt;
| description11 = In the gut of a whale.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Regurgitated by Humphrey after he's been defeated.&lt;br /&gt;
| required11    = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori Route ===&lt;br /&gt;
{{Blackletter infobox&lt;br /&gt;
| image1       = LetterG.png&lt;br /&gt;
| description1 = Beneath a trap door.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the igloo leading to [[Snowglobe Mountain]].&lt;br /&gt;
| required1    = No&lt;br /&gt;
| image2       = LetterY.png&lt;br /&gt;
| description2 = In a field of white snow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the field between the igloo and Snowglobe Mountain.&lt;br /&gt;
| required2    = No&lt;br /&gt;
| image3       = LetterZ.png&lt;br /&gt;
| description3 = Past the end of the road.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Found in the [[Abyss]].&lt;br /&gt;
| required3    = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Holes ==&lt;br /&gt;
If Omori collects a correct key, the key will leave a hole that can be interacted with. These events will happen in this order.&lt;br /&gt;
=== You feel a cold breeze ===&lt;br /&gt;
Omori is prompted to reach into the hole. Doing so will make him feel a cold breeze.&lt;br /&gt;
=== You felt someone hold your hand ===&lt;br /&gt;
Omori is prompted again to reach into the hole. Doing so will make a hand reach out for him and hold his for a few seconds.&lt;br /&gt;
&lt;br /&gt;
=== Scribbled Photos ===&lt;br /&gt;
Omori falls into Basil's real life room. There's several photos strewn around from the real life [[Photo Album]] on the ground. All of them were scribbled with a black pen.&lt;br /&gt;
=== Eyes ===&lt;br /&gt;
Omori is prompted to look into the hole. Doing so will show many [[Something]]s in a dark void.&lt;br /&gt;
=== Video Tapes ===&lt;br /&gt;
Omori falls into a dark void with a television and two tapes. Omori can now choose one of the two tapes. The left one is labelled &amp;quot;Omori&amp;quot; and the right one &amp;quot;Basil&amp;quot;.&lt;br /&gt;
==== Video Tape: Omori ====&lt;br /&gt;
The tape labelled &amp;quot;Omori&amp;quot; shows [[Sunny]] trying to play on a piano accompanied with static noise.&lt;br /&gt;
==== Video Tape: Basil ====&lt;br /&gt;
The tape labelled &amp;quot;Basil&amp;quot; shows [[Basil]] looking afraid down and then at the camera.&lt;br /&gt;
=== Hellmari ===&lt;br /&gt;
Omori falls under water. He passes Hellmari while doing so.&lt;br /&gt;
=== Mirror ===&lt;br /&gt;
Omori is prompted to look into the hole. Doing so will show a dark reflection that depicts Sunny with red eyes.&lt;br /&gt;
=== Something ===&lt;br /&gt;
[[Something]] hovers out of the hole.&lt;br /&gt;
=== You are not my son ===&lt;br /&gt;
Omori falls into a clearing in the [[Lost Forest]]. North of where he fell is a man that is trying to cut down a tree. If interacted, the man will say: &amp;quot;Stay away... You are not my son...&amp;quot; and &amp;quot;Why won't you fall?&amp;quot;.&lt;br /&gt;
== Screenshots of the Locations ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
LocationA.PNG&lt;br /&gt;
LocationB.PNG&lt;br /&gt;
LetterLocationC.PNG&lt;br /&gt;
LocationD.PNG&lt;br /&gt;
LocationE.PNG&lt;br /&gt;
LocationF.png&lt;br /&gt;
LocationG.png&lt;br /&gt;
LocationH.PNG&lt;br /&gt;
LocationI.png&lt;br /&gt;
LocationJ.PNG&lt;br /&gt;
LocationK.PNG&lt;br /&gt;
LocationL.PNG&lt;br /&gt;
LocationM.PNG&lt;br /&gt;
LocationN.PNG&lt;br /&gt;
LocationO.PNG&lt;br /&gt;
LocationP.PNG&lt;br /&gt;
LocationQ.png&lt;br /&gt;
LocationR.PNG&lt;br /&gt;
LocationS.PNG&lt;br /&gt;
LocationT.PNG&lt;br /&gt;
LocationU.png&lt;br /&gt;
LocationV.png&lt;br /&gt;
LocationTandW.PNG&lt;br /&gt;
LocationX.png&lt;br /&gt;
LocationY.png&lt;br /&gt;
LocationZ.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
Losing Hangman in the alternate route will result in the game crashing after a minor jumpscare. However, the game will make an autosave before this happens, and reopening the game will immediately load the data, resulting in no progress loss.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Early in development, the Keys were called &amp;quot;Blackletter(s).&amp;quot;&lt;br /&gt;
* Basil's tape originally had a few frames before it. These frames depicted Basil staring at Mari, who fell down the stairs.&lt;br /&gt;
 * This was likely cut due to revealing the nature of Mari's death - a major plot point - too early in the story.&lt;br /&gt;
* The &amp;quot;You are not my son&amp;quot; room can be accessed normally through Black Space 2.&lt;br /&gt;
* No other character beyond Omori will acknowledge the Hangman game, nor its letters.&lt;br /&gt;
:* Notably, Omori is also the only character capable of picking up letters. If anyone else is tagged, the letters will be blurry and impossible to collect.&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Routes&amp;diff=12870</id>
		<title>Routes</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Routes&amp;diff=12870"/>
		<updated>2023-03-31T10:00:30Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: Pretty sure the hikikomori route is called &amp;quot;neutral route&amp;quot; in the walkthrough artbook&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler||both}}&lt;br /&gt;
The story of ''[[Omori (game)|OMORI]]'' can broadly be split into two different routes, depending on [[Sunny]]'s actions and choices.&lt;br /&gt;
== True Route ==&lt;br /&gt;
The True Route, otherwise known as the &amp;quot;Sunny&amp;quot; route, is the route where Sunny, under [[Kel]]'s urging, chooses to go outside all three days before he moves. He reconnects with his old friends, and ultimately confronts the truth and trauma he desperately attempted to suppress for four years.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The good and bad [[Endings|endings]], as well as all variants of the neutral ending can be obtained on this route.&lt;br /&gt;
&lt;br /&gt;
=== Mixed ===&lt;br /&gt;
Should Sunny choose to go outside on Three Days Left, but ignore Kel and go back to bed on Two Days Left, the True Route will be aborted and replaced with an Hikikomori Route with minor differences.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sunny still acquires the Photo Album on the first day. Checking it on One Day Left or on Moving Day will reveal that Sunny has scribbled over every photo once again in black marker, much like he had before.&lt;br /&gt;
&lt;br /&gt;
The [[Mari is home]] event can also be accessed through [[Black Space]] 2, as the only requirement to gain access is going outside at least once.&lt;br /&gt;
&lt;br /&gt;
== Neutral ==&lt;br /&gt;
The Neutral Route, otherwise known as the &amp;quot;Hikikomori&amp;quot; or &amp;quot;Omori&amp;quot; route, is the route where Sunny ignores Kel and chooses to stay inside for all three days prior to Moving Day, working through his chores instead of reconnecting with his friends. Sunny manages to suppress the truth once more, at the cost of completely losing himself.&lt;br /&gt;
&lt;br /&gt;
Only two endings can be obtained on this route, all variants of neutral endings.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many differences:&lt;br /&gt;
* An extended [[Headspace]], with the ability to resurface [[Humphrey]], new areas such as [[Snowglobe Mountain]], and new sidequests.&lt;br /&gt;
* An extended, non-linear [[Black Space]] that can be revisited at any point after defeating certain bosses, and freely explored.&lt;br /&gt;
* Multiple enemies and bosses are buffed, with better rewards.&lt;br /&gt;
* The ability to 'lose' [[Hangman]] by collecting every letter, required to access [[The Abyss]].&lt;br /&gt;
* New powerful [[Battle_system#Skills|skills]] for Omori, based on Sunny's fears.&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Bossman_Hero_(Enemy)&amp;diff=12868</id>
		<title>Bossman Hero (Enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Bossman_Hero_(Enemy)&amp;diff=12868"/>
		<updated>2023-03-16T23:31:31Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Battle */ Thanks HAA3#8515&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler||console}}&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Bossmanhero.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 8000&lt;br /&gt;
| juice   = 8000&lt;br /&gt;
| attack  = 70&lt;br /&gt;
| defense = 80&lt;br /&gt;
| speed   = 10&lt;br /&gt;
| luck    = 45&lt;br /&gt;
}}&lt;br /&gt;
''This article is about Bossman Hero, the boss. For the playable character, see [[Hero]]. For his battle in the [[Boss Rush]], see [[Hero (Enemy)]].&lt;br /&gt;
&lt;br /&gt;
'''Bossman Hero''' is a boss exclusive to console versions of ''[[OMORI_(Game)|OMORI]]''. He is automatically fought after obtaining the [[Giant Check]] from [[Mr. Jawsum]] on the last day of the [[Routes|Omori route]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{quote|''&amp;quot;Happy? Don't be silly, Kel.&amp;lt;br&amp;gt;BOSSES DON'T FEEL EMOTION!&amp;quot;''|Bossman Hero}}&lt;br /&gt;
&lt;br /&gt;
The build-up to the battle with Bossman Hero plays out almost identically to the original version, where Hero gains ownership of the Last Resort along with the Giant Check. However, the party will instead encourage Hero to experiment with his newfound power as the Last Resort's owner. Once the reality of his new status dawns upon him, Hero, now under the moniker of Bossman Hero, snaps after the power goes to his head, becoming a greedy, amoral venture capitalist, and even takes on some of Mr. Jawsum's traits, such as his style of laughter and his poor treatment of his [[Gator Guy]] employees.&lt;br /&gt;
&lt;br /&gt;
After provoking his friends with offers to work for him with no pay, much like Mr. Jawsum had tried to, they ultimately decide to fight him in an attempt to snap him back to his normal self.&lt;br /&gt;
&lt;br /&gt;
Once Bossman Hero is defeated, [[Aubrey]] will snap him out of his delusional state by repeatedly bashing his head with her bat, before she and [[Omori]] storm off. [[Kel]] will simply ask if Hero is &amp;quot;proud of himself&amp;quot; before following them, leaving a confused and apologetic Hero to rush after his friends, not remembering his actions as Bossman Hero.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
True to his claim that &amp;quot;bosses don't feel emotions,&amp;quot; Bossman Hero's emotion cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Similar to the battle with Mr. Jawsum, Bossman Hero himself is flanked by two Gator Guys who will fight alongside Hero. Unlike Mr. Jawsum, Bossman Hero will also attack on occasion.&lt;br /&gt;
&lt;br /&gt;
Bossman Hero will never respawn his Gator Guys if they are defeated. As such, quickly eliminating both of them will both reduce the amount of attacks Omori's party will receive every turn, as well as prevent them from accepting his contracts if Omori refuses one.&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Throughout the battle, Bossman Hero will occasionally offer the party contracts, allowing them to, for instance, fully heal themselves in exchange for Bossman Hero buffing both himself and his Gator Guys. The deals are random and are detailed below, but they will always have one &amp;quot;good&amp;quot; aspect and one &amp;quot;bad&amp;quot; aspect. If the party doesn't take a contract, there is a 25% chance a Gator Guy will take it instead, if any are alive.&lt;br /&gt;
&lt;br /&gt;
As an example, a potential deal may read as:&lt;br /&gt;
 Friends! Let's make a deal...&lt;br /&gt;
 I will increase your stats, but...&lt;br /&gt;
 I will recover your foes to full heart!&lt;br /&gt;
&lt;br /&gt;
In this instance, if Omori accepts the contract, the party will be buffed, at the cost of Bossman Hero fully healing himself and his Gator Guys.&lt;br /&gt;
&lt;br /&gt;
If Omori turns down the contract and a Gator Guy takes it instead, Bossman Hero will buff himself and his Gator Guys, ''and'' will fully heal Omori and his friends: Since a Gator Guy took the deal, the party is considered &amp;quot;their foes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a Gator Guy accepts a contract that gives Bossman Hero ten Whole Pizzas, they will eat them, healing them by 2,500 {{HP}}. As such, if this deal appears, it may be worth taking it to prevent Bossman Hero from healing.&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Bossmanhero.gif&lt;br /&gt;
| descriptionone1 = 40% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance to throw a bag of clams, inflicting 200 {{HP}} of damage to someone. Omori's party will gain 200 {{Clams}}. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will fling clams, damaging everyone by 20% {{HP}}. Omori's party will gain 600 {{Clams}}. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 10,000 exp&amp;lt;br&amp;gt;10,000 {{Clams}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default).&lt;br /&gt;
&lt;br /&gt;
'''Throws Money''': 200 damage to the party member that was hit. There is a 20 percent variation rate on this. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Flings Money''': (Party's max HP x 0.20). Hits all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hero's offers''': As stated before, Hero will present you with his offers. All of these buffs and debuffs can be applied to both friends and foes. These are some of the interactions that can happen if you accept his offers:&lt;br /&gt;
*'''100 percent Crit''': All Friends/Foes attacks will hit in the heart for one turn.&lt;br /&gt;
*'''Damaging''': All Friends will have their juice and heart reduced by 50 percent by their max heart. (Target's HP x 0.50). However, when this attack is used on foes, the foes will take 1000 damage and lose 10 percent of their juice.&lt;br /&gt;
*'''Making Target Sad''': All Friends/Foes will become Sad.&lt;br /&gt;
*'''Making Target Angry''': All Friends/Foes will become Angry.&lt;br /&gt;
*'''Making Target Happy''': All Friends/Foes will become Happy.&lt;br /&gt;
*'''Debuffing Stats''': Friends will have their attack, speed, and defense lowered down by three tiers. However, foes will only have their attack, speed, and defense lowered by one-tier. &lt;br /&gt;
*'''Buffing Stats''': Friends will have their attack, speed, and defense raised by one tier. Foes will have their attack, speed, and defense raised by three tiers.&lt;br /&gt;
*'''Heals All''': Friends/Foes have their heart fully restored.&lt;br /&gt;
*'''Pizza Party''': All foes regain 2,500 heart.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
*Bossman Hero attacks [target]!&lt;br /&gt;
*Bossman Hero throws a bag of clams. [Target] takes 200 damage!&lt;br /&gt;
*Bossman Hero throws clams at everyone!&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
==== Offering Contracts ====&lt;br /&gt;
 Hero: Friends! Let's make a deal...&lt;br /&gt;
&lt;br /&gt;
==== Good aspects ====&lt;br /&gt;
  Hero: Your attacks will hit right in the heart this turn, but...&lt;br /&gt;
  Hero: I will make you Happy, but...&lt;br /&gt;
  Hero: I will make you Sad, but...&lt;br /&gt;
  Hero: I will make you Angry, but...&lt;br /&gt;
  Hero: I will give you 10 [[Whole Pizza|Whole Pizzas]], but...&lt;br /&gt;
  Hero: I will give you 100,000 clams, but...&lt;br /&gt;
  Hero: I will heal your heart, but...&lt;br /&gt;
  Hero: I will increase your stats, but...&lt;br /&gt;
  Hero: I will reduce your foe's stats, but...&lt;br /&gt;
==== Bad aspects ====&lt;br /&gt;
 Hero: I will recover your foes to full heart!&lt;br /&gt;
 Hero: Your foe's attacks will hit right in the heart next turn!&lt;br /&gt;
 Hero: I will take all of your clams!&lt;br /&gt;
 Hero: I will make your foes Sad!&lt;br /&gt;
 Hero: I will make your foes Happy!&lt;br /&gt;
 Hero: I will make your foes Angry!&lt;br /&gt;
 Hero: I will reduce your stats!&lt;br /&gt;
 Hero: I will increase your foe's stats!&lt;br /&gt;
 Hero: I will reduce your heart and juice by 50 percent of your max heart and juice!&lt;br /&gt;
=== When Defeated ===&lt;br /&gt;
 Hero: Friends...Let's make a de...Huff...Huff...Wheeze...&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 Hero: Sorry, friends...you should have taken my offer when you had the chance!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bossman Hero Battle.png|Idle&lt;br /&gt;
File:Bossman Hero Damaged.png|Damaged&lt;br /&gt;
File:Boss Man Hero Defeated.png|Defeated&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Amusingly, checking your party stats after the battle is concluded will reveal that Hero's {{HP}} was reduced to one, and that all of his {{MP}} was drained.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Kel&amp;diff=12867</id>
		<title>Kel</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Kel&amp;diff=12867"/>
		<updated>2023-03-11T05:49:14Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character infobox|image=DWKELNEUTRAL.png|size=150px|sprites=[[File:KelWalkDW.gif]][[File:KelWalkFA.gif]]|gender=male|age=Headspace - 12 (Approx)&amp;lt;br&amp;gt;Real World - 16 (Approx)|birthday=November 11|location=[[Neighbor's Room]]|role=Deuteragonist}}'''Kel''' is one of the main three deuteragonists that join [[Omori]]'s party in ''[[OMORI (game)|OMORI]]''. When [[Tagging|tagging]] Kel as the leader, he gains the ability to throw his ball from certain platforms to hit objects otherwise inaccessible to the party.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
 {{HP}} **&lt;br /&gt;
 {{MP}} *****&lt;br /&gt;
 Attack ***&lt;br /&gt;
 Defense **&lt;br /&gt;
 Speed *****&lt;br /&gt;
 Luck ****&lt;br /&gt;
&lt;br /&gt;
Birthday: November 11th&amp;lt;br&amp;gt;&lt;br /&gt;
Likes: Sports, milk, photobombing, [[Hector]], digging in the trash&amp;lt;br&amp;gt;&lt;br /&gt;
Dislikes: Pickles, cooties, thinking too hard &lt;br /&gt;
 &lt;br /&gt;
&amp;quot;Though he's got an impulsive and competitive streak, Kel is an ever loyal companion. You can count on his athletic talent and his dexterity with a ball to knock down foes. He holds his pet rock Hector dearly.&amp;quot;&lt;br /&gt;
===Appearance===&lt;br /&gt;
In [[Headspace]], Kel wears a colorful tank top covered in multicolored squares. Like the other Headspace party members, he does not wear socks or shoes and his hair and eyes are purple.&lt;br /&gt;
&lt;br /&gt;
In the real world, Kel appears to be older and taller than his younger Headspace counterpart. He has brown hair and olive skin. He also wears an orange basketball shirt with white lines.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Kel is very competitive by nature and loves to show off, as well as annoy his friends, especially [[Aubrey]], who he constantly bickers with. Despite this, he deeply cares for his friends and repeatedly demonstrates undying loyalty towards them. He is shown to have an extremely strong sense of justice both in Headspace and in reality, jumping at the chance to confront Sweetheart and chase her throughout [[Deeper Well]] and [[Humphrey_(location)|Humphrey]], and outright battling with Aubrey and the Hooligans multiple times in reality in an attempt to get the Photo Album back, and later to stop their bullying of Basil.&lt;br /&gt;
&lt;br /&gt;
In the real world, he is slightly more reserved than his Headspace self, although still extremely outspoken and outright impulsive. He admits to having distanced himself from his friends while they were grieving Mari's death out of a fear of misunderstanding and making things worse.&amp;lt;ref&amp;gt;Kel: At that time, I didn't really understand what was happening... I was afraid that I'd somehow make things worse... so I just decided to stay out of all of it.&amp;lt;/ref&amp;gt; This fear appears to have stimmed from an incident that occurred a year or so after Mari's death, where his attempt to rouse Hero from his depressive state instead resulted in the latter screaming at him, taking out his grief and anger and reducing both of them to tears.&amp;lt;ref&amp;gt;Kel: One night... I went over to him while he was all huddled in his blankets and started saying stuff. Stuff like how we all miss him and how we want him to get better... How everyone is really worried... How Mari wouldn't want to see him like this... [...] But Hero... Hero got angry. He suddenly got up and started screaming and yelling at me about a bunch of stuff. Some of it was pretty hurtful, too... but I think I blocked out a lot of it.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Towards the end of the game, if Sunny examines him as he sleeps at Basil's house, he will describe him as &amp;quot;a bit careless at times,&amp;quot; but with &amp;quot;a good heart,&amp;quot; and as someone who &amp;quot;just wants everyone around him to be happy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Kel was born on November 11th&amp;lt;ref&amp;gt;[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Kel's birthday is on November 11th.]&amp;lt;/ref&amp;gt; to his unnamed parents. He has an older brother named [[Hero]] and a younger sister named [[Sally]]. &lt;br /&gt;
&lt;br /&gt;
Since they were children, Kel and his family lived directly besides [[Sunny]]'s House. He, Sunny, [[Mari]], Hero, Aubrey, and [[Basil]] were close friends and spent much of their time together. After the death of Mari, the group drifted apart and his brother left for college.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Normal Route===&lt;br /&gt;
====Day 1====&lt;br /&gt;
Kel is the one who knocks on the door at the start of the day. Sunny can either open the door for him, starting the [[Routes|Sunny route]], or alternatively, completely ignore him, starting the Omori route. If Sunny opens the door for him, he initially expresses shock that he actually answered, and admits that he doesn't &amp;quot;really have a game plan here.&amp;quot; Quickly recovering, he suggests that Sunny help him pick out a gift for his brother Hero, who is set to return to Faraway Town from college the next day, suggesting that they start at Hobbeez.&lt;br /&gt;
&lt;br /&gt;
Once Sunny picks out and purchases said gift, Kel suggests that they visit Faraway Park to play. However, as soon as they arrive, they witness the local delinquent group, the Hooligans, bullying Basil, led by Aubrey. Outraged, Kel attempts to get the Hooligans to stop, and winds up goading Aubrey into a fight, as she attempts to get them to leave her alone.&lt;br /&gt;
&lt;br /&gt;
After she is either slashed with Sunny's [[Steak Knife]] or intimidated by it, she and the Hooligans leave. Kel initially expresses gratitude at Sunny's knife preventing the situation from escalating, before confiscating it from him and chiding him for carrying a dangerous weapon around. The duo decides to walk Basil back home, but once they arrive, Basil suddenly begs them not to leave, before asking them for a favor: Aubrey has stolen his Photo Album and refuses to give it back. Kel immediately agrees to help him recover it and directs Sunny to Faraway Park to begin their search.&lt;br /&gt;
&lt;br /&gt;
After the duo battle their way through most of the Hooligans, they ultimately learn that Aubrey is likely at the church sermon going on that day. While Kel initially suggests waiting for the sermon to end before confronting her, Sunny ignores him and enters the church. Sneaking to the pew behind Aubrey, Kel confronts her over the theft and demands that she give the album back. She refuses, claiming that she's keeping the album safe, and bitterly admitting to feeling abandoned by her &amp;quot;old friends&amp;quot; after Mari's death. Kel attempts to apologize for not being there for her when she needed them, an apology she rejects. As she attempts to leave, Kel accidentally escalates the situation by loudly calling her a thief in the middle of the sermon, interrupting it and drawing attention to Aubrey. As the church goers begin to gossip about her recent behavior and bullying of Basil, Aubrey furiously tells him off for his escalation and refusal to see her side of the story, before attacking him and Sunny.&lt;br /&gt;
&lt;br /&gt;
Regardless of whether or not she defeats the two, she runs out of the church in tears after the battle. Kel expresses remorse over his impulsive actions, and they simply decide to leave. As they walk away, they pass Aubrey's house, and notice her throwing something away. Digging through the garbage, Kel discovers that she had thrown away the Photo Album, and after recovering it, they head to Basil's house to return it. [[Polly]] invites them in for dinner, and Basil thanks them for retrieving it, agreeing to go through the album with them. As they review the photos, Kel notices that a significant number of the pictures seem to be missing. He comes to the conclusion that Aubrey probably has them and suggests to Sunny that they recover them later. Polly shortly after requests Kel's help with dinner, leaving Sunny and Basil alone.&lt;br /&gt;
&lt;br /&gt;
As the three boys eat dinner, Kel lets slip that Sunny will move in three days, prompting Basil to flee to the restroom, to Kel's confusion. After dinner is finished and night falls, Kel walks Sunny back home, apologizing for the trouble they got into today, before suggesting that they hang out again tomorrow.&lt;br /&gt;
&lt;br /&gt;
====Day 2====&lt;br /&gt;
Kel once again knocks on Sunny's door. Sunny can either again open it to continue the Sunny route or ignore it and go back to bed to initiate a Mixed route, an Omori route with minor differences.&lt;br /&gt;
&lt;br /&gt;
If Sunny answers the door, Kel will greet him, and confirms that Hero will arrive around dinner that day, leaving most of the day free. Kel suggests they use this time to run his errands, dragging Sunny along as they pick up a bakery order and a [[&amp;quot;Pizza&amp;quot; Order|Hero sandwich]]. Returning home, Kel avoids being scolded by his mother for taking hours to finish his errands by using Sunny as a distraction, before showing him his room.&lt;br /&gt;
&lt;br /&gt;
After he shows it off, his mother calls them downstairs, saying that &amp;quot;some girl&amp;quot; wants to see Kel. Said girl is Polly, who is looking for Basil and assumed he'd be with them. When she realizes that he isn't, she grows concerned and asks them to keep an eye out for him. Kel, having &amp;quot;a bad feeling&amp;quot; about leaving Basil alone when the Hooligans are active, begs his mother to let him and Sunny look for him, something she reluctantly agrees to.&lt;br /&gt;
&lt;br /&gt;
The duo head to Faraway Park to begin their search, checking around the spot they last saw him before they're suddenly interrupted when they hear him shouting for help from their old hangout spot. Rushing to him, they find that the Hooligans have taken over the spot. While Kel immediately assumes they were attacking him, [[Kim]] instead claims that they were simply trying to get Basil to leave before he suddenly panicked and started screaming, an explanation he refuses to believe. The Hooligans attack Kel and Sunny shortly after to &amp;quot;defend their turf.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Regardless of the outcome of the battle, Kel refuses to leave and tells Aubrey that he knows she still cares for her old friends, noting that, despite making new friends, Aubrey still chooses to hang out at their old hangout spot. When the rest of the Hooligan disperse from the area, leaving an emotionally conflicted Aubrey alone, Kel repeats his demand to leave Basil alone, reminding her of how they all used to be friends. When Aubrey shoves Basil into the lake by accident in a fit of rage shortly afterward, Kel immediately rushes to Aubrey's side, shouting at her to keep her occupied as Sunny [[Something in the Water|conquers his thalassophobia]] in an effort to save Basil's life.&lt;br /&gt;
&lt;br /&gt;
Hero arrives shortly after this event, and he dives into the lake, saving both Basil and Sunny. They agree to return the unconscious, but okay Basil to his house. When Aubrey attempts to interject, Kel coldly blows her off, saying she's caused enough trouble. After Hero helps Polly put Basil to bed, he properly greets Kel and Sunny, and learns from Kel that Aubrey has changed significantly, saying that she has &amp;quot;become all messed up,&amp;quot; began bullying Basil, and was the one who shoved him into the lake, much to Hero's disbelief, who assumes that there's been a misunderstanding. Nonetheless, he reassures Hero that what happened with Aubrey and Basil wasn't his fault, before suggesting they return home for dinner. &lt;br /&gt;
&lt;br /&gt;
Once they heat up their food, Kel mentions to Hero that Sunny now has Basil's photo album and suggests that they look through it again. Once finished, Kel reiterates that most of the photos seem to be missing, noting that Aubrey likely still has them. Hero further realizes there are no photos of Mari in the album, implying that Aubrey specifically stole the photographs with her in them. As they further reminiscence over memories, Hero suggests that they visit Sunny's house one last time, an idea Kel agrees with.&lt;br /&gt;
&lt;br /&gt;
After a quick detour to Fix-It, they arrive at Sunny's house that night, where Kel and Hero suggest they have a sleep-over, remembering that Sunny hates sleeping alone.&lt;br /&gt;
&lt;br /&gt;
Kel quickly passes out after setting up a makeshift tent out of blankets, leaving Sunny and Hero alone before he too goes to bed.&lt;br /&gt;
&lt;br /&gt;
====Day 3====&lt;br /&gt;
On Day 3, Kel and Hero wake up before Sunny and do all of his chores for him. The three eat breakfast, and Kel answers a knock at the door, furious to see that it is [[Kim]], one of the Hooligans. Kim states that she is worried because Aubrey won't leave her house, so the three head into [[Aubrey's House]] to see what is wrong. They go to Aubrey's room, where Kel and Aubrey argue until Hero intervenes. The two apologize to each other, and Aubrey adds the missing photos of Mari back into the Photo Album. Aubrey joins the party and the group heads to Basil's house, where Polly tells them he is visiting his grandmother at the hospital. The group visits their old treehouse and reminiscence the happier days of their childhood. Later that evening, they eventually return to Basil's house, only to find out that Basil has locked himself in his room. They decide to have a sleepover, planning to talk to him in the morning.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).&amp;lt;br&amp;gt;&lt;br /&gt;
DEF refers to Enemy's DEF unless stated otherwise.&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWKELNEUTRAL.png&lt;br /&gt;
| name1    = Annoy&lt;br /&gt;
| desc1    = Turns a friend or foe Angry. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Rebound&lt;br /&gt;
| desc3    = Deals 2.5 x ATK - DEF to all enemies. Costs 15 {{MP}}.&lt;br /&gt;
| source3  = Level 4&lt;br /&gt;
| name4    = Run 'n Gun&lt;br /&gt;
| desc4    = Deals 1.5 x AGI - DEF to a single target. Costs 15 {{MP}}.&lt;br /&gt;
| source4  = Level 9&lt;br /&gt;
| name5    = Curveball&lt;br /&gt;
| desc5    = If the target has an emotion, deals 3 x ATK - DEF. Otherwise, 2 x ATK - DEF. A successful hit randomly applies another emotion to the target. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Ricochet&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF to an enemy three times, with a 30% damage variation. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 16&lt;br /&gt;
| name7    = Megaphone&lt;br /&gt;
| desc7    = Makes all party members angry. Costs 45 {{MP}}.&lt;br /&gt;
| source7  = Level 20&lt;br /&gt;
| name8    = Can't Catch Me&lt;br /&gt;
| desc8    = Multi target taunt for one turn. Decrease all foes' hit rate by 55% for two turns. Costs 50 {{MP}}.&lt;br /&gt;
| source8  = Level 21&lt;br /&gt;
| name9    = Rally&lt;br /&gt;
| desc9    = Restore 4 energy to the party and 30% Juice to each party member besides himself, also turns himself Happy. Costs 50 {{MP}}.&lt;br /&gt;
| source9  = Level 26&lt;br /&gt;
| name10   = Comeback&lt;br /&gt;
| desc10   = Makes Kel Happy. If Sad was removed, Kel gains Flex. Costs 25 {{MP}}.&lt;br /&gt;
| source10 = Level 29&lt;br /&gt;
| name11   = Tickle&lt;br /&gt;
| desc11   = until the end of the turn, all attacks that can hit right in the heart done to the target will hit right in the heart. Costs 55 {{MP}} juice.&lt;br /&gt;
| source11 = Level 30&lt;br /&gt;
| name12   = Flex&lt;br /&gt;
| desc12   = Increases Kel's hit rate by 1000% (making him unable to miss) and increase the damage of the next damaging attack by 2.5 times. Costs 10 {{MP}}.&lt;br /&gt;
| source12 = [[Pluto]]&lt;br /&gt;
| name13   = Juice Me&lt;br /&gt;
| desc13   = Deals 25% of the friend's current heart as damage, but recover 40% juice, this damage is affected by both the Flex affect and emotion, but not the juice gained. Costs 10 {{MP}}. This skill does not have damage variation and will never hit right in the heart.&lt;br /&gt;
| source13 = [[Coconut]]&lt;br /&gt;
| name14   = Snowball&lt;br /&gt;
| desc14   = If the target is Sad, it will do 3 x ATK - DEF damage, else it will do 2.5 x ATK - DEF and turn the target sad. Costs 20 {{MP}}.&lt;br /&gt;
| source14 = [[Snowball]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot;&amp;gt;&lt;br /&gt;
Omori Origin Group.png&lt;br /&gt;
DW Group Hug.png&lt;br /&gt;
MIRROR_PLAYGROUND.png&lt;br /&gt;
Release_energy.png&lt;br /&gt;
HeroMariSunnyKel.png&lt;br /&gt;
ComfortingAubrey.png&lt;br /&gt;
MEMORY3.png&lt;br /&gt;
EveryonePiano.png&lt;br /&gt;
MEMORY4.PNG&lt;br /&gt;
EveryoneKitchen.png&lt;br /&gt;
SunsetPicnic.png&lt;br /&gt;
Kel intro small.png|An older Kel greets Sunny.&lt;br /&gt;
Group_hug_fw.png|Kel, Hero, and Sunny comfort Aubrey.&lt;br /&gt;
Kel_Sleeping.png|Kel sleeping at Basil's house.&lt;br /&gt;
KEL'S FAMILY PHOTO.png|Kel's family photo.&lt;br /&gt;
KelWalkDW.gif&lt;br /&gt;
DW Kel Sprite (Idle).png&lt;br /&gt;
KelWalkFA.gif&lt;br /&gt;
KEL.png&lt;br /&gt;
Kel Was Kelsey.gif|Development gif with Kel's old name. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DWKEL1.png&lt;br /&gt;
DWKEL2.png&lt;br /&gt;
DWKEL3.png&lt;br /&gt;
DWKEL4.png&lt;br /&gt;
DWKEL5.png&lt;br /&gt;
DWKEL6.png&lt;br /&gt;
DWKEL7.png&lt;br /&gt;
DWKEL8.png&lt;br /&gt;
DWKEL9.png&lt;br /&gt;
DWKEL10.png&lt;br /&gt;
DWKEL11.png&lt;br /&gt;
DWKEL12.png&lt;br /&gt;
DWKEL13.png&lt;br /&gt;
DWKEL14.png&lt;br /&gt;
DWKEL15.png&lt;br /&gt;
DWKEL16.png&lt;br /&gt;
DWKEL17.png&lt;br /&gt;
DWKEL18.png&lt;br /&gt;
DWKEL19.png&lt;br /&gt;
DW Kel (Faceless).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RWKel1.png&lt;br /&gt;
RWKel2.png&lt;br /&gt;
RWKel3.png&lt;br /&gt;
RWKel4.png&lt;br /&gt;
RWKel5.png&lt;br /&gt;
RWKel6.png&lt;br /&gt;
RWKel7.png&lt;br /&gt;
RWKel8.png&lt;br /&gt;
RWKel9.png&lt;br /&gt;
RWKel10.png&lt;br /&gt;
RWKel11.png&lt;br /&gt;
RWKel12.png&lt;br /&gt;
RWKel13.png&lt;br /&gt;
RWKel14.png&lt;br /&gt;
RW Young Kel.png&lt;br /&gt;
RW Young Kel 2.png&lt;br /&gt;
RW Young Kel 3.png&lt;br /&gt;
Dark KEL One.png&lt;br /&gt;
Dark KEL Two.png&lt;br /&gt;
Dark KEL Three.png&lt;br /&gt;
Dark KEL Four.png&lt;br /&gt;
Dark KEL Five.png&lt;br /&gt;
Dark KEL Six.png&lt;br /&gt;
Dark KEL Seven.png&lt;br /&gt;
Dark KEL Eight.png&lt;br /&gt;
RW KEL Cry.png&lt;br /&gt;
RWKelDark15.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DWKELNEUTRAL.png|Neutral&lt;br /&gt;
DWKELAFRAID.png|Afraid&lt;br /&gt;
DWKELTOAST.png|Toast&lt;br /&gt;
DWKELHAPPY.png|Happy&lt;br /&gt;
DWKELECSTATIC.png|Ecstatic&lt;br /&gt;
DWKELSAD.png|Sad&lt;br /&gt;
DWKELDEPRESSED.png|Depressed&lt;br /&gt;
DWKELANGRY.png|Angry&lt;br /&gt;
DWKELENRAGED.png|Enraged&lt;br /&gt;
DWKELINJURED.png|Injured&lt;br /&gt;
DWKELVICTORY.png|Victory&lt;br /&gt;
DWKelComeback.png|When using Comeback&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RWKELNEUTRAL.png|Neutral&lt;br /&gt;
RWKELAFRAID.png|Afraid (Unused)&lt;br /&gt;
RWKELDEFEATED.png|Defeated&lt;br /&gt;
RWKELHAPPY.png|Happy&lt;br /&gt;
RWKELECSTATIC.png|Ecstatic (Unused)&lt;br /&gt;
RWKELSAD.png|Sad&lt;br /&gt;
RWKELDEPRESSED.png|Depressed (Unused)&lt;br /&gt;
RWKELANGRY.png|Angry&lt;br /&gt;
RWKELENRAGED.png|Enraged (Unused)&lt;br /&gt;
RWKELINJURED.png|Injured&lt;br /&gt;
RWKELVICTORY.png|Victory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW TAG AUBREY KEL.png&lt;br /&gt;
DW TAG HERO KEL.png&lt;br /&gt;
DW TAG OMORI KEL.png&lt;br /&gt;
DW TAG KEL AUBREY.png&lt;br /&gt;
DW TAG KEL HERO.png&lt;br /&gt;
DW TAG KEL OMORI.png&lt;br /&gt;
Dw_Kel_tag_normal.png&lt;br /&gt;
DW_Kel_tag_masked.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA TAG AUBREY KEL.png&lt;br /&gt;
FA TAG HERO KEL.png&lt;br /&gt;
FA TAG SUNNY KEL.png&lt;br /&gt;
FA TAG KEL AUBREY.png&lt;br /&gt;
FA TAG KEL HERO.png&lt;br /&gt;
FA TAG KEL SUNNY.png&lt;br /&gt;
FA_Kel_tag.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Photo Album===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW ALBUM 01.png&lt;br /&gt;
DW ALBUM 05.png&lt;br /&gt;
DW ALBUM 06.png&lt;br /&gt;
DW ALBUM 08.png&lt;br /&gt;
DW ALBUM 09.png&lt;br /&gt;
DW ALBUM 10.png&lt;br /&gt;
DW ALBUM 11.png&lt;br /&gt;
DW ALBUM 12.png&lt;br /&gt;
DW ALBUM 13.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA ALBUM 02.png&lt;br /&gt;
FA ALBUM 03.png&lt;br /&gt;
FA ALBUM 04.png&lt;br /&gt;
FA ALBUM 06.png&lt;br /&gt;
FA ALBUM 08.png&lt;br /&gt;
FA ALBUM 09.png&lt;br /&gt;
FA ALBUM 10.png&lt;br /&gt;
FA ALBUM 12.png&lt;br /&gt;
FA ALBUM 13.png&lt;br /&gt;
FA ALBUM 14.png&lt;br /&gt;
FA ALBUM 16.png&lt;br /&gt;
FA ALBUM 19.png&lt;br /&gt;
FA ALBUM 20.png&lt;br /&gt;
FA ALBUM 21.png&lt;br /&gt;
FA ALBUM 22.png&lt;br /&gt;
FA ALBUM 24.png&lt;br /&gt;
FA ALBUM 26.png&lt;br /&gt;
FA ALBUM 28.png&lt;br /&gt;
FA ALBUM 29.png&lt;br /&gt;
FA ALBUM 34.png&lt;br /&gt;
FA ALBUM 35.png&lt;br /&gt;
FA ALBUM 37.png&lt;br /&gt;
FA ALBUM 38.png&lt;br /&gt;
FA ALBUM 39.png&lt;br /&gt;
FA ALBUM 40.png&lt;br /&gt;
FA ALBUM 41.png&lt;br /&gt;
FA ALBUM 42.png&lt;br /&gt;
FA ALBUM 44.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMORI FRIENDS.gif&lt;br /&gt;
KEL OMORISKETCH.png&lt;br /&gt;
OMORI GROUPARTWORKCOLOR.png&lt;br /&gt;
OMORI GROUPARTWORKCOLOR2.png&lt;br /&gt;
OMORI_Fight_Sketch.png&lt;br /&gt;
OMOCAT SKETCH OMORIKELS.png&lt;br /&gt;
OMORI GROUPSKETCH2.png&lt;br /&gt;
OMORI FRIENDS2.gif&lt;br /&gt;
OMORI DW Group Concept.png&lt;br /&gt;
OMORI GROUPREALWORLDSKETCH.png&lt;br /&gt;
OMOCAT SKETCH OMORIANDKELS.png&lt;br /&gt;
Faraway Town Citizens Concept.png&lt;br /&gt;
Kelconcept.png&lt;br /&gt;
Good Times Sketch (2019).png&lt;br /&gt;
OMOCAT OMORI AU ARTWORK.png&lt;br /&gt;
Omori Countdown (24 Days Left).png&lt;br /&gt;
Happy New Year (2021) Sketch.png&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
OMORI 1 MONTH ARTWORK.png&lt;br /&gt;
Climbwithme.png&lt;br /&gt;
Omori Birthdays.png&lt;br /&gt;
Omori Main Faraway Cast (Merch Teaser).png&lt;br /&gt;
Omori Release Energy (Merch).png&lt;br /&gt;
Omori Chibi Stickers.png&lt;br /&gt;
Omori First Award.png&lt;br /&gt;
Omori Headspace Main.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It's entirely possible that Kel's name was going to be different during production, as evidenced by an old development GIF&amp;lt;ref&amp;gt;[https://rpgmaker.net/games/6228/images/46204/ Kel's name is Kelsey in this old development gif.]&amp;lt;/ref&amp;gt; where his name is Kelsey.&lt;br /&gt;
* In the real world, Kel is the only character capable of legitimately feeling Happy, Sad, and Angry.&lt;br /&gt;
:* He will become Happy if he is given [[Orange Joe (real world)|Orange Joe]] in battle.&lt;br /&gt;
:* Several enemies, such as [[Kim (enemy)|Kim]], are capable of making him Sad.&lt;br /&gt;
:* He will be locked to Angry throughout the entire battle against Aubrey at the Church, and will not change emotion even if fed Orange Joe.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hero&amp;diff=12841</id>
		<title>Hero</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hero&amp;diff=12841"/>
		<updated>2023-03-04T23:12:41Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Day 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Bossman Hero}}&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=DWHeroNeutral.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=15 (Headspace)&amp;lt;br&amp;gt;Approx. 19 (Real world)&lt;br /&gt;
|birthday=January 1st&lt;br /&gt;
|location=[[Neighbor's Room]]&lt;br /&gt;
|role=Playable character&lt;br /&gt;
}}&lt;br /&gt;
{{quote|''&amp;quot;It might be easier to ignore your problems, but it's okay to cry about them too. There's more good times to come. Life gets better... and you can be the one to make that happen.&amp;quot;''|Hero}}&lt;br /&gt;
&lt;br /&gt;
'''Hero''' is one of the three main deuteragonists in ''[[OMORI (game)|OMORI]]'' who make up [[Omori]]'s party.&lt;br /&gt;
&lt;br /&gt;
When [[Tagging|Tagged]], Hero can use his charm to convince others to assist the party, or attain discounts and free items.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Hero is the oldest and tallest of the party. According to [[Sprout Mole Mike]], he is 5'7&amp;quot; in Headspace.&lt;br /&gt;
&lt;br /&gt;
In Headspace, Hero wears a set of blue-striped pajamas. His hair is unkempt and messy from sleep. Like [[Kel]] and [[Aubrey]], he is barefoot, and his hairs and eyes are the same bluish-purple tint as theirs.&lt;br /&gt;
&lt;br /&gt;
In the real world, Hero has neatly styled brown hair and black eyes. He wears a navy v-neck sweater, grey pants, and white shoes.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Hero is the peacemaker of the group, who tries to restrain his friends whenever they get too worked up. He is described as having a mild personality and being passionate about baking, cooking, and cleaning.&amp;lt;ref&amp;gt;Sprout Mole Mike: His passions include baking, cooking and cleaning... And if that doesn't sound like the perfect man, check out his killer smile and mild personality!&amp;lt;/ref&amp;gt;He is also noted to be an extremely hard and talented worker. Kel describes him as being &amp;quot;naturally good at everything,&amp;quot;&amp;lt;ref&amp;gt;Kel: He's naturally good at everything but he still works really hard, so I'm proud of him!&amp;lt;/ref&amp;gt; and he becomes the [[Last Resort]]'s best employee less than a day after his employment via contract. [[Mr. Jawsum]] explicitly cites this as a reason for why he refuses to let Hero resign without a fight, and the Last Resort notably completely flops within a day of his absence, as seen during the [[Routes|Omori route]].&amp;lt;ref&amp;gt;Mr. Jawsum: His very presence increases my work output by 700%! I'd be a fool to let go of a worker like him.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hero is extremely charismatic, and his charisma allows him to convince others to go along with his requests, get discounts from the [[Mailbox (Character)|Mailbox]] (who cites him as his &amp;quot;best customer&amp;quot;) and befriend animals, like [[Ems]].  However, he is a pushover, and often has difficulty telling others &amp;quot;no,&amp;quot; such as when Aubrey successfully talks him into attending [[Sweetheart]]'s Quest for Hearts, and his initial reluctance to turn down Sweetheart's marriage proposal until his friends motivate him.&lt;br /&gt;
&lt;br /&gt;
He also has crippling arachnophobia; in Headspace, encountering enemies that are even vaguely spider-like will cause him to begin the battle Afraid, while in the real world, his fear seems to have gotten even worse to the point where he completely shuts down when he catches even a glimpse of a spider in his room.&lt;br /&gt;
&lt;br /&gt;
In the real world, he is significantly more reserved than his depiction in Headspace, which Kel notes is due to Mari's death, and theorizes that he still blames himself for her apparent suicide.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the game, if Sunny examines him as he sleeps at Basil's house, he will describe him as &amp;quot;wise, capable, loving&amp;quot; and as someone &amp;quot;that will always make himself available to help you, even to a fault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Hero was born on January 1st&amp;lt;ref&amp;gt;[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Hero's birthday is on January 1st.]&amp;lt;/ref&amp;gt; to an [[Kel's dad|unnamed father]] and [[Kel's mom|mother]] approximately 19 years before the start of the game.&amp;lt;ref&amp;gt;In Headspace, he states that he is fifteen years old in the Omori route when Mr. Jawsum hands him ownership of the Last Resort, and it has been four years since Mari's death at the time of the game's events.&amp;lt;/ref&amp;gt; Three years later, his younger brother Kel was born. Hero obtained the nickname &amp;quot;Hero&amp;quot; because of his love for [[Hero Sandwich|hero sandwiches]].&amp;lt;ref&amp;gt;Kel: You know... I don't know if I ever told you this, but that's why my brother's nickname is Hero... You'd think it's because of some really cool reason like he saved a puppy when he was a kid or something... but no... He just really likes sandwiches!&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
At some point, Hero became friends with his next-door neighbors [[Mari]] and [[Sunny]], then later [[Aubrey]] and [[Basil]]. They, along with Kel, would spend much of their time together. It is implied that Hero and Mari were either dating or simply had mutual feelings for each other, as depicted through many of their interactions both in Headspace and in memories in reality.&lt;br /&gt;
&lt;br /&gt;
When Mari died, Hero became severely depressed and secluded himself from his friends, family, school, and hobbies for about a year, becoming an hikikomori not unlike Sunny. At one point, Kel tried to help Hero out of his depressive episode, but this resulted in Hero taking out his grief and anger on Kel.&amp;lt;ref&amp;gt;Kel: One night... I went over to him while he was all huddled in his blankets and started saying stuff. Stuff like how we all miss him and how we want him to get better... How everyone is really worried... How Mari wouldn't want to see him like this... [...] But Hero... Hero got angry. He suddenly got up and started screaming and yelling at me about a bunch of stuff. Some of it was pretty hurtful, too... but I think I blocked out a lot of it. &amp;lt;/ref&amp;gt; His parents immediately rushed to comfort him, ignoring Kel who was also in tears. Noticing this, Hero immediately embraced Kel and apologized. It is after this instance that Hero's depression began to subside, although according to Kel, he is still somewhat closed off.&lt;br /&gt;
&lt;br /&gt;
He once considered becoming a chef partly due to Mari's (and potentially Sunny's) encouragement. However, after her death, he decided to follow his parents' wishes to become a doctor.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
===Normal Route===&lt;br /&gt;
====Day 1====&lt;br /&gt;
Hero is not physically seen on the first day, as he is at college and preparing to return to Faraway for the summer. Nonetheless, he indirectly kicks off the events that take up much of the plot in the real world: Kel invites Sunny to help him pick out a gift to celebrate his return from college, which directly leads them into encountering Aubrey and Basil, an encounter that prompts much of the conflict in the real world.&lt;br /&gt;
&lt;br /&gt;
====Day 2====&lt;br /&gt;
Hero is not seen until the evening, although a part of Kel's errands involves picking up a order for a [[&amp;quot;Pizza&amp;quot; Order|hero sandwich]] for him from Gino's Pizza.&lt;br /&gt;
&lt;br /&gt;
{{quote|''&amp;quot;Hmm... It looks like Basil's breathing is steady... but we need to get him somewhere warm, quickly.&amp;quot;''|Hero's first words, immediately after saving Sunny and Basil}}&lt;br /&gt;
When Aubrey accidentally pushes Basil into the lake at their old hideout spot in a fit of rage, Sunny jumps in to save him, although he begins drowning. Hero makes his real-world debut by diving into the lake, saving both Sunny and Basil's lives (although Sunny hallucinates the event as Mari saving him). After the trio carry the waterlogged and unconscious Basil back to his house, Hero properly greets Sunny and Kel, and is surprised at Aubrey's outburst of violence towards Basil, suggesting it to be a misunderstanding.&lt;br /&gt;
&lt;br /&gt;
The trio eventually return to Kel's house, although their mother is upset over their tardiness to dinner. While eating in the living room, they look through Basil's [[Photo Album]], where Hero notices that all photographs of Mari have been removed from the album. Reminiscing over the memories, Hero gets the idea of spending the night at Sunny's house, which Kel escalates into a sleepover, remembering that Sunny hates sleeping alone.&lt;br /&gt;
&lt;br /&gt;
Later that night, after Omori finishes his exploration of [[Black Space]], Sunny awakes to music coming from the piano room. When he comes to investigate, Hero arrives, also having heard it, before confiding in Sunny about Mari's death. He admits that he still misses her every day, and that he doesn't understand why she &amp;quot;chose to leave us the way she did,&amp;quot; before prompting Sunny to return to bed, stating that he will join him shortly. If Sunny reenters the piano room, he will see Hero sobbing over the piano, still grieving Mari.&lt;br /&gt;
&lt;br /&gt;
====Day 3====&lt;br /&gt;
Hero awakes Sunny early, having cooked him and Kel breakfast and having finished all of Sunny's chores for him as a parting gift of sorts. When [[Kim]] knocks on the door, angry at Kel for &amp;quot;doing something&amp;quot; to Aubrey to make her completely unresponsive and demanding his help, Kel initially brushes her off. Hero is the one who suggests attempting to reach out to her, reasoning that, while Aubrey has changed, he still cares about her, and she likely still cares about them too, deep down.&lt;br /&gt;
&lt;br /&gt;
Meeting up with the Hooligans at Aubrey's house, he finds the door unlocked and enters with Sunny and Kel. They find the place to be in complete disrepair, with Aubrey's mother completely nonresponsive. Heading upstairs to the attic, the friends confront Aubrey, who is initially outraged at their intrusion, screaming at them to get out. After hearing both sides of the conflict, Hero identifies the tension as a &amp;quot;normal Kel and Aubrey fight,&amp;quot; and asks them to make-up, before confronting Aubrey about the stolen Photo Album pictures. While he chides Aubrey for the thievery, he nonetheless forgives her for it and helps the group place the photos back, completing the album with the exception of one photo.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the reunited friends attempt to visit Basil's house; when he turns out to be at the hospital, visiting his grandma, Hero suggests heading to the treehouse they had built in Sunny's backyard years prior. When they leave the treehouse, Aubrey breaks down into tears as she admits to her misplaced anger at everyone &amp;quot;moving on&amp;quot; from Mari's death, and her theft of Basil's Photo Album after his alleged vandalism of it. Hero is the one to comfort her, noting that she was the one who restored the photos to pristine condition, and prompts his friends into a group hug, before they return to Basil's house under Aubrey's urging. When they arrive, and discover Basil to be completely unresponsive, Hero suggests a sleepover, both to celebrate Sunny's last day in Faraway and so they'd be there for Basil. Spending the evening hanging out together watching television, the friends eventually fall asleep.&lt;br /&gt;
&lt;br /&gt;
===Abandon Ending===&lt;br /&gt;
After remembering the truth, if Sunny chooses to go back to sleep instead of confronting and &amp;quot;saving&amp;quot; Basil, Basil will succeed in killing himself, leaving the entire friend group in despair. Hero, in tears, will beg Sunny not to look at Basil's body and instruct him to go home, saying that they'll &amp;quot;take care&amp;quot; of the situation. He also, unconvincingly, adds that they'll &amp;quot;be okay. I think...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notably, the first time he is spoken to, the line &amp;quot;We'll be okay. I think...&amp;quot; is written in the game's alternate, messy font typically associated with [[Something]]. If he is spoken to again, the line will be rendered in the game's normal font.&lt;br /&gt;
&lt;br /&gt;
===Good Ending===&lt;br /&gt;
The friend's sleepover is interrupted after they hear [[Basil_(enemy)|Sunny's disastrous attempt to &amp;quot;save&amp;quot; Basil]], ending in Basil grievously injuring Sunny's eye with gardening shears. The three friends presumably call an ambulance for the badly injured boys, going by the sirens heard after Sunny blacks out.&lt;br /&gt;
&lt;br /&gt;
If Sunny refuses to give up when he falls to [[Omori_(enemy)|Omori]]'s assault, he will wake up in the [[Hospital]] and will seek out Basil. Hero will be found in Basil's hospital room along with Kel and Aubrey, checking on him. Sunny proceeds to tell him - and the rest of his friends - the truth behind Mari's death and alleged suicide.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills have a basic 20% variation in damage (With the exception of those with a fixed amount and release Energy).&amp;lt;br&amp;gt;&lt;br /&gt;
DEF refers to Enemy's DEF unless stated otherwise.&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Act's first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Turns all foes happy and decreases their attack by one tier. Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = Increase all the party members' defense by one tier. Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Omori Origin Group.png&lt;br /&gt;
DW Group Hug.png&lt;br /&gt;
MIRROR PLAYGROUND.png&lt;br /&gt;
Release energy.png&lt;br /&gt;
HeroMariSunnyKel.png&lt;br /&gt;
ComfortingAubrey.png&lt;br /&gt;
MEMORY3.png&lt;br /&gt;
EveryonePiano.png&lt;br /&gt;
MEMORY4.PNG&lt;br /&gt;
EveryoneKitchen.png&lt;br /&gt;
SunsetPicnic.png&lt;br /&gt;
Hero introl.png&lt;br /&gt;
Group_hug_fw.png&lt;br /&gt;
Hero_Sleeping.png&lt;br /&gt;
KEL'S FAMILY PHOTO.png&lt;br /&gt;
Dream Hero Walk.gif&lt;br /&gt;
DW Hero Sprite (Idle).png&lt;br /&gt;
RealHeroWalk.gif&lt;br /&gt;
HERO.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW_Hero_face_36.png&lt;br /&gt;
DW_Hero_face_37.png&lt;br /&gt;
DW_Hero_face_38.png&lt;br /&gt;
DW_Hero_face_39.png&lt;br /&gt;
DW_Hero_face_40.png&lt;br /&gt;
DW_Hero_face_41.png&lt;br /&gt;
DW_Hero_face_42.png&lt;br /&gt;
DW_Hero_face_43.png&lt;br /&gt;
DW_Hero_face_44.png&lt;br /&gt;
DW_Hero_face_45.png&lt;br /&gt;
DW_Hero_face_46.png&lt;br /&gt;
DW_Hero_face_47.png&lt;br /&gt;
DW_Hero_face_48.png&lt;br /&gt;
DW_Hero_face_49.png&lt;br /&gt;
DW_Hero_face_50.png&lt;br /&gt;
DW Hero (Faceless).png&lt;br /&gt;
DWHero16.png&lt;br /&gt;
DWHERO17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RW_Hero_face_28.png&lt;br /&gt;
RW_Hero_face_29.png&lt;br /&gt;
RW_Hero_face_30.png&lt;br /&gt;
RW_Hero_face_31.png&lt;br /&gt;
RW_Hero_face_32.png&lt;br /&gt;
RW_Hero_face_33.png&lt;br /&gt;
RW_Hero_face_34.png&lt;br /&gt;
RW_Hero_face_35.png&lt;br /&gt;
RW_Hero_face_36.png&lt;br /&gt;
RW_Hero_face_37.png&lt;br /&gt;
RW_Hero_face_38.png&lt;br /&gt;
RW_Hero_face_39.png&lt;br /&gt;
RW_Hero_face_40.png&lt;br /&gt;
RW_Hero_face_41.png&lt;br /&gt;
RW_Hero_face_42.png&lt;br /&gt;
RW_Hero_face_C08.png&lt;br /&gt;
RW_Hero_face_C09.png&lt;br /&gt;
RW_Hero_face_C10.png&lt;br /&gt;
RW_Hero_face_C11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DWHeroNeutral.png|Neutral&lt;br /&gt;
DWHeroScared.png|Afraid&lt;br /&gt;
DWHeroToast.png|Toast&lt;br /&gt;
DWHeroHappy.png|Happy&lt;br /&gt;
DWHeroEcstatic.png|Ecstatic&lt;br /&gt;
DWHeroSad.png|Sad&lt;br /&gt;
DWHeroDepressed.png|Depressed&lt;br /&gt;
DWHeroAngry.png|Angry&lt;br /&gt;
DWHeroEnraged.png|Enraged&lt;br /&gt;
DWHeroInjured.png|Injured&lt;br /&gt;
DWHeroVictory.png|Victory&lt;br /&gt;
HERO_SMILE.png|When using Smile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RWHeroNeutral.png|Neutral&lt;br /&gt;
RWHeroScared.png|Afraid (Unused)&lt;br /&gt;
RWHeroDefeated.png|Defeated&lt;br /&gt;
RWHeroHappy.png|Happy&lt;br /&gt;
RWHeroEcstatic.png|Ecstatic (Unused)&lt;br /&gt;
RWHeroSad.png|Sad (Unused)&lt;br /&gt;
RWHeroDepressed.png|Depressed (Unused)&lt;br /&gt;
RWHeroAngry.png|Angry (Unused)&lt;br /&gt;
RWHeroEnraged.png|Enraged (Unused)&lt;br /&gt;
RWHeroInjured.png|Injured&lt;br /&gt;
RWHeroVictory.png|Victory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW TAG HERO AUBREY.png&lt;br /&gt;
DW TAG HERO KEL.png&lt;br /&gt;
DW TAG HERO OMORI.png&lt;br /&gt;
DW TAG AUBREY HERO.png&lt;br /&gt;
DW TAG KEL HERO.png&lt;br /&gt;
DW TAG OMORI HERO.png&lt;br /&gt;
DW_Hero_tag_masked.png&lt;br /&gt;
DW_Hero_tag_normal.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA TAG HERO AUBREY.png&lt;br /&gt;
FA TAG HERO KEL.png&lt;br /&gt;
FA TAG HERO SUNNY.png&lt;br /&gt;
FA TAG AUBREY HERO.png&lt;br /&gt;
FA TAG KEL HERO.png&lt;br /&gt;
FA TAG SUNNY HERO.png&lt;br /&gt;
FA_hero_charm.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Photo Album===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW ALBUM 03.png&lt;br /&gt;
DW ALBUM 05.png&lt;br /&gt;
DW ALBUM 08.png&lt;br /&gt;
DW ALBUM 09.png&lt;br /&gt;
DW ALBUM 10.png&lt;br /&gt;
DW ALBUM 12.png&lt;br /&gt;
DW ALBUM 13.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA ALBUM 03.png&lt;br /&gt;
FA ALBUM 06.png&lt;br /&gt;
FA ALBUM 07.png&lt;br /&gt;
FA ALBUM 08.png&lt;br /&gt;
FA ALBUM 09.png&lt;br /&gt;
FA ALBUM 10.png&lt;br /&gt;
FA ALBUM 13.png&lt;br /&gt;
FA ALBUM 14.png&lt;br /&gt;
FA ALBUM 18.png&lt;br /&gt;
FA ALBUM 24.png&lt;br /&gt;
FA ALBUM 29.png&lt;br /&gt;
FA ALBUM 30.png&lt;br /&gt;
FA ALBUM 36.png&lt;br /&gt;
FA ALBUM 37.png&lt;br /&gt;
FA ALBUM 39.png&lt;br /&gt;
FA ALBUM 41.png&lt;br /&gt;
FA ALBUM 42.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMORI_FRIENDS2.gif&lt;br /&gt;
OMORI_GROUPARTWORKCOLOR.png&lt;br /&gt;
OMORI_GROUPARTWORKCOLOR2.png&lt;br /&gt;
OMORI_FRIENDS.gif&lt;br /&gt;
OMOCAT OMORI AU ARTWORK.png&lt;br /&gt;
OMORI_Fight_Sketch.png&lt;br /&gt;
OMORI GROUPSKETCH2.png&lt;br /&gt;
Faraway Town Citizens Concept.png&lt;br /&gt;
Good Times Sketch (2019).png&lt;br /&gt;
OMORI DW Group Concept.png&lt;br /&gt;
OMORI GROUPREALWORLDSKETCH.png&lt;br /&gt;
Omori Countdown (24 Days Left).png&lt;br /&gt;
Happy New Year (2021) Sketch.png&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
OMORI 1 MONTH ARTWORK.png&lt;br /&gt;
Omori Birthdays.png&lt;br /&gt;
Omori Main Faraway Cast (Merch Teaser).png&lt;br /&gt;
Omori Release Energy (Merch).png&lt;br /&gt;
Omori Chibi Stickers.png&lt;br /&gt;
Omori First Award.png&lt;br /&gt;
Omori Headspace Main.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Kel notes that Hero's name is actually a nickname. His real name is never mentioned in-game, although the game files occasionally refer to him as Henry.&lt;br /&gt;
* Hero will refuse to visit Mari's grave on Two Days Left, stopping Sunny from entering the cemetery and admitting that he's &amp;quot;not ready&amp;quot; for it yet.&lt;br /&gt;
* Hero's status as the Last Resort's best employee allows him to enter the toll roads of Deep Well much more cheaply than all other characters, who the Gator Guys attempt to scam.&lt;br /&gt;
* Hero's charm does not work on shopkeepers other than the Mailbox. For instance, Smuggler [[Jash]] in the Dungeon will not offer discounts if Hero is leading.&lt;br /&gt;
* Hero's favorite foods are chocolate chip cookies and hero sandwiches.&amp;lt;ref&amp;gt;Kel: Look Hero, we got your favorites... some chocolate chip cookies and a big ol' hero sandwich!&amp;lt;/ref&amp;gt;&lt;br /&gt;
* From version 1.0.7 on, almost all of Hero's healing skills are affected by emotional advantages: He will heal characters who are weak to his current emotion more, and will heal characters who are strong to his current emotion less. The only exception is Tea Time, which is not affected by emotions. It is unclear if this intended behavior, or a glitch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hands&amp;diff=12840</id>
		<title>Hands</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hands&amp;diff=12840"/>
		<updated>2023-03-04T22:57:20Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = HANDS.png&lt;br /&gt;
|user      = [[Sunny]]&lt;br /&gt;
|location  = &lt;br /&gt;
|sells for =&lt;br /&gt;
|enemy     =&lt;br /&gt;
|heart     = 0&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 2&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 95&lt;br /&gt;
|quests    =&lt;br /&gt;
}}&lt;br /&gt;
'''Hands''' is a [[Weapons|weapon]] in ''[[OMORI (Game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
These are all you have.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Sunny's default weapon if he is not in possession of the [[Steak Knife]]. Cannot be unequipped.&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Black_Space&amp;diff=12829</id>
		<title>Black Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Black_Space&amp;diff=12829"/>
		<updated>2023-03-04T14:05:57Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Black Space Pockets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
|image=Blackspace_Hub.jpg&lt;br /&gt;
|size=250px&lt;br /&gt;
|entrance=[[Basil's House]]&amp;lt;br&amp;gt;White Space (Omori route)&lt;br /&gt;
|role=harbors the [[Sunny#Background|truth]]&lt;br /&gt;
|route=Both&lt;br /&gt;
|characters=&amp;lt;gallery widths=&amp;quot;50&amp;quot; heights=&amp;quot;50&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Stranger Basil Sprite.png|link=Stranger&lt;br /&gt;
SOMETHING_SPRITE.png|link=Something&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|''&amp;quot;Welcome to Black Space.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (game)|''OMORI'']]. The opposite of [[White Space]], it serves as the home of [[Sunny]]'s repressed traumas and memories.&lt;br /&gt;
&lt;br /&gt;
As White Space's parallel, it shares many similarities. As the name suggests, Black Space primarily consists of a large, looping black void, littered with doors that lead to various locations. Virtually the only thing of note outside of the doors is [[Omori]]'s blanket, which is empty except for his sketchbook, a box of tissues, and a picnic basket to save progress. A white wire with no lightbulb attached hovers just above his blanket, similar to the lightbulb in White Space. Various [[Stranger]]s wander the area, only visible by the lights of their eyes. Talking with them will prompt them to give insight into the nature of Headspace, [[Basil]]'s disappearance, and even Omori's existence and relationship with [[Sunny]].&lt;br /&gt;
&lt;br /&gt;
Black Space's general purpose changes depending on the [[Routes|game route.]] On both routes, Black Space serves as a linear series of rooms that contribute to the game's story. However, on the Omori route, Black Space can be revisited - in a changed form typically known as '''Black Space 2''' - after defeating stronger versions of Sunny's phobias in the [[Lost Library]] by checking Omori's laptop in White Space. This version can be freely explored, possessing many unusual sights and insight to the game's lore.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Dialogue from multiple characters suggest that Black Space lies at the outer bounds of [[Headspace]] and is slowly trickling further inwards: [[Kite Kid]] describes Black Space as a &amp;quot;dark void&amp;quot; in the sky, and notes that he has been seeing it more often. Developer commentary in the files suggest that Headspace inhabitants who stay too long in Black Space transform into disfigured [[Something]]s.&amp;lt;ref&amp;gt;&amp;quot;Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.&amp;quot; - Developer commentary in `dreamworld_extras_blackspace.HERO`&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Omori enters Black Space through a hole in [[Basil]]'s house once he solves [[Hangman]]. Throughout Black Space's many rooms, Omori is seemingly stalked by both [[Something]] and the [[Stranger]], the latter cryptically informing him of the game's backstory, and often wondering if any hope remains for him and Sunny.&lt;br /&gt;
&lt;br /&gt;
===Omori Route===&lt;br /&gt;
The final day of the Omori Route allows for Omori to revisit Black Space after defeating the Lost Library phobias, albeit in an altered state. Most of the doors have vanished, leaving only five that link to large, new areas to freely explore. Omori's laptop will also appear on his blanket and can be used to return to White Space.&lt;br /&gt;
&lt;br /&gt;
==Black Space==&lt;br /&gt;
Despite the illusion of choice granted by the twenty doors, Black Space is completely linear: The rooms will always be visited in this exact order regardless of which door is picked. Once the key in each area is found, Red Hands will take Omori back to Black Space, and the door he entered will vanish, preventing him from revisiting any of them.&lt;br /&gt;
&lt;br /&gt;
Only eight rooms need to be visited to progress the story. Once the Beach Area key is collected, Omori can enter the red door to head to the Church of Something, the final room of Black Space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png|[[Pain Area]]&lt;br /&gt;
DiscoArea.png|[[Disco Area]]&lt;br /&gt;
ScribbleArea.png|[[Scribble Area]]&lt;br /&gt;
TownArea.png|[[Town Area]]&lt;br /&gt;
BackyardArea.png|[[Backyard Area]]&lt;br /&gt;
PunishmentArea.png|[[Punishment Area]]&lt;br /&gt;
WatermelonArea.png|[[Watermelon Area]]&lt;br /&gt;
BeachArea.png|[[Beach Area]]&lt;br /&gt;
SpiderArea.png|[[Spider Area]]&lt;br /&gt;
RainArea.png|[[Rain Area]]&lt;br /&gt;
FacelessArea.png|[[Faceless Area]]&lt;br /&gt;
TreehouseArea.png|[[Treehouse Area]]&lt;br /&gt;
FishbowlArea.png|[[Fishbowl Area]]&lt;br /&gt;
RaftArea.png|[[Raft Area]]&lt;br /&gt;
MirrorArea.png|[[Mirror Area]]&lt;br /&gt;
BedArea.png|[[Bed Area]]&lt;br /&gt;
ReefArea.png|[[Reef Area]]&lt;br /&gt;
NeighborArea.png|[[Neighbor Area]]&lt;br /&gt;
ChurchOfSomethingArea.png|[[Church Of Something]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Black Space 2==&lt;br /&gt;
These five rooms and their sub-rooms can be freely explored. Omori can return to Black Space's hub whenever he is done exploring by opening the menu and stabbing himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|[[Lost Forest]]&lt;br /&gt;
Docks.png|[[Water Walkway]]&lt;br /&gt;
LoopingForest.png|[[Looping Forest]]&lt;br /&gt;
Map267.png|[[Weathervane Area]]&lt;br /&gt;
CloudWalkway.PNG|[[Cloud Walkway]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Black Space Pockets==&lt;br /&gt;
There are numerous hidden entrances to certain Black Space rooms throughout Headspace. Most are very well hidden, and some require rather specific conditions - like having a specific Charm equipped or simple chance - to be accessed. Most of these pockets are exclusive to the Omori route, but some can be accessed in the Sunny route as well, after [[Humphrey (enemy)|Humphrey]] is defeated.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:Center;&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| '''Area'''||'''Entry Conditions'''||'''Notes'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Water Walkway]] || Accessible from the [[Backyard Area]] on either Route. &amp;lt;br&amp;gt; After Something begins following you, wait 143 seconds. &amp;lt;br&amp;gt; Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the Water Walkway. || There is an unique sub-area and several sprites exclusive to the True Route that can be found in this area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Weathervane Area]] || Accessible from the [[Raft Area]] on either Route. &amp;lt;br&amp;gt; After obtaining the key in this area, go back on the raft with Basil 3 more times. &amp;lt;br&amp;gt; Upon the 3rd trip, the raft will enter the Weathervane Area from the top of the ladder in the room. || The area can be visited without going through Black Space 2 on the Omori Route after defeating [[Abbi]] by going to the end of her room on the right. &lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Area]] || Accessible from the Deep Well Entrance on the last day of Omori Route. &amp;lt;br&amp;gt; Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. &amp;lt;br&amp;gt; Omori will be teleported to the Beach Area. || NPCs that disappeared from the Deeper Well can be found in this area. Interacting with them will reveal they are all dead. &amp;lt;br&amp;gt; Tako can be found near a beach ball in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Maze#Faces_of_Omori|Faces of Omori]]|| Accessible from the Last Resort (2F) after defeating [[Humphrey (enemy)|Humphrey]].&amp;lt;br&amp;gt; Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime by navigating through the Red Maze in Black Space 2. &lt;br /&gt;
|-&lt;br /&gt;
|[[Town Area]] || Accessible from the Endless Highway on the last day of the Omori Route. &amp;lt;br&amp;gt; There is a 10% chance upon entering the Endless Highway where a black car can be found. &amp;lt;br&amp;gt; Entering the car will send Omori to the Town Area. || Meido can found at the bottom of the map in this pocket. &amp;lt;br&amp;gt; This area can be revisited at anytime through entering another [[Looping_Forest#Heads_Looking_Up|sub-area]] from Looping Forest in Black Space 2. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cloud Walkway]] || Accessible from the Dungeon in [[Sweetheart's Castle]] on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the telescope in the upper-rightmost cell of the dungeon. &amp;lt;br&amp;gt; There is a 1 in 99 chance Omori will actually view the telescope and be sent to Cloud Walkway. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Treehouse Area]] || Accessible from the [[Last Resort]] on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the right elevator in [[Mr. Jawsum|Mr. Jawsum's]] office to enter the Treehouse. || Uni/Empty Friend can be found inside the glitched treehouse in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[Looping Forest]] || Accessible from Sweetheart's Garden on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the vines that give a view outside of Sweetheart's Castle. &amp;lt;br&amp;gt; There is a 10% chance Omori will be sent to Looping Forest instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost_Forest#Behind_the_door|Behind the door]]|| Accessible from the secret Rare Bear enclosure in Sweetheart's Garden on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the Rare Bears will respawn upon return! &lt;br /&gt;
|-&lt;br /&gt;
|[[Looping_Forest#Aubrey_School_Area|Aubrey School Area]] || Accessible from the [[Otherworld]] on either Route. &amp;lt;br&amp;gt; Requires the [[Universal remote]] to be equipped on Omori. &amp;lt;br&amp;gt; Interact with Tvgirl's house to be sent to the Aubrey School sub-area. || Area can only be visited once, if accessed through the Universal Remote method, it will not be available in the Looping Forest. &amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this area is only accessible via the Universal Remote method after Humphrey has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Area]] || Accessible from the Junkyard on the last day of the Omori Route. &amp;lt;br&amp;gt; Requires the Universal Remote to be equipped on Omori. &amp;lt;br&amp;gt; Interact with the glitchy television in the room [[Download Window]] was fought in. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Static Void]]|| Accessible from the [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] in the Otherworld on the last day of the Hikikomori Route. &amp;lt;br&amp;gt; Requires the Universal Remote to be equipped on Omori. &amp;lt;br&amp;gt; Interact with the large television to be sent to the Static Void. || Please note that this can be only done while on the last day of the Omori Route.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Walkway]]|| Accessible by first entering Static Void (see entry above) and interacting with the hidden doors to the top of the map once the room darkens.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Sc5jrA8Inko&amp;lt;/ref&amp;gt; || This was likely an oversight but is still possible on version 1.0.8. The game crashes upon leaving Red Room.&amp;lt;ref&amp;gt;This is known since leaving Red Room crashes the game and since older versions of the game (most notably the 2019 build) have this as a seemingly intentional feature&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
===Central Area===&lt;br /&gt;
Stranger: &amp;quot;Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Without keys of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Has the flower boy lost his way? Here to save him again? How fortunate for him...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;You may not be in control now... but do not lose hope, Dreamer. There are some who still believe in you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Please have mercy, Dreamer. The souls born here may never materialize, but their screams still echo through the ground.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Black Space takes heavy inspiration from ''[https://yumenikki.fandom.com/wiki/Yume_Nikki| Yume Nikki]'', being an area heavily focused on the exploration of surreal, abstract rooms with no clear end-goal.&lt;br /&gt;
* An examination of the beta versions of ''OMORI'' confirm that Black Space's room order was initially very different: Scribble Area was to be the first map, with Disco Area being the second, Pain Area being the third, the Punishment Area being the fourth, Backyard Area being the fifth, and the Church of Something area being the sixth. Every map where Basil dies would've followed this, with [[Red Space]] being the last area visited.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Black_Space&amp;diff=12828</id>
		<title>Black Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Black_Space&amp;diff=12828"/>
		<updated>2023-03-04T14:02:50Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Black Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
|image=Blackspace_Hub.jpg&lt;br /&gt;
|size=250px&lt;br /&gt;
|entrance=[[Basil's House]]&amp;lt;br&amp;gt;White Space (Omori route)&lt;br /&gt;
|role=harbors the [[Sunny#Background|truth]]&lt;br /&gt;
|route=Both&lt;br /&gt;
|characters=&amp;lt;gallery widths=&amp;quot;50&amp;quot; heights=&amp;quot;50&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Stranger Basil Sprite.png|link=Stranger&lt;br /&gt;
SOMETHING_SPRITE.png|link=Something&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|''&amp;quot;Welcome to Black Space.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (game)|''OMORI'']]. The opposite of [[White Space]], it serves as the home of [[Sunny]]'s repressed traumas and memories.&lt;br /&gt;
&lt;br /&gt;
As White Space's parallel, it shares many similarities. As the name suggests, Black Space primarily consists of a large, looping black void, littered with doors that lead to various locations. Virtually the only thing of note outside of the doors is [[Omori]]'s blanket, which is empty except for his sketchbook, a box of tissues, and a picnic basket to save progress. A white wire with no lightbulb attached hovers just above his blanket, similar to the lightbulb in White Space. Various [[Stranger]]s wander the area, only visible by the lights of their eyes. Talking with them will prompt them to give insight into the nature of Headspace, [[Basil]]'s disappearance, and even Omori's existence and relationship with [[Sunny]].&lt;br /&gt;
&lt;br /&gt;
Black Space's general purpose changes depending on the [[Routes|game route.]] On both routes, Black Space serves as a linear series of rooms that contribute to the game's story. However, on the Omori route, Black Space can be revisited - in a changed form typically known as '''Black Space 2''' - after defeating stronger versions of Sunny's phobias in the [[Lost Library]] by checking Omori's laptop in White Space. This version can be freely explored, possessing many unusual sights and insight to the game's lore.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Dialogue from multiple characters suggest that Black Space lies at the outer bounds of [[Headspace]] and is slowly trickling further inwards: [[Kite Kid]] describes Black Space as a &amp;quot;dark void&amp;quot; in the sky, and notes that he has been seeing it more often. Developer commentary in the files suggest that Headspace inhabitants who stay too long in Black Space transform into disfigured [[Something]]s.&amp;lt;ref&amp;gt;&amp;quot;Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.&amp;quot; - Developer commentary in `dreamworld_extras_blackspace.HERO`&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Omori enters Black Space through a hole in [[Basil]]'s house once he solves [[Hangman]]. Throughout Black Space's many rooms, Omori is seemingly stalked by both [[Something]] and the [[Stranger]], the latter cryptically informing him of the game's backstory, and often wondering if any hope remains for him and Sunny.&lt;br /&gt;
&lt;br /&gt;
===Omori Route===&lt;br /&gt;
The final day of the Omori Route allows for Omori to revisit Black Space after defeating the Lost Library phobias, albeit in an altered state. Most of the doors have vanished, leaving only five that link to large, new areas to freely explore. Omori's laptop will also appear on his blanket and can be used to return to White Space.&lt;br /&gt;
&lt;br /&gt;
==Black Space==&lt;br /&gt;
Despite the illusion of choice granted by the twenty doors, Black Space is completely linear: The rooms will always be visited in this exact order regardless of which door is picked. Once the key in each area is found, Red Hands will take Omori back to Black Space, and the door he entered will vanish, preventing him from revisiting any of them.&lt;br /&gt;
&lt;br /&gt;
Only eight rooms need to be visited to progress the story. Once the Beach Area key is collected, Omori can enter the red door to head to the Church of Something, the final room of Black Space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png|[[Pain Area]]&lt;br /&gt;
DiscoArea.png|[[Disco Area]]&lt;br /&gt;
ScribbleArea.png|[[Scribble Area]]&lt;br /&gt;
TownArea.png|[[Town Area]]&lt;br /&gt;
BackyardArea.png|[[Backyard Area]]&lt;br /&gt;
PunishmentArea.png|[[Punishment Area]]&lt;br /&gt;
WatermelonArea.png|[[Watermelon Area]]&lt;br /&gt;
BeachArea.png|[[Beach Area]]&lt;br /&gt;
SpiderArea.png|[[Spider Area]]&lt;br /&gt;
RainArea.png|[[Rain Area]]&lt;br /&gt;
FacelessArea.png|[[Faceless Area]]&lt;br /&gt;
TreehouseArea.png|[[Treehouse Area]]&lt;br /&gt;
FishbowlArea.png|[[Fishbowl Area]]&lt;br /&gt;
RaftArea.png|[[Raft Area]]&lt;br /&gt;
MirrorArea.png|[[Mirror Area]]&lt;br /&gt;
BedArea.png|[[Bed Area]]&lt;br /&gt;
ReefArea.png|[[Reef Area]]&lt;br /&gt;
NeighborArea.png|[[Neighbor Area]]&lt;br /&gt;
ChurchOfSomethingArea.png|[[Church Of Something]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Black Space 2==&lt;br /&gt;
These five rooms and their sub-rooms can be freely explored. Omori can return to Black Space's hub whenever he is done exploring by opening the menu and stabbing himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|[[Lost Forest]]&lt;br /&gt;
Docks.png|[[Water Walkway]]&lt;br /&gt;
LoopingForest.png|[[Looping Forest]]&lt;br /&gt;
Map267.png|[[Weathervane Area]]&lt;br /&gt;
CloudWalkway.PNG|[[Cloud Walkway]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Black Space Pockets==&lt;br /&gt;
There are numerous hidden entrances to certain Black Space rooms throughout Headspace. Most are very well hidden, and some require rather specific conditions - like having a specific Charm equipped or simple chance - to be accessed. Most of these pockets are exclusive to the Omori route, but some can be accessed in the Sunny route as well, after [[Humphrey (enemy)|Humphrey]] is defeated.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:Center;&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| '''Area'''||'''Entry Conditions'''||'''Notes'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Water Walkway]] || Accessible from the [[Backyard Area]] on either Route. &amp;lt;br&amp;gt; After Something begins following you, wait 143 seconds. &amp;lt;br&amp;gt; Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the Water Walkway. || There is an unique sub-area and several sprites exclusive to the True Route that can be found in this area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Weathervane Area]] || Accessible from the [[Raft Area]] on either Route. &amp;lt;br&amp;gt; After obtaining the key in this area, go back on the raft with Basil 3 more times. &amp;lt;br&amp;gt; Upon the 3rd trip, the raft will enter the Weathervane Area from the top of the ladder in the room. || The area can be visited once more without entering Blacker Space on the Omori Route after defeating [[Abbi]] by going to the end of her room on the right. &lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Area]] || Accessible from the Deep Well Entrance on the last day of Omori Route. &amp;lt;br&amp;gt; Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. &amp;lt;br&amp;gt; Omori will be teleported to the Beach Area. || NPCs that disappeared from the Deeper Well can be found in this area. Interacting with them will reveal they are all dead. &amp;lt;br&amp;gt; Tako can be found near a beach ball in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Maze#Faces_of_Omori|Faces of Omori]]|| Accessible from the Last Resort (2F) after defeating [[Humphrey (enemy)|Humphrey]].&amp;lt;br&amp;gt; Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime through entering the Red Maze in Blacker Space. &lt;br /&gt;
|-&lt;br /&gt;
|[[Town Area]] || Accessible from the Endless Highway on the last day of the Omori Route. &amp;lt;br&amp;gt; There is a 10% chance upon entering the Endless Highway where a black car can be found. &amp;lt;br&amp;gt; Entering the car will send Omori to the Town Area. || Meido can found at the bottom of the map in this pocket. &amp;lt;br&amp;gt; This area can be revisited at anytime through entering another [[Looping_Forest#Heads_Looking_Up|sub-area]] from Looping Forest in Black Space 2. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cloud Walkway]] || Accessible from the Dungeon in [[Sweetheart's Castle]] on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the telescope in the upper-rightmost cell of the dungeon. &amp;lt;br&amp;gt; There is a 1 in 99 chance Omori will actually view the telescope and be sent to Cloud Walkway. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Treehouse Area]] || Accessible from the [[Last Resort]] on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the right elevator in [[Mr. Jawsum|Mr. Jawsum's]] office to enter the Treehouse. || Uni/Empty Friend can be found inside the glitched treehouse in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[Looping Forest]] || Accessible from Sweetheart's Garden on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the vines that give a view outside of Sweetheart's Castle. &amp;lt;br&amp;gt; There is a 10% chance Omori will be sent to Looping Forest instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost_Forest#Behind_the_door|Behind the door]]|| Accessible from the secret Rare Bear enclosure in Sweetheart's Garden on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the Rare Bears will respawn upon return! &lt;br /&gt;
|-&lt;br /&gt;
|[[Looping_Forest#Aubrey_School_Area|Aubrey School Area]] || Accessible from the [[Otherworld]] on either Route. &amp;lt;br&amp;gt; Requires the [[Universal remote]] to be equipped on Omori. &amp;lt;br&amp;gt; Interact with Tvgirl's house to be sent to the Aubrey School sub-area. || Area can only be visited once, if accessed through the Universal Remote method, it will not be available in the Looping Forest. &amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this area is only accessible via the Universal Remote method after Humphrey has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Area]] || Accessible from the Junkyard on the last day of the Omori Route. &amp;lt;br&amp;gt; Requires the Universal Remote to be equipped on Omori. &amp;lt;br&amp;gt; Interact with the glitchy television in the room [[Download Window]] was fought in. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Static Void]]|| Accessible from the [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] in the Otherworld on the last day of the Hikikomori Route. &amp;lt;br&amp;gt; Requires the Universal Remote to be equipped on Omori. &amp;lt;br&amp;gt; Interact with the large television to be sent to the Static Void. || Please note that this can be only done while on the last day of the Omori Route.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Walkway]]|| Accessible by first entering Static Void (see entry above) and interacting with the hidden doors to the top of the map once the room darkens.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Sc5jrA8Inko&amp;lt;/ref&amp;gt; || This was likely an oversight but is still possible on version 1.0.8. The game crashes upon leaving Red Room.&amp;lt;ref&amp;gt;This is known since leaving Red Room crashes the game and since older versions of the game (most notably the 2019 build) have this as a seemingly intentional feature&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
===Central Area===&lt;br /&gt;
Stranger: &amp;quot;Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Without keys of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Has the flower boy lost his way? Here to save him again? How fortunate for him...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;You may not be in control now... but do not lose hope, Dreamer. There are some who still believe in you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Please have mercy, Dreamer. The souls born here may never materialize, but their screams still echo through the ground.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Black Space takes heavy inspiration from ''[https://yumenikki.fandom.com/wiki/Yume_Nikki| Yume Nikki]'', being an area heavily focused on the exploration of surreal, abstract rooms with no clear end-goal.&lt;br /&gt;
* An examination of the beta versions of ''OMORI'' confirm that Black Space's room order was initially very different: Scribble Area was to be the first map, with Disco Area being the second, Pain Area being the third, the Punishment Area being the fourth, Backyard Area being the fifth, and the Church of Something area being the sixth. Every map where Basil dies would've followed this, with [[Red Space]] being the last area visited.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=The_Abyss&amp;diff=12827</id>
		<title>The Abyss</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=The_Abyss&amp;diff=12827"/>
		<updated>2023-03-04T14:02:01Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler||alt}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;&lt;br /&gt;
{{Card&lt;br /&gt;
|[[File:THE ABYSS Logo.png|250px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;The Abyss&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
i am a test for the &amp;quot;card&amp;quot; template, do i look good?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
one day i'll replace the location infobox due to my greater flexibility. in the meanwhile, i'll just be a placeholder :)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Quote|&amp;quot;Did you want to go back to Deep Well?&amp;quot;|[[Hitchhiker]]}}&lt;br /&gt;
'''{{PAGENAME}}''' is a location in ''[[OMORI (Game)|OMORI]]''. It is an optional area exclusive to the Hikikomori Route that can be accessed after saving [[Basil]] and talking to the [[Hitchhiker]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Abyss is comprised of seven layers, each structured in maze-like patterns and connected by ladders. Only the top layer can be accessed initially: Collecting every [[Hangman]] letter is a requirement to open the path to the deeper layers. Once fulfilled, the game will autosave and crash. Upon reopening the game, the main menu is skipped and the autosave is immediately loaded, allowing the player to progress.&lt;br /&gt;
&lt;br /&gt;
As [[Omori]] travels deeper into the Abyss, several [[Something]] variants appear as enemies. Additionally, in the sixth layer, multiple skeletons can be found that are very heavily implied to be past versions of Omori's friends. Several items can be found throughout the first six layers in watermelons, a possible hint to what lies ahead.&lt;br /&gt;
&lt;br /&gt;
In the seventh level, the player can find [[Abbi]], who immediately challenges the team. Upon her defeat, she will beg Omori and the [[Sunny|Dreamer]] for mercy. If granted, revisiting the tentacles scattered across [[Headspace]] will prompt Abbi to offer the team very powerful weapons and accessories as gifts, including Omori's strongest weapon, the [[Red Knife]].&lt;br /&gt;
&lt;br /&gt;
If killed, Omori will gain [[Abbi's Eye]] and will be unable to receive the tentacle gifts.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Before the creation of Headspace, there existed three great creatures: the [[Humphrey|oldest]], the wisest, and the [[Big Yellow Cat|favorite.]] The wisest, implied to be Abbi, committed &amp;quot;an act that opposed the Dreamer's will,&amp;quot; and was subsequently punished by having her wisdom stripped, followed by banishment to the bottom of the Abyss.&lt;br /&gt;
&lt;br /&gt;
Due to the Abyss having a direct link to a [[Black Space#Black Space 2|Black Space 2]] room, as well as Something-esque enemies bleeding through the lower layers, it is strongly implied that the Abyss is closely related to, or is a direct part of, Black Space.&lt;br /&gt;
&lt;br /&gt;
==Layout==&lt;br /&gt;
&amp;lt;gallery mode=packed heights=200px&amp;gt;&lt;br /&gt;
Map201.png&lt;br /&gt;
Map253.png&lt;br /&gt;
Map254.png&lt;br /&gt;
Map255.png&lt;br /&gt;
Map256.png&lt;br /&gt;
Map257.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Abyss may not be revisited if the player decides to kill Abbi.&lt;br /&gt;
* Walking right after defeating Abbi (either sparing or killing her) will eventually warp you to the [[Weathervane Area]].&lt;br /&gt;
* The [[Static Void]] map has code that implies that the Weathervane Area was not the original warp destination.&lt;br /&gt;
* Killing Abbi will make the room transition from the final room to the room above slightly longer and teleport the player straight to the first room of the Abyss.&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Seashell_Necklace_(unused)&amp;diff=12809</id>
		<title>Seashell Necklace (unused)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Seashell_Necklace_(unused)&amp;diff=12809"/>
		<updated>2023-03-02T07:32:17Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Seashell Necklace}}&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = Seashell necklace.png&lt;br /&gt;
|heart     = 0&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 0&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 0&lt;br /&gt;
}}'''{{PAGENAME}}''' is a [[Charms|charm]] in ''[[OMORI (Game)|OMORI]]''. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can almost feel the sea breeze.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
This item cannot be obtained during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It's likely that, after completing [[Cris]]'s sidequest and giving her enough seashells, that she was intended to reward [[Sunny]] with this accessory as opposed to the [[Seashell Necklace|version she actually does.]] Notably, the one she gives actually increases the wearer's stats - being one of the only accessories to do so in the real world - while this version has no effect, like the vast majority of real world accessories.&lt;br /&gt;
**More damningly, the two accessories are internally stored in odd positions: The used one that boosts stats is stored among other Headspace accessories, while this one is stored with other real world accessories.&lt;br /&gt;
[[Category:Charms]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Seashell_Necklace&amp;diff=12808</id>
		<title>Seashell Necklace</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Seashell_Necklace&amp;diff=12808"/>
		<updated>2023-03-02T07:28:32Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Seashell Necklace (unused)}}&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = Seashell necklace.png&lt;br /&gt;
|heart     = 25&lt;br /&gt;
|juice     = 25&lt;br /&gt;
|attack    = 0&lt;br /&gt;
|defense   = 5&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 0&lt;br /&gt;
}}'''{{PAGENAME}}''' is a [[Charms|charm]] in ''[[OMORI (Game)|OMORI]]''. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
To help you remember your friends...&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
Given by [[Cris]] after giving her three [[Seashell|Seashells]], completing her [[Quests|quest]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It's possible that this version was intended to be found in [[Headspace]], at least in earlier builds. Not does the {{PAGENAME}} boost the wearer's stats - being one of very few to do so in the real world - it is also listed internally among other Headspace accessories. Notably, an [[Seashell Necklace (unused)|unused version]] also exists and is also internally stored among the real-world items.&lt;br /&gt;
&lt;br /&gt;
[[Category:Charms]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Seashell_Necklace_(unused)&amp;diff=12807</id>
		<title>Seashell Necklace (unused)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Seashell_Necklace_(unused)&amp;diff=12807"/>
		<updated>2023-03-02T07:21:26Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{see also|Seashell Necklace}}&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image     = Seashell necklace.png&lt;br /&gt;
|heart     = 0&lt;br /&gt;
|juice     = 0&lt;br /&gt;
|attack    = 0&lt;br /&gt;
|defense   = 0&lt;br /&gt;
|speed     = 0&lt;br /&gt;
|luck      = 0&lt;br /&gt;
|hit  = 0&lt;br /&gt;
}}'''{{PAGENAME}}''' is a [[Charms|charm]] in ''[[OMORI (Game)|OMORI]]''. &lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
You can almost feel the sea breeze.&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
This item cannot be obtained during normal gameplay.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*It's likely that, after completing [[Cris]]'s sidequest and giving her enough seashells, that she was intended to reward [[Sunny]] with this accessory as opposed to the [[Seashell Necklace|version she actually does.]] Notably, the one she gives actually increases the wearer's stats - being one of the only accessories to do so in the real world - while this version has no effect, like the vast majority of real world accessories.&lt;br /&gt;
&lt;br /&gt;
[[Category:Charms]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Reef_Area&amp;diff=12806</id>
		<title>Reef Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Reef_Area&amp;diff=12806"/>
		<updated>2023-03-02T07:01:07Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReefArea.png|thumb|right|The Reef Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as &amp;quot;Incubation&amp;quot;, is an optional room in [[Black Space]]. This room is always the seventeenth room Omori will visit.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This room strongly resembles [[Deeper Well]]. Clones of Omori's friends are here, embedded in walls, half-absorbed into the floor, or swimming in a red liquid. Interacting with the ones embedded in the walls will make Omori note that the examined friend &amp;quot;is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apart from this, there is very little of note in this room.&lt;br /&gt;
&lt;br /&gt;
The key is out in the open, underneath what appears to be the [[Branch Coral]]. Grabbing it will spawn red hands to return you to Black Space's hub.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
 * &amp;quot;Kel is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Aubrey is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Hero is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Basil is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Mari is here.&amp;quot;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This room is notably one of the few where Stranger does not show up at all.&lt;br /&gt;
* This room is sometimes referred to as &amp;quot;Incubation Chamber&amp;quot; in the game's code.&amp;lt;ref&amp;gt;Common Event 0217 &amp;quot;Blackspace Door Open&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map506.png|The room's full layout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Bed_Area&amp;diff=12805</id>
		<title>Bed Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Bed_Area&amp;diff=12805"/>
		<updated>2023-03-02T06:58:19Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: This room is so heavy on lore but I obviously can't write any of it on an objective page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BedArea.png|thumb|right|The Bed Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as &amp;quot;Time&amp;quot;, is an optional room in [[Black Space]]. This room is always the sixteenth [[Omori]] will visit in Black Space.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The most prominent feature of this very small, looping room are a gaggle of beds unevenly spread throughout its layout. The room is completely silent save the initial ringing of a telephone and the ticking of a clock.&lt;br /&gt;
&lt;br /&gt;
The key lies west of the entrance, along with [[Stranger]] on a bed. Stranger will talk about the truth when talked to, noting how something, likely the line from the telephone in the room, caused it to &amp;quot;slip,&amp;quot; creating a growing hole that actively rots away at [[Headspace]]. He ends by referring to Basil again, asking Sunny for guidance to him.&lt;br /&gt;
&lt;br /&gt;
Walking north of the key will bring you to a telephone. Answering it, Omori will hear a single line from Sunny's Mom, likely the moment she informed Sunny that she sold their house. Trying to interact with it again will give you a low hum.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
 * Stranger: &amp;quot;For so long, you kept the truth shut out.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;But something made it slip.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;And the hole that it made... It won't stop spreading until you find the root of it all.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;The one that has seen the truth...&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;Will you guide him to me, Sunny?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Mom: &amp;quot;Sunny... We're moving away.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Red_Hands&amp;diff=12804</id>
		<title>Red Hands</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Red_Hands&amp;diff=12804"/>
		<updated>2023-03-02T01:31:25Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: Created page with &amp;quot;{{stub}} {{quote|''&amp;quot;If you are lost, you need not worry. The red hands will guide you...&amp;quot;''|A Stranger referring to the Red Hands}} '''{{PAGENAME}}''', sometimes referred to as '''Hands-kun''' internally, reoccurring minor NPCs and motifs throughout ''OMORI''. They primarily appear in Sunny's dreams.  ==Profile== ===Appearance=== As their title would imply, {{PAGENAME}} take the form of disembodied red hands that can move on their own accord. Mos...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{quote|''&amp;quot;If you are lost, you need not worry. The red hands will guide you...&amp;quot;''|A [[Stranger]] referring to the Red Hands}}&lt;br /&gt;
'''{{PAGENAME}}''', sometimes referred to as '''Hands-kun''' internally, reoccurring minor NPCs and motifs throughout ''[[OMORI (game)|OMORI]]''. They primarily appear in [[Sunny]]'s dreams.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
As their title would imply, {{PAGENAME}} take the form of disembodied red hands that can move on their own accord. Most normal Red Hands take on a somewhat cartoonish appearance, although, when depicted in backgrounds, especially in areas like [[Red Space]], they tend to take on a more photorealistic look.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{PAGENAME}} are first encountered in [[White Space]] at the very beginning of the game, should [[Omori]] stray from his blanket. They will chase him on sight, and if they catch him, they will teleport him back to his blanket.&lt;br /&gt;
&lt;br /&gt;
Much later, they are encountered throughout [[Black Space]]'s many rooms and are used as a method of transportation: Whenever Omori collects the key in a room, {{PAGENAME}} will begin to spawn around the area to transport him back to Black Space's hub room.&lt;br /&gt;
&lt;br /&gt;
Photorealistic versions are also depicted in the backgrounds of both Red Space and the final phases of the [[Omori (enemy)|final boss.]]&lt;br /&gt;
&lt;br /&gt;
Their real world inspiration appears to be the [[Red Hand]] toy that Sunny can win at the Hobbeez gacha machine.&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Omori_(enemy)&amp;diff=12803</id>
		<title>Omori (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Omori_(enemy)&amp;diff=12803"/>
		<updated>2023-03-02T01:25:13Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Battle */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{hatnote|This article is about Omori as an enemy character. For the playable character, see [[Omori]]. For the game, see: ''[[Omori (game)|OMORI]]''.}}&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = OMORIENEMY.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 255&lt;br /&gt;
| juice   = --&lt;br /&gt;
| attack  = 54&lt;br /&gt;
| defense = 52&lt;br /&gt;
| speed   = 256&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
The titular Omori serves as the final boss [[Enemies|enemy]] in ''[[Omori (game)|Omori]]'' for the '''[[Endings|Sunny Route]]''', in which [[Sunny]] finally decides to face his guilt over [[Mari|Mari's]] death and try to move on from the past.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
After a [[Basil (enemy)|disastrous encounter with Basil,]] Sunny finds himself in [[Headspace]] once more, where he navigates [[Memory Lane]], remembering the context behind many of Basil's photos. Each memory repairs his shattered violin: After it is fully repaired, Sunny finds himself backstage, where his friends offer final words of encouragement before fading, leaving Sunny alone to play his part of the Duet. Shortly after he finishes it, he breaks down in tears, overwhelmed by memories and grief, and suddenly wakes up in [[White Space]], as himself.&lt;br /&gt;
&lt;br /&gt;
Sunny explores White Space, and quickly finds Omori waiting for him. The two promptly begin battling for the fate of Sunny's mind.&lt;br /&gt;
&lt;br /&gt;
The battle consists of six phases, each phase ending after Omori's health is depleted. Omori will grow stronger with each phase, and the background and music will slowly distort into more disturbing forms. Omori cannot be defeated by conventional means and will eventually triumph over Sunny. However, after the very first time Sunny is made Afraid during the battle - the earliest being the beginning of the fifth phase - dying will instead prompt Sunny on whether or not he wants to Continue, instead of Retrying the battle. His decision will directly affect the game's ending:&lt;br /&gt;
&lt;br /&gt;
* '''Good Ending''': If the player chooses to continue, Sunny stands back up, and begins to play his Duet with Mari, as Sunny remembers the many childhood memories he shared with Mari and his friends before her accidental homicide. After the Duet concludes, Omori embraces Sunny, before dropping his knife and disappearing, seemingly absorbed into Sunny. Sunny will awake in his hospital bed, in tears as he finally comes to terms with Mari's death. He then seeks out Basil's room, where his friends are tending to a hospitalized Basil, and prepares to tell them the truth behind Mari's death and alleged suicide.&lt;br /&gt;
&lt;br /&gt;
* '''Bad Ending''': If the player chooses not to continue, Omori and Sunny will embrace; although this time, Sunny will instead drop his violin and disappear, as Omori presumably completely takes over his mind and body. Omori will reappear in White Space and will prepare to go on another adventure with his friends in [[Neighbor's Room]], although his friends are eerily silent. As soon as Omori and his friends depart to Headspace, Sunny will appear on the hospital's balcony. He ultimately decides to commit suicide by throwing himself off the hospital roof.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Omori serves as the final boss of the Sunny Route, serving as the final obstacle Sunny must face before he is willing to face the truth of the circumstances regarding Mari's death and face his friends. The battle is divided into six phases, and he behaves as follows:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = PHASE&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = OMORIENEMY.gif&lt;br /&gt;
| descriptionone1 = On the first turn, he will do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the second turn, he will Stab, always hitting right in the heart.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the third and fourth turn, he will Hack Away, dealing damage three times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the fifth turn, he will Stab, always hitting right in the heart.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From the sixth turn on:&amp;lt;br&amp;gt;35% chance to Stab, always hitting right in the heart.&amp;lt;br&amp;gt;20% chance to Hack Away, dealing damage three times.&amp;lt;br&amp;gt;Otherwise, he will do a normal attack.&lt;br /&gt;
| image2          = OMORIENEMY2.gif&lt;br /&gt;
| descriptionone2 = On the first turn, he will always use Red Hands, dealing large damage four times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Afterwards, if above 50% {{HP}}, 65% chance of using Red Hands, dealing large damage four times.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance to Stab, always hitting right in the heart.&amp;lt;br&amp;gt;20% chance to Hack Away, dealing damage three times.&amp;lt;br&amp;gt;Otherwise, he will do a normal attack.&lt;br /&gt;
| image3          = OMORIENEMY3.gif&lt;br /&gt;
| descriptionone3 = On the first turn, he will always &amp;quot;erase the enemy&amp;quot; using red hands, dealing damage and debuffing defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Afterwards, if above 50% {{HP}}, 65% chance to &amp;quot;erase the enemy&amp;quot; using red hands, dealing damage and debuffing defense.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;40% chance to Stab, always hitting right in the heart.&amp;lt;br&amp;gt;Otherwise, he will do a normal attack.&lt;br /&gt;
| image4          = OMORIENEMY4.gif&lt;br /&gt;
| descriptionone4 = On the first turn, he will always &amp;quot;erase the enemy&amp;quot; using hair, dealing damage and debuffing all stats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Afterwards, if above 60% {{HP}}, 55% chance to &amp;quot;erase the enemy&amp;quot; using hair, dealing damage and debuffing all stats.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance to Stab, always hitting right in the heart.&amp;lt;br&amp;gt;20% chance to Hack Away, dealing damage three times.&amp;lt;br&amp;gt;Otherwise, he will do a normal attack.&lt;br /&gt;
| image5          = OMORIENEMY5.gif&lt;br /&gt;
| descriptionone5 = On the first turn, he will always &amp;quot;erase the enemy&amp;quot; using [[Hellmari]], dealing heavy damage, and making Sunny Afraid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Afterwards, if above 50% {{HP}}, 65% chance to &amp;quot;erase the enemy&amp;quot; using Hellmari, dealing heavy damage, and making Sunny Afraid.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance to Stab, always hitting right in the heart.&amp;lt;br&amp;gt;20% chance to Hack Away, dealing damage three times.&amp;lt;br&amp;gt;Otherwise, he will do a normal attack.&lt;br /&gt;
| image6          = OMORIENEMY6.gif&lt;br /&gt;
| descriptionone6 = He will always &amp;quot;erase the enemy&amp;quot; using his final attack, dealing heavy damage, debuffing defense, and turning Sunny Afraid.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sunny will have a unique set of skills during the battle to help withstand Omori's assault: Calm Down to heal 50% {{HP}}, Allegro to attack three times, Encore to reduce {{MP}} costs to 0 for three turns, and Cherish, which will fully restore Sunny's {{HP}} and {{MP}}, and buff all of his stats by one level, but can only be used once per phase.&lt;br /&gt;
&lt;br /&gt;
With each subsequent phase, Omori will slowly grow stronger; his attacks will gain higher attack multipliers, increasing his damage output.&lt;br /&gt;
&lt;br /&gt;
This battle cannot be won: Eventually, Omori will begin making Sunny Afraid repeatedly to limit his offensive options and force him on the defensive. At the end of the fifth phase, after he mocks Sunny with the line &amp;quot;You loved her and you killed her,&amp;quot; he will also disable Cherish and Calm Down, preventing Sunny from removing Afraid or healing at all. If Sunny nonetheless manages to endure the onslaught and continues fighting Omori, he will drop all pretense of the battle being winnable on the sixth phase, repeatedly spamming his final attack until Sunny inevitably goes down. The real goal of the fight is to at least survive until the fifth phase, which triggers the ending choice upon Sunny's inevitable defeat.&lt;br /&gt;
&lt;br /&gt;
Omori's attacks will never miss, nor will they ever hit right in the heart; the sole exceptions are Stab, which will always hit in the heart, and the second phase's &amp;quot;erases the enemy&amp;quot; attack, which has a 10% chance to per hit.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
=== Omori ===&lt;br /&gt;
'''Attack''': [(2 * a.atk - b.def) + 4].&lt;br /&gt;
&lt;br /&gt;
'''Stab''': [2 * a.atk - b.def], this attack will always hit right in the heart.&lt;br /&gt;
&lt;br /&gt;
'''Hack away''': [(2 * a.atk - b.def) + 4], three times.&lt;br /&gt;
&lt;br /&gt;
'''Red hands''': [2 * a.atk - b.def], four times. &lt;br /&gt;
&lt;br /&gt;
'''Red hand attack''': [4 * a.atk - b.def], also decrease the target's defense by one tier.&lt;br /&gt;
&lt;br /&gt;
'''Hair attack''': [4 * a.atk - b.def], also decrease the target's attack, defense and speed by one tier.&lt;br /&gt;
&lt;br /&gt;
'''Mari attack''': [4 * a.atk - b.def], also turns the target afraid.&lt;br /&gt;
&lt;br /&gt;
'''Final attack''': [5 * a.atk - b.def], also turns the target afraid and decrease his defense by one tier.&lt;br /&gt;
&lt;br /&gt;
=== Sunny ===&lt;br /&gt;
'''Calm down''': Removes emotions and  restores 50% {{HP}}.&lt;br /&gt;
&lt;br /&gt;
'''Allegro''':  [.15 * b.mhp + a.atk - b.def] three times, costs 19 {{MP}}.&lt;br /&gt;
&lt;br /&gt;
'''Cherish''': Increase attack, defense and speed by one tier, also fully heals {{HP}} and {{MP}}.&lt;br /&gt;
&lt;br /&gt;
'''Encore''': Removes {{MP}} costs of skills for 3 turns.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
*Omori's skills:&lt;br /&gt;
 * Omori will not succumb.&lt;br /&gt;
 * Omori did not succumb.&lt;br /&gt;
 * Omori attacks [Player].&lt;br /&gt;
 * Omori stabs [Player]!&lt;br /&gt;
 * Omori slashes wildly!&lt;br /&gt;
 * Omori erases the enemy.&lt;br /&gt;
*Player's skills:&lt;br /&gt;
 * You tried to calm down... but your lungs fought to breathe.&lt;br /&gt;
 * [Player] strikes three times.&lt;br /&gt;
 * [Player] steadies his breathing.&lt;br /&gt;
 * [Player] gathered himself...&lt;br /&gt;
 * You remembered Kel's words.&lt;br /&gt;
 * You remembered Aubrey's wish.&lt;br /&gt;
 * You remembered Hero's promise.&lt;br /&gt;
 * You remembered Basil's hope.&lt;br /&gt;
 * You remembered Mari's request.&lt;br /&gt;
=== During Battle ===&lt;br /&gt;
=== Phase 2 ===&lt;br /&gt;
 * Omori: ''You've caused so much suffering... yet you do nothing. And so you've earned nothing in return.''&lt;br /&gt;
 * Omori: ''Your friends will never forgive you. They'll abandon you like you did them... and that's what you deserve.''&lt;br /&gt;
=== Phase 3 ===&lt;br /&gt;
 * Omori: ''You tell yourself you don't want to burden others... But the truth is that you're selfish. You just don't want people to depend on you.''&lt;br /&gt;
 * Omori: ''When do you think about others? How long are you going to let people take care of you? You say you care but you're a liar. You've never done anything for anyone else. You're useless... less than useless. You're sick.''&lt;br /&gt;
 * Omori: ''People like you don't deserve to live.''&lt;br /&gt;
=== Phase 4 ===&lt;br /&gt;
 * Omori: ''Your friends are wrong about you. The person they love isn't you at all. You let them believe in a lie to protect yourself.''&lt;br /&gt;
 * Omori: ''You're nothing but a liar... and when they see the truth... They'll hate you as much as you hate yourself.''&lt;br /&gt;
 * Omori: ''If they know the truth, you'll never be able to regain their trust. No matter what you do, it will be hopeless. All you'll do is make things worse. It would be better to just die.''&lt;br /&gt;
 * Omori: ''It would be better to just die.''&lt;br /&gt;
=== Phase 5 ===&lt;br /&gt;
 * Omori: ''You killed Mari. She loved you and you killed her.''&lt;br /&gt;
 * Omori: ''Hero loved her and you killed her.''&lt;br /&gt;
 * Omori: ''Aubrey loved her and you killed her.''&lt;br /&gt;
 * Omori: ''Kel loved her and you killed her.''&lt;br /&gt;
 * Omori: ''Basil loved her and you killed her.''&lt;br /&gt;
 * Omori: ''You loved her and you killed her.''&lt;br /&gt;
=== Phase 6 ===&lt;br /&gt;
 * Omori: ''You should just die.''&lt;br /&gt;
=== Cherish ===&lt;br /&gt;
*Kel's words:&lt;br /&gt;
 * Kel: ''Friends... Friends are supposed to be there for each other.''&lt;br /&gt;
*Aubrey's wish:&lt;br /&gt;
 * Aubrey: ''I hope you can find some peace... or you know... some happiness.''&lt;br /&gt;
*Hero's promise:&lt;br /&gt;
 * Hero: ''Last time...''&lt;br /&gt;
 * Hero: ''We made the mistake of leaving each other when we needed each other the most.''&lt;br /&gt;
 * Hero: ''This time... we'll stay together.''&lt;br /&gt;
*Basil's hope:&lt;br /&gt;
 * Basil: ''Maybe one day... things can go back to the way they were before.''&lt;br /&gt;
*Mari's request:&lt;br /&gt;
 * Mari: ''You'll forgive yourself... Won't you... Sunny?''&lt;br /&gt;
&lt;br /&gt;
=== Player defeated ===&lt;br /&gt;
 * Omori: ''You should just die.''&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Omori_Boss_Intro.png|Intro.&lt;br /&gt;
OMORIENEMY.png|First phase.&lt;br /&gt;
OMORIENEMY2.png|Second phase.&lt;br /&gt;
OMORIENEMY3.png|Third phase.&lt;br /&gt;
OMORIENEMY4.png|Fourth phase.&lt;br /&gt;
OMORIENEMY5.png|Fifth phase.&lt;br /&gt;
OMORIENEMY6.png|Final phase.&lt;br /&gt;
Omori succumb closed.png|Omori did not succumb.&lt;br /&gt;
Omori succumb.png|Omori '''will''' not succumb.&lt;br /&gt;
background_Omori_back.png|Background used starting on the third phase, depicting Red Space.&lt;br /&gt;
background_Omori_second.png|Red Hands are prominently featured on the third phase background. All further phases build on this image.&lt;br /&gt;
background_Omori_third.png|Fourth phase background: [[Hellmari]]'s visage appears behind Omori.&lt;br /&gt;
background_Omori_fourth.png|Fifth phase background: Blurry mannequins resembling Mari are overlaid.&lt;br /&gt;
background_Omori_final.png|Sixth phase background, depicting Sunny's friends hanging.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Even if cheats are used to defeat Omori's sixth phase, the sixth phase will simply repeat indefinitely until Sunny falls.&lt;br /&gt;
*The player has a natural 75% chance of hitting right in the heart, while Omori can only hit in the heart under two circumstances: Using Stab for a guaranteed one, or the [[Red Hands]] he uses on the second phase, which have a 10% chance of hitting in the heart per hit.&lt;br /&gt;
*Stab and Hack Away are modified versions of the attacks he used on his Headspace adventures. He also notably uses Red Hands, an attack that can only be obtained on the [[Routes|Omori route]].&lt;br /&gt;
*His real stats are 80 {{HP}}, 4 attack, 2 defense, 6 speed, and 10 luck; however, right after the battle begins, an event is called that will significantly raise his stats.&lt;br /&gt;
**Interestingly, derelict code relating to the Omori fight suggests that Omori's strength in the battle would've been directly affected by the level he was at while the player was controlling him. In practice, this code never executes.&lt;br /&gt;
*Contrary to popular belief, Omori's raw stats '''do not''' increase as the fight goes on. Rather, his attacks gain higher damage multipliers, giving the illusion that his Attack stat is raising.&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Disco_Area&amp;diff=12802</id>
		<title>Disco Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Disco_Area&amp;diff=12802"/>
		<updated>2023-03-02T00:58:18Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DiscoArea.png|thumb|right|The Disco Area]]&lt;br /&gt;
{{quote|''&amp;quot;You are far away from home.&amp;quot;''}}&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as the Subconscious Spill, is a room in [[Black Space]]. This room is always the second one [[Omori]] will visit.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Disco Area is, compared to many of Black Space's other rooms, colorful, although still rather melancholic. The room itself has the appearance of being severely glitched or poorly mapped, with tiles cut up and seemingly randomly placed, creating a very chaotic room layout.&lt;br /&gt;
&lt;br /&gt;
Many of the sights in this room appear to remind Omori of home; he will note that he is &amp;quot;far away&amp;quot; from it if he checks some of the objects.&lt;br /&gt;
&lt;br /&gt;
An enormous blue cat named &amp;quot;Loquacious Cat&amp;quot; can be found directly north-east of the entrance point. Omori can ask it questions, ranging from philosophical questions about the meaning of life, to whether or not cereal counts as a soup. Regardless of what it is asked, it will only answer with completely nonsensical sentences that somehow involve sewing materials.&lt;br /&gt;
&lt;br /&gt;
Points of interest include a gaggle of houses, all of which have doors &amp;quot;too small&amp;quot; for Omori to fit through, flashing text in the bottom-right corner that spells out &amp;quot;Disco&amp;quot;, a series of Matryoshka dolls designed after Omori, and a large, childishly drawn portrait of Omori. There is also a bed in the bottom left part of the area; something with messy hair appears to be resting on it.&lt;br /&gt;
&lt;br /&gt;
A Bluecloud lingers around the area, asking anyone near it to follow it. It will never lead to anywhere of note, however.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stranger and a Key await Omori in the bottom right corner of the room. While not strictly necessary, Omori can talk to the Stranger for more information about Black Space; more specifically, about the truth Omori appears to have locked away in it, and how he must find it &amp;quot;for the both of us.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most other Black Space rooms, collecting the key will spawn Red Hands that will teleport you back to the Black Space hub.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
 * Stranger: &amp;quot;Lost in this confusion lies the root of everything.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;The truth that you've locked away... You must find it no matter what.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;You have to... for the both of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Loquacious Cat: &amp;quot;HI IM LOQUACIOUS CAT ASK ME ANYTHING&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Questions:''&amp;lt;br&amp;gt;&lt;br /&gt;
 * &amp;quot;What is the meaning of life?&amp;quot;&lt;br /&gt;
 * &amp;quot;Why are we here?&amp;quot;&lt;br /&gt;
 * &amp;quot;What is the meaning of true love?&amp;quot;&lt;br /&gt;
 * &amp;quot;How can I achieve happiness?&amp;quot;&lt;br /&gt;
 * &amp;quot;Does free will exist?&amp;quot;&lt;br /&gt;
 * &amp;quot;What happens after you die?&amp;quot;&lt;br /&gt;
 * &amp;quot;Is cereal a soup?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Loquacious Cat's answers, chosen randomly:''&lt;br /&gt;
&lt;br /&gt;
 * Loquacious Cat: &amp;quot;TWO YARDS OF LEATHER&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;ONE THICK SEWING NEEDLE&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A TOMATO MADE OF CLOTH&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A PAIR OF RUSTY SCISSORS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A SMALL WOODEN TABLE&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;LOTS AND LOTS OF LITTLE PINS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A PAIR OF BIG BEAUTIFUL BUTTONS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A BAGFUL OF WHITE COTTON&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Cut Warp==&lt;br /&gt;
Originally, if you positioned Omori next to the Matryoshka dolls that resemble him, he would've been warped to [[Cloud Walkway]]. This has been cut because the developers didn't have enough time to test it extensively. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=lWHKE3cpry8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The music heard here bears a striking resemblance to the introduction of [https://www.youtube.com/watch?v=-rh8gMvzPw0 Edvard Grieg's &amp;quot;Peer Gynt - Morning Mood&amp;quot;], but distorted.&lt;br /&gt;
* The Bluecloud follows a set path. It first goes to the upper right corner of the map, then the lower right corner, then the bottom left corner and at last to the upper left corner, which is where it started at.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mirror_Area&amp;diff=12801</id>
		<title>Mirror Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mirror_Area&amp;diff=12801"/>
		<updated>2023-03-02T00:56:16Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MirrorArea.png|thumb|right|The Mirror Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as &amp;quot;Twoside&amp;quot;, is an optional area in [[Black Space]]. It is always the fifteenth area Omori will visit.&lt;br /&gt;
==Overview==&lt;br /&gt;
This small, looping room is filled with mirrors and strange, red faces. A hellish, disorientating droning noise plays in the background. Interacting with one of the mirrors will cause Omori to smash it; doing so will cause the room to grow darker, as well as making his reflection in the remaining mirrors increasingly bloody. A variant of [[Hellmari]] that strongly resembles a broken mannequin will spawn after every mirror is broken. Getting close to her will make her shriek, and interacting with her will make her teleport away.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The key is out in the open and can be collected anytime.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like in the other rooms, collecting the key will spawn [[Red Hands]] that will teleport you back to the Black Space hub.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SFMannequin2.png|The Hellmari mannequin that appears after breaking every mirror.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Butt_Peach_Soda&amp;diff=12800</id>
		<title>Butt Peach Soda</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Butt_Peach_Soda&amp;diff=12800"/>
		<updated>2023-03-02T00:52:10Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: I had to try so hard not to smile while writing this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Items&lt;br /&gt;
|image = Butt peach soda.png&lt;br /&gt;
|cost = 360 {{Clams}}&lt;br /&gt;
|heart = 0 {{HP}}&lt;br /&gt;
|juice = 61% {{MP}}&lt;br /&gt;
|id = 0054&lt;br /&gt;
}}&lt;br /&gt;
'''{{PAGENAME}}''' is a [[Snacks|snack]] in ''[[Omori (game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
An irregular [[Peach Soda]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining ==&lt;br /&gt;
{{PAGENAME}} can be acquired in the following ways:&lt;br /&gt;
*By interacting with [[Batzy]] as [[Hero]].&lt;br /&gt;
*When opening watermelons scattered all over [[Headspace]]:&lt;br /&gt;
:*Located in [[Junkyard]].&lt;br /&gt;
WIP&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The item is a nod to the somewhat juvenile idea that peaches resemble human buttocks. The can label is also different, and the peach on it more strongly resembles buttocks.&lt;br /&gt;
* Its &amp;quot;irregularity&amp;quot; is likely a nod towards how it restores 61% {{MP}} instead of the normal Peach Soda's 60% {{MP}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Snacks]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Rabbit_Killer&amp;diff=12799</id>
		<title>Rabbit Killer</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Rabbit_Killer&amp;diff=12799"/>
		<updated>2023-03-02T00:46:32Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Rabbit Killer&amp;quot; is one of the [[Quests]] found in [[OMORI (game)|''OMORI'']].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's a side quest, meaning that its completion is not mandatory.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[Leafie]] has a burning hatred against bunnies and wants you to kill as many as possible.&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
To finish this quest you have to kill 50 bunnies.&amp;lt;br&amp;gt;&lt;br /&gt;
Going to 100 will grant you the &amp;quot;Bunny Exterminator&amp;quot; Achievement.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Leafie rewards you one item at the respective Milestones:&amp;lt;br&amp;gt;&lt;br /&gt;
5 Bunny, 25 Bunnies and 50 Bunnies.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cotton ball]], [[Bunny ears]] and [[Rabbit foot]].&lt;br /&gt;
&lt;br /&gt;
==Bunnies==&lt;br /&gt;
List of Bunnies that count towards this quest:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Forest Bunny (neutral).gif|[[Forest Bunny]] &lt;br /&gt;
Forest Bunny Question (neutral).gif|[[Forest Bunny?]]&lt;br /&gt;
Dust Bunny (neutral).gif|[[Dust Bunny]]&lt;br /&gt;
Space Bunny (neutral).gif|[[Space Bunny]]&lt;br /&gt;
Bug Bunny (neutral).gif|[[Bug Bunny]]&lt;br /&gt;
Bun Bunny (neutral).gif|[[Bun Bunny]]&lt;br /&gt;
Cupcake Bunny (neutral).gif|[[Cupcake Bunny]]&lt;br /&gt;
Milkshake Bunny (neutral).gif|[[Milkshake Bunny]]&lt;br /&gt;
Pancake Bunny (neutral).gif|[[Pancake Bunny]]&lt;br /&gt;
Sprout Bunny (neutral).gif|[[Sprout Bunny]]&lt;br /&gt;
Fish Bunny (neutral).gif|[[Fish Bunny]]&lt;br /&gt;
Slime Bunny (neutral).gif|[[Slime Bunny]]&lt;br /&gt;
Snow Bunny (neutral).gif|[[Snow Bunny]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Rabbit?]]s do '''not''' count towards the kill count, despite the fact that they are also bunnies. This is probably a humorous nod to the Rabbit?s Foe Facts journal entry, wherein [[Omori]] and [[Aubrey]] decry it as &amp;quot;an abomination&amp;quot; as opposed to any sort of rabbit or bunny.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Rabbit_Killer&amp;diff=12798</id>
		<title>Rabbit Killer</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Rabbit_Killer&amp;diff=12798"/>
		<updated>2023-03-02T00:46:14Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Rabbit Killer&amp;quot; is one of the [[Quests]] found in [[OMORI (game)|''OMORI'']].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's a side quest, meaning that its completion is not mandatory.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[Leafie]] has a burning hatred against bunnies and wants you to kill as many as possible.&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
To finish this quest you have to kill 50 bunnies.&amp;lt;br&amp;gt;&lt;br /&gt;
Going to 100 will grant you the &amp;quot;Bunny Exterminator&amp;quot; Achievement.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Leafie rewards you one item at the respective Milestones:&amp;lt;br&amp;gt;&lt;br /&gt;
5 Bunny, 25 Bunnies and 50 Bunnies.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cotton ball]], [[Bunny ears]] and [[Rabbit foot]].&lt;br /&gt;
&lt;br /&gt;
==Bunnies==&lt;br /&gt;
List of Bunnies that count towards this quest:&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
Forest Bunny (neutral).gif|[[Forest Bunny]] &lt;br /&gt;
Forest Bunny Question (neutral).gif|[[Forest Bunny?]]&lt;br /&gt;
Dust Bunny (neutral).gif|[[Dust Bunny]]&lt;br /&gt;
Space Bunny (neutral).gif|[[Space Bunny]]&lt;br /&gt;
Bug Bunny (neutral).gif|[[Bug Bunny]]&lt;br /&gt;
Bun Bunny (neutral).gif|[[Bun Bunny]]&lt;br /&gt;
Cupcake Bunny (neutral).gif|[[Cupcake Bunny]]&lt;br /&gt;
Milkshake Bunny (neutral).gif|[[Milkshake Bunny]]&lt;br /&gt;
Pancake Bunny (neutral).gif|[[Pancake Bunny]]&lt;br /&gt;
Sprout Bunny (neutral).gif|[[Sprout Bunny]]&lt;br /&gt;
Fish Bunny (neutral).gif|[[Fish Bunny]]&lt;br /&gt;
Slime Bunny (neutral).gif|[[Slime Bunny]]&lt;br /&gt;
Snow Bunny (neutral).gif|[[Snow Bunny]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Rabbit?]]s do '''not''' count towards the kill count, despite the fact that they are also bunnies. This is probably a humorous nod to the Rabbit?s Foe Facts journal entry, wherein [[Omori]] and [[Aubrey]] decry it &amp;quot;an abomination&amp;quot; as opposed to any sort of rabbit or bunny.&lt;br /&gt;
&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Rabbit%3F&amp;diff=12797</id>
		<title>Rabbit?</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Rabbit%3F&amp;diff=12797"/>
		<updated>2023-03-02T00:42:54Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy infobox&lt;br /&gt;
| image   = Rabbit (neutral).gif&lt;br /&gt;
| size    = 150px&lt;br /&gt;
| heart   = 1244&lt;br /&gt;
| juice   = 622&lt;br /&gt;
| attack  = 95&lt;br /&gt;
| defense = 70&lt;br /&gt;
| speed   = 80&lt;br /&gt;
| luck    = 15&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Rabbit?''' is an [[Enemies|enemy]] that can be found on the third floor of [[Dino's Dig]].&lt;br /&gt;
== Foe Facts ==&lt;br /&gt;
{{quote|An abomination.|Omori}}&lt;br /&gt;
&lt;br /&gt;
{{quote|Truly appalling.|Aubrey}}&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Like most enemies, Rabbit?s will behave differently in battle based on its [[Battle System|emotion]]:&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Rabbit (neutral).gif&lt;br /&gt;
| descriptionone1 = 55% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 35% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will be cute, decreasing the attack of a party member.&lt;br /&gt;
| descriptiontwo1 = 5000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;7500 exp (One Day Left)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 500 {{Clams}}&lt;br /&gt;
| image2          = Rabbit (happy).gif&lt;br /&gt;
| descriptionone2 = 40% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 25% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will be cute, decreasing the attack of a party member.&lt;br /&gt;
| descriptiontwo2 = 5000 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 7500 exp (One Day Left)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 750 {{Clams}}&lt;br /&gt;
| image3          = Rabbit (sad).gif&lt;br /&gt;
| descriptionone3 = 30% chance of doing a normal attack. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 55% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will use its sad eyes, turning a party member Sad.&lt;br /&gt;
| descriptiontwo3 = 3750 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;5625 exp (One Day Left)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 375 {{Clams}}&lt;br /&gt;
| image4          = Rabbit (angry).gif&lt;br /&gt;
| descriptionone4 = 60% chance of doing a normal attack {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 20% chance of doing nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; Else, it will be cute, decreasing the attack of a party member.&lt;br /&gt;
| descriptiontwo4 = 7500 exp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 11250 exp (One Day Left)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; 500 {{Clams}}&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
''Skills that can be used when observe is used against the target are marked with {{Observe}}.''&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default). {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Sad eyes''': Turn the target sad.&lt;br /&gt;
&lt;br /&gt;
'''Be cute''': Decrease target's attack by one tier.&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Rabbit? nibbles at [target]!&lt;br /&gt;
 * Rabbit? is hopping around!&lt;br /&gt;
 * Rabbit? winks at [target]!&lt;br /&gt;
 * Rabbit? looks sadly at [target].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rabbit_(neutral).png&lt;br /&gt;
Rabbit_(happy).png&lt;br /&gt;
Rabbit_(sad).png&lt;br /&gt;
Rabbit_(angry).png&lt;br /&gt;
Rabbit_(damaged).png&lt;br /&gt;
Rabbit_(dying).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Despite it's name, killing a Rabbit? will '''not''' count as a Bunny kill for the purpose of the [[Rabbit Killer]] [[Quests|quest]] or the Bunny Exterminator [[Achievements|achievement]]. This is likely a humorous reference to its Foe Facts entry, where Omori and Aubrey call it an &amp;quot;appalling abomination,&amp;quot; suggesting that they don't consider it to be a bunny.&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mewo&amp;diff=12796</id>
		<title>Mewo</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mewo&amp;diff=12796"/>
		<updated>2023-03-02T00:35:35Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Real World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=Mewo sprite.gif&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=[[White Space]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mewo''' is a small black cat with bright white eyes owned by [[Sunny]]'s older sister, [[Mari]]. She primarily resides in [[White Space]], as the only living occupant there besides [[Omori]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mewo is a black kitten with white eyes and a short tail. While she is notably the first NPC encountered in the game, she only appears in three relatively minor areas: White Space, the [[Punishment Area]] in [[Black Space]], and the Crossroads area.&lt;br /&gt;
&lt;br /&gt;
=== Headspace ===&lt;br /&gt;
In Headspace, Mewo is curiously owned by Omori instead of Mari.&lt;br /&gt;
&lt;br /&gt;
==== White Space ====&lt;br /&gt;
Mewo is seen laying down next to the floor mat, opposite the door. Upon interacting with Mewo, she asks if you are waiting for something to happen.&lt;br /&gt;
&lt;br /&gt;
Immediately after [[Basil]]'s disappearance, she will instead note that there isn't much to do in White Space, before telling Omori that there's always one way to leave.&lt;br /&gt;
&lt;br /&gt;
==== Black Space ====&lt;br /&gt;
Mewo is prominently featured in the Punishment Area, the sixth room visited. Mewo will be strapped to an autopsy table, while a [[Butler]] claims that she needs punishment for &amp;quot;being very, very bad&amp;quot;. If you interact with Mewo, Omori will be prompted to 'cut her open.' If he agrees, he will be asked again as Mewo grows more terrified over his intent, until he cuts her open after the seventh prompt, killing her. &lt;br /&gt;
&lt;br /&gt;
Mewo does not have to be killed; Omori can leave the room by stabbing himself after collecting the key from the Butler, sparing her life.&lt;br /&gt;
&lt;br /&gt;
=== Real World ===&lt;br /&gt;
In the real world, Mewo was owned by Mari. She is not present in reality, having apparently vanished after Mari's death, and can only be seen in a few Photo Album images. It's implied that Mari got her around one of Sunny's birthdays, as Basil refers to her as &amp;quot;Mari's new kitten&amp;quot; in the description of a photo that was taken at one of his birthday parties.&lt;br /&gt;
&lt;br /&gt;
==== Crossroads ====&lt;br /&gt;
Mewo is briefly seen in the Crossroads sequence after Sunny's [[Basil (enemy)|attempt to save Basil's life.]] She guides him to his house.&lt;br /&gt;
&lt;br /&gt;
==== Photo Album ====&lt;br /&gt;
Mewo is seen twice in the photo album, both images taken on Sunny's birthday.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FA ALBUM 33.png | (7/20 - SUNNY'S BIRTHDAY): You can't really tell from the photo, but Mari and Hero got Sunny a giant building block set. Sunny seems much more interested in the box though. He acts just like Mari's new kitten, Mewo!&lt;br /&gt;
FA ALBUM 34.png | (7/20 SUNNY'S BIRTHDAY): Sunny won't leave the box, so Kel put a food bowl inside. I guess this box will be Sunny and Mewo's new home.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
:''White Space''&lt;br /&gt;
&amp;quot;Meow? (Waiting for something to happen?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Not much to do around here, is there?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Or is there?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Are you looking for a way out?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (There always is one... but...)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Punishment Area''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She does not know what is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She tilts her head out of curiosity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. Her eyes widen. She wants to go now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She struggles to break free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. Her eyes are filled with desperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She tries to scream, but there is no sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It's unclear what happened to Mewo after Mari's death.&lt;br /&gt;
* It's never stated what Mewo's breed is in-game.&lt;br /&gt;
* If Mewo is cut open in the Punishment Area, she will no longer appear in White Space. This can only be seen on an [[Routes|Omori route]], as White Space is not revisited in any significant capacity on the Sunny route after Black Space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punishment.png| Mewo in the Punishment Room. The player can decide if they want to cut Mewo or themselves open.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mewo&amp;diff=12795</id>
		<title>Mewo</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mewo&amp;diff=12795"/>
		<updated>2023-03-02T00:34:39Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=Mewo sprite.gif&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=Female&lt;br /&gt;
|location=[[White Space]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mewo''' is a small black cat with bright white eyes owned by [[Sunny]]'s older sister, [[Mari]]. She primarily resides in [[White Space]], as the only living occupant there besides [[Omori]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Mewo is a black kitten with white eyes and a short tail. While she is notably the first NPC encountered in the game, she only appears in three relatively minor areas: White Space, the [[Punishment Area]] in [[Black Space]], and the Crossroads area.&lt;br /&gt;
&lt;br /&gt;
=== Headspace ===&lt;br /&gt;
In Headspace, Mewo is curiously owned by Omori instead of Mari.&lt;br /&gt;
&lt;br /&gt;
==== White Space ====&lt;br /&gt;
Mewo is seen laying down next to the floor mat, opposite the door. Upon interacting with Mewo, she asks if you are waiting for something to happen.&lt;br /&gt;
&lt;br /&gt;
Immediately after [[Basil]]'s disappearance, she will instead note that there isn't much to do in White Space, before telling Omori that there's always one way to leave.&lt;br /&gt;
&lt;br /&gt;
==== Black Space ====&lt;br /&gt;
Mewo is prominently featured in the Punishment Area, the sixth room visited. Mewo will be strapped to an autopsy table, while a [[Butler]] claims that she needs punishment for &amp;quot;being very, very bad&amp;quot;. If you interact with Mewo, Omori will be prompted to 'cut her open.' If he agrees, he will be asked again as Mewo grows more terrified over his intent, until he cuts her open after the seventh prompt, killing her. &lt;br /&gt;
&lt;br /&gt;
Mewo does not have to be killed; Omori can leave the room by stabbing himself after collecting the key from the Butler, sparing her life.&lt;br /&gt;
&lt;br /&gt;
=== Real World ===&lt;br /&gt;
In the real world, Mewo was owned by Mari. She is not present in reality, having apparently vanished after Mari's death, and can only be seen in a few Photo Album images. It's implied that Mari got her around one of Sunny's birthdays, as Basil refers to her as &amp;quot;Mari's new kitten&amp;quot; in the photo album that takes place on that date.&lt;br /&gt;
&lt;br /&gt;
==== Crossroads ====&lt;br /&gt;
Mewo is briefly seen in the Crossroads sequence after Sunny's [[Basil (enemy)|attempt to save Basil's life.]] She guides him to his house.&lt;br /&gt;
&lt;br /&gt;
==== Photo Album ====&lt;br /&gt;
Mewo is seen twice in the photo album, both images taken on Sunny's birthday.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
FA ALBUM 33.png | (7/20 - SUNNY'S BIRTHDAY): You can't really tell from the photo, but Mari and Hero got Sunny a giant building block set. Sunny seems much more interested in the box though. He acts just like Mari's new kitten, Mewo!&lt;br /&gt;
FA ALBUM 34.png | (7/20 SUNNY'S BIRTHDAY): Sunny won't leave the box, so Kel put a food bowl inside. I guess this box will be Sunny and Mewo's new home.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
:''White Space''&lt;br /&gt;
&amp;quot;Meow? (Waiting for something to happen?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Not much to do around here, is there?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Or is there?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (Are you looking for a way out?)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Meow? (There always is one... but...)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:''Punishment Area''&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She does not know what is happening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She tilts her head out of curiosity.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. Her eyes widen. She wants to go now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She struggles to break free.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. Her eyes are filled with desperation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mewo stares at you. She tries to scream, but there is no sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It's unclear what happened to Mewo after Mari's death.&lt;br /&gt;
* It's never stated what Mewo's breed is in-game.&lt;br /&gt;
* If Mewo is cut open in the Punishment Area, she will no longer appear in White Space. This can only be seen on an [[Routes|Omori route]], as White Space is not revisited in any significant capacity on the Sunny route after Black Space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Punishment.png| Mewo in the Punishment Room. The player can decide if they want to cut Mewo or themselves open.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Bossman_Hero_(Enemy)&amp;diff=12794</id>
		<title>Bossman Hero (Enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Bossman_Hero_(Enemy)&amp;diff=12794"/>
		<updated>2023-03-02T00:28:12Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spoiler||console}}&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Bossmanhero.gif&lt;br /&gt;
| size    = 200px&lt;br /&gt;
| heart   = 8000&lt;br /&gt;
| juice   = 8000&lt;br /&gt;
| attack  = 70&lt;br /&gt;
| defense = 80&lt;br /&gt;
| speed   = 10&lt;br /&gt;
| luck    = 45&lt;br /&gt;
}}&lt;br /&gt;
''This article is about Bossman Hero, the boss. For the playable character, see [[Hero]]. For his battle in the [[Boss Rush]], see [[Hero (Enemy)]].&lt;br /&gt;
&lt;br /&gt;
'''Bossman Hero''' is a boss exclusive to console versions of ''[[OMORI_(Game)|OMORI]]''. He is automatically fought after obtaining the [[Giant Check]] from [[Mr. Jawsum]] on the last day of the [[Routes|Omori route]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{quote|''&amp;quot;Happy? Don't be silly, Kel.&amp;lt;br&amp;gt;BOSSES DON'T FEEL EMOTION!&amp;quot;''|Bossman Hero}}&lt;br /&gt;
&lt;br /&gt;
The build-up to the battle with Bossman Hero plays out almost identically to the original version, where Hero gains ownership of the Last Resort along with the Giant Check. However, the party will instead encourage Hero to experiment with his newfound power as the Last Resort's owner. Once the reality of his new status dawns upon him, Hero, now under the moniker of Bossman Hero, snaps after the power goes to his head, becoming a greedy, amoral venture capitalist, and even takes on some of Mr. Jawsum's traits, such as his style of laughter and his poor treatment of his [[Gator Guy]] employees.&lt;br /&gt;
&lt;br /&gt;
After provoking his friends with offers to work for him with no pay, much like Mr. Jawsum had tried to, they ultimately decide to fight him in an attempt to snap him back to his normal self.&lt;br /&gt;
&lt;br /&gt;
Once Bossman Hero is defeated, [[Aubrey]] will snap him out of his delusional state by repeatedly bashing his head with her bat, before she and [[Omori]] storm off. [[Kel]] will simply ask if Hero is &amp;quot;proud of himself&amp;quot; before following them, leaving a confused and apologetic Hero to rush after his friends, not remembering his actions as Bossman Hero.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
True to his claim that &amp;quot;bosses don't feel emotions,&amp;quot; Bossman Hero's emotion cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Similar to the battle with Mr. Jawsum, Bossman Hero himself is flanked by two Gator Guys who will fight alongside Hero. Unlike Mr. Jawsum, Bossman Hero will also attack on occasion.&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
Throughout the battle, Bossman Hero will occasionally offer the party contracts, allowing them to, for instance, fully heal themselves in exchange for Bossman Hero buffing both himself and his Gator Guys. The deals are random and are detailed below, but they will always have one &amp;quot;good&amp;quot; aspect and one &amp;quot;bad&amp;quot; aspect. If the party doesn't take a contract, there is a 25% chance a Gator Guy will take it instead.&lt;br /&gt;
&lt;br /&gt;
As an example, a potential deal may read as:&lt;br /&gt;
 Friends! Let's make a deal...&lt;br /&gt;
 I will increase your stats, but...&lt;br /&gt;
 I will recover your foes to full heart!&lt;br /&gt;
&lt;br /&gt;
In this instance, if Omori accepts the contract, the party will be buffed, at the cost of Bossman Hero fully healing himself and his Gator Guys.&lt;br /&gt;
&lt;br /&gt;
If Omori turns down the contract and a Gator Guy takes it instead, Bossman Hero will buff himself and his Gator Guys, ''and'' will fully heal Omori and his friends: Since a Gator Guy took the deal, the party is considered &amp;quot;their foes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If a Gator Guy accepts a contract that gives Bossman Hero ten Whole Pizzas, they will eat them, healing them by 2,500 {{HP}}. As such, if this deal appears, it may be worth taking it to prevent Bossman Hero from healing.&lt;br /&gt;
&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| title2          = REWARDS&lt;br /&gt;
| image1          = Bossmanhero.gif&lt;br /&gt;
| descriptionone1 = 40% chance to do a normal attack.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;35% chance to throw a bag of clams, inflicting 200 {{HP}} of damage to someone. Omori's party will gain 200 {{Clams}}. {{Observe}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Otherwise, he will fling clams, damaging everyone by 20% {{HP}}. Omori's party will gain 600 {{Clams}}. {{Observe}}&lt;br /&gt;
| descriptiontwo1 = 10,000 exp&amp;lt;br&amp;gt;10,000 {{Clams}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
&lt;br /&gt;
'''Attack''': [2 * a.atk - b.def] (default).&lt;br /&gt;
&lt;br /&gt;
'''Throws Money''': 200 damage to the party member that was hit. There is a 20 percent variation rate on this. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Flings Money''': (Party's max HP x 0.20). Hits all party members. {{Observe}}&lt;br /&gt;
&lt;br /&gt;
'''Hero's offers''': As stated before, Hero will present you with his offers. All of these buffs and debuffs can be applied to both friends and foes. These are some of the interactions that can happen if you accept his offers:&lt;br /&gt;
*'''100 percent Crit''': All Friends/Foes attacks will hit in the heart for one turn.&lt;br /&gt;
*'''Damaging''': All Friends will have their juice and heart reduced by 50 percent by their max heart. (Target's HP x 0.50). However, when this attack is used on foes, the foes will take 1000 damage and lose 10 percent of their juice.&lt;br /&gt;
*'''Making Target Sad''': All Friends/Foes will become Sad.&lt;br /&gt;
*'''Making Target Angry''': All Friends/Foes will become Angry.&lt;br /&gt;
*'''Making Target Happy''': All Friends/Foes will become Happy.&lt;br /&gt;
*'''Debuffing Stats''': Friends will have their attack, speed, and defense lowered down by three tiers. However, foes will only have their attack, speed, and defense lowered by one-tier. &lt;br /&gt;
*'''Buffing Stats''': Friends will have their attack, speed, and defense raised by one tier. Foes will have their attack, speed, and defense raised by three tiers.&lt;br /&gt;
*'''Heals All''': Friends/Foes have their heart fully restored.&lt;br /&gt;
*'''Pizza Party''': All foes regain 2,500 heart.&lt;br /&gt;
&lt;br /&gt;
== Battle Quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
*Bossman Hero attacks [target]!&lt;br /&gt;
*Bossman Hero throws a bag of clams. [Target] takes 200 damage!&lt;br /&gt;
*Bossman Hero throws clams at everyone!&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
==== Offering Contracts ====&lt;br /&gt;
 Hero: Friends! Let's make a deal...&lt;br /&gt;
&lt;br /&gt;
==== Good aspects ====&lt;br /&gt;
  Hero: Your attacks will hit right in the heart this turn, but...&lt;br /&gt;
  Hero: I will make you Happy, but...&lt;br /&gt;
  Hero: I will make you Sad, but...&lt;br /&gt;
  Hero: I will make you Angry, but...&lt;br /&gt;
  Hero: I will give you 10 [[Whole Pizza|Whole Pizzas]], but...&lt;br /&gt;
  Hero: I will give you 100,000 clams, but...&lt;br /&gt;
  Hero: I will heal your heart, but...&lt;br /&gt;
  Hero: I will increase your stats, but...&lt;br /&gt;
  Hero: I will reduce your foe's stats, but...&lt;br /&gt;
==== Bad aspects ====&lt;br /&gt;
 Hero: I will recover your foes to full heart!&lt;br /&gt;
 Hero: Your foe's attacks will hit right in the heart next turn!&lt;br /&gt;
 Hero: I will take all of your clams!&lt;br /&gt;
 Hero: I will make your foes Sad!&lt;br /&gt;
 Hero: I will make your foes Happy!&lt;br /&gt;
 Hero: I will make your foes Angry!&lt;br /&gt;
 Hero: I will reduce your stats!&lt;br /&gt;
 Hero: I will increase your foe's stats!&lt;br /&gt;
 Hero: I will reduce your heart and juice by 50 percent of your max heart and juice!&lt;br /&gt;
=== When Defeated ===&lt;br /&gt;
 Hero: Friends...Let's make a de...Huff...Huff...Wheeze...&lt;br /&gt;
&lt;br /&gt;
=== When defeating the player ===&lt;br /&gt;
 Hero: Sorry, friends...you should have taken my offer when you had the chance!&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bossman Hero Battle.png|Idle&lt;br /&gt;
File:Bossman Hero Damaged.png|Damaged&lt;br /&gt;
File:Boss Man Hero Defeated.png|Defeated&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Amusingly, checking your party stats after the battle is concluded will reveal that Hero's {{HP}} was reduced to one, and that all of his {{MP}} was drained.&lt;br /&gt;
[[Category: Enemies]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Omori&amp;diff=12793</id>
		<title>Omori</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Omori&amp;diff=12793"/>
		<updated>2023-03-01T22:25:31Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about the playable character Omori. For the enemy, see: [[Omori (enemy)]]. For the game, see: [[OMORI (game)]].}}&lt;br /&gt;
{{See also|Sunny}}&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=OmoriNeutral.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=12 (Approx.)&lt;br /&gt;
|location=[[White Space]]&lt;br /&gt;
|role=playable character&lt;br /&gt;
}}&lt;br /&gt;
{{quote|&amp;quot;...&amp;quot;|Omori}}&lt;br /&gt;
'''Omori''' is the titular deuteragonist in ''[[OMORI (game)|OMORI]]''. Omori is controlled by the player at night, while exploring [[Headspace]].&lt;br /&gt;
&lt;br /&gt;
When Tagged, Omori can use his knife to cut obstacles such as traffic cones down to clear paths.&lt;br /&gt;
== Profile ==&lt;br /&gt;
 {{HP}} ***&lt;br /&gt;
 {{MP}} ****&lt;br /&gt;
 Attack ****&lt;br /&gt;
 Defense ***&lt;br /&gt;
 Speed ****&lt;br /&gt;
 Luck ***&lt;br /&gt;
&lt;br /&gt;
Birthday: ???&amp;lt;br&amp;gt;&lt;br /&gt;
Likes: [[Aubrey]], [[Kel]], [[Hero]], [[Mari]], [[Basil]], [[Grape Soda]]&amp;lt;br&amp;gt;&lt;br /&gt;
Dislikes: Heights, Spiders, Deep Water, [[Cherry Soda]], [[Tofu]]&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;This is Omori. He's been living in [[White Space]] for as long as he can remember, but it seems like he can't remember much else. His trusty Knife can cut through anything.&amp;quot;&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Omori is a young boy who wears a black tank top, long black socks, and shorts that are striped black and white, vaguely resembling the keys of a piano. While his friends - and the rest of Headspace - are vibrantly colored, Omori is always rendered in complete monochrome.&lt;br /&gt;
&lt;br /&gt;
His hair style is practically identical to [[Sunny]]'s.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
As a silent protagonist, Omori's personality is widely up to player interpretation. However, his commentary throughout Headspace, and his writings in the [[Foe Facts!]] journal all suggest that his personality is, compared to his friends, very grounded and snarky. It's also noted that he has a rather solemn, stoic demeanor, with characters like Mari implying that he almost never smiles.&lt;br /&gt;
&lt;br /&gt;
He is notably never seen emoting outside of battle.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{Spoiler|section}}&lt;br /&gt;
At some point following [[Mari]]'s death, Sunny presumably began visiting [[Headspace]] as Omori. The origins of Omori are not fully clarified, although it is heavily implied through both the cutscene that plays at the beginning of the Two Days Left dream&amp;lt;ref&amp;gt;The cutscene is called omori_origin.webm within the game files.&amp;lt;/ref&amp;gt; and the Truth album's comments&amp;lt;ref&amp;gt;Photo of Hopelessness - [...] Your head starts to feel fuzzy... You sink into a crevice in your mind... an empty white room.&amp;lt;/ref&amp;gt; that White Space's creation predates Omori's 'birth'; Sunny originally visited White Space as himself, but eventually, either no longer able to, or willing, to enter White Space as himself, created Omori. The door to Headspace appears after this happens, suggesting that its creation was a direct consequence of Omori's 'birth.'&lt;br /&gt;
&lt;br /&gt;
Inside Headspace, Omori can freely visit a dream world where his friends reside along with what appear to be representations of his acquaintances and fictional mascots. The entirety of Headspace seems to exist solely for the purpose of escapism, a distraction from the reality and consequences of Mari's death: Mari is still alive and well, and his friends still hang out together, exactly the same as they were four years ago, before Mari's death. Sunny's repeated escape into Headspace is strongly implied to be the reason behind his refusal to leave his house for four years.&lt;br /&gt;
&lt;br /&gt;
Omori's true purpose is to repress everything related to Mari's death to 'protect' Sunny from his own guilt using his control over Headspace. Dialogue from the residents of [[Black Space]] and [[Deeper Well]] suggest that, whenever Sunny's subconscious begins to remind him of the truth, Omori 'resets' Headspace in order to lock all reminders of it, such as [[Something]], back into Black Space, until it inevitably leaks out again. This cycle appears to have gone on for the four years since Mari's death, with the loop only potentially breaking during the events of the [[Routes|Sunny route]].&lt;br /&gt;
&lt;br /&gt;
=== Normal route ===&lt;br /&gt;
As the story progresses, Omori appears to change from a persona adopted by Sunny within Headspace to a full alternate personality, serving as an unhealthy coping mechanism of sorts, who reflects Sunny's depression and guilt as he closes in on the truth behind Mari's death. This culminates in the final battle of the game, where he fights Omori in White Space to decide his ultimate fate, as the latter [[Omori (enemy)|attempts to take over his mind and body,]] with the goal of ending Sunny's life in a final effort to 'save' him from the truth.&lt;br /&gt;
&lt;br /&gt;
As the two battle, Omori eventually begins talking to Sunny, cruelly tearing into his flaws and mistakes, deeming him unforgivable and suggesting he atone for his sins by killing himself. Omori is an insurmountable opponent, and he eventually triumphs over Sunny, regardless of his strategy in battle.&lt;br /&gt;
=== Good Ending ===&lt;br /&gt;
If Sunny chooses not to give up once he inevitably falls against Omori, he will get back up. Refusing to succumb to Omori's onslaught, Sunny instead plays the Duet he had intended to play with Mari before her accidental death, finally coming to terms with the truth and the role he played that day. Omori is placated by this, and embraces Sunny, who absorbs Omori into himself, no longer needing his 'help' in suppressing the truth. He is not seen again after this.&lt;br /&gt;
&lt;br /&gt;
=== Bad Ending ===&lt;br /&gt;
On the other hand, if Sunny gives up, Omori will prove victorious in the battle for Sunny's psyche, and will instead absorb him, hijacking his mind and body completely. Afterwards, Omori will suddenly return to White Space, and will eventually leave to visit Headspace as always with his friends.&lt;br /&gt;
&lt;br /&gt;
In reality, Sunny will step out onto the balcony of the [[Hospital]], and ultimately decides to, like Omori suggested, kill himself by jumping to his death.&lt;br /&gt;
&lt;br /&gt;
=== Hikikomori route ===&lt;br /&gt;
{{Spoiler|section|alt}}&lt;br /&gt;
The plot is notably changed as Sunny represses more memories of Mari's death as he chooses to shut himself away even more than before. By the time Omori arrives in Black Space, he slowly is given more control over Sunny's mind and body. However, Stranger and Something attempt to stop Sunny from submerging himself further into his dream world of escapism, and outright forces Sunny out of Omori in order to make him face the devastation his actions caused the day Mari fell. Sunny tries to fight off Stranger but fails as the shadowy figure overwhelms him, leading him to be transported into Red Space, where Omori awaits him on his throne of hands.&lt;br /&gt;
&lt;br /&gt;
From there, Omori descends from his throne and helps Sunny withstand Stranger's wrath. The battle ultimately ends with Stranger fading away, allowing Omori to rescue Basil in the [[Church Of Something]]. Omori and Basil leave Black Space and return to [[Neighbor's Bedroom]], where their friends are sleeping in their beds. Once Omori and Basil fall asleep, as instructed by the [[Big Yellow Cat]], Headspace is reset. &lt;br /&gt;
&lt;br /&gt;
Sunny wakes up following this, only to find Something following him at every step of his house. Notably, at this point, if he checks the mirror in the bathroom, he will only see Omori reflected back, confirming the almost complete control he has already given him. Sunny is stalked as he completes the last of his to-do list, before succumbing to his self-hatred and guilt as he falls asleep, completely unable to repress Something's existence. As he attempts to sleep, Omori decides to 'save' him from his trauma by fusing with him. This hijacking of both his mind and body sends Sunny into an endless loop of repression and discovery as he embraces a world where he dreams forever, unable to discover the truth. &lt;br /&gt;
&lt;br /&gt;
When Sunny falls asleep and becomes Omori again, he finds that the reset has changed Headspace in a variety of ways: For instance, Basil appears to have never discovered the truth, more areas are accessible, and more optional sidequests are available for Omori and friends to pursue.&lt;br /&gt;
&lt;br /&gt;
Notably, as soon as Sunny wakes up following the confrontation with Stranger in Black Space, the Stab option will appear in the menu, allowing him, already heavily affected by Omori, to commit suicide.&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Skills have a basic 20% variation in damage (Excepting those with a fixed amount and release Energy).&amp;lt;br&amp;gt;&lt;br /&gt;
DEF refers to Enemy's Defense unless stated otherwise.&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = OmoriNeutral.png&lt;br /&gt;
| name1    = Sad Poem&lt;br /&gt;
| desc1    = Inflicts sadness on a friend or foe. Costs 5 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Stab&lt;br /&gt;
| desc3    = Deals 1.5 x ATK - DEF. If Omori is any tier of Sad, it will deal 2 x ATK. It always hit right in the heart. Costs 13 {{MP}}.&lt;br /&gt;
| source3  = Level 3&lt;br /&gt;
| name4    = Bread Slice&lt;br /&gt;
| desc4    = Deals 2.5 x ATK - DEF. If it's a killing blow, gain [[bread]]. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 5&lt;br /&gt;
| name5    = Mock&lt;br /&gt;
| desc5    = Deals 3 x ATK - DEF. if the target is any tier of Angry, it will decrease its attack value by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source5  = Level 7&lt;br /&gt;
| name6    = Hack Away&lt;br /&gt;
| desc6    = Deals 2 x ATK - DEF three times. If Omori is in any tier of Angry, it will instead deal 2.25 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source6  = Level 10&lt;br /&gt;
| name7    = Observe&lt;br /&gt;
| desc7    = At the end of the turn, applies either a &amp;quot;single-target&amp;quot; or a &amp;quot;multi-target&amp;quot; state to the target, forcing it to use either a single-target attack or a multi-target attack for two turns. This can vary from enemy to enemy and can be seen in detail on their respective [[Enemies|enemy]] pages. No {{MP}} cost.&lt;br /&gt;
| source7  = [[Shawn]]&lt;br /&gt;
| name8    = Lucky Slice&lt;br /&gt;
| desc8    = Deals (ATK + LCK) x 1.5 - DEF. If Omori is in any tier of Happy, it will deal (ATK + LCK) x 2 - DEF. Costs 15 {{MP}}.&lt;br /&gt;
| source8  = Level 12&lt;br /&gt;
| name9    = Trick&lt;br /&gt;
| desc9    = Deals 3 x ATK - DEF damage, if the target is on any tier of Happy, it decreases its speed by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source9  = Level 15&lt;br /&gt;
| name10   = Painful Truth&lt;br /&gt;
| desc10   = Deals 2 x ATK - DEF damage, and inflicts Sadness to Omori and his target. Costs 10 {{MP}}.&lt;br /&gt;
| source10 = Level 19&lt;br /&gt;
| name11   = Shun&lt;br /&gt;
| desc11   = Deals 3 x ATK - DEF to the target. If the target is Sad, it decreases its defense by 3 tiers. Costs 20 {{MP}}.&lt;br /&gt;
| source11 = Level 20&lt;br /&gt;
| name12   = Stare&lt;br /&gt;
| desc12   = Reduces the target's speed, attack, and defense by one tier. Costs  45 {{MP}}.&lt;br /&gt;
| source12 = Level 25&lt;br /&gt;
| name13   = Exploit&lt;br /&gt;
| desc13   = Deals 2.5 x ATK - DEF. If the target has any emotion, it will deal 3.5 x ATK - DEF. Costs 30 {{MP}}.&lt;br /&gt;
| source13 = Level 30&lt;br /&gt;
| name14   = Final Strike&lt;br /&gt;
| desc14   = If Omori is Neutral, it will deal 3 x ATK - DEF. If Omori is on the first emotion tier, it will deal 4 x ATK - DEF. If on the second emotion tier, it will deal 5 x ATK -DEF. If on the last emotion tier, it will deal 6 x ATK - DEF. Costs 50 {{MP}}.&lt;br /&gt;
| source14 = Level 35&lt;br /&gt;
| name15   = Red Hands&lt;br /&gt;
| desc15   = Deals 3 x ATK - DEF four times to a target. Costs 75 {{MP}}.&lt;br /&gt;
| source15 = Hikikomori Route&lt;br /&gt;
| name16   = Vertigo&lt;br /&gt;
| desc16   = Deals 3 x AGI - DEF to all enemies, and decreases their attack by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source16 = Defeating [[Heights]] in the Hikikomori Route&lt;br /&gt;
| name17   = Cripple&lt;br /&gt;
| desc17   = Deals 3.5 x ATK - DEF to a target and decreases its speed by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source17 = Defeating [[Spiders]] in the Hikikomori Route&lt;br /&gt;
| name18   = Suffocate&lt;br /&gt;
| desc18   = Deals 400 damage to all enemies, and decreases their defense by 3 tiers. Costs 45 {{MP}}.&lt;br /&gt;
| source18 = Defeating [[Drowning]] in the Hikikomori Route&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== In-game ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
DW Group Hug.png&lt;br /&gt;
Dw alone.gif&lt;br /&gt;
MIRROR PLAYGROUND.png&lt;br /&gt;
Release energy.png&lt;br /&gt;
OmoriWhiteSpace.png&lt;br /&gt;
Blackspace.png&lt;br /&gt;
Omori Mirror (RW).png&lt;br /&gt;
Omori Mirror Dark (RW).png&lt;br /&gt;
Omori_saves_Sunny.png&lt;br /&gt;
Omori_Title_Screen_(Normal).png&lt;br /&gt;
OMORI Sprite run.png&lt;br /&gt;
Omori Sprite (Idle).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OmoriNeutral.png|Neutral&lt;br /&gt;
Omori Afraid (Unused).png|Afraid (Unused)&lt;br /&gt;
OmoriEyesClosed.png|Defeated&lt;br /&gt;
OmoriHappy.png|Happy&lt;br /&gt;
OmoriEcstatic.png|Ecstatic&lt;br /&gt;
OmoriManic.png|Manic&lt;br /&gt;
OmoriSad.png|Sad&lt;br /&gt;
OmoriDepressed.png|Depressed&lt;br /&gt;
OmoriMiserable.png|Miserable&lt;br /&gt;
OmoriAngry.png|Angry&lt;br /&gt;
OmoriEnraged.png|Enraged&lt;br /&gt;
OMORIFurious.png|Furious&lt;br /&gt;
OmoriInjured.png|Injured&lt;br /&gt;
OmoriVictory.png|Victory&lt;br /&gt;
OmoriSuccumb.png|Omori did not succumb.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tags ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW TAG AUBREY OMORI.png&lt;br /&gt;
DW TAG HERO OMORI.png&lt;br /&gt;
DW TAG KEL OMORI.png&lt;br /&gt;
DW TAG OMORI AUBREY.png&lt;br /&gt;
DW TAG OMORI HERO.png&lt;br /&gt;
DW TAG OMORI KEL.png&lt;br /&gt;
DW_Omori_tag_normal.png&lt;br /&gt;
DW_Omori_tag_masked.png&lt;br /&gt;
DW_Omori_tag_pigtails.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Photo Album ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot;&amp;gt;&lt;br /&gt;
DW ALBUM 01.png&lt;br /&gt;
DW ALBUM 05.png&lt;br /&gt;
DW ALBUM 07.png&lt;br /&gt;
DW ALBUM 09.png&lt;br /&gt;
DW ALBUM 10.png&lt;br /&gt;
DW ALBUM 12.png&lt;br /&gt;
DW ALBUM 13.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boss===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot;&amp;gt;&lt;br /&gt;
Omori Boss Intro.png&lt;br /&gt;
OMORIENEMY.png&lt;br /&gt;
OMORIENEMY2.png&lt;br /&gt;
OMORIENEMY3.png&lt;br /&gt;
OMORIENEMY4.png&lt;br /&gt;
OMORIENEMY5.png&lt;br /&gt;
OMORIENEMY6.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Artwork ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMOCAT OMORI PROMO.png&lt;br /&gt;
OMOCAT OMORI DOODLE.png&lt;br /&gt;
OMOCAT_OMORI_SLEEPING.png&lt;br /&gt;
OMORI LOOK.jpg&lt;br /&gt;
OMORI BLEGH.jpg&lt;br /&gt;
OMORI TRAILER.gif&lt;br /&gt;
OMORI SKETCH SLEEPING.gif&lt;br /&gt;
OMORI_FRIENDS2.gif&lt;br /&gt;
OMORI_FRIENDS.gif&lt;br /&gt;
OMORI SKETCH HOLDHIMSELF.png&lt;br /&gt;
OMOCAT SKETCH OMORIHIKIKOMORI.png&lt;br /&gt;
OMOCAT SKETCH OMORIANDWHITEHANDS.png&lt;br /&gt;
Omori Ness Madotsuki Sketch.png&lt;br /&gt;
Omori &amp;amp; Mewo background.png&lt;br /&gt;
Omori Old Concept.png&lt;br /&gt;
OMORI_DW Group Concept.png&lt;br /&gt;
OMORI CONCEPT OMORIGENDERS.png&lt;br /&gt;
Omori &amp;amp; Sunny Concepts.png&lt;br /&gt;
OMORI NEWFACES.png&lt;br /&gt;
Omori Countdown (24 Days Left).png&lt;br /&gt;
Happy New Year (2021) Sketch.png&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
OMORI 1 MONTH ARTWORK.png&lt;br /&gt;
Omori Birthdays.png&lt;br /&gt;
Omori_3_Month_Artwork.png&lt;br /&gt;
Omori Release Energy (Merch).png&lt;br /&gt;
Omori Chibi Stickers.png&lt;br /&gt;
Omori First Award.png&lt;br /&gt;
Omori Headspace Main.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Omoriboy ===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMORI COMIC P01.jpg&lt;br /&gt;
Abbi blog.png&lt;br /&gt;
OMOCAT OLDBLOG 01.gif&lt;br /&gt;
OMOCAT OLDBLOG 02.gif&lt;br /&gt;
OMOCAT OLDBLOG 03.gif&lt;br /&gt;
OMOCAT OLDBLOG 04.gif&lt;br /&gt;
OMOCAT OLDBLOG 05.gif&lt;br /&gt;
OMOCAT OLDBLOG 06.gif&lt;br /&gt;
OMOCAT OLDBLOG 07.gif&lt;br /&gt;
OMOCAT OLDBLOG 08.gif&lt;br /&gt;
OMOCAT OLDBLOG 09.gif&lt;br /&gt;
OMOCAT OLDBLOG 10.gif&lt;br /&gt;
OMOCAT OLDBLOG 11.gif&lt;br /&gt;
OMOCAT OLDBLOG 12.gif&lt;br /&gt;
OMOCAT OLDBLOG 13.gif&lt;br /&gt;
OMOCAT OLDBLOG 14.gif&lt;br /&gt;
OMOCAT OLDBLOG 15.gif&lt;br /&gt;
OMOCAT OLDBLOG 16.gif&lt;br /&gt;
OMOCAT OLDBLOG 17.gif&lt;br /&gt;
OMOCAT OLDBLOG 18.gif&lt;br /&gt;
OMOCAT OLDBLOG 19.gif&lt;br /&gt;
OMOCAT OLDBLOG 20.gif&lt;br /&gt;
OMOCAT OLDBLOG 21.gif&lt;br /&gt;
OMOCAT OLDBLOG 22.gif&lt;br /&gt;
OMOCAT OLDBLOG 23.gif&lt;br /&gt;
OMOCAT OLDBLOG 24.gif&lt;br /&gt;
OMOCAT OLDBLOG 25.gif&lt;br /&gt;
OMOCAT OLDBLOG 26.gif&lt;br /&gt;
OMOCAT OLDBLOG 27.gif&lt;br /&gt;
OMOCAT OLDBLOG 28.gif&lt;br /&gt;
OMOCAT OLDBLOG 29.png&lt;br /&gt;
OMOCAT OLDBLOG 30.gif&lt;br /&gt;
OMOCAT OLDBLOG 31.gif&lt;br /&gt;
OMOCAT OLDBLOG 32.gif&lt;br /&gt;
OMOCAT OLDBLOG 33.gif&lt;br /&gt;
OMOCAT OLDBLOG 34.gif&lt;br /&gt;
OMOCAT OLDBLOG 35.gif&lt;br /&gt;
OMOCAT OLDBLOG 36.gif&lt;br /&gt;
OMOCAT OLDBLOG NEIGHBORS.gif&lt;br /&gt;
OMOCAT OLDBLOG 37.gif&lt;br /&gt;
OMOCAT OLDBLOG 38.gif&lt;br /&gt;
OMOCAT OLDBLOG 39.gif&lt;br /&gt;
OMOCAT OLDBLOG 40.gif&lt;br /&gt;
OMOCAT OLDBLOG OMORI'S WORLD.jpg&lt;br /&gt;
OMOCAT OLDBLOG 41.gif&lt;br /&gt;
OMOCAT OLDBLOG 42.gif&lt;br /&gt;
OMOCAT OLDBLOG 43.gif&lt;br /&gt;
OMOCAT OLDBLOG 44 PART 1.gif&lt;br /&gt;
OMOCAT OLDBLOG 44 PART 2.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
{{todo|Verify where the Afraid Omori portrait comes from.}}&lt;br /&gt;
*Omori's Angry and Injured portraits, unlike all other animated portraits in the game, only have two animated frames as opposed to three.&lt;br /&gt;
**His Happy portrait also notably lacks blush on one frame.&lt;br /&gt;
*A female version of Omori was once planned early in development but was eventually scrapped. The sprites are still used in-game on the Omori route should he drink the [[Mystery Potion]].&lt;br /&gt;
*Omori is the only party member, counting both real party members and Headspace party members who cannot, even with cheats, become Afraid. In fact, his sprite sheet doesn't even have portraits for it.&lt;br /&gt;
**This was not the case in the Kickstarter demo, however; while similarly unused there, Omori '''did''' have Afraid portraits on the sprite sheet. Even in the final game, this sprite sheet file is still technically used in the [[Red Maze#Faces of Omori|Faces of Omori]] part of the Red Maze in Black Space, where one can, with a keen eye, make out Omori's Afraid portrait in the background.&lt;br /&gt;
**On the console versions, this is no longer true as he can become Afraid in exactly one situation: At the very end of the new Boss Rush, although in this case, he uses a [https://omori.wiki/File:Sunny_Afraid_Alt.gif completely different portrait] that instead depicts Sunny.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Hero&amp;diff=12792</id>
		<title>Hero</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Hero&amp;diff=12792"/>
		<updated>2023-03-01T22:20:25Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{See also|Bossman Hero}}&lt;br /&gt;
{{Character infobox&lt;br /&gt;
|image=DWHeroNeutral.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=Male&lt;br /&gt;
|age=15 (Headspace)&amp;lt;br&amp;gt;Approx. 19 (Real world)&lt;br /&gt;
|birthday=January 1st&lt;br /&gt;
|location=[[Neighbor's Room]]&lt;br /&gt;
|role=Playable character&lt;br /&gt;
}}&lt;br /&gt;
{{quote|''&amp;quot;It might be easier to ignore your problems, but it's okay to cry about them too. There's more good times to come. Life gets better... and you can be the one to make that happen.&amp;quot;''|Hero}}&lt;br /&gt;
&lt;br /&gt;
'''Hero''' is one of the three main deuteragonists in ''[[OMORI (game)|OMORI]]'' who make up [[Omori]]'s party.&lt;br /&gt;
&lt;br /&gt;
When [[Tagging|Tagged]], Hero can use his charm to convince others to assist the party, or attain discounts and free items.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Hero is the oldest and tallest of the party. According to [[Sprout Mole Mike]], he is 5'7&amp;quot; in Headspace.&lt;br /&gt;
&lt;br /&gt;
In Headspace, Hero wears a set of blue-striped pajamas. His hair is unkempt and messy from sleep. Like [[Kel]] and [[Aubrey]], he is barefoot, and his hairs and eyes are the same bluish-purple tint as theirs.&lt;br /&gt;
&lt;br /&gt;
In the real world, Hero has neatly styled brown hair and black eyes. He wears a navy v-neck sweater, grey pants, and white shoes.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Hero is the peacemaker of the group, who tries to restrain his friends whenever they get too worked up. He is described as having a mild personality and being passionate about baking, cooking, and cleaning.&amp;lt;ref&amp;gt;Sprout Mole Mike: His passions include baking, cooking and cleaning... And if that doesn't sound like the perfect man, check out his killer smile and mild personality!&amp;lt;/ref&amp;gt;He is also noted to be an extremely hard and talented worker. Kel describes him as being &amp;quot;naturally good at everything,&amp;quot;&amp;lt;ref&amp;gt;Kel: He's naturally good at everything but he still works really hard, so I'm proud of him!&amp;lt;/ref&amp;gt; and he becomes the [[Last Resort]]'s best employee less than a day after his employment via contract. [[Mr. Jawsum]] explicitly cites this as a reason for why he refuses to let Hero resign without a fight, and the Last Resort notably completely flops within a day of his absence, as seen during the [[Routes|Omori route]].&amp;lt;ref&amp;gt;Mr. Jawsum: His very presence increases my work output by 700%! I'd be a fool to let go of a worker like him.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hero is extremely charismatic, and his charisma allows him to convince others to go along with his requests, get discounts from the [[Mailbox (Character)|Mailbox]] (who cites him as his &amp;quot;best customer&amp;quot;) and befriend animals, like [[Ems]].  However, he is a pushover, and often has difficulty telling others &amp;quot;no,&amp;quot; such as when Aubrey successfully talks him into attending [[Sweetheart]]'s Quest for Hearts, and his initial reluctance to turn down Sweetheart's marriage proposal until his friends motivate him.&lt;br /&gt;
&lt;br /&gt;
He also has crippling arachnophobia; in Headspace, encountering enemies that are even vaguely spider-like will cause him to begin the battle Afraid, while in the real world, his fear seems to have gotten even worse to the point where he completely shuts down when he catches even a glimpse of a spider in his room.&lt;br /&gt;
&lt;br /&gt;
In the real world, he is significantly more reserved than his depiction in Headspace, which Kel notes is due to Mari's death, and theorizes that he still blames himself for her apparent suicide.&lt;br /&gt;
&lt;br /&gt;
Towards the end of the game, if Sunny examines him as he sleeps at Basil's house, he will describe him as &amp;quot;wise, capable, loving&amp;quot; and as someone &amp;quot;that will always make himself available to help you, even to a fault.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Hero was born on January 1st&amp;lt;ref&amp;gt;[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Hero's birthday is on January 1st.]&amp;lt;/ref&amp;gt; to an [[Kel's dad|unnamed father]] and [[Kel's mom|mother]] approximately 19 years before the start of the game.&amp;lt;ref&amp;gt;In Headspace, he states that he is fifteen years old in the Omori route when Mr. Jawsum hands him ownership of the Last Resort, and it has been four years since Mari's death at the time of the game's events.&amp;lt;/ref&amp;gt; Three years later, his younger brother Kel was born. Hero obtained the nickname &amp;quot;Hero&amp;quot; because of his love for [[Hero Sandwich|hero sandwiches]].&amp;lt;ref&amp;gt;Kel: You know... I don't know if I ever told you this, but that's why my brother's nickname is Hero... You'd think it's because of some really cool reason like he saved a puppy when he was a kid or something... but no... He just really likes sandwiches!&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
At some point, Hero became friends with his next-door neighbors [[Mari]] and [[Sunny]], then later [[Aubrey]] and [[Basil]]. They, along with Kel, would spend much of their time together. It is implied that Hero and Mari were either dating or simply had mutual feelings for each other, as depicted through many of their interactions both in Headspace and in memories in reality.&lt;br /&gt;
&lt;br /&gt;
When Mari died, Hero became severely depressed and secluded himself from his friends, family, school, and hobbies for about a year, becoming an hikikomori not unlike Sunny. At one point, Kel tried to help Hero out of his depressive episode, but this resulted in Hero taking out his grief and anger on Kel.&amp;lt;ref&amp;gt;Kel: One night... I went over to him while he was all huddled in his blankets and started saying stuff. Stuff like how we all miss him and how we want him to get better... How everyone is really worried... How Mari wouldn't want to see him like this... [...] But Hero... Hero got angry. He suddenly got up and started screaming and yelling at me about a bunch of stuff. Some of it was pretty hurtful, too... but I think I blocked out a lot of it. &amp;lt;/ref&amp;gt; His parents immediately rushed to comfort him, ignoring Kel who was also in tears. Noticing this, Hero immediately embraced Kel and apologized. It is after this instance that Hero's depression began to subside, although according to Kel, he is still somewhat closed off.&lt;br /&gt;
&lt;br /&gt;
He once considered becoming a chef partly due to Mari's (and potentially Sunny's) encouragement. However, after her death, he decided to follow his parents' wishes to become a doctor.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
{{Spoiler}}&lt;br /&gt;
===Normal Route===&lt;br /&gt;
====Day 1====&lt;br /&gt;
Hero is not physically seen on the first day, as he is at college and preparing to return to Faraway for the summer. Nonetheless, he indirectly kicks off the events that take up much of the plot in the real world: Kel invites Sunny to help him pick out a gift to celebrate his return from college, which directly leads them into encountering Aubrey and Basil, an encounter that prompts much of the conflict in the real world.&lt;br /&gt;
&lt;br /&gt;
====Day 2====&lt;br /&gt;
Hero is not seen until the evening, although a part of Kel's errands involves picking up a order for a [[&amp;quot;Pizza&amp;quot; Order|hero sandwich]] for him from Gino's Pizza.&lt;br /&gt;
&lt;br /&gt;
When Aubrey accidentally pushes Basil into the lake at their old hideout spot in a fit of rage, Sunny jumps in to save him, although he begins drowning. Hero makes his real-world debut by diving into the lake, saving both Sunny and Basil's lives (although Sunny hallucinates the event as Mari saving him). After the trio carry the waterlogged and unconscious Basil back to his house, Hero properly greets Sunny and Kel, and is surprised at Aubrey's outburst of violence towards Basil, suggesting it to be a misunderstanding.&lt;br /&gt;
&lt;br /&gt;
The trio eventually return to Kel's house, although their mother is upset over their tardiness to dinner. While eating in the living room, they look through Basil's [[Photo Album]], where Hero notices that all photographs of Mari have been removed from the album. Reminiscing over the memories, Hero gets the idea of spending the night at Sunny's house, which Kel escalates into a sleepover, remembering that Sunny hates sleeping alone.&lt;br /&gt;
&lt;br /&gt;
Later that night, after Omori finishes his exploration of [[Black Space]], Sunny awakes to music coming from the piano room. When he comes to investigate, Hero arrives, also having heard it, before confiding in Sunny about Mari's death. He admits that he still misses her every day, and that he doesn't understand why she &amp;quot;chose to leave us the way she did,&amp;quot; before prompting Sunny to return to bed, stating that he will join him shortly. If Sunny reenters the piano room, he will see Hero sobbing over the piano, still grieving Mari.&lt;br /&gt;
&lt;br /&gt;
====Day 3====&lt;br /&gt;
Hero awakes Sunny early, having cooked him and Kel breakfast and having finished all of Sunny's chores for him as a parting gift of sorts. When [[Kim]] knocks on the door, angry at Kel for &amp;quot;doing something&amp;quot; to Aubrey to make her completely unresponsive and demanding his help, Kel initially brushes her off. Hero is the one who suggests attempting to reach out to her, reasoning that, while Aubrey has changed, he still cares about her, and she likely still cares about them too, deep down.&lt;br /&gt;
&lt;br /&gt;
Meeting up with the Hooligans at Aubrey's house, he finds the door unlocked and enters with Sunny and Kel. They find the place to be in complete disrepair, with Aubrey's mother completely nonresponsive. Heading upstairs to the attic, the friends confront Aubrey, who is initially outraged at their intrusion, screaming at them to get out. After hearing both sides of the conflict, Hero identifies the tension as a &amp;quot;normal Kel and Aubrey fight,&amp;quot; and asks them to make-up, before confronting Aubrey about the stolen Photo Album pictures. While he chides Aubrey for the thievery, he nonetheless forgives her for it and helps the group place the photos back, completing the album with the exception of one photo.&lt;br /&gt;
&lt;br /&gt;
Afterwards, the reunited friends attempt to visit Basil's house; when he turns out to be at the hospital, visiting his grandma, Hero suggests heading to the treehouse they had built in Sunny's backyard years prior. When they leave the treehouse, Aubrey breaks down into tears as she admits to her misplaced anger at everyone &amp;quot;moving on&amp;quot; from Mari's death, and her theft of Basil's Photo Album after his alleged vandalism of it. Hero is the one to comfort her, noting that she was the one who restored the photos to pristine condition, and prompts his friends into a group hug, before they return to Basil's house under Aubrey's urging. When they arrive, and discover Basil to be completely unresponsive, Hero suggests a sleepover, both to celebrate Sunny's last day in Faraway and so they'd be there for Basil. Spending the evening hanging out together watching television, the friends eventually fall asleep.&lt;br /&gt;
&lt;br /&gt;
===Abandon Ending===&lt;br /&gt;
After remembering the truth, if Sunny chooses to go back to sleep instead of confronting and &amp;quot;saving&amp;quot; Basil, Basil will succeed in killing himself, leaving the entire friend group in despair. Hero, in tears, will beg Sunny not to look at Basil's body and instruct him to go home, saying that they'll &amp;quot;take care&amp;quot; of the situation. He also, unconvincingly, adds that they'll &amp;quot;be okay. I think...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notably, the first time he is spoken to, the line &amp;quot;We'll be okay. I think...&amp;quot; is written in the game's alternate, messy font typically associated with [[Something]]. If he is spoken to again, the line will be rendered in the game's normal font.&lt;br /&gt;
&lt;br /&gt;
===Good Ending===&lt;br /&gt;
The friend's sleepover is interrupted after they hear [[Basil_(enemy)|Sunny's disastrous attempt to &amp;quot;save&amp;quot; Basil]], ending in Basil grievously injuring Sunny's eye with gardening shears. The three friends presumably call an ambulance for the badly injured boys, going by the sirens heard after Sunny blacks out.&lt;br /&gt;
&lt;br /&gt;
If Sunny refuses to give up when he falls to [[Omori_(enemy)|Omori]]'s assault, he will wake up in the [[Hospital]] and will seek out Basil. Hero will be found in Basil's hospital room along with Kel and Aubrey, checking on him. Sunny proceeds to tell him - and the rest of his friends - the truth behind Mari's death and alleged suicide.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Skills have a basic 20% variation in damage (With the exception of those with a fixed amount and release Energy).&amp;lt;br&amp;gt;&lt;br /&gt;
DEF refers to Enemy's DEF unless stated otherwise.&lt;br /&gt;
{{Skill infobox&lt;br /&gt;
| image    = DWHeroNeutral.png&lt;br /&gt;
| name1    = Cook&lt;br /&gt;
| desc1    = Heals a friend for 75% of their heart. Can be used outside of battle. Costs 10 {{MP}}.&lt;br /&gt;
| source1  = Default&lt;br /&gt;
| name2    = Guard&lt;br /&gt;
| desc2    = Acts first, reducing damage taken by 50% for 1 turn. No {{MP}} Cost.&lt;br /&gt;
| source2  = Default&lt;br /&gt;
| name3    = Massage&lt;br /&gt;
| desc3    = Removes a friend or foe's emotion. Costs 5 {{MP}}.&lt;br /&gt;
| source3  = Level 2&lt;br /&gt;
| name4    = Charm&lt;br /&gt;
| desc4    = Acts first, a foe targets Hero for 1 turn. Costs 10 {{MP}}.&lt;br /&gt;
| source4  = Level 8&lt;br /&gt;
| name5    = Smile&lt;br /&gt;
| desc5    = Acts first, decrease the target's attack by one tier. Costs 25 {{MP}}.&lt;br /&gt;
| source5  = Level 10&lt;br /&gt;
| name6    = Fast Food&lt;br /&gt;
| desc6    = Act's first, healing a friend for 40% of their heart. Costs 15 {{MP}}.&lt;br /&gt;
| source6  = Level 13&lt;br /&gt;
| name7    = Homemade Jam&lt;br /&gt;
| desc7    = Brings back a friend with 70% heart. Costs 40 {{MP}}.&lt;br /&gt;
| source7  = Level 16&lt;br /&gt;
| name8    = Captivate&lt;br /&gt;
| desc8    = Acts first. All foes target Hero for 1 turn. Costs 20 {{MP}}.&lt;br /&gt;
| source8  = Level 20&lt;br /&gt;
| name9    = Enchant&lt;br /&gt;
| desc9    = A single target taunt that turns the target happy. Costs 15 {{MP}}.&lt;br /&gt;
| source9  = Level 22&lt;br /&gt;
| name10   = Share Food&lt;br /&gt;
| desc10   = Heals 50% heart of Hero and his target. Costs 15 {{MP}}.&lt;br /&gt;
| source10 = Level 24&lt;br /&gt;
| name11   = Mesmerize&lt;br /&gt;
| desc11   = A multi-target taunts that also apply the guard state to Hero, decreasing damage taken by 50%. Costs 30 {{MP}}.&lt;br /&gt;
| source11 = Level 28&lt;br /&gt;
| name12   = Dazzle&lt;br /&gt;
| desc12   = Turns all foes happy and decreases their attack by one tier. Costs 35 {{MP}}.&lt;br /&gt;
| source12 = Level 30&lt;br /&gt;
| name13   = Snack Time&lt;br /&gt;
| desc13   = Heals all friends for 40% of their heart. Can be used outside of battle. Costs 25 {{MP}}.&lt;br /&gt;
| source13 = [[Baking Pan]]&lt;br /&gt;
| name14   = Tea Time&lt;br /&gt;
| desc14   = Heals 30% of the target's heart and 20% of its juice. Costs 25 {{MP}}.&lt;br /&gt;
| source14 = [[Teapot]]&lt;br /&gt;
| name15   = Spicy Food&lt;br /&gt;
| desc15   = Deals 2 * ATK - DEF to the target and turns it angry. Costs 15 {{MP}}. This skill can't hit right in the heart.&lt;br /&gt;
| source15 = [[Man on Fire]]&lt;br /&gt;
| name16   = Refresh&lt;br /&gt;
| desc16   = Heals 50% of a friend's juice. Costs 40 {{MP}}.&lt;br /&gt;
| source16 = [[Blender]]&lt;br /&gt;
| name17   = Tenderize&lt;br /&gt;
| desc17   = Deals 4 * ATK - DEF damage to a target and decrease its defense by one tier. Costs 30 {{MP}}.&lt;br /&gt;
| source17 = [[Tenderizer]]&lt;br /&gt;
| name18   = Gator Aid&lt;br /&gt;
| desc18   = Increase all the party members' defense by one tier. Costs 15 {{MP}}.&lt;br /&gt;
| source18 = [[Gator Guy]] (Artist)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Omori Origin Group.png&lt;br /&gt;
DW Group Hug.png&lt;br /&gt;
MIRROR PLAYGROUND.png&lt;br /&gt;
Release energy.png&lt;br /&gt;
HeroMariSunnyKel.png&lt;br /&gt;
ComfortingAubrey.png&lt;br /&gt;
MEMORY3.png&lt;br /&gt;
EveryonePiano.png&lt;br /&gt;
MEMORY4.PNG&lt;br /&gt;
EveryoneKitchen.png&lt;br /&gt;
SunsetPicnic.png&lt;br /&gt;
Hero introl.png&lt;br /&gt;
Group_hug_fw.png&lt;br /&gt;
Hero_Sleeping.png&lt;br /&gt;
KEL'S FAMILY PHOTO.png&lt;br /&gt;
Dream Hero Walk.gif&lt;br /&gt;
DW Hero Sprite (Idle).png&lt;br /&gt;
RealHeroWalk.gif&lt;br /&gt;
HERO.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW_Hero_face_36.png&lt;br /&gt;
DW_Hero_face_37.png&lt;br /&gt;
DW_Hero_face_38.png&lt;br /&gt;
DW_Hero_face_39.png&lt;br /&gt;
DW_Hero_face_40.png&lt;br /&gt;
DW_Hero_face_41.png&lt;br /&gt;
DW_Hero_face_42.png&lt;br /&gt;
DW_Hero_face_43.png&lt;br /&gt;
DW_Hero_face_44.png&lt;br /&gt;
DW_Hero_face_45.png&lt;br /&gt;
DW_Hero_face_46.png&lt;br /&gt;
DW_Hero_face_47.png&lt;br /&gt;
DW_Hero_face_48.png&lt;br /&gt;
DW_Hero_face_49.png&lt;br /&gt;
DW_Hero_face_50.png&lt;br /&gt;
DW Hero (Faceless).png&lt;br /&gt;
DWHero16.png&lt;br /&gt;
DWHERO17.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RW_Hero_face_28.png&lt;br /&gt;
RW_Hero_face_29.png&lt;br /&gt;
RW_Hero_face_30.png&lt;br /&gt;
RW_Hero_face_31.png&lt;br /&gt;
RW_Hero_face_32.png&lt;br /&gt;
RW_Hero_face_33.png&lt;br /&gt;
RW_Hero_face_34.png&lt;br /&gt;
RW_Hero_face_35.png&lt;br /&gt;
RW_Hero_face_36.png&lt;br /&gt;
RW_Hero_face_37.png&lt;br /&gt;
RW_Hero_face_38.png&lt;br /&gt;
RW_Hero_face_39.png&lt;br /&gt;
RW_Hero_face_40.png&lt;br /&gt;
RW_Hero_face_41.png&lt;br /&gt;
RW_Hero_face_42.png&lt;br /&gt;
RW_Hero_face_C08.png&lt;br /&gt;
RW_Hero_face_C09.png&lt;br /&gt;
RW_Hero_face_C10.png&lt;br /&gt;
RW_Hero_face_C11.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle Faces===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DWHeroNeutral.png|Neutral&lt;br /&gt;
DWHeroScared.png|Afraid&lt;br /&gt;
DWHeroToast.png|Toast&lt;br /&gt;
DWHeroHappy.png|Happy&lt;br /&gt;
DWHeroEcstatic.png|Ecstatic&lt;br /&gt;
DWHeroSad.png|Sad&lt;br /&gt;
DWHeroDepressed.png|Depressed&lt;br /&gt;
DWHeroAngry.png|Angry&lt;br /&gt;
DWHeroEnraged.png|Enraged&lt;br /&gt;
DWHeroInjured.png|Injured&lt;br /&gt;
DWHeroVictory.png|Victory&lt;br /&gt;
HERO_SMILE.png|When using Smile&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;85&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
RWHeroNeutral.png|Neutral&lt;br /&gt;
RWHeroScared.png|Afraid (Unused)&lt;br /&gt;
RWHeroDefeated.png|Defeated&lt;br /&gt;
RWHeroHappy.png|Happy&lt;br /&gt;
RWHeroEcstatic.png|Ecstatic (Unused)&lt;br /&gt;
RWHeroSad.png|Sad (Unused)&lt;br /&gt;
RWHeroDepressed.png|Depressed (Unused)&lt;br /&gt;
RWHeroAngry.png|Angry (Unused)&lt;br /&gt;
RWHeroEnraged.png|Enraged (Unused)&lt;br /&gt;
RWHeroInjured.png|Injured&lt;br /&gt;
RWHeroVictory.png|Victory&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tags===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW TAG HERO AUBREY.png&lt;br /&gt;
DW TAG HERO KEL.png&lt;br /&gt;
DW TAG HERO OMORI.png&lt;br /&gt;
DW TAG AUBREY HERO.png&lt;br /&gt;
DW TAG KEL HERO.png&lt;br /&gt;
DW TAG OMORI HERO.png&lt;br /&gt;
DW_Hero_tag_masked.png&lt;br /&gt;
DW_Hero_tag_normal.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;165&amp;quot; spacing=&amp;quot;small&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA TAG HERO AUBREY.png&lt;br /&gt;
FA TAG HERO KEL.png&lt;br /&gt;
FA TAG HERO SUNNY.png&lt;br /&gt;
FA TAG AUBREY HERO.png&lt;br /&gt;
FA TAG KEL HERO.png&lt;br /&gt;
FA TAG SUNNY HERO.png&lt;br /&gt;
FA_hero_charm.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Photo Album===&lt;br /&gt;
=====Headspace=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW ALBUM 03.png&lt;br /&gt;
DW ALBUM 05.png&lt;br /&gt;
DW ALBUM 08.png&lt;br /&gt;
DW ALBUM 09.png&lt;br /&gt;
DW ALBUM 10.png&lt;br /&gt;
DW ALBUM 12.png&lt;br /&gt;
DW ALBUM 13.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Real World=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA ALBUM 03.png&lt;br /&gt;
FA ALBUM 06.png&lt;br /&gt;
FA ALBUM 07.png&lt;br /&gt;
FA ALBUM 08.png&lt;br /&gt;
FA ALBUM 09.png&lt;br /&gt;
FA ALBUM 10.png&lt;br /&gt;
FA ALBUM 13.png&lt;br /&gt;
FA ALBUM 14.png&lt;br /&gt;
FA ALBUM 18.png&lt;br /&gt;
FA ALBUM 24.png&lt;br /&gt;
FA ALBUM 29.png&lt;br /&gt;
FA ALBUM 30.png&lt;br /&gt;
FA ALBUM 36.png&lt;br /&gt;
FA ALBUM 37.png&lt;br /&gt;
FA ALBUM 39.png&lt;br /&gt;
FA ALBUM 41.png&lt;br /&gt;
FA ALBUM 42.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
OMORI_FRIENDS2.gif&lt;br /&gt;
OMORI_GROUPARTWORKCOLOR.png&lt;br /&gt;
OMORI_GROUPARTWORKCOLOR2.png&lt;br /&gt;
OMORI_FRIENDS.gif&lt;br /&gt;
OMOCAT OMORI AU ARTWORK.png&lt;br /&gt;
OMORI_Fight_Sketch.png&lt;br /&gt;
OMORI GROUPSKETCH2.png&lt;br /&gt;
Faraway Town Citizens Concept.png&lt;br /&gt;
Good Times Sketch (2019).png&lt;br /&gt;
OMORI DW Group Concept.png&lt;br /&gt;
OMORI GROUPREALWORLDSKETCH.png&lt;br /&gt;
Omori Countdown (24 Days Left).png&lt;br /&gt;
Happy New Year (2021) Sketch.png&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
OMORI 1 MONTH ARTWORK.png&lt;br /&gt;
Omori Birthdays.png&lt;br /&gt;
Omori Main Faraway Cast (Merch Teaser).png&lt;br /&gt;
Omori Release Energy (Merch).png&lt;br /&gt;
Omori Chibi Stickers.png&lt;br /&gt;
Omori First Award.png&lt;br /&gt;
Omori Headspace Main.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Kel notes that Hero's name is actually a nickname. His real name is never mentioned in-game, although the game files occasionally refer to him as Henry.&lt;br /&gt;
* Hero will refuse to visit Mari's grave on Two Days Left, stopping Sunny from entering the cemetery and admitting that he's &amp;quot;not ready&amp;quot; for it yet.&lt;br /&gt;
* Hero's status as the Last Resort's best employee allows him to enter the toll roads of Deep Well much more cheaply than all other characters, who the Gator Guys attempt to scam.&lt;br /&gt;
* Hero's charm does not work on shopkeepers other than the Mailbox. For instance, Smuggler [[Jash]] in the Dungeon will not offer discounts if Hero is leading.&lt;br /&gt;
* Hero's favorite foods are chocolate chip cookies and hero sandwiches.&amp;lt;ref&amp;gt;Kel: Look Hero, we got your favorites... some chocolate chip cookies and a big ol' hero sandwich!&amp;lt;/ref&amp;gt;&lt;br /&gt;
* From version 1.0.7 on, almost all of Hero's healing skills are affected by emotional advantages: He will heal characters who are weak to his current emotion more, and will heal characters who are strong to his current emotion less. The only exception is Tea Time, which is not affected by emotions. It is unclear if this intended behavior, or a glitch.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Mari&amp;diff=12791</id>
		<title>Mari</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Mari&amp;diff=12791"/>
		<updated>2023-03-01T22:10:34Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Trivia */ There's probably a better way to word that.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character infobox&lt;br /&gt;
|image=DW Face Mari 0.png&lt;br /&gt;
|size=150px&lt;br /&gt;
|gender=female&lt;br /&gt;
|age=15&lt;br /&gt;
|birthday=March 1&lt;br /&gt;
|location=[[Vast_Forest#Forest_Playground|Forest Playground]]&lt;br /&gt;
|role=Major supporting character&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mari''' is a major supporting character in ''[[OMORI (game)|OMORI]]''. She is the older sister of [[Sunny]] and her presence serves as one of the major driving forces behind the game's story. &lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
===Appearance===&lt;br /&gt;
Mari is a girl with long, straight hair and bangs. In [[Headspace]], she has purple hair and eyes. She wears what looks like a variation of a Japanese [https://en.wikipedia.org/wiki/Japanese_school_uniform &amp;lt;i&amp;gt;seifuku&amp;lt;/i&amp;gt;].&lt;br /&gt;
&lt;br /&gt;
In the [[Faraway Town|real world]], Mari had black hair, black eyes, and wore a purple jacket or sweater over a white dress. She wore purple shoes.&lt;br /&gt;
&lt;br /&gt;
As a spirit, Mari looks slightly older than her appearance in Headspace. Similar to [[Omori]], she is completely black and white, and her eyes are sometimes depicted as white. She wears a long, white dress.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
She's often spoken of as being kind and gentle and plays a sisterly role in the friend group with Sunny, [[Hero]], [[Kel]], [[Aubrey]], and [[Basil]]. &lt;br /&gt;
&lt;br /&gt;
Her first appearance shows she has a mischievous side, poking fun at Kel and Aubrey's mannerisms and afterward teasing Hero. Later in the game, it is also revealed she would pull pranks on Hero especially, such as putting bugs in his school desk. It is implied that she and Hero were in a relationship&lt;br /&gt;
&lt;br /&gt;
It is also shown that she was a perfectionist, spending hours at a time practicing the same piano piece over and over again.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
===Background===&lt;br /&gt;
{{Spoiler|section}}&lt;br /&gt;
Mari was born on March 1st&amp;lt;ref&amp;gt;[https://twitter.com/OMORI_GAME/status/1362572854793887748 Official OMORI Account confirms that Mari's birthday is on March 1st.]&amp;lt;/ref&amp;gt; to unnamed parents more than 16 years before the main game. At some point, her parents had her little brother, Sunny. The two grew up in [[Faraway Town]] next to [[Kel's house|Kel and Hero's family]]. She used to play softball before suffering from a permanent knee injury.&lt;br /&gt;
&lt;br /&gt;
Mari and Hero were a couple prior to her death, this is shown in Basil's photo album. Prior to the events of the game, Mari would spend a lot of time practicing the piano and taking college prep classes. Because of this, she would spend less time with her younger brother, Sunny. In an attempt to spend more time with his sister, Sunny picked up the violin again and the both of them would practice together often for an upcoming recital.&lt;br /&gt;
&lt;br /&gt;
On the day of the recital, Mari and Sunny had an argument due to Mari's perfectionism, which resulted in him accidentally pushing her down the stairs, killing her. Initially in denial, Sunny and Basil carried her to bed, believing she was unconscious. &lt;br /&gt;
&lt;br /&gt;
Basil, after realizing she was dead, came up with the plan to frame her death as a suicide. Stepping back into the house, both of them looked back at her corpse to see one of her eyes looking directly at them, traumatizing the children and haunting them in the form of [[Something]].&lt;br /&gt;
&lt;br /&gt;
Though Sunny and Basil knew the truth, everyone else was under the impression that Mari had committed suicide and blamed themselves for her death. As a result, their previously tight-knit friend group fell apart.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===In-game===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;120&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Omori Origin Group.png&lt;br /&gt;
DW Group Hug.png&lt;br /&gt;
ChildMariandBabySunny.gif&lt;br /&gt;
MariSunnySnuggle.png&lt;br /&gt;
SunnyMariChildren.gif&lt;br /&gt;
HeroMariSunnyKel.png&lt;br /&gt;
ComfortingAubrey.png&lt;br /&gt;
MEMORY3.png&lt;br /&gt;
EveryonePiano.png&lt;br /&gt;
MEMORY4.PNG&lt;br /&gt;
EveryoneKitchen.png&lt;br /&gt;
SunsetPicnic.png&lt;br /&gt;
MarisavingSunny.gif&lt;br /&gt;
Maricrying.png&lt;br /&gt;
MarihuggingSunnyrelief.png&lt;br /&gt;
MariandSunnyrecital1.gif&lt;br /&gt;
MariandSunnyrecital2.png&lt;br /&gt;
MariFinalRecital.png&lt;br /&gt;
SunnyWindow.png&lt;br /&gt;
Marisfuneral.png&lt;br /&gt;
Maridwwalk.gif&lt;br /&gt;
MARI SPRITE.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Faces===&lt;br /&gt;
====Headspace====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW_Face_Mari_0.png&lt;br /&gt;
DW_Face_Mari_1.png&lt;br /&gt;
DW_Face_Mari_2.png&lt;br /&gt;
DW_Face_Mari_3.png&lt;br /&gt;
DW_Face_Mari_4.png&lt;br /&gt;
DW_Face_Mari_5.png&lt;br /&gt;
DW_Face_Mari_6.png&lt;br /&gt;
DW_Face_Mari_7.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Black Space====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW Mari (Faceless).png&lt;br /&gt;
Somethingportrait.png&lt;br /&gt;
HellMari Portrait.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spirit====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Mari Spirit.png&lt;br /&gt;
Mari Spirit 1.png&lt;br /&gt;
SPIRIT MARI 03.png&lt;br /&gt;
Mari Spirit 4.png&lt;br /&gt;
Mari Spirit 5.png&lt;br /&gt;
Mari Spirit 6.png&lt;br /&gt;
Mari Spirit 7.png&lt;br /&gt;
Mari Spirit 8.png&lt;br /&gt;
Mari Spirit 9.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Photo Album===&lt;br /&gt;
====Headspace====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
DW ALBUM 02.png&lt;br /&gt;
DW ALBUM 09.png&lt;br /&gt;
DW ALBUM 10.png&lt;br /&gt;
DW ALBUM 12.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Real World====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;140&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
FA ALBUM 02.png&lt;br /&gt;
FA ALBUM 03.png&lt;br /&gt;
FA ALBUM 06.png&lt;br /&gt;
FA ALBUM 07.png&lt;br /&gt;
FA ALBUM 13.png&lt;br /&gt;
FA ALBUM 14.png&lt;br /&gt;
FA ALBUM 15.png&lt;br /&gt;
FA ALBUM 17.png&lt;br /&gt;
FA ALBUM 23.png&lt;br /&gt;
FA ALBUM 24.png&lt;br /&gt;
FA ALBUM 28.png&lt;br /&gt;
FA ALBUM 29.png&lt;br /&gt;
FA ALBUM 30.png&lt;br /&gt;
FA ALBUM 36.png&lt;br /&gt;
FA ALBUM 39.png&lt;br /&gt;
FA ALBUM 40.png&lt;br /&gt;
FA ALBUM 41.png&lt;br /&gt;
FA ALBUM 42.png&lt;br /&gt;
FA ALBUM 45.png&lt;br /&gt;
FA ALBUM 46.png&lt;br /&gt;
FA ALBUM 47.png&lt;br /&gt;
FA ALBUM 48.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Artwork===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot; columns=&amp;quot;4&amp;quot; captionalign=&amp;quot;center&amp;quot; captionsize=&amp;quot;small&amp;quot; bordercolor=&amp;quot;transparent&amp;quot; position=&amp;quot;center&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Marisunny.png&lt;br /&gt;
Good Times Sketch (2019).png&lt;br /&gt;
Omori Doodles.png&lt;br /&gt;
MARI_HANAMAKI_OMOCAT_SKETCH.png&lt;br /&gt;
OMORI 1 MONTH ARTWORK.png&lt;br /&gt;
Omori Birthdays.png&lt;br /&gt;
Happy Birthday Mari.gif&lt;br /&gt;
Omori Main Faraway Cast (Merch Teaser).png&lt;br /&gt;
Omori Chibi Stickers.png&lt;br /&gt;
Omori Headspace Main.png&lt;br /&gt;
Maribday23.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Mari's birthday, '''Mar'''ch '''1'''st, spells out her name.&lt;br /&gt;
* Mari had a black cat named [[Mewo]].&lt;br /&gt;
* Mari took flower arrangement classes with her mother, occasionally bringing Sunny along.&amp;lt;ref&amp;gt;Sunny: MOM's flower arrangement.&amp;lt;br&amp;gt;Mom and Mari have been taking classes recently.&amp;lt;br&amp;gt;Sometimes they drag me along.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mari has trouble falling asleep, so she reads before bed.&amp;lt;ref&amp;gt;Sunny: A table lamp. MARI has trouble sleeping, so she reads books before bed. I often turn this light off for her after she falls asleep.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mari and Sunny traded beds when she realized he had trouble falling asleep.&amp;lt;ref&amp;gt;Sunny: A very, very comfortable bed...&amp;lt;br&amp;gt;It used to be Mari's, but she switched with me when she noticed I had trouble sleeping.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Mari and Hero are the same age.&amp;lt;ref&amp;gt;Mari talks about putting bugs in Hero's desk at school. This implies they are classmates.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Sunny would sleep in Mari's bed with her when he had nightmares.&amp;lt;ref&amp;gt;Sunny: Mari's bed... Mine too when I had nightmares.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The name of the &amp;quot;White egret orchid&amp;quot;, the flower associated with Mari throughout the game, is &amp;quot;[https://en.wikipedia.org/wiki/Pecteilis_radiata Pecteilis radiata]&amp;quot;. It does not actually symbolize &amp;quot;my thoughts will follow you into your dreams&amp;quot; like in game, rather symbolizing happiness and love, as well as elegance and beauty. On the same topic, the [https://en.wikipedia.org/wiki/Lily_of_the_valley Lily of the valley], the plant Basil associate to Mari&amp;lt;ref&amp;gt;Basil: These flowers are called Lily of the valley. It's said that they're able to ward off evil spirits and help people see a brighter future...&amp;lt;br&amp;gt;I guess that's why they remind me of Mari!&amp;lt;br&amp;gt;I can always count on her to help me stay positive!&lt;br /&gt;
&amp;lt;/ref&amp;gt;, is poisonous, and can cause abdominal pain, nausea, vomiting, and irregular heartbeats if any part of it is ingested.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Stranger_(enemy)&amp;diff=12788</id>
		<title>Stranger (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Stranger_(enemy)&amp;diff=12788"/>
		<updated>2023-03-01T18:25:29Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Story */ Surprisingly, I left a lot of minor errors on this page when I wrote it ages ago&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about Stranger as an enemy. For the character, see: [[Stranger]].}}&lt;br /&gt;
{{Spoiler||alt}}&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Stranger (Boss).gif&lt;br /&gt;
| size    = 250px&lt;br /&gt;
| heart   = 9999&lt;br /&gt;
| juice   = 9999&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 99&lt;br /&gt;
| speed   = 99&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
The '''Stranger''' is a boss [[Enemies|enemy]] in ''[[Omori (game)|OMORI]]''. While encountered multiple times on both routes, [[Sunny]] will only fight him towards the end of the [[Story &amp;amp; Plot|Hikikomori route]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{quote|&amp;quot;''Sunny... If you won't face the truth... then face me. Face the suffering you've caused for the people you love... The pain of knowing what you've lost... And the hatred of yourself for being too cowardly to change anything about it... Let these feelings devour you here... until your insides rot.''&amp;quot;|Stranger calls Sunny out for his refusal to acknowledge the truth moments before attacking}}&lt;br /&gt;
&lt;br /&gt;
On the Hikikomori route, Sunny doubles down on his repression of the truth, rejecting his last opportunity to see his friends and instead focusing on the to-do list his Mom left him. As a result, he becomes reliant on [[Headspace]] as a coping mechanism, and without the support of his real friends, he begins to lose himself completely.&lt;br /&gt;
&lt;br /&gt;
This reaches its culmination in [[Black Space]]. When [[Omori]] scales the [[Church Of Something]] area, instead of executing [[Basil]], he will instead attempt to save him, as Sunny has shown no desire to reconcile with the truth. Before they can go anywhere, however, Stranger will approach the two, questioning how long Sunny will run away from the truth. Summoning [[Something]], Stranger quickly consumes Omori, and forces Sunny 'out' of him, leaving them alone in a dark abyss. In a last-ditch effort to make Sunny acknowledge the truth, Stranger demands that Sunny 'face him' to force him to acknowledge how much suffering his actions caused that day, with the intent of leaving him to wallow in his self-hatred &amp;quot;until [his] insides rot.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The battle quickly ends after Stranger begins strangling Sunny, threatening to keep him &amp;quot;down here&amp;quot; with him forever. Sunny is transported to [[Red Space]] in the aftermath, where he seeks Omori's protection, completely overwhelmed with his guilt and self-hatred. As they presumably merge, Stranger laments Sunny's choice, wondering if he can &amp;quot;really call this living,&amp;quot; before telling him to leave him behind: &amp;quot;There's no hope left for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Stranger pacified, a Red Hand returns Omori to the Church of Something, where Basil asks Omori to escort him up to [[Neighbor's Bedroom]]. There, Omori 'resets' Headspace.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Stranger's battle is not intended to be won - it is instead essentially a cutscene that will end on the sixth turn. His behavior in the battle is completely scripted and he will never deviate from it:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Stranger (Boss).gif&lt;br /&gt;
| size1           = 400px&lt;br /&gt;
| descriptionone1 = For the first five turns, Stranger will monologue, voicing his bitterness over Sunny abandoning him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the sixth turn, he will strangle Sunny, ending the battle.&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Strangle''': [b.hp - 1], drain 100% of target's {{MP}} Juice. Ends the battle.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Stranger strangles [target].&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * Stranger: '''Sunny... All those times that I reached out to you... Why didn't you answer?&lt;br /&gt;
 * Stranger: '''You promised me that we'd face this together... but you left me all alone.&lt;br /&gt;
 * Stranger: '''If we can't face it together... at least we can be together here.&lt;br /&gt;
 * Stranger: '''Sunny... I'll trap you down here with me forever.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stranger (Boss).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Stranger is internally referred to as &amp;quot;Shadow [[Basil]]&amp;quot;.&lt;br /&gt;
*If his battle sprite is brightened, Stranger can be seen crying. This is very likely because Stranger shares the same general battle sprite as [[Basil (enemy)|Basil]], only significantly edited.&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Stranger_(enemy)&amp;diff=12787</id>
		<title>Stranger (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Stranger_(enemy)&amp;diff=12787"/>
		<updated>2023-03-01T18:23:27Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hatnote|This article is about Stranger as an enemy. For the character, see: [[Stranger]].}}&lt;br /&gt;
{{Spoiler||alt}}&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Stranger (Boss).gif&lt;br /&gt;
| size    = 250px&lt;br /&gt;
| heart   = 9999&lt;br /&gt;
| juice   = 9999&lt;br /&gt;
| attack  = 10&lt;br /&gt;
| defense = 99&lt;br /&gt;
| speed   = 99&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
The '''Stranger''' is a boss [[Enemies|enemy]] in ''[[Omori (game)|OMORI]]''. While encountered multiple times on both routes, [[Sunny]] will only fight him towards the end of the [[Story &amp;amp; Plot|Hikikomori route]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{quote|&amp;quot;''Sunny... If you won't face the truth... then face me. Face the suffering you've caused for the people you love... The pain of knowing what you've lost... And the hatred of yourself for being too cowardly to change anything about it... Let these feelings devour you here... until your insides rot.''&amp;quot;|Stranger calls Sunny out for his refusal to acknowledge the truth moments before attacking}}&lt;br /&gt;
&lt;br /&gt;
On the Hikikomori route, Sunny doubles down on his repression of the truth, rejecting his last opportunity to see his friends and instead focusing on the to-do list his Mom left him. As a result, he becomes reliant on [[Headspace]] as a coping mechanism, and without the support of his real friends, he begins to lose himself completely.&lt;br /&gt;
&lt;br /&gt;
This reaches it's culmination in [[Black Space]]. When [[Omori]] scales the [[Church Of Something]] area, instead of executing [[Basil]], he will instead attempt to save him, as Sunny has shown no desire to reconcile with the truth. Before they can go anywhere, however, Stranger will approach the two, questioning how long Sunny will run away from the truth. Summoning [[Something]], Stranger quickly consumes Omori, and forces Sunny 'out' of him, leaving them alone in a dark abyss. In a last ditch effort to make Sunny acknowledge the truth, Stranger demands that Sunny 'faces him,' to force him to acknowledge how much suffering his actions caused that day, with the intent of leaving him to wallow in his self-hatred &amp;quot;until [his] insides rot,&amp;quot; before attacking him.&lt;br /&gt;
&lt;br /&gt;
The battle quickly ends after Stranger begins strangling Sunny, threatening to keep him &amp;quot;down here&amp;quot; with him forever. Sunny is transported to [[Red Space]] in the aftermath, where he seeks Omori's protection, completely overwhelmed with his guilt and self-hatred. As they presumably merge, Stranger laments Sunny's choice, wondering if he can &amp;quot;really call this living,&amp;quot; before telling him to leave him behind: &amp;quot;There's no hope left for me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With Stranger pacified, a Red Hand returns Omori to the Church Of Something, where Basil asks Omori to escort him up to [[Neighbor's Bedroom]]. There, Omori 'resets' Headspace.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Stranger's battle is not intended to be won - it is instead essentially a cutscene that will end on the sixth turn. His behavior in the battle is completely scripted and he will never deviate from it:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Stranger (Boss).gif&lt;br /&gt;
| size1           = 400px&lt;br /&gt;
| descriptionone1 = For the first five turns, Stranger will monologue, voicing his bitterness over Sunny abandoning him.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the sixth turn, he will strangle Sunny, ending the battle.&lt;br /&gt;
}}&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Strangle''': [b.hp - 1], drain 100% of target's {{MP}} Juice. Ends the battle.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Stranger strangles [target].&lt;br /&gt;
&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * Stranger: '''Sunny... All those times that I reached out to you... Why didn't you answer?&lt;br /&gt;
 * Stranger: '''You promised me that we'd face this together... but you left me all alone.&lt;br /&gt;
 * Stranger: '''If we can't face it together... at least we can be together here.&lt;br /&gt;
 * Stranger: '''Sunny... I'll trap you down here with me forever.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stranger (Boss).png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Stranger is internally referred to as &amp;quot;Shadow [[Basil]]&amp;quot;.&lt;br /&gt;
*If his battle sprite is brightened, Stranger can be seen crying. This is very likely because Stranger shares the same general battle sprite as [[Basil (enemy)|Basil]], only significantly edited.&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Reef_Area&amp;diff=12786</id>
		<title>Reef Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Reef_Area&amp;diff=12786"/>
		<updated>2023-03-01T18:20:59Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: Not the happiest about how this is spaced out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ReefArea.png|thumb|right|The Reef Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', otherwise known as &amp;quot;Incubation&amp;quot;, is a room in [[Black Space]]. This room is the nineteenth room the player will enter in Black Space.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This room strongly resembles [[Deeper Well]]. Clones of Omori's friends are here, embedded in walls, half-absorbed into the floor, or swimming in a red liquid. Interacting with the ones embedded in the walls will make Omori note that the examined friend &amp;quot;is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Apart from this, there is very little of note in this room.&lt;br /&gt;
&lt;br /&gt;
The key is out in the open. Grabbing it will spawn red hands to return you to Black Space's hub.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
 * &amp;quot;Kel is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Aubrey is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Hero is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Basil is here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Mari is here.&amp;quot;&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This room is notably one of the few where Stranger does not show up at all.&lt;br /&gt;
* The key is found under what appears to be the [[Branch Coral]].&lt;br /&gt;
* This room is sometimes referred to as &amp;quot;Incubation Chamber&amp;quot; in the game's code.&amp;lt;ref&amp;gt;Common Event 0217 &amp;quot;Blackspace Door Open&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map506.png|The room's full layout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==References==&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Watermelon_Area&amp;diff=12785</id>
		<title>Watermelon Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Watermelon_Area&amp;diff=12785"/>
		<updated>2023-03-01T18:18:33Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:WatermelonArea.png|thumb|right|The Watermelon Area]]&lt;br /&gt;
{{quote|&amp;quot;Watermelons sure are delicious!&amp;quot;|Basil}}&lt;br /&gt;
The '''{{PAGENAME}}''', internally known as the &amp;quot;Watermelon Path&amp;quot;, is a room in [[Black Space]]. This room is the seventh one [[Omori]] will visit.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This initial area is primarily made out of a dark forest, with watermelons sparsely grown around. As Omori advances, he will discover [[Basil]]'s Flower Crown, shortly followed by Basil himself, who will express his gratitude at Omori's arrival, before asking him to escort him out of Black Space.&lt;br /&gt;
&lt;br /&gt;
Basil will reminiscence over memories of eating watermelon over the summer with his friends as he follows Omori. The duo will eventually be transported into a large, looping dark void filled with watermelons.&lt;br /&gt;
&lt;br /&gt;
After Omori smashes seven watermelons, Basil's head will explode upon attempting to smash the eighth, killing him. The next watermelon Omori smashes after this contains the key.&lt;br /&gt;
&lt;br /&gt;
Collecting the key will spawn red hands that will teleport you back to the Black Space hub.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&lt;br /&gt;
Basil: &amp;quot;Omori... You came back for me!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Is that my Flower Crown? I'm so glad you found it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Let's get out of here... I'll follow your lead!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Growing watermelons here has been fun, but I really miss my flowers back at home... How are they doing? Did you take care of them while I was gone? Hehe...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Watermelons sure are delicious!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;We used to cut them up and eat them all the time at the beach! I can still see Kel with those watermelon seeds all over his face, haha...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Summer vacation with friends was the best, wasn't it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map458.png| This room's full layout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Recycling_Machine&amp;diff=12778</id>
		<title>Recycling Machine</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Recycling_Machine&amp;diff=12778"/>
		<updated>2023-02-28T18:38:12Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{quote|''&amp;quot;Oh! And then afterwards, we should recycle them at a Recycling Machine!&amp;quot;''|[[Hero]]}}&lt;br /&gt;
&lt;br /&gt;
The '''{{PAGENAME}}''' is an object found in [[Otherworld]] Campsite, located just below [[Captain Spaceboy]]'s house. [[Omori]] and his friends can recycle various garbage items with it in exchange for clams and various accessories. &lt;br /&gt;
&lt;br /&gt;
Each type of garbage will reward the party with different amounts of clams, and accessories will be granted at specific quantities of recycled objects, up to 50.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
*[[Can]]s: 5 clams&lt;br /&gt;
*[[Glass bottle]]s: 10 clams&lt;br /&gt;
*[[Cardboard]]: 15 clams&lt;br /&gt;
*[[Dead batteries]]: 20 clams&lt;br /&gt;
*[[Computer part]]s: 25 clams&lt;br /&gt;
&lt;br /&gt;
Additionally, accessories will be rewarded after a certain number of items are recycled:&lt;br /&gt;
&lt;br /&gt;
*[[Seer Goggles]]: 5 items&lt;br /&gt;
*[[Flashlight]]: 10 items&lt;br /&gt;
*[[Cellphone]]: 25 items&lt;br /&gt;
*[[Universal Remote]]: 50 items&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
The fastest way to obtain garbage is to repeatedly get into battles in the Otherworld Junkyard, and fleeing as soon as the battle begins. Whenever [[Kel]] digs through the garbage at the start of a battle, there is a 1/8 chance that he will dig up a can. &lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
*Recycling 50 objects and obtaining the Universal Remote is a requirement for the &amp;quot;Recycling is a Concept&amp;quot; [[Achievements|achievement]].&lt;br /&gt;
*While Hero's dialogue (&amp;quot;'''a''' recycling machine&amp;quot;) implies the existence of multiple, only one is ever encountered throughout Headspace.&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Basil_(enemy)&amp;diff=12777</id>
		<title>Basil (enemy)</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Basil_(enemy)&amp;diff=12777"/>
		<updated>2023-02-28T18:34:44Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Enemy infobox&lt;br /&gt;
| image   = Basil Enemy (Neutral).gif&lt;br /&gt;
| size    = 250px&lt;br /&gt;
| heart   = 150&lt;br /&gt;
| juice   = 30&lt;br /&gt;
| attack  = 4&lt;br /&gt;
| defense = 2&lt;br /&gt;
| speed   = 6&lt;br /&gt;
| luck    = 10&lt;br /&gt;
}}&lt;br /&gt;
{{hatnote|This article is about Basil as an enemy character. For the non-playable character, see [[Basil]].}}&lt;br /&gt;
Towards the end of ''[[OMORI_(game)|OMORI]]'''s [[Routes|True Route]], [[Sunny]] confronts a hysterical Basil in his room over their past and his part in Mari's alleged suicide, which rapidly escalates into conflict.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{quote|&amp;quot;''Don't worry, Sunny... I'll save you again. Something behind you... I'll get rid of it once and for all. Sunny... Don't be scared. I'm scared too, but this is for the best. Everything is going to be okay. Everything... is going to be... okay...''&amp;quot;|Basil, seconds before attacking Sunny}}&lt;br /&gt;
&lt;br /&gt;
After Sunny reunites his friends, they attempt to check in on Basil. However, [[Polly]] tells them that, following a visit to the hospital to see his grandmother, he has locked himself in his room and is completely unresponsive. [[Hero]] suggests they wait for him and asks Sunny to show them the treehouse in his backyard. Following this, they return to Basil's house that evening, only for Basil to still refuse all attempts to reach out. Hero suggests a sleepover, both to celebrate Sunny's last day in [[Faraway Town]], and so they'd be there for Basil.&lt;br /&gt;
&lt;br /&gt;
After Sunny falls asleep, he pieces together the truth behind the accidental death of [[Mari]], and Basil's role in covering it as a suicide. Afterward, he suddenly wakes up in the middle of the night. His friends still asleep, he heads to Basil's room and, finding the door unlocked, enters.&lt;br /&gt;
&lt;br /&gt;
Confronting Basil in his room, Sunny finds him in the middle of what seems to be a psychotic episode. He begins talking to Sunny about the day Mari died; more specifically, how he chose to blame &amp;quot;[[Something]] behind him&amp;quot; for her death, in complete denial over Sunny's involvement in her death and refusing to believe he could've killed his own sister, even by accident. While initially showing gratitude that Sunny has &amp;quot;finally come back&amp;quot; for him, he suddenly begins screaming at him, calling Sunny &amp;quot;mean&amp;quot; for abandoning him after Mari's accidental death, only getting reinvolved with his life when he was imminently about to move away.&lt;br /&gt;
&lt;br /&gt;
Sunny attempts to leave his room, only to find Something blocking the door. Closing the distance between them, Basil further breaks down as he begs Sunny not to leave him alone again, blaming &amp;quot;Something behind [him]&amp;quot; for his desire to do so. He reveals that Sunny was the one who vandalized the photo album,&amp;lt;ref&amp;gt;Basil: &amp;quot;When something killed Mari... When something ruined all my photos... I didn't say anything... I didn't want people to think it was you, Sunny.&amp;quot;&amp;lt;/ref&amp;gt; another act he blamed on Something, before attacking him in a delusional frenzy, aiming to kill the &amp;quot;Something behind him&amp;quot; once and for all.&lt;br /&gt;
&lt;br /&gt;
Their fight ends when Basil stabs Sunny in his right eye with gardening shears, blinding him and causing them both to black out from their injuries.&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
Basil's behavior in battle is completely scripted and he will never deviate from it:&lt;br /&gt;
{{Battle infobox&lt;br /&gt;
| imagetitle      = EMOTION&lt;br /&gt;
| title1          = BEHAVIORS&lt;br /&gt;
| image1          = Basil Enemy (Neutral).gif&lt;br /&gt;
| size1           = 400px&lt;br /&gt;
| descriptionone1 = On the first turn, he will do nothing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From the second turn on, he will always attack, until either Sunny or Basil reach 2% {{HP}}, at which point he will stab Sunny, ending the battle.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sunny starts the battle Afraid. Basil's attacks will never miss, and if Sunny tries to use any of his skills, he will be interrupted by Something and will be unable to use it again.&amp;lt;br&amp;gt;A cutscene will play when Sunny's &amp;quot;Stress Meter&amp;quot; reaches 10 after he is hit seven times, at which point Sunny will become Stressed Out, an emotion unique to this battle.&lt;br /&gt;
&lt;br /&gt;
While Stressed Out, the screen will take on a grayscale tone, the music will change, the number on the side of the Stress Meter will rapidly cycle, and the bar itself will spell out &amp;quot;Everything is going to be okay.&amp;quot; Both Sunny and Basil's attacks will also cause the screen to glow red, and play a stabbing sound.&lt;br /&gt;
&lt;br /&gt;
Finally, once Sunny or Basil reaches 2% {{HP}}, Basil will stab Sunny in his right eye. Sunny's portrait will reflect the wound, and the left side of the screen will be completely blacked out. Following this, the battle will end as both boys collapse from their injuries.&lt;br /&gt;
&lt;br /&gt;
== Formulas ==&lt;br /&gt;
'''Attack''': [5 * a.atk - b.def], also increasing stress by one and increase the user's hit rate by a 1000%. This attack will never hit right in the heart.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Stab''': [100], cannot kill the target. Ends the battle. Only used when either the user or the target are at 2% {{HP}}.&lt;br /&gt;
&lt;br /&gt;
== Battle quotes ==&lt;br /&gt;
=== Action quotes ===&lt;br /&gt;
 * Basil reaches inside [target].&lt;br /&gt;
 * Basil's eyes are red from crying.&lt;br /&gt;
=== During battle ===&lt;br /&gt;
 * Basil: ''Sunny...''&lt;br /&gt;
 * Basil: ''There's no way out of this, is there?''&lt;br /&gt;
 * Basil: ''Tell me, Sunny...''&lt;br /&gt;
 * Basil: ''Am I selfish for doing this?''&lt;br /&gt;
 * Basil: ''Sunny...''&lt;br /&gt;
 * Basil: ''Do you hate me?''&lt;br /&gt;
 * Basil: ''Please... stop it...''&lt;br /&gt;
 * Basil: ''Stop struggling, Sunny.''&lt;br /&gt;
 * Basil: ''I'm... I'm so tired...''&lt;br /&gt;
*every turn before 9 stress:&lt;br /&gt;
 *You want to run.&lt;br /&gt;
=== Sunny/Basil low on heart ===&lt;br /&gt;
 * Basil: ''Why!? Why won't you stop!?''&lt;br /&gt;
=== Unused ===&lt;br /&gt;
 * Basil slices [target]'s arm.&amp;lt;ref&amp;gt;His unused &amp;quot;preemptive strike&amp;quot; skill uses this action text, this skill would've dealt 50% {{HP}} to Sunny, and likely would've been used right at the start of the battle.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;150&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;none&amp;quot; hideaddbutton=&amp;quot;true&amp;quot;&amp;gt;&lt;br /&gt;
Basil_Something_(Boss).png|Basil's idle animation.&lt;br /&gt;
Basil_Something_(Boss)_Hurt.png|Basil's hurt animation.&lt;br /&gt;
File:!battle basil something.png|An unused variant for Basil's battle portrait, the only difference is the addition of the extra eye behind Basil, which on the current version is not visible but with a constant twitching on the location.&lt;br /&gt;
File:SunnyEyeStabbed.png|Sunny's &amp;quot;stabbed&amp;quot; portrait exclusive to this fight.&lt;br /&gt;
File:SunnyStressedRed.png|Sunny's &amp;quot;stressed out&amp;quot; portrait exclusive to this fight.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*If cheats are used to stall the end of the fight, Basil will begin attacking again after the 99th turn.&lt;br /&gt;
*The shears Basil wields are usually blocked by the combat interface, although glimpses can be seen on occasion through it with a keen eye.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Disco_Area&amp;diff=12776</id>
		<title>Disco Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Disco_Area&amp;diff=12776"/>
		<updated>2023-02-28T18:26:27Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DiscoArea.png|thumb|right|The Disco Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as the Subconscious Spill, is a room in [[Black Space]]. This room is always the second one [[Omori]] will visit.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Disco Area is, compared to many of Black Space's other rooms, colorful, although still rather melancholic. The room itself has the appearance of being severely glitched or poorly mapped, with tiles cut up and seemingly randomly placed, creating a very chaotic room layout.&lt;br /&gt;
&lt;br /&gt;
Many of the sights in this room appear to remind Omori of home; he will note that he is &amp;quot;far away&amp;quot; from it if he checks some of the objects.&lt;br /&gt;
&lt;br /&gt;
An enormous blue cat named &amp;quot;Loquacious Cat&amp;quot; can be found directly north-east of the entrance point. Omori can ask it questions, ranging from philosophical questions about the meaning of life, to whether or not cereal counts as a soup. Regardless of what it is asked, it will only answer with completely nonsensical sentences that somehow involve sewing materials.&lt;br /&gt;
&lt;br /&gt;
Points of interest include a gaggle of houses, all of which have doors &amp;quot;too small&amp;quot; for Omori to fit through, flashing text in the bottom-right corner that spells out &amp;quot;Disco&amp;quot;, a series of Matryoshka dolls designed after Omori, and a large, childishly drawn portrait of Omori. There is also a bed in the bottom left part of the area; something with messy hair appears to be resting on it.&lt;br /&gt;
&lt;br /&gt;
A Bluecloud lingers around the area, asking anyone near it to follow it. It will never lead to anywhere of note, however.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stranger and a Key await Omori in the bottom right corner of the room. While not strictly necessary, Omori can talk to the Stranger for more information about Black Space; more specifically, about the truth Omori appears to have locked away in it, and how he must find it &amp;quot;for the both of us.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most other Black Space rooms, collecting the key will spawn Red Hands that will teleport you back to the Black Space hub.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
 * Stranger: &amp;quot;Lost in this confusion lies the root of everything.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;The truth that you've locked away... You must find it no matter what.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;You have to... for the both of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Loquacious Cat: &amp;quot;HI IM LOQUACIOUS CAT ASK ME ANYTHING&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Questions:''&amp;lt;br&amp;gt;&lt;br /&gt;
 * &amp;quot;What is the meaning of life?&amp;quot;&lt;br /&gt;
 * &amp;quot;Why are we here?&amp;quot;&lt;br /&gt;
 * &amp;quot;What is the meaning of true love?&amp;quot;&lt;br /&gt;
 * &amp;quot;How can I achieve happiness?&amp;quot;&lt;br /&gt;
 * &amp;quot;Does free will exist?&amp;quot;&lt;br /&gt;
 * &amp;quot;What happens after you die?&amp;quot;&lt;br /&gt;
 * &amp;quot;Is cereal a soup?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Loquacious Cat's answers, chosen randomly:''&lt;br /&gt;
&lt;br /&gt;
 * Loquacious Cat: &amp;quot;TWO YARDS OF LEATHER&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;ONE THICK SEWING NEEDLE&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A TOMATO MADE OF CLOTH&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A PAIR OF RUSTY SCISSORS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A SMALL WOODEN TABLE&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;LOTS AND LOTS OF LITTLE PINS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A PAIR OF BIG BEAUTIFUL BUTTONS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A BAGFUL OF WHITE COTTON&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Cut Warp==&lt;br /&gt;
Originally, if you positioned Omori next to the Matryoshka dolls that resemble him, he would've been warped to [[Cloud Walkway]]. This has been cut because the developers didn't have enough time to test it extensively. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=lWHKE3cpry8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The music heard here bears a striking resemblance to the introduction of [https://www.youtube.com/watch?v=-rh8gMvzPw0 Edvard Grieg's &amp;quot;Peer Gynt - Morning Mood&amp;quot;], but distorted.&lt;br /&gt;
* The Bluecloud follows a set path. It first goes to the upper right corner of the map, then the lower right corner, then the bottom left corner and at last to the upper left corner, which is where it started at.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Disco_Area&amp;diff=12775</id>
		<title>Disco Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Disco_Area&amp;diff=12775"/>
		<updated>2023-02-28T18:25:17Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DiscoArea.png|thumb|right|The Disco Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as the Subconscious Spill, is a room in [[Black Space]]. This room is always the second one [[Omori]] will visit.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Disco Area is, compared to many of Black Space's other rooms, colorful, although still rather melancholic. The room itself has the appearance of being severely glitched or poorly mapped, with tiles cut up and seemingly randomly placed, creating a very chaotic room layout.&lt;br /&gt;
&lt;br /&gt;
Many of the sights in this room appear to remind Omori of home; he will note that he is &amp;quot;far away&amp;quot; from it if he checks some of the objects.&lt;br /&gt;
&lt;br /&gt;
An enormous blue cat named &amp;quot;Loquacious Cat&amp;quot; can be found directly north-east of the entrance point. Omori can ask it questions, ranging from philosophical questions about the meaning of life, to whether or not cereal counts as a soup. Regardless of what it is asked, it will only respond in completely nonsensical sentences.&lt;br /&gt;
&lt;br /&gt;
Points of interest include a gaggle of houses, all of which have doors &amp;quot;too small&amp;quot; for Omori to fit through, flashing text in the bottom-right corner that spells out &amp;quot;Disco&amp;quot;, a series of Matryoshka dolls designed after Omori, and a large, childishly drawn portrait of Omori. There is also a bed in the bottom left part of the area; something with messy hair appears to be resting on it.&lt;br /&gt;
&lt;br /&gt;
A Bluecloud lingers around the area, asking anyone near it to follow it. It will never lead to anywhere of note, however.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stranger and a Key await Omori in the bottom right corner of the room. While not strictly necessary, Omori can talk to the Stranger for more information about Black Space; more specifically, about the truth Omori appears to have locked away in it, and how he must find it &amp;quot;for the both of us.&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Like most other Black Space rooms, collecting the key will spawn Red Hands that will teleport you back to the Black Space hub.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
 * Stranger: &amp;quot;Lost in this confusion lies the root of everything.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;The truth that you've locked away... You must find it no matter what.&amp;quot;&lt;br /&gt;
 * Stranger: &amp;quot;You have to... for the both of us.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Loquacious Cat: &amp;quot;HI IM LOQUACIOUS CAT ASK ME ANYTHING&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Questions:''&amp;lt;br&amp;gt;&lt;br /&gt;
 * &amp;quot;What is the meaning of life?&amp;quot;&lt;br /&gt;
 * &amp;quot;Why are we here?&amp;quot;&lt;br /&gt;
 * &amp;quot;What is the meaning of true love?&amp;quot;&lt;br /&gt;
 * &amp;quot;How can I achieve happiness?&amp;quot;&lt;br /&gt;
 * &amp;quot;Does free will exist?&amp;quot;&lt;br /&gt;
 * &amp;quot;What happens after you die?&amp;quot;&lt;br /&gt;
 * &amp;quot;Is cereal a soup?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''Loquacious Cat's answers, chosen randomly:''&lt;br /&gt;
&lt;br /&gt;
 * Loquacious Cat: &amp;quot;TWO YARDS OF LEATHER&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;ONE THICK SEWING NEEDLE&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A TOMATO MADE OF CLOTH&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A PAIR OF RUSTY SCISSORS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A SMALL WOODEN TABLE&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;LOTS AND LOTS OF LITTLE PINS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A PAIR OF BIG BEAUTIFUL BUTTONS&amp;quot;&lt;br /&gt;
 * Loquacious Cat: &amp;quot;A BAGFUL OF WHITE COTTON&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Cut Warp==&lt;br /&gt;
Originally, if you positioned Omori next to the Matryoshka dolls that resemble him, he would've been warped to [[Cloud Walkway]]. This has been cut because the developers didn't have enough time to test it extensively. &amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=lWHKE3cpry8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The music heard here bears a striking resemblance to the introduction of [https://www.youtube.com/watch?v=-rh8gMvzPw0 Edvard Grieg's &amp;quot;Peer Gynt - Morning Mood&amp;quot;], but distorted.&lt;br /&gt;
* The Bluecloud follows a set path. It first goes to the upper right corner of the map, then the lower right corner, then the bottom left corner and at last to the upper left corner, which is where it started at.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=White_Space&amp;diff=12774</id>
		<title>White Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=White_Space&amp;diff=12774"/>
		<updated>2023-02-28T18:20:30Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
|image=White_Space.png&lt;br /&gt;
|size=250px&lt;br /&gt;
|role=suppresses the [[Sunny#Background|truth]]&lt;br /&gt;
|route=Both&lt;br /&gt;
|characters=&amp;lt;gallery widths=&amp;quot;50&amp;quot; heights=&amp;quot;50&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Omori_Sprite_(Idle).png|link=Omori&lt;br /&gt;
MEWO.png|link=Mewo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|''&amp;quot;Welcome to White Space. You have been living here for as long as you can remember.&amp;quot;''|The player's first introduction to White Space}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is [[Omori]]'s home, and the place he almost always begins in whenever [[Sunny]] falls asleep. White Space is the opposite of [[Black Space]].&lt;br /&gt;
&lt;br /&gt;
As the name implies, White Space is primarily a void of white with very few notable features. The main area of White Space is Omori's blanket, which has a laptop, a box of tissues, Omori's sketchbook, and [[Mewo]], Omori's pet kitten. A black lightbulb hangs just above Omori's blanket, dangling from a wire that seemingly connects to nothing.&lt;br /&gt;
&lt;br /&gt;
Red Hands roam outside of White Space's main area and will chase Omori on sight. If they catch him, they will teleport him back to his blanket.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After the death of [[Mari]] four years ago, Sunny's repression of the truth began with the creation of White Space, as well as his alter ego Omori. The one constant of Headspace, White Space serves as a safe, if dreary, place for Sunny to escape from reality. The only thing that ever changes is the lightbulb, a curious object filled with pitch-black darkness instead of light. If a lit lightbulb represents &amp;quot;the birth of an idea&amp;quot;, then a black lightbulb is &amp;quot;the repression of an idea&amp;quot; — it serves as a visual metaphor of Sunny's repression of the truth, and its darkness pulses stronger the more the truth begins to leak out into the world of Headspace, often in the form of [[Something]].&lt;br /&gt;
&lt;br /&gt;
White Space is where Sunny almost always begins every new dream segment, taking on the form of Omori to explore Headspace with his friends. For much of the game, this and its nature as a way for Sunny to escape from reality remain White Space's only purpose. However, near the end of the game, White Space takes on a more significant role.&lt;br /&gt;
&lt;br /&gt;
===Sunny Route===&lt;br /&gt;
In most cases, when Sunny falls asleep and enters White Space, he immediately fuses with Omori in a cutscene, but after Sunny has reconnected with all of his friends in [[Faraway]] and found the strength to face his fears, Sunny will materialize in White Space that night and will remain himself. Omori will remain on his blanket and will simply watch Sunny, showing no desire to fuse. With the door to Headspace missing, Sunny's only option is to examine the lightbulb. Ready to confront the truth, Sunny smashes it, ending his repression once and for all, much to Omori's shock. Sunny is promptly expelled from White Space, and finds himself in Black Space, where he [[Something (enemy)|battles Something for the last time]] and prepares to remember the truth.&lt;br /&gt;
&lt;br /&gt;
After learning the truth behind Mari's death, and a [[Basil (enemy)|disastrous encounter with Basil]], Sunny finds himself within White Space again for the last time. In this instance, almost everything in the room is gone, except Omori's blanket and the wire the lightbulb used to hang on. Omori himself stands on his blanket, staring at the bare wire. When he notices Sunny, he immediately attacks him; White Space will serve as the game's final battleground as the two fight to determine Sunny's ultimate fate.&lt;br /&gt;
&lt;br /&gt;
===Omori Route===&lt;br /&gt;
{{spoiler|section|alt}}&lt;br /&gt;
Should Sunny completely ignore the real world outside of his house on all three days, he will have no desire to find the truth, and thus Omori will have no reason to be hostile. After completing the last of his chores on One Day Left, Sunny attempts to fall asleep, but succumbs to his self-hatred and guilt as Something appears to consume him, before Omori &amp;quot;saves&amp;quot; him by fusing with him — this time permanently as he assumes complete control over his mind and body.&lt;br /&gt;
&lt;br /&gt;
White Space will have multiple subtle changes after this event. The lightbulb will continue to pulse erratically with darkness; it will return to normal once Omori defeats and represses the Lost Library phobias. Defeating them will also cause Omori's laptop to, upon interaction, return him to an altered Black Space. Most notably, if Omori chose to cut open and kill Mewo in the [[Punishment Area]], she will be completely absent, and will remain so for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
White Space was the first thing Sunny's mind created after Mari's death, it is described as &amp;quot;an emptiness, a home without warmth. A place to survive, but not to live.&amp;quot; by the [[Branch Coral]] found in [[Deeper Well]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daddy Longlegs]] explains in the Lost Forest that Sunny's desire to explore his mind became strong enough to create a world for himself, so he created [[Headspace]], an idealized world of his own.&lt;br /&gt;
&lt;br /&gt;
There he found short lived peace and escapism from the truth. He started shutting himself in start to live within his own world where nothing went wrong, his friends were still together, and Mari was still alive. Even though he got accustomed to Headspace after a while, his mind still found ways to confront and remind him of the truth. &amp;lt;br&amp;gt;&lt;br /&gt;
To deal with this he created [[Omori]], an alter ego. At night, he assumes his identity and leaves Sunny behind.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* White Space's main area is laid out exactly the same as Mari's picnics.&lt;br /&gt;
* At the beginning of the ''Two Days Left'' dream, Omori will instead wake up in Neighbor's Room. Attempting to reenter White Space will result in him seeing [[Something]] through the door hole, before noting that the door is locked.&lt;br /&gt;
* If Omori stays in one place for a certain amount of time, he will sit down.&lt;br /&gt;
* The knife's spawn location at the beginning of the game is always random except if the player interacts with Mewo last, then it will always spawn south.&lt;br /&gt;
:* The headspace map will always spawn south if the action prior was done at the start of the game.&lt;br /&gt;
:* There are 12 spots where the knife can spawn into.&lt;br /&gt;
* According to the Omoriboy comics, the floor to White Space is always cold, explaining why Omori sits on a blanket and why the heat from his laptop &amp;quot;feels nice.&amp;quot;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
OmoriWhiteSpace.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Black_Space&amp;diff=12773</id>
		<title>Black Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Black_Space&amp;diff=12773"/>
		<updated>2023-02-28T18:20:09Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
|image=Blackspace_Hub.jpg&lt;br /&gt;
|size=250px&lt;br /&gt;
|entrance=[[Basil's House]]&amp;lt;br&amp;gt;White Space (Omori route)&lt;br /&gt;
|role=harbors the [[Sunny#Background|truth]]&lt;br /&gt;
|route=Both&lt;br /&gt;
|characters=&amp;lt;gallery widths=&amp;quot;50&amp;quot; heights=&amp;quot;50&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Stranger Basil Sprite.png|link=Stranger&lt;br /&gt;
SOMETHING_SPRITE.png|link=Something&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|''&amp;quot;Welcome to Black Space.&amp;quot;''}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in [[OMORI (game)|''OMORI'']]. The opposite of [[White Space]], it serves as the home of [[Sunny]]'s repressed traumas and memories.&lt;br /&gt;
&lt;br /&gt;
As White Space's parallel, it shares many similarities. As the name suggests, Black Space primarily consists of a large, looping black void, littered with doors that lead to various locations. Virtually the only thing of note outside of the doors is [[Omori]]'s blanket, which is empty except for his sketchbook, a box of tissues, and a picnic basket to save progress. A white wire with no lightbulb attached hovers just above his blanket, similar to the lightbulb in White Space. Various [[Stranger]]s wander the area, only visible by the lights of their eyes. Talking with them will prompt them to give insight into the nature of Headspace, [[Basil]]'s disappearance, and even Omori's existence and relationship with [[Sunny]].&lt;br /&gt;
&lt;br /&gt;
Black Space's general purpose changes depending on the [[Routes|game route.]] On both routes, Black Space serves as a linear series of rooms that contribute to the game's story. However, on the Omori route, Black Space can be revisited - in a changed form typically known as '''Black Space 2''' - after defeating stronger versions of Sunny's phobias in the [[Lost Library]] by checking Omori's laptop in White Space. This version can be freely explored, possessing many unusual sights and insight to the game's lore.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
Dialogue from multiple characters suggest that Black Space lies at the outer bounds of [[Headspace]] and is slowly trickling further inwards: [[Kite Kid]] describes Black Space as a &amp;quot;dark void&amp;quot; in the sky, and notes that he has been seeing it more often. Developer commentary in the files suggest that Headspace inhabitants who stay too long in Black Space transform into disfigured [[Something]]s.&amp;lt;ref&amp;gt;&amp;quot;Common SOMETHINGs are Dream World NPCs that have stayed in BLACK SPACE for a long time.&amp;quot; - Developer commentary in `dreamworld_extras_blackspace.HERO`&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Omori enters Black Space through a hole in [[Basil]]'s house once he solves [[Hangman]]. Throughout Black Space's many rooms, Omori is seemingly stalked by both [[Something]] and the [[Stranger]], the latter cryptically informing him of the game's backstory, and often wondering if any hope remains for him and Sunny.&lt;br /&gt;
&lt;br /&gt;
===Omori Route===&lt;br /&gt;
The final day of the Omori Route allows for Omori to revisit Black Space after defeating the Lost Library phobias, albeit in an altered state. Most of the doors have vanished, leaving only five that link to large, new areas to freely explore. Omori's laptop will also appear on his blanket and can be used to return to White Space.&lt;br /&gt;
&lt;br /&gt;
==Black Space==&lt;br /&gt;
Despite the illusion of choice granted by the twenty doors, Black Space is completely linear: The rooms will always be visited in this exact order regardless of which door is picked. Once the key in each area is found, Red Hands will take Omori back to Black Space, and the door he entered will vanish, preventing him from revisiting any of them.&lt;br /&gt;
&lt;br /&gt;
Only eight rooms need to be visited to progress the story. Once the Beach Area key is collected, Omori can enter the red door to head to the Church of Something, and subsequently the end of Black Space.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Pain Area.png|[[Pain Area]]&lt;br /&gt;
DiscoArea.png|[[Disco Area]]&lt;br /&gt;
ScribbleArea.png|[[Scribble Area]]&lt;br /&gt;
TownArea.png|[[Town Area]]&lt;br /&gt;
BackyardArea.png|[[Backyard Area]]&lt;br /&gt;
PunishmentArea.png|[[Punishment Area]]&lt;br /&gt;
WatermelonArea.png|[[Watermelon Area]]&lt;br /&gt;
BeachArea.png|[[Beach Area]]&lt;br /&gt;
SpiderArea.png|[[Spider Area]]&lt;br /&gt;
RainArea.png|[[Rain Area]]&lt;br /&gt;
FacelessArea.png|[[Faceless Area]]&lt;br /&gt;
TreehouseArea.png|[[Treehouse Area]]&lt;br /&gt;
FishbowlArea.png|[[Fishbowl Area]]&lt;br /&gt;
RaftArea.png|[[Raft Area]]&lt;br /&gt;
MirrorArea.png|[[Mirror Area]]&lt;br /&gt;
BedArea.png|[[Bed Area]]&lt;br /&gt;
ReefArea.png|[[Reef Area]]&lt;br /&gt;
NeighborArea.png|[[Neighbor Area]]&lt;br /&gt;
ChurchOfSomethingArea.png|[[Church Of Something]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Black Space 2==&lt;br /&gt;
These five rooms and their sub-rooms can be freely explored. Omori can return to Black Space's hub whenever he is done exploring by opening the menu and stabbing himself.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
BlackForest.png|[[Lost Forest]]&lt;br /&gt;
Docks.png|[[Water Walkway]]&lt;br /&gt;
LoopingForest.png|[[Looping Forest]]&lt;br /&gt;
Map267.png|[[Weathervane Area]]&lt;br /&gt;
CloudWalkway.PNG|[[Cloud Walkway]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Black Space Pockets==&lt;br /&gt;
There are numerous hidden entrances to certain Black Space rooms throughout Headspace. Most are very well hidden, and some require rather specific conditions - like having a specific Charm equipped or simple chance - to be accessed. Most of these pockets are exclusive to the Omori route, but some can be accessed in the Sunny route as well, after [[Humphrey (enemy)|Humphrey]] is defeated.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;text-align:Center;&amp;quot; style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| '''Area'''||'''Entry Conditions'''||'''Notes'''&lt;br /&gt;
|- &lt;br /&gt;
|[[Water Walkway]] || Accessible from the [[Backyard Area]] on either Route. &amp;lt;br&amp;gt; After Something begins following you, wait 143 seconds. &amp;lt;br&amp;gt; Proceed to the right edge of the area for a prompt to jump off. Locate an object in the void to enter the Water Walkway. || There is an unique sub-area and several sprites exclusive to the True Route that can be found in this area. &lt;br /&gt;
|-&lt;br /&gt;
|[[Weathervane Area]] || Accessible from the [[Raft Area]] on either Route. &amp;lt;br&amp;gt; After obtaining the key in this area, go back on the raft with Basil 3 more times. &amp;lt;br&amp;gt; Upon the 3rd trip, the raft will enter the Weathervane Area from the top of the ladder in the room. || The area can be visited once more without entering Blacker Space on the Omori Route after defeating [[Abbi]] by going to the end of her room on the right. &lt;br /&gt;
|-&lt;br /&gt;
|[[Beach Area]] || Accessible from the Deep Well Entrance on the last day of Omori Route. &amp;lt;br&amp;gt; Interact with the seashell exactly 4 times, enter the well, and exit back up the ladder. &amp;lt;br&amp;gt; Omori will be teleported to the Beach Area. || NPCs that disappeared from the Deeper Well can be found in this area. Interacting with them will reveal they are all dead. &amp;lt;br&amp;gt; Tako can be found near a beach ball in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[Red_Maze#Faces_of_Omori|Faces of Omori]]|| Accessible from the Last Resort (2F) after defeating [[Humphrey (enemy)|Humphrey]].&amp;lt;br&amp;gt; Throw the faceless doll in the trash 3 separate times. Gaze into its hollowed eyes to be sent to the sub-area. || This area can be revisited at anytime through entering the Red Maze in Blacker Space. &lt;br /&gt;
|-&lt;br /&gt;
|[[Town Area]] || Accessible from the Endless Highway on the last day of the Omori Route. &amp;lt;br&amp;gt; There is a 10% chance upon entering the Endless Highway where a black car can be found. &amp;lt;br&amp;gt; Entering the car will send Omori to the Town Area. || Meido can found at the bottom of the map in this pocket. &amp;lt;br&amp;gt; This area can be revisited at anytime through entering another [[Looping_Forest#Heads_Looking_Up|sub-area]] from Looping Forest in Black Space 2. &lt;br /&gt;
|-&lt;br /&gt;
|[[Cloud Walkway]] || Accessible from the Dungeon in [[Sweetheart's Castle]] on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the telescope in the upper-rightmost cell of the dungeon. &amp;lt;br&amp;gt; There is a 1 in 99 chance Omori will actually view the telescope and be sent to Cloud Walkway. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Treehouse Area]] || Accessible from the [[Last Resort]] on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the right elevator in [[Mr. Jawsum|Mr. Jawsum's]] office to enter the Treehouse. || Uni/Empty Friend can be found inside the glitched treehouse in this pocket. &lt;br /&gt;
|-&lt;br /&gt;
|[[Looping Forest]] || Accessible from Sweetheart's Garden on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with the vines that give a view outside of Sweetheart's Castle. &amp;lt;br&amp;gt; There is a 10% chance Omori will be sent to Looping Forest instead. || Although the area appears to be enclosed off from the rest of the forest, the entire area can be explored through a hidden path on the right.&lt;br /&gt;
|-&lt;br /&gt;
|[[Lost_Forest#Behind_the_door|Behind the door]]|| Accessible from the secret Rare Bear enclosure in Sweetheart's Garden on the last day of the Omori Route. &amp;lt;br&amp;gt; Interact with a gap in the brick wall to be sent to the sub-area. || Be warned, the Rare Bears will respawn upon return! &lt;br /&gt;
|-&lt;br /&gt;
|[[Looping_Forest#Aubrey_School_Area|Aubrey School Area]] || Accessible from the [[Otherworld]] on either Route. &amp;lt;br&amp;gt; Requires the [[Universal remote]] to be equipped on Omori. &amp;lt;br&amp;gt; Interact with Tvgirl's house to be sent to the Aubrey School sub-area. || Area can only be visited once, if accessed through the Universal Remote method, it will not be available in the Looping Forest. &amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this area is only accessible via the Universal Remote method after Humphrey has been defeated.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pain Area]] || Accessible from the Junkyard on the last day of the Omori Route. &amp;lt;br&amp;gt; Requires the Universal Remote to be equipped on Omori. &amp;lt;br&amp;gt; Interact with the glitchy television in the room [[Download Window]] was fought in. || N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Static Void]]|| Accessible from the [[Otherworld#Sprout_Mole_Colony|Sprout Mole Colony]] in the Otherworld on the last day of the Hikikomori Route. &amp;lt;br&amp;gt; Requires the Universal Remote to be equipped on Omori. &amp;lt;br&amp;gt; Interact with the large television to be sent to the Static Void. || Please note that this can be only done while on the last day of the Omori Route.&lt;br /&gt;
|-&lt;br /&gt;
|[[Water Walkway]]|| Accessible by first entering Static Void (see entry above) and interacting with the hidden doors to the top of the map once the room darkens.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Sc5jrA8Inko&amp;lt;/ref&amp;gt; || This was likely an oversight but is still possible on version 1.0.8. The game crashes upon leaving Red Room.&amp;lt;ref&amp;gt;This is known since leaving Red Room crashes the game and since older versions of the game (most notably the 2019 build) have this as a seemingly intentional feature&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
===Central Area===&lt;br /&gt;
Stranger: &amp;quot;Behind these doors lie rooms made of scattered fragments, forever changing. If you are lost, you need not worry. The red hands will guide you... and... the form you've taken... it cannot die here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Without keys of our own, we are forced to wander endlessly here. These doors will not open for us. We are not as fortunate as you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Has the flower boy lost his way? Here to save him again? How fortunate for him...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;With great power comes great burden... for yourself... and for the people closest to you. Who are you protecting... and is it worth it?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;You have hidden yourself away again. Hopes, dreams, aspirations... do they mean nothing to you?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;I deeply wish that your friend's soul is born uncorrupted. We know too well what fate will befall him otherwise.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;The truth is difficult for you. In the past, it has caused you to stray to your destructive form. Your current form subdues that... and although it is also evil... it may still be the better of the two.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Redemption is hidden among one of these doors... but it will never open for you in that form. You will have to find another way in.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Something was taken from here a long time ago... Where did you hide it? Only you know where it is now.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;You may not be in control now... but do not lose hope, Dreamer. There are some who still believe in you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Please have mercy, Dreamer. The souls born here may never materialize, but their screams still echo through the ground.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;This place has changed a great deal since you were last here. Will you be able to find your way back, or will you finally lose yourself?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;Why must you take that cursed form? It is indeed strong and can protect you... but if you rely on it too often... What you will sacrifice can never be reclaimed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;The flower boy who is closest to the truth... whose eyes glow an eerie red. I have seen what you've done to him before... and pray that you don't find him again.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Black Space takes heavy inspiration from ''[https://yumenikki.fandom.com/wiki/Yume_Nikki| Yume Nikki]'', being an area heavily focused on the exploration of surreal, abstract rooms with no clear end-goal.&lt;br /&gt;
* An examination of the beta versions of ''OMORI'' confirm that Black Space's room order was initially very different: Scribble Area was to be the first map, with Disco Area being the second, Pain Area being the third, the Punishment Area being the fourth, Backyard Area being the fifth, and the Church of Something area being the sixth. Every map where Basil dies would've followed this, with [[Red Space]] being the last area visited.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=White_Space&amp;diff=12772</id>
		<title>White Space</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=White_Space&amp;diff=12772"/>
		<updated>2023-02-28T18:13:30Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: this new quote template looks pretty cool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
{{Location infobox&lt;br /&gt;
|image=White_Space.png&lt;br /&gt;
|size=250px&lt;br /&gt;
|role=suppresses the [[Sunny#Background|truth]]&lt;br /&gt;
|route=Both&lt;br /&gt;
|characters=&amp;lt;gallery widths=&amp;quot;50&amp;quot; heights=&amp;quot;50&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
Omori_Sprite_(Idle).png|link=Omori&lt;br /&gt;
MEWO.png|link=Mewo&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{quote|&amp;quot;Welcome to White Space. You have been living here for as long as you can remember.&amp;quot;|The player's first introduction to White Space}}&lt;br /&gt;
&lt;br /&gt;
'''{{PAGENAME}}''' is a [[:Category:Locations|location]] in ''[[OMORI (Game)|OMORI]]''. It is [[Omori]]'s home, and the place he almost always begins in whenever [[Sunny]] falls asleep. White Space is the opposite of [[Black Space]].&lt;br /&gt;
&lt;br /&gt;
As the name implies, White Space is primarily a void of white with very few notable features. The main area of White Space is Omori's blanket, which has a laptop, a box of tissues, Omori's sketchbook, and [[Mewo]], Omori's pet kitten. A black lightbulb hangs just above Omori's blanket, dangling from a wire that seemingly connects to nothing.&lt;br /&gt;
&lt;br /&gt;
Red Hands roam outside of White Space's main area and will chase Omori on sight. If they catch him, they will teleport him back to his blanket.&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
After the death of [[Mari]] four years ago, Sunny's repression of the truth began with the creation of White Space, as well as his alter ego Omori. The one constant of Headspace, White Space serves as a safe, if dreary, place for Sunny to escape from reality. The only thing that ever changes is the lightbulb, a curious object filled with pitch-black darkness instead of light. If a lit lightbulb represents &amp;quot;the birth of an idea&amp;quot;, then a black lightbulb is &amp;quot;the repression of an idea&amp;quot; — it serves as a visual metaphor of Sunny's repression of the truth, and its darkness pulses stronger the more the truth begins to leak out into the world of Headspace, often in the form of [[Something]].&lt;br /&gt;
&lt;br /&gt;
White Space is where Sunny almost always begins every new dream segment, taking on the form of Omori to explore Headspace with his friends. For much of the game, this and its nature as a way for Sunny to escape from reality remain White Space's only purpose. However, near the end of the game, White Space takes on a more significant role.&lt;br /&gt;
&lt;br /&gt;
===Sunny Route===&lt;br /&gt;
In most cases, when Sunny falls asleep and enters White Space, he immediately fuses with Omori in a cutscene, but after Sunny has reconnected with all of his friends in [[Faraway]] and found the strength to face his fears, Sunny will materialize in White Space that night and will remain himself. Omori will remain on his blanket and will simply watch Sunny, showing no desire to fuse. With the door to Headspace missing, Sunny's only option is to examine the lightbulb. Ready to confront the truth, Sunny smashes it, ending his repression once and for all, much to Omori's shock. Sunny is promptly expelled from White Space, and finds himself in Black Space, where he [[Something (enemy)|battles Something for the last time]] and prepares to remember the truth.&lt;br /&gt;
&lt;br /&gt;
After learning the truth behind Mari's death, and a [[Basil (enemy)|disastrous encounter with Basil]], Sunny finds himself within White Space again for the last time. In this instance, almost everything in the room is gone, except Omori's blanket and the wire the lightbulb used to hang on. Omori himself stands on his blanket, staring at the bare wire. When he notices Sunny, he immediately attacks him; White Space will serve as the game's final battleground as the two fight to determine Sunny's ultimate fate.&lt;br /&gt;
&lt;br /&gt;
===Omori Route===&lt;br /&gt;
{{spoiler|section|alt}}&lt;br /&gt;
Should Sunny completely ignore the real world outside of his house on all three days, he will have no desire to find the truth, and thus Omori will have no reason to be hostile. After completing the last of his chores on One Day Left, Sunny attempts to fall asleep, but succumbs to his self-hatred and guilt as Something appears to consume him, before Omori &amp;quot;saves&amp;quot; him by fusing with him — this time permanently as he assumes complete control over his mind and body.&lt;br /&gt;
&lt;br /&gt;
White Space will have multiple subtle changes after this event. The lightbulb will continue to pulse erratically with darkness; it will return to normal once Omori defeats and represses the Lost Library phobias. Defeating them will also cause Omori's laptop to, upon interaction, return him to an altered Black Space. Most notably, if Omori chose to cut open and kill Mewo in the [[Punishment Area]], she will be completely absent, and will remain so for the rest of the game.&lt;br /&gt;
&lt;br /&gt;
== Creation ==&lt;br /&gt;
White Space was the first thing Sunny's mind created after Mari's death, it is described as &amp;quot;an emptiness, a home without warmth. A place to survive, but not to live.&amp;quot; by the [[Branch Coral]] found in [[Deeper Well]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[Daddy Longlegs]] explains in the Lost Forest that Sunny's desire to explore his mind became strong enough to create a world for himself, so he created [[Headspace]], an idealized world of his own.&lt;br /&gt;
&lt;br /&gt;
There he found short lived peace and escapism from the truth. He started shutting himself in start to live within his own world where nothing went wrong, his friends were still together, and Mari was still alive. Even though he got accustomed to Headspace after a while, his mind still found ways to confront and remind him of the truth. &amp;lt;br&amp;gt;&lt;br /&gt;
To deal with this he created [[Omori]], an alter ego. At night, he assumes his identity and leaves Sunny behind.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* White Space's main area is laid out exactly the same as Mari's picnics.&lt;br /&gt;
* At the beginning of the ''Two Days Left'' dream, Omori will instead wake up in Neighbor's Room. Attempting to reenter White Space will result in him seeing [[Something]] through the door hole, before noting that the door is locked.&lt;br /&gt;
* If Omori stays in one place for a certain amount of time, he will sit down.&lt;br /&gt;
* The knife's spawn location at the beginning of the game is always random except if the player interacts with Mewo last, then it will always spawn south.&lt;br /&gt;
:* The headspace map will always spawn south if the action prior was done at the start of the game.&lt;br /&gt;
:* There are 12 spots where the knife can spawn into.&lt;br /&gt;
* According to the Omoriboy comics, the floor to White Space is always cold, explaining why Omori sits on a blanket and why the heat from his laptop &amp;quot;feels nice.&amp;quot;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;90&amp;quot; captionalign=&amp;quot;center&amp;quot; bordersize=&amp;quot;medium&amp;quot; navigation=&amp;quot;true&amp;quot; hideaddbutton=true&amp;gt;&lt;br /&gt;
OmoriWhiteSpace.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Punishment_Area&amp;diff=12771</id>
		<title>Punishment Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Punishment_Area&amp;diff=12771"/>
		<updated>2023-02-28T18:10:23Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Quotes */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PunishmentArea.png|thumb|right|The Punishment Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally known as &amp;quot;Cat Dissection&amp;quot;, is a room in [[Black Space]]. It is always the sixth room [[Omori]] will visit.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
This disconcerting room's most notable feature is an autopsy table. [[Mewo]] is strapped to the table, and a [[Butler]] watches over her, claiming that Mewo requires punishment for &amp;quot;being very, very bad.&amp;quot; If Omori talks to the Butler, he will give him a key; this will also enable the menu, allowing Omori to stab himself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Interacting with Mewo on the autopsy table will give the player the option to &amp;quot;cut open&amp;quot; Mewo. Repeatedly choosing 'yes' will slowly result in Mewo growing more panicked over Omori's intentions, until he eventually slices her open, killing her.&lt;br /&gt;
&lt;br /&gt;
If Mewo is killed, the Butler will ask if Omori is &amp;quot;waiting for something to happen&amp;quot; when spoken to. He will also inform him that there's always &amp;quot;a way out,&amp;quot; mirroring Mewo's advice from the very beginning of the game on how to leave [[White Space]].&lt;br /&gt;
&lt;br /&gt;
Killing Mewo will result in minor changes if on the [[Routes|Omori route]]; Mewo will be absent when Omori returns to [[White Space]] on One Day Left, and will remain so for the rest of the game. On a True route, there will be no changes, as White Space is not revisited in any significant capacity after Two Days Left.&lt;br /&gt;
&lt;br /&gt;
Regardless of his decision, the only way out of this room is for Omori to stab himself.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
 * Butler: &amp;quot;Mewo has been very, very bad.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Mewo stares at you. She does not know what is happening.&amp;quot;&lt;br /&gt;
 * &amp;quot;Do you want to cut open Mewo?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;Mewo stares at you. She tilts her head out of curiosity.&amp;quot;&lt;br /&gt;
 * &amp;quot;Mewo stares at you. Her eyes widen. She wants to go now.&amp;quot;&lt;br /&gt;
 * &amp;quot;Mewo stares at you. She struggles to break free.&amp;quot;&lt;br /&gt;
 * &amp;quot;Mewo stares at you. Her eyes are filled with desperation.&amp;quot;&lt;br /&gt;
 * &amp;quot;Mewo stares at you. She tries to scream, but there is no sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * &amp;quot;You cut open Mewo.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''If Mewo is killed:''&lt;br /&gt;
 * Butler: &amp;quot;Waiting for something to happen?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Butler: &amp;quot;If you want a way out...&amp;quot;&lt;br /&gt;
 * Butler: &amp;quot;There always is one... but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* It was initially possible to open the menu and stab yourself as soon as you entered the room, returning to Black Space ''before'' the Butler gave you the key. This softlocked the game as Omori could not open the next Black Space door without the key.&lt;br /&gt;
* Mewo '''does not''' have to be killed. Omori gains access to the menu and can stab himself as soon as the Butler gives him the key.&lt;br /&gt;
* The {{PAGENAME}} is the only Black Space room to completely lack Red Hands, as Omori instead leaves by stabbing himself.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Raft_Area&amp;diff=12770</id>
		<title>Raft Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Raft_Area&amp;diff=12770"/>
		<updated>2023-02-28T18:05:05Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Entrance to Blacker Space/Black Space 2 */ I put this to a poll&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaftArea.png|thumb|right|The Raft Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as &amp;quot;Basil's Raft Path,&amp;quot; is an optional area in [[Black Space]]. This area is always the fourteenth one Omori will visit.&lt;br /&gt;
==Overview==&lt;br /&gt;
This area, at first, looks similar to the [[Looping Forest]]. After walking up, Omori stumbles upon a tree stump. Basil will quickly emerge from it, noting that he had survived thus far by hiding in the tree stump, and cites his &amp;quot;pretty good&amp;quot; survival skills. Basil begins to follow Omori after this, although he quickly grows uncomfortable with Omori's &amp;quot;cold&amp;quot; attitude and wonders if he did anything to upset him. The titular raft is a very short distance north from the stump.&lt;br /&gt;
&lt;br /&gt;
After boarding the raft, they'll start to go downstream. Basil will nervously chat with Omori about how Black Space &amp;quot;doesn't feel very safe,&amp;quot; but is comforted by Omori's presence. Shortly after, Basil will confess that there's something on his mind that's bothering him, but he is interrupted as the duo pass through a tunnel. He is suddenly decapitated inside, and his headless body will remain on the raft as Omori floats back towards the entrance.&lt;br /&gt;
&lt;br /&gt;
After this, the key will appear near the tree stump. Omori can also talk to the stump itself to hear some disquieting advice.&lt;br /&gt;
&lt;br /&gt;
As usual, collecting the key will spawn red hands that will teleport Omori back to the Black Space hub.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
 * Basil: &amp;quot;Omori... Psst... Omori! I'm right here!&amp;quot;&lt;br /&gt;
 * Basil: &amp;quot;Ta-da! Surprised to see me? I've been hiding out in this stump since I got here.&amp;quot;&lt;br /&gt;
 * Basil: &amp;quot;I'm not the best at defending myself, but I think I'm pretty good at surviving at least.&amp;quot;&lt;br /&gt;
 * Basil: &amp;quot;Anyway... I knew you would come save me, Omori! And I'm sure we will be able to make it out of this place now that you're here.&amp;quot;&lt;br /&gt;
 * Basil: &amp;quot;This place seems a little dangerous, but... I trust you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Basil: &amp;quot;H-Hey, Omori... You're acting kind of cold. Did I do something wrong?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raft ride:&lt;br /&gt;
 * Basil: &amp;quot;Omori... I don't like this place at all... It doesn't feel very safe here.&amp;quot;&lt;br /&gt;
 * Basil: &amp;quot;But at least we always have each other. Haha...&amp;quot;&lt;br /&gt;
 * Basil: &amp;quot;Actually... There's something that's been really bothering me... Would you care to hear me out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Upon interacting with the tree stump:&lt;br /&gt;
 * ???: &amp;quot;Do you want to be asleep or awake?&amp;quot;&lt;br /&gt;
 * ???: &amp;quot;There are only two options.&amp;quot;&lt;br /&gt;
 * ???: &amp;quot;Well... there always is another... but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Entrance to Black Space 2==&lt;br /&gt;
After collecting the key, return to the raft and ride it down the river another three times. Omori will be warped to the [[Weathervane Area]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map463.png| Layout of the area leading up to the raft.&lt;br /&gt;
Map304.png| Layout of the river.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Town_Area&amp;diff=12767</id>
		<title>Town Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Town_Area&amp;diff=12767"/>
		<updated>2023-02-25T03:38:58Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Alternate Entrances */ In hindsight, this explains so much.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TownArea.png|thumb|right|The Town Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as the &amp;quot;Neighborhood&amp;quot;, is a room in [[Black Space]]. It is the fourth room [[Omori]] will explore.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
While initially appearing desolate, the Town Area is in reality one of the most eventful rooms in Black Space. The town itself is implied to be based on the streets of [[Faraway Town]].&lt;br /&gt;
&lt;br /&gt;
There are many houses, neatly aligned in rows. Omori can freely solicit the houses by ringing the doorbells, although nothing will usually happen. The door in the fifth row from up and four doors to the left of the middle street triggers an extremely brief [[Jumpscares|jumpscare]] of a mannequin strongly resembling [[Mari]].&lt;br /&gt;
&lt;br /&gt;
A bathtub and fridge can be found in the middle of the streets. Multiple extremely crudely drawn, animated deer are scattered throughout the area. They cannot be interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Stranger]] and the key lie at the very bottom of the area. If spoken to, Stranger will talk about the day [[Sunny]] hid the truth, telling him that, when he did so, a part of Stranger himself was sealed with it. He continues to remind Omori that [[Basil|someone]] is still awaiting a savior. He ends the cryptic conversation by mentioning that, when Sunny &amp;quot;became nothing,&amp;quot; he also forcibly split Stranger, and rhetorically asks Omori whether Stranger's split or Sunny's &amp;quot;becoming nothing&amp;quot; was more painful.&lt;br /&gt;
&lt;br /&gt;
As usual, collecting the key will prompt red hands to return Omori to Black Space.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
=== Window Hallway ===&lt;br /&gt;
[[File:Roomwithselfcomplete.png|thumb|right|Room with self, completed with use of noclip.]]&lt;br /&gt;
Interacting with the door with the clock on its head, on the fourth house in the fifth row from the top will bring you to Mari's House, as named internally.&amp;lt;br&amp;gt;&lt;br /&gt;
This house is notably larger on the inside, and contains minor decorations such as bookshelves, a potted plant, and more disturbingly, figures that strongly resemble someone hanging. The most notable features are a cake on the floor, and a strange painting.&amp;lt;br&amp;gt;&lt;br /&gt;
The painting and the cake are the only things that can be interacted with.&lt;br /&gt;
&lt;br /&gt;
If Omori chooses to eat the cake, he will note that it is oddly crunchy while chewing it, before realizing that his molars are missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Omori examines the painting, he will look at it more closely; it features a woman with very long hair that vaguely resembles Mari.&amp;lt;br&amp;gt;&lt;br /&gt;
After looking away, the girl will exit the painting and follow Omori around. While she cannot hurt him in any way, she can potentially block his path.&lt;br /&gt;
&lt;br /&gt;
While dummied out in the final game, interacting with the mirror would've originally taken Omori to the &amp;quot;Room with Self&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Room with self ====&lt;br /&gt;
* ''Note: The warp to this area was intentionally left disabled in the final release of OMORI''&lt;br /&gt;
&lt;br /&gt;
This strange, unused room depicts a very large, distorted version of Omori's face. The room would've functioned as a puzzle; the player would control a set of eyes instead of Omori. The objective of the puzzle would be to get the eyes into the distorted Omori's eye sockets. However, without further modification, this puzzle is impossible to complete normally, as collision on Omori's nose prevents the player from slotting the eyes. In the event that a noclip cheat is used to complete the puzzle, Omori will simply be returned to Window Hallway. [https://www.youtube.com/watch?v=20sNn4wkZgw]&lt;br /&gt;
&lt;br /&gt;
Omori's distorted face is identical to the one used in the random Headspace mirror jumpscare, but significantly larger, and slightly more detailed.&lt;br /&gt;
&lt;br /&gt;
===Developer Room===&lt;br /&gt;
If the player interacts with one specific tombstone at the top of the area, they will be teleported to the Developer Room.&amp;lt;br&amp;gt;&lt;br /&gt;
This room contains many tombstones with witty text written on them by the developers of [[OMORI (game)|OMORI]], as well as a lone one located to the north-east, dedicated to a &amp;quot;other guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
Stranger: &amp;quot;When you hid the truth, you sealed a part of me away with it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;He's been waiting for someone to save him all this time.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;On that day... When you became nothing... I was split in half. Which one do you think was more painful?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tombstone room, from the top left to right:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here lies Andrew Vance A.K.A Sleepykuya. The town drunk. Died fighting actual mole. 1873-1901.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Ocean's dream. Died as he lived... covered in cheese.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Melonkid. Accidentally walked into a rake.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Omocat. It is only when we die that we truly begin to live.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Whitney White A.K.A Yin. The demon got it's revenge :(.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Minced. Wilted from a lack of water.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Rai. Died in a fight... but you should see the other guy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Ems. Food offerings required.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Aivi. Poignant, yet ever so fleeting. Truly was the effervesence of life.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Rochelle. Death by Caffeine at age 23.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Pedro. Destroyed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Batino. No buried treasure here, nope.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Archeia. Died swimming with the fishes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Kim Vance A.K.A La Aguacate. Death by involvement in an illegal avocado smuggling accident.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies TDS. You have to be realistic about these things.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Bluemoon. Everyone's favorite senpai. (So long, Fiuto...).&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Cachi. Do not open until 20XX.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Moogiri. It's dark in here... but I kind of like it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Kairu. Life Jam had no effect!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Pride-kun. Still hasn't found her pen.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is another tombstone, far off from the rest. It says:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies other guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Alternate Entrances==&lt;br /&gt;
* On the [[Routes|hikikomori route's]] last day, this room can be revisited by taking a monochrome taxi in the [[Endless Highway]]. The taxi has a 10% chance to spawn every time you enter the Endless Highway; if it's not there, leave the area and return.&lt;br /&gt;
* One can enter the developer room by interacting with the left most head in [[Looping_Forest#Heads_Looking_Up|heads looking up]], and walking out of the developer room.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;cut&amp;quot; beta character &amp;quot;[[Meido]]&amp;quot; can be found here if accessed through the [[Looping Forest]] or through the [[Endless Highway]] while on the last day of the [[Routes|Hikikomori route]].&lt;br /&gt;
* This area is called &amp;quot;Neighborhood of Shadows&amp;quot; in one of the language files.&amp;lt;ref&amp;gt;Language File &amp;quot;bs_basil_shadow.yaml&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The trees sprinkled around the map will flip upside down if interacted with.&lt;br /&gt;
:* If interacted with again while already flipped, Omori will simply note that they are &amp;quot;Upside down.&amp;quot;&lt;br /&gt;
* The event names for the tombstones in the dev room are misspellings of the tombstone owner's names.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map505.png| This area's full layout&lt;br /&gt;
Map278.png| Mari's house&lt;br /&gt;
Map297.png| The tombstone room. Please note the tombstone in the top right corner.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Tofu/es&amp;diff=12766</id>
		<title>Tofu/es</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Tofu/es&amp;diff=12766"/>
		<updated>2023-02-24T08:38:50Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: Looks like italics didn't carry over properly. I don't speak Spanish so I hope I didn't mess this up lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Infobox Items&lt;br /&gt;
|image = Tofu.png&lt;br /&gt;
|cost = 2 {{Clams}}&lt;br /&gt;
|id = 0013&lt;br /&gt;
|heart = 5 {{HP}}&lt;br /&gt;
|juice = 0 {{MP}}&lt;br /&gt;
}}&lt;br /&gt;
'''Tofu''' es un [[Snacks|snack]] en ''[[Omori (game)|OMORI]]''.&lt;br /&gt;
&lt;br /&gt;
== Descripción ==&lt;br /&gt;
Cartón blando, básicamente.&amp;lt;br&amp;gt;&lt;br /&gt;
Cura 5 corazones.&lt;br /&gt;
&lt;br /&gt;
== Obteniéndolo ==&lt;br /&gt;
El tofu se puede adquirir de diferentes formas:&lt;br /&gt;
*Como posible recompensa por derrotar a todos los enemigos Sprout Mole, como [[Lost Sprout Mole]], [[Harold]], [[Sir Maximus]], etc.&lt;br /&gt;
*Ser un posible hallazgo de [[Kel]] al iniciar una batalla en el [[Junkyard]]. &lt;br /&gt;
*Ser un posible hallazgo al romper ollas en [[Sweetheart's Castle]].&lt;br /&gt;
*Ser comprado en el puesto de tofu en [[Sprout Mole Village]] y el [[Jash]] dentro de las mazmorras del Castillo de Sweetheart.&lt;br /&gt;
*Mientras pescas en el [[Otherworld#Frozen Lake|Frozen Lake]].&lt;br /&gt;
*Al abrir las sandías distribuidas por todo el [[Headspace]].&lt;br /&gt;
:*En el [[Vast Forest]].&lt;br /&gt;
:*En el [[Junkyard]].&lt;br /&gt;
WIP&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Es posible intercambiar 10 Tofu con el [[Tofu Conconnasisseur]] a cambio de bocadillos más útiles.&lt;br /&gt;
*Una versión anterior del juego señala que el tofu es la comida favorita de [[Basil]], lo que ofrece una explicación de su casi omnipresencia en el [[Headspace]].&lt;br /&gt;
**Curiosamente, el manual para las copias físicas del juego señala que a [[Omori]] en realidad ''no le gusta'' el tofu, lo que probablemente explica la descripción menos que apetecible del juego y el efecto curativo mínimo.&lt;br /&gt;
[[Category:Snacks]]&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Town_Area&amp;diff=12765</id>
		<title>Town Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Town_Area&amp;diff=12765"/>
		<updated>2023-02-24T08:37:14Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Alternate Entrances */ We're still researching this apparently.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TownArea.png|thumb|right|The Town Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as the &amp;quot;Neighborhood&amp;quot;, is a room in [[Black Space]]. It is the fourth room [[Omori]] will explore.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
While initially appearing desolate, the Town Area is in reality one of the most eventful rooms in Black Space. The town itself is implied to be based on the streets of [[Faraway Town]].&lt;br /&gt;
&lt;br /&gt;
There are many houses, neatly aligned in rows. Omori can freely solicit the houses by ringing the doorbells, although nothing will usually happen. The door in the fifth row from up and four doors to the left of the middle street triggers an extremely brief [[Jumpscares|jumpscare]] of a mannequin strongly resembling [[Mari]].&lt;br /&gt;
&lt;br /&gt;
A bathtub and fridge can be found in the middle of the streets. Multiple extremely crudely drawn, animated deer are scattered throughout the area. They cannot be interacted with.&lt;br /&gt;
&lt;br /&gt;
[[Stranger]] and the key lie at the very bottom of the area. If spoken to, Stranger will talk about the day [[Sunny]] hid the truth, telling him that, when he did so, a part of Stranger himself was sealed with it. He continues to remind Omori that [[Basil|someone]] is still awaiting a savior. He ends the cryptic conversation by mentioning that, when Sunny &amp;quot;became nothing,&amp;quot; he also forcibly split Stranger, and rhetorically asks Omori whether Stranger's split or Sunny's &amp;quot;becoming nothing&amp;quot; was more painful.&lt;br /&gt;
&lt;br /&gt;
As usual, collecting the key will prompt red hands to return Omori to Black Space.&lt;br /&gt;
&lt;br /&gt;
==Notable Areas==&lt;br /&gt;
=== Window Hallway ===&lt;br /&gt;
[[File:Roomwithselfcomplete.png|thumb|right|Room with self, completed with use of noclip.]]&lt;br /&gt;
Interacting with the door with the clock on its head, on the fourth house in the fifth row from the top will bring you to Mari's House, as named internally.&amp;lt;br&amp;gt;&lt;br /&gt;
This house is notably larger on the inside, and contains minor decorations such as bookshelves, a potted plant, and more disturbingly, figures that strongly resemble someone hanging. The most notable features are a cake on the floor, and a strange painting.&amp;lt;br&amp;gt;&lt;br /&gt;
The painting and the cake are the only things that can be interacted with.&lt;br /&gt;
&lt;br /&gt;
If Omori chooses to eat the cake, he will note that it is oddly crunchy while chewing it, before realizing that his molars are missing.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If Omori examines the painting, he will look at it more closely; it features a woman with very long hair that vaguely resembles Mari.&amp;lt;br&amp;gt;&lt;br /&gt;
After looking away, the girl will exit the painting and follow Omori around. While she cannot hurt him in any way, she can potentially block his path.&lt;br /&gt;
&lt;br /&gt;
While dummied out in the final game, interacting with the mirror would've originally taken Omori to the &amp;quot;Room with Self&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Room with self ====&lt;br /&gt;
* ''Note: The warp to this area was intentionally left disabled in the final release of OMORI''&lt;br /&gt;
&lt;br /&gt;
This strange, unused room depicts a very large, distorted version of Omori's face. The room would've functioned as a puzzle; the player would control a set of eyes instead of Omori. The objective of the puzzle would be to get the eyes into the distorted Omori's eye sockets. However, without further modification, this puzzle is impossible to complete normally, as collision on Omori's nose prevents the player from slotting the eyes. In the event that a noclip cheat is used to complete the puzzle, Omori will simply be returned to Window Hallway. [https://www.youtube.com/watch?v=20sNn4wkZgw]&lt;br /&gt;
&lt;br /&gt;
Omori's distorted face is identical to the one used in the random Headspace mirror jumpscare, but significantly larger, and slightly more detailed.&lt;br /&gt;
&lt;br /&gt;
===Developer Room===&lt;br /&gt;
If the player interacts with one specific tombstone at the top of the area, they will be teleported to the Developer Room.&amp;lt;br&amp;gt;&lt;br /&gt;
This room contains many tombstones with witty text written on them by the developers of [[OMORI (game)|OMORI]], as well as a lone one located to the north-east, dedicated to a &amp;quot;other guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
Stranger: &amp;quot;When you hid the truth, you sealed a part of me away with it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;He's been waiting for someone to save him all this time.&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
Stranger: &amp;quot;On that day... When you became nothing... I was split in half. Which one do you think was more painful?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tombstone room, from the top left to right:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here lies Andrew Vance A.K.A Sleepykuya. The town drunk. Died fighting actual mole. 1873-1901.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Ocean's dream. Died as he lived... covered in cheese.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Melonkid. Accidentally walked into a rake.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Omocat. It is only when we die that we truly begin to live.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Whitney White A.K.A Yin. The demon got it's revenge :(.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Minced. Wilted from a lack of water.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Rai. Died in a fight... but you should see the other guy.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Ems. Food offerings required.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Aivi. Poignant, yet ever so fleeting. Truly was the effervesence of life.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Rochelle. Death by Caffeine at age 23.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Pedro. Destroyed.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Batino. No buried treasure here, nope.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Archeia. Died swimming with the fishes.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Kim Vance A.K.A La Aguacate. Death by involvement in an illegal avocado smuggling accident.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies TDS. You have to be realistic about these things.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Bluemoon. Everyone's favorite senpai. (So long, Fiuto...).&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Cachi. Do not open until 20XX.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Moogiri. It's dark in here... but I kind of like it.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Kairu. Life Jam had no effect!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies Pride-kun. Still hasn't found her pen.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is another tombstone, far off from the rest. It says:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Here lies other guy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Alternate Entrances==&lt;br /&gt;
* The player can also enter this room by taking a monochrome taxi in the [[Endless Highway]]. The taxi has a 10% chance to spawn after entering the respective room.&lt;br /&gt;
* One can enter the developer room by interacting with the left most head in [[Looping_Forest#Heads_Looking_Up|heads looking up]], and walking out of the developer room.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The &amp;quot;cut&amp;quot; beta character &amp;quot;[[Meido]]&amp;quot; can be found here if accessed through the [[Looping Forest]] or through the [[Endless Highway]] while on the last day of the [[Routes|Hikikomori route]].&lt;br /&gt;
* This area is called &amp;quot;Neighborhood of Shadows&amp;quot; in one of the language files.&amp;lt;ref&amp;gt;Language File &amp;quot;bs_basil_shadow.yaml&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The trees sprinkled around the map will flip upside down if interacted with.&lt;br /&gt;
:* If interacted with again while already flipped, Omori will simply note that they are &amp;quot;Upside down.&amp;quot;&lt;br /&gt;
* The event names for the tombstones in the dev room are misspellings of the tombstone owner's names.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map505.png| This area's full layout&lt;br /&gt;
Map278.png| Mari's house&lt;br /&gt;
Map297.png| The tombstone room. Please note the tombstone in the top right corner.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Raft_Area&amp;diff=12764</id>
		<title>Raft Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Raft_Area&amp;diff=12764"/>
		<updated>2023-02-24T08:23:36Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaftArea.png|thumb|right|The Raft Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as &amp;quot;Basil's Raft Path,&amp;quot; is an optional area in [[Black Space]]. This area is always the fourteenth one Omori will visit.&lt;br /&gt;
==Overview==&lt;br /&gt;
This area, at first, looks similar to the [[Looping Forest]]. After walking up, Omori stumbles upon a tree stump. Basil will quickly emerge from it, noting that he had survived thus far by hiding in the tree stump, and cites his &amp;quot;pretty good&amp;quot; survival skills. Basil begins to follow Omori after this, although he quickly grows uncomfortable with Omori's &amp;quot;cold&amp;quot; attitude and wonders if he did anything to upset him. The titular raft is a very short distance north from the stump.&lt;br /&gt;
&lt;br /&gt;
After boarding the raft, they'll start to go downstream. Basil will nervously chat with Omori about how Black Space &amp;quot;doesn't feel very safe,&amp;quot; but is comforted by Omori's presence. Shortly after, Basil will confess that there's something on his mind that's bothering him, but he is interrupted as the duo pass through a tunnel. He is suddenly decapitated inside, and his headless body will remain on the raft as Omori floats back towards the entrance.&lt;br /&gt;
&lt;br /&gt;
After this, the key will appear near the tree stump. Omori can also talk to the stump itself to hear some disquieting advice.&lt;br /&gt;
&lt;br /&gt;
As usual, collecting the key will spawn red hands that will teleport Omori back to the Black Space hub.&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
Basil: &amp;quot;Omori... Psst... Omori! I'm right here!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Ta-da! Surprised to see me? I've been hiding out in this stump since I got here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;I'm not the best at defending myself, but I think I'm pretty good at surviving at least.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Anyway... I knew you would come save me, Omori! And I'm sure we will be able to make it out of this place now that you're here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;This place seems a little dangerous, but... I trust you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basil: &amp;quot;H-Hey, Omori... You're acting kind of cold. Did I do something wrong?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raft ride:&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Omori... I don't like this place at all... It doesn't feel very safe here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;But at least we always have each other. Haha...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Actually... There's something that's been really bothering me... Would you care to hear me out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon interacting with the tree stump:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
???: &amp;quot;Do you want to be asleep or awake?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
???: &amp;quot;There are only two options.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
???: &amp;quot;Well... there always is another... but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Entrance to Blacker Space/Black Space 2==&lt;br /&gt;
If the player decides to ride the raft down the river three times after collecting the key, they will be warped to the [[Weathervane Area]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map463.png| Layout of the area leading up to the raft.&lt;br /&gt;
Map304.png| Layout of the river.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
	<entry>
		<id>https://omori.wiki/index.php?title=Raft_Area&amp;diff=12763</id>
		<title>Raft Area</title>
		<link rel="alternate" type="text/html" href="https://omori.wiki/index.php?title=Raft_Area&amp;diff=12763"/>
		<updated>2023-02-24T08:21:37Z</updated>

		<summary type="html">&lt;p&gt;1337Walrus: /* Quotes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:RaftArea.png|thumb|right|The Raft Area]]&lt;br /&gt;
The '''{{PAGENAME}}''', internally referred to as &amp;quot;Basil's Raft Path,&amp;quot; is an optional area in [[Black Space]]. This area is always the fourteenth one Omori will visit.&lt;br /&gt;
==Overview==&lt;br /&gt;
This area, at first, looks similar to the [[Looping Forest]]. After walking up, Omori stumbles upon a tree stump. Basil will quickly emerge from it, noting that he had survived thus far by hiding in the tree stump, and noting that he's &amp;quot;pretty good at surviving&amp;quot;. Basil begins to follow Omori after this, although he quickly grows uncomfortable with Omori's &amp;quot;cold&amp;quot; attitude and wonders if he did anything to upset him. The titular raft is a very short distance north from the stump.&lt;br /&gt;
&lt;br /&gt;
After boarding the raft, they'll start to go downstream. Basil will nervously chat with Omori about how Black Space &amp;quot;doesn't feel very safe,&amp;quot; but is comforted by Omori's presence. Shortly after, Basil will confess that there's something on his mind that's bothering him, but he is interrupted as the duo pass through a tunnel. He is suddenly decapitated inside, and his headless body will remain on the raft as Omori floats back towards the entrance.&lt;br /&gt;
&lt;br /&gt;
After this, the key will appear near the tree stump. Omori can also talk to the stump itself to hear some disquieting advice.&lt;br /&gt;
&lt;br /&gt;
As usual, collecting the key will spawn red hands that will teleport Omori back to the Black Space hub. &lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
Basil: &amp;quot;Omori... Psst... Omori! I'm right here!&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Ta-da! Surprised to see me? I've been hiding out in this stump since I got here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;I'm not the best at defending myself, but I think I'm pretty good at surviving at least.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Anyway... I knew you would come save me, Omori! And I'm sure we will be able to make it out of this place now that you're here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;This place seems a little dangerous, but... I trust you.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Basil: &amp;quot;H-Hey, Omori... You're acting kind of cold. Did I do something wrong?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Raft ride:&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Omori... I don't like this place at all... It doesn't feel very safe here.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;But at least we always have each other. Haha...&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Basil: &amp;quot;Actually... There's something that's been really bothering me... Would you care to hear me out?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon interacting with the tree stump:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
???: &amp;quot;Do you want to be asleep or awake?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
???: &amp;quot;There are only two options.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
???: &amp;quot;Well... there always is another... but...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Entrance to Blacker Space/Black Space 2==&lt;br /&gt;
If the player decides to ride the raft down the river three times after collecting the key, they will be warped to the [[Weathervane Area]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map463.png| Layout of the area leading up to the raft.&lt;br /&gt;
Map304.png| Layout of the river.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>1337Walrus</name></author>
	</entry>
</feed>